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Ds2

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Thread replies: 338
Thread images: 41

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Whta makes this the redheaded nigger od the souls family?
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the fanbase
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>>387413598
and all the issues pointed out by people outside of it
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>>387413445
A focus on PvP more than the PvE
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>>387413445
nothing, it's amazing vidya, just as good as other games in series. problem is, soulsfags are mostly kids who are still learning how to have an opinion, so when someone sulked about das2 being bad, it went viral. you sure do sound like guy who knows his shit when you're sulking.
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>>387413934
>autistic retards actually believe this
DS2 honestly has much more interesting lore (vendrick, aldia, the queens) and was far better at following up the first game. DS3 absolutely shit on the lore, which is hilarious because it shit all over 1 more than it did 2.
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>>387413445
Troubled development that was a cause of many fuck ups people still laugh about like volcano elevator or pile of rubble MC can't cross and has to kill 4 bosses instead.
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>>387414473
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Should I buy this game or DS3? Getting into the series. Already beaten Demon's Souls, Dark Souls 1 and Bloodborne
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>>387415737
Get both but if you're going for 2 get SOTFS pack with all the DLCs bundled.
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>>387413445
At first I didn't like DaS2 because it was too different. It had a weird new art direction that seemed more generic fantasy than dark, the controls felt different, and and I really didn't care for a good chunk of NPCs like I did with DaS1.
However over time, I grew to really appreciate DaS2 more than either DaS1 and 3. A co-op run with a friend is too much damn fun, the way you can respec, and use bonfire ascetics to refight bosses, and powerstances really showed that while DaS2 was different, it was a good game.
DaS2 may be the redheaded step child, but at least it isn't it's coke addicted younger brother, DaS3, who is pissing himself in an allyway trying to be like his big bro, DaS1
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DaS3>BB>DaS2>DaS>DeS
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>>387413445
Because it's shit
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I'm not a sonybro and I started with Dark Souls but I liked DeS the most. The level designs were a lot more dickish in it
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>>387415737
Both are good games, ignore the /v/ contrarians who just want to parrot everything matthewmatosis says.
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>>387416013
>DaS3
>at the top
>instead of the bottom
What the fuck is wrong with you, your list was almost good
>>
>>387413445

Soul Memory, annoying bonfire placements, annoying enemy placements in SotFS
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>>387415737
Get 2, obviously
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>>387416298

Forgot to mention that most enemies in the game are just dudes in armor and it gets kind of boring.
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>>387416112
I hate the word "ludo", but other than that, it's pretty accurate. None of the games are bad, though.
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>>387416357
3 is more visually attractive to me but I think I'll still get both games
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I genuinely believe all the people who complain about Soul Memory don't fully understand how it even works, and just how little it actually affected things. The only time it was a screwup was if a hacker invaded you and somehow killed themselves which is STILL better than having a hacker softban you in 3
>>
>>387416112
>>387416395
No, Demon's Souls is a timeless classic. Most of the Dark Souls community doesn't even know about its existence I guess
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>>387413445
its actually good
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>>387413445
I like it better than 3
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>>387413445

Fuck what any fag here thinks. I loved 2. Had some cool bosse and lore, some of my favorite locations, and only one awful rat gimmick shitfest I wasn't expecting on my first playthrough.
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>>387416491
Soul memory was great because it got rid of arbitrary soul level pvp and everyone being 120-130
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>>387416589
I disagree. Demon's Souls is great, but it hasn't aged very well. It's pretty ugly, the item management is fucking annoying, the World Tendency mechanic is confusing (I didn't even know about it in my first playthrough) and many of the boss are just shit.
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One of these threads, huh
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>>387413445
many people went in expecting dark souls 1 with a new setting but found a game with a different director and different priorities. there were also a lot of controversies at the lead up/launch of the game (dlc weapons, miyizaki not returning, visual downgrade, no dlc promise followed by 3 dlc packs etc) which didn't help people's initial impression of the game, with matthewmatosis' video being the final nail in the coffin

in retrospect i can appreciate the game for deviating from dark souls 1 so much because we already had dark souls 1 and we saw the consequences of leaning too hard on dark souls 1 for influence when dark souls 3 came out. it's grown on me in a way which dark souls 3 hasn't
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>>387417145
reviewers were scared of giving a hard game a low score, they didnt want to get called out by the souls community.
that and they didnt understand what actually made souls 1 good.
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>>387417145
not sure what point you are trying to support here
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>>387417145
So I guess The Last of Us and Bioshock Infinite are some of the best games of all time, huh?
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>>387414456
I'd like to ask in a non confrontational manner, why you think that dark souls 3 shit all over the lore.

Also could you explain the throne in dark souls 2 to me thanks.
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Dark Souls SotFS is an 8/10 game at worst.
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>>387417458
Just doing my part, bumping the same old thread.
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>>387416909
Same dude.

Sotfs is some of the most fun i've had with a soulsborne game, after 1.
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>critics can't be wrong
http://www.metacritic.com/game/pc/total-war-rome-ii
http://www.metacritic.com/game/playstation-2/god-hand
http://www.metacritic.com/game/xbox-360/dragon-age-ii
http://www.metacritic.com/game/pc/mass-effect-3
>>
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>>387413445

PROS:

>PVP, pretty much every weapon class has a weapon that is viable.
>Pic related's tits.


CONS:

Everything else.
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>>387417992
Yes, but what about the users? The consumers?
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>>387417891
>blocks out the user reviews
>doesn't post ratings of Scholar of the First Sin aka. the updated version of the game
Hmm...
>>
this game felt so long, I missed a bunch of bosses too apparently but still, at some point I was basically begging for it to be over
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>>387418324
it feels like the game is about to end once you unlock drangleic castle but then the game keeps going for like 7 hours
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>>387418181
What about them?
>>
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>>387418324
>>387418441
Dark Souls 2 is the definition of quantity over quality when it comes to levels and bosses.
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>>387418181
>>387418447
Wait, so they are both good games. 1 is slightly better? I thought 2 was an unplayable piece of shit from what /v/ has told me.
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>>387417371
>reviewers were scared of giving a hard game a low score
You can say that about many games anon. MGS, Zelda, FF, RDR are objectively garbage series because I don't like them, reviewers were just afraid to give them a low score because it'll lower their reputation, because famous series and all.

>they didnt understand what actually made souls 1 good
Ok I'm really curious now, what made souls 1 good in your opinion, tell me anon. Because DaS2 is better than 1 in pretty much every aspect no matter how you look at it.
>>
>>387413445
Shitters that couldn't git gud and were mad that they couldn't backstab their way through the game.

DaS2 is basically a cult classic at this point.
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>>387415737
if you get 2 get SoTFS it fixes a lot and includes the DLC which are far better than the base game.
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>>387418750
>Ok I'm really curious now, what made souls 1 good in your opinion,
>in your opinion
nothing, Bloodborne is the only souls game i enjoyed.
demons souls was okay
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>>387418586
Kinda like how NV is the definition of quantity over quality when it comes to quests?
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>>387418586
But DaS2 does have more good bosses than DaS.
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>>387418586
Better than presentation over substance, which is what we got with DaS3's wanna-be action-anime shit.
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The graphics.

Thats literally it.

Everything else was fine except maybe poise which could have been better
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>>387418769

Yeah, instead they lightning spear and power stanced there way through the game.

See:

>>387418586
>>
>>387415737
>>387416447
2 is more gameplay-centered. 3 has too many gimmicks and feels unfinished.
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>>387419362
and is short as fuck, the roll is busted and op as fuck making the game far too easy, lack of options for how to progress through the game, it also does very little new - its mostly just a dark souls greatest hits album.
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My biggest complaints with 2:
>durability wore down way too fast, especially pre SoTFS
>too many filler bosses
>2nd half is entirely linear
>weapon attacks dont seem to have a lot of weight to them because of the sound attacks make when they connect
>iframes and adaptability never explained and were really dumb
>world design wasnt even close as connected as the first game

But despite that i think SoTFS is a really good game and i have probably played through it 5x now.
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>>387419348
>instead they lightning spear
Not after the patch. What a shitfest, I know it had to be nerfed but they made miracles fucking useless.
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>>387419496
i mostly agree.
i think the 2nd half isnt that liniar if you take the DLC into consideration.
and i thought adaptibility wasnt a bad thing, jjust different.
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>>387415737
DS3 without a doubt
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I kinda played DS1 with a guide for NPC locations, purchasable items and in general to avoid missing out on hidden/side shit. Would it be more enjoyable to git gud and play these completely blind?
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>>387419496
I thought the durability was kinda interesting, making it a factor you actually had to pay attention to - making repair powder / spells valuable. Also bosses that used it - the DLC dragon - Sinh, I thought that was kinda fantastic. Fighting that dragon the first time discovering my weapon and gear was getting fucked up made it pretty frantic and fun.

