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We can all agree 2 is the best Silent Hill, right?

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Thread replies: 126
Thread images: 36

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We can all agree 2 is the best Silent Hill, right?
>>
Yes.
>>
Silent Hill is a shit franchise, because I've never played it, and as I don't own the hardware to play it, I never will.
Shoulda made the HD collection good and released it on PC :)
>>
>>387359659
It's been on PC for ages.
>>
>>387359659
Nigger I've played all 3 on my shitty PC, what the fuck are you doing
>>
unless your name is Tom, then yes, it is
>>
>>387358451
1 and 3 are both better. 2 is still an 11/10 game though.
>>
>>387360052
>expecting a furfag, out of all people to know anything about videogames
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>>387358451
Sure, if your preference is for boring, padded games where the only redeeming factor is ending.
>>
>>387358451
Obviously. Like a league above the others.
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>>387358451
best overrated game? yes, but best game of all SH? no
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>>387358451
SH3 is the best.
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>>387358451
Nope.
SH1 > all the rest.

-Largest, most interesting and varied town sections.
-Best pacing out of the whole series; the slow beginning and Apartments in SH2 really grind people's gears.
-Great, varied major locations (School, hospital, sewers...)
-Better enemy and boss variation, all of 'em are fairly dangerous
-Nicely balanced difficulty, both action & puzzles.
-Scary as fuck, full of mindfuck parts as well
-Great visual design, full of small details.
-Awesome soundtrack and audiowork in general.
>>
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>>387359659
Here nigger, you can play all four games on PC right this instant:

SH1 NTSC DDL:
https://mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk

SH2 DDL:
https://mega.nz/#!rFcj1SIJ!47JH9M4OrzmQKuaiJ6IqUgmgz_SVNtk4LIYNSa-D-_8

SH2 torrent:
https://mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE

SH3 DDL:
https://mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE

SH3 torrent:
https://mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c

SH4 DDL:
https://mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc

Mount the ISOs of 2 & 3, and then run their installers like always.
The SH1 is a PS1 rip that you gotta emulate.
The "sh2proxy" is a all-in-one fix, that works as a no-cd crack as well. It is included in the pack.
If you use the NEW fix mentioned in the guide, you can use the sh2proxy's EXE as the no-cd crack!

In case you experience issues saving the game / not being able to edit the disp.ini, make sure the files aren't set to "Read Only", and run the game as Administrator.
If SH2 gets stuck in a black screen upon launch, close it and re-start it again.
If SH3 runs like shit even on a strong PC, check and lower the Rendering Resolution setting.

SH2-4 do not support Xinput gamepads. Either use Xpadder, a DirectInput pad, or just play with KB+M.
You can now see some decent emulator settings for SH1 as well in the guide. If the image of the game does NOT fill your entire screen in fullscreen mode, check your plugin AND GPU control panel's image scaling settings!
Also give the new PGXP emulator a shot for a lot less wobbly PS1 graphics.
>>
personally i like sh1 and 3 more, but this is still what peak videogame kino is like

https://www.youtube.com/watch?v=4Tl2xZKpHWU
>>
>>387359659
>he hasn't heard about the PC ports
man these furfags are getting dumber every year
>>
>>387361262
>Apartments in SH2
What's wrong about it? I just played it and didn't really feel anything bad
>>
>>387360323
I know a lot about games, I'm currently funding the patreons for Kemo Coliseum, Blackgate, and Corruption of Champions
>>
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>>387362903
it's quite a slog and boring environment you spend a bit too long time in. It really becomes more apparent on later playthroughs, but I've also seen numerous first-timers' posts indicating even rookies getting bored of SH2 before ever leaving the apartments.

Which is all just one more reason to start and play SH1 first; it gives you a bit more context, more things to "look forward to" in SH2, as you expect things to go south sooner or later, big time.
>>
>>387363209
I liked the apartments, but that's just me, it seems.
The one thing I'll always remember from SH1 is the beginning sequence. That part was scary as shit and I remember I just stopped playing SH1 for a month after that.
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>>387363546
yeah, the first few minutes of SH1 really capsule well what kind of sick ride you're signing up for.
It's one reason I always make sure to get first-timers to start with SH1; no matter how much they may whine or joke about "bad graphix or controls", they usually quiet down the moment the sirens kick in.
Which is usually followed by panic, WTF -faces, and signs of getting hooked.
>>
SH3 is the best of the bunch

>Best MC
>best monsters
>best areas
>best combat
>best villain
>>
>>387364104
>best areas
they're all around quite forgettable to be honest.
>>
>>387361359
Is there video for retarded people on how to install these games?
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>>387364104
>SH3
>best zones
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https://www.youtube.com/watch?v=cn144yWiZF4
>>
Silent Hill is just Twin Peaks for weebs.
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>>387364950
No.
And how retard do you have to be to not be able to READ? Shit's practically as easy as inserting a disc, installing the game, and unpacking a zip-file.

And SH1 you don't "install" at all, as you emulate it with PS1 emulator.
>>
>>
>>387364104
>No Figma or Nendoroid of Heather.
>>
>>387361359
>>387365117
I've download both the torrent and DDL of Silent Hill 2 and both times the ISO for disc 1 was corrupt.
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>>387365259
you sure about that? It has worked fine for me.
How did you mount it?
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>>387358451
Best Silent Hill coming through. Fuck outta the way, plebs.
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>>387365259
I've recently installed SH2 through the mega link provided in the copy/pasta and it worked fine. So it must be something on your end.
>>
I always preferred Silent Hill's more melancholic musical tunes to its more horror oriented tunes.
https://www.youtube.com/watch?v=Q_e8abf_Tds
https://www.youtube.com/watch?v=6LB7LZZGpkw
https://www.youtube.com/watch?v=6qalGezr76o
https://www.youtube.com/watch?v=w2cK8mOG4Q8
>>
>>387365327
Just normally through Windows 10...
>>387365418
Dude there's only one way (really) to download Mega links. How the fuck is it on my end
>>
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>>387365349
>>387365349
Walter, you're tearing me apart.
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>>387365558
>How the fuck is it on my end

It has to be, you're the first person I've seen complain about the files being corrupted and I've been following these threads for over a year.
>>
>>387365558
>Just normally through Windows 10...
>Windows 10
There's that devil again.
Every time someone has problems with installing or playing these games, they run W10.

For the sixth time: DO NOT use the W10's built-in ISO mounting feature! It is literally an anti-pirate measure of its own.
Grab a copy of Daemon Tools lite (any old version like 4.0 from years ago), and use that.
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>>387365701
>For the sixth time: DO NOT use the W10's built-in ISO mounting feature! It is literally an anti-pirate measure of its own.
You don't have that on the image, or in the post. That's your fault faggot.
>>
>>387365701
>Daemon Tools
ew, dont use that disgusting malware ridden bullshit.

I use WinCDEmu, it's open source so it's better.
>>
>>387365701
>>387365734
In addition I think I pirated Nier Automata with an ISO file and had no issue
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>>387365784
that's why I'm pointing towards the ancient versions. I've used this one since something like late-Windows XP days, and it has none of the stupid shillware crap people claim it to have nowadays.

