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1997 looks like THAT? games are going to be amazing.

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Thread replies: 164
Thread images: 38

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1997 looks like THAT? games are going to be amazing.
>>
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>>387464090
>1997 was 50 years ago
>>
>>387464090
> 1920x1080

Yeah, totally 90s.
>>
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but seriously this game (DUSK) actually delivered on the promise of being a 90s shooter, it nailed the gameplay and the aesthetic.

>>387464748
took the shot on the game's lowest resolution, still came out on steam at monitor, should have cropped it but eh, fuck it
>>
why does this game need 2gb of ram? also will we get all the episodes upon release or are we getting jewed by having to buy NINE separate episodes
>>
>>387465730
>why does this game need 2gb of ram?

Made with Unity™
>>
>>387465804
DEAD ON ARRIVAL
E
A
D
>>
>>387464090
Looks awesome and comfy as fuck. I might give it a pirate because fuck that 20 bucks shit.
>>
>>387465804
aaaaaand there goes any enthusiasm I had.
>>
>>387465730
all 3 at release plus mod support/ level editor shortly after
>>
>>387466159
its technically a pre-order. you could pre-order, play the entire episode, and refund when you're done. just give a shot.
>>
>>387465474
>shooting kkk dudes
dropped
>>
>>387466382
Cultists, actually. Are you a klansman yourself?
>>
My only real gripe so far is that quicksaves are not quick at all, whole game stalls for like 30 seconds to save, loading is instant though. The one bossfight I've done was a bit lame as well

>Quack gameplay and visuals
>Duke 3D Interactivity
>little touches that do nothing but are cool: pressing R twirls your guns, pressing 0 equips a cigar you can smoke
>>
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>>387466457
get your shitty sjw game out of here. i only play good games like pic related
>>
>>387466382
No kidding, it's probably to go with the late 90s shooter aesthetics but in 2017 shooting klansmen just doesn't fly.
>>
>>387464090
He used Unity instead of DarkPlaces that couldve done all the same shit while not eating RAM like hot pancakes, and running muhc smoother.
>>
>>387465474
This is that elevator room at the end of Doom e1m2.
>>
>>387466919
It probably would've made the bunny hopping less floaty too.
>>
>>387466919
what's your hardware? It was a butter 144 capped FPS for me
>>
>>387467232
I tried to play it at my workplace that had Dualcore 2.4 Ghz, 4 gigs of ram, Geforce 8600.

I know that it's a damn old rig, but it plays Unreal engine 3 games like Borderlands 2 at smooth 60 fps, and a game that looks like it was released in '97, has really low poly count and deliberately low ammount of special effects should not have trouble running on it.
>>
>>387464748
Newfag please
https://www.geek.com/games/john-carmack-coded-quake-on-a-28-inch-169-1080p-monitor-in-1995-1422971/
My 2004 laptop had 1920x1200 resolution too.
>>
>>387467037
darkplaces is INSANELY floaty compared to an actual GOOD quake port
>>
>>387466826
go back to pol then nazi boy
>>
>>387467894
Still better than Unity :P
>>
>>387466919
quakespasm is better in every way.
>>
>>387465474
This map is from Manhunt 2 I recognize it.
>>
>>387468017
>muh /pol/ boogie man
>>
>>387467232
the point is that this game shouldnt need more than 500mbs TOPS of ram. poor optimization also shit choice of an engine. youd think somebody who cared about authenticity would go to these lengths but they didnt. shit developers
>>
>>387468068
I don't think you really have a metric or reason to say that. Unity uses PhysX which is pretty standard in the industry, and anything character related is totally custom and has nothing to do with the engine at all. Nice meme though.
>>
>>387467775
minimum requirement is a 9800GT which is honestly more than it should be but I suspect he isn't spending too much time optimizing the initial release for legacy hardware. Maybe it will get better eventually.
>>
>>387467802
that was literally the most expensive monitor that existed at the time
>>
>>387468096
Some of the effects of '97 aestetic would not be reproduceable on the engine tailored to '96 game.

Darkplaces is Quake engine as well, but while Spasm is quake-specific, DP aims to be more of a general engine than just simply Quake engine, and thus it incorporates more features that would otherwise be excessive for Quake source port, but are necessary to be an engine suitable for a multitude of games of different types.
>>
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GOD DAMN, THIS IS 2001???
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>>387468194
>>
>>387468270
You can not optimise unity game in a way other than cutting effects and polycount, unless you paid for the Source code access, which costs an awful lot.
>>
>>387466826
Eh, I mean you're kind of right. Putting that in your game can be indicative of anything from a healthy distaste for extremism, to a full on "kill all white people, anyone with non-communist views is Nazi scum who you should punch" attitude. I mean I don't like the KKK either, but I can't help but think that putting that kind of thing in your game stems from a form of extremism in itself.