Sinh was likely my favourite dragon fight in all the souls game desu.
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>>387419742
Yeah, god tier way for your first playthru is blind with zero summons, npc or otherwise.

After that you consult the wiki and milk the game for everything you missed prior.
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>>387419742
actually no, i played dark souls blind at first and didnt like it.
but once i read a guide and watched some other people play i actually knew what to do and how to play the game and what everything does.
the game being hard because its obscure is a bad thing in my opinion.
so for me, i enjoyed it a lot more knowing a ton about it before going in.

to be fair though, now that you know how Dark Souls 1 works... you know how to play any of these games so you probably dont need to read up.
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dark souls 2 has good build variety and a terrible world and set of enemies to use the builds on
dark souls 3 has mediocre build diversity and mediocre enemies to use the build on
nothing in 2 comes close to a fight like Champion Gundyr
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>>387419742
blind first run
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>>387419927
>roll
>parry
>backstab

The 3 things needed to beat the game.
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>>387419750

This.

Why is there a repair option in DSIII? I feel like I never even had to repair my weapons ever.
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>>387420457
glad they fixed this in Bloodborne, they made it more casual by giving the players no chance to play the game wrong, but i didnt mind that at all.
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>>387418656
I never said that DaS2 is bad. I'm just saying that critics are full of shit most of the time.
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>>387416956
You just pointed out exactly why it was bad though.
Inb4
>lmao playing pvp
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>>387420642
probably for weapons like the moonlight greatsword which can realistically be broken
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>>387420642
>>387421062

Granted i never used the mlgs in 3, but i dont recall a single weapon of mine ever breaking in 3.

Durability in that game may have well not even been there. Pointless having a system for essentially maybe 1 or 2 weapons?
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>>387417754
the throne is the kiln
posting that manchild
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>>387420981
you guys overblow it on the levels

its the armor that beat people in this game man you fight a guy in full mirrors first time its awful
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>>387421306
what? No.

Where the fuck did you come up with that.
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>>387421515
well what throne ya talking bout?
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souls games are terrible

and yes, i finished them all multiple times
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>>387421625
wasnt me dude. another anon.
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>>387421905
why would you presumably spend money on, and play something you dont like multiple times, are you actually retarded?
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Is this the hardest boss in Dark Souls 2?
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>>387415737
neither

you're better off pretending II and III don't exist
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>>387422581
Raime fucked me for like an hour.

I never actually found blue smelty, i think he was the only boss i missed.
>>
2 was great, but I loved it more for its level design and aesthetics.
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>>387422581
He's only exceedingly difficult because he has so much health and he screws with the timings on his attacks and mixes up his combos. You go into the fight with the muscle memory of the last Smelter Demon and this one will just fuck you.
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>>387413445
It was the worst PvE, only autistic PvP fags like this game.
The dlcs are good though
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>>387422965
>2
>loved it for its level design and aesthetics
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>>387416956
>Soul memory was great
No
>Friend is bad at the game
>Stuck on the 3 lost Bastille bosses
>Reach the same point in the game
>Both level 37
>He died more thus having higher soul memory
Having to wear a stupid fucking ring to fix that is retarded
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>>387423801
>summoning

kek
fukken casul
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All that matters is fashion souls and DS2 is the undisputed king.
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>>387424459
hory sheet, what is the helm on the right? and what gearset/pieces?
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>>387423738
Combat is just the same, most of the bosses were eh and the soul memory thing was shit.

At least it looked good.
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>>387424112
>Not cooping with your friends
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>>387424831
minotaur helm, throne defender top, old ironclad leggings, king's shield, varagian sword, idk what gloves
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>>387424459
How the hell did you get that musculature on a female?
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>>387417558
Correct
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>>387425940
I've never seen the minotaur helm, and i thought i'd really exhaused quite a lot of sotfs.
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>>387413445
90% of the bosses are just big knights. Sometimes 2, sometimes 3 knights
if the game tries to make the boss battle any harder, it just adds more knights.
still a lot better world than DS3 had tho
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DS2: SotFS is my favorite souls game, followed closely by Bloodborne. I really liked the 'knights, dragons, and humanoid enemies' thing that DS2 had going on, but I know a lot of people like fighting big monsters and such, which DS2 didn't really have that much of. 60 FPS makes a HUGE fucking difference too. The combat system is miles better in DS2 as well, and allow for much more variety than Qualitybuild Souls 3. Covenants are actually useful as well. DS3 was probably my least favorite souls game, desu.
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>>387427019
>90% of the bosses are just big knights.

really
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>>387427158
I'm gonna make an image clearly debunking this later today. I'm sick of seeing this pathetic attempt of an argument.
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>>387424459
Yeah, I don't understand why they made the character creation such shit in Dark Souls 3. DS2 and Bloodborne had amazing character creations.
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>>387413445

Autistic faggots on /v/ who desperately want to fit in on /v/ by shitting on it.

DaS3 was far worse in almost every way except the boss fights
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>>387427230
Why, when everyone agrees that humanoid bosses are the best
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>>387422581

alonne fucked me way harder, for the same reason pontiff fucked me for so long. those delayed attacks are just brutal.
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>>387427349
because plebs think thats lol 99% of bosses are a guy in armor is a negative.

First of all - its simply incorrect, second of all - some of the greatest souls fights are dudes in armor.
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>>387421905

>these games are terrible, i should know because i tortured myself for thousands of hours on them just so i could tell a bunch of anonymous weebs how bad they are

why is /v/ so autistic?
>>
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>>387427323
Honestly, my and my friend who always co-op Souls games absolutely blew through the DS3 DLC and all the bosses in the base game with summer with only a few deaths. DS3 bosses don't respond well to co-op at all.

When we co-oped in Dark Souls 2, we died a lot more and I think the bosses are in general a lot more difficult. ESPECIALLY this fucker.
>>
>>387427323
this

the few small positive changes DaS3 made weren't enough to outweigh the shitshow of level design and repetitive, annoying combat changes
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>>387427545
I love how much of a fucking demon Raime is. He was the brickiest brick wall that ever bricked for a decant amount of souls players.

Such a shame many of the ds2 naysayers never played the dlc.
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>>387427545

i think coop trivializes almost every boss fight in the series. fume knight is still tough because his attacks affect a big area, and can one-shot all but the most resilient builds with his bigass sword
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>>387427709
the scaling bosses get for extra players is pretty savage in sotfs.

Raime in particular turns into a right cunt.
>>
I love DS2, but it doesn't mean I don't see why it feels so different and, in a lot of ways, worse.

>NPCs
Most of them feel like they had a lot less thought and care put into them. They usually feel flat and uninteresting. Some are good, though.

>world
It's horribly awkward. It feels like a classic video game where every area is its own unique, isolated level sort of DeS style, which is fine, but then at the last minute someone was like "People like how DkS's world is interconnected, we should do that." So they just kind of cobbled it together to be able to say it has that feature.

>polish
Everything about DS2 feels... sloppier. It doesn't feel as tight or cohesive, and something about the mechanics just feels off. Once you get use to it the game can be a lot of fun, but it'll never feel the same or quite as good. Fortunately it introduced a lot of minor quality-of-life changes, like fast climbing ladders, which really do go a long way.

>balance
DeS and DkS, for the most part, felt pretty balanced and thought out (excluding areas clearly rushed.) DS2 feels like most areas are just enemies scattered randomly, and focuses more on large swarms beating you down rather than clever positioning forcing strategy. At times this can be exciting and fun in an adrenaline, arcade sort of way... but it feels a lot dumber, too.

