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Was doom 3 really that bad?

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Was doom 3 really that bad?
>>
I'd give it a 6/10
Not a bad game, just a little disappointing.
I'm surprised D44M turned out as well as it did.
>>
>>387608172
>Doom 3 BFG has MP achivements
>No one plays MP anymore
FUCK YOU BETHESDA
>>
>>387608396
Even worse, D44M was nothing like classic doom deathmatch compared to doom 3 deathmatch
>>
>>387608396
i got a lot of hours out of the BFG edition MP back in its prime and 100%'d the achievements. the peer to peer netcode is the worst in existence though so host advantage was seriously strong, usually you couldn't even use plasma or rockets if you weren't hosting. meanwhile the original doom 3 released eight years before the BFG edition had dedicated servers and a server browser, and it still does

try the forums to seek out people who also want to get the MP achievements, or wait for a sale on the game for a small spike in MP activity
>>
>>387608172
Playing it now in VR using a rift and its fantastic.
>>
I think it would have been better received if not for Half Life 2 blowing the fuck out of everything in 2004, fps especially
Going back and playing them both Doom 3 is actually more fun
>>
No but it does have some annoying flaws that hold it back
miles better than the new game though
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>>387608172
The real Doom 3 was amazing.
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>when the Pinky demon first appears and starts busting down the door
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>>387608172
Yeah, kind of.

>>387610159
Even HL2 is better, honestly, though obviously Far Cry beats them both.
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>>387610159
>Half Life 2 blowing the fuck out of everything in 2004, fps especially

What the fuck is wrong with you?
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>>387610159
It was flawed with the really bad attempts to be scary and slower gameplay compared to classic doom, but it still should have done better.
>>
>>387608172
the movement was so smooth in this game, it felt really good to play.
>>
>>387610159
i didn't play either of them at launch but i found doom 3 to be the better game, especially in combat and visuals
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>>387611228
personally i didn't react to the more "BOO!" moments but the atmosphere was definitely effective. horror is subjective but from what I've read from old articles and discussion forums, the horror in doom 3 was pretty good in 2004
>>
Resurrection of Evil was decent
>>
>>387608172

What was cubed about it?
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>>387608172
it isn't doom, that is the problem
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Sentry bots are cute
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>>387611594
squidward?!
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>>387611383
They should have had the game darker, I don't remember using the flashlight much other than for a few sections here and there. Also, they should have had fake monster noises to get you on suspense if a monster is behind you or not. Walking about UAC in the dark and hearing nothing but screams of pain or monster growling would be terrifying.
>>
>>387611664
>fake monster noises
they actually did this a few times, mostly in the first delta labs level in which nothing attacks you until you get the power running, but the whole time you can hear monsters creeping around and making noise
>>
It's a bad game. As a shooter - the guns feel like absolute trash, even the BFG lacks balls. As survival horror - there is no tension whatsoever. It's all weak attempts at jump scares. The scariest part is knowing you'll have to go through the whole level again if you're caught off guard by the lazy enemy scare tactics. And then when you go through again, you know where everything is so ANY impact is completely lost.

I've never played a shooter so linear with absolutely nothing to see off the beaten path. It's also the slowest shooter I have ever played.

>slow and linear
>no secrets
>a shooter with awful guns
>survival horror with no tension

The Hell level was the best part but even that just made its failings as a shooter more apparent. Still quite slow, still confined to small linear areas.

This is without even comparing it to previous DOOM games. I don't believe for a second that "it's a good game, just a bad DOOM game" crap. It's just a bad game. The fact that it's DOOM is actually its saving grace - the expanded lore as well as the reimagined monster designs were the best thing about it. Also it looks really striking. But that's it.

