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Which is the most powerful class in this game?

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Thread replies: 504
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Which is the most powerful class in this game?
>>
>>387189150
The disconnect button
>>
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>>387189150

Among /v/ shitters? - Probably Sniper/Soldier

Among people who actually engage in high level play (6v6s etc)? - Scout
>>
>>387189203
fpbp
>>
>>387189212
The best possible sniper will absolutely destroy the opposing team, and he doesn't need to be 2 feet away like scout does.
>>
>>387189342

>the best possible sniper

Hypothetical's don't always correlate into actuality.

There's a reason nobody gives 2 shits about a Sniper on 6v6s and the meta almost never includes them.

Soldier/Scout and a Medic is literally all you need in any one situation.
>>
>>387189150
Medic
>>
Is this game worth playing in 2k17?
>>
>>387189150
Medic for winning games
Scout for winning engagements
>>
How long does sniper need to aim with default to get full power headshots?

Because some asshole host on a server was literally quickscoping me as scout running in circles.
>>
>>387191008
scouts die to low charge headshots
>>
>>387191008

Are aimbots still prevalent in this game? Because I'm not lying when I said this nigger would immediately turn and face me the exact moment I left spawn from across the map, zoom in and headshot me with at least 70% accuracy while I am zigzaging 100 yards away
>>
>>387189150
The most important class is medic.
The most powerful class is soldier in most aituations.
The scout ia thr most powerful in 1 v 1
>>
>>387191008
It takes a whule to get the fullcharge but he doesnt need it to one hit kill most classes with headshots, especially uf he is using something like the machina.
>>
>>387190771
eh not really, valve milked it to shit and there's too many goddamn cosmetics bloating out the game
>>
>>387189150
Scout can deal like 600 damage in like 5 seconds
That+mobility=unstoppable
>>
>>387191337
ban wave cant come soon enough, need some traitor to link the source code of their 20$ minecraft hacks
>>
>>387191008
Scout dies to uncharged headshots
>>
>>387189562
They can stomp down all your pubers and stop caps.
>>
>>387191337
also its harder to tell but some scouts use it on their main account because you know, cant really tell if the meatshot is legit or not
>>
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heavy and pyro are usually the best class for total shitters
scout and soldier/demo are the best class for actually good players, webm related
>>
>>387191823
That said, demo is the best class, but you can destroy a pub with any class as low grade as ugc silver highlander
>>
>>387190771
A lot of good community servers are dead now and the matchmaking system is mediocre/shit. The occasional pubstomping however never gets old for me desu.
>>
medic > scout > soldier > demo
>>
>>387189212
>I've only ever played 6s in valves official matchmaking
>>
>>387191739
>unstoppable
hes 125 hp (dead in 2 rockets), and that "600 damage" is pretty much pushing your character model against an enemy wich is something only retards do.
>>387191940
this
you can pretty much pound with any class, but pubbers only cry about soldiers and demos because they are the ones they have the hardest time understanding due to prediction i guess. also playing demo properly is "sticky spamming" for some reason
>>
God Tier: Scout, Sniper, Medic
DM Tier: Soldier
Spam Tier: Demoman
I'm here to fill Tier: Heavy, Pyro
We need to defend our last Tier: Engineer
I'm gonna get a pick real quick Tier: Spy
>>
>>387192201
>Scout is not dm
on what basis?
>>
anyone unironically saying sniper has obviously never played 6s outside of valves dumpster fire matchmaking
>>
>>387192250
He's beyond that. Motherfucker can do whatever he wants on high level.
>>
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>>387189150
>Ubersaw is beyond good and never gets touched by patches
>Crossbow gets buffed into oblivion and becomes essential
>Can increase speed when healing a scout now
Can anyone stop him?
>>
did the pyro update come out yet?
>>
>>387192354
and a soldier with proper health management and model control can't?

I understand valve making an official 6s matchmaking was necessary for the game to stay alive after so long, but holy fuck has it brought all the fucking shitters out of the wordwork that think they know about high level comp tf2 just because they're max rank in it
>>
>>387192354
thats exactly what DM means
>>
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R8 my mains

Fucking hate soldier players telling me I play easy classes
>>
Tier 1: Medic
Tier 2: Scout, Soldier, Demoman
Tier 3: Sniper
Tier 4: Engineer, Heavy
Tier 5: Pyro, Spy
competitive-wise. anyway.
>>
>>387192703
this is the only correct answer
>>
>>387192650
high im pocket here

scout has the third highest skill ceiling in the game, anyone telling you it's easy is a pub shitter

engie is fucking easy

top level medic is mechanically easy but the brain power required is insane, not to mention rocket surfing and crossbow aim, medic has a much higher skill ceiling than people want to think
>>
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Why were maps like ctf_well and ctf_sawmill dropped from Valve servers after MyM?
>>
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>>387192650
you're ok
just ditch the engi
>>
i type like this so people know i'm pro
>>
>>387193160
>literally every kill is a crit
pyro mains in charge of """"skill""""
>>
Favorite weapon that's underused or underappreciated