>music
The OST isn't terrible, but something about it just feels different and it's nowhere near as memorable.

>atmosphere
It barely has any, and when it does have some it's usually just an uncomfortable or unclean feeling.

>lore
Where DeS and DkS feel like the lore is bits and pieces of a fading, shattered history... DS2 feels like it's random, intentionally cryptic pages torn from several different (but similar) books and thrown around like it's 52 Pick Up. It feels like it's confusing just for the sake of being confusing.
>>
Dark Souls 1 >(slightly) Demon souls > Dark Souls 3 > Dark Souls 2 Sotfs > BloodBorne > Dark souls 2

Undeniably objective reality.
>>
>>387428059
>>lore
>Where DeS and DkS feel like the lore is bits and pieces of a fading, shattered history... DS2 feels like it's random, intentionally cryptic pages torn from several different (but similar) books and thrown around like it's 52 Pick Up. It feels like it's confusing just for the sake of being confusing.

Tbh i'd argue DS2(sotfs) has the most coherent and well laid out plot.

The rest of your points if I dont agree with I can see where you're coming from.
>>
>>387427349
Well done humanoid fights are the best like Alonne and Artorias
dragonrider, ruin sentinels, twin dragonriders, looking glass knight and watcher and defender were mostly like fighting reskinned black knights
>>
>>387428059
>areas
Most of them feel very linear and lack the satisfaction and reward of exploration. There ARE secrets, but they're paced out strangely and sometimes the more obscure or well guarded secrets are less rewarding than the ones that are almost out in the open.

>covenants
Covenants were a flawed system in DkS1, but DS2 does very little to learn from those mistakes and makes a few of its own. No Blue Eye Orb or Red Eye Orb? ALL invasions must use a consumable, which is pretty tedious to get unless you have tons of souls and are in at least NG+? Then there's the blue arena... you have to consume a Token of Fidelity EVERY fight, win or lose? Meanwhile red arena you just need one Token of Spite, win or lose, and you can fight infinitely. And FIVE HUNDRED victories OVER losses? That's just excessive. Then there's the rats. I LOVE the idea of this covenant, and when it works it's among my favorite things about this game... but it rarely works because it's so easily avoided, and so unbalanced.

>bosses
There's a handful of fun and/or interesting bosses, especially in the DLC's... but most of them are pretty weak and forgettable. A lot of bosses feel like glorified normal enemies, and in one case they're not even glorified... it's literally just a Prowling Magus and some normal low ranking enemies from the area.

Ultimately, DS2 ends up feeling like a pretty well made fan game by people who love the Souls series but don't really understand why certain things work so well and why other things don't. But it feels less like Souls than any other game in the series, and even less than a lot of non-From Soft games trying to emulate the Souls style.
>>
>>387428302
I'll be honest, I never played much of SotFS. As I said, I love DS2 so by the time that came out I had already played the game so many times I was pretty burnt out, and From had just released another new game. I do plan to eventually get to it, but it keeps getting put off.

So my post was mostly referring to the original game.
>>
>>387428746
aha okay, i've never played vanilla ds2 - so anecdotally putting both our experiences side by side (and as some who enjoys sotfs and doesnt bandwagon shit on it) then im guessing you'll enjoy sotfs and likely get a lot out of it.

The dlc areas and bosses are amazing - if you never played them, you owe it to yourself to try them sometime.
>>
>>387428171
>Bloodborne that low
>when it has the 3 best bosses and the best gameplay of the entire series
???
>>
>>387428980
I have played the DLCs and love them (they're actually my favorite Souls DLC, though I like all), and I do expect to like SotFS. What I played of it I did enjoy, though there are a few things I've seen or experienced of it that make me question the balance.

Like how Heide's Tower of Flame overly guards the Blue Cathedral and the fight with Old Dragonslayer... ODS is nowhere near as difficult as all those Heide Knights or that Guardian Dragon perched on that tiny platform.

I also saw a picture of Dragon Shrine where the stairway leading to Ancient Dragon has like... ten Dragon Knights? The hell is that about? That a high NG+ or do they really expect me to fight that many of those fuckers all at once? Because in the vanilla game TWO of them at once can be ridiculous.

Of what I played of Scholar the only part I didn't like was Iron Keep. It felt a lot better in the original version. In Scholar it was just kind of enemies slapped all over the place, specifically positioned to just swarm you.
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>>387429192
I felt like the gameplay only tested mechanical skill in Bloodborne. It rarely tested observational skill or any other type of thinking skill.

I don't hate most of Bloodborne's bosses but I don't really think any of them are even in the top 5 of souls series bosses.

What Bosses do you think are good?
>>
>>387429192
>>387429543
Oh yeah. One exception I can think of right now. I thought the blood-starved beast being attracted to pungent blood vials was interesting.
>>
>>387429543
Orphan of Kos, perfectly testing everything you learned in a fast battle where parrys and backstabs are all viable.
Ludwig is probably the best Beast Bossfight, really challenging and with 2 greatly different phases.
Lady Maria and Gehrman are fantastic super fast fights against human enemies, both being build up through the world, Gehrman in the maingame and Lady Maria in the DLC.
>>
>>387428746
SotFS adds a lot to the descriptions of items and some were rewritten due to localization taking so many liberties with the base game.
>>
>>387415737
get demon's souls instead, but if you can't get des get DS2, you can ignore DS3 since it's garbage
>>
>>387429396
>Dragon Knights? The hell is that about?
Those guys will only fight you if you've been dishonourable.

aka - tried to run past the big fuck off metal knight dudes prior. Or specifically on that staircase - the one dragon knight that challenges you.

Throwing that entire staircase of dragon dudes at you would be way too much even for DaS2 standards lol.
>>
>>387429745
Those are all okay bosses but I wouldn't even put them into the top 3 of Bloodborne. They are what I was talking about when I said the game only tested mechanical skills.

I'd say for bloodborne
1. Blood Starved Beat
2. Micolash
3. Martyr Logarius
>>
>>387419496
>2nd half is entirely linear

beats DS3 with it's entirely linear world save for a few optional dead ends
>>
>>387429543
Not him, but the BB bosses I consider great or better (in no particular order) are...

Gascoigne
Shadows of Yharnam
Ebrietas
Amygdala
Gehrman
Moon Presence
Abhorrent Beast
Queen Yharnam
Pthumerian Elder
Watchdog
Undead Giant (certain version)
Ludwig
Maria
Orphan
>>
>>387425713
>having friends
>>
>>387430001
I'm a different guy

The difference is all of Dark Souls 3 good weapons you can get early on while the few good weapons in dark souls 2 can't be gotten early. I'm thinking of the bone fists and the dragon curved greatsword.
>>
>>387430104
using ascetics you can get some amazing shit early in your runs.
>>
>>387429802
Yeah, that's what I was nervous about so I'm glad to hear it's not just broken bullshit.

The idea of those fuckers going hostile if you're dishonorable is actually pretty fucking cool, too. They should probably do things like this more often in the series. Punishments for running by enemies, sinning, etc.
>>
>>387430205
I don't enjoy any of the Great Ones ng+ weapons outside of the moonlight greatsword. That's the one passed the most bosses too.
>>
>>387430104
DS3 is total garbage, it did one good thing and that was making DS2 look like a masterpiece. it feels much more like presentation over actual substance. PVP is terrible, PVE is boring, world design is linear, level design is alright for the first level then it ends there.
>>
>>387430334
>PVP is terrible

LMAO which game of the souls series do you think has GOOD pvp if not Dark souls 3?

>PVE is boring

Yeah it's definitely below Dark souls 1 and demon souls. Still think it has the third best pve.

>World Design is linear

I would agree with you that this is bad on the first play-through but on successive playthroughs dark souls 3 actually has the early good weapon options. I particularly like how the dlc is easy to get to early on.

>level design is alright

Dark souls 3 has the best level design.
>>
>>387430552
*dark souls 3 has the best early game good weapon options
>>
>>387430552
you are wrong
>>
>>387428059
>Most of them feel like they had a lot less thought and care put into them. They usually feel flat and uninteresting. Some are good, though.

this is gonna be subjective of course, but DaS3 suffered from the exact same problem.