But in the end, it doesn't matter what program you use, as long as it is NOT built-in and made by MS.
>>
>>387365349
>Walk out of my room, head to the end of the hall when I hear a strange sound
>It's the sharp cowl of a cat, where's it coming from?
>Hear the sound grow louder as I near the kitchen
>The fridge is open... and there's blood on the floor... Oh God.
>>
>>387358451
I prefer 3 and 1 but 2 is better than 4
It's a pity team Silent will never reform
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>>387366029
Remember that it ain't the company, but the people that made these game fantastic.
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>>387366249
True.
But it was the company that broke TS.
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>>387358451
I used to think that until recently, but I've changed my mind to 3. 3and 2 were otherworldly amazing, but 3 is just super special.
>>
>>387365558
Are you choosing the correct file? There are two files and daemon detects one, but it's the other one. The DDS file I think?
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>>387360090
I would have saved Lisa and given her all of the love she wanted.
>>
>>387358451
2 is its own sort of experience from 1 & 3, but an equally good one. SH2 is like freezing to death in the woods. SH 1 & 3 is like being stabbed. You still die in the end, but the experience is different. Ones more subtle, and the other is more blunt.

But for real though I like 1-3 equally. They all have their highs and lows. I wouldnt have even minded if all of the silent hill games had their own unique driving plots, but they all just copied SH2. It wasnt unique, it wasnt original, and theyre shitty copies at that.
>>
nah 3 is the best, a horror game should be scary before it has a good story
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>>387366971
But you can't do that, bro.
She was already long dead by the time you meet "her".
>>
>>387367065
Which is why SH1 is still THE best game:
It's the scariest, has a good story, and the best town-design. It also BTFO of 3 in terms of replay-value.
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>>387361262
Empty Space: The Game

Both 3 and 2 are better
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>>387367158
3 is easily scarier than 1

>good story

SH1 has the same cult shit as 3
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>>387365039
legit my favorite track from the game. But there are so many good ones. Its only my favorite by a small margin.
>>
>>387367165
>Empty Space: The Game
On the contrary. And way better than the "linear corridor + recycled HALF of SH2's map" the 3 was.

>>387367220
>SH1 has the same cult shit as 3
way to nullify the importance of anything you just said.
>>
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>>387358451
2 is great but I liked Shattered Memories and Downpour more
Downpour was aesthetic as fuck, and those frantic otherworld sequences were trippy and excellent, should have been a staple of the whole series. I also liked this train ride
https://m.youtube.com/watch?v=xkfo7Yw3q3c

Shattered Memories had the best story and delivery, arguably even better than 2. I hated the chase scenes though. Shame no one ever talks about it
>>
>>387358451
Objectively wrong.
SH2 can only be fully enjoyed once, as its main draw is the story. After that, you only play it for the multiple endings.
In SH1, the game has a great art style and environments, and the unlockables are actually good. The Otherworld is also better than SH2's Darkworld, and all the positive points of SH1 apply to SH3. There's also the fact that SH3 has Vincent and Claudia
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>>387368291
>>
>>387368291
>Downpour was aesthetic as fuck
you need to seek medical help
>>
>>387368291
I like Downpour too, but it's weaker than 1-4.
>aesthetic as fuck
It really isn't, the game is on a shit engine, looks like ass, and the first 4 games had superior art design, and the music was better
>those frantic otherworld sequences were trippy and excellent
They were the worst part of the game. Just run straight, reminded me of SHSM, my personaly worst game of the series for being a straight line with terrible running sequences.
>Shattered Memories had the best story and delivery
HARRY WAS DED ALL ALONG LOL
It just took the ending for incompotent players and made a game out of it. It's a dull story with no original ideas. It doesn't make an insane cult story like 1 and 3, doesn't make you sympathize with murders like in SH2, and it doesn't have the trippiness of SH4.
>>
>>387368527
>when the dab kicks in
https://m.youtube.com/watch?v=VB_drBH6AUg
A E S T H E T I C
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>>387368835
I agree with all except your SM shit.
It's a brilliant, very personal experience, and a lovely distraction from the old formulas.

it's easily the best non-Team Silent SH game.
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>>387368835
I don't respect your opinions but I respect you, my dud
>>
>>387368236
Please, if a game like SH1 were made today you nostalgia fags would just call it a walking simulator or stupid LP clickbait.

The SH1 game was good and horror well done, but you didn't have any clue as to what was going on until near the end of the game almost like Outlast 2.
>>
>>387369024
>It's a brilliant, very personal experience, and a lovely distraction from the old formulas.
It's a walking simulator that ruins Silent Hill 1, and at the same time takes the multiple ending system from SH2 and makes it the gimmick.
>it's easily the best non-Team Silent SH game
I'd put Origins and Downpour above it. I don't even like Origins, but it did the exact same thing as SM except it had combat and some good looking levels
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>>387368291
I loved Shattered Memories.

Pretty on the fence with Downpour. I think its heart was in the right place trying a new idea with the open explorable town, but a lot of the best moments were kind of disjointed and spread thin as a result.
>>
>>387368456
>Otherworld
>Darkworld
They're the same fucking thing moron,why're you calling them differently?
>>
>>387369154
>Please, if a game like SH1 were made today you nostalgia fags would just call it a walking simulator or stupid LP clickbait.
It's not. It's a brand new game, utilizing some initial elements of SH1 in order to break players' own expectations and memories, creating a trippy, atmospheric experience.

>The SH1 game was good and horror well done, but you didn't have any clue as to what was going on until near the end
same with SM, unless you go around internet spoiling yourself.

>almost like Outlast 2
and you expect anyone to take you seriously after listing out THAT awful walking-sim ""horror" trash in the same sentence with the pinnacle of the survival-horror genre?
>>
>>387369297
>I'd put Origins and Downpour above it. I don't even like Origins, but it did the exact same thing as SM except it had combat and some good looking levels
I wouldn't. Those two are THE shitty rock-bottom stains of the whole series. Ugly as fuck, clunky as hell, total lore-rapes, and overall beyond salvation. I will never ever play either one of them again.

SH1 > 2 > 3 > 4 > SM > > > dog shit > the rest.
>>
>>387369154
>if a game like SH1 were made today you nostalgia fags would just call it a walking simulator or stupid LP clickbait.
Depends. If it did what REVII did and just ripped the level layout from the first game and put it in first person, that would be accurate, but if it told another story about the Cult with the same tank controls, gameplay, camera angles, art style, etc., it'd be great, so long as it was handled by a competent team.
>but you didn't have any clue as to what was going on until near the end of the game almost like Outlast 2
You could piece together what was going on if you got the Good+ ending on your first try and read everything. The drugs in the safe, the Lisa tape, Kaufman's motorcycle, and everything Dahlia says allow you to piece it together, but yes, you don't really understand everything until a second playthrough.
>>
>>387369297
>It's a walking simulator that ruins Silent Hill 1
How? It's a brand new game. It has nothing to do with the original Silent Hill, or the OG trilogy to that matter.

