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Is this game worth $30? It's on sale now.

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Thread replies: 196
Thread images: 20

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Is this game worth $30? It's on sale now.
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>>387491774
Yes
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>>387491774
no
>>
>>387491774
definitely
>>
>>387491774
nope
>>
>>387491774
Yes. It's even worth full price because the game easily has up to 50 hours of original content.
>>
One of my favourite games of the year, $30 is a great prize
>>
>>387491774
listen to this guy >>387492116

great game
>>
>>387491774
If you're a pseudo-intellectual 19 year old who claims Thief 2 and System Shock 2 are among your favourite games despite never playing them, you'll love it.

If you've played the Shock games and the classic immersive sims, it's another atmospherically hollow imitation of the genre from the former ion storm hacks at Arkane.
>>
>>387492273
You sound like a pretentious cunt, therefore it's a good game desu
>>
>>387492273
>If you're a pseudo-intellectual 19 year old
Glass houses, anon.
>>
Great game for fans of loading screens
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>>387491774

NO WAY

it is not worth pirating

it is a walking simulator
>>
>>387492365
>>387492418
Look, the next generation of the peecee masterrace has arrived. Don't chafe yourself on their neckbeards.
>>
>>387492418
>>387492365
He's right though, all Arkane does is tries to rip off Looking Glass games with even shittier version of them
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>>387491774
play the demo nerd
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>>387492526
>it is a walking simulator

you have no fucking idea what you even say, you just shitpost for shitposts sake
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>>387492746
>Thief: don't get spotted, don't kill
>Dishonored: don't get spotted, don't make too much noise, don't leave bodies lying around, don't kill, don't spam powers, don't get caught in anti-magic fields

Yeah, inferior.
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>>387491774
No. It could have been good, but the lack of balance in the gameplay, making you utter shit in the beginning and holding off on the cool powers until you're hours into it, and how you can steamroll everything mid game where it loses the challenge, make it boring. On top of the generic enemy designs, which are basically just black blobs of varying shapes and sizes. The story is boring as well. So is the art style, designs, levels. Overall, the game could have used more playtesting, and a lot of early design changes in order to be good. It's not even worthy of being called a system shock clone, which is what the Bioshock game are.
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>>387491774
Its fun, /v/ just hates anything that was a ) made this decade; and b) is actually good.
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>>387491993
>>387492024
>>387492116
>>387492171
these people are correct
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>>387492864
gunplay is barely there and very weak in every sense
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>>387492959
bad opinion aside that does not a walking simulator make. so like i said, no idea what youre fucking talking about
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>>387492953
Naming it Prey just opened old wounds and I won't buy it on principle.
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>>387493004
Keep sperging out about a game you haven't even played, retard.
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>>387492918
So you've never played Thief, what a shock
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>>387492959
>gunplay

I guarantee you're some dumbass who thought he should be able to take down a Telepath with his shotgun and raged when you got psychoshocked to death instead.

Use your fucking brain for once.

One very simple way to deal with a Telepath is

1. Pistol sneak attack
2. Nullwave
3. Stun Gun its puppets
4. Kill it with the Q-beam

But that's a 4-step solution, as opposed to "fire shotgun in general direction hoping it dies", which is what I take it you tried to do.
>>
>>387491774
Baby's first System Shock clone.

The only people upset at this descriptor are people who are insecure about the fact that they can't tolerate pre-2006 games they didn't grow up with.
>>
>>387493045
>blaming the devs for Bethasda being shitty

So even if it's good, you won't buy it just because of Bethasda?

Do you want Shock games to be made or not? You have to buy them for them to be made you know.
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>>387493090
>>387493143
You haven't played the classic LGS games, but pretend to so you can shit on anything that innovates the formula.
>>
>>387493062

Why do people come onto the internet to talk nonsense? Make trolling funny, or don't do it at all
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>>387493194
>You have to buy them for them to be made you know.
Not him, but yeah, and we still waiting for SS3, so, whatever
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>>387493150
I don't have to be insecure. SS2 looks like and plays like fucking ass and I have no interest in playing it and don't give a fuck if you think it's the greatest shit ever, since I guarantee it's another Deus Ex-style case - ie, everyone thought it was amazing at the time, so you ignore all the faults and praise it as literally the best ever even 20 years later when it's obviously not.
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>>387493062
i have played it but thats besides the point. you calling it a 'walking simulator' just shows how fucking stupid you are. youre just using a meme-genre to shitpost
'i dont like *game* so its a walking simulator". youre a moron
>>
>>387493218
You're already proved yourself that you're a faggot who doesn't know shit about Thief series with "dishonored is superior"
You disgust me
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>>387493221
You're calling the game the wrong genre because haha memes, but I'm the troll for pointing out that you're full of shit?
>>
>>387493258
How's pwning those esjaydubyas at your highschool going champ?
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>>387492273
>atmospherically hollow
Nigga wut?