> So they just kind of cobbled it together to be able to say it has that feature.

it's true the world wasn't as consistent, but it was much more varied, and you could access a lot more content from the very beginning, vs. DaS3 / BB where you have to slog through a lot of linear shit to get to certain parts. linearity in and of itself isn't bad, but it really kills build variety when you are forced into using the same weapons on every playthrough until you get 'far enough' in the game to find weapons you want to use. contrast this vs. DaS1 + 2 where you can rush to a lot of build-specific stuff by breaking out of the 'encouraged' sequence.

>balance
The "multi enemies" meme is just that, a meme. all the games have this element to them, and in general the games got "harder" as they went along as they threw more multi-enemy encounters at you and made enemies track much better. DaS2 is arguably the most balanced in the series though as far as build viability. DaS3 ruined everything by gimping casters until basically ng+

the rest of your criticism is basically just 'i dont like it', which is fine but uninteresting
>>
>>387430981
ebin
>>
>>387428171

your opinion is shit

DaS1 > Bloodborne = DaS2 SOTFS >>> DaS3
>>
>>387430334
>PVP is terrible
It suffers from balance issues and it's nowhere near as good as DS2's PVP, but it's still a hell of a lot better than "backstab fishing: the game" in DkS1, "who can break the other's gear first?" in DeS, and blatantly not functioning in Bloodborne. Biggest issue is the latency is still as broken as it's ever been, and the excessive imbalancing and most spells being terrible really limits variety.

>PVE is boring
Subjective, but I completely disagree with it. I find DS3's PVE to be among the most interesting and fun in the series.

>world design is linear
Yep, and that was disappointing. But the areas themselves aren't linear like in DS2, and I'd take a linear world with non-linear areas over the opposite.

>level design
Level design is at its absolute best in DS3.
>>
>>387430104
Every weapon in DaS2 is useful though.

>I'm thinking of the bone fists and the dragon curved greatsword.
Two weapons out of over a hundred viable ones.

>>387430283
>I don't enjoy any of the Great Ones ng+ weapons outside of the moonlight greatsword. That's the one passed the most bosses too.
You can go straight to it? The only boss ahead of it is Prowling Magus.
>>
>>387428489
looking glass knight and ruin sentinels were cool as shit tho
ruin sentinels especially is one of my fav bosses in the series
>>
>>387430552
>Still think it has the third best pve.
Almost all of DaS3's bosses fall into one of three shitty categories:
>Gimmick Shit (Yhorne/Ancient Wyvern)
>Anime Ballerinas (Pontiff/Dancer)
>Easy Fluff (Crystal Sage/Aldritch)

The enemy variety is also the worst in the series. I hope you like the Undead Settlement enemies, because you'll be fighting them all game long.
>>
So why do people prefer SotFS over vanilla DS2? I felt like almost all of the new enemy placement was worse.

>Enemies in areas they don't themetically fit in at all
>Heide's Tower of Flame has a shitton of Heide knights that all permanently aggro if you kill Dragonrider
>Shrine of Amana is even more ridiculous than vanilla
>Pursuers literally everywhere
>>
>>387430283
You can go straight to rotten.

in fact - its the quickest way to skip past the soul memory gate, by farming ng++ rotten for souls to pop.
>>
>>387431142
>Every weapon in das2 is useful

1. You are wrong
2. Even if you weren't wrong I wasn't talking about weapon "viability" or "usefulness" I was talking about weapons I find cool/fun to use.

>You can go straight to it

You have to get at least one fragrant branches of yore and that's assuming you don't mind skipping passed items in the levels.

Even at the very minimum it's passed like 4 bosses. For a weapon that I rarely use because it's been in every souls game.
>>
>>387431528
>The enemy variety is also the worst in the series. I hope you like the Undead Settlement enemies, because you'll be fighting them all game long.
jesus fucking christ this
i cannot put into words how pissed off i was that those stupid thrall enemies in the pointy hats were in literally every fucking area after undead settlement
>>
>>387431626
>You have to get at least one fragrant branches of yore

You get it down there in the gutter.
>>
>>387431745
Right which if you go down there to get it you have to fight one more boss.
>>
>>387431587

is there any legit criticism that doens't eventually devolve into "wahh too many enemies too hard"?

i enjoyed every installment a ton, but found DaS3 much, much more difficult overall than 2 on almost all fronts. more ambushes, more multi-enemy encounters, faster mobs, better tracking, etc etc
>>
>>387431587
Pursuers literally everywhere was cool imo, and i think for the most part SotFS was a step up from the base game, except for iron keep

>>387431626
>you are wrong
he is right though. literally every weapon in the game can be used in pvp and pve without gimping yourself. dark souls 2 has the best build variety and, by extension, the best pvp in the series

>Even at the very minimum it's passed like 4 bosses. For a weapon that I rarely use
then why do you care? and if you're rushing for the MGS then you can use souls to buy a fragrant branch off of the old bitch in FoFG
>>
>>387431528
>Almost all of das3 bosses fall into one of three shitty categories

It's a lot easier to do this with Dark souls 2 and bloodborne than Dark souls 3.

>The enemy variety is also the worst in the series

Lmao have you not played dark souls 2?
>>
>>387430104
Two of the best weapons in DaS2 are the Cleric's starting weapon (Mace), the Longsword (first area gives you a +1 Fire Longsword, too).
>>
>>387431885
>except for iron keep

Iron keep was objectively better. I liked how many enemies there were.

>he is right though

Right I don't care about what weapons you consider to be viable. Most of the dark souls 2 weapons you get early are boring. That was my entire point.

>Why do you care

Because there are barely in any interesting early game weapons in dark souls 2.
>>
>>387431071
>>387428171
Why do people feel the need to rank everything? It's such a primitive, overly critical way of thinking.

Every game in the series has something it does better than any other game in the series, and something it does worst. There is a solid reason to play every entry. There are way too many variables to be able to accurately or satisfactorily rank each game "best to worst" with any real definitive result.
>>
>>387432098
Both of which are very boring.
>>
I wonder, did anyone else really enjoy the darkdiving stuff after initially thinking it was going to be aids?

I thought it was real fun finding some enemies that were entirely able to fuck your day right up.
>>
>>387431587
Shrine of Amana was easier for me in SotFS than it was in vanilla. Plus SotFS adds tons of summonable npcs to places if you get to a hard part.
>>
>>387432341
Are you joking? The only thing I semi-liked about it was the darklurker. The npc phantoms down there were completely poorly designed garbage.
>>
>>387432410
Nope, I enjoyed fighting them - also they were a great source of effigies which was welcome.

Very much reminded me of the abyss and area prior to manus in DS1 with all the humanity phantoms etc.
>>
>>387432296
>Every game in the series has something it does better than any other games in the series

Every game except Dark Souls 2. For every one thing dark souls 2 does slightly better a different change they made completely fucks it into the ground.

For example Dark Souls 2 has the best bows. But because of soul memory you can't use bows LMAO
>>
>>387432331
You said "good", not "interesting" or "fun to use". Longswords and Maces are very strong weapons throughout the whole game.

Twinblades are fun and good, and you can get them in a very early dungeon.

DaS1's only good and fun weapon early on is the Zweihander (or if you're lucky, a Black Knight weapon).
>>
>>387432251
most of the weapons in all the dark souls games are boring, because 99% of them share the exact same moveset. the only difference is that all of them can be used in dark souls 2

>there are no interesting early game weapons
thats bullshit tho, theres heaps of cool shit you can get before going to drangleic castle or even beating a great one, for example;
you can get the warped sword from straid for the flexile sentry soul, which has a special moveset if you powerstance it

but like i said, this same problem is present in the entire souls series. what cool and interesting weapons can you rush for in dark souls 1?
>>
>>387432615
>You said "good"

You really are bad at semantics. I'm not going to argue the semantics of the word good and whether or not it indisputably refers to combat performance. It's not my fault you failed kindergarten.

>Longswords and maces are very strong weapons throughout the game

And they are very boring

>Twinblades are fun

LMAO

>and good

LMAO

>Das1's only good fun weapons early on

I'd agree with you. Dark souls 1 has very few fun weapons in the entire game. The only weapon I think is fun is the golem's axe.
>>
>>387432563
DS2 has fantastic PVP, the best fashion, a massive collection of weaponry, three excellent DLC expansions, and the Scholar version in particular has solid lore and at times rivals the other games in terms of level design and exploration.

