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Classes

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Thread replies: 218
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Why have RPGs been deprived of creative classes for the last 10 years?
>>
>>387460746
I want Oblivion so badly in my steam library.
>>
what about final fantasy
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>>387460834
Then but it?
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I used to love planning out D&D characters for Neverwinter Nights. I've been playing it again lately because I can't find any modern games with the same level of depth.

I want to pick skills and feats and do multiclassing. I want to meet requirements to unlock cool things.

There was a Pathfinder video game Kickstarter recently. Are they angling to do this sort of thing, or will they dumb it all down?
>>
>>387460894
wat
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>>387460746
To be fair, it demands you to invest on things you have no idea if it's even useful or enjoyable.
I remember playing Path of Radiance and by the time i finished creating my party, i completely lost all urge to play.
>>
>>387460746
Classes are classist and it's better and fairer when everyone can be equal. I shouldn't be unable to do what the other guy can do just because of some arbitrary grouping.
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>>387460874
>implying FF has good classes

They're MMO stereotypes with hipster names.

>>387460996
My latest crack is Dungeon Siege II. Only because I'm running out of real RPGs to play. I'm not even that big of a fan of top-down party-based RPGs, but I'll take anything with good combat depth and item/spell count.
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>>387461045
http://store.steampowered.com/app/22330/The_Elder_Scrolls_IV_Oblivion_Game_of_the_Year_Edition/ ?
>>
>>387460874
Final Fantasy does have classes but it's filled with stupid bullshit like class changing.
>>
>>387461045
he clearly made a typo saying "buy"
>>
>>387461293

Only the earlier FFs (specifically 3 and 5) had class changing on the fly
>>
>>387461236
>blue mage
>time mage
>summoner
Best mages.
>>
>>387461416
thanks anon.
speaking of tes 4 I don't even have the money to buy it.
gonna kms
>>
The alchemist in DDO is the most interesting class I've seen in a while. Are MMOs the only genre where I can get interesting classes?
>>
>>387460746
>meme classes than do the same shit under a generic name
Ok..?
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>>387461524
>love the style/variety of the FF classes
>hate turn based games

The plight never ends.
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>>387460746
>>
>>387461823
>hate turn based games
Why?
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>>387461898
I have no idea what this is, but I'd pick snake oiler.

>>387461790
I don't really care, as long as there is customization, choice and commitment on multiple class branches. I shat my pants the first time I started up Nevewinter Nights 2 and saw the class select screen. Too bad the game controlled terribly and was largely meh.
>>
>>387462076
Only in games where I feel the world/setting deserves a more on-hand gameplay style.

I'm fine with TB combat in pokemon.
The world and abilities of FF feels almost wasted on it imo.

That's just me personally though, I clearly see why others enjoy them. Not slandering the games themselves. Dragon's Dogma was a great window into what a well made realtime FF RPG could be like.
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>>387462149
>>
>>387460746
https://www.youtube.com/watch?v=SpKyazh8mUI
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Can't wait for Deadfire
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>>387460746
Its unrealistic.

"Hurr durr I can't even hold a sword because I'm a mage"
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>>387461236
Dungeon Siege II is actually good, what kind of party did you make?
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>>387461532
how the fuck do you not have 15€ left to buy that shitty game?
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>>387460746
>Games never had a Samurai class

Really pisses me off every time, like they put every other class except that. Or it'll be similar to a Samurai but they won't call it a Samurai, but I loved Oblivion's class system.
>>
>>387462929
I think the opposite. FF flashy and stylized abilities work much better on a ATB setting. Summons is a great example of this, it's so over the top sometimes it just can't work the same in real time.
https://www.youtube.com/watch?v=T8Nqt0B3MHQ
>>
>>387461236
FF XI had fantastic classes and a great class system.
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>>387460746
people stopped experimenting in games like this for unique combinations and now just google a meta build that is OP as fuck but isnt actually fun
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>>387463767
I only do this to avoid creating an unwinnable party, like in Icewind Dale.
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>>387463479
Disgaea has that.
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>>387464087
i've done it to, but after a playthrough or two i hopefully understand the mechanics so then i can try random builds for characters
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>>387461293
Why is class changing bad?
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>>387463091
>having professions is unrealistic
It's unrealistic when you can't create a custom class and can only pick from 3 different classes.
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>>387464862
No it isn't. Most people stuck to the same professions. It was unrealistic to see some mismatched mong running around.
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>>387464862
No, even then its unrealistic. Why can mages not use swords? Do they not have opposable thumbs?

