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ABSOLVER

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Thread replies: 174
Thread images: 27

14 MORE DAYS, BOYS

>Absolver is an action role-playing game based on martial arts fighting, featuring an interconnected world with shortcuts and free-roaming, and merging single, cooperative and competitive play in the same campaign.

https://www.youtube.com/watch?v=zpgXrcfTLbM

https://youtu.be/a4SrvV0OlL8

https://youtu.be/V-t-NVdIZ4w

Which one will you pick
>Forsaken
>Kahlt
>Windfall
>>
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I wanna focus more on kicks, kinda like pic related
>>
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dumping webms i've collected from previous threads
>>
>>387219431
i didnt watch any of that

can i judo throw bitches? if not get fucked
>>
More importantly how do you get cool looking masks
>>
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>>387219507
>>
>>387219545
there's currently zero throws/grab attacks
>>
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>>387219554
>>
Been cautiously optimistic about this for a while. Looks fun.
>>
>>387219431
I like the concept but hat the designs.
>>
>>387219431
looks like dark souls of action rpg's
>>
>>387219598
boo

I'll probably still get this. It looks like what I wanted For Honour to be.
>>
>>387219431

I thought it was a cheap For Honor ripoff. Not that it is an entirely negative statement
>>
dedicted servers or are we getting a for honoe shitfest?
>>
>>387219779
>>387219752
aside from being a melee focused pvp game i don't see why it gets compared to for honor so much.

it doesn't feel remotely similar
>>
>>387219857
sup absolver dev
>>
>>387219907
devolver is publisher. sloclap is developer
>>
>>387219907
saying it's not like for honor isn't supposed to be a positive statement it's just correcting some stupid observations

it's like saying dragon's dogma looks like dark souls or call of duty looks like red orchestra, they're only vaguely similar
>>
>>387220070
>call of duty looks like red orchestra
>play pretty much the same way, one is just faster

thanks for agreeing with me, i guess
>>
What's the difference between the Stagger style and the others 3. Do you pick it up in the middle of the story instead of choosing it at the beginning like the other?
>>
>>387219693
been cautiously about this since i first saw it here a few months ago. been following it since then but didn't get in to the beta SAD.
heard the beta was recieved pretty well and decided to preorder.
now we're getting closer to release and i've gotta admit i'm pretty hype.
i'm gonna try and post a single thread daily and move it to /vg/ when closer to relase
>>
>>387220246
The first three are what you choose between at the start. Stagger is found later on
>>
>>387220386
>Moving to /vg/
>For a small niche game
>Still not released

Yes, this will totally not kill the game on /v/
>>
>>387219507
>>387219554
>>387219612

>For honor without weapons
>Looks janky and sillier than ubicuck's take
>>
>>387219431
Yet another failure just like blade symphony.
>>
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>>387220450
good thing i'm gonna do whatever i want, salty anon
>>
>All three starting classes have the exact same gimmick but just with different aesthetics
Not boding well to me. Parrying, timed sponging an attack and getting health back, and dodging all accomplish the same thing. They need to be way more varied.
>>
>>387219431
why are these fucks renaming real world fighting styles with their retarded sounding names?
>>
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>>387220726
because it's a video game set in a fantasy world
>>
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It looks so fucking boring but there's nothing else to play lately so I'll probably buy it.
>>
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>>387220850
>can't even get excited over a game he's gonna
probably buy anyway
>>
>>387220850
>Posts a manga where the latest issue literally has giant sperm shooting cock monsters in it
>>
>>387220589
Wait, what the fuck is your objective? If you want the game to be well received on /v/, make regulars threads on /v/ and hopefully people who play it or who are interested in it will post here. If you want the opposite spam it on differents threads all week.

Going to /vg/ will just kill the community because no one goes to /vg/ to check out new games, and if you want new players to discover the game you should stick to /v/. The game is already niche so I doubt it'll get more than one thread going at once.

Autists cry that every game should move to /vg/ once the game is discussed two days in a row but most threads turn into shit there.
>>
>>387220969
Idolm@ster truly affected him
>>
>>387220969
What's wrong with that? Are you not aroused?
>>
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>>387221049
>how to /v/ for dummies
>>
>>387220723
Parry >>>>> dodge > absorb as of the beta
>>
>>387221331

That sucks. I wanted to use the heavy style that focuses on absorb and counter.
>>
How much is the game?
>>
>>387221756
$30 US on steam I think, there's a small discount if you pre-order but its pretty negligible
>>
>>387221756
$27 usd
>>
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>>387219431
There are 4 stater fighting styles. Why do you keep making these threads suggesting there are only 3 starting styles?

