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Is this emergent gameplay?

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Thread replies: 131
Thread images: 25

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Is this emergent gameplay?
>>
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That console aiming
>>
>>387360027
>Boss just stands still while you run around in a circle.
So emergent!
>>
>>387360027
No, it's just using in game mechanics/physics.
Same shit as when you roll some boulders down the hill on a sleeping Hinox on Eventide.
>>
>>387360027
I'd say so. I'd definitely say BotW had a lot of flaws, but it offered more opportunities for emergent game experiences than almost any other game on the market. The number of things you do in BotW are pretty limited, but the ways in which you can do them are very versatile.
>>
>>387360107
You mean, cuck refusing to use gyro aiming.
>>
>>387360107
>"It's the console's fault, not the person playing it who fucking sucks."

Is this what PCbros actually believe?
>>
>>387360367
What else do you expect?
It's hard to CEMU-shitpost 24/7 when the shit is still buggy as fuck and crashes a lot.
>>
>>387360027
BOTW is probably the most TECHNOLOGY modern game.
>>
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>>387360027
Combat is easily the most flawed part of the game

>easy to run from enemies
>can just spam bomb arrows from a distance most times
>ice arrows will literally freeze enemies in place just waiting for you to kill them
>stasis is retardedly OP, just use it once on a Guardian, get near it and cut its legs off and its done for
>flurry rush very easy to do and master
>so many health restoring options you practically cant die
>Daruk's Protection literally allows you to be hit three times without any punishment
>you can lock Talus' in their animations by just spamming arrows at their weak spots
>can kill Hinox's before they finish their waking animations if you have good weapons
>can mark good weapons on map and reclaim them every Blood Moon
>easy bosss fights

Just fuck my shit up, how did they screw it this badly? And it sucks too because the first 15 hours of the game the combat is fucking awesome, Eventide and Master Trials are basically just emulating the beginning of the game hence why people love them. And hitting enemies feels great too, just not challenging.
>>
>>387360162
>Clearly walking towards Link, not standing still
>Large in size and has high attack power, so he moves rather slowly
>Most enemies aren't equipped to deal with Link on horseback
Hush up.
>>
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>Game rewards creativity and punishes by the books play by making the former more satisfying and effective and the latter boring and has a ceiling of how effective it can be
>Outs a bunch of /v/ermin who don't actually enjoy video games
>>
Why do Nintenbros constantly support classic series becoming something else entirely?

Like you can stick to what makes the series great and do new things with it instead of being lazy open world shit.
>>
>>387360947
bugs, you just lost weight. dont eat too much carrots after that one
>>
>>387361051
>Being this much of a retarded fanboy
Wew, surprised you could talk with that giant cock in your mouth
>>
>skellington affected by electricity

Nice "attention to detail" there, nintenbros
>>
>>387361248
>/v/ spends years shitting on Mario games for rehashing the 2D formula and downgrading everything to its most basic original form
>"Twilight Princess is just Ocarina recycled"
>"Another fucking Pokemon game?"
>Nintendo tries something actually new
>"Why can't they just stick to what works?"
>>
>>387361248
>Why do Nintenbros constantly support classic series becoming something else entirely?
Meanwhile anti-nintendos keep complaining that their series never fucking change, now it's a bad thing that it does?

>>387361161
it's actually the opposite in master mode. I love BOTW but master mode was such trash. If you try to use environmental damage other than burning grass you will never win thanks to regenerating health.
>>
>>387361380
>Being a fanboy
>Simply pointing out where your interpretation of the webm was wrong
It's a lot easier than having a stick up my ass, I'll tell you that much.
>>
>>387361491
You're underestimating electricity.
>>
>>387361248
literally kill yourself shitter
>>
>>387361627
Master Mode seems like it exists to make the game engaging if you just want to play it like a cut lite action game with the flurries and parries.

Cool for that, but no really why I enjoyed the game.
>>
>Is fighting this boss that's scripted to appear under certain conditions, using a strategy that's obviously meant to be employed, emergent?