Go ahead and make mages bad at using them, but you shouldn't deny them the option entirely.
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>>387463091
Yes a warrior who attained superhuman strength through years and years of training and fighting in martial combat being just as good with a sword as some weakling mage makes a whole lot of sense.
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>>387465048
>>387465048
Not him, but mages usually don't exercise, or train enough to use a sword. They should only be using certain lighter swords.
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>>387464346
Because all it does is make any meaningful investment you had in your character completely pointless because you can change your role at any moment at any given time.
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>>387460894
But it? What does that mean, to but it? I don't understand what you're saying him to do
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>>387461898
Man, I used to love Kingdom of Loathing back in the day
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>>387463197
>oblivion
>shitty
It's not incredible but come on m8
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>>387465221
And you won't have any proficiency in anything out of the gate if you do. What the hell is "meaningful investment" anyway? Spending a couple hours leveling?

Better to be able to change and start leveling another class than needing to start a whole new save.
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>>387465156
>>387465202
Sure, go ahead and make them bad at wielding a sword. But unless they don't have hands, they should still be able to.

FUCK CAPTCHA HOLY SHIT I HAD TO DO 6 OF THEM
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>>387465405
>week fuck can wield a huge sword
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>>387462965
thanks doc
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>>387465221
In Final Fantasy V you have to get AP points to gain certain class skills that you can equip when you change to another class. That seems like some sort of meaning to invest in a class.
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>there will never be another game like Guild Wars ever again: where each class is interesting, there are thousands of skills, and you can multiclass
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>>387461236
>MMO stereotypes
How fucking retarded can one man be? Do you seriously think XIV is the only FF game? Those jobs have existed for at least 20 years now, fucking idiot nigger. Fuck.
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>>387465405
The mage can hold a sword sure, but he sure as fuck doesn't know how to use it in combat.
The "You can't equip that" rule isn't meant to be taken literally, you have to kind of just accept and imagine that your character is thinking "I've studied the arcane arts for like 40 years and I've never once hit something with a sword, I'm not going into a fight with a sword instead of my magic"
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>>387462149
>I shat my pants the first time I started up Nevewinter Nights 2 and saw the class select screen
For no reason because like every other 3.X game 90% of that content is fucking useless.
>>
>All these classes in MMO's
>No one ever does a Monk/Unarmed Class

Fuck off with your magic and swords, I want to fist shit to death damnit
>>
>>387462929
>The world and abilities of FF feels almost wasted on it imo.

I'd honestly believe that more if literally every action-based FF game wasn't beyond dogshit. The only one even remotely good was Type-0, and even that is a stretch.
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>>387465913
FFXIV
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>>387465913
Based fucking retarded.
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>>387465913
>bait
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>>387465363
Just pirate it you queer.
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>>387465221
The whole point in FF V is level the didfferent classes and mix and match. You can have your healer decked out in heavy armor.

For example, the fan favourite endgame set up is the Ranger's Rapid Fire combined with the Ninja's Dual Wield and the Mystic Knight's Spellblade, allowing for eight attacks with two longswords enchanted with a Tier-8 magic.
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>>387465956
>>387465967
>>387465974
Your right, what i actually want is more Monk/unarmed related classes in MMORPGs.
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>>387465381
>And you won't have any proficiency in anything out of the gate if you do.
Oh boy an excuse to grind against weak ass monsters for an hour or two! Not really helping your case there.
>What the hell is "meaningful investment" anyway?
Your character being specialized in a certain manner. For example a strong warrior lacking brains or a intelligent wizard lacking the constitution for hard physical labor. Being able to switch between the two on the fly is completely asinine and immersion breaking.
>Better to be able to change and start leveling another class than needing to start a whole new save.
It's almost like one of the appeal of RPGs is making new characters specialized in certain skills and abilities, but no let's go with the TES route of making everyone be able to do everything.
>>387465671
I will give credit where it's due and say FFV's job system is by no means terrible especially for the time, but it still suffers from problems like how everyone will end up playing the exact same the farther you get in.
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>>387460996
No idea if it's going to be NWN-tier(dear god I hope not) but they've at least got Alchemist, Magus, and Inquisitor in the pipeline plus some archetypes for each class.
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>Classes levels and stats in general
You have to go back, this is a call of duty board.
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>>387466187
I like the way you think
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I dislike multiclassing.
Either make point-buy system, or make classes.
Multiclassing is just a mid-way point that does the worst of both worlds.
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>>387462149
Snake Oiler is the strongest class so gg
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>>387466410
Im just tired of guns and swords and magic. Let me suplex a damn dragon for once.
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>>387466260
Right, so subjectivity is badi
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>>387466260
>but it still suffers from problems like how everyone will end up playing the exact same the farther you get in.
You have to go way out of your way to grind AP and use the exact same jobs to make that happen. You barely get enough AP by Phoenix Tower to max Red Mage or parts of the Rapidfire Spellblade combo.
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>>387466334
IIRC its a ranger subtype in D&D that focuses on planar travelling and magic.
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>>387466608
You can max out a ton of jobs in like 2 hours if you actually know where to grind in FFV m8
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>>387463197
its $10 for the GOTY + xtra dlcs anon at any given time.