I'm going to start with the Stagger step style. Maybe the Windfall though too.

I wonder why the developers want to limit their audience so severely by only going to PC & PS4 though? As a PC gaymur I'd like to see it on the Xbox as well, especially with cross play since Sony is against it.

Oh well.
>>
>>387222176
see
>>387220414
>>
>>387222221
You were allowed to pick Stagger as a starter in the alpha test senpai.
>>
>>387222287
what

stagger wasn't even in the beta test but it was in the alpha?
>>
>>387222330
Yes. It was also at PAX
>>
>>387219431
I wanna play Stagger, I'm a slut for the drunken monk thing

Otherwise Kahlt I think
>>
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>>387222287
Have you ever thought that, being able to do that in an alpha was so players could test it out instead of spending time finding and unlocking it?
>>
>>387219507
>>387219554
>>387219612
Look slow and not very fun, playing the webms at 1.5x or 2x speed is already an improvement.
>>
So any real news/evidence how the MMO aspect is all going to work? All I can see are just 1v1 fights, is that all there is to it?
>>
>>387223523
I've seen trailers with 2vs1 fights, and I ehard about a 3vs3 gamemode.
>>
>>387223523
while you're playing through pve you're basically thrown into clusters of people per zone that you can choose to fight or co op with (or ignore).
>>
>>387223862
Have yet to even see AI enemies, or do they just look like the players?
>>
>>387223969
if they don't have a name they're just an npc

player >>387219554
npc >>387219612
>>
>game has great aesthetic
>cool concept
>oh wait.jpg
>its actually a fighting game disguised as an open world RPG
>immediately don't give 2 fucks about it anymore

Take out the PVP and the game might be ok, but lets be honest, thats what the dev is counting on carrying the game because there sure as fuck isn't going to be any story or replayability outside of "lets see if I can beat random player xyz over there hyuck hyuck"
>>
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If you're not using Stagger, what are you even doing with yourself?
>>
>>387224269
You can play the game offline, anon.
If the devs counted on the online pvp they wouldn't have bothered with an offline mode
>>
>>387224286
being a boring forsaken who wins
>>
>>387224479
If you're not trying to be cool at every waking second, what are you even doing with yourself?

I mostly just want to post webms though.
>>
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I like the character design, but the combat doesn't look too indepth.
>>
>>387219431
>merging single, cooperative and competitive play in the same campaign.

DOA
>>
>>387225165
you can play each of those modes separate by your own choice
>>
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>>387225001
>the combat doesn't look too indepth
>>
>>387219612
Steam ID is block, shows when video stops
>>
>>387225971
don't draw attention to it please
>>
I saw this a long time ago and thought it looked pretty awful, though I guess it was just a shitty taste left in my mouth from For Honor because now after playing more fighting games, it looks like a pretty cool variation on tekken. Not what I'm used to, but I'm actually a little excited now.
Stagger > windfall > kahlt > forsaken
parries are either braindead easy and boring pieces of shit or horrible gambles, anybody using forsaken is either a massive fag or new
kahlt are cool guys who don't afraid of anything and big guys
windfall is where the real unga bunga champs are and they're the funnest to play with
stagger is cool dudes ONLY and stylish as fuck
>>
>>387225001
Actually so far it is pretty precise to what you see with actual martial arts. What you saw maybe just begining martial arts. It probably gets more complicated the more techniques you learn.
>>
>>387224269
you sound like just the kind of guy who hits alt f4 when they get invaded
>>
>>387219431
There needs to be more styles
Like one that relies on kicking more and acrobatic styles.
>>
>>387226386
Also more animal style as well
>>
>>387226386
>kicking and acrobatic
>what is windfall
>>
>>387220386
Even with something as niche as this you don't dictate the discussion on it. People will make threads themselves to discuss the game and it if its popularity warrants it they'll move over to /vg/ themselves, trying to force such a thing ahead of time will only hurt the game and people trying to talk about it here.
>>
>>387219431
Is this like a multiplayer vs only thing or is it an actual rpg like jade empire but with coop and versus modes?
>>
>>387220723
> all the defensive abilities defend you
W-What!? No way!
>>
>>387226386
They said there'll be more styles to discover, those four are just what you have out of the gate.
>>
>>387227185
There's a campaign you play through. While progressing through the story you can encounter other players who are doing the same.
You can choose to coöp or fight eachother.
You can also turn online off and play the campaign offline.
There's matchmaking for 1v1 duels.
>>
>>387219612
>>387226023
http://steamrep.com/?id=76561198004641939
>>
>>387227408
Im interested in that case.
Hopefully its good.
>>
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>>387227425
>dat library
>>
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>>387227425
>>387227537
>>
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>>387227649
anon now i feel bad for sharing your webm now that spergers can't contain themselves.
sorry, friendo
>>
>>387223010
>the game will be a lot more fun if I can't react to anything
Classic shitpost A+ always welcome in absolver threads
>>
>>387227649
How's SWL?
I was thinking of going back to it to check out the changes, but still don't know if it's worth the bandwidth.
>>
>>387227787
the combat is a side grade at best, arguably worse.

