I don't have the first clue as to what this is. What do I even do? What's the goal?
you carve out a dwarven settlement in rock and keep it alive
>>387272919
How about you fire up the wiki
or a tutorial
or fucking anything
plant mushrooms, turn it into beer
>know game has a steep learning curve
>bitch about it anyway
first you have to fire up rtfm.exe and mod your grey matter
Strike the earth
>>387272919
http://dwarffortresswiki.org/index.php/DF2014:Quickstart_guide
>>387272919
>try to make beer
>run out of seeds
>make the beer order not in repeat
>forget about it and end up with no beer
Fug
>>387273941
>prepare fortress defense
>dig deep
W-what happens then?
>>387272919
It's a sandbox, gotta set your own goals
There'a no goal. You build a penis-shaped fort and fill it with bedrooms until you get bored, pretend like you had fun and never start it again
>>387273008
Its an ASCII ant farm that you can vaguely direct to accomplish tasks. But all of the ants are unstable, frequently violent alcoholics. Also your roomate comes by on occasion to drop other animals/insects of varying danger at random.
>>387274135
Fun
>>387274135
!!FUN!!
>>387274135Fun!
>>387272919
The game is honestly nowhere as complicated or hard as people make out. Once you learn the hotkeys, get over the UI and learn the basics it's actually pretty easy. Since 0.40 the dwarves don't tantrum anymore.
>>387273495
Pretty much this. Make two 4x4 farm plots, plant plump helmets year round in one, something else in the other. Make alcohol.
collect and eat the eggs from turkeys/chickens for food.
Now you're set. Just build shit and have fun.
>>387274003
Brewing creates seeds from the ingredients as they're used. You lose seeds when the dwarves eat the ingredients raw.
>>387275595
Fug! I meant cooked!
> 1-2 seeds are created when a plant is processed/milled, brewed, or eaten (but not when cooked!).