Vaccinator for me
>>
>>387193160
nope
>>
>>387193414
reserve shooter as soldier
>>
i main heavy pyro and demoknight

i'm useless at spy, sniper and engie any other character i'm average or better at. how aids am I
>>
>>387193414
for me its quickie-bomb launcher
vaccinator can be really good in comp since you can just use projectile protection for the most part and switch to bullet protection from time to time, its really annoying fighting against it
>>387193395
that clip is from like 2013 or so long before the pyro nerfs
>>
TF2 should be 10 v 10, with a cap of 2 of any class.
>>
>>387193686

Yeah I have heard that vaccinator is apparently really good in comp, I can certainly see why, I just don't see it very often in my normal playing of TF2. Most people I do run into using it don't use it very well either.
>>
Medic>Demoman>Sniper>Scout>Soldier>Heavy>Engineer>Spy>Pyro

This applies to highlander and 6s but not pubs.
>>
>>387192087
>also playing demo properly is "sticky spamming" for some reason
demo is countered by good scouts and soldiers who jump in his face rendering his stickies useless, pub players do not know how to play these classes
>>
>>387193581
absolute shitter
>>
>>387194090
pub players will jump into the stickies and die and start whining. most dont even know you can shoot the stickies to remove them.
pub demos are completely clueless to how useful stickies are or how to use them, wich is why you see them exclusively using pipes and a shield for the most part.
i dont want to sound cocky or anything but if people weren't so shit i would actually enjoy pubs.
>>387193774
>class limit
i doubt most pubbers would like that. many community servers used to have that 2 classlimit on sniper for example wich is really nice.
>>
The dog with rockets that was planned to be in the game.
>>
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>>387193581
do you play with a gamepad or a laptop touchpad
please tell me you have less than 100 hours
>>
>>387189203
EPIC!!!! XD
>>
I don't main anyone because all the mercs are best merc.
>>
Soldier and Scout because versality and good-all-around wins games

Sniper if your aim is godly
>>
>>387193414
Fucking love the vaccinator.
>>
>>387194602
http://guarddog 50webs com/
>>
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>>387196353
>uses two triple shooting cannons
>small rockets to help the Guard Dog
now where have i heard that before...
>>
>>387196291

My nigga, most fun and exciting to use medigun.
>>
>>387196353
Sweet Christ anon, thanks for reminding me. I forgot how stupid and over powered this was.
>>
Soldier with black box and the conqueror
>>
>>387194631
You seem upset
>>
connect 72.5.102.111:27015;password vidya
do it.
>>
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>>387192518
>not using the better saw
>>
>>387197103
The vitasaw's really fucking good but I forget its existence because it's not on the whitelist
>>
>>387197030
party van is shit
>>
>The only medic is the 10th soldier's girlfriend

God damn it.
>>
Scout, Soldier and Demoman. Everything else is SHIT. SHIIIIIIIIIT. Those are the 3 power plays throughout the whole game.

Personally I play Scout
>>
>>387193056
Sawmill wasn't dropped though
>>
>>387196859
Indeed, and it's even not even terrible to learn and master either. Just gotta practice and use it plenty and you'll be a-ok with a nice pocket
>>
>>387191008
scoped shots with no charge deal 150 damage baseline. scout has 125 hp unbuffed. a fully charged headshot deals 450 damage

that's why
>>
>>387197238
>playing shitlander
>>
>>387193414
Candy cane
>>
>>387193414
stock
>>
>>387197448
I don't though, I play 6s.
>>
>>387197378
I've only seen KofT Sawmill.
>>
>>387197380

Yeah, it's not incredibly hard to learn, but I feel it does have a higher skill ceiling than the other mediguns. Yeah, to really excel with it you not only need to be good at using it, you need someone else to heal who knows how to take advantage of it, the charges don't last long so to really make the most out of them you've gotta kill an enemy quickly.
>>
>>387193581
shitter
>>
Do you think that Air blast jumping on the pyro himself would be a good buff to his mobility?
>>
>>387197732
pyro should exclusively be removed from the game

pointless class
>>
>>387197732
>double jump for pyro
no
>>
>>387197732
If it's anything like detonator jumping probably not. If it's more like rocket and stickyjumping then that's absurd.
>>
>>387197732
doesn't pyro have that detonator to do that anyway
>>
>>387197798
>>387197732
there's detonatorjumping ala rocketjump
>>
>>387197952
>>387197953
>>387197986
You know what, I forgot the detonator exists.