But ultimately it's just a fucking video game. Just have fun. Somehow I don't think a Quake clone is gonna try to preach leftist rhetoric.
>>
>>387464609
lulz
>>
>>387468068
unity gets a lot of shit because of how accessible it is for shit devs. its not a great engine to work with but it gets shit on much more than it deserves.
>>
>>387468440
>he trusts what Windows tells him

My modded Skyrim setup also shows 1.5 gigs used, while in fact it uses up more than 10 gigs.
>>
>>387465730
>>387465804
2GB isn't that much you cheap ass.
>>
>not just writing your own engine from scratch
>>
>>387468363
So? Are you poor kid? Didn't mean it didn't existed back then, hell, I had a 1600x1200 display in early 2000s.
>>
>>387468572
>windows memory management is wrong
>I know how much memory my skyrim uses, but windows doesn't

uuuuuuhhhhhhhhhhhhhhhh okay kid lol
>>
>>387468572

holy fuck are you autistic, i'm sure windows is lying to you lol
>>
N O C O - O P N O B U Y
>>
>>387466382
>>387466826
What's wrong with shooting klansmen?
>>
>>387468694
planned post release.
>>
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>>387468572

that's how (((microsoft))) gets you to buy more (((RAM)))
>>
>>387468731
See >>387468493
>>
>>387468824
>>387468493
So? Games like Wolfenstein let you kill Nazis.
>>
dl where
>>
>>387468935
Steam, pay and you get Episode 1 now, the rest when it releases on halloween
>>
MEGA where?
>>
>>387468668
>>387468687
It just fails to count the data game stores in your RAM properly, which is a known issue.
This leads to application that uses 1.5 gigs of RAM skyrocket the RAM useage of 32 GB total from 7% to ~60%.
>>
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>>387468989
>$20
>>
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>>387469002
>>
>>387468918
The times have changed. In 1992, you didn't have to worry about being extremists labeling you a Nazi and directing violence toward you for having any worldview that differs even slightly from far left communism. But again, it doesn't really matter in this situation.
>>
>>387468630
There were crt monitors which could pull much higher resolution than that even before the year 2000.
>>
>>387468767
Everything about Gates in that video is 100% pure dweeb. The way he talks, holds the gun, his awkward delivery of "don't interrupt me." It's so good, I love it.
>>
>>387464609
most people here weren't even born in 97
I know I sure wasn't. :P
>>
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>>387468580
nobody is arguing about price of ram. quit trying to deflect criticisms of the devs shit optimization.
>>
>>387468687
>i never bother to check how my windows work becaus it just works
>>
>>387468367
I think the main problem with iD engines is that they're licensed as GPL so if people find out you're using them for a commercial project, ZeniMax is gonna go hard on your ass.

And that's basically the reason why we don't have tons of WADs littering Steam and the App Store.
>>
>>387469128
which would be reflected in task manager

git gud kid
>>
>>387467007
Well spotted. Intentional homage/rip-off or coincidence, do you think?
>>
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>>387469282
I've been sitting on 16GB for a while now, I don't even really need this much. What do you use which makes you need 32?
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>>387466159
What engine would you prefer the game be made in
I can link you plenty of shitty games made in any engine
>>
>>387469361
But Darkplaces is its own thing, right?
>>
>>387468918
Wolfenstein Nazis are different than real Nazis. They are super Nazis lead by Mecha-Hitler with giant robotic kill hounds and huge, genetically engineered super soldiers in powered armor.

Fantasy Nazis.
>>
>>387469539
An original engine. It's what Carmack would do.
>>
>>387469539
this. at least try it you fucks. you can refund it if you dont like it. use whats available to you.
>>
>>387469361
Darkplaces is a separate engine, that is compatible with Quake.
It can be used for both commercial and non-commercial products, as this is its main purpose.
>>
>>387469597
And this game doesn't have KKK members, they're cultists wielding magic and chainsaws and hook hands and shit.
>>
>>387469623
so you want a single guy to spend years making his own engine just to appease your elitist autism?

fuck off dude.
>>
>>387466382
Imagine if someone made a game where you kill rabid Antifa-like enemies.
>>
How long is Episode 1? Assuming you just run right to the end of each level
>>
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>>387469623
I dunno, he was always a bleeding edge man, never made anything nostalgic to my knowledge. Given the task of emulating a particular stlye and having the tools at hand being more than capable of it he may well use an existing solution.