SS2 wishes its station was that realistic. I mean, granted, technical limitations of the time, but seriously, you can't criticize Prey for that unless your rose-coloured glasses are so thick you can't see.
>>
>>387492273
>i only play old games because only old games are good

get another hobby, video games arent for you
>>
>>387493393

>everything I don't like is SJW/reddit/pol

That guys full of shit but I swear the argumentative skills of this site has gone massively down the drain
>>
>>387493393
>I must be a naive stupid kid because I don't worship your meme game from 20 years ago

Man, fanfags are sad.
>>
>>387493438
If your going to convince me that black ink blobs and bored asian man create a more oppressive and disturbing atmosphere than the Many and Shodan, you're going to need more paragraphs.
>>
I played the demo for a couple hours and liked it, so I bought it. I'm about 5-6 hours in now, and I'm having a lot of fun with it. Exploring the station is nice, the ship design is interesting, and the story isn't too bad so far. The gunplay isn't that great, as other anons have mentioned, but I'm not very far in, so I don't have the powers and stuff to play with yet, so maybe it gets better. I feel like I'm going to get my 30 dollars worth out of it, so I say go for it.
>>
Usually games have something that make you wanna keep playing them if everything else is bad\mediocre
You can shit on Witcher 1 gameplay but you keep playing because the writing is good for example

Prey is just average on every level, there's nothing really special about it
You can play it and enjoy it but it's not something you'll think about in even half a year from now

I will give the game credit for the opening which was pretty cool but besides that, it's an open world game with too much backtracking and "meh" gameplay and story
>>
It really depresses me that all modern games are considered to be awful and a waste of time. I was enjoying the game up until I saw this thread.
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>>387493603
They don't, but I didn't necessarily care if THAT was the atmosphere or not.
>>
>>387493490
>>387493517
>"I know I can't play anything that isn't handholding triple console shit, but even if I did I still wouldn't like those games!"

You admitted you haven't played them in any substantive way, yet you expect anyone to value your opinions on them? Get fucked kid.
>>
>>387491774
yes, but barely. I'd say its prob best value at $25
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>>387493808
Never said that. Only that you'll never get me to admit this game is bad.
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>>387493741

If it wasn't for the absolutely shit tier ending that invalidates all the tension of deciding how you interact with other characters or the fate of the station, Prey would have been one of my favourite games in years. Only thing that felt weak to me was the gunplay, but that stopped bothering me once I was mixing it up with powers, the game felt much more smooth once I was psychoshocking in conjunction with my shotgun.
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>>387492273
This guy is absolutely right. Arkane is for hipsters.
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>>387491774
pirated it, great game, sadly, i dont want to give money to Bethesda.
>>
>>387493490
>"If you don't slobber over the regurgitation of two decade old games, it's because you value those two decade old games too much!"

Do you donate to nostalgia bait kickstarters, or are you more of a AAA remaster kind of guy? Did innovation molest you as a child?
>>
GOTY 2017 desu
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>>387493948
I never used powers because I think they said that the turrents can detect alien material so I just get to the generic upgrades out of fear of eating lead every time I walk by them

I didn't even finish it
After backtracking again and again to the same locations, I just kinda zoned out and realized I'm having zero fun

You have the tension at first of "holy shit, what's a mimic? what can kill me?" but after you pay attention, you can see coffee mugs moving

Not to mention that the enemies are boring and fighting\stealthing them is really poorly made

So after playing for hours and hours, I just tapped out right around the middle
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One of the most boring games ever made.
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It's a mediocre System Shock clone, but that still means it's okay.
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>there are people on this board enough retarded to think that Prey is shit because it's called Prey

/v/irgins are fucking retarded sometimes
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>>387494369
System Shock was shit too
>>
It's a great game, but it has a serious balance issue. Some options triviliaze considerable portion of the game, and maintaining a solid difficulty cure through out the game requires player to ACTIVELY gimp himself.

Story is kinda meh too.

Everything else is fucking amazing. Atmosphere, level design, environmental design and general problem-solving approach in particular. It has absolutely amazing attention to detail, and rarely treats the player as a moron (which might explain why to failed so spectacularly on a commercial level).

Shame for the balance thing. Arkane just CAN'T get their balance right, ever. I'm looking all the way back to Arx Fatalis and how awful that was.
I'd say Prey is Arkane's best and most well-rounded game so far through.
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>>387494450
Just beucase of final boss? SS2 was bad, but not because of that
SS1 is still the best one out there
>>
>shooting black blobs the game

Meh.
>>
There is a certain morbid, ugly irony when you realize that people who never really played the golden era classic games that inspired Prey (System Shock 2 and Deus Ex in particular), or played them for few minutes before getting confused and annoyed are the ones who are now saying "Only people who had not played those games are the ones enjoying Prey".

People who shit on Prey while bringing up how good SS2 and DX were are talking about themselves - they are PRECISELY the people who never played SS2 and DX, only parrot opinions of other people on them to make themselves look cooler.

I can understand that not everyone enjoys Immersive Sims. I can understand that they might be particularly difficult to enjoy if you are the halo or Minecraft generation, console kid used to completely different and considerably more patronizing design philosophy. And you are probably going to find it boring or confusing or clunky.