>and at the same time takes the multiple ending system from SH2 and makes it the gimmick.
If you really want to act like SH2 invented that stuff, then SM took its "gimmick", and expanded it 100 folds, making one of the most fascinating, super replayable game.
>I'd put Origins and Downpour above it.
>I don't even like Origins, but it did the exact same thing as SM
Sorry, I thought I was talking with a sane, mature person here.
My mistake.
>>
>>387369407
Learn to read moron. I said you barely had a clue of the plot until the end of the game just like Outlast 2. That wasn't praise.

Also, who the hell was talking about SM? My favorite is 3 closely followed by 2. Currently going through 4 right now.

Inb4 young fag. Born in 92
>>
>>387369154
>Please, if a game like SH1 were made today you nostalgia fags would just call it a walking simulator or stupid LP clickbait.

Either you've never played SH1 or you have no idea what a walking simulator is.
>>
>>387369734
>Inb4 young fag. Born in 92
Yeah, you're an eternal youngfag to me.
>>
>>387362903
Fucking boring intersparsed with moments of fun that are too far apart, before is fine and after is great but apartments are horrible. Silent Hill 2 was the first game I played and the apartments wouldve made me stop if Pyramid head wasnt interesting
>>
>>387369401
Because they have distinct differences in art style and reasons for manifesting.
The Otherworld in SH1 and 3 was brought about by the God's Will and has an orange tint as well as the metal grates, blood, fans, and the bodies hanging around.
The Darkworld in SH2 is brought about by the inner demon's of the people within the town, and is represented in different ways. For James, the world is shrouded in fog and has odd building structures all over the place. Eddie's is represented by hanging sacks of meat and football merch, and we don't know much else, and Angela is represented by fleshy walls and constant fires. And all of them have unique monsters.
As I said, distinct differences.
Fun Fact: Walter's Will is a Dreamworld which all the characters enter through dreaming.
>>
>>387370148
The apartments in SH2 represent what, 30 minutes of gameplay? How short is your attention span
>>
>>387369505
>Ugly as fuck, clunky as hell, total lore-rapes, and overall beyond salvation
So, every Western SH game? SHSM was ugly, clunky and changed the lore.
SH1=3>2=4>DP>Origins>BoM>SM>HC
>>
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>>387370276
>2=4

funny

and western SH games don't even deserve to be on the same list as the first 4 they're that bad
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>>387370276
>SHSM was ugly, clunky and changed the lore.
It did none of that. It looks great, especially for a Wii game, and way better than goddamn Downpoor to that matter.
It didn't "change lore", it was its very own, closed thing.

>listing DP and BoM anywhere near 1-4
Tomm pls
>>
>>387369687
>It has nothing to do with the original Silent Hill, or the OG trilogy to that matter.
Except it uses the characters and town and changes their personalities and reasons for doing things, and the start of the first game from Alessa causing the car crash to Harry acting like a drunk idiot.
>hen SM took its "gimmick", and expanded it 100 folds, making one of the most fascinating, super replayable game.
SH2 did it better by not telling you it was doing it. You didn't know it was grading you on how you treat Maria, how you treat yourself, what you examine and how often you examine the items and what you did.
In SHSM, you try to look at something and the game decides you like fucking every second of your life, and it tells you it will do this.
>Sorry, I thought I was talking with a sane, mature person here.
Origins also looked like shit, ruined SH1, and changed the lore to suit its own needs, but at least it didn't ruin Harry and kept the puzzles and combat.
>>
>>387370257
Not that short honestly, they just felt really bad too me
>>
>>387370640
>Except it uses the characters and town and changes their personalities and reasons for doing things
No, it only takes the names and vague roles of the characters + the starting point of the original game. That's all part of the ruse.

>SH2 did it better by not telling you it was doing it.
SH2 did literally nothing before the very last bossfight as well. Meanwhile, every single detail in SM can change from the get go.
>Origins also looked like shit, ruined SH1, and changed the lore to suit its own needs, but at least it didn't ruin Harry and kept the puzzles and combat.
It did practically all that, and was written like shit to boot.

Trust me, I was SURE I would absolutely loathe Shattered Memories, right until I finally got to play it myself a few years ago. I can now honestly say that I was wrong, as I got hooked, played the game 4 times in a row the following week, and watched 2 friends of mine play it on their own soon after, which let me to see some brand new material.
>>
>>387369765
So tell me what defines a walking simulator. SH1 has you running around the entire damn town collecting items and barely telling you what's going on other than "Where's my Cheryl" and a 5 seconds cutscene every now and then.

This is why I hate you pretentious nostalgia fags that shit on anything that comes out today while romanticizing everything about the past. SH1 was a great horror game with great asthetics. Its execution of its plot was not good at all just like Outlast 2. Both good plots, but gameplay was prioritized over making sense of what was actually happening.

Smh, making me shit on one of my favorite games just because you're a pretentious piece of shit. This is why I hate this board
>>
>>387370394
>funny
I like 1 and 3 more, but I can't bring myself to rank 2 or 4 above each other, they're both amazing standalone games.
>>387370465
>it did none of that
It calls itself a reimagining, yet changes the cause for everything and the personalities of all the characters.
>It looks great, especially for a Wii game
Still looks like ass in comparison to the good games, and the art style doesn't save it, unlike SH1
>and way better than goddamn Downpoor to that matter
Downpour doesn't look good, but when it isn't loading in the graphics, it looks better than SHSM.
>It didn't "change lore", it was its very own, closed thing.
It changed characters in the worst way. The Harry of SHSM isn't the Harry of SH1, the Cybil isn't the Cybil I know. Characters are just there so they can say it's a Silent Hill game, rather than be the characters they were in the first game.
>Tomm pls
I ranked them because they're part of the series and I wanted to establish where SHSM stands
>>387370925
>it only takes the names and vague roles of the characters
So, it made caricatures
>the starting point of the original game
No it didn't, Alessa was the direct cause of the car crash. SHSM changes Harry's character to make him a drunk idiot who crashed because he was driving intoxicated.
>SH2 did literally nothing before the very last bossfight as well
Because the game's story stays the same with repeat playthroughs, what makes the difference is things you choose to do
>Meanwhile, every single detail in SM can change from the get go
Oh, somebody wore different clothes, big difference.
>It did practically all that, and was written like shit to boot.
SHSM was also written like shit, but it changed characters from the first game I grew to sorta like.
Also, good for you for playing a game. Don't project yourself onto me, I played SHSM and didn't enjoy it. It wasn't fun, the story was awful, the characters were ruined, and the gameplay was awful Wii gimmick shit
>>
>>387370180
No, absolutely no.
The Otherworld in SH1 was shaped by Alessa's misery and her fear being amplified by the God growing within her. The God didn't make the world that way, at least directly, it was from Alessa that it was feeding off. Same in 3 as Alessa's memories were returning.

The Otherworld in SH2 was damp and depressing because James was depressed. Yadda yadda yadda with Eddie and Angela. It is all the Otherworld. Just because Alessa's/Hannah's was more visceral does no warrant it a different name. You alone think this.
>>
>>387371379
>It calls itself a reimagining, yet changes the cause for everything
Do you even understand what "Re-imagining" means? It's not a synonym with "remake" or "remaster".

>Still looks like ass in comparison to the good games,
it really doesn't.

