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What would Daggerfall with actual graphics look like?

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Thread replies: 12
Thread images: 1

File: Daggerfall_Cover_art.gif (46KB, 288x363px) Image search: [Google]
Daggerfall_Cover_art.gif
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What would Daggerfall with actual graphics look like?
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>>387437879
Like the usual procedurally generated garbage.
>>
>>387437879
https://www.youtube.com/watch?v=AUXiwNSkpYA
>>
Daggerfall is generic and copypasted (way more than skyrim or oblivion) with shitty mechanics. It's put on a pedestal because of its age. Tons of people assume that it must be better because it's old and they heard it's big. Graphics are the least of its worries.
>>
>>387437879
like a barren wasteland copy/pasted ad infinitum
>>
Russia
>>
>>387437931
>>387438169
play the game before bashing it, neo-/v/
>>
>>387438937
>>387441556 goes for you too
>>
>>387441556
>>387441631
>implying people who complain about a shitty, outdated and buggy game haven't played it
I'm not any of those posters, but I've been playing it recently and it just doesn't hold up
>>
>>387441556
But I did play it. It's been free on their website for like a decade now.
>>
>>387441940
how come? Ive played it recently and found it excellent. The sheer freedom in gameplay and mechanics is nearly unmatched.
I'd love to see a remake/spiritual sequel set in the same area that took the best elements of the next three elder scrolls and mixed it all together
>>
>>387442291
I know the bugs are easily fixed by patches, but I think it throws too many ideas together. It makes the game seem less cohesive. Whenever you go out of town there's just nothingness while the towns are pretty huge. You can't kill any people in their houses (only guards in palaces, no one else). Too many skills that could be combined into only a handful. Dungeons are kinda cool but since they're mostly randomly generated, they're often confusing, lack vision/purpose and don't make much sense. They're also harder to navigate (even though that wasn't really a problem with me personally)
Thread posts: 12
Thread images: 1


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