I'm glad DOOM 4 was able to take the best parts of DOOM 3's visual design and actually make a good game out of it.
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>>387611594
>>
>>387610506
This
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>>387608172
nope. it was amazing at release. the graphics were unreal. terrifying as fuck. then they patched it so you dont gotta switch to the flashlight. absolute faggots. people were complaining like little bitches. doom 3 > d44m. end of story.
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>>387611816
Don't forget monsters vaporizing upon death, I want to see the bodies everywhere as I walk through the halls.
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>>387610926
>mfw playing this as a 12 yr old
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>>387611459
the soul

>>387611594
what a qt pie
>>
>>387611459
shut the fuck up. gay math nerd
>>
>>387611962
I remember getting a virus from downloading the leaked E3 alpha.
It was a really great game and I liked the pitch black sections. I remember there was one part where you had to follow a glowing tube on a conveyor belt through a few rooms and if you lost track of the glowing tube you were left in pitch black.

That was really cool back then, played through the game multiple times on different difficulties.
>>
>>387611816
found the underage beta male. doom 3 was amazing in 2004, when you were around seven years old
>>
>>387611962

i like Doom 3 but come on FEAR and so many other games came out then that were better than Doom 3
>>
>>387612203
hell yeah. just watching the trailers and seeing magazine ads was enough to freak you out. people dont realize that doom 3 in 2004 was legit unreal. best graphics ever. didnt last long, but whatever. everyone was talking about how scary it is.
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>>387611816
I kind of liked Doom 3's interpretation of the BFG.
I liked how you can charge it. I like the weird green jelly cube ammo and I liked the dumb explanation for how it works.
Maybe it was a worse weapon in a practical sense, but I still really liked it.
>>
>>387608172
the flashlight OR gun mechanic was hilariously retarded
but some other things were neat, like the audiologs
>>
>>387612335
im not saying f.e.a.r. isnt good. people dont realize how unreal and shocking doom 3 was, though. its only years later that people started treating it like trash.
>>
>>387610159
>>387611284
Both DOOM 3 and Half-Life 2 are tech demo games but HL2 was a prime example of how that doesn't need to mean it can't have the gameplay to back it up. DOOM 3 is a tech demo gone wrong.

>>387612254
>the "good for its time" argument
A game's quality has nothing to do with when it was released. DOOM 1 is my favorite FPS ever. Amazing "for its time" but guess what? Still amazing today. Fuck off.
>>
I reliably play through doom 3 once a year or so.
>>
I loved it.

Great game, great horror, great technology.

It's everything you could've wanted for a Doom game made in that time period, fully rendered 3D, great lighting effects, the pre-hell story building was absolutely amazing, I loved all the PDA's to read, and different codes to unlock vaults, and back tracking, and god everything about it was well designed.
>>
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>doom
>half life 2
>far cry
>all of them came during the same time
>Riddick was the best of em
>>
Painkiller is the best DOOM game released in 2004
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>>387612512
when it comes to genres like horror graphics play a huge part. resident evil ps1 1999 or whenever it released? a fucking nightmare experience. 2017? what a fucking joke. kill yourself cause you just got owned.
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>>387612886
>mfw the Stake gun pins a rampaging mental patient to the wall
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>>387612903
I even said in my original post that the game looks fantastic and it's the best thing about it.
>>
>>387613121
yeah but dont be stupid. its less than half as immersive today. in 2004 the graphics looked "real" and genuinely stunning. shit like that matters sometimes. only faggots and nintendo fans think graphics dont matter.
>>
I still think it's a more faithful sequel than D44M
>>
>>387613347
In what possible way could you think this
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>>387611816
>slow and linear
pretty slow at first, but the action gets intense, and whatever perception of the game's speed i had pretty much disappeared because i was too focused on the excellent atmosphere and combat. i don't care that it's "linear", it's not an objectively bad quality on its own
>no secrets
obviously you hated the game so much you didn't really take in an interest into checking out the environments. doom 3 is loaded with fucking secrets.
>a shooter with awful guns
nah, rocket launcher, plasma, chaingun, and bfg are all excellent.
>survival horror with no tension
survival horror isn't really what it's going for. after you get through a third of the game, it's rather action oriented by that point and it's not trying to seriously limit you on ammo or health pickups.