>>387465363
how the fuck dont you have $10. you arent brazilian are you?
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Because its too hard.
Like every other good thing scrapped form gaming.
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>>387460746
The Mesmer class is pretty unique.
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>>387466734
You're still grinding for no reason then complaining about the results of grinding.
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>>387466743
>Because it's too hard
And so am I
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>>387466565
Yeah I feel ya. I just want to smack shit around and have a sexy ass dodge. FF Type 0 had some of the best monk gameplay I've played in a while, and that's kind of sad in a way.
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>>387466824
Shut up you no ball faygo
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>>387466824
I'm just saying it's not exactly hard to cap jobs in FFV
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>>387460746
Recent elder scrolls games barely have classes. It's expected that one character can do everything and become head of every guild. It's dumb.
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>>387463735

Why would you summon this in the first place when it takes a goddamned hour to complete?
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>>387465464
That's not the argument at play here

Maybe they shouldn't be able to wield a buster sword, but a regular ass shortsword shouldn't be out of the question
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>>387461790
That's a fault of the gameplay mechanics, not the classes themselves.
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>>387465464
>you have to be weak to be good at magic

?
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>>387465913

FFXI
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>>387467027
Wrong.
You can be good at everything in all the TES games but it requires hours of grinding shit.
The only correct thing in your post is that you can become head of every guild.
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>>387467536
You have to be pretty much a total shut-in that does nothing but read books so yes.
>>
Creating and balancing arch-classes like warrior, mage and thief/archer is hard enough.

That and lots of classes have overlap and feel redundant. There's far more difference between a warrior and a mage compared to a knight and a crusader.
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>>387466262
Magus is a fucking garbage class due to atrocious decisions regarding spell list and feature desin, and it only had one gimmick build that will likely not be put into the PC game without mods. Fight me.
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>>387467671
You're missing the point by being pedantic. It's impractical in the older games, it's easy and assumed in the newer ones.
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>TES lore is full of all kinds of crazy mage subclasses all of whom seem full of character and add to the immersive nature of the world
>boot up game and wander over to mage guild
>everyone is just a generic mage bitching that the locals are dumb and hate mages
>every
>damn
>game
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>>387467536
Yes, that is how one becomes a wizard.
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>>387467713

That's bullshit. You can lift weights while reading or spend 1 hr every 2 days exercising
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>>387461196
>arbitrary
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>>387465405
>2017
>not using legacy captcha
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>>387467713
>he can't study the arcane arts AND lift

This is exactly why games need more class options with varied play styles.
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>>387467890
>>387468052
t. angry wiznerds mad they will never have a decent STR
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Can't imagine being so poor I can't buy oblivion
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>>387468052
>spends time exercising when he could be learning the arts for days at a time
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>>387466260
There's technically an excuse for the class system. Your party is basically the borrowing the skill set of ancient adventurers stored in magic crystals. More importantly, you know you can't actually change classes whenever you want or do everything at once right? You can only change classes or skills between fights, so you're stuck with what you went into battle with. And you have to change equipment each time, and train any classes you haven't used yet.

>it still suffers from problems like how everyone will end up playing the exact same the farther you get in.
This is sort of true with the Freelancer existing, which after grinding after class is pretty close to your entire party being able to do everything at once. You're still limited to two skill types at once though, and if you took the Freelancer out the class would otherwise work fine, with multiple viable party combinations.
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>>387460746
Because classes are inferior to a more open system. They require you to commit to a set of abilities and skills without even knowing how useful those abilities and skills are while also being unimmersive by arbitrarily restricting what you are allowed to do based on a gameplay mechanic that makes no sense.