No you colossal retard, that's the exact opposite of emergent.
>>
>>387361868
I stopped playing master mode when I tried to upgrade the master sword so I had at least one backup weapon and therefore didn't have to avoid combat constantly. That fucking lizalfos fight in the trials is pure fucking cancer on master mode. Nintendo can not have playtested that shit.
>>
>>387360027
>console aiming
lol
>>
>>387361380
>get corrected
>"REE FANBOY"
good luck with life
>>
>>387361597
>"Why can't they just stick to what works?"
I wish they would do this to Mario Party. Why the living fuck do they still use the same car mechanics that nobody likes instead of going back to the old ways that everyone loved?
I've not met or heard a single person that likes the new Mario Party games, and it's all thanks to that.
>>
>>387360367
Have you ever had the luxury of comparing a mouse to a fucking thumbstick?
>>
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>>387361993
>he can only aim with keyboard and crutch
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>>387362136
botw has gyro aiming though which is only somewhat worse than mouse aiming rather than complete dogshit like thumbsticks
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>>387361991
Room 10 of the beginner's trials, with the two Silvers? Yes, fuck that. Fuck it very hard. I ended up turning around after spawning and swimming under the pier to climb up on their platform undetected and cheesed sneak attacks as best as I could without knocking them into the water.
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>>387361597
>/v/ is one person
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>>387360027
Emergence is a difficult concept to nail down sometimes, because it strictly relies on the developer's intentions.
I'd guess that it is emergent, because while the game uses the "weapons attract lightning even when not held by link" mechanic during puzzle solving, it's never hinted that it works with thrown weapons and likely not directly intentional
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>>387362119
That was a horrible change, and fuck Nintendo for not listening to their own audience and insisting this is how it should be now even though it's ruined the sales and popularity of the series. Even the 3DS games opted for inventing another poor change of direction rather than just giving us a formula that worked and no one asked to change.

Same shit with Colour Splash
>>
>>387360027
Emergent Narrative you mean.
And Emergent Narrative comes from anything you perform in gameplay, you're in control of your own story.

but if you're talking specifically about the Metallic items+ Lightning, it's called "Exploiting the theoretical mechanics of the game"

Like using Sorcery or Black Knight Weapons in Dark Souls.
They're essentially EZ mode but the game doesn't tell you that. You just feel good because you've "worked out a strat"
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>>387361991
>tfw beat Trial of Sword in Master Mode
Git gud.
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>>387362434
Nintendo doesn't realise that people other than children and old people play their games
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>>387361491
You can kill it with feeble short sword.
Did you see the damage a lightning strike can cause?
>>
>>387362483
"emergent gameplay" is a concept though. It's mechanics that arise from a combination of systems that wasn't intentionally designed. The most famous example is rocket jumping.
In this case it would be a combination of the "metal attracts lightning" and the "throwing weapons" mechanics
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>>387362250
It's three silvers. get good, focus on sneakstrikes and leave your powerful weapons for the end. The rusty claymore can get you at least half a dozen 1 hit sneakstrikes alone.
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>>387362486
Not that guy, but trial of the sword on Master mode is more tedious than hard. I beat it but I feel like I wasted about 3 hours of my life doing so.
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>>387362690
Emergent Narrative is a theory as much as "Mechanics" are in game.

Objectively it's code and variables that react with assets to perform a function. Theoretically it's "mechanics of a idealogical game/challenge you take part in"

Emergent Gameplay is usually referring to Narrative, as in a Story that emerges from the Actions you take within the confides of the videogame's interactive elements.

In OP's image, Using a metallic boomerang in a lightning storm was his own personal story from his own gameplay. It's narrative emerging from gameplay.
>>
>>387362531
The fact that most people who buy Nintendo products are between 25-32 and that a shitload of games have pandering fan service from the old days should be proof that anyone who says things like this need to fuck off already. Kids don't play Nintendo games, they're too busy with Cowadooty, DOTA, Rocket League, and whatever else all the "cool, mature kids" are playing these days.
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>>387360947
you're the game master anon, Is all this shit your talking on master mode or regular?
>>
>>387361380

You are at the bottom
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>>387362907
Are you applying buffs before you go into the trial? 4 Bananas and a Dragon Horn will give you half an hour of Attack 3, and obviously max out on temporary hearts too with whatever amount of durians you need to eat.
>>
>>387361991
you ever think that you aren't good at video games? Instead of Nintendo didn't play test?
Wow
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>>387360027
I don't know but it feels like it. That's the best about BoTW, all the work that went into making everything feel like it belongs to a system.
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>>387363226
>Posting the wrong version
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>>387362486
exactly
>>
>>387363107
Those are all problems from the regular mode. To be fair that post isn't entirely accurate, at least I didn't start running into most of those problems until at least halfway through the game, but they do show up.