But seriously, that and the power jack are the only mobility items on what is supposed to be a flanking class. I feel any other way to get the pyro to front lines quicker or into a better spot to ambush is better. I picked air blasting because all the regular pyro plays are now built around that function.
>>
>>387192536
They cancelled it.
>>
>>387198461
Oh good
>>
>>387189150
Sniper - infinite ceiling, very high floor
Spy - very high ceiling, very high floor
Scout - very high ceiling, fairly low floor (depends enormously on level of play whether it will be effective, though)
Demoman - very high ceiling, very low floor
Solder - very high ceiling, lowest floor in game (depends on level of play, but not significantly)
Medic - not a real class (player keystone), very high ceiling and moderately high floor
Heavy/Pyro/Engineer - basically novelty/wildcard classes
>>
>>387193507
This
>>
Pyro
>>
>>387199682
lol
>>
>>387193581
Why would you ever play demoknight? You are always going to be a free kill especially if you use the chargin targe.
>>
>>387199747
what
>>
>>387199957
pyro is the weakest class in the entire game and if you have trouble killing a pyro, any pyro you are a pure shitter
>>
>>387200050
stop
>>
It's weird going back to this game after playing so many games with max players toned down to around 6.
>>
>>387200147
stop being shit at a 10 year old game you absolute bad
>>
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This is your server for tonight.
>>
>>387200196
shut up already
>>
It makes me depressed when I think about my time in tf2, because I can't remember. Over 500 hours of gameplay and I can only remember when I first one 666 on mvm
sad
>>
>>387200251
you suck shit at tf2 lol
>>
>>387200237
Replace BLU's engi with a gibus + pyrovision engi
The most powerful race in the world
>>
>>387200317
fag
>>
>>387200424
salty bad
>>
>>387199553
I presume that a floor is the bare minimum to be decent at the class, correct?
Sorry, I just never heard the term used in this context.
>>
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>>387189150
>>
>>387200424
>>387200453
Girls, girls you're both good
>>
>>387200286
I know that feel except I mostly played on the Mario Kart map
>>
>>387193414
Backburner
>>
>>387201139
through you
>>
>>387200825
yeah that one was great, whenever I was bored I would sometimes just hangout on this one server that was 24/7 that map, most people didn't kill anyone anyways
>>
>>387201178
for you*
>>
>>387201432
thanks but i don't need someone with autism to speak for me
>>
>>387200825
Mario kart map was the shit. Kino as fuck
>>
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>>387201459
enjoy your delusions, faggot
>>
>>387201884
enjoy your autism, autismo
>>
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rate my loadout
>>
>>387202015
Dunkin' Donuts/10
>>
>>387202015
>Rich Evans is the Engineer
>>
>play Engie on payload offense
>team steamrolls so hard my buildings are pointless and half my time is spent moving my buildings up
>>
>>387202636
>not ninjaneering a tele right next to the enemy gate so half your team spawncamps them while the other half dances on the cart
>>
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>Engie nest is destroyed
>Engineer pulls out his wrench
>Starts swinging wildly while running towards you
>>
Paging PartyVan partyfag
>>
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>>387203012
>he surfs off your rocket and smacks you right in the face
>>
The mindless Pyro hate is getting old, honestly. It's either complaining about his players, how weak she is, or how shitposting about their low skill ceiling.
>>
>>387203119
>she
>>
>>387203119
>his
>>
>>387203119
Shitters are never satisfied. When Pyro kills at short range easily, they shout "W+m1 no skill". When Pyro doesn't, they say the class is broken.
>>
>>387189150
idk if it exists, but if they released vanilla servers like when the game first released I'd play again.

It was so much fun playing CP w/ the default classes before it went free to play.

For me Heavy was the most powerful, back when you could throw your sanvich on the floor and eat it as a healthpack. I would just randomly spam crouch to dodge sniper headshots.
>>
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monitoring this thread for party van server.
>>
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>cosmetics killed tf2
How does this actually effect the gameplay or server communities though?
>>
>>387203832
a lot of people focus all of their attention of trading when they could be be members of the playing community
>>
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>>387203012
>Attempt to destroy enemy nest
>4+ people come out of nowhere instantly and annihilate me