end of the day it's still the same as ever, you come for the world/quests not for the gameplay. I haven't played it in some time.
>>
Don't do a daily thing with this shit, you'll gain more dedicated shitposters than people actually curious about the game. Make threads when there is shit to discuss
>>
>>387219431
>open world fighting game

We've gone full circle.
>>
>>387227873
You're basically railroaded into just one weapon type now, right?
>>
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>>387227537
>>387227649
>anons with fantastic taste interested in absolver
>>
>>387228073
Hopefully he didn't preorder it on steam but on GOG, at least they can't tie any bans to that account
>>
>>387228156
is he actually banned yet or are you just spooking him, i don't see a ban listed anywhere
>>
>>387228253
Nah but you never know

There is no actual shills here so chance of someone being a faggot is low
>>
https://www.humblebundle.com/store/absolver
>>
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>>387228156
>>387228253
>>387228396
I'll just steam refund it and buy it from GOG if it's an issue
>>
>>387227987
Would you call dark souls openworld
>>
>buying games
>>
>>387228680
what are you gonna do, pirate a multiplayer focused game that you won't be able to connect to?
>>
The one thing I'm hoping they work on is spicing up intense moments

Tekken has that slowdown shit when there is some hitbox magic going on, and this has hitboxes pretty similar

Or maybe they could have clashes like in guilty gear if punches collide from the same stance
>>
>>387219431
Looks like the shill Pajeets have woken early.
>>
>>387223010
>muh cuhrayzee xD
>>
>>387228827
>shill
and there we have it, anons. threads over. see you tomorrow
>>
>>387228827
/v/ ruined you, champ

Can't look at a thread hyped about a game without thinking "huh, something is off!!!!"
>>
>>387228448
You sound like an okay dude.
just stop playing dota 2
>>
>>387228593
It's more open world than most open world games today, yes. Open worlds have mostly become the new linear game, except they put linear sections side by side in a big world to make it seem like you have freedom, even though every single mission is linear as fuck.
>>
>>387229067
I guess by that rather weird definition you are right
>>
>>387228769
>won't be able to connect to
>what is smart steam emu
>what is tunngle
>>
All the flashing shit really makes it look ugly. I get the importance of visual feedback but it's too much. It detracts from the idea that you're controlling a martial artist.
>>
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>>387229061
>>
>>387229265
That sort of feedback is just necessary in a fighting game with a bunch of different mechanics, despite how flashy it is. I agree it should be a slight bit tamer at least
>>
>>387220386
>preordering
>spamming daily threads
You still have time to stop
>>
>>387229845
>know without a doubt you'll be buying the game
>preordering is bad in this scenario, somehow
?
>>
>>387229948
Not preordaining won't stop you getting it on release, the only advantage is whatever bonuses they tack onto the preorder. GOG has furi as an extra so you'd be off the hook if you preordered it from there.
>>
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>>387219431
Dead on arrival kek
>>
>>387230554
e/b/in
>>
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>>387230307
>implying i didn't preorder from PSN
>>
What's the chance of this being popular on PS4?