The first half you're a true equal to your enemies and can be one-hit killed, it's a legitimate challenge. Then the second half you inevitably begin to very quickly obtain the weapons and skill needed to overpower anything the game throws at you.
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>>387362851
same anon meant this message for the anon you responded to.
>>
>>387363021
Stop capitalizing random words. Also, he's right, emergent gameplay is an old buzzword describing exactly what he said. Rocket jumping is not a story, it's a mechanic.
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>>387362851
>just exploit sneak strikes
so nintendo didn't playtest it
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>>387360634
It runs on a tablet dude
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>>387363676
Stop shitposting faggot
>>
>>387363639
>Stop capitalizing random words
I can do what the fuck I want.

Emergent "gameplay" is probably what OP is talking about and yes, Game "Mechanics" would be the more widespread agreed name. But game mechanics are still just ideological as story emerging from gameplay.

"That action is a rocket jump" - referring the concept of mechanics in a game
"He rocket jumped from enemy fire to gain an overhead advantage" - Story emerging from "mechanics"

Both are completely conceptual and not objective in any way.
>>
>>387363963
>I am too dumb to understand what emergent gameplay means: the post: the human being
>>
>>387362313
I think it's less about developer intentions and more about implementation. The developer knows this works, but did they specifically make thrown boomerangs attract lightning, or did they make a weather system, lightning that gets attracted to metal weapons, and a metal boomerang that all happened to work together?

I'd call combos and special canceling in Street Fighter emergent because even though the developers knew about it and made an intentional choice to leave it in, it came about as a result of implementing different systems.

Although I guess that's another kind of unintended feature. Fuck. I've talked myself out of my point.
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>>387360634
>>
>>387364282
I think it's pretty obvious they made an engine where different materials have properties (metal, wood, hot, cold, etc.). Trying to think of every combination of effects would get exponential fast. Now there probably are a few common combinations they put some extra work into for gameplay purposes (arrows seem to catch on fire right away and become fire arrows far faster than any other material), but for the most part it's make an engine and put elements in it.
>>
>>387363963
I don't know what you're talking about. A rocket jump is objectively a mechanic that exists in games as a side-effect of other systems.
>>
>>387360027
No it's a mechanic. The game is designed to let you charge up arrows with lightning for extra damage. It's purposeful. It's also boring as fuck just look how slow that stalfos moves
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>>387360027
>emergent gameplay
this is a really stupid meme
>>
>>387364471
That's what they said in their GDC talk so you're probably right on the money. It's strange because most games have to do materials anyway for graphics and physics and sound, but BotW pulling it into gameplay makes it feel so much more tangible.
>>
>>387364891
Jesus Christ you have no idea what's going on there, do you?
>>
>>387364471
Jesus what a moron. It's hardly any more complex a system than previous zelda games what are you talking about? Exponential? There are lime 4 elements in the game. Ninendrones are lunatics I swear
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>>387365110
Yeah he pulls out a metal arrow or some shit and the lightning strikes it and charges it up. So? Why act like it's emergent? Let's watch the nintenbro get all furious and red in the face now
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>>387363410
close, but
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>>387360027
I'm not sure it really counts because throwing items to enemies to act as lightning rods during thunderstorms seems like a basic tactic intended by the developers, even if it takes advantage of the interplay between two systems.
>>
>>387365542
But they didn't build it specifically to happen, they built constituent interacting systems. I think that still counts.
>>
>>387360367
>console games don't have aim assist

Is this what console cucks actually believe
>>
>>387360227
>Weather/Climate/Environment are intricately connected, informing the player's choices and, in turn, influencing how the player interacts with the world around him.