>Downpour doesn't look good, but when it isn't loading in the graphics, it looks better than SHSM.
it literally never does look good, and especially does not SOUND good. Or play good to that matter.

>The Harry of SHSM isn't the Harry of SH1, the Cybil isn't the Cybil I know
Exactly. That's why there is no issue.

>Characters are just there so they can say it's a Silent Hill game,
No, it's the other way around. SM would NOT work even half as well without YOUR own memories and expectations related to the fact that 1) You're playing a "SH game", and 2) All these events and people seem familiar.

>I wanted to establish where SHSM stands
which definitely isn't behind the blunders of the century made by a narcissistic madman.

>So, it made caricatures
No, it created new characters.

>Alessa was the direct cause of the car crash
that's a detail, not the main event.
The car crash is. The reason is secondary.
And Harry's not necessary a drunkard at all. I never got him to be one.

>Oh, somebody wore different clothes, big difference.
it shows how little you've actually played the game, if at all.

>SHSM was also written like shit, but it changed characters from the first game I grew to sorta like.
I absolutely ADORE Silent Hill 1. I love it to bits, and it's the best horror game ever created.
Shattered Memories is also a great experience. It however is NOT Silent Hill 1, and any indications of it being one is simply a bait for the player himself.

> It wasn't fun, the story was awful
Too bad. I just replayed the game with a few friends couple weeks ago, one of them a total first-timer to the SM, and we had great time playing and analysing the game later on.
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>defending SM

just stop, please

The game had insultingly easy puzzles, horrid gameplay and don't get me started on the laughably bad "player analyzing"
>>
>>387371630
>The Otherworld in SH1 was shaped by Alessa's misery
Pretty sure it was just the God growing within her, Alessa wasn't directly causing it though, she was trying to prevent it.
>Same in 3 as Alessa's memories were returning.
No, that was the will of Claudia being inflicted on the baby God in Heather. Alessa's only involvement in this is being the mother of God, Claudia and Dahlia were the main reasons for the Otherworld, and the God growing within Alessa and Heather made the Otherworld appear, as it was growing in power.
>It is all the Otherworld
I split it up because the Otherworld in 1 and 3 is distinctly different and is caused by the God's growing power, and the Otherworld, or as I call it, the Darkworld, is created by the combination of the Town's power (unleashed by the God in SH1), and people who have committed sins they know were wrong and feel regret or sadness about.
They warrant a different name because their cause is different and their look is distinct.
>>
SH2 is the only SH with good gameplay, the rest are boring
>>
>>387361359
May I save this for later use?
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>>387372449
You pretty much should do that without saying, mate!
SH as we know it would be practically dead without its fans nowadays.

>>387372201
Nah, you just get out. SM was great experience of its own. You just gotta accept that it is NOT a "survival horror" game.
>>
>>387372228
You are literally the only person that separates them. They are all the Otherworld,regardless of of how it's being triggered. Differentiate them all you want, doesn't change the fact that they're both the Otherworld. The boundaries of the Otherworld have never fully been defined
>>
>>387371971
>Do you even understand what "Re-imagining" means?
I'll use the example the dev team used, that being Batman and Batman Begins. Both are reimaginings of the original Batman story, which is true, but both have the same starting point, Bruce Wayne's parents being killed causing him to train to become the Batman and protect Gotham.
SH1 and SHSM differences go beyond that. The only thing that remains the same between them is that Harry had a car crash, but it changes the cause, the reason why, why Harry was going to Silent Hill, and what happened on the way there.
Nothing is the same at this point. In Batman and Batman Begins, Bruce's family had went to see a show, and left through an alleyway, and were mugged, resulting in the death of his parents. I can say that, and have it apply to both movies. The same can't be said for SH1 and SHSM.
>It really doesn't
SH1 has good art design to fall back on, despite being early PS1 3D, it still holds up.
SH2 and 3 had amazing graphics for the time and pushed the limits of the system and still hold up in terms of facial animations and sometimes environment design and character models, and especially in art and monster design, as well as animation.
SHSM characters are very robotic most of the time, and rarely have natural movement, and the game barely pushes the limits of the Wii, which I believe was more powerful than the PS2, given the fact that the GCN was more powerful than the PS2. The ice world looks like plastic wrap and doesn't feel cold. In SH3 and 2, you can see the fire, and feel the heat. Not literally, but because the animations make it look real.
>it literally never does look good, and especially does not SOUND good. Or play good to that matter.
Better than SHSM
>That's why there is no issue
If they use the characters, but they aren't the characters why call ti a Silent Hill game? Ditch the names and just call it Shattered Memories
1/2
>>
>>387371971
>>387373071
>No, it's the other way around
So, it's a Silent Hill game just so the characters can be there? But they aren't the characters, their personalities and state in the game are completely different, they don't feel familiar, they feel like different people who happen to have their names. Even the town doesn't feel like Silent Hill.
>which definitely isn't behind the blunders of the century made by a narcissistic madman.
I assume you're talking about Tomm Huelett. He worked on Shattered Memories as well.
>it created new characters
Then why did they have the names of already established characters?
>that's a detail, not the main event.
If she hadn't run in front of his car, Harry would've continued driving. Without Alessa, there is no car crash, so they changed Harry's character to have a car crash still happen without Alessa.
>it shows how little you've actually played the game, if at all.
Those were the only major differences I saw. Maybe a few things I didn't care about were changed, but I didn't care about them.
>It however is NOT Silent Hill 1, and any indications of it being one is simply a bait for the player himself.
So, you're saying it's shit on purpose?
>I just replayed the game
Good for you, how are the piss easy puzzles and scripted running segments.
>analysing the game later on
You guy's retarded or something? Not much to analyze in SHSM, but given your spelling of analyzing and the structure of your argument, maybe I'm not too far off
>>
>>387373071
>the batman example
we also have new Batman adaptations that totally change the backstory, keeping only the general appearance and style of the character and the world more or less intact. And ones that totally change the setting AND style too.

But that's off the point. SH:SM does not try to tell a familiar story with a new coat of paint. It wants the players to THINK that is happening, only to funnel them into a totally different kind of game, which mirrors more about the one experiencing it, rather than the characters themselves.

>SHSM characters are very robotic most of the time,
They look better than some more modern games though, but obviously less impressive than SH3-4. Maybe partially because of the more open style of the game, maybe a bit because of not quite as skilled artists. But they still do their job well. The lighting is great, same with texture quality.

Ice looked fine to me. It's the PS2 and PSP versions that have borderline PS1 graphics with all the fancy effects and shading removed.

>Better than SHSM
literally never.

>If they use the characters, but they aren't the characters why call ti a Silent Hill game?
Because it is set in a Silent Hill, and utilizes the player's expectations about the plot and cast.
However, your argument would work way better in case of Downpour, which wasn't a "SH game" even in theory anymore.

>>387373647
>So, it's a Silent Hill game just so the characters can be there?
No, it's a Silent Hill spinoff / re-imagining, which focus is the player rather than the in-game characters and their stories, without sacrificing the latter though.

>they don't feel familiar, they feel like different people who happen to have their names. Even the town doesn't feel like Silent Hill.
that, my friend, is kinda the point.