Class planning is unintuitive and tedious and only theorycrafting autists who like planning characters more than playing them enjoy it.
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>>387467815
>implying
Stop memeing.
It's just as impractical in Morrowind as it is in Skyrim.
I don't even know where you get the idea that it is easy in newer ones.
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>>387460746
Creativity requires User input.
User input is seen as a bad thing, because the User could rek themselves by being a retard.
In fact, "Rek myself by being a retard" is the default state of most users. You can tell this because they are shit-eating retards with no taste that open their wallets for anything.
These self-destroying idiots are also lacking in self awareness, and will blame the game for being "too hard" or the developers for being "too troll", when it's the players' own fault.
As such, you want to design your games around this.
Don't give your players the -option- to lose.
Out of the possibilities you give the players, none of them should be bad options.
The players' input, no matter what it is, should lead to victory rather than defeat.
Creative classes are a way for the player to make bad choices, and therefore should be removed.
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>>387467781
It's a worse Duskblade but that still puts it ahead of most of its competition.
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>>387465405
They do hold it in their hands when they put it in their inventory. They just can't equip it in combat because they wouldn't be able to execute even the simplest attack skill.

Checkmate
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>>387467815
I liked that Skyrim had a system where you could sort of dabble in whatever type of skillset you felt like at low levels and then specialized into something resembling a class as you leveled up, but it didn't do it well. The idea was solid though. Classes and leveling in games shouldnt be about grinding xp or minmaxing your character by memorizing spreadsheets. It should be a tool to help the player focus his character and their play style.
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>>387463093
Had a really good time playing it, someone knows a good game thats look similar?
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>>387468269
Whoops wrong thread
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>>387467842
>everyone is just a generic mage
????
What even is a generic mage
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>>387460746
Wakfu had the most fun classes in any SRPG. The one that could capture monsters and summon them in battle a la pokemon master was cool as hell
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>>387468164
>Class based system
>Pick a class based on the type of role you want to fill as indicated by the class name
>Your character gets better as they level up in that role
>They only get abilities that help them accomplish this goal
>They overall become very powerful

>Open/Point-buy system
>You're never sure how to build towards a specific role within the rules of the game without having played through it before
>Pick up a bunch of skills and pump a bunch of points into stats that you think will help
>Your character slowly turns into a mess of things that sounded well together but have no synergy
>Have to restart the game and look up a walkthrough to make a cookie cutter build that everyone else uses if you want to avoid having to play the same game 8 times in a row trying different things

Nah, fuck you, rotten cunt. Class based or get out.
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>>387460746
>Tree of savior had dozens of interesting classes and skills for investing into them
>It's a dogshit kmmo
Sad, I just wanted to be a wood carving shepherd cleric.
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>>387465807
why is summoner a warlock from wow then? its insulting both games and both playerbases
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>>387465846
>For no reason because like every other 3.X game 90% of that content is fucking useless.
This
>should i pick one of the shitty feat or one of the good one
So deep
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>>387460746
Because DnD proved it was horrible by 3rd edition due to class inbalance and shit like Book of Weeaboo Fighting Magic. Go with a classless system always.
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>>387468329
I got it off the game's wiki and did not feel like adding other images to it, feel free to take it upon your self to do so.

>>387468356
Like a jack of all trades, but a wizard/magician instead.
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>>387468275
Should have given you a passive buff in the first skills you got to certain milestone levels (25, 50, 75, 100).

That way the player can dabble in whatever they want but will be objectively better at the skills they focused on the most while leveling. Obviously of course you would balance the game's enemies around this so that it was much harder using the skills you didn't have 'specialization' buffs in.
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>>387460746
Etrian Odyssey, hello? Why are all the faggots that post here only started playing videogames 5 years ago?
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>>387468393
>Play Foggernaut
>A robot class where you blow HP for skills while also building a network of roads for a turret you ride across the map to aggro enemies
Why is this game dead?
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>>387460746
they haven't been
there's still pen and paper based, and japanese titles like bravely default, which feature plenty of varied classes

your scope is just to narrow and normie
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>>387468456
>Class based system
>Pick a class based on what you want to do
>The class is actually shit and was designed to troll people who picked it
>Never gets powerful
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>>387468470
ToS is fun but the unfortunate result of being multiplayer is that everyone kind of gravitates toward a handful of classes that everyone else has decided are the most effective with the least investment. Also the game needs a spellsword archetype, the closest thing the game lets you do is clerics and they're still primarily support characters.
>>
>>387468456
Open system is probably the best system for games like TES. Even if you have classes, they can't be much different or specific, a Cleric will need a way to deal with every enemy just as well as a Berserker can.