I-it's shit! I refuse to accept that Nintendo made a mockery of every other open world game!
>>
>>387362119
Mario Party 9, and Star Rush were fucking fun as hell and it was getting old after idk fucking 8 games

No seriously, Star Rush is the best Mario party game in years
>>
>>387366108
That would epend on the game. Not all games have that and most that do have an option for on and off.
>>
>>387360027
>emergent gameplay
That's such an annoying buzzword. But there's no denying that, from a game design perspective, BotW is on another planet to everything else at the moment.
>>
>>387362250
>>387361991
>save up that big ass 27 damage moblin club
>keep shooting the first lizalfos to not alert the other two
>sneak up to one of them
>stand a bit next to them
>sneak attack
>stand infront of them before they get up
>sneak attack again
>repeat
>profit


get fucking good holy shit you're trash
>>
>>387360634
But unlike every other instance of TECHNOLOGY, it affects gameplay.

The only reason someone put autistic detail into the MGS2 ice cubes was so they could waste time on something and not do other projects. Itagaki would've slapped that programmer upside the head.
>>
>>387366734
It's absolutely fucking sad that the closest thing coming out is Assassin's Creed

They have the open world exploration based gameplay, but it seems like they fucked it all up in the usual AAA style
>Who needs to scout the map yourself? Just use a fucking flying bird to do it for you c:
>>
>>387365990
They definitely intended for it to happen. One sidequest involves guiding lightning to strike an area to reveal a shrine, and another involves getting rid of an axe embedded on top of a stable to get rid to protect a stable from random shocks.
>>
>>387361161
What?

The game's combat is piss easy no matter how you tackle it. If you spam dodge you'll eventually trigger a flurry because of how fucked the system is. If you get hit you just fucking pause the game and eat your endless supply of food. There's nothing punishing or hard about just fucking walking up and fighting something.
>>
>>387362204

There's a reason why console shooters have aim assist.

Aiming just isn't meant to be done with sticks.
>>
>>387366829
The MGS2 ice cubes probably took like an hour and were likely based on the frozen C4 anyways

>>387366961
The game never actually teaches you to use it in combat though, only demonstrates through examples. Enemies will use metal weapons and get themselves shocked, and when I first saw bokoblins hunting from horseback it blew my fucking mind when I realized I could do that myself and not have to sneak up on them anymore

It's that kind of hands off teaching that the game nails
>>
>>387360027

I wish the lighting struck on the Hinox, but it's still pretty rad. It definitely did damage him, because there's no way you could have done that much damage without the lightning.
>>
>>387366829
MGS3 is the one where the neat stuff has a few practical applications like food rotting
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>>387367191
Frozen C4 didn't move, melt, and had no interaction with other cold objects. If frozen C4 eventually melted and you had to put bags of ice next to them or something, that'd affect gameplay. That's how BotW would've done it.
>>
>>387367254
I think the boomerang carried his eye which was what gets struck by lightning.
>>
>>387361985
The only condition for stalnox to appear it's that you have to encounter him at night, and I don't know why do you think that using lightning and burning grass is the intented way to kill him. I quess it just shows that either you have not played the game or you don't know what those words mean.
>>
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>>387367550
You had to melt the ice around the c4 to make the bomb disarmable, didn't you? It's been a while since I played

If you played around and melted the ice throughout the game you'd instantly get what to do.

It's not "emergent gameplay", just a neat tidbit that showed the game had small details it paid attention to
I'm not saying it's comparable to the Chemistry in BOTW at the least
>>
>>387361380
>say retarded shit
>someone calls you out
F-FANBOY!
>>
>>387367087
If you spam dodge, you'll get hit because you dodged the wrong way and it doesn't have i-frames, and early on things will one or two-shot you. There's also undodgeable AoE attacks, projectiles, and attacks that won't trigger flurry rush.

Doing a hard combat shrine very early on is tough.
>>
>>387360468
Cemu is doing fine.
>>
>>387367802
I might be talking about something else. When you said frozen C4, I assumed you meant the section where you have to disarm C4 by freezing it with coolant spray. Those don't melt, unlike the ice cubes.