People who declare "we, real fans of these golden era Immersive Sims can tell how bad Prey is and everyone who praises it is just a hypocrite" are FUCKING DISGUSTING hypocrites. It's really difficult to be more cynical than this.
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>>387494473
>balance issues
Yes so much this. It's crazy how they have absolutely no sense of progression and number magics

>play on hard
>first 1/3 of the game is immersive hard, monsters deal a ton of damage, you can't do shit, medpacs heal pitiful amounts
>last 2/3rds the game is piss easy, you drown in medpacs and ammo if you explore 50% of rooms

>play on nightmare
>first 2/3 is stupidly tedious due to ridiculous amounts of hp monsters have
>last 1/3 is piss easy you drown in ammo and medpacs if you explore properly

It's very awkward and I reckon most of people's complaints come from poor balancing of the game.
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>>387492116
This. Level design is great, as is the abilities system. This is what Bioshock should have been, instead we got linear corridors and average gunplay. Anyways, multiple ways to get shit done, and side missions n shit can make a playthrough well over 50 hrs.
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>>387493491
It's to be expected. I grew up with books, these kids grew up with texting and twitter posts. Pretty soon we may be down to "emojis" and whatnot when speaking to another.
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>>387495361
>started game on hard
>no problems until the big area with the first humanoid alien
>can't do shit to it without getting melted
>shrugs off the turrets
>once it spots you it'll never lose you and always walks right to where you're hiding

i just refunded it from being so demotivated. i might try it again now that it's on sale though
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>>387492365
this, for someone who dislike 'pseudo-intelectual' that's funny
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>>387495273
>"I know what you are, but what am I?"

Oh shit, Harvey is taking out the big guns. He learned this tactic while he was playtesting for Looking Glass.
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>>387495361
I kind of liked it
Sure, it could use some (or a lot) of tweaking, but I like you you went from weak little shit to strong soldier
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>>387493143
>Tfw I took down every enemy in the game with shotgun on the hardest available difficulty without typhon powers

Get fucking good kiddo, the game's real easy.
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>>387495361
>It's very awkward and I reckon most of people's complaints come from poor balancing of the game.
They don't. And there is one more thing that needs to considered.
Your description of the experience you had with the game does not actually fit my experience at all.
I played on Nightmare.
First 1/5th was incredible, intense fun. Everything was a razor-thin edge, single mistake meant death, but nothing was ever tedious - there was a solution to everything, it just forced the player to consider and use EVERY option in the game.
2/5th-3/5th: things got actually really easy. Like - you can still die easily, but you have so many options and so many resources that you always have at least two or three possible solutions to the situation at hand, making you never fear that you might actually get stuck at something.
4/5th of the game... shit is getting a bit more tense again...
"ast portion: FUCKING MAD FIGHT FOR SURVIVAL, HAIR-PULLING FRUSTRATION, TRUE TO THE NAME OF THE DIFFICULTY.

And it was due to particular decisions and choices I made with my character.
I can imagine a lot of people have different experiences as well, though generally speaking, EVERYONE expriences the game getting drastically easier once you get to psychotronics.

>>387495620
Please, do. I think you just kinda fundamentally misunderstood how the game works. The first encounter is a shock, but once you figure out what the game ask for you, the further encounters will start being fine.
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>>387495802
How could you possibly have any issues with the last portions of the game? You're real fucking overpowered at that point.

I'm genuinely curious.
>>
When people complain that this game has shitty combat and bad gunplay, I like to remind them that it literally has a fucking NERF crossbow that deals no damage and is one of the most useful weapons in the game.
I love it, my goty 2017 so far
>>
>>387495273
Why can't you freaks accept that people don't like Arkane games because they don't like them? It's always this excessive bemoaning of the cynicism of the new generation.

It's pathetic dude. Why don't you address the critiques if you're so fucking adept at game discussion?
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>>387495701
I don't know if you realize this, but you are just further proving my point.
Fun fact: people like you base their entire claims on A) assumption about people who did like the game, B) assumptions about people who made the game and C) implications about yourself.
Never really the actual fucking game itself. You actually avoid adressing it like a plague. That is why you always invoke "people who played/not played System Shock 2" instead of even fucking invoking SS2, which is what should matter here. It's entirely and purely ego based. Everything boils down to insulting others and making claims about who is worse and who is better. Or something as fucking pointless as "you must be the developer" hyperbole.

Also, fun fact. Harvey has not actually been working on Prey at all.
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>>387495897
Dahl kills the pacing.
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>>387495802
Yeah probably because I played on nightmare after I've beaten the game on hard it was different. But I agree, the game just throws shit at you and you're on your own how do you decide to progress. Very stimulating and I can't remember the last time I used that word in describing videogames.
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>Play demo
>It's literally Half Life right down to the headscrab looking things
>First gun is gimmick gun
stopped playing there
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>>387496070
Oh yeah, yeah, he's a real idiot.

Luckily I had already made the section piss easy by doing everything in advance.

It's a shame you can't make his droid army your ally even if you hack the bot helper/brainwash him, also:
>Hack the droid
>Dahl is still calling it and having conversations with it

n ic e ga m e
>>
>>387495897
>How could you possibly have any issues with the last portions of the game?
Desperate lack of resources. I ended up having to pull furniture from entire levels together to recycle it so that I'd have resources of basic ammo.

>You're real fucking overpowered at that point.
Depends on the mods you take, and on the time to you take them. And also on how much you backtrack and waste resources away.
Fun fact, there is a limited amount of all materials in the game. If you burn through them, shit can get very tense very fast again.

>>387495987
The post literally says "I understand that people dislike Arkane games for various reasons. I just fucking despise people who use Arkane games to lie about how cool and above everybody else is".
Can you not read?

>Why don't you address the critiques if you're so fucking adept at game discussion?
Which criticisms do have in mind?