And Soul Memory was improved with the new ring they added.
>>
>>387432857
>99% of them share the exact same moveset
Literally only true in dark souls 2. Slightly true for dark souls 1.

>You can get the warped sword from straid for the flexile sentry souls

I will agree that is a fun weapon. One of the few early on. If only it wasn't so OP and overused I'd actually enjoy using it. However like the ice rapier it's too overplayed.
>>
>>387432891
>LMAO
>LMAO

Yep, those weapons are not fun because LMAO.
Goddammit LMAO, ruining yet another game.
>>
>>387433096
twinblades are literally the most boring weapons in the game. Their movesets are mechanical and tedious. The only semi-interesting "twinblade" is santiers spear. However, that is overused too.
>>
>>387431626
>You are wrong
No I'm not.

>Even if you weren't wrong I wasn't talking about weapon "viability" or "usefulness" I was talking about weapons I find cool/fun to use.
No one cares about your personal tastes.

>You have to get at least one fragrant branches of yore
Run to the Hag Merchant and guy one -> Open door -> Kill Prowling Magus -> Kill Duke's Dear -> Ascetic -> Kill Duke's Dear

As if it's even an issue at all, but you really just feel the need to bitch, because you're a little bitch.

>>387432563
Ascetics, Useful Covenants, Build Variety, best coop, powerstancing, open-ended play throughs.

No other Soulsborne game does these things as well, and most don't even have them.
>>
>>387433063
>literally only true in dark souls 2
oh, hes just baiting.

almost every weapon class in every dark souls game share most of their movesets, usually the only difference being stats/weight or occasionally a special strong attack. dont sit there and pretend like dark souls 1 and 3 werent just like 2 in this regard.
>>
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>>387424459
>That middle girl
Holy shit that's fantastic
>>
>>387433210
>Run to the Hag Merchant and guy one -> Open door -> Kill Prowling Magus -> Kill Duke's Dear -> Ascetic -> Kill Duke's Dear

You forgot the scorpion bitch. Also you forgot the farming for the fragrant branch of yore because it costs 12k souls

>useful covenants

Literally only bellkeepers are useful. Everything else is trash.

>build variety

LMAO how does sl 893 offer "build variety" you dumbass? Did you forget about soul memory?

>best coop

Nope. Soul memory fucks that into the dirt too.

>powerstancing

Meh. It's okay. Not any better or worse than weapon arts.

>open-ended playthroughs

None of which leads to any really good and interesting weapons until after it becomes linear.
>>
>>387433541
>Also you forgot the farming for the fragrant branch of yore because it costs 12k souls

you can get one (maybe two if memory serves) easily for free in the gutter.

Yore is a non-point.


wiki:
At the start of Black Gulch, jumping down from The Gutter
In The Gutter on a corpse hanging from a plank
>>
>>387432891
What is fun about the Golem Axe? What other weapons do you find to be fun? I'm sorry you don't find twinblades to be fun, but I guess they aren't for everyone.
>>
>>387433282
Okay I'll list all the fun and interesting weapons in every single game

Demon Souls
1. Dragon bone smasher
2. Meat cleaver
3. Blueblood sword
4. Istarelle

Dark souls
1. Golem axe
2. fire curved sword thing
3.Artorias greatsword
4. Every dragon weapon except for the fist and drake sword

Dark souls 2.
Literally only the bone fists, dragon curved greatsword, and maybe fume ultra greatsword

dark souls 3.

1.Crucifix of the mad king (best weapon in the game and it's easy to get early)
2. follower's sabre (also easy to get early)
3. demon's greataxe
4. gael's greatsword(slightly harder to get early)
5. the gladiator sword and shield thing
6. etc etc. I could go on for days

Bloodborne
Every weapon is unique and many are cool and interesting. Not a lot of early game options though.
>>
>>387433201
This is one of those chucklefucks that think his opinion is fact.

>The only semi-interesting "twinblade" is santiers spear. However, that is overused too.
There's only six fucking twinblades in the game, and the ones that share movesets have different scaling and uses. All I've gleaned from this is that you're a clueless retard.

>>387433541
>You forgot the scorpion bitch. Also you forgot the farming for the fragrant branch of yore because it costs 12k souls
Woe is you, that you have to spend all of 15 minutes getting 12k souls.

Or, you know, just go find one since there's one in every area other than Forest of Giants and Undead Crypt.

>Literally only bellkeepers are useful. Everything else is trash.
Completely wrong, but whatever fits your narrative I guess.

>LMAO how does sl 893 offer "build variety" you dumbass?
You're right, there is no build variety, it's all an illusion. Only one weapon is viable.

>Not any better or worse than weapon arts.
Far better, because it adds variety, unlike weapon arts which are generally fucking trash.

>None of which leads to any really good and interesting weapons until after it becomes linear.
Opinion again. Get the fuck outta here with this weak shit.
>>
>>387433747
Right well the changed the yore locations between dark souls 2 and sotfs so I forget in which game where the yore is located
>>
>>387434153
Oh. You just like big, heavy weapons with special abilities. Gotcha.
>>
>>387417145
>listening to reviewers
>listening to /v/
If you're really that interested in DaS2 find a way to play the game yourself and then decide if it's shit or not.
>>
>>387434287
yes the bone fists are my favorite weapons from any souls game and they are the biggest weapons in the souls game. You are a genius.
>>
>>387434153
>This level of faggotry.
Why is anyone even arguing with this guy? I want to assume it's a woman, just because how retarded and overly opinionated these posts are.
>>
>>387434153
Dark souls 2
Bone fist, CDG, FUG, Curved Nil Greatsword, warped sword, Orma and Reeves greatshields, LANCES, Magestic Greatsword, yorgh's spear, etc etc etc basically you didnt even try
>>
>>387431490
what made three identical knights who use normal enemies' moves so great for you anon? Usually people cry "artificial difficulty" about this fight but I don't think it was bad. Not spectacular either
>>
>>387434176
>There's only six fucking twinblades in the game, and the ones that share movesets have different scaling and uses

How does that contradict anything I've said?

>completely wrong, but whatever fits your narrative

Dark souls 2 literally had the worst covenant system. Anyone who argues otherwise is a moron.

>You're right, there is no build variety, it's all an illusion. Only one weapon is viable.

What is with you losers and talking about "viability?" You are like robots repeating the same thing over and over again. There is no build variety because of soul memory. Unless if you do some serious chicanery with save files and the agape wring.

>Far better, because it adds variety, unlike weapon arts which are generally fucking trash.

There are more variety of weapon arts than powerstances. The only good powerstances are special weapons like the bone fists.
>>
>>387434838
He doesn't want to try. He just wants to bitch.
>>
>>387434838
Curved nil great-sword I would add if it didn't have the ng+ makes it stronger gimmick because I never ng+

Orma and reeves are only guaranteed to be recieved in sotfs because the covenant of champions makes those enemies respawn indef. In vanilla ds2 I don't believe it did and so you had a chance of not receiving them.

Yorgh's spear is okay.
>>
>>387422581
>Is this the hardest boss in Dark Souls 2?
Nah.
Cheesing him is so easy that i found him easier than the first smelter.
>>
>>387422581
This is the dumbest boss because it literally has the ability to control it's attack speeds and recovery frames.
>>
>>387434080
the golem axe is fun because it shoots out a cool air attack.
>>
>>387416112
Anybody who thinks DAS is timeless is retarded, and anybody who thinks Rolling drinks chugger simulator is better than 2 is even more retarded
>>
>>387426758
>I've never seen the minotaur helm
Dudeee...it is the helm with the highest poise in the game.
http://darksouls2.wikidot.com/minotaur-helm
30 poise!?
>>
DS2 is my favorite game. DS1 is clunkier, and while I could forgive that due to it being the earlier game, what makes it inferior to DS2 is the meme malicious level design. Only DS1 has stupid shit like sen's fortress and everpresent instadeath pits. DS3 could have been the best of them but went full retard with mechanics changes and DS1 recycling/nostalgia tripping.
>>
>>387435149
You should totally do a sotfs NG+ run, all the extra shit added is amazing.

