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Waste of potential

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Thread replies: 11
Thread images: 1

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Remember Me really has some of the best looking visuals, not just in terms of graphical fidelity, but just plain artstyle. And yet, the story is quite forgettable, the gameplay is nothing to talk about either and about the only other redeeming feature to it is its soundtrack.
>>
>>387352271
linearity killed any potential.
>>
>>387352801

Linearity isn't a bad thing, if you actually put some effort in your game.
>>
>>387352801
>open world bait
No, the shitty gameplay killed any potential
>>
linear games shouldn't exist in 2017, it's lazy design. Or at least decrease their price to 19.99 at launch.
>>
Remember Me had a cool time puzzle thing but it looked expensive to make and there's only 3 of them in the whole game
>>
Man, I hated that game. It represents so many things that are wrong in the industry.

>derivative art style based on hundred of movies
>derivative story based on hundreds of movies
>bland, boring and banal gameplay

You just can tell they would have preferred to make a movie but everyone involved lacks the creativity and perseverance to do so.

One of the worst games of last generation.
>>
>>387353769
>there's only linear level design and open world game design nothing in the middle xDD

Underaged bait
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>>387355546
That's a fact, idiot. It's either open world design or it's linear design. There's no inbetween.
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>>387352271
The memory remix sequences were a fun gimmick.
>>
>>387352271
It's probably the best looking UE3 game out there. and you get to stare at dat nice ass all game.
Thread posts: 11
Thread images: 1


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