>>387496132
It's absolutely nothing like HL. Do you people even fucking know what you are talking about?
>>
>>387496132
And nothing of value was lost. Would you manage to find exit on your own?
>>
This game never fails to expose Reddit, it's fascinating.
>>
>>387496010
That's rich coming from the guy who's argumentation never progresses beyond making assumptions about people who criticize Prey. Have you made a post talking about what you liked about the game, or what you think of people who dislike the gunplay or pacing of main quest line?
>>
>>387496220
>And nothing of value was lost
Yep, he didn't buy this shit game, he's done good
>>
>>387496070
Fun fact: if you exhaust all operator dispensers in the game, they don't spawn as military ops when Dahl arrives. He still has some locked dispensers and shit like that, but the number of ops drops drastically.
Prey's world building is phenomenal for 2017
>>
Oh sweet, the guy who gets mad during Prey threads is here. Don't tell him to calm down.
>>
>>387496192
>Good morning Mr. Soandso
>Put on your futuristic suit
>Come down to the lab
>Watch all this exposition as you walk through corridors for 15 minutes
>O shit facehugger aliens are attacking the scientists
>Here is your crowb... I mean pipe wrench
It's HL alright
>>
>>387496272
So what is Reddit's opinion on this game Mr. Expert?
>>
>>387496192
>Depends on the mods you take, and on the time to you take them. And also on how much you backtrack and waste resources away.

I did every sidequest and explored nearly every area, only took non-typhon neuromods as I didn't want to get a bad ending or something like that.

Just the time slow ability makes you able to take anything on mano mano, anon.

It's really easy.
>>
>>387496435
>he didn't get past intro sequence
I wonder how you managed to play hl at all when you literally just stand in the train cart for 15 minutes straight and can't do shit. What a shit fucking game man
>>
>>387496435
Oh just shut up. People like you are ruining this board. You have fucking clue what you're talking about, but being negative is the only way for you to be satisfied, right? Just say bad things about things people like, that'll show everyone that you are smart.

Just ignore all the nuances in design, narrative, and mechanics so you can draw another parallel with a game that already exists. Wow, you are so smart! Everyone wishes they could be you!
>>
>Tfw ending was spoiled 1/4ths through the game by doing the optional 'escape alone' choice

You know it's all just a simulation or something similar, really bad design choice.
>>
>>387496287
>That's rich coming from the guy who's argumentation never progresses beyond making assumptions about people who criticize Prey.
Because am specifically talking about those people.

>>387496287
>Have you made a post talking about what you liked about the game, or what you think of people who dislike the gunplay or pacing of main quest line?
Yes.
>>387494473
And several others discussing things in finer detail.

I'm very specifically talking about one very specific habit here though. I'm specifically adressing mentally derranged people like you. Aside from the game. You are not actually in any way majority of people discussing the game. I just find it fascinating and deeply disturbing that you even exist. The amazing, INSANE hypocrisy of what you are doing, even now, where you complain about how I can't talk about the game... without talking about the game yourself. Rather throwing around shit like "you must be Harvey, Arkane are such hacks, am I right boys?!"

It's very simple, you idiot:
Your "arguments" just fail to acknowledge that people mainly enjoyed games like System Shock 2 for their design, which Prey reproduces incredibly closely. It has even weirdly similar issues, including weak enemy design, balance issues, terrible end-game and awful story twist at the end.
Your criticisms of the game are not addressing any of the design, or making meaningful comparisons. I'm betting big money the only thing you actually had to say about Prey is something INCREDIBLY vague. Like:
"It's hollow". Or "souless". Or just "Yet another". And of course, probably "subpar" or "mediocre" or something tremendeously uninformative like that.
And that is the ENTIRETY of both actual assesment of the game, and it's comparison to the older ones.
Everything else is about your ego-wars.

You are so fucking fucked in the head that you don't even CONSIDER that people enjoy games because of desing. Not status they are associated with.
>>
>>387496487
The opposite of mine.
>>
>>387496487
You sound like every other passive aggressive teenager running damage control here, so why bother pointing you to your own posts.
>>
>>387496776
Dude I agree with you, but fucking relax.
>>
>>387496531
Yes, and you took a bunch of recycling yield and combat mods and the fucking focus mod.

>It's really easy.
It's as easy or hard as you make it. That is the whole point. And it's also why it's so badly balanced. With this design, it's actually nearly impossible to balance the game.
I've made choices that made the game challenging for better portion of it.
>>
>>387496642
>nuances in design, narrative, and mechanics
I bet you like Bethesda forcing RPG elements into every old shooter franchise they aquire
>>
>>387496857
>take damage, weaponsmith and speed mods
>take psychoshock, resistances and psy dash
>turn the game upside down into fast shootan with magics and shit

It's incredible how with one simple trick you can embrace the fast paced movement and high deeps. Juking the telepath and his exploding drones was never this fun! Try it today!
>>
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GOTY 2017 in my heart.

>>387496070
Feels good to trap the cunt in atmospherics and vent the air, then brainwash him to save everyone.
>>
>>387497086
>Juking the telepath and his exploding drones was never this fun! Try it today!
I know, I experimented with it.
But in the end I was really happy I systematically avoided all "make combat easier" mods until the very last quarter of the game or less.
It actually made the stakes high for the entirety of the game. It makes nearly every enemy encounter non-trivial. And it is actually really fun when you start realizing that you may have actually really screwed yourself over and that there is NO easy solution for your upcoming challenges. Because there just isn't that much metal left on the station.
Makes the end game almost as tense as the early game.

It still felt really, REALLY easy around the mid game though.
>>
>>387496776
You know what's more pathetic that shitposting about games you haven't played? Getting emotionally riled by said shitposting.