>I'm glad DOOM 4 was able to take the best parts of DOOM 3's visual design and actually make a good game out of it.
doom 4's campaign was based around tiring arena lockdown battles where everything runs at you but you run faster than them, everyone is shooting at you but they're all projectiles, and you have a million places to mindlessly run to in order to avoid any threats. in fact this was part of the game's marketing back around e3 2015, just keep moving. too bad it's piss easy and not actually engaging.

the devs loaded the game up with upgrades and weapons for the purpose of content but they didn't actually balance anything so you have a bunch of overpowered options to kill everything while you prance around on 200 health and collect bfg ammo like candy. and holy shit the movement is boring. can i fucking strafejump please? at least i can do that in doom 3.

>>387613347
it definitely is. doom 3 has similarities to knee deep in the dead, the most defining episode of the original doom, and doom 4 is just a weaker and slower painkiller
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Doom 3 is one of the greatest achievements for the LGBT community, everyone comes out of a closet.
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>>387612512
Doom 3 feels much less like a techdemo than HL2, though. Its problems are terrible encounters and poor horror attempts.
>>
>>387613540
D44M felt like a bad parody of the brootal comic and mods that plague the zdoom community
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>>387613347
This.

Doom 3 > D44M
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>>387613540
>obviously you hated the game so much you didn't really take in an interest into checking out the environments

I did try though.
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>>387613116
>mfw the Use Painkiller Only level
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>>387612886
>those painkiller expansions
what went so wrong
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>>387613759
Can't even get up here. Obviously there are more to secrets than this but this is a prime example of the lack of exploration.
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>>387612512
doom 3 works better in the actual shooting department though. when i wasn't bored as hell from the driving segments and physics puzzles of HL2, i would amazingly come across an actual gunfight, but they were really weird, like they didn't feel like anything. i did like the shotgun though and the sound it makes when you load a shell into it
>>
>>387608172
As a kid you hate it but as an adult you realize it makes sense

Doom1/2 are perfect, there is literally no need to try to make a game filling a similar sphere. When you go 3D, you get worse-looking monsters and less of them, basically Quake, not bad, but different. If you really tried to recreate Doom though, you'd inevitably just get a worse version. Doom has great level design, memorable music, charming low-fi graphics and one of the most beloved casts of monsters and weapons. It still plays as good as it did then, so trying to do it again is pointless, since it does what it does perfectly.

So with Doom 3 you get something that the new technology really supports and it makes a lot of sense to make the game like it was. It takes the horror and atmosphere aspects of the original Doom and focuses on them since now (then) you can do a lot more with things like lighting (more like shadowing) and sound design. It's derivative of other games like System Shock and the gameplay isn't as good as the original Dooms, even taking into account the genre shift, but in hindsight I think it was a much better idea to try to realize some of the original scrapped design ideas for Doom than to try copy the game that was already perfect.
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>>387613759
try harder then bud. even after playing the campaign five times i was still finding secrets i had never seen before
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>>387613540
>everyone is shooting at you but they're all projectiles, and you have a million places to mindlessly run to in order to avoid any threats

Having everything be projectile based is actually smart design though. The only hitscan enemies in Doom 1 are the soldiers, and they die super quick making them a higher priority than the tougher demons who did more damage but had dodge-able shots and much more health.

Dodging shots, navigating the environment and not running into hazards or enemies, and prioritizing enemies by their threat to you is what makes movement shooters fun, and Doom 4 realized this despite being too damn easy overall.

Doom 3 is sluggish and crampt and throws tiny numbers of enemies at you, it's also full of hitscan enemies that take too many shots to drop and will often result in you taking damage despite how well you played.