New mimics
New red phantoms
Bosses making scary appearances out of their boss rooms.
Just trying to open the door to drangleic on NG+ busted my balls pretty hard. - Four of the foot soldiers respawn infinitely on alternating sides, cyan knights also show up, there is a cunt ass red spirit there who I think had some massive dickhead 2h warhammer to fuck you up. The two mastodon knights in the walkway up have the potential to one-shot you if you aint careful. Man - that shit was rough in my ng++
>>
>>387435410
jewish golem axe so funny i brap noobs off ledge he he
>>
>>387423801
To be at the point that he would be different enough to be unsummonable he would have to be a special kind of garbage. I'm playing through with my wife and we've had absolutely no problems summoning each other.
>>
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>>387416589
>Most of the Dark Souls community doesn't even know about its existence

Is that not what makes it underrated in the first place?
>>
>>387435694
I never do ng+ runs because I was under the impression the ng and ng+ had different matchmaking pools. Although I've learned recently that's not true I think.

However the habit has already be trained into me.
>>
>>387435726
ebin. I rarely pvped in ds1 because the pvp in that game is not too good.
>>
>>387419496
You know, at first I was super against adaptability, but after 21672310857 runs, I really appreciate it as a decision you make when playing a character. Doing a run with no adaptability but a fuckton of health, armour and a massive shield is great fun, and it's cool to have that option, especially compared to roll souls 3.
>>
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>>387418898
If it wasn't for SotFS I'd argue this point, but it honestly fixed a lot of what I hated before aside from soul memory and ADP
>>
I felt like the PvP in 2 was at least fun, there were so many wackyass builds you could make.

I had a full faraam pursuer greatsword goon who could fastroll, had the frost sword that shot freezing beams as a sidearm, and a bleeding bandit knife, all with the stamina shield.

I'd roll in, fire off ice beams, roll back and helicopter like a jackass with the greatsword and it was beautiful.
>>
>>387436115
adp wasn't even that bad. Soul memory destroys many good things that dark souls 2 improved on.
>>
>>387436004
I know I mostly invaded myself, I just wanted to shitpost.
>>
>>387434960
>How does that contradict anything I've said?
>It's overused.
>There's barely any instances of it.
>Only 2 of them have the exact same moveset and they have different scaling.
Not real big on logic and reasoning, are you?

Not gonna respond to anything else because you're a waste of keystrokes.
>>
>>387436087
Yep, at first I thought adp was the most cancerous thing to be put in a souls game.

Now i understand adp / agi / attunement - its a pretty good stat and is nice having that slight bit more control over your character.

I was somewhat salty due to the levels you need to put into it if you DO decide to run with some ADP. But the early levels in sotfs come so quickly it isnt really an issue.
>>
>>387436372
I said Santier's spear was overused. Where did you say there's barely any instances of santier's spear?
>>
>>387436456
It's overused because it's a completely unique weapon with two entire movesets? top fucking kek. Post more stupid shit please.
>>
>>387436406
I'm always curious what people's huge issue with ADP is. at it's worst, it's just a really minor annoyance you don't even have to engage with beyond just putting a few points in it, yet people act like it killed their mother.
>>
>>387436623
You seem to be confused. I'm arguing that it's overused by other people playing the game.
>>
>>387426361
Definitely a mod
>>
>>387436750
>I'm arguing that it's overused by other people playing the game.
So your argument is hipster-tier shit that doesn't matter, and, somehow, you're even more retarded than I originally though. Just fucking incredible.

Please keep posting dumb shit though, you're making the work day go by faster.
>>
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>>387431587
How does adding Heide Knights to Heide not make sense thematically...
>>
>>387437050
>Heide Knights in Heide's tower of flame
>Pursuer Pursuing you
WTF FROM
>>
>>387436654
At first - it was almost like some sort of betrayal of discovering the goalposts had effectively been moved. You have your estus and roll - BUT they aren't quite what you think they are unless you sign up now for the great price of 9.99 a month!!

That sorta thing, once you get over it and probably just read a fucking wiki to see how agility works you will accept that this is how DS2 does its shit.

Then when you're more experience with the game, you've fully embraced it and know how to use it to your advantage OR play without it.

The one thing I recommend new players to sotfs do is just quickly read up on what the agility stat does. It isn't explained well enough ingame - and is such a basic thing that affects your entire combat experience sadly.
>>
>>387431587
I don't prefer one over another, I believe it's best to play vanilla and later SotFS. Vanilla makes more sense and is more fun for the first playthrough, then SotFS mixes things up nicely.
>>
>>387437050
How is "build variety" not affected by weapon use you moron? I guess any arguments about "build variety" are just "hipster-tier" shit.
>>
>>387437376
Nobody should ever play vanilla ds2. It is literally a 6/10
>>
>>387437376
I only played sotfs and thought it was fantastic. From what i've read across wikis etc - it seems to basically be the version of the game that the original release SHOULD have been, with the addition of all the DLC included already - and the items necessary to access the dlc placed organically in the world.

Just to throw in my 2 cents on that point of view.
>>
>>387437542
Dunno, I think the woods area just before Scorpioness sucked in SotFS. The stairs before Ancient Dragon in SotFS: the knights bow to you, which is cool, but in vanilla they rushed at you which was a fun if difficult challenge. And then extra Pursuers are nice but I'm glad I didn't have them at the first playthrough. These are the major 3 differences I remember. Oh, also Heide knights.
>>
>>387437397
You're not talking about build variety, you're talking about which weapons you like, remember? You already admitted that there's build variety a few posts back.
>>
>>387438189
No I never admitted there was build variety. I literally made fun of ds2 for having the least amount of build variety.
>>
>>387438318
Well it's nice to know that you're still completely wrong AND opinionated.
>>
>>387437887
>The stairs before Ancient Dragon in SotFS: the knights bow to you, which is cool, but in vanilla they rushed at you which was a fun if difficult challenge
Those dragon dudes will still be hostile, but only if you are dishonourable and dont fight the challengers as your progress up to big daddy dragon. Namely the big fuck off metal dudes with maces and swords, and then the final dragon dude who challenges you on the staircase.
>>
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>>387438459
https://www.youtube.com/watch?v=zsAK1zFSnqA
https://www.youtube.com/watch?v=BZ_rg2ucO4U

"Build variety"
>>
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The worst dark souls game on release. Literally dogshit.
>>
>>387438576
Yeah, which is cool as I said, and in vanilla they were all just plain hostile which was fun (for one playthrough at least) because there's a plenty of them and they're quite though.
>>
>>387417024
The world/character tendancy is only confusing if you're a retarded nigger. You go black world, things get tougher with better rewards. You go light, you get less rewards and makes everything easy. Kill a boss, you go light. Die in human form, you go dark.

It's pretty fucking simple, even I figured it out on my first playthru.

Fucking casuals...
>>
>>387438673
so how many times did you experience this in the game?
>>
>>387439013
before they released the agape ring and I backed up my save file with 99 red orbs so I would never have to go into the arena again? All the time.
>>
>>387438576
That sounds like lies. From Soft isn't capable of scripting such advanced encounters.
>>
>>387417145
Call of Duty is better than Dark Souls following your dumb way of thinking. Nobody is saying it is terrible, only that it is the least good out of all the soulsborne games.
>>
>>387439483
>the least good out of all the soulsborne games.
That really isn't saying much, considering.
>>
>>387419496
>iframes and adaptability never explained and were really dumb
Adaptability is explained.
>>
>>387439246
I assure you it aint.