Seriously, just shut the fuck up dude. Every thread you show up in gets derailed by your spastic bullshit. When you don't show up, all we see is "shit game" "Harvey's a cuck" "SS2 clone shit" and then nothing, but you make it worse, Every. Single. Time.
>>
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>>387496132
>>387496435
>>387495987
>>387492273
>>387492746

>it's not enough like old games
>no it's too much like old games
>>
>>387497438
>>it's not enough like old games
I don't think anyone said that, just that Arkane games are clones made by untalented people who missed the point of every game they cloned.
>>
>>387497368
>You know what's more pathetic that shitposting about games you haven't played? Getting emotionally riled by said shitposting.
No, it really isn't.
Being a piece of trash is not less pathetic than saying "it's not OK to be a piece of trash".
And once again, you people are just turning this into your little ego and identity war.
"I'm better than you because you care about something and that shows some degree of passion or care and we are too cool for that!"

Dude, I don't give a fucking that you morons think it's a sign of "uncoolness". I'm right. My points are valid. All you are doing is literally screaming "SHUT UUUUPPPP! STOP SAYING THINGS!"

Why?

>When you don't show up, all we see is "shit game" "Harvey's a cuck" "SS2 clone shit" and then nothing
Maybe it's getting worse because you fuckers have been tolerating this: punishing those who ask fair discussion and make points, while actually praising people who shitpost.

Not being a piece of garbage is something you need to rally against here. No surprise that people who are garbage feel so at home and so welcomed here.
>>
>>387497438
>Everyone who dislikes something dislikes it for the same reason

Holy neurodevelopmental disorder characterized by impaired social interaction, impaired verbal and non-verbal communication, and restricted and repetitive behavior Batman.
>>
>>387497575
Seems like it's not working. How about you go back?
>>
>>387496857
>The game is difficult if you play it in a gimped fashion

Alrighty then.
>>
>>387497575
Okay, have fun with your crusade to stop people being wrong on the internet. You punish those nasty trolls by acting like a manchild.
>>
>>387497575
You're being "punished" because people are telling you to fuck off with the blog posts?
>>
>>387497740
>Alrighty then.
It's not necessarily gimped. It's one of the multiple possible play styles. To claim that it's "gimping" is kinda like complaining that Fallout 2 allows you to play a low-int playthrough.

Yeah, the balance could have been a lot better. The differences between challenge based on your choices are excessive, they should have been balanced a bit better.
But it's not bad core design. Balance issues always come with games that offer high degree of freedom in approach to problems.
>>
Name a single memorable moment in the game beyond the first half hour.

You can't.
>>
>>387497575
You're the one doing the shitposting. I've been in many Prey threads since may, and every single one where there are angry paragraphs with randomly capitalized letters has more shitposting than the threads without them. There is never more shitposting than when you are around.

Holy shit this next level autism. Fucking why?
>>
>>387497856
Precisely. Yet another example how insecure you people are. Literally intimidated by word count.

>>387497764
And you have fun being so insecure you need to lash out against those who don't find tolerating garbage a very smart strategy to maintain level of discussion.

>>387498021
Maybe you are just paranoid. And how is this shitposting? Do you even know what that word is supposed to mean?
You are just angry that people have opinions for fuck sake. You literally can't stand that. You rather have people lying, postings literal nonsense for purely inflammatory reasons, not making a single point... that is fine.
But actually discussing and carying about the subject matter?
Yeah, that is shitposting. Nothing more shit than serious claims.

I have to wonder... why did you leave reddit and go here? Reddit is the place you go for vapid circlejerking and identity confirmations. /v/ used to be the place where shit was actually being discussed and people did not have to worry about their image and how others "like" their opinions.

Why did you people decide to move here? Especially since half of what you post is just ranting angrily how you wish you could downvote me.
>>
>>387493258
I totally agree, particularly with the Deus Ex part. Its achievements are drastically exaggerated in an attempt to fit in. Nowhere is the game as clever or ground-breaking as advertised. It's a meme at this point and nothing else.
>>
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>>387498021
>>387497764
>>387497856
>>387497724

He's right though. Even if it's for the benefit of people who might want to try the game rather than convincing others that they're wrong.
Every single Prey thread seems to attract the kind of people who won't actually explain why they think the game is bad and are only interested in trying to shoehorn everything into shitposting narratives

>this game is by Arkane so it is bad
>this other game is by developer x therefore it is y
>>
>>387497968
>hear a broadcast from a pilot trying to land on the station unaware of the bullshit going on
>ohshit.jpg
>hurriedly bust out of the nearest airlock and spacejetpack my way hundreds of meters out to the ship
>covered in gold dust bullshit, well fu-
>goddamn weaver crawls out and sees me
>shotgun and pistol it to death after a fairly tense throwdown
>the inside of the shuttle is torn open, lights off, with 8+ corpses just floating around
>listen to the last log of the pilot as he goes into the back to check on a 'strange noise'
>forcefully imagine all these fuckers locked in this death-ship as they are systematically murdered by a weaver horror-movie style

Fuck you there were loads.
>>
>>387493258
>millenials arent even ashamed of not having played SS2
>these are the people you share a board with