I'm away at the moment. I only have my laptop, which is worse than any toaster, and my PS4.
>>
>>387230686
t. butthurt

nobody cares about this game
>>
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How does it play with a Steam Controller or keyboard ? I got lucky to get into the beta but didn't manage to play because of fucking university exams. Also, any idea on regards to servers in south america ? How does the online work?

I dig the art and anything Devolver publishes caughs my eye but I'm unsure on this one.
>>
>>387231126
there are more active psn accounts then there are
active steam accounts, anon
>>
>>387231141
shit I have to be hallucinating this thread
>>
>>387219431
Seems like For Honor but with martial arts.

This is usually how a game like that goes:
>Learn of new game
>Start playing it
>Start to get into the game and learn character movesets until you can't get them wrong any more
>Try honing skills in multiplayer
>Keep getting better and better
>Come to a point where you're not learning anything anymore and the game becomes boring because it's either like a flowchart or the only part of the game that is remotely challenging is the pure competition and not the game mechanics itself
>At this point you're not 'performing' and playing the game anymore you're just going through the motions
>Stop playing
>>
>>387231515
there is no "characters", your greentext fell apart at the second step
>>
>>387231515
>At this point you're not 'performing' and playing the game anymore you're just going through the motions
not trying to ruin your life but technically absolutely everything in existence is "just going through the motions" its just that the algorithms sometimes get so complex you don't even realize it.
>>
>>387231383
Thanks, anon.
>>
>>387231515
>going through the motions
Isn't that everything?
>>
>>387231617
>>387231686
I understand.

My point was that games are supposed to be a source of fun and after a while (some games have different degrees of this) you've exhausted what makes the game fun and the game becomes stale.
>>
>>387231721
>and after a while you've exhausted what makes the game fun and the game becomes stale.
yep, sounds like life alright
>>
>>387231758
Hey man, I'm just giving my experience with games like these.
I did the emotional work on myself, if you want to benefit from me sharing that work, be my guest.
If not, no hard feelings.
>>
>>387231721
that statement applies to literally any game
>>
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>>387231515
sounds like i've gotten my money's worth then. and i can always come back to it when i feel like it
>>
>>387231721
it's a very blank statement, sure good job you pointed it out, but it's not specific to anything at all and the game has enough moves to keep things fresh for longer than I am worried about
>>
>>387231842
>I did the emotional work on myself, if you want to benefit from me sharing that work, be my guest.
okay, im listening
>>
>>387219431
>online only
i really like the concept, but i know i will suck really hard in this game.
im not really good at fight games and i would only get frustrated with this one.
>>
>>387231927
it isn't online only.
see
>>387227408
>>
It's incorrect to compare the game to For Honor, as the core mechanics are different. The better comparison is to God Hand, since you're building your own combo strings and alt attacks ahead of time with whatever moves you know instead of using a preset specific to a given character.
>>
>>387219507
Wow I had played this at pax and i though maybe the problems were unintentional. When against another player some of their attacks rotate you and your and it's super finicky to start facing the correct direction. Game felt really stiff in general.
>>
>>387231907
I realized that I needed something I could 'work on' and I realized that games gave me that goal.

Only, after a while the 'working towards' is no longer there because you've essentially mastered games so they become meaningless and that depressed me because I finally thought I had found something that could give me a source of accomplishment.

This really is with all things; learning to play the piano, bodybuilding, basically all things that have an 'end goal' are meaningless once you have achieved that end goal.

Now here's the kicker; I realized that I don't need accomplishment. What I really needed was a sense of belonging; I could say "Hey, look guys, I finally achieved something. Don't I deserve praise?"
>>
>>387232027
wasnt this said in one of their early gameplay videos, that only the tutorial is offline and the actual game is complete online?

but thats good to read
>>
It could use some polish but I like the concept of what I've seen.
>>
>>387232097
>super finicky to start facing the right direction
what

the orientation of the character shows what stance they're in, you don't need to face the enemy. Two of the stances will have you looking over your shoulder at them.
>>
>>387232160
>wasnt this said in one of their early gameplay videos
the tutorial will be offline. the rest of the game can be played either online or offline
>>
>>387232143
>want belonging
>cant be bothered doing the task that would give me the excuse to get it artificially

thanks anyway
>>
>>387232387
No problem.

