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This is Keiji Inafune, the creator of Mega Man, Onimusha, Dead

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Thread images: 3

File: smiling inafune.jpg (171KB, 400x403px)
smiling inafune.jpg
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This is Keiji Inafune, the creator of Mega Man, Onimusha, Dead Rising, Mighty Number 9, Red Ash, and Recore. He's also a major reason why Monster Hunter and Resident Evil were successful.

Say something nice about him.
>>
>>387493989
ching a ching chang tsung
>>
>>387493989
But he didn't create Mega Man?
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>>387494083
>it took 30 years to figure this out
>>
>>387493989
He didn't create jack shit. Fuck off.
>>
>>387494083
>>387496376
t. buttblasted MN9 backers
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>>387494083
Seriously, how did people fall for this scam for so long? He didn't even design Mega Man alone.
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>>387494083
>>387494497
>>387496624
>>387496376
>he didn't created megaman
megaman wasn't created by 1 man but he was the most influental single developer working on the project. He designed almost every character, both for visuals and for concepts and also made the vast majority of the ingame sprites.

Dead Rising, Lost Planet, Onimusha were completely his concepts.
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>>387497941
He made a bad game so clearly he couldn't have made any good games.
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>>387497941
The problem is that after the first game he just stopped caring, it's the same shit with everything he comes up with, once he's done with it initially, he fucks off forever, keep in mind that the sequels for everything he makes are better
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>>387493989
He's nothing more than an ideas guy that needs to be kept in check with a good team otherwise he'll go full retard.
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>>387497941

>but he was the most influental single developer working on the project. He designed almost every character, both for visuals and for concepts and also made the vast majority of the ingame sprites.

I've been on a big Mega Man research project, and my conclusion is that the two most important figures on MM1-2 were Akira Kitamura and programmer Nobuyuki Matsushima. Kitamura created the story, the characters, directed the game, created the levels, and designed Rock, Roll, Dr. Light. Matsushima created the game engine, which dictated the pace of the game, which because it was so slow, made Kitamura alter his plans for the game. Initially he envisioned a faster paced game. Matsushima also created the gimmick that MM changes color when changing weapons. Kitamura had initially thought of having a symbol on the head of the character but this wasn't working out.

Inafune was important to the project, but not as much as those two. He joined the team mid-way through production, so most of the main cast had already been designed. His job was to design the last two Robot Masters, Elec Man and Bomb Man. He also designed Dr. Wiley and the majority of the regular enemies, including fan favorites like Sniper Joe and Metall. Inafune did the illustrations for the game and designed the game's logo. He did the box art and other promotional material, and along with the rest of the art team worked on pixel art animations.

Kitamura leaves the series after 2 due to not getting along with his bosses, especially Fujiwara. Fujiwara was against the idea of making MM2 in the first place. The new director of MM3 leaves the project part way through, and Inafune seems to have taken more of a leadership role at that point. As the series goes he becomes more important to the series. The first protagonist he designs is Zero for MMX. Then after Fujiwara left Inafune replaces him as series producer, starting with MM8.
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He contributed or played a part in the countless good games we got. I can respect that on a certain level.
>>
>>387500325

Sources:

Mega Man Complete Works
http://www.mediafire.com/file/dpgpc1bvb9fhbu7/MM25pt1.zip
http://www.mediafire.com/file/39lqyqklp10vxek/MM25pt2.zip

Kitamura:
http://shmuplations.com/megaman/
http://aknote.hatenablog.com/entry/gameplanning.002

Inafune interviews:
https://www.gamespot.com/articles/tgs-07-mega-man-celebrates-20th-anniversary/1100-6179759/
https://www.destructoid.com/keiji-inafune-dropped-mad-mega-man-secrets-on-me-261362.phtml
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>>387501049

Indeed. And I respect him on that level. I think his main issue is that he got promoted too high, and his ego got the best of him. He seems to have been a decent producer and middle manager.
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File: 25734754265535643314764.jpg (485KB, 1681x1017px) Image search: [Google]
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File: dead-rising-ps4.jpg (986KB, 1600x1200px) Image search: [Google]
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>>387493989
I'm attempting a second completion run of his game, which is one of my top 3 all time favorites, right now.
Thread posts: 17
Thread images: 3


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