Doom 4 does a lot wrong but it realized that Doom is a movement based shooter while Doom 3 just tried to be a horror game and a tech demo.
>>
>>387613983
>So with Doom 3 you get something that the new technology really supports and it makes a lot of sense to make the game like it was
It made a lot of sense to make a game with a diverse and varied set of enemies and then make sure you are only fighting imps during the first three quarters of the game? Wow.
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>>387614179
>too damn easy

normal isnt the only difficulty you fucking cuck
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>>387614269
dude even nightmare is a cakewalk after map 4
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>>387614224
shut the fuck up.
>>
>>387614269
I hate how the trend of making the final diffiulty, in this case nightmare, you have to beat the game once was even happening in 2004.
>>
>>38761417
Actually I don't think D3 has hitscan enemies, assuming enemy guns act like yours.

>>387614269
Why do people do that? When somebody complains about low difficulty of the game you kind of have to assume they tried the harder difficulties.
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>>387614269
Nightmare is only really challenging until the game starts throwing upgrades at you. The upgrades give the game a reverse difficulty curve.
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>>387614331
glad to hear it cause im getting my ass slaughtered early on. just butchered.
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>>387614336
talking about d44m. try to keep up.

>>387614356
>>387614360
sorry. just assumed. most of /v/ plays on normal cause its """"""""the way the developer intended"""""""
>>
>>387608172
>no maze levels
>3d
>mouse aim
>looked great at the time
>didnt come out too late to be casualized like any modern shooter

Its the best you dumbfucks
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>>387614335
Great retort.
>>
>>387608396
>Doom 3 BFG has achievements
>Achievements have been disabled due to the console being enabled during this game
>Never actually opened anything
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>>387614494
it really is solid. does anyone remember if theres an option to make it like it originally was? i wanna switch from my guns to flashlight when shit gets dark. turn down the gamma on my tv or whatever the fuck. also is bfg edition on ps4
>>
>>387614490
My argument was still right, in doom 3 even in 2004 you had to beat one of the easier difficulties to unlock nightmare.
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>>387610926
>laugh when he realized the glass is easier to break
>>
>>387614685
i guess, but thats not what we were arguing. good effort, though.
>>
>>387610926
>>387614739
doom 3 pinky >>>>> shit stained fetus >>>>>> garbage can full of decaying limbs >>>>> getting cancer at age 25 >>>>> being gay >>>>> d44m pinky
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>>387614901
Doom 3 pinky kicked so much ass, I was happy when he killed me.

I'm glad they kept some things from D3 in D4 like the Hell's Baron design and the plasma gun, sort of.
>>
>>387614901
Maybe at looking creepy but if we're ranking threat level it would be the exact opposite.
>>
>tfw comfy chillin' in the UAC base before shit hits the fan
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>>387615081
Romero said the original Doom almost has furniture and decorative objects but they decided against it in favor of freedom of movement to kick demon ass.
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>>387615028
maybe. i didnt get that far. i just think doom 3 pinks was instantly iconic. anyone remember that e3 trailer or whatever the fuck? christ
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>>387615131
Glad they put in a cafeteria area in Doom 3 :)


I can play Turkey Punch 3k, and be comfy

>mfw the shutters work and open the view to Mars.
>>
>>387615132
Doom 4 pinkies have armor plating on the front and do a charge attack that near one-shots you.
>>
>>387614179
>Dodging shots, navigating the environment and not running into hazards or enemies, and prioritizing enemies by their threat to you is what makes movement shooters fun
this is exactly what doom 3 did well, and did better than doom 4
>Doom 3 is sluggish and crampt and throws tiny numbers of enemies at you
doom 3 combat spaces were generally tight and small, but this made combat awareness and movement very important. even in the downright mean segments where the game laughs at you and traps you in a closet with six imps and some pillars, you can still prevail with only a scratch on you if you know the enemy behaviors and can strafe properly. doom 4 combat spaces were too open and too abstract, with too many areas to run to. i actually quite liked this particular fight on map 2 (on nightmare difficulty) where you just have a shotgun and a pistol, and the amount of enemies combined with limited space makes it's a challenging fight. then all the fights just happen in wildly large areas and then you generally don't have to dodge projectiles at all, you just accidentally avoid them while constantly running.