>Getting my shit sapped and blown up
>Nobody shows up until I'm dead and everything is down
>Lose
>teammate: "wtf engy u suck"
>>
>>387203832
It doesn't, people just like whining about muh artstyle. And there's a no hat mod you can easily use anyway.
>>
>>387193414
Fan O' War.
At least in pubs, I see shitters usually prefer the Sandman because of the free combo, but the Fan O' War can let you two-shot a Heavy if you play your cards right, and sometimes you need a two-shot against a good Heavy.
>>
>>387190771
Yes, it has more content and better gameplay than any other multiplayer game out there
>>
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>>387203859
People don't spend all their time trading, they obviously trade with the intent of showing off items ingame.
>>
Valve cause they fucking killed it
>>
>>387193414
Detonator. Those hit registers are like a symphony to my ears. Also, jumping around as pyro is fun as fuck and no one sees it coming.
>>
Would anyone miss the sniper if it was removed from the game?
>>
>>387191739
Scout gets gibed by any decent soldier or demo. And alot of the common maps are too cramped/filled with too many explosions for him to be viable, like Dustbowl
>>
>>387204962
Just remove his sniper rifle
>>
>>387204962
I'd miss getting butthurt in chat from killing super tryhards with the Huntsman, but otherwise fuck no
>>
Pretty much Scouts/Medic

https://www.youtube.com/watch?v=x7rtNsRINpw


Tier 1
Medic

Tier 2
Scout > Soldier > Demo

Tier 3
Sniper

Tier 4
Heavy > Engineer

Tier 5
Pyro > Spy
>>
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>>387192201
no


S tier: Medic
A tier: Engie (defense), Heavy (defense)
B tier: Scout, Demo, Soldier, Sniper
C tier: Pyro, Spy
D tier: Engie (offense), Heavy (offense)

(stock classes on symmetrical modes)
>>
>>387192552

Hitscan >>>>>>> Projectiles

Good luck beating a Scout at mid range faggot
>>
>>387189150
TONIGHT
>>
>>387203012
This one time I killed a demo, soldier and pyro with stock engie's weapons in the 2fort sewer. They pyro was the last victim and just panicked and used his shotgun while I just gunned him down with my better aim. Shit was hilarious.
>>
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>>387205491

>Engineer
>Above Scout/Soldier/Demo
>>
>>387193395
>>literally every kill is a crit
>Sniper mains in charge of """"""""skill""""""""

Pyro's earned critical attacks are literally just normal damage, there's no need to get your panties in a twist over them
>>
>>387205029
>>387192087

>Hitscan
>Ever losing to projectiles at a high level

Spot the pub stompers
>>
>>387193774
that's stupid and you're stupid
nobody will appreciate arbitrarily reducing the amount of players for no reason
if you're talking about comp, 10v10 is way too many people to actually organize a game in a timely fashion of people on the same skill level
>>
>>387200237
algum br?
>>
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>>387205491

>Heavy
>Anywhere but bottom tier
>Engineer better than Scouts/Soldiers

Abhorrent list tbqh
>>
>>387197732
Yes that would be a great idea.
Make it similar to how Force-A-Nature works; ie. Pyro jumps a short distance in exchange for ammo consumption, and can do it 10 times.
>>
>>387205693
Scout needs to git close to deal damage, which then a demo or solly can instant kill him with a rocket or pill
>>
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>>387205491
>Engie and Heavy above Soldier
Yeah I don't think so poptart
>>
>>387203859
Utter rubbish
Even in "trade servers" 75% of the players are fighting all the time
Go see for yourself
>>
>>387205841

>Scout needs to get close to deal damage

Glad to know that you've never played above the Pub level.
>>
>>387204962
>game is now heavy spam
What do you think, anon?
>>
>>387205841

Scouts are virtually unstoppable at medium range and if anything, are worse up close. The fuck you talking about? A good scout will just hit scan meat shot your ass all day and dodge whatever rocket you launch at him from mid range
>>
>>387205841

>Unironically thinking a Demoman stands a chance against a Scout

Scout is a hard Demoman counter faggot and even a Soldier is hopeless if the Scout knows how to maintain range.

Noob Scout vs Noob Soldier = Soldier

Pro Scout vs Pro Soldier = Scout
>>
>>387205954
comp tf2 is joke

might as well play CSGO
>>
>>387205989
Still just the same.
>>
>>387206170
I mean you're welcome to set up a server where the class limit for snipers is set to 0 or something and see how that affects the game.
>>
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>>387205624
>>387205765
Let me educate you people who don't understand the game you're talking about.
>>Heavy
>>Anywhere but bottom tier
I did put OFFENSE Heavy on the bottom tier, because that's where he's not useful, and that's what makes people mistakenly think Heavy is underpowered.

Heavy on DEFENSE is significantly more useful than a Soldier, Demo, or especially Scout in the same situation. With 300HP overhealed up to 450HP and 540-54 DPS on an undodgeable hitscan weapon that never needs to reload, he is a walking ball of stats. The only weakness he has to balance all that is low movement speed, and that doesn't matter as much when you're on defense.
This is why comp teams frequently switch off a Soldier or Scout for a Heavy on last, and why Heavy is classlimited to 1.
>>Engineer
>>Above Scout/Soldier/Demo
Are you seriously telling me you'd rather have a stock Scout while defending, than an Engineer in the same situation?