Would be cool if he and Romero played dusk and gave their impression
>>
>>387469697
But they're visually similar to good honest hardworking Americans trying to make their country great. I think you can see the difficulty here anonymous, try not to be insensitive.
>>
>>387467802
>thinking Quake 1&2's drivers could handle 1080p back in 97
Newfag please.
>>
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Reminder early 2000's games had the best graphics
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>>387469637
That's a shitty way of going about it. Steam Refunds aren't magic, they have a limit and if you use them too much you might get hit with a penalty and stuck with a shit game you thought you could Demo-Refund. The fact Arkane/Bethesda 'officially' announced that using Steam Refund was their demo is shitty business practice.

>>387469894
And the Wolfentsein Nazis are visually similar to honest, hardworking Germans who tried to make their country great.

Fantasy Klansmen slinging fireballs at you aren't the guys who got ran down by a BLM Truck of Peace in Virginia.
>>
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>>387469848
Pretty sure romero played dusk lmao. If thats not approval i dont know what is.
>>
>shooting klansmen
I guess they wouldnt mind a game where you blast black panther members in the projects
>>
>>387469894
That's quite a way of putting it. They seem more like a bunch of retard hicks to me though. And it's not like this would be out of place in a game from the 90s for fuck's sake. It's not like you're shooting a bunch of zombies with maga hats.
>>
>>387469836
10 proper levels and a boss map, I smashed through it in about an hour and a half. but missed most of the secrets, par-times for each level are 3-7 minutes.
>>
>>387469181
Tell that to that other underage anon
>>
>>387469836
if you know exactly what to do and where to go you can beat it in less than 6 minutes.

QA got a quake 2 runner to run through it while it was in testing phase.

a casual playthrough should be around an hour and a half.

>>387470032
unless you're going through the store, buying games, and then refunding them for shits n giggles then you're unlikely to run into that. even so this doesnt apply to most people. just fucking try it. they took this risk when they chose this method.
>>
>>387464090
>>387465804
>20$
>>
>>387468493
>a game where you kill people that resemble klansmen indicates the developers want to kill all white people
That seems like a pretty massive leap in logic.
The second town in fucking Earthbound had you fighting klansmen.
Also, I'd bet big money the devs themselves are white.

>>387469623
So you want these devs to waste an extra year of their lives making an engine. Why? Because you assume they'll be better at it than the entire Unity team?
And you believe this because you've seen some shitty Unity games where the developers chose to use none of Unity's optimization tools? Educate yourself my guy.
Unity has this bad reputation because it's such a powerful, easy to use engine. Lazy devs flock to it for ease-of-use.
>>
>>387469894
dude they're literal untermensch lol

the majority of them are toothless retards who couldn't poor piss out of a boot if the instructions were written on a heel
>>
>>387469282
2gb of ram is bad optimization? what the fuck era do you come from?
>>
>>387470274
instructions unclear, my urine is economically disadvantaged and misfortunate
>>
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>>387469478
ideally you dont need 12 for that matter. the answer to your question is i dont need 32gb of ram nor do i utilize more than 8gb at a time these days. and you shouldn't need a ridiculous amount of ram to play these games if they were optimized more properly. now that ive rechecked the req'd settings i start to wonder why the fuck 4gb of ram would be needed.
>>
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>>387469894
>>
>>387470001
I assert that Metal Gear Solid 2 and 3 are the most aesthetic games in existence. Poly counts and texture sizes were just about perfect, the environment design was fantastic, the stylized after image effect the enemy NVGs or bladed weapons had, the chunky weapon and smooth character design, hnng. Just everything about it was just right, not hyper realistic and slathered in filters, but still high enough definition to look great.

>>387470180
They who? The publisher/developer who might keep your money when your refund gets denied?
>>
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>>387469894
>good honest hardworking Americans trying to make their country great

Yikes
>>
dusk is being developed by a jew
>David Szymanski
>>
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>quake clone thread is becoming /pol/

can't you fuckers let us have VIDEOGAMES just this once?

also
>mirror doesn't work
REEEEEEE
>>
>>387470509
Well there you go then. That answers everything brought up in this thread.
>>
>>387470381
yes. the publisher. they took the risk of people refunding the game after completion when they chose a pre-order route. i bet you're one of those anons who refuse to buy a game on steam because muh drm. quit being a silly git about it.