Classes only work on party RPGs, where it's ok if each character has an specific role.
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>>387468563
Classless is crap. What's that saying, "Limitation is the lifeblood of ingenunity" or something like that? Lack of limitations just has everyone gravitating toward the optimal strategies, it's not as fun.
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>>387468590
They should have gone F2P from the start.
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>>387468456
Your second example is bad game design. A well designed system won't have dead end skills that are useless just like a well designed class system won't have useless, dead end classes.
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>>387461236
>MMO stereotypes
Oh yes, who can forget such classic stereotypes as "mage that uses cleric spells, wizard spells, warrior weapons, and can cast two spells at the same time"?
Or "Mage that learns monster abilities from fighting random encounters"?
Or "Guy that uses random shit in his inventory as projectile weapons"?
Or "Guy that jumps really, really high"?
Final Fantasy has a lot of negative qualities, but the jobs have always been fairly creative, even from the start.
>>
My dudes, should I play Dragon age Origins, Gothic 1, or Drakensang this weekend?
>>
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>>387460746
>Not choosing custom class
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>>387468775
Exalted says otherwise.
>>
>>387468564
Well then that post is wrong.
TES mages, even Skyrim's, aren't generic because pretty much all of them aren't a jack of all trades.
>>
>>387468820
>Can choose point buy OR preset classes
>Point buy allows more freedom, but preset classes have more total stat points/abilities

Any games that do this?
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>>387460746
>Yggdroid
>Shogun
>Buccaneer
>Wildlings
>Farmer
>Prince/ss
>Fafnir Knight from 2U
>Highlander from 1U
>A good selection of classes from EOV
Etrian has some wonderful class choices and the subclassing in it is pretty divine to either pump up your main class more or have nice cool mix matches.
Granted there's a lot of classes in EO3 that are just reskins, gladiator's just your average warrior but with emphisis on clubs and swords, arbalist are archers but with a giant ballista cannon, Zodiacs are just mages but STARS and so on.

>>387468641
I still say the main problem was how poorly handled the game was from the gate, I'm still questioning why they made Warriors the only branch able to sprint, and really being an mmo just forfeits all rights to have class balance, almost everyone will pick the best one at all times and if you don't pick it or build it this way you're branded a retard.
>>
>>387468896
Dark Souls?
>>
>>387468896
Seems like too much of a handicap since preset classes are supposed to work and you risk making a weak character with a custom class
>>
>>387468896
Alpha Protocol to a small degree. At the start you choose between Spy, Soldier, Engineer, Specialist or Novice. If you choose Novice you have no points in anything. At all. And you don't get any to allocate either.
>>
>>387468501
Because Yoshi is retarded and doesn't know what to do with pet classes when the game really wasn't designed with them in mind.
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>>387468992
>buccaneer

literally the same skill pasted 6 times

>wildling

same thing

>farmer

USELESS

>princess

buff bot
>>
>>387468410

Quality with no magic wearing the Standard Set except with the Chain Armor. Broadsword and Caduceus Kite Shield, start as a Warrior.
>>
>>387469351
Would you rather summoner be a black mage? Instead of casting blizzard you just go and summon an ice elemental to cast an ice spell and go away.
>>
Have my own custom class for elder scrolls, ghost, an illusion magic based, speed/agility hybrid with a focus on maces and conjuration. pretty fun, it's most fun in oblivion though.
>>
>>387469383
>Famer useless in the slightest
Oh man sure is a god damn tragedy, all these FOE's just keep getting inflicted with every status under the sun.

Bucaneers having six different chases was pretty good anyways to build around if you weren't going for swashbuckling cheese, besides, they changed that for lands in 4 and those ended up trash.