>I assume you're talking about Tomm Huelett. He worked on Shattered Memories as well.
well aware. "His" least butchered game too.
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>>387374487
>>387373647
...
>Then why did they have the names of already established characters?
Broken record answer. See above.

>they changed Harry's character to have a car crash still happen without Alessa.
Yes, but that does not matter in this game's case. It's not the same story, it just masquerades as one for a while.

>Maybe a few things I didn't care about were changed, but I didn't care about them.
Yes, stressing the "you didn't care" part.
I've seen places, dialogs, characters and puzzles I didn't even know to exist, no matter that I used a guide to get the 3 other endings after my initial playthrough.

>So, you're saying it's shit on purpose?
No. It's just not what you thought it would be, and still haven't understood it like I finally did after playing it.

>Good for you, how are the piss easy puzzles and scripted running segments.
Nothing worth mentioning. Still loved the urban exploration parts and all the attention to details, like calling the phone numbers.

>You guy's retarded or something?
>Not much to analyze in SHSM,
Who's the retard now?
There's tons of things to analyze about SM, like how they did the psycho-analysis system and how tangled it ends up being, how much real psychiatrist stuff it actually uses and how correctly, if it would be even smart to make a game with any more "serious" attempt at the psychology stuff before it becomes dangerous in wrong hands... etc.

As a side note, one of my said friends is a professional psychologist and an old SH fan, so obviously the experience was extra fascinating to her. I obviously enjoyed seeing how differently the game played this time around.
>>
>>387374487
>we also have new Batman adaptations that totally change the backstory, keeping only the general appearance and style of the character
They don't call themselves Reimaginings though, they actually separate themselves from the main series as much as possible, by putting themselves in alternate universes.
>It wants the players to THINK that is happening, only to funnel them into a totally different kind of game
Except it doesn't do that. Right from the start you know it isn't going to be SH1 and the devs told people it was completely different. They wanted you to think it was Shattered Memories and not SH1.
>which mirrors more about the one experiencing it, rather than the characters themselves.
Sure felt like me when I looked at some alcohol and got a one of the shit endings.
>They look better than some more modern games though
Delusion
>Maybe partially because of the more open style of the game
No, it was because the devs weren't drivent to do as much as Team Silent. The original 4 games had many small details that pushed the limits of their consoles, a good example being the fact that the rain drips of the metal grates in SH1, which you don't normally see in a PS1 game.
>but they still did their job well
Could've done better
>literally never
Downpour was semi-fun to play after the patches, and it had something called gameplay. The puzzles weren't great, but better than the garbage in SHSM, and it actively tries to distance itself from the series rather than ride on one of the better games and my personal favourite.
>Because it is set in a Silent Hill, and utilizes the player's expectations about the plot and cast.
Except the plot, cast and even the town layout are completely different and I feel like I'm playing Origins or Homecoming.
>which focus is the player rather than the in-game characters and their stories
Then why are the characters from the first game being butchered?
1/2
>>
>>387374487
>is kinda the point
So, it was shit on purpose? It rides on the success of the first game just to give an underwhelming product? MGS2 did that, but at least it had the decency to be good and not shit on the first game by changing motives and characters.
>"His" least butchered game too
It's still shit, no way around that. Only people who like it are arts major fags or redditors.
>>387374995
>Broken record answer
I'd stop saying it if you gave an actual reason other than 'I meant to be retarded'
>it just masquerades as one for a while
Doesn't actually do that. You're looking too deep, SHSM never even attempted to look or be anything like the first game, not a single area, design or character is reminiscent of the first game. Could've changed the names and called it Shattered Memories, and nobody would ever say 'This is like Silent Hill'.
>all the attention to detail
That it didn't have
>there's tons of things to analyze about SM
>like how they did the psycho-analysis system
Not much to analyze there, zoom in on certain things and it dings a point for one of 4 areas, and whatever had the most points determines your ending.
>how much real psychiatrist stuff it actually uses
THE TIGER IN SPACE
Playing baby games because it's psychiatrist shit doesn't make a game fun, it makes it boring and a drag.
Good for you that your hugpillow with glasses played SHSM.
>>
>>387372256
That's SH3 bro. SH3 has blocking(SH2 has too but no one knows) and the enemies are very aggressive, which makes the player keep his guard up all the time and feel like he is in an hostile environment all the time.
>>
>>387358451
>best Silent Hill is the least scary of the series
I'll never agree to that.
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>>387375157
>They don't call themselves Reimaginings though
Neither does SH:SM at any point.
It's a term the devs coined at one point to vaguely describe the style of the game.

>separate themselves from the main series as much as possible, by putting themselves in alternate universes.
just like SM does!

>Except it doesn't do that. Right from the start you know it isn't going to be SH1 and the devs told people it was completely different.
Not everyone follows gaming journalism like you and me do. And even then it would be hard to estimate how much would be changed beyond the no-combat + ice themes.

>Sure felt like me when I looked at some alcohol and got a one of the shit endings.
It seems like people who enjoy drinks to make themselves calm indeed share the same fate in this game. Quite a shame, and its one true shortcoming.

>Delusion
On the contrary.
it also does not chuck down to single-digit frames at any point. Or slooowly stream textures in.

>No, it was because the devs weren't drivent to do as much as Team Silent.
while a possibility, it's hard to deny the sheer amount of work that was put in SM's environments and all their numerous variations you could experience, examine, and interact in those limited forms.
TS were geniuses when it came to visuals, but they also did split and confine their games to smaller areas, with low vision distance, and a camera hovering a bit further away from the MC.

>Could've done better
True, but it's not biggie.

>Downpour was semi-fun to play after the patches, and it had something called gameplay.
Downpoor is one of the most annoying games that I have ever played (and I've played hundreds of them), thanks to both its insane control scheme and absolutely idiotic design choices.

>The puzzles weren't great, but better than the garbage in SHSM,
SM may have had gimmick "puzzles", but DP only had ""puzzles"". Stop a big clock at right time? Find hidden numbers in a room for a padlock? Such challenge!
...
>>
>>387358451
I think the first four are all equally good in different ways, so I can't really say which is the best. It's like choosing between which of your children is your favorite when you love them all.
>>
>>387376106
>It's like choosing between which of your children is your favorite when you love them all
Why do people always spout this crap? Is it because they don't have children? Parents do that all the time even if you don't say it out loud.
>>
>>387358451

Yes 2.0
>>
>>387376004
>>387375157
>[DP] actively tries to distance itself from the series rather than ride on one of the better games and my personal favourite.
except when it keeps throwing in numerous easteregg references, story being a literal wannabe-SH2 down to the game's own PHY clone, and all the random Akira Yamaoka tunes playing on random radios, because the main soundtrack sure as hell ain't even scratching the surface of the genius of Akira's sountracks. Which SH:SM still had, and it was great.

>Except the plot, cast and even the town layout are completely different
like said a dozen times, that's part of the gig.
You're MEANT to notice it. You're MEANT to second guess what's going on. Whether or not this is indeed a full remake of the game or not.

>Then why are the characters from the first game being butchered?
They're not. Their essence is being used to shatter your expectations and memories about them.