it's also worth noting that doom 3 had enemies that played different roles in a fight and often the game basically requires you to prioritize and also not make movement/position mistakes. not everyone was hitscan, and hitscan enemies are avoidable if you know how to take cover when appropriate
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>>387614179
>Doom 3 is sluggish
nope movement is identical to quake
>and crampt
yes, this is what ultimately killed the game
Doom 4 is the least movement oriented game of the lot though
>>
>>387614224
>only fighting imps during the first three quarters of the game
imps are common, but this is misleading

>>387614901
i thought d44m pinky was just cartoony, almost cute really. back in the e3 demo there was nothing cartoony about anything except the glory kills, it was pretty gritty and atmospheric, then they gave the imp "GRRRRR IM ANGRY" eyes and changed some other designs. i wouldn't be surprised if the pinky looked more threatening back in the alpha stages of development.
>>
>>387615605
>nope movement is identical to quake
Excuse me?
>>
>>387614901
This. Most of the DOOM 3 monster designs were better. I was sad to see that in 4 they went with the classics on all demons, just to please the 30yo autists who would otherwise shit on the game relentlessly.
>>
>>387615605
How? I recall they took out bunnyhopping and rocket jumping.
>>
>>387616169
Doom 3 had strafejumping, which is similar to bunnyhopping. Rocket jumping wasn't possible in the campaign yes, but was a big part of the MP. Doom 4 notably removed all classic id tech movement tricks
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>>387615651
>imps are common, but this is misleading
It's the impression it leaves on you. Imps are actually very good, but overused.

>>387616094
D44m monster and environment designs have much more in common with Doom 3 than originals.
>>
>>387615702
>>387616169
nope you can strafe jump and rocket jump "sprint" speed is more or less the same as quake's default run speed, it's limited but it doesn't matter as strafe jumping is free
can't really complaint about it being slow or sluggish when you can in fact go fast
>>
>>387615702
>>387616169
He's probably talking about the Sprint key. If you hold down Shift you get a movement speed increase in all directions. If the stamina didn't deplete after 20 seconds of sprinting, the average movement speed would probably be as fast as in Quake.
>>
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>>387616094
>>
>>387616290
>Doom 4 notably removed all classic id tech movement tricks
yes Doom 4 is neutered, no fun allowed pile of shit
id is dead to me
>>
>>387608172
No, my friends laughed at me back in 2004 because I liked it better than HL2. I still do.
>>
>>387616716
I'm glad they kept it.
>>
>>387616716
I wish they'd gone for something more in between. The final design is a bit too bland, with no unique visual element. They should have put a little something from the original on it while keeping the good parts of what the current one has.
>>
>>387616907
I am too. I'm also glad they made hellknights an actual threat in 4 (although the pink head looks sorta silly). Recently played through 3 BFG and hellknights were just fat imps that would die in one plasma volly to the head.
>>
>>387617134
just say it man, what do you want? the horns or the hooves.
>>
>>387616339
>D44m monster and environment designs have much more in common with Doom 3 than originals
i would say that some enemies were just trying to emulate the cartoon look of the original. examples: imp, pinky, cacodemon, baron of hell, lost souls, mancubus. colorful, cartoony. i did appreciate the look of the hell knight (which basically was a slightly worse looking version of doom 3's hell knight), the cyberdemon, and the revenant. those were cool. but overall there are a lot of enemies that i think were changed up mid-development to look closer to the original game. the imp is evidence of this.
>>
>>387610159
both HL2 and Doom3 were blown away by Painkiller as far as gameplay was concerned

too bad they came out during the dawn of classic shooters and they all were blown away by dudebro shooters
>>
>>387617134
>new design has no unique visual element
>lacks eyes and looks completely different from the baron
>original design was just a palette swap of the baron
>>
>>387617519
The Cosmic Shame.
>>
>>387617519
Thanks to D44M and that new quake 3 game, there might be a renaissance of classic fps games, even new original games that are classic fps like.
>>
Not sure how anyone can play the Hell level of DOOM 3 then still say 3 has better movement or gunplay than DOOM 4. That whole section was just 4 but awful.
>>
>>387618017
>That whole section was just 4 but awful.
it was neither 4, nor was it awful
>>
>>387617929
There is a renaissance but dont credit Doom 4 or QC it's coming from indies
>>
>>387618365
Any recommendations?