Godspeed.
>>
The hits don't really look solid. Characters look like theyre getting gently pushed in one direction instead of getting hit. Looks like it could be fun though.
>>
>>387232783
the audio and visual effects of hits are extremely solid and are one of the things that appeal most about the game to me
>>
>game announced
>get excited
>get REALLY excited this is what I wanted for a long time
>play beta
>play it for 5-6 hours
>get bored as hell

It's a piece of shit.
>>
>>387232783
They look like they have just the amount of impact a punch would have.

and trust me, when you land a roundhouse, it feels like a roundhouse. Motherfuckers fly miles
>>
game is stupid as fuck, no thanks
>>
>>387224269

>like the game
>75% of the game is about pvp
>it's a fighting game

100% agreed. Fighting games are cancer. I guess you could be happy about this if it's your thing.
>>
>>387224269
You sound like the kind of person who complains about invading in a Souls game.

I don't really like PVP in souls games, but at least I'm not as bad as you.
>>
>>387233197
could you elaborate on your definition of "cancer"

I've seen the word used to describe every single genre of videogame and it always means something different
>>
>>387221116
Discussing a newly released an niche game on /v/ is a dummy thing to do?
A General for this game will get swallowed whole
>>
>>387233652
some people don't quite understand the purpose of /vg/, can't really blame them "general" has very vague connotations despite on 4chan serving a very specific purpose
>>
>>387232143
>I needed something I could 'work on' and I realized that games gave me that goal.

Or
And this sounds crazy but hear me out
You could play games because they are fun?
>>
>>387219507
Looks like Jade Empire but with versus
>>
When they talked about the move deck building system I though it was going to be more like god hand and so far it looks like their are no bosses and the enemy design is trash. Then I heard it was all geared towards multiplayer and lost all interest.
>>
>>387234995
but there are bosses? Usually with two forms depending on if they picked up a weapon?

Does a boss have to be twice your size and have predictable 3 swing combos to be qualified as one?
>>
>>387234769
I have grown older and
You have grown colder and
Nothing is very much fun any more.

And I

feel

one of my turns coming on
>>
>>387235139
You have your standard humanoid enemy type with almost no differences.
>>
>>387235139
What are the bosses like? Are there monsters or is this just humans punching each other in the wild.

I'm not saying that's a bad thing, trailers show only humans from what I've seen.
>>
>>387235262
No you have your standard humanoid with completely different movesets and a far higher proficiency in their defensive abilities.

This isn' the witcher, stop being a retard.
>>
>>387235395
It's a beatum up game with shit enemy variety.
>>
>>387235381
Just humans, they have more health and unique moves to them, as well as actually incorporating shit like feinting and stealing your weapons.
>>
>>387235476
>uuuuh sure all the enemies have different attacks but like they all have the same shape??? Kind of a shit game am I right?
>>
>>387235476
Most beatemups have mostly humanoid enemies?
>>
>>387219431
This looks like For Honor if For Honor didn't have its technical issues and horrifying microtransactions. I'll still wait for release to even consider buying it, though.
>>
>>387236658
only in camera angle and public perception, the comparisons to for honor end there
>>
>>387231373
a controller will be a big plus because you seem to change stances with the right analog stick. the steam controller is kinda dumb though, don't own one and wasn't in the beta so idk. not sure if online is server based or p2p but I think it comes down to how many people play it near you
>>
>>387237982
Yes and no

technically stance changes are easier sure, but changing stances isn't actually something you should be doing very frequently. As an occasional mixup yeah, but not in the middle of combat, your strings should naturally flow through all the stances without the analog stick input.
>>
>>387224269
PVP is the point lul
>>
>>387237982
Changing stances isn't just done with the flick of a stick for the record. You have to hold a button to change stances.

Also keyboard controls are alright but I think this game is more comfterable with a controller.
>>
Why am I so hyped to literally punch pve fags faces in?
>>
>>387238797
because it will be an "okay" game at worst with a reasonable pricetag
>>
>>387238797
cus it feels good

my goal is the end a fight in a double KO where we both fly opposite directions before I finish the campaign
>>
File: stretch 1.gif (2MB, 500x281px) Image search: [Google]
stretch 1.gif
2MB, 500x281px
>>387238797
because men crave to beat the shit out of things and that's not allowed in our nu-male society so we get excited for games that let us beat the shit out of things
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