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What game, mechanic, or character does pic related to you?

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Thread replies: 13
Thread images: 2

File: IMG_4564.gif (1MB, 371x209px) Image search: [Google]
IMG_4564.gif
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What game, mechanic, or character does pic related to you?
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>>387451971
Bad or floating controls/battles.
Like pretty much every AssCreed/Batman/Uncharted/Witcher and so on...
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>>387451971
Weapon degredation, EXCEPT in Dead Rising.
>>
>>387451971
Level scaling in an RPG in most cases I won't even touch a game with it.
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>>387451971
Any game that features a woman
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>>387452569
Develop your hypothesis
>>
invisible walls where there shouldnt be invisible walls
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>>387451971
Game has a loadout but you can't save any of them or change them mid match.
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File: 1473721667247.jpg (9KB, 225x225px) Image search: [Google]
1473721667247.jpg
9KB, 225x225px
>>387451971
QTEs. Especially in games with actual gameplay for its entirety, but the final boss is a shitty fucking QTE instead of asking you to use all of your acquired skills. Fucking lazy devs REEEEEEEEEEEEEEEEEEEE
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>>387451971

non natural hair color on girls
>>
Fights that I win but the cut scene after shows me having gotten my ass beat and the opponent being smug
Fuck ninja storm games, I wanted to like them so much but couldn't
>>
>>387452654
It destroy almost all sense of progression unless done well. One of my favorite parts of RPG is seeing your characters progress and become stronger. When everything just stays your level it feels like you are barely progressing. It's lazy game design and a replacement for making a proper difficulty curve where enemies are progressively getting stronger.

The only upside is that it's less restrictive especially in non-linear games because it gives you more freedom to explore. I'm not a big fan of WRPG's in general but its especially more common in them.
>>
Character portraits in a game where you can already very clearly see the character's face.
Thread posts: 13
Thread images: 2


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