Crimson Metal? Hard Reset?
>>
>>387618365
>it's coming from indies

please no
>>
>>387618497
Overload
>>387618547
(You)
>>
>>387608172
No, it was just different, and people don't like things that are different. I think it's a solid horror shooter on it's own.
>>
>>387616716
Well obviously they couldn't keep the original on that one because it was literally a reskinned Baron of Hell and it would look lazy on a AAA game. 3's design is still better than 4's though. That head on the right one is too round and the white skull protruding looks kinda dumb.
>>
>>387618706
>>387618365
Just because it's a zenimax or bethesda game doesn't mean you shouldn't count it as part of the renaissance
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>>387619397
They don't count because Doom 4 is rubbish and QC is just an attempt to grab a slice of the "hero shooter" market share
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>>387618935
I agree 3's hellknight is better than 4 in terms of looks but I was trying to prove that 4 didn't "go with the classics on all the demons"
>>
>>387610506
I think you're forgetting something...
>>
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>>387620204
aaaaaaaaaaa forgot the pic
>>
>>387608172
As soon as I downloaded a mod to add a flashlight to every gun I was having a lot of fun.

I don't understand all the hate.
>>
>>387616716
doom 3 looks the best
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>>387620425
you ruined it you fucking cuck
>>
>>387620298
Final Doom sucks.
>>
>>387620582
I'm sorry I ruined your playthrough by modding my own, anon.

I'll never do it again.
>>
>>387608396
>caring about achievements
>>
>>387610159

Real patricians knew way back that Doom 3 and Riddick were way more fun games, though.
>>
>>387620662
It's still the real Doon 3 though
>>
>>387620705
you ruined it for yourself. your mom shouldve aborted you
>>
>>387620726
i don't get the achievement hunting thing on steam. i can understand it on playstation and xbox because all achievements go towards an epeen "gamerscore" or trophy level
>>
>>387620785
cringe
>>
>>387620803
but then you never would have been born
>>
>>387620785
It's more like an expansion of 2 if anything. Doom 64 was a direct sequel to 2.
>>
>>387620837
majority of people arent autistic. its shit you go for if youre having fun. makes you explore every facet. then they drop it regardless if the games boring

autists are so obsessed they get stressed or force themselves to play just for the 100%. or they dont buy difficult games. or they buy hannah montana games for easy trophies. know the difference between nornal gamers and spastics
>>
>>387620896
id sacrifice myself to kill your faggot ass especially if it ends your bloodline
>>
>>387608172
Yes. To me that game felt a bit like an oldschool horror game on console, the kind of game where you were scared to encounter an enemy only because the controls were so clunky you couldn't even react correctly to it.

> Everything was slow even reloading/switching weapons
> Can't see shit or can't use good weapons was intended design
> Constantly stuck on everything in cramped areas and small corridors when trying to dodge projectiles
> Stupid amount of screen shaking when hit
> Jumpscare scripts that should never be in a FPS like the one with the demon waiting behind the door to hit you as soon as you open. It was unavoidable iirc, so like an auto-failing QTE.
> Enemies constantly spawning right next to you or behing you.

Quake IV and Prey, using the same engine, were better. Doom64 EX was a way better Doom3.

