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Will they ever port it to PS4?

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Thread replies: 50
Thread images: 4

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Will they ever port it to PS4?
>>
>>387509653
Too much of it relies on specific PS3 mechanics. Plus there's that whole bit where you're to swap discs
>>
>>387509840
Otacon! Get a grip!
>>
>>387509840
>specific PS3 mechanics
what do you mean?
>>
Konami could make money porting this game.
Konami could make money releasing a bundle of all games through GZ and MGSV.
Konami could make money making a remake of the old games in the Fox Engine.
Konami instead chose to make an offensively bad survival zombie game.
I don't know what they are thinking.
>>
>>387510054
You waggle the controller to clear camo and ps3 buttons are pressure sensitive. Not sure if the latter does anything in mgs4 though.
>>
>>387510079
>I don't know what they are thinking.

Simple. It's easier to make the zombie survival game than it is to port MGS4.
>>
>>387510148
You can clear camo with out sixaxis. Just saying.
>>
>>387509653
There's a YouTube app on PS4.
>>
>>387510186
Is it really that much easier?
>>
>>387509653
just buy a ps3 you fag, ps4 is a shit console anyways. every game on there is already on pc, save for a few titles.
>>
Why was everyone such a dick to solid snake in mgs4?
Calling him old geezer and shit, the characters in mgs4 pissed me the fuck off actually.
Faggots won't even let him smoke a cigarette. I swear when Naomi snatched the cancer from his mouth I was about ready to boot up Unity and make a 1:1 scale replica of my workplace, program NPC's of the people I know. Make them very detailed and so that they act the way they do in real life and shoot that fucking shit up.

Im atleast happy snake dissed meryl the bitch. It solidifies (haha) him as a guy with taste.
No one likes meryl. The canon should've been her dying at shadow moses.
>>
>>387510339
literally the only game I'd want for PS3 would be MGS4
>>
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>>387510340
>this entire post
>>
>>387510148
never knew you could do that.
also you dont have to. >>387510227

The analog buttons of the DS3 were in hardly any games at all. Thats the reason why pretty much all new controllers have digital buttons.
>>
>>387509840
The whole joke was that you dont have to swap discs
>>
>>387510486
i actually found the breaking of the 4th wall really funny.
>trying to switch ports against screaming mantis
>>
>>387509653
game is legit 80GB
>>
>>387510307
underrated
>>
>>387510485
DS4 losing the analog buttons is the reason I feel like it's too late for an Ace Combat HD collection.
>>
>PlayStation and Apple products prominently featured throughout the game
would it get an Xbox port?
>>
>>387510836
Really a pity that developers didn't use them more. I don't think we will ever get them back.
>>
>>387510836
you dont need analog buttons for ace combat, like at all.
>>
>>387510836
>>387511102
What are they used for in AC?
>>
>>387511395
throttle and changing the size of your map
>>
The game is designed around the cell broadband engine. It's designed to run on PS3 hardware. To port it, they would have to work from scratch just to try it to run on a different platform.
>>
>>387509653
how do you port a movie
>>
>>387511395
You could control the level of zoom on the map and your targets with the face buttons.
>>
>>387511505
how come last of us is the on the ps4 then?
checkmate autists
>>
>>387511505
>It's designed to run on PS3 hardware
So was Uncharted.
>>
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>>387510340
>>
>>387511395
I don't recall Armored Core games using the analog buttons to any function but correct me if I am wrong
>>
>>387510717
that's 5GB of gameplay and 75GB of cutscenes
>>
>>387511505
No they wouldn't moran.
Cell's SPEs are just big SIMD units.

Guess what a modern GPU is...
>>
>>387509653
Literally no, next question.

Remaster millennial. Here comes the entitlement train, whoo whooo. Eat Sony's remaster train dick in your PS4 mouth and chow it down without backwards compatibilty.
>>
>>387512357
There's no game that's more than 5GB of gameplay, the rest is almost always uncompressed voiced lines
>>
>>387512675
fine 128kb of gameplay.
>>
>>387510798
Not underrated, just overused.
>>
>>387511596
>>387511450
That seems quite negligible. And throttle should be triggers anyway.
>>
>>387513083
Throttle is on the triggers, but it's a nice bit of polish that does feel significant when it's not there.
>>
they would probably have to renew the licenses that Playboy, Apple, and countless of other companies gave them so probably not
>>
>>387514661
Or just reskin them with made up brands.
>>
>>387509653

I would buy it if I got to play mgo2 again
>>
>>387509653
I could see maybe Sony pushing for it but not modern Konami. Probably a lot of licensed stuff that'd get outright removed instead of replaced. I wouldn't bother with a port if I wasn't a collectorfag.
>>
The engine was only optimized for PS3, Junji Tago is the only man who knows how port it, I don't know if we went with Kojima or Konami
>>
>>387511748
https://gamerant.com/naughty-dog-the-last-of-us-ps4-port-was-hell/
>>
>>387510148
DualShock 4 still has Sixaxis built in. Not to mention they could easily use different input to reset camo even on regular PS3, like d-pad or auto-aim button. Also on DS4 there's additionally touchpad.
And no, MGS4 doesn't really use pressure sensitive buttons.
>>
>>387516043
>And no, MGS4 doesn't really use pressure sensitive buttons.
Pressure sensitivity on the X button is critical for moving between running/crouchwalking/crawling.
>>
>>387510079
U mean that pachinko machine ???
>>
>>387516358
After playing MGO2, I don't feel it. It depends pretty much solely on how fast you walk.
Thread posts: 50
Thread images: 4


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