>>387470559
>>
>>387470559
we could have had videogames but the faggot wanted to get political
>>
>>387470358
>4gb is now a "ridiculous" amount of ram for a game
what the fuck, cmon dude
>>
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>>387464090
>It's meant to look like Quake!
>looks like a shambolic pixel mess with noisy textures, shit lighting and uninteresting layouts

Quake looked beautiful back then, and still looks much better than this
>>
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>>387469894
>>
>>387470804
from what the dev said episode 3 might be more your speed.
>>
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>>387469253
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>>387470358
>>387465730
2GB is the minimum amount of memory required to run Windows 7 which is the oldest version of windows that it's compatible with, they recommend 4 so the game doesn't end up running off the page file.

It's actual memory footprint during gameplay is ~500mb
>>
Guys maybe if you stop replying to them they'll stop posting bait
>>
>>387470032
oh thats bullshit we should be able to refund shitty games if we want
>>
>>387470804
You were so close, but the image you linked did not help. Also OP's image is not the default image quality, he customized it to make it look shit
>>
>>387470241
>That seems like a pretty massive leap in logic
Yeah, but it's certainly possible in today's political climate. There's no way to know for sure, but it's a very real possibility.
>I'd bet big money the devs themselves are white.
You mean you've never seen "white but anti-whiteness" people?
>>
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>>387470804
it looks pretty gud at full rez to me anon and you can enable texture filtering if you're that kind of faggot
>>
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>>387470938
That's impossible and you know it
>>
>>387470559
It's pretty tame compared to some other "video games but actually /pol/" threads we've had.
>>
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>>387471049
I was just trying to show off the stylish prebaked lighting on the ceiling beams there

Have some A E S T H E T I C level design
>>
>>387470727
for what the game is trying to do vs resources necessary its pretty fucking bad. again the point isnt MY COMOUTER CANT RUN IT WHAT THE FUCKKKKKKKK. its poor optimization.
>>
>>387471241
isn't that a Scourge of Armagon level?
>>
>>387470331
Doom 3 (2004) and Quake IV (2005) both had 1 GB RAM as the recommended amount with 512 being the minimum. Dusk is trying to 1997, but it needs twice the RAM games 7 or 8 years later only recommended.

It's not that it's the worst thing ever, it's just it's a bit silly.

>>387470662
I love Steam, I have a Steam account with nearly 2000 USD worth of games (If bought at their best sale price), but I disagree with games not having a demo and suggesting we abuse the Refund System to try their game.
>>
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>>387471384
and go back to what? the age of no demos and no refunds? work with what you have man. im sorry it doesnt work the way you want.
>>
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>>387471347
No, it's from the fifth official episode, Dimensions of the Past. It only uses default assets and no limit breaking-sourceport is required

Have asthetic from the regular episodes then
>>
>>387471421
What did he mean by this?
>>
>>387471054
>Yeah, but it's certainly possible in today's political climate.
Sure, it's possible, but incredibly unlikely. So why dwell on it? Seems pointless to me. The much more likely situation is they don't like the KKK.

If I were building a case to prove that the devs hate white people, I'm not even sure I'd include this as evidence.
>>
>>387471384
Doom 3 and Quake IV ran on versions of Windows that were much less resource hungry. Dusk runs on Windows 7 and above.

The min spec memory has nothing to do with how resource hungry the game is, it's about having enough free memory left over after basic operating system processes so the game isn't running out of the page file, it's actual memory footprint during gameplay is less than 500mb.
>>
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>>387471506
most of the game looked more like this though
>>
>>387471705
This is why every video game should be for Linux only.
>>
>>387471384
see
>>387470935
>>
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>>387471796
>>
>>387466382
Terrific, now I can cross 'psycho cultist from the south' from my list of things I'm apparently allowed to shoot.
At this rate I'll only be allowed to shoot goddamn robots.
>>
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>>387471712
You picked way too cool-looking a hall to make your point
>>
>>387471796
allow me to interject for a moment...
>>
>>387471443
Why not both? Developer/Publishers shouldn't let the existence of Steam's Refund System affect their ability to put out a demo.

The fact Prey (2017) has a demo available on consoles but not PC is just stupid.

>>387471705
>>387471918
Ah.

I was about to pull Mass Effect 2 (2010) out of my ass which also recommended 2 GB of RAM when using Windows 7, but I guess I'll just shut my big mouth.
>>
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>>387464090
>Graphics have gotten better
>AI has got worse
>Level design has got worse
>Writing has got worse
>Game have got shallower
>DLC
>>
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>>387470393
>Yikes
>>
>>387471796
you'll be happy to know that since its in unity it shouldnt be too hard. i recall hearing them saying they'll attempt post launch.

