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What are old games that has graphics that still holds up well today?

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What are old games that has graphics that still holds up well today?
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I remember being fucking shocked playing FFXII on PS2.

Also MGS3 on PS2 (not PS3), Halo 2, plus Nintendo's whole Gamecube lineup was based around stylized presentation.
>>
Silent Hill 3
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>>387499576
this. I can't believe it's a 2003 game
>>
>>387499339
FFX still looks stunning 16 years later, Threads of Fate also looks pretty damn good for a 3d PlayStation game
>>
>>387499339
>>387499576
Controls don't hold up though
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>>387500424
Literally the game with the best gameplay in the series
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Max Payne 1 & 2, from 2001 and -3 , still look nice and are fun to play too.

>>387499576
all original Team Silent games to be honest, but 3 is like a pinnacle of them.

>>387500424
Yes they do.
>>
Harvest moon 64
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>2007
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>>387500775
2007 is literally the year when game graphics stopped evolving, and gameplay + physics started practically going backwards.
>>
F.E.A.R.
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>>387500693
My nigga
>>
>>387500693
Max Payne 1's atmosphere is fucking amazing.
>>
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>>387501080
Also my nigga
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>>387501080
>>387501074
you are both my African-originating brethren
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>>387501170
>>387501080
>>387500693
POST DEM TIMES
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>>387500910
and while graphically impressive it also wasn't a fucking linear railshooter, like how you can explore that entire jungle
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>>387501303
I never did timed run :(
>>
>>387501396
this. On top of that, it was NEXT-GENNN as fuck for one other reason that often is forgotten and ignored:

Amazing PHYSICS and environmental interaction. Even today, in many games that get close to Crysis' visuals, the environments tend to be totally static and impenetrable.
>>
>>387501434
you should,you can save so it's not that hard
>>
>>387499339
>no progressive scan
trash
>>
Metroid Prime. It has so many small visual details to admire and god-tier artistic detail, its only downfall is its low resolution unless you emulate it.
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>>387501690
The HD remaster fixes all that.

>>387501756
I recently played MP for the very first time via WiiU. besides the resolution, which IMO is kinda fine, it made me miss Anisotropic Filtering. The old Bi- or Trilinear filtering makes the game look more muddy than it actually is.
>>
>>387501827
>The HD remaster fixes all that.
it updates the graphics too so it's no longer the case of being the original
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>>387501884
the assets are practically to literally the same for the most part. The great art-design helps a lot in the game's case.
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>>387499339
Not too bad for 2002.
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2001, babe
>>
Most examples here look good because of nice art directio and design with proper lighting to bring a nice atmosphere.

What happened to gaming? Graphics are more powerful so people don't actually try to make it look good and use raw power to try and achieve something people did 15 hears ago?
>>
>>387499576
2 looks gorgeous as well.
>>
HL2 still looks borderline photorealistic in places. I think it's the natural lighting, they really nailed it
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>>387502853
>Graphics are more powerful so people don't actually try to make it look good and use raw power to try and achieve something people did 15 hears ago?
1) pure laziness, stopping at "good enough", and using a set of stock filters and shaders.
2) AAA industry's busy streamlining games and their development in any possible way, knowing that a generic, casual consumers won't notice a difference. Yet the budgets have grown to literal 100 million bucks, mostly thanks to marketing and shit.

Meanwhile, some "mere AA" studios are pushing tech and creating amazing graphics with mere half a million dollar budgets. Pic quite related.
>>
>>387502080
Jill is so hot.
Love no makeup cuties
>>
>>387503000
>I think it's the natural lighting, they really nailed it
You know they patched in the HDR lighting like 3 years after the game came out, right?
>>
>>387503205
>croteam games not only look great but run really well too
Serious Sam 4 fucking when?
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>>387503482
"Soon" (tm).

They did promise more "Serious Sams, in prular" last year, together with Talos 2.
>>
>>387501884
Texture resolution and polygon counts are largely unchanged. All they've done is smear up the backgrounds and apply a noise/crushed blacks filter.
>>
>>387503368
I thought HDR was only available in that Lost Coast demo?
>>
I'll probably get shit for it but I think with the exception of some weird looking shadows in the park, the original Dead Rising looks great for being 11 years old.

Large zombie count, detailed interiors, clean vibrant visuals, neat reflections and per-object motion blur, great animation, etc.

Blows Dead Rising 4 out of the water.
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>>387504078
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>>387503368
"HDR" and "natural lighting" are not one and the same thing here.
The pre-baked lighting LOOKS natural and realistic. It's a sign of good artists.

The typical vidya "HDR" is actually a total antithesis of REAL HDR, as it mimics camera flaws by over-burning bright areas.
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>>387504078
>>387504498
DR1 looked fucking phenomenal in 06, and it still looks great today. It came out just before the excessive "bloom & blur" era started, when especially Jap devs still focused a lot good fundamentals: 3D models and textures.

it definitely looks better than some more modern games from past couple years. Webm quite related.
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>>387504498
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>>387504716
Western video games are a mistake
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>>387504716
The hell is going on in the left slide?
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>>387504078
Capcom were the king of Early 7th gen graphics with this and Lost Planet
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>>387504848
terrible LOD switch bugs + trash art directing.
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>>387504848
Dead Rising 4 (2016, Xbox One) vs. Dead Rising 1 (2006, Xbox 360)

>>387504865
Wish I had some of my old Lost Planet screenshots. That game could look really great sometimes.
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>>387499576
Konami slayed all their magicians to the pachinko God.
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>>387503842
No, HDR got patched into vanilla Half Life 2 eventually. Along with some updated character models too I think.
>>
>>387505260
the models themselves didn't go through a major change, but they did gain more "bones" to allow more detailed animation.

The overall feel and art-style have not changed much at all in past decade and half.
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The Darkness and Escape From Butcher Bay. Starbreeze had one hell of a game engine
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>>387499339
I played Metroid Prime on GC the other day after all this years and I was amazed with some of the details I didnt remember (like the gloom on the visor).
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>>387506258
The last section of the game still blows me away
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>>387506808
Thread posts: 55
Thread images: 28


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