I discovered it the hard way trying to just run through the area after burning bonfire ascetics in order to collect a fuck load of those respec items. The dragon bros fucked me up hard on ng6 until i figured out wtf their deal was.
>>
It fixed minor things while creating even larger issues. The Invasion system in the game is laughably one of the worst things I've ever seen.
>>
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>Soulsborne is a notoriously poorly programmed and designed series of games
>Dark Souls 2 has the tightest programming of them all
>performs the best of all the games
>has the best animation meshing
>fewest bugs
>most animation variety (mostly avoiding stupid anime-esque animations at the same time)
>shortest loading times
>even got an improved re-release
>Soulsdrones unanimously hate it
I wonder if there's some kind of hidden meaning here!
>>
>>387439124
I find it pretty tough to believe you given that I've played an insane amount and absolutely never experienced this.
>>
>>387422581
Not even close, the same trick that works on nacho cheese works on cool ranch. Crank magic resistance and he can't hurt you. I was gesturing half the fight.
>>
>>387439531
Considering what? It holds weight.
>>
>>387440000
I can't argue against incredulity. Just go to the arena. The arena doesn't match to sm I believe so you should be able to get these guys frequently.
>>
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>>387438576

This is completely wrong. They aren't hostile period unless you kill Ancient Dragon or attack them, and running past Drakekeepers does nothing except what you'd expect, the ones in the next area just bow like always and you have an extra drakekeeper chasing you.

The idiot writing the wiki even said in SoTFS the dragon knights aggro if you go through the area co-op, which is also false. I've been a summon there many times and they just ignore you.
>>
>>387440135
I've been there. I've never experienced this.
>>
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>>387439939
You are absolutely trolling. Nobody could have such a disgustingly wrong opinion.

https://youtu.be/5LgEa_Grbhk?t=43
https://www.youtube.com/watch?v=uYP1onQnNmE
>>
>>387440247
Don't know what to tell you bud. I experience it constantly in the arena.
>>
>>387413445
In the original, being able to parry or backstab almost anything really made the gameplay imblanced but a lot of fun, because you'd often find yourself with easily just as much bullshit stacked against you. The later games completely threw this balance out of the window in favor of muh difficulty or pure autism that made them less fun to go through. The only thing people really liked about 2 is the PvP or group play, which is something that's always been weak in this series.
>>
>>387438673
You really think linking two build vids out of thousands of viable build vids proves some kind of point in your favor?

Embarrassing.

>>387439124
>>387440170
You played an "insane amount", but you don't like it and all you've done is bitch about shit you don't understand.

You can't make this shit up.
>>
>>387440170
wtf, I can only go off my own experience and having had the big dragon left un attacked and unkilled.

I was getting chased like fuck by the little cunts unless I killed the big fuckers with maces and swords before going past them. Mind you I am NOT talking about the staircase - im talking about the areas prior, where you can farm the soul vessels. That is where i experienced this behaviour.
>>
>>387440109
Considering how low quality the Souls games are in general. I mean, can you think of any high-profile game released post-2010 that fucking lacked resolution options on PC? That has enemy AI that blithely jumps down cliffs to its death for no reason, including bosses? That can be completely circumvented by circlestrafing - a tactic straight out of the simplistic games of the 90s - despite priding itself on difficulty? That chugs consistently on its native platforms, in the same places, every time, and yet nobody on the level design team noticed? That has a matchmaking system which matches people from opposite sites of the globe? That can't even implement a pause function properly in single player? And so on and so forth.

Souls games suck big time. DaS2 sucking the most of them means very little. It's a non-argument. "Oh, but it's the smelliest of all the turds in the pile!" So fucking what?
>>
>>387440318
You can cherry pick the exact same shit in any From game. Doggo of the old lords in Bloodborne, Iron Golem in DaS1
>>
>>387440318
You're acting like other Souls games don't have shoddy hitboxes.

You also didn't refute any of my statements.
>>
>>387440407
bad luck you then I guess
>>
>>387440457
lmao those aren't "build" vids I linked. It's not a "build" when you are maxed level and have everything you moron. There is no "viable" build against somebody who has everything.

>You played an "insane amount", but you don't like it and all you've done is bitch about shit you don't understand.

Dark souls 2 sotfs is literally my 4th favorite souls game. I like it. I'd give it an 8.5/10
>>
>>387440170
>The idiot writing the wiki even said in SoTFS the dragon knights aggro if you go through the area co-op, which is also false.

>>387440479
Adding on to this, everything I did in the dragon area was solo, no summons at all.

And those little dragon dudes were piling down on me and ruining my life until I started killing the big fucks - which then made them not care about me.
>>
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>>387440634
>my 4th favorite souls game
>>
>>387440524
Fine me a scene like that from Dark souls 3.

Protip pvp internet lag doesn't count. I don't care that you live in Zimbabwe.
>>
>>387440574
Dark souls 3 has god-like hitboxes. Fine me a scene like that in dark souls 3.
>>
>>387440804
>Dark souls 3 has god-like hitboxes

EVERYBODY LAUGH NOW.
>>
Anyone else here loved the Looking Glass Knight fight?
>>
>>387440703
yes i rank it above bloodborne and above dark souls 2 vanilla.
>>
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>>387413598
This.
They are so autistic they think everyone who hates the game is just a ''contrarian'' or someone who parrots /v/.
>>
soulsfags are literally the tool fans of vidya
>>
>>387440721
>>387440804
Samefag.
>>
>>387440721
You don't even need lag for DS3 pvp to be a joke, the phantom range on EVERYTHING is insane.
>>
>>387440492
>how low quality the Souls games are in general
You raise valid points, but why did it have such a large impact on the industry then? I'm not asking you this as a defense for the franchise, it just makes one think about the rancid state of the industry if it were revitalised by a game such as this.
>>
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>>387440642
That's obviously the vanilla game then.

They legit don't aggro in SoTFS, period, unless you provoke them or kill Ancient Dragon (and I'm not 100% sure they will even then.) Turn the game on and try it. They aren't hostile.
>>
>>387440910
>responding to multiple people who responded to you makes you a "samefag"

>>387440859
Dark souls 3 does have really good hitboxes. Not my fault you are retarded.
>>
>>387440318
>Roll early like a shitter.
>Get clipped.
>Get grabbed by the grab attack.
Every time one of these is posted this has been the case. Every. Fucking. Time.
>>
>>387440721
haven't played ds3 all that much, but i don't remember many enemies in it that grab you.
the crabs did it and it was shoddy as fuck, but they were giant enemy crabs so it's ok
>>
>>387440870
Yep, whilst obviously not an impressive fight mechanically (even including the gimmic if it works), I loved the feel of that fight and the boss design. Top tier shit.

It also makes it creepy as fuck on further playthroughs knowing that creepy mirror fuck is watching you as you make your way through the castle.
>>
>>387441106
Noooooooooooope.

Happened to me in sotfs. I never played vanilla.
>>
>>387441119
well, what else are the shitposters gonna post?
it's like the missmissmiss.webm for morrowind
>>
>>387440979
Simply wrong. Dark souls 2 has the worst phantom range. Without lag dark souls 3 has none.

>>387441119
If you think that image shows something you are retarded. Learn what depth means.

>>387441148
There was nothing wrong with the crab grab.
>>
>>387441241
Then you were in a covenant that makes them hostile. They aren't aggressive enemies at all in the game. It's literally where I was last.
>>
>>387440980
>why did it have such a large impact on the industry then?
It pandered to the right sentiment at the right time. Why did you think CoD4 made such a big impact? It was a modern-time shooter following an era of endless WW2-themed shooters. Demon's/Dark Souls struck the "hardcore" chord with its marketing at a time when most games were (still are) extremely casual.

Not that the Souls games are really hard, mind. The player character is a glass cannon, which creates an illusion of difficulty, but the games can be easily walked over by utilising basic vidya strategies. The thing is, most Souls fans never played a video game before 2007 and don't know about circlestrafing/zoning. Same reason why they sing high praises of the "lore" - they never heard of flavour text before. Et caetera.

It was a genius, genius marketing move, but the games themselves are trash, unless you're like most Souls fans and first began playing games on a PS3/X360. It doesn't help they're also programmed like shit, but I guess that goes without saying for a third-rate Japanese developer.
>>
>>387431626
You're right, it is 4 bosses to get MGS. Scorpioness Najka, Prowling Magus and Congregation, and Duke's Dear Freja *2. Fortunately, Ornifex is on the way.
>>
>>387441119
>>387441248
https://youtu.be/Hjau31ficn8

Here are more examples. If you think this is acceptable hitboxes and enemy tracking you are retarded.
>>
>>387441793
To borrow Souls fans' favourite argument, GIT GUD :^)
>>
>>387442023
why are you telling this to me? I'm not the one getting hit. I've adapted to the shitty hitboxes years ago and now I can play the game assuming the attacks are 20x larger than what they are.