The Level 3 Sentry Gun has the second highest DPS in the game, the highest healing rate in the game, the second highest HP in the game, and that's before factoring in the Dispenser too which gives health/ammo to your team. Again, the only real weakness of the Engineer is mobility, which is not a big deal while on defense.

And that's what makes Engineer better than other classes ON DEFENSE. That's why comp players limit him to 1 and why any pub defense with more than 6 Engies is nearly a guaranteed win.
>>387205895
I said S T O C K.
With that said, Direct Hit is definitely useful against Sentries/Heavies, but good players don't use it because it gimps them too much against good Scouts who know how to dodge.
>>
>>387206096
>Scout is a hard Demoman counter
No such thing exists. Demoman can kill Scout if he is more skilled, therefore Scout is a soft counter.
Agree otherwise.
>>
>>387189150
>Most powerful through skill
Sniper
Scout
Demo
Soldier

>Most powerful innately
Medic
Heavy
Engineer
Soldier

If we unlimited everything for high level play the game would be nothing but Medic and Demo though.
>>
>>387207426
>If we unlimited everything for high level play the game would be nothing but Medic and Demo though
Not really. Matchmaking has shown us that Scout spam or Soldier spam is more popular as a gamebreaking option than Demo spam.
>>
>>387189150
THE POOTIS BIRD
>>
>>387204196
>content
You mean cosmetics, right?
>>
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>tfw this game just happened an hour ago
nice balancing, valve
>>
>>387209271
>Spy and Engineer topscoring
nani the fuck
>>
>>387209196
I mean weapons and maps and game modes, plus mods. But sure, you can count the 3000-odd cosmetics too if you want.
>>
>>387209368
the engie was a gunslinger/widowmaker who cleaned house
the spy was ridiculous and played heavy on defense, I think
>>
>>387209271
>retards yell WAHH WAHH AUTOBALANCE ME NO LIKEYYY and meme about how percievedly unfair it is
>Valve listens and removes it
>Game falls to shit because teams are literally never balanced
>Sensible players ask for it to come back
>Valve doesn't listen
>>
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>>387200237
And blu would still be btfo.

Some of the worst players that I could tell weren't new were ones decked out in shitty paint and unusual's.
>>
>>387209536
>going for brock loadout
>not using Prinny Machete
>>
>>387209536
This is true, most people who have bad paint and unusual are really bad.
>>
>>387209580
I have it actually but I was kicking ass on doublecorss earlier.

It's like no one knows about the fists of steel
>>
>>387209497
The best part was, we all were only queued with one other person or solo queuing. We didn't have a single six stack.
>>
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Being heavy weapons guy is suffering.
>Not good enough to be top tier
>Still bad enough to be situational
>>
Assuming class limits:

S(eparate) Tier: Medic

A+: Scout, Soldier

A: Demo
---

C: Sniper

C-: Heavy

D+: Spy, Pyro

D: Engineer
>>
>>387189150

Soldier.

I like to brag that I'm a superb battlesniper, so if you meet me, then sniper.
>>
>>387209757
refer to >>387205491

It's pointless trying to stick Engie and Heavy in one tier, because their viability is drastically different depending on whether you're trying to push or hold.

Medic is far and above better than Scout, Demo, or Soldier. Your team can survive with any one of those three combat classes being replaced by someone else, but they just can't survive without a Medic.
>>
>>387209846
>A+: Scout, Soldier
>A: Demo
Then why is Demo never switched off, while Scout and Soldier often are?
>D: Engineer
Then why do people frequently switch off Soldier/Scout for Engineer, and how come defensive teams on every game mode always contain an Engineer? Why would you swap a shit D tier class for an A+ tier class?

Engie and Heavy should be split into different tiers depending on whether they're on offense or defense.
>>
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Objective ratings: Powerlevel
1. Medic (you will never win without him)
2. Demoman (Highest DPS at most ranges)
3. Scout (Massive DPS at his optimal range, and can dodge)
4. Soldier (Good mobility, good burst damage and good HP. lacks ammo and clip size)
5. Sniper (Can wipe an entire team if they walk into his lane, but can't engage in any other way. Threatened by flankers)
6. Engineer (Will stall your game, but needs full team support otherwise he will be btfo.)
7. Heavy (Decent pocket but gets cornered and assraped way too easly because of his slowness)
8. Pyro (Can defend the engineer and push back übers, otherwise totally useless)
9. Spy (The picker class for someone who can't aim. Will at maximum get one kill each life)
>>
>>387189150
Soldier by far.