>>387375672
>So, it was shit on purpose?
Are you literally 14? Is "shit" your favorite adjective?
No, it's meant to be different. Confusing. Intriguing. Schizophrenic even. A new experience.

>It's still shit, no way around that.
I have many ways around that. It is brilliant game, but not a flawless masterpiece.

>Only people who like it are arts major fags or redditors.
And numerous SH fans. Which I wouldn't be surprised to be "arts majors", as SH was always a gateway series to the higher-end stuff in studies. A true master-race's series, may I say?

>'I meant to be retarded'
you're just too keen on stating that you are one.

>Doesn't actually do that. You're looking too deep, SHSM never even attempted to look or be anything like the first game,
On the contrary. (You) are using hindsight to very superficially scan over the game. Not even properly examine and judge it. Heck, I'd been already spoiled of the end long before I played the game, but the experience was so well crafted, I kept second guessing my "knowledge" to the very end.
...
>>
>>387376004
>Neither does SH:SM at any point.
Except the devs do called it a reimagining all the time to defend including the first game's characters. For the amount of times they threw that word around, they had to have known what it meant.
>just like SM does!
But SHSM has nothing similar at all to the first game. Batman is still Batman in 99.9% of those comics. SHSM is like if Batman became Calendar Man. Nothing is the same, not even the layout of the town.
>And even then it would be hard to estimate how much would be changed beyond the no-combat + ice themes.
It'd be easy to figure out within the first minute, as nothing is even vaguely similar to the first game from the getgo.
>On the contrary
You said that it looked better than some modern games. Downpour is by no means a modern game, it came out 5 years ago and a generation ago. A modern game would be Gravity Rush 2 or Yakuza 0
>it's hard to deny the sheer amount of work that was put in SM's environments and all their numerous variations you could experience
It really isn't. The environments are bland, the ice world is just that same environment with ice and the characters look like ass.
Also, the endings are determined by what you zoomed in on throughout the game, and character changes are based on how far you leaned to one side, it's basic and easy to figure out within the first few minutes of learning about how many endings there are and what changes are made.
>but they also did split and confine their games to smaller areas
No they didn't. The town was pretty big and was expanded in 2 and 3, it looked great and had a plethora of small details, and managed to look great by masking limited draw distance with fog, which increased tension. SHSM is bland and lacks detail.
>it's not biggie
It kinda is
>DP only had "puzzles"
As I said, they were shit, but at least they were somewhat thought out.
Shake a can isn't a good puzzle.
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>>387375672
>Could've changed the names and called it Shattered Memories, and nobody would ever say 'This is like Silent Hill'.
And you could've renamed SH2 into "restless dreams" or some shit.
The difference here is the fact that SH:SM literally requires players to acknowledge and realize the Silent Hill implications and connections. It is part of the experience, main part of the "ruse" if you so desire.

>That it didn't have
How would you now? You didn't care enough to even look for them just now.

>Not much to analyze there, zoom in on certain things and it dings a point for one of 4 areas, and whatever had the most points determines your ending.
There's a much more going on than meets the eye, as we found out when we started digging deeper into the subject matter.

>Playing baby games because it's psychiatrist shit doesn't make a game fun, it makes it boring and a drag.
It was fun because it was so different, beautiful and thought provoking experience, in both by its content and its methods of execution.

>>387376836
>For the amount of times they threw that word around, they had to have known what it meant.
People these days don't even know the difference between "remake" and "remaster".
The new Evil Dead film was called a "remake", and it was very different from the 1980s original.

>But SHSM has nothing similar at all to the first game.
Harry's a writer. Has a daughter called Cheryl. Unfortunate car accident in Silent Hill.
Quite a lot if you ask me.

>It'd be easy to figure out within the first minute, as nothing is even vaguely similar to the first game from the getgo.
I knew it wouldn't be similar as a GAME, but everything else sure as hell wasn't as see-through as you claim.

>You said that it looked better than some modern games. Downpour is by no means a modern game, it
Anything made in 2010s is modern, like it or not.
And it looks better than Fallout 4.

>Gravity Rush 2 or Yakuza 0
that look like upscaled Vita games they practically are. Whoops!
...
>>
>>387376628
>numerous easteregg references
Except you aren't forced to find them. Vincent doesn't show up in the middle of the game looking like the guy from Revelations 3D and with a new personality.
>being a literal wannabe-SH2 down to the game's own PHY clone
So, when SHSM copies SH2 it's okay?
>that's part of the gig
I'll keep repeating this. So, it was shit on purpose? Ruining characters and places won't make me like a game just because that's what it wanted to do.
>Their essence is being used to shatter your expectations and memories about them.
I have no expectations, because by the time they finish their first few statements, I know that's not them.
>Is "shit" your favourite adjective?
I keep saying it because you can't refute it.
>it's meant to be different
Different isn't always good. RE ORC was certainly different, and look how that turned out.
>confusing. intriguing. schizophrenic even.
The game wasn't confusing, I wasn't intrigued, and schizophrenic isn't a positive point for your game. What did it succeed at?
>And numerous SH fans
Good thing I don't conform to cultish fanbases just to be accepted. The SH fanbase is the most divided cancerous thing in existence.
>Which I wouldn't be surprised to be "arts majors", as SH was always a gateway series to the higher-end stuff in studies
Wish I could understand that nonsense. I'll just say being an arts major is a bad thing and save some time.
>you're just too keen on stating that you are one
OH MY GOD. SOMEBODY CALL THE POLICE THESE BANTS ARE OUT OF CONTROL
Should've put original right after that statement.
Also, that final paragraph is just projection, so I'll ignore, seeing as it's just you saying I'm something then talking about yourself.
>>
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>>387376836
>>The environments are bland, the ice world is just that same environment with ice and the characters look like ass.
Nobody was talking about the ice worlds though.
It's also clear you never even bothered to smell the roses while playing the game.
The characters look prev-gen, sure, but fine. Like said, we've had way worse on this PS4 era.

>Also, the endings are determined by what you zoomed in on throughout the game,
You act like that'd be the one and only mechanic for it, which just shows your ignorance.
Yes, you can "steer" the outcome a BIT with your "zooming in" stuff, but there are way bigger things affecting stuff in a grander scale - and it's not all just binary choices during the shrink sessions either.
All my initial theories flew out of the window when one of my friends got into brand new areas I literally couldn't enter during any of my own playthroughs, no matter my guide reading.

>No they didn't.
Yes, they did. Indoors are mostly small corridors or rooms. All world data's unloaded from memory when you enter through a door. Even outdoors there's only a small "bubble" of the world being streamed in and out as you walk through the town, which was shrunk A LOT in SH2, and especially 4.

>SHSM is bland and lacks detail.
Or you need glasses. My money's on the latter.

>As I said, they were shit, but at least they were somewhat thought out.
Like the license plate number hunt?
Or the rollercoaster ride's color-button smashing sequence?

>>387377584
>Except you aren't forced to find them.
Don't go moving the goalposts now. Not to mention one of the EASILY acquirable endings has ALL past SH games' MCs and PH come and party with you, with a cake.

>So, when SHSM copies SH2 it's okay?
Being "copy" of SH1 makes it a SH2 clone now? Wew...