I can't argue about princess though, at least they made them better in 2U.
>>
>>387461196
Your type of people should die.
>>
Cyberpunk 2077 will have unique classes. If it ever comes out.
>>
Roguelikes have the best classes

along with Pathfinder and Dreamscarred Press

other games can't compete
>>
>>387468114
Unless you roll extremely poorly, you'll always be either on-par with the average person or stronger in many if not most fantasy tabletop RPGs. And in TES, there's a shit ton of /fit/ mages. I think it's only in shitty JRPGs where mages are weaklings.
>>
>>387468632
What game, what class?
>>
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>>387468632
>Anon gives up on a class pre level 20 cause it doesn't reach his expected output
>Not being genre savvy enough to know that once you hit a certain level, the class unlocks special abilities that make it the best class in the game
What a fucking casual.
>>
>>387469714
Wildling is better than Farmer at inflicting ailments, mate. Their LUK is high, but the other stats are horrendously low.

Chases are just pointless and unfun, you need to have a very specific party composition to make use of them, and only the rapier ones will work well. Warrior's Might is much more effective at doing what a Chase-build Buccaneer tries. Links for Lands in 4 were ridiculously overpowered.
>>
>>387468858
Not really. Exalted is shit, so it's only confirming that.
>>
>>387469714
>status effects in EO3, especially Farmer's
>useful
Sorry you got stockholm syndrome'd into using a bad class.
>>
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Your move meatheads.
>>
>>387470195
Cow and Elephant for Wildling are decent enough for most of the game, but yeah, they suck really bad in 3, there isn't a lot of ways to reliably inflict it and the accumulated resistance screws you big time. Plus, why try to CC bosses when your Arbalist kills it in 2 hits?
>>
>>387470290
>Templar fucks up your magic
>>
>>387460746
I think the first idea on designing a class is spelling it out in one sentence:

"X is a class that does Y by Z."

Guardian is a class that defends others by teleportation to their aid.
>>
Why pick a class and limit yourself to paint the way the game wants you to play the game as for that class when you can create your own class and custom tale it to the way you want to play it?
>>
>>387470751
Fucking phone really fucked that post up
>>
>>387470753
>Marauder with a fishing pole
Guess I'm fucked.
>>
>>387468221
the majority of the problems with Magus is just the publishers are retards and refuse to publish GOOD FUCKING OPTIONS FOR IT, and because they ERRATA'D OUT the only variety the class had going for it. Actually, that's the problem with every class. Fuck, that's the problem with that entire fucking system.
>>
>>387469479
I'd like it to have more cool summons, bahamut is a step in that direction.
>>
>>387469973
One thing that struck me as odd with NetHack was the fact that the closest thing it had to a regular fighter was the female-only Valkyrie. You had the Barbarian, you had the Knight which is practically the Cavalier class of D&D only modified so they can ride in dungeons, and you had Cavemen which were Barbarians but worse, but no Fighters.
>>
>>387470849
>tfw I'm a ballistician wielding a fishing pole
>>
>>387470916
>Archer

you boring motherfucker

enjoy your skyrim
>>
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>>387470987
>>387470987

>You're litterally Gon
>>
Final Fantasy XIII had good diversity. The classes weren't segregated depending on magic but on formation. Commanders took point, ravagers bolstered, it was revolutionary.
>>
>>387462965
>everyone ignored the loss edit
You are all faggots.
>>
>>387470931
On the contrary, early dragoons would ride to a position on the battlefield dismount their second rate horses and then charge, basically they were just a more mobile infantry.
>>
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Bravely Default and Bravely Second are recent examples of good classes
>>
>>387460746
Why have classes when the modern RPG player can become a master in every school of combat & wizardry?
>>
>>387471182
Too bad the game is so fucking broken that only a few are worth using.

I love Bravely Default and Second, but their class system and advancement is shite for a "good class based game".
>>
>>387470751
Well I can't really think of anything game that let's me have enough freedom to be some kind of monk who can imbue his fists with various elements and slap around enemies. So I'll just stick with the more common games that just let me be a monk.
>>
>>387471403
kek
>>
>>387471685
Okay, re-rolling weapon.
>>
>>387471093
After some quick research it looks like he primarily uses his fists, how is that like a ballistician?
>>
>>387471773
God dammit. Again!
>>
>>387471794
Reroll
>>
>>387471857
Love you baby, but all I can think about is
>>
>>387471859
> marauder
neat rollin for weapon
>>
>>387471857
>>387471685
>I am a Stalker wielding my Kielbasa

