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What other games really nailed their sound design?

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Thread replies: 70
Thread images: 21

What other games really nailed their sound design?
>>
>>387220161
>posting HZD on /v/
Don't you know that's basically illegal?
It really does have amazing sound design, though. The robots sound great.
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>>
Overwatch
Final Fantasy XIV
>>
>>387220161
sound design as in women screeching against men?
>>
>>387220645
you clearly haven't played the game.
>>
>>387220161
Silent Hill
>>
No man's sky
>>
>>387220161
Look man, I fucking LOVE HZD, it is without doubt my GOTY, but you cannot discuss it on this board man.
>>
off the top of my head Dawn of War (with some issues), STALKER and Republic Commando
>>
>>387220645
Literally never happens
>>
Persona 5
>>
>>387220645
>Hasn't ever touched the game
You could literally change Aloy to a man and nothing would change in the game.
>>
>>387221632
>STALKER
*DEAFENING HOWLING*
>>
Hellblade
Subnautica
>>
longleg screams in 5.1 made neighbor ask wtf
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I'll get shit for it, but Destiny. The boss theme for Aksis is absolutely epic, and the monsters sound great and Alien. One thing Bungie is still great at really. Shame about the fucking awful dialogue.
https://youtu.be/uRzmOsZg48w
>>
>>387220161
SOMA
>>
Games where I noticed the sound design and thought it was good:

FEAR
Max Payne 2
RO2 / Rising Storm
Uncharted 4
>>
>>387220161
SMT IV. It has a lot of problems but sound is not one of them
>>
>>387225017
* starts firing blue cannon at purple servitor*
>>
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>>387220161
For Honor or pretty much anything made by ubisoft montreal
>>
>>387221632
>>387222048
Blowout soon, fellow Stalker!
[melancholy guitar sounds]
>>
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>>387225287
HOLD DOWN THE TRIGGER HOLD THE TRIGGER
>>
>>387225201

Agree, the sound assets in that game at times made my balls shrink. Atmosphere was delicious.
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>>387225734
>WHERE DO I THROW THE BALL?!
>>
>>387220161
Thief 1 & 2
Holy fucking shit those games had an absolutely AMAZING sound design that basically stands for half of the game and its immersion.
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>>387220645
>>
Doom 3

Maybe it's because it's so fucking dark and you have to rely on sounds at times.
>>
Silent Hill 1-4 definitely.
>>
battlefield 1
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Sound design turned a 7/10 game into 9/10
>>
>>387220161
Alien Isolation.
>>
>>387220605
Man I wanna try this, I grew up playing the Freespace 2 demo on the family PC, now I could finally actually run something like this.
>>
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>>387226087
>Yfw you discovered the Alien can hear you through your mic.
>>
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>>387225817
Nothing is worse than Oryx with pubs
>>
>>387220161
Overwatch has one of the best sound design I've seen
>>
>>387226087
Sorry, didn't see you've already posted that. So I second you with this >>387226106.
>>
>>387220161
Medal of Honor 2010
>>
>>387226158
You were literally 20 seconds apart, homedawg.
>>
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>>387226149
you started moaning to lure it into your position to breed?
>>
>>387220161
Company of Heroes
>>
>>387220161
House of the dying sun
https://www.youtube.com/watch?v=56fCuO7JEy4
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dota
>>
>>387220161
Bloodborne.
>>
battlefield games
war tapes
>>
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Say what you want about the rest of the game but Quantum Breaks sound engineering was basically technical wizardry.
>>
>>387225856
this also Devil Daggers
>>
Dead Space.
>>
>>387225017
It's a real shame Bungie is completely dead. It would be ok if people like Marty and Jaime all got together and formed a studio but Marty and Jaime are working on some shitty VR game, Joseph Staten is at MS, Lehto works at a toy company, and Frankie somehow ended up in a Yamaoka situation where they gave someone who barely affected the previous games a shitton of power for some reason.
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Thesounds during the blob section of Inside were somehow both hilarious and disturbing. Most of the game had great audio though.
>>
Playing Zero Dawn with a headset that's got 3D audio is fucking dope.
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>>387226406
No, it's just a really nice feature added in that I though was very clever.

Playing the game in VR with a mic and headphones would be the pinnacle of immersion.
>>
Hellblade had great sound design
Dynamic music always gets me and they did it so well. And the world felt alive because of things like jungle sounds or rolling thunder in the difference. It was incredible. I liked the voices too.

>game
oops wrong thread
>>
>>387228265
about time someone mentioned this
>>
>>387226145
It has a bit of a learning curve and early game ships suck but it's fun to get into
>>
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>>387227353
>>387226006
>>387226182
Pretty much anything by DICE. They know how to do sounds and explosions
>>
>>387221625
>Being this pathetic
Seriously even if this was actually worth discussion allowing other people to dictate what you talk about is pitiable and pathetic. leave this board idiot
>>
>>387220161
Atelier Ayesha. I never heard a soundtrack work so absolutely perfectly with its setting and atmosphere like that.

https://www.youtube.com/watch?v=4p-OcXQ-GWY
>>
Shadow of mordor actually
>>
Dungeon Keeper
>>
any Supergiant game, really

Transistor was probably my least favourite out of the three, but the music makes my dick hard
>>
>>387220161
System Shock 2.
>>
Ocarina of Time.
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>>387220161
Oooooh, fuck! Saved.
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>>387220161
>>387221570
Akira Yamaoka is a genius.
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Truth hurts
>>
>>387220161
dota 2
>>
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Game-play complaints aside, EA's Battlefront completely nailed the visual and aural aesthetics of the Star Wars universe. It's the closest I've felt to being in Star Wars since the Jedi Knight games were new.
Thread posts: 70
Thread images: 21


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