>>387189212
>in my very specific way the game was never supposed to be played and autism "competitive" modes for retards this otherwise useless shit class is good

Cool.
>>
>>387205548
Fun times defending the cart after your nest was destroyed with nothing but your wrench.
>>
>>387209757
Who the hell is the artist for these portaits? I know it's Valve but the look so off. What is going on with Demo's and Heavy's heads/faces? Medic also looks a bit off.
>>
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>>387203012
>pyro sets his sights on you
>theres a million things shooting his ass but he still comes for you
>>
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>>387205629
>earned Criticals
>earned
>criticals
>Criticals a good mechanic outside of kritzkriege
>right click once to reflect a rocket into a soldier and deal 190dmg...no other class can do that kind of dmg instantly outside of sniper
>also probably lit them on fire so it should kill the person.
>will think this isn't overpowered and broken
>Pyromains are this retarded.

Real question is which is worse, pyromains or spymains?
>>
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>that butthurt Demofag mad as fuck that Scout and Soldier have made his class obsolete in the Meta

Brb, bum rushing me some Demo scrubs as a Scout
>>
>>387210110

>Demo is never switched off

Explain to me why the Meta is x2 Scout and x2 Soldiers and never x2 Demoman?

Scout > Soldier > Demoman

This is just common knowledge

>>387210148


>still forcing the Demo man meme
>>
>>387210551
the guy who made the original concept art did the portraits. blame the modelers for deviating.
>>
Scout.

>>387189562
>There's a reason nobody gives 2 shits about a Sniper on 6v6s and the meta almost never includes them.
Because running him to mid sucks and team sizes means that replacing a Scout or Soldier actually matters.

Sniper is a fundamentally bad design, it's instakill hitscan with no falloff in a game with high ttks and close/mid-range fighting.

>>387191008
.2 seconds to headshot, you don't need to charge to 1-shot Scouts.
>>
>>387193414
SBL
>>
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The Scout is pretty much the most powerful class at the highest level and invites more or less confirm this (Scouts are the highest class in demand for Competitive play).

Not including Medics of course (which is THE most powerful class). Demoman used to be king but nerfs and updates put him below the Soldier now.


In terms of 1v1, the Scout is still King.
>>
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>Which is the most powerful class in this game?

Medic and Scouts, it isn't even close. Ignore the Pub stompers claiming Demoman or Soldier.

http://logs.tf/profile/76561197970669109
>>
Is there a tf2 players that mains Pyro and makes videos about him?
I'm trying to improve by looking at other players and so far I found Soldier, Scout, Engi and Spy mains but no Pyro mains.

Spare me your anti-Pyro autistic screeching, thank you.
>>
>>387210726
Because ESEA, UGC, ETF2L all bans 2 Demo.
>>
>>387210726
in 6v6 meta it would probably be 5 scouts and 1 medic but class limits keep it balanced.

Demoman excels at locking down a choke and spamming, imagine if you had two of them; games would last forever, be quite overpowered and realistically quite boring game play.
>>
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>mfw I'm second place with 4 kills as soldier
>>
>>387211076

No they're not.

>>387211116

>chokes
>mattering in high level play

Any good player, no matter the class, avoids chokes and even then, Soldier is just as effective at locking down chokes.
>>
>>387211068
Just look up "UGC platinum Pyro" and look for PoVs or demo reviews.
>>
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>>387189150
Spy.
>>
Pretty sure it goes

Objective based:

Medic > power gap > Scout > Soldier > Demo > Sniper > Engineer > Heavy > Pyro > Spy

1v1:

Scout > Soldier > Sniper > power gap > Demo > Heavy > Pyro > Spy > Engineer
>>
>>387211264
Neato, thank you.
>>
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>he mains anything
>>
>>387211364
>I'm a GOOD player, so I spend an equal amount of time on shitty situational classes as I do generalists
>>
>>387211223
defending last, blocking uber pushes into your last, locking down flanks, locking down control points (cps are just a choke you have to capture)

Soldier has 4 rockets, once he uses those 4 rockets he has to reload, demo has 8 can just place and forget while continuing to do dmg with pipes.
Hence why they are ideal for choke / objective holding. Also they do monstrous dmg in team fights when the enemy is backed into a choke (eg badlands middle and product; maps which demos excel at)
>>
>people saying anything but the Scout/Medic

Do you faggots even play competitively?

>b-b-but muh Demoman!
>b-b-but muh Soldiers!
>unironically thinking Projectiles stand a chance against hitscan weapons
>>
>>387211223
>No they're not.
Why is anyone responding to this troll?
>>
>>387211461

>Soldier has 4 rockets, once he uses those 4 rockets he has to reload, demo has 8 can j

Demo man has a far longer reload than Soldier though, so you're being disingenuous with that comparison.

Like I said, there's a reason why the meta is x2 Soldier/x2 Scout and not x2 Demo man.