>I have no expectations, because by the time they finish their first few statements, I know that's not them.
I'd hate to be that binary-minded and unimaginative.
...
>>
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>>387377843
>>387377584
...
>I keep saying it because you can't refute it.
It got good scores, it's liked by many SH fans, and is the only truly good SH game not made by Team-Silent, ironically partially thanks to its attempt to NOT copy the original formula at all.

>Different isn't always good.
Did I claim that? Luckily, SM ended up being good. A huge, positive surprise.

>The game wasn't confusing, I wasn't intrigued, and schizophrenic isn't a positive point for your game.
It is when your game's themes are horror and psychology.
It seems like you just took your stance towards the game long before you even played it, and let it cloud your enjoyment.

>Good thing I don't conform to cultish fanbases just to be accepted
There's critical acclaim as well. All in all, SM was well received, for good reasons.

>Wish I could understand that nonsense
You could, if you even tried. Which is something lazy people seem not to even bother doing.
>>
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>>387358451
SH1 is the best game in the whole series in general. Best and largest town sections, best main locations, best pacing, perfectly challenging, actually scary, great soundtrack. Lot's of replay value thanks to various endings and unlockables.

SH2 is less scary and has worse pacing, but the symbolism + nice story make it a must-play classic.

SH3 is like a more modern SH1-lite, which suffers from linearity and pacing, plus bit from the recycling of SH2's areas. Perhaps the scariest game in the series in the pure-terror -way.

SH4 is quite underrated game. It's quite damn disturbing and spooky game, that only suffers of some gameplay design-choices, like how the limited inventory works and replaying old areas.

SH0 might've been interesting addition to the series, but the way it handles its themes and tells the story make it a big failure. It tries to "explain" things that didn't need explanation, and just manages to screws up the original lore & even logic! Has poor gameplay and recycless SH2 & Movie's elements

Homecoming = wasted potential. The first "next gen" SH game, that somehow ended up looking worse than the previous-gen games?? Tried to do the RE4 to SH-series, which technically means action-izing the gameplay, which really ain't the series' purpose. Looks and feels like a SH Movie -ripoff.

Shattered Memories got plenty of unnecessary flak even before it was released; I'm guilty of this as well. The moment you realize that it is not a remake of the original SH, but it's very own entity merely utilizing your own memories and expectations of things against you, the game actually becomes a fascinating, atmospheric experience. Cons: Not really scary and puzzles are poor.

Downpour seemed like it'd FINALLY do "next-gen" SH game right by, and not copy the SH2. Yet it STILL did recycle tons of SH2 material, while skipping a lot of that "subtle-ness". The gameplay, visuals, and whole tech were broken as well, and there's technically NO story!
>>
>>387377224
>And you could've renamed SH2 into "restless dreams" or some shit.
At the time, the Silent Hill series had one game and SH2 wasn't trying to compare itself or ride off the success of the first game.
>how would you know?
Because the devs didn't care enough to make a game that pushed the limits of the Wii
>There's a much more going on than meets the eye
Not really, the story is very simple once you beat the game and see the other 3 endings (not including joke endings). The only things you could look into are the phone numbers, but they're just horror told to your rather than shown to you.
>People these days don't even know the difference between "remake" and "remaster".
Okay, what does that have to do with my point?
>Harry's a writer. Has a daughter called Cheryl. Unfortunate car accident in Silent Hill.
Quite a lot if you ask me.
Except Harry lives in Silent Hill, Cheryl is most likely his biological daughter, rather than adopted, the car accident is caused by Harry driving like an idiot rather than Alessa. 3 examples, 2 of them being what you would call small details, mean jackshit.
>but everything else sure as hell wasn't as see-through as you claim.
Except it was. You don't start in the same area, there is snow everywhere, you don't run through any of the same areas, the world isn't as open at the start, etc. There are many differences from the start that let you know it isn't going to be anything like the first game and you shouldn't use your knowledge from it.
>and it looks better than Fallout 4
Looking better than a Bethesda game is not an achievement.
>that look like upscaled Vita games they practically are. Whoops!
Is English your native language? Also, they look beautiful in comparison, and the art style of GR2 is amazing
>>
>>387377843
>It's also clear you never even bothered to smell the roses while playing the game
I wasn't enjoying the game, so why would I want to spend more time on it than necessary?
>Like said, we've had way worse on this PS4 era.
The burden of proof is on you, give some examples.
>You act like that'd be the one and only mechanic for it, which just shows your ignorance.
That is the easiest and suggested way to get each ending. It's not like SH1 where you have to figure out to grab a water bottle and scoop up strange liquid with it at a certain time to save Cybil, or to go to the motel rather than the lighthouse and do a series of puzzles to get to Kaufman's motorcycle for a short cutscene.
>Even outdoors there's only a small "bubble" of the world being streamed in and out as you walk through the town
Because they wanted to maximize detail without compromising the atmosphere or gameplay. SHSM minimizes detail while ditching fog and darkness which were used to great effect to mask draw distance.
>Or you need glasses. My money's on the latter.
Keep seeing what isn't there.
>Or the rollercoaster ride's color-button smashing sequence?
Better than every single piece of shit puzzle in SHSM. I'd say Origins and even Homecoming had better puzzles, because at least they weren't gimmick trash.
>Don't go moving the goalposts now
I'm not. SHSM forces you to play as and interact with people who have the names of SH1 characters but aren't those characters. Downpour just has easter eggs that you have to go out of your way to find.
>Being "copy" of SH1 makes it a SH2 clone now? Wew...
I meant the ending system. And I though SHSM wasn't copying SH1, if it did, it would've been good.
>I'd hate to be that binary-minded and unimaginative.
I'd hate to be that deluded and autistic
>>
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sh1 vs SM.jpg
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>>387378572
>the Silent Hill series had one game and SH2 wasn't trying to compare itself or ride off the success of the first game.
It pretty much had to, because had SH1 not been such a huge success, there almost certainly would not have been more SH games. TS' budget multiplied from couple million to around 8mil between 1 and 2.

>Because the devs didn't care enough to make a game that pushed the limits of the Wii
But it did. It's one of the better looking games on the system.

>Not really
yeah, really. As in, I researched this shit and found out that there's plenty of invisible "switches" for things to turn out differently, like how much time you spend time coloring the house changing Harry's behavior and patience when talking to the residents.

>The only things you could look into are the phone numbers, but they're just horror told to your rather than shown to you.
There's plenty of environmental storytelling in the game's environments, and lots of trivial details that just make the world more life-like.

>Okay, what does that have to do with my point?
Think veeery hard for a second.

>Except Harry this and that
All that stuff is content you're meant to learn as you play. Again, part of the messing with player's head plan. Obviously won't work if you have spoiled yourself of the entire game before hand.

>Except it was. You don't start in the same area, there is snow everywhere, you don't run through any of the same areas, the world isn't as open at the start, etc.
Do people in your life feel uncomfortable talking to you at times by any chance?

>Looking better than a Bethesda game is not an achievement.
looking better than an AAA blockbuster game running on practically two generations newer, cutting edge mainstream tech certainly is an achievement. Only thing holding SM back is its 480p resolution.

>Is English your native language?
No.