Attention to detail in little things like that is usually what people refer to as TECHNOLOGY. I'm saying BotW trumps a lot of other games' TECHNOLOGY moments because the attention to detail makes a gameplay difference.
>>
>>387365218
It's literally emergent because it fuses systems you autistic retard
>>
>>387360227

What the fuck do you think emergent gameplay is, exactly? Using sorcery?
>>
>>387364891
>cuck calls it boring
>is actually pretty hard to pull off properly specially while riding

Kill yourself.
>>
>>387364891
5/10
>>
>>387367849
if you're not brainless you can wait for enemy to attack and dodge anywhere around the enemy as long as you're locked on and you'll trigger a flurry which is a massive amount of damage, the attack doesn't even fucking need to be near you. If you play the entire game like that you'll never take a hit and you'll dish out lots of safe damage.
See video for why combat is so piss easy once you actually take about 10 minutes to learn mechanics and spend about 30 seconds before attacking an enemy to figure out its move set.
https://youtu.be/T15-xfUr8z4?t=4360
>>
>>387367191
>>387367802
You freeze the c4 with coolant, not melt it. It just gets a nice texture that makes it look like it's been in a meat locker.
>>
>>387367849
Who cares about the i-frames on the dodge? The I-frames you get from the flurry will allow you to face tank any attack and just stun the enemy
>>
>>387368610
If you need to react and make a decision, it's not spam. It's easy, but not mindless. Mindless is i-framing through every attack in Bloodborne. This is like high-low blocking in Zelda 2. Easy but you still need to do the right thing.
>>
>>387360107
Honestly gyro controls are amazing.
cs go for switch when?
>>
>>387368771
I don't think you get i-frames with flurry flush, since you can still get hit.
>>
Is this game really worthy of all the praise, /v/? Is it really a polished, fun, exciting addition to the stagnating Zelda franchise? A breath of... fresh air?
>>
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>>387369524
>>
>>387369524
It's pretty good. I really loved it.
>>
>>387369176
I've had weapons clip right though me during flurry rush, I've even had bosses straight up fucking hit me with energy attacks during flurry rush. nothing.

Other times I've been hit by random shitter jabs, it's really inconsistent
>>
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>>387369524
It's fun
>>
>>387361491

The lightning didn't affect the skelly at all. The boomerang that was about to get electrocuted pulled out the skelly's eye, which is what got fried when the lightning hit.
>>
>>387360027
Khergit scum, go back to Ichamur
>>
>>387371073
Stealth killing with the giant club gets me every time.
>>
>>387371295
faggot
>>
>>387371073
rape
>>
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>>387365297
>>387363410
>>387363226
Mine's best.
>>
>>387373389
>not food analogy
>then shit analogy
>then at the very bottom food AND shit analogy
>>
>>387371073
nice content
>>
>>387363410
>>387373389
smug anime face is the most autistic response
>>
Zelda is for children.
>>
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>>387373731
that's the joke
>>
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>>387373731
>>
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>>387373731
>>
>people saying Switch is going to be a powerful console
>can't even run Zelda at 30fps

I almost fell for it. Waiting for the emulator was the right call
>>
>>387363352
lol please, that area can't be beaten via conventional methods so people cheese it (sneak attack back and forth or lighting a fire under the lizafols)

If it requires you to exploit a mechanic/method that wasn't even meant to be used, it's bullshit.
>>
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>>387373731
>>
>>387373815
back to bed kid
>>
>>387374275
Which will still be at 30 fps.
>>
>>387376235
At least it will be a stable FPS and at a much higher resolution when the bugs get fixed. Seriously, by the time the new DLC rolls out in a few months, the emulator will be the best way to play the game in every measure unless you like portability I guess.
>>
>>387376417
The framerate's already stable. And there's always going to be emulation bugs, nothing past SNES gets emulated accurately.

It'll be a fine compromise to play the game but you're still waiting months and dealing with emulation issues. Native is always preferable.
>>
>>387376829
>The framerate's already stable
It still occasionally dips to around 25 fps in villages and fights with lots of enemies, so there's always room for improvement.

>And there's always going to be emulation bugs
I know, but I was talking more about game-breaking bugs. Right now the biggest hurdle I see is the lack of being able to look at the picture you take with the iZelda. Supposedly the next update this month fixes it though.

>Native is always preferable
Sorry but I've been spoiled to much with muh FPS/resolution in other games to deal with the Switch.
>>
>>387364306
name one with more
>>
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>>387361991
If it's any consolation that is by far the hardest level of any of the trials. The rest are pretty easy actually
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