Well,that is fitting in a disturbing way.
>>
>>387471973
Shit
>>
>>387471896
This time for sure.
>>
>>387460746
If devs had learned to properly optimize and balance all classes in old school rpgs people may have actually liked them.
I just beat Fallout 1 recently and holy shit half of the traits and skills are fucking useless, and Fallout 1/2 are considered some of the greatest wrpgs ever created.
>>
>>387472081
Do you want me to roll for you?
>>
>>387472303
Maybe I should roll for him.
>>
>>387465290
I think he wants him to stick Oblivion up his ass.
>>
>>387460746
>tfw no good game where you play as an antimage
>can't even google antimage anymore because dota
>>
>>387472081
Alright, one last time. I have a 75% chance of at least getting something.
>>
>>387465824
dude if I've studied magic for 40 years, and I come across a sword that can do all the things I can do without expending magic points or something, you bet your ass I'm gonna use it
>>
>>387474082
What sword summons ethereal whores to have sex with you?
>>
>>387474167
The kind a wizard uses.
>>
>>387474979
just
>>
>>387471839
Started out him using his fishing pole for a lot of shit including fighting.

He dropped it after the second arc which is a damn shame.
>>
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>>387474767
I think it would be dependent on the wizard.
>>
>>387468896
>Can choose point buy OR preset classes
>Point buy allows more freedom, but preset classes have more total stat points/abilities
Europa Universalis 4
if you pick an existing nation you are likely to get a National Idea Set which are worth more than anything you can do in custom choice

other times though, you would have been better off getting yourself the custom nation as some National Idea Sets are absolutely horrible
>>
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>>387476431
>Retarded /pol/ moron taking bait
>>
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>>387476998

>Only pretending haha
>>
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ill just leave it here
>>
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>>387477081
/pol/ faggots wish they were only pretending.
>>
>>387471548
In Morrowind and Oblivion you had touch based spells. So, imagine that you touch people with your knuckles when casting spells. There you have it - fists imbued with magic.
>>
>>387461823
ff12 my man
>>
>>387460746
Both One Way Heroics and its Mystery Chronicle remake had great and interesting classes.
>>
>>387474767
Show me this sword so I may use it myself.
>>
>>387476127
I like these dwarves.
>>
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What's the distinction between a barbarian and a berserker?
>>
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>>387477883
They're eager to please and always put their all into it.
>>
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>>387460746
I dunno, I like how dark souls handled it

>Each class clearly has advantages over the other when starting out
>You can turn any class into a jack of all trades
>If you keep them low level enough you can be an invading dick, or a helpful sunbro

But when it comes to TES I end up playing something different every time I replay the games, but I keep the same last name because of my immersion autism.
>>
>>387479409
In DnD berserker is a prestige class for barbarians, otherwise one is a generic insult for a less developed culture and the other is a guy who rages in the heat of battle, if the game has both as classes and is not DnD or isn't drawing heavily from it, then I don't know.
>>
>>387479409
Barb tends to be a tanky DPS, Berserk tends to be a Melee glass cannon, usually with triggers at low HP to buff him.

>>387479765
3.5 was like 10 years ago, no.
>>
>>387479923
Well then if I were to differentiate between the two then I would say that it's the difference between Thor and the Hulk.
>>
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>>387466839
Clever
>>
Can I please have a battlemage? PLEASE? I tried it in Divinity but I felt like I wasn't doing enough damage, utility, or tanking as I would've with a traditional class.
>>
>>387481142
The issue with Battlemages, Spellswords, and Red Mages is the motive to play them. Either you give them unique qualities or traits that sets them apart from their respective melee and magic counterparts, or you leave them as simply half of a melee fighter and half of a magic fighter squished together. The former is the proper way to do it, but can easily break the entire game, wile the latter only makes them half an effective mage and half an effective melee fighter, which is only sufficient if hitting respective weakpoints is significantly more important than raw damage, in which case they are the only good class. Hybrid classes really demand a lot of effort compared to "Just another Barbarian".
>>
>>387481450
I really don't get what is so hard about making a class that wears medium armor and uses melee weapons while having spells that specifically buff their own defenses and attacks with elemental effects rather than physical (burns and freezes instead of knockdowns and cripples.)
Clerics have similar problems being half warrior and half priest instead of a melee self healer with supportive shields/damage transfers.
>>
There haven't been any RPGs for the past 10 years.
>>
>play game with classless skill system
>tell myself this time I won't make a stealth sniper
>hours later I'm sneaking around shooting people in the head
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