...
>>
>>387378159
>It got good scores
So did MGSV and BotW.
>it's liked by many SH fans
The opinions of fans are even lower, especially in a fanbase like the SH fanbase, where everybody is in their own sect because of how many bad games there are.
>Luckily, SM ended up being good
Except it wasn't.
>It is when your game's themes are horror and psychology.
Except it isn't scary and it tried to turn the series into games about psychology rather than psychological horror.
>It seems like you just took your stance towards the game long before you even played it
How would you know? The game came out nearly ten years ago, I've had a long time to form this opinion after playing the game.
>There's critical acclaim as well
Fallout 3 also got critical acclaim, as did Skyrim. Both were trash. Critical acclaim stopped meaning anything when Nintendo Power was suggesting people buy Fester's Quest.
>Which is something lazy people seem not to even bother doing.
Stop projecting, your statement made no sense
>>
File: FO4 face animations.webm (510KB, 564x490px) Image search: [Google]
FO4 face animations.webm
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>>387378572
>Also, they look beautiful in comparison, and the art style of GR2 is amazing
And they sure as hell should look amazing and better some 2 and a half generations later. Still not my point; there are AAA titles running on way superior hardware that look worse than a goddamn Wii game, and that's just a sad fact.

>>387379094
>I wasn't enjoying the game, so why would I want to spend more time on it than necessary?
It's clear that you missed quite a bit by playing with that attitude.

>The burden of proof is on you, give some examples.
already did.

>That is the easiest and suggested way to get each ending.
Yes, but I'm not talking about endings exclusively here, but the numerous other changes and "routes", with lack of better word for them.

>SHSM minimizes detail while ditching fog and darkness
it doesn't though. It's just not as limiting and artificial as it used to be. Similarly, the point of view has changed, meaning there's even less room to "hide" rough edges.

>Keep seeing what isn't there.
Glasses. Get 'em.

>Better than every single piece of shit puzzle in SHSM.
That'd be lying to yourself.

>...because at least they weren't gimmick trash.
So you just hate motion controls?

>SHSM forces you to play as and interact with people who have the names of SH1 characters but aren't those characters.
And that's "bad", because...?

>Downpour just has easter eggs that you have to go out of your way to find.
or not, as it loves to throw them at your face.
And all its original content is just pathetic on all levels.

>And I though SHSM wasn't copying SH1
It was, to a degree. But it is not SH1.

>I'd hate to be that deluded and autistic
I'm perfectly fine and healthy, tyvm.
Don't go calling people with skill of immersion autistic out in the open, won't end well.
>>
>>387379291
>because had SH1 not been such a huge success, there almost certainly would not have been more SH games
And using that success, it made a game that was nothing like the first game and had very few connections to it. It didn't take Harry and make him go back to Silent Hill as a new character, it did its own thing and it worked.
>It's one of the best looking games on the system
A system more powerful than the PS2 has games that look worse.
>think veeery hard for a second
You were talking about people not understanding the meaning or remake and remaster. We were talking about reimaginings. You went off topic from it to distract from the actual topic.
>literally everything in this post
Jesus Christ, how deluded can you be. You're saying SHSM looked good despite looking worse than a fucking PS2 game, saying it was mechanically deep when it was more shallow than Resident Evil 4, and you even admit to not knowing English. Just leave before you make me hate Shattered Memories even more because of retards like you.
You missed the point from the start. I didn't like Shattered Memories because it took characters, plot points and a town I liked and changed all of them to the point that they're unrecognizable to suit their own needs. Then, they ripped off an ending system from a hugely better game and put it at the forefront just to remove all tension, and said it was okay because it was a reimagining. You want to talk about how your """"""""""""""friends"""""""""""""" think it's so deep when I don't give a shit about your hug pillows, and you go on and on about "small details" which are just, a few timed events and scripted segments. There is nothing deep about SHSM
>>
>>387379437
>So did MGSV and BotW.
And both are good to absolutely GREAT games. As is SM, in its own way.

>The opinions of fans are even lower, especially in a fanbase like the SH fanbase, where everybody is in their own sect because of how many bad games there are.
I'd say majority of SH fans are pretty unanimous about one thing:
Things did not end well after Team-Silent was broken down and IP whored to random nobodies in west.

>Except it wasn't.
except it was.

>Except it isn't scary and it tried to turn the series into games about psychology rather than psychological horror.
Not denying the lack of scares, but when the "competition" are tryhard "real" horror games that just make people laugh, fall asleep or cramp their hands, SM deserves a lot of praise for at least trying.

>How would you know?
from (You)r text. Simple deductions out of shown evidence.

>Fallout 3 also got critical acclaim, as did Skyrim. Both were trash.
Quite true, but both were also machined mainstream titles.
SH has always been very niche series, no matter its influence and inspirations.

>your statement made no sense
that's not my fault.
>>
>>387379769
>And they sure as hell should look amazing and better some 2 and a half generations later
Have you seen Gravity Rush 2? It's anime inspired art style will hold up, unlike SHSM.
>there are AAA titles running on way superior hardware that look worse than a goddamn Wii game, and that's just a sad fact.
You still haven't given any examples outside of a fucking Bethesda game. Also, said Wii game looks worse than PS2 games.
>it's clear you missed quite a bit by playing with that attitude
I wasn't having fun so I wanted the game to end. What's so wrong with that?
>already did
Everybody knows Fallout 4 looks like shit and Bethesda makes shit games. Give an actual example.
>but the numerous other changes and "routes", with lack of better word for them
Go back to plebbit, your English is physically hurting me. The changes are minimal at best and only autists would play the game more than 4 times to take notice of them.
>it's just not as limiting and artificial as it used to be
SHSM looks more artificial than every other game before it, and is very limiting in comparison. The POV change also doesn't work, as the POV is shit in comparison to the originals.
>Glasses. Get 'em.
You send me glasses to see things that don't exist.
>That'd be lying to yourself
Except I'm not. Every puzzle in SHSM is awful and look like something one would see in the waiting area of a dentist.
>And that's "bad", because
Because it changes characters I liked to be something they're not just so they can call this game Silent Hill. Change their names and there would be literally no difference, and the devs never intended to play a meta mind game.
>that spacing
>>>/r/eddit
>>
>>387380086
>And both are absolutely GREAT games
I haven't actually played BotW, I just see most people hating it, but MGSV is absolute dogshit in all regards, and is barely about a 60, let alone a 95.
>Not denying the lack of scares, but when the "competition" are tryhard "real" horror games that just make people laugh, fall asleep or cramp their hands, SM deserves a lot of praise for at least trying.
This isn't your godawful primary school. Points for trying are given when it's something like Deadly Premonition and doesn't go out of its way to change something but has semi-unique ideas.
SM tried to change the point of a series and an entire game into something else. It deserves no praise.
>(You)r
Piss off newfag
>that's not my fault
Except it is, because if I were to show what you said to anybody who actually spoke English, they're be as lost as I am
>>
>>387358451
It has the best story, but i still think SH3 is the best one for the atmosphere and for a protagonist that i find more interesting than James, but, hey, SH2 is amazing as well.
>>
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Downpour was more of an insult to the series than Homecoming, and P.T. was twitch-aimed trash.
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