They are just not as good
>>
>>387211545
https://wiki.teamfortress.com/wiki/Standard_competitive_format#Class_Limits
>1 Demoman or fewer at any given time
Take your (U) and go
>>
Scout

Soldier and Demoman come in second, not sure which is better overall though.
>>
These last posts are a glaring hint at why competitive 6v6 are cancer.
Highlander is the only acceptable competitive set that kills all this power creep nonsense in a game based around team play.
>>
>>387211887
lol hl
>>
>>387211887
>unironically playing Sniperlander
>>
>>387211545
not even that other person who said x2 demoman..

I never said soldiers weren't good at holding flanks, just that demo does it better.

Demo also has the 4 pipes which means he has 12 projectiles he can do dmg with before he has to reload. It's not whether x class is better overall, it's all situational, like how defending last / dry pushing to points if you have eliminated a demoman the odds are much more favorable. Hence why you'll see alot of the top end games a lot of dry pushes happen when a demo has been picked. ( I'll give you another example; process middle to 2nd is extremely hard to dry push due to a demo just locking down the chokes, you could go through sewer but again a good demo will lock down these chokes whiles your flankers defending IT)

Not to mention if you can force an uber by simply just locking down a choke and force the enemy medic to have to uber through it; that's a huge advantage that a demo brings to 6's a soldier can only do max 110 at once, a demo you can multi sticky and wipe an entire team; hence why it's so important for scouts to check sticky traps.
>>
>>387211887
6v6 dull as dirt, to be honest.
>>
>>387212013
don't know what 6v6 you've been watching / playing. I suggest actually playing and getting better, the top end is god tier gameplay / strategy
>>
>>387211973
Sure I love to play the same Scout/SoldierX2/DemoX2/Medic over and over and over against the same exact composition.
>>
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>Decide to get back into TF2
>go to scrap,tf to get some weapons
>You need to have steam mobile authentication activate for 7 days for trading
Fuck you Gay Ben, 2 step email authentication is enough, I don't want your fucking app on my phone.
>>
>>387212087
>Git gud
The argument to kill all arguments huh
>>
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>>387212209
Is Soldier trying to be wojack?
>>
>>387212209
I almost got my account stolen, I shat my pants and set up the mobile authentication.
It's not that bad once you get used to it.
>>
>>387211995

>Demoman still shook

Sorry babe, Demoman will always be below Scout/Soldier
>>
>>387212092
HL forces one class composition, except HL is also a shitty slow gamemode because of snipers with an army of braindead support classes to defend them.
>>
>>387211887
it's not hard to find videos of pros explaining why they all ended up agreeing on their current ruleset for competitive.
more players means your kills are less valuable and there's more confusion on comms.
the main 4 were chosen based on mobility, versatility, and DPS. soldier, scout, and demo are THE fastest classes in the game.
scout dominates open areas and 1v1s, soldier dominates close-range and can bomb in with massive splash damage, and demo can quickly pump out mid-long range DPS like no other.
sniper is too slow and causes massive stalemates, so the only teams that offclass to sniper often are europeans who like to stalemate. plus he's really hard to be good enough at.
pyro is trash and spy is only good at killing when the enemy isn't looking out for a spy.
heavy and engineer are only good at defending.

6v6 trims the fat, cutting out broken weapons, broken gamemodes, and insanely stalematey tactics (although eurotrash still finds a way to slow it down on last).
>>
>>387212328
I'm sorry you're so retarded that somehow your steam login and email login both got compromised. Do you let suspicious Russians borrow your phone for long periods of time as well?
>>
>>387212209
I know this feel, but at the same time, it stopped some dude from Germoney from taking my shit.
>>
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>>387203012
>Heavy with a Medic on Doublecross
>holding off the entire enemy team outside their intel room
>at least 3 sentries in there
>Medic is hurt so I throw my Sandvich at him
>fucking dodges it then takes an eternity to actually take it
>he reaches full charge and I stand outside the entrance spamming Go! Go! Go!
>just stands there healing me
>eventually have to type out explaining how to Uber
>just stands there healing me
>we get destroyed by 5 guys respawning at once
>>
>>387212452
Don't be cocky, nigger. You'll find yourself in my same situation sooner or later and you'll shit your pants too. It's just a matter of time.
>>
>>387210883
Stock Scout, Soldier, and Demo are on the same level.
>In terms of 1v1, the Scout is still King
Depends on the environment, and whether Soldier is running Shotgun. Scouts normally don't win MGE tournaments.
>>
>>387211887
>Highlander is the only acceptable competitive set
Well too bad, because it simply doesn't work in a matchmaking game mode.
That's why 6v6 is the official mode for Team Fortress 2 competitive.