Gamergate was a mistake.
>>
>>387497095
>Dahl shows up
>If you killed nearly everyone he thanks you for basically giving him a free paycheck with 0 work and offers to fly you home, then backstabs you and you have to hunt him down somewhere on the station after destroying his TechDrone
>if you didn't kill everyone, he shuts down Life Support to lure you to atmospherics, then you have to find his TechDrone to sever the link
>if you try to weasel out of the trap by going straight for the TechDrone without falling into the trap, it still saves the crew, but Dahl instead beelines straight for your brother and you have less than 2 minutes to get there or he'll break into the saferoom and kill him

The little nuances in this game were fucking fantastic.
>>
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>>387493258
>SS2 looks like and plays like fucking ass
>>
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>>387497968
>https://www.youtube.com/watch?v=cpKM0S37Ujo
>>
PSA: You can't play with a controller on PC with the latest update.
>>
>>387498792
Out of curiosity, why is there a male version of this song?
>>
>>387498667
>if you try to weasel out of the trap by going straight for the TechDrone without falling into the trap, it still saves the crew, but Dahl instead beelines straight for your brother and you have less than 2 minutes to get there or he'll break into the saferoom and kill him
Must save my bro.

Also, meme'd to death in the last thread, but you can see marks where the walls move and various other things when you first start the game.
>>
>>387498360
Talking about the positives of the game convinces more people than autistic screeching.
>>
>>387498880
Different songs depending on PCs gender.
>>
>>387498792
>immediate PTSD of this section when I was doing no-needles on the hardest difficulty and had no idea what would happen when I hit the 'play' button

This game is easy as hell with upgrades, but shit like this section with un-upgraded guns, no ability to set traps, and one or two turrets you cannot upgrade was a fucking nightmare.
>>
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Hello fags, here's a handful of cool facts that I bet you weren't aware of

>you can use EMPs to turn off pretty much anything, e.g. you can manually lock any door or disable those pesky operator dispensers
>you can dodge projectiles by sliding under them
>you can use PSI powers while mimicking
>you can throw typhon lures into hazards to make the fuckers kill themselves
>you can get a neuromod reward if you use the correct PSI powers back at the experiment chambers from the intro
>you can find neuromod stashes by hitting certain red alarm bells with the wrench
>you can use the nerf darts to hit buttons that are out of view by making them bounce off of the walls or floor at the right angle
>you can ensure that the russian prisoner actually survives and reaches the shuttle at the end by killing enough enemies
>>
>>387498964
What? No there's not. Is there? That song is sung by Danielle and Skye, both women, during a company celebration as a demonstration of 'watch two crew members who had no musical talent yesterday do an awesome performance'. Why would it change from male to female?
>>
>>387499079
My bad. Male version is sung by the game's director anyway.
>>
>>387499070
>you can use PSI powers while mimicking
Neat didnt know that one
>you can ensure that the russian prisoner actually survives and reaches the shuttle at the end by killing enough enemies
I did this and also disabled the trap he leaves you, I was disapointed there was no dialogue after you make him looks like a chump and he just dies
>>
>>387499070
>you can get a neuromod reward if you use the correct PSI powers back at the experiment chambers from the intro

Is that what the testing was for in the intro?

can you actually use the powers first time around
>>
>>387499212
Different prisoner.
>>
>>387499070
I wasn't aware you got an actual reward from re-doing the intro test, just an achievement. The Alarm Bells are actually a quest, as well, so you're supposed to figure that shit out. Also the nerf-gun is mandatory to progress some quests if you're doing a non-upgrades run since you physically cannot hack or use psi powers during the game.

The issue with the ruskie prisoner sometimes-dying-sometimes-not is that enemies in that area respawn from time to time if you pass through it repeatedly; he usually moves into the armory right next to the cage when you release him after he gives you the code, but can be agro'd by wandering monsters outside the window causing him to come out and fight them. An easy way to make sure he survives is to taze his ass as soon as he lets you into the storeroom and drag him into the corner, where he'll stay until the very end of the game and never wake up until he portals onto the escape shuttle.
>>
>>387499237
You can't use the powers the first time around, although you can get some fucking hilarious dialogue. (Throwing the boxes or chair at the window causes the researchers to freak, there are 4~ different lines of dialogue depending on where you try to hide in the chair room, etc).

The correct way to solve the puzzles is come back anytime during the game, and use the phantom's exploding projectile to knock all the boxes out of the ring without moving, then use the mimic psi to mimic the chair, then use telekinesis to push the button without moving.
>>
>>387499145
Ah, just a neat easteregg/fun bonus song then. It'd make no sense to be in the actual game, so that's all I was checking.
>>
>>387499145
>My bad. Male version is sung by the game's director anyway.
Raphael Colantonio's literal swansong. Something is really fucking sad about all of this.
>>
>>387499406
>"Is he hiding behind the chair?"
Gotta admit, made me chuckle.
>>
>>387499627
>"Uh...n-no, we can still see you there, Alex..." if you try to hide behind the pillar at the side of the room
>>
>>387499621
He made the game he wanted, it was good and it ended with him being kicked out of the company he founded. Bethedsa really butchered the marketing at launch.
Hopefully Arkane doesn't go down the drain because of this.
>>
>>387499070
We could get a whole thread solely of this.