I don't have any problems beating these bosses/enemies. That doesn't make them good.
>>
>>387442151
>That doesn't make them good.
It doesn't make you good either, kid.
>>
>>387442194
Okay. Wanna pvp? I'm down for sotfs or dark souls 3.
>>
>>387442285
>sotfs or dark souls 3
PFFF fucking casual
>>
>>387442357
ebin. What would you suggest then?
>>
>>387413445
Um, excuse me but was it really necessary to add in ni**er to that comment? Redheaded was suffice, please be more considerate next time.
>>
>>387413445
>Whta
>od
>nigger
Typical aspergers-riddled edgelord
>>
>>387442387
I suggest you to git gud.
>>
>>387442450
So you aren't interested in proving how not "gud" i am then?
>>
>>387442397
>t. nigger
>>
>>387413445

look ait this faget
>>
>>387441793
All Souls game have shitty hitbox.
The only reason why DkS1 doesn't seem so is because of the high invincibility frame during rolling.
In the first week when this game launched everybody thought that the roll worked the same way as DkS1 and got hit over and over again during rolling.

They ended up blaming the hitbox, saying that it is worse than DkS1 when both series have shitty hitbox.
>>
>>387442519
You're the one whining about hitboxes. Additionally, you're the one linking to random shitters' YouTube videos like they're representative of your own experience.

So yeah. You've already proven yourself to be a shitter quite on your own. And you're still digging to boot.
>>
>>387441360
I agree with all the points you're making. However, people still like to compare games in a series regardless of how good/bad the games are. The systems put in place in the games may have been simple, but compared to what was being released at the time, players didn't expect that sort of gameplay, new or old.
>>
>>387441317
ah, so you're baiting, well here's your (you)
>>
>>387441317
>Learn what depth means.
You mean like how deep the sword is cutting through his foot? Got it, thanks.
>>
>>387442725
>You can't criticize a game if you're good at it. Therefore you must be bad at it if you criticize it.

Wow beautiful logic.
>>
>>387442653
>All souls game have shitty hitbox

Wrong. Dark souls 3 has god like hitboxes. Dark souls 1 had okay hitboxes.
>>
>>387413445
Because too much fell inbetween the range of "Amazing - Pure shit". DaS1 and 3/DeS had a lot in the Amazing side and a few in the pure shit side. DaS2 had a lot of just "meh" that wasn't amazing but it wasn't pure shit either. It was mediocre. Not enough thought was put in and not enough polish was applied to where it needed to be. It felt like it was rushed, and post release interviews confirm that. On top of all that, it needed a little too much post release polish to get it to the point of being great. By the time SotFS came out, which also split the player base, most players were moving on and not interested in coming basck.

It's the typical "need for a sequel" fate that publishers try to force out.
>>
>>387442858
>If an object is behind another object in the picture that object must be in the same depth plane.

I forgot that reality was 2d. Sorry.
>>
It's ugly as shit most of the time
The bosses are weak and lame
Feels disjointed
Most of the lore and characters suck

That's why I don't love it.
>>
>>387442794
>people still like to compare games in a series regardless of how good/bad the games are.
And it's fucking stupid when the games are this close in terms of quality. It makes sense to compare, say, DMC3 and DMC4, or DMC4 and DmC, since there were significant differences between them (platform/time in the case of the first two, developer studio in the case of the latter). Or Fallout 3 vs New Vegas. Or Guilty Gear #R vs Overture or Xrd. They're all different.

Souls games, though? They're all made by the same studio. They reuse the same assets, same mechanics, same controls, same design philosophy, the dev team keeps making the same mistakes, they suffer from the same bugs, even the visual direction is the god damn same in every game. They're all the same shit. So what if one of them is MARGINALLY worse than the others? That should just make it less remarkable. Yet here we are, 300 posts later. And I'm part of the problem.
>>
>>387443149
You can watch the video in slow motion and see exactly where he got hit. But no, no, I'm sure the game is as fault, not the shitter who rolls too early and gets hit.
>>
>>387442889
You can't criticise a game if you don't understand its deeper workings. Simple as that.
>>
>>387443353
Even if you think he got hit(he didn't) that doesn't change the fact that I provided tons of other example where people clearly weren't hit.

And even if you think he did get hit(he didn't) obviously the game shouldn't be set up in such a way to have such janky teleport animations do to being scraped on the big toe. You are retarded even if we assume you are correct.
>>
>>387443436
lmao and how don't I understand it's "deeper workings" you pretentious retard?
>>
>>387443493
I do (because he did).

>I provided tons of other example where people clearly weren't hit.
From old ass builds that aren't relevant, and shitters that can't time their rolls.
>>
>>387413445
It's proof that atmosphere is more important than mechanics. It also has pretty weak boss battles. It is much better than DS 3 which I quit in the first 1/3 because it was so boring and overdesigned, went from grim, purposeful aesthetics towards high fantasy kitsch.
>>
>>387443597
If you understood how the combat works, you wouldn't get caught by phantom hits.
>>
>>387443708
I don't get caught by phantom hits. That doesn't make the fact that I have to roll in a retarded way to avoid them good.
>>
>>387440979
>>387441317

Taken straight from ENB's stream: https://j.gifs.com/wjO54J.gif

>b-but there's no phantom range offline!
>>
>>387443656
>from old ass builds that aren't relevant

Why "refute" my original video with "HE WAS ACTUALL HIT IN THE BIG TOE HURDURR" then? That video is even older than some of my other examples so why didn't you just say "it's an old build doesn't count?"
>>
>>387443795
>I don't get caught by phantom hits.
Then what the fuck is the problem? Why do you link videos of people acting retarded and getting hit? What did you mean by that?
>>
>>387443897
>https://j.gifs.com/wjO54J.gif
where is the phantom range?
>>
>>387443969
>then wtf is the problem

I've told you three times now. Just because I know how to beat a boss doesn't mean it's good. Just because I know how to cheat the system doesn't make it good.
>>
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>>387444084
>Just because I know how to beat a boss doesn't mean it's good.
What the Chosen Undead fuck are you even talking about anymore? Are you having a seizure? Am I getting baited?
>>
>>387443989
>I'm blind lmao
>>
>>387444220
Are you this stupid? I haven't said anything complicated whatsoever. You seem to have a very low iq.
>>
>>387444293
Seems like he hits him in the back.
>>
>>387443909
>ton of examples
Well I don't know anon, maybe because I wasn't referring to that one?
>>
>>387444419
This isn't a coherent response to my question you moron.
>>
>>387444316
Riiiiight. Well played. "Epic" troll, my Dickwraith brother :))))
>>
>>387442983
No they do not.
The only reason why you felt so is because rolling is much much more overpowered in Dark Souls 3.

Get it now?
>>
>>387444710
Nope. Because dark souls 3 hitboxes hold up even when you aren't rolling.
>>
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>>387444789
>dark souls 3 hitboxes hold up even when you aren't rolling.

Tell that to nameless king
>>
>>387444992
okay.

Nameless king, dark souls 3 hitboxes hold up even when you aren't rolling.
>>
>>387444992
You don't have to go that far, just say hi to the dogs.

>>387445109
That bird is shit though.
One thing that I do notice about this series is that any weapon that the player able to equip have solid hitbox.

Everything else is godawful, especially the boss limb.
>>
>>387445403
You seem to be confusing too different things. The "bird" has good hitboxes it's head is just located in a position that makes it hard to hit with melee. Same with midir. You aren't arguing that they have bad hitboxes you are arguing they have bad design.
>>
>>387445586
*two
>>
These threads need to die
>>
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>>387415390
Wait, is that the actual gutter we got and the gutter which was planned?
>>
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>>387445883
The ones where OP pretends to be new to the series and ask loaded as fuck questions about which Souls game to try next definitely piss me off the most.
>>
Honestly it's alright. People make it seem like it's the worst videogame ever made, but it's an alright game, not great but fun.

The only sad thing about DaS 2 is all the problems they had during development thanks to bamco
>>
>>387413598
First post as usual, is best post.
>>
>>387442389
>>387442397

Fuck off back to plebbit
>>
>>387431825
No
Thread posts: 338
Thread images: 41


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