I hated the lockdown sequences and the enemies spawning near you instead of just being on the map in D44M but everything else was at least decent.
>>
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>>387620840
>>387620931
>>
>>387621449
real talk

how was quake iv. edgy? disturbing? i wanna play it. hows the ps3 port if there was one
>>
>>387621474
>being so big a nerd you use wikipedia

lmao
>>
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>>387608172
Yeah.
>>
The game is enjoyable and fun but in the horror factor it relies on jumpscares where you fall off a fucking floor and get surrounded by 8 guys
>>
>>387621616
>being so big a nerd you use /v/
>>
>>387621619
>trying to derail legit vidya discussion

found the newfag
>>
>>387621474
everybody knows Doom 64 is the real Doom 3, cocksucker.
>>
>>387608172
They took a series where you sprint around slaying demons and tried to make it slow and scary. It would be like releasing the next devil may cry as a cover based shooter. It could be the best cover based shooter ever and people would still fucking hate it for not being an action game.
>>
>>387620931
Doom 64 is the canon ending to the doom series if you don't count final doom
>>
>>387623014
Until D44M, which takes place after 64.
>>
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Can we just talk about this instead? I literally never played a Doom game before this one, mainly because I got into the FPS genre way late.

This fucking game though.. ive never cared for sp FPS but this fucking game.. the music, the visuals, the speed, the brutality of the kills. This game is actually goty.
>>
>>387612203
This. It was the biggest step in graphics in years. You literally needed a thousand dollar + PC to play it on high / ultra at the time.
>>
>>387617360
Well the imp doesn't look much like original either. Never was much of a fan of a "angry turd" look myself.

>>387617519
Painkiller is cool, but really boring.

>>387621636
>get surrounded by 8 guys
I wish that actually happened in Doom 3.
>>
>>387623307
This thread is about doom 3, but you can compare d44m to doom 3 like lots of others in the thread are.
>>
>>387617519
>people actually remembering painkiller
it was a cult classic but half life 2 and halo were the only FPS games people talked about back then.
>>
>>387623619
Fuck off with your pathetic derail attempt, this is an actually good thread.
>>
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>Experience points
>Leveling
>Unlocks
>melee takedowns
>Kill all enemies to proceed
>>
>>387623469

Do you not have any reading comprehension? I didnt even mention doom 3 at all.
>>
>>387624372
You wanted to change the subject to D44M in a doom 3 thread.
>>
>>387624087
>>Experience points
>>Leveling
What Doom are you talking about?
>>
>>387623307
It's a great game, 9/10. Not as good as the first two DOOM games but few shooters are. People here like to give it way more shit than it deserves because they have something to prove.
>>
>>387624725
The bad one
>>
>>387623379
You never played it did you

It's like 40 minutes in the game, the very first encounter to pick up the shotgun. It's next to a crate with armor and when you pick it up the floor lowers and you get surrounded by a bunch of zombies with wrenches.
>>
>>387623307
doom 3 >>>>>> the leftovers from your dads sex change operation >>>> d44m

dont even kill yourself your a work of art
>>
>>387625590
I don't recall any of that in Doom 3.
>>
>>387608172
I don't like scary games.
That's all I have to say.
>>
>>387608172
I've heard this repeated before: it's a decent game, but not a good DOOM game.
>>
>>387627463
What games do you like then?
>>
What are good doom 3 mods and custom maps?
>>
>flashlight only on a gun (or was it a couple)
>map design gets repetitive after a while, at least F.E.A.R. had the AI fully utilize it, but here they are basically "run over you and hit you".
>shotgun is mediocre, Doom 64 had a more memorable reskin of all guns.
>some cutscenes taking you out of the action
>game tries to be scary and in your face as if whoever in charge went through a marathon of bad horror movies and after a night he thought he understood them all
>sound design is nothing to write about, Doom 64 was better, especially with the soundtrack

>game has an identity crysis, because it does not know wether it wants you to be a normal marine in a scary situation or a badass hero
>fucking stamina
>again map design is generic, it lacks the creativity of Doom and especially Doom 2.

If you play it now it will seem good in comparison to the many FPS that came after, I mean the one going by the 2 guns, regen health "bloodyscreensoreal" type.

>>387627915
Doom coop and the sikk graphic mod.
Thread posts: 168
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