>>387472154
and i agree. look man. im with you. if they could put a demo out it would likely be just the first two or three levels. the reality of the situation is that this is the only method and it works. give it a shot. unity gets too much shit and you have a way to try it for free.
>>
>not using the shareware model
What the fuck?
>>
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>>387468068
>":P'
Stop this
>>
>demofags

Honestly I could see them sharewaring the first episode like the classics did. No one fucking does that anymore but it would make a nice demo.
>>
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>>387469894
This post and most of its replies are samefags just fyi
>>
>>387472561
dave, the publisher has gone on record saying there might be a demo someday but sharewares arent done anymore and could do more harm than good.
>>
>>387469253
CUTE premium boipussy right here
>>
>>387472554
why :3
>>
>>387471054
Having been to their shitty discord, I can confirm they're cucked as fuck. However it's a goddamn video game, just play it and have fun.

I'm pirating it on release and will buy if it's good enough.
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Wow 64 looks like that? I can't wait to see what Rare games look on the gamecube :^)
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>>387474925
>gyro controls can be pretty good for shootan
>>
>>387474706
mind if i ask who you are? i've been lurking the discord for a while now.
>>
>>387465474
That's fucking neato.
>>
>>387475462
A guy who hasn't posted there since March/April. Also one of the guys with a broken key that still doesn't fucking work and the devs won't fix it.
>>
>>387475701
haha. yeah. i know who you're talking about. dont know who you could be though.

they got that fixed. i talk to that guy in another discord server. i gave him the files for the pre-alpha so he could play them in the meantime.
>>
>>387475842
No I mean I got a broken key and over the course of like 2 weeks they just kept blowing me off or collectively shrugging. That and the fact that the rules are actually "Anything is allowed as long as one of the regulars isn't mad about it" are the reasons I stopped posting there.
>>
>>387475701
yeah no wonder. If you ever returned that shit got sorted out ages ago. There were three people that had that issue, you were one of them. also check your fucking library, you already own dusk episode one
>>
>>387475701
wait, i just reread that. check your steam inventory. you will have dusk episode 1. if not then get a hold of dave and send him screenshots. im sure he'll help you. if not i might be able to help out.

>>387475956
eh, yeah it wasnt that great. if you somehow make yourself identifiable like saying something specifically in some channel of the discord i might be able to spot you can help you out. that isnt right and i think i can help.
>>
>>387464090
That looks worse than games from 1997. Fucking PS1 games from '95 and '96 look better.

>>387465474
>it nailed the gameplay and the aesthetic.
It's a crappy imitation and the aesthetic is over-saturated garbage with massive open areas of fucking nothing and bitmixing out the wazoo.
>>
>>387468367
>Some of the effects of '97 aestetic would not be reproduceable on the engine tailored to '96 game.
Like what?
>>
>>387475986
Well I guess there's no need to "demo" it using my trusty bittorrent client then. At least that works.
>>387476098
Turns out I've got E1 so I'll just test that out, I'm not hung up on the lack of game so much as the irritating way it was handled at the time. If E1 is good I'll pre-order probably, it's not like I don't have the money.
>>
File: spasm0011.png (495KB, 1920x1080px) Image search: [Google]
spasm0011.png
495KB, 1920x1080px
>>
>>387476281
you dont need to preorder. You own a full retail copy. the good shit,
>>
>>387476281
yeah the discord is kind of awful. this is coming from someone from QA.
>>
>>387471067
>you can enable texture filtering if you're that kind of faggot
>>387470804 has texture filtering already disabled, you nutter.
>>
>>387476401
I'm glad I'm not the only one who shares that opinion. I've got some 'tism tolerance but god damn, can't even have a discussion there about video games without some spergs jumping down your throat.
>>387476382
Well god damn, I suspected that might be the case but nice to have confirmation. I'll buy it for a pleb friend then, if it impresses me.
>>
>>387476568
how does saying dusk has filtering as an option imply that the quake image in question does not?
>>
>>387476605
yeah. i joined late february and it wasnt that bad the. its gotten much worse since dave has shilled the discord. hope you enjoy the game m8. if theres any problems just try and say something i could identify you by in the discord or something. i might catch it if im awake.
>>
>>387476671
If he's posting a screenshot with filtering off he's obviously not the kind of faggot that wants to turn it back on in a different game trying to achieve the same art style (and falling short, but that's a different argument).
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