>clearing the Hanger area and extending the bridge before Dahl arrives keeps it extended when his shuttle docks and lets you skip the incredibly annoying segment of trying to do that shit with Drones burning holes in your dick
>there are actually 3-4 beam weapons hidden throughout the game if you missed one
>If you kill January in the office then save Adwale, he'll comment on the corpse when he arrives. If you kill January in the one scene where it leaves to kill December in Neurosurgery, the corpse won't be in the office and he won't comment.
>Killing January and saving December makes December your mission-control for the rest of the game, though with much less to say
>Almost every holoprojector/screen in the game has hidden shit behind it if you smash through
>Some dialogue and how characters view Alex changes depending on whether Alex is male or female, IE a scientist respects MaleAlex's achievements while resents being the subordinate of FemaleAlex
>If you find Danielle, then kill the cook for her, she'll give you a full voice sample so you can trick the door to deep-storage. If you kill the cook and do the questline first, THEN find Danielle, she instead gives you a full voice override to open the door on the first try instead
>>
>>387491774
I have no idea what this game is but I can tell you based on the cover art alone that it's not.
>>
>>387500089
DotO is their last chance. Dishonored was their last release that met sales expectations. Bethesda isn't forgiving.
>>
>>387500089
>He made the game he wanted, it was good and it ended with him being kicked out of the company he founded.
He was not so much kicked out, as he just said "I'm actually just sick of the industry" and left. I there is no evidence that Bethesda pressured him into anything (actually that would not make sense considering that Harvey got to stay and as far as I've heard, Dishonored 2 was a bigger flop than Prey).

>Bethedsa really butchered the marketing at launch.
Bethesda butchering the marketing (and flat out crippling the game by insisting on the "Prey" title) is only one part of the story, though. I think the disillusion goes deeper, and is much more related to realization that his design philosophy has no longer an appeal in this market, and realization of just how incredibly toxic and ugly the discourse is, especially among the customers and journalists.

Though I might be projecting my own utter dismay into him. Maybe he just really wanted to retire.
>>
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>>387500210
>DotO is their last chance.
Pour one out preemptively for Arkane.
>>
>>387500210
>Bethesda isn't forgiving.
Oh, they actually are. Arkane isn't getting fucked, they are a pet developer. The only problem is that we won't see as good games from Arkane anymore, because both beth and Ark will become gunshy.
>>
>>387500297
There had to be too that PREY got cut down quite a bit. The entire storyline and teased trailers about how your eyes get red and bloodied the more you used the nano-mods never even appeared in the game or was used for foreshadowing. Heck it almost feels like that entire intro where you're in the initial simulation was supposed to be significantly longer before someone decided to cut it down so you could get to shooting things faster.
>>
>>387500210
>The dlc expansion for a game with poor sales is their last chance

Will Warren recruit Harvey?
>>
>>387499070
On the Bridge, there's a console and audio-log next to it talking about how there was a shuttle that departed the station 30 minutes before the outbreak was reported, meaning there is a fair possibility of a mimic or creature on that shuttle, and is heading for Earth. The Captain set the console to remote-detonate the shuttle, but wasn't sure if she should kill the 5+ people on it just because there 'might' be an infection.

You get around 3-4 minutes to decide whether to kill the passengers and blow up the shuttle to be safe, or let it land. Your choice is never remarked on or noted by any other character during the entire game, doesn't impact your ending, and it is entirely up to you what to do.

Heavy shit.
>>
>>387500459
>There had to be too that PREY got cut down quite a bit.
I don't think it was cut down any more than most games do. I know they had to remove one or two sidequests, one entire weapon, and quite a lot of survival mechanics - though many of them were cut because they did not make the game more fun, rather than for time or funding.

As for the promo-materials... I don't think those were ever intended to have more meaningful place in the game. They were narrative - forshadowing or communicating themes the games story will tackle to the audience. But I don't think they really were backed up by gameplay systems, and intended to be further used outside of the promo material.

The eyes getting increasingly bloodshot was a narrative forshadowing of how the neuromods can mess you up, the intro was just as long as it needed to be (anything longer and it would overstay it's welcome and make replaying the game a chore)...
Really, most of the cuts we KNOW that happened were related to some unfinished weapons, oxygen management, and much more complex status system involving things like "broken limb" status, various psychological alligments, burns etc...
>>
>>387500297
>...he just said "I'm actually just sick of the industry" and left.
That's a possibility as well. Watching the behind the scenes videos he seemed to genuinely enjoy working on the game.
> I think the disillusion goes deeper, and is much more related to realization that his design philosophy has no longer an appeal in this market, and realization of just how incredibly toxic and ugly the discourse is, especially among the customers and journalists.
The industry is in a really bad state, I didn't want to be willfully ignorant, but it seems to be the only way to enjoy games, all of which are honestly lesser than this one.

WARNING BLOG AHEAD
The growing out of games meme is getting a bit too real for me, but stuff like this and EVEN INDIE games, keep pulling me back in.The issue with indie games is, there's two classes, "AAA" indie games and the unknowns, and it's honestly depressing to know that only a few hundred or thousand people played a brilliant game, just because it was just a little bit unpolished, the music bland or had bad graphics. Plus you never get anyone to discuss them with.
>>
>>387492273
>ion storm hacks at Arkane
>but thief and system shock are good, and only I understand them

Spoken like a true mentally ill millennial. I'd be surprised if you were even born back then. Prey is good enough for 30$.
>>
>>387491774
Yes, it's a really good game, my favourite of 2017 so far
>>
>>387499237
>>387499070
dont rly matter when you need XX neuromemes to upgrade later versions of abilities and you can just craft them at shops instead of them being valuable and you having to go look for them
>>
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>Start getting better neuromods and powers to shit on enemies
>The Nightmare shows up in the Lobby as well as a Telepath and a billion Cyst Nests

