If a game is innovative, does that mean it's good?
Inherently.
Depends on well it executes on its innovated mechanic or idea.
>>387268789
usually i guess. but there's been plenty of times where there was some innovative mechanic/concept in a game that just fell flat due to poor execution
These don't have to correlate.
A game that does not innovative can be just as good as a game that does. I think it's more of setting an expectation and meeting the expectation that drives the perception of "good"
Not really. A game could have a new gameplay style that is executed poorly or said game inspires others that take what it came up with and improves on it in every way possible to the point that the original game doesn't hold up later on.
I don't know about you but I could never consider a game better than Ocarina of Time UNLESS it innovated. You have to really blow me away like it did in order to top it. The only way to do that vis a vis this medium is to change it. Conversely however, don't think innovation is a free ticket to glory either. A game could innovate until the cows come home and blow me away like Wind Waker, but if it's not fun 15 years later I won't hold it with much regard.
It takes a certain finesse to craft a really good work ofconsumer goodslike Ocarina of Time. You really have to hone the best features of this medium, and innovation is only a part of that.
>>387268789
No.
>>387268789
fortunately ocarina of time is both.
>>387268789
what's innovative about this game again?
>>387271556
Nothing really, aside from being the first 3D game to do this kind of explorable world. I also think its targeting system was pretty influential as well. It's really just taking the formula of ALttP and applying it to a 3D game, for the most part.
I mean, theres not really a whole lot breath of the wild does that hasnt been done before, but people love it.
>>387271556
i wish i was as young as you, because maybe then playing a 3D game with melee combat wouldn't instantly remind me of ocarina of time.