Nah it's cool I didn't need to get back to Crew Quarters anytime soon
>>
>>387500208
how's it like to have shit taste
>>
>>387503374
Just spray your gloo everywhere.
>>
>>387503616
The Telepath can do a burst attack to break out of it which damages me too
>>
>>387501494
>Invisible War was good

Thank you for your contribution, you can stop larping now.
>>
It's a real shame you can't mark up the map and leave notes and stuff. There's a lot of situations where I want to leave myself a note about something in an area but have to settle with a notebook.
>>
Is it 2spoopy5me? That's all I want to know, I don't enjoy jump scares.
>>
>>387504265
>Is it 2spoopy5me? That's all I want to know, I don't enjoy jump scares.
Not really. It's not a horror game. Though mimicks can be a bitch in early game and can rattle you when you don't expect them. That said, you have an agency - they will only jumpscare you if you are not careful, and around three hours into the game, you'll get a option to negate their power completely.

Rest of the game is atmospheric, but not scary at all. It's a sci-fi, but not really a horror.
>>
>>387504215
Yeah, a note function would have helped the game immensely. There's so much shit you have to pass by before you get the chance to unlock it later that it becomes a bother to try and remember it all.
>>
>>387504265
It's not a horror game, but there is a handful of scripted jumpscares and certain enemies might be a bit startling early on
>>
Does the game try to fuck with you the more you go down the superpowers route?
>>
>>387504906
Turrets will turn hostile and a certain enemy will spawn more often, that's it, so feel free to go wild
>>
>>387495794
Before getting shotty
>Mommy im scarred
After putting my hands on long shiny boomstick
>Let's fuck some things up
>>
>>387504728
>handful of scripted jumpscares and certain enemies might be a bit startling early on

Fuck Volunteer Quarters.
>>
>>387505720
What's so scary about pitch-black rooms with droning ambience and furniture mysteriously flying around trying to murder you?
>>
>>387505801
Does that mimic do anything before you turn the power on? Nothing really happened there while it was dark for me, shit was just spooky until I turned the lights on and the thing started messing with my turret.
>>
>>387506164
It's not a mimic, and no. He only spawns when you turn the electricity on.

Unrelated detail: anyone else realized how much this game actually pays homages to Stalker?
>>
>>387491774
Yes it is
>>
fuck i wanted this game but just spend 40 bucks on booze
>>
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>>387492273
>calls other people pseudo-intellectual
>>
>>387491774
>Is this game worth $30? It's on sale now.

No, just watch the video from Joseph Anderson and save yourself the money. He goes in very great detail, about every inch of the game. If you're REALLY interested, buy the System Shock remake right now and it enjoy it later. Would cost you less too.
>>
worth to play but not worth the money
>>
>>387491774
It's actually a pretty good game. While being a bitch nigga scared to play games like these, I still enjoyed myself.
>>
>>387491774
yes

though keep in mind i've never played it
>>
>>387492273
and here we have an example of someone with no self awareness owning themselves in a perfect loop
>>
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>You will never play Foam Dart Assassin in a space station
>>
>>387491774
Buy it if you like System Shock and the original Deus Ex. The combat is almost as janky as in the latter.
>>
>>387491774
It's brilliant, and with that discount then by all means go for it
>>
Is there any reason not to use all the charges on Operator dispensers as you come across them?
>>
>>387508462
I don't understand this picture.
>>
>>387509198
What's not the understand?

It's a note saying that the machine's light is broken but it's still functional. The note is made out in the first person, so it makes it sound like the machine is talking to you, and when compared to someone else, the "Light going out inside" often means your dreams are dead.

Your dreams are dead, you've grown up, and you work.
>>
>>387509314
Hm, Americans have a strange sense of humour.
>>
>>387509459
>Non-American
Ree etc.
>>
>>387509459
Yeah, because dudes dressing up as old women and screeching is top quality comedy, right? Fucking Bong.
>>
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>Original, well crafted system shock style fps with one of the most unique and well designed gameworlds in moden gaming
>Endless little touches in detail
>The more effort you put into the game, the more it gives back
>Sold like shit and we likely won't be getting a sequel
I'll never not be salty about how poorly Prey sold.
>>
>>387498792
posting superior version
https://www.youtube.com/watch?v=0m59zi6lYWc
>>
It's very underrated. Mostly because of how cool Prey 2 seemed like it would have been. It's a very good game if you can ignore the title.
>>
>>387509878
I'll get it. 30 bucks is a reasonable price for a new game.

What I don't understand is the crowd constantly asking for a new game in the vein of SS2, but when it finally gets made, they take a huge shit on it in an attempt to look like the most enlightened of them all.
>>
I loved it up until dahl showed up and then I was like 'okay I'm ready for this game to end now'. I think the game is maybe 2 hours too long for the map/enemies/weapons available, it starts to feel like you're retreading ground too much after a certain point. I was thinking about doing a second playthrough immediately after my first one but it went on so long that I think I'll put it off for a couple months so the experience doesn't get stale.

I'd still say it was one of the best games this year that I've played and one of the better single player shooters in recent times.
>>
>>387504265
>no one mentioned the looking glass calibration test in psychotronics

I'll admit other parts of the game scared me but that one got me good even though in the back of my mind I was expecting something to happen. The only problem with that scare is that it doesn't make a whole lot of sense.
>>
>>387491774
Its free tho
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