Neither HL nor 6s are without their problems, but 6s is the better game mode.
>>
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>>387211887
>he thinks highlander is balanced, skilled and fun to watch
>no power creep in HL

You keep enjoying your glorified pub game
>>
>>387212209
Use Bluestacks, basically an emulator for android.
>>
>>387211887
Pretty much every thing else has been tried, 5v5, 7v7, 8v8, 9v9, Highlander, Prolander, 2 Demo\Heavy\Engi\Medic allowed, pick\ban, completely unlimited, you name its been tried over the 10 years, 6s is the only one that enough people like playing and enough people like watching.
>>
>>387213025
4v4 has become kinda popular also but it's still just a gimmick compared to 6's. But this post essentially sums the reasoning behind the meta / game mode of 6v6 and why it's the most popular competitive game mode to skill ratio.

>>387212449
also this
>>
>>387212817
MGE takes both healing and running away out of the fight, in a real match a Scout can fight a Soldier and wear him down then run for health if he needs it and re-engage before the Soldier can get to a health pack, or if the Soldier rocket jumps, he is just wasting health, Scout wins the battle of attrition.
>>
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>mfw there's always 2 or 3 spies
>mfw want to give spy a whirl for something different
>mfw I'd just feel guilty if I did
>go back to whatever role isn't occupied
>>
>>387213314
>in a real match a Scout can fight a Soldier and wear him down then run for health if he needs it and re-engage
Well we have to decide whether we're talking about 1v1s or real matches here.

If you're talking 1v1s in MGE, Soldier>Scout.
If you're talking 1v1s in a game where the rest of your team is dead or not present, then you have objectives to worry about. Scout can't always just run away-- maybe he's the only one defending the point.

Who wins a game is decided by who takes the objectives, rather than who gets the kills.
>>
When a game has a certain amount of characters and only a handful of them turns out to be viable, then there's something wrong with the game.
A balanced game should let every character to be perfectly viable in most situations.
I don't expect people that main their precious dps classes to understand it though.
>>
>>387213409
this is why spy needs a buff not just for comp, but for pubs too
it wouldn't matter whether you had 1 Spy or 6 Spies if Spy could actually contribute to the team in ways other than being an inferior Sniper/inferior Demo
>>
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>>387213409
>0 spies/snipers
>go spy/sniper for one life
>check scoreboard
>3+ spies/snipers
They need to implement something in-between Casual and Comp for people who actually know what they're doing
>>
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>>387213526
>A balanced game should let every character to be perfectly viable in most situations.
I sort of agree.
But I don't think a class should be viable in most situations (ie: any given moment), I think it should be viable in most lives (ie: a mixture of situations you experience after you choose your class and spawn).

I want each and every class to be the best in 11% of situations, good in 39% of situations, bad in 39% of situations, and the worst in 11% of situations.
>>
>>387213634
ranked casual that sets up teams with equal numbers of pubstompers, milquetoasts, and gibusvisions.
>>
>>387213634
that's what Competitive Matchmaking was meant to be. But it still has too many issues
>>
>>387213736
might as well put that effort into improving comp matchmaking. That idea is pretty much the same as what comp is already meant to be
>>
>>387189212
>scout
>not the ultimate rape machine in pubs

Only thing that can stop a great-tier or better scout in pubs is an invite sniper or DH solly.
>>
>>387213409
I perfectly know that feel. I'm getting worse at playing Spy because my team doesn't allow me to practice. I feel guilty keeping Spy when we have other 3 spies.
>>
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>>387213828
>>
>>387213634
I miss serves with class limits.
>>
>>387213979
DELETE THIS!!!!!!!!!!!
>>
>>387213634
Haha I swear I've never seen the guy on the left in this picture before
His face might be even better than the dumb bitch's
>>
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>>387214046
ok
>>
>>387200572
He seems to mean Skill Ceiling/Skill Floor. And yes, that is the gist of it.Skill floor indicates the minimum skill to be proficient at something, while skill ceiling indicates the cap on effectiveness based on skill.
>>
>Guys Im updating the Party Van server tomorrow I promise!
>not a single thread all day
>>
>>387191008
Wait so there's a spectrum of damage the sniper does based on charge?

I thought it was just binary, uncharged vs fully charged damage.
>>
>>387213409
I know that feel, but if the situation calls for a good spy you should just pick it anyways. Just deny the existence of the other spies and pretend that you just have a player disadvantage.
>>
>>387214548
That's how I feel about scout.
Learn to aim and get in others' heads, and he's arguably broken in pubs.
>>
https://www.youtube.com/watch?v=iuhiBR_E1zs
Reminder that anyone and everyone who used this piece of garbage was a shitter.
>>
>>387213409
pub is pub, play what you wanna play and have fun!

Majority of the things said here are from the pov of competitive players in regards to competitive 6v6; alot of it translates over but at the end of the day...pub tf2 is just a random spazfest
>>
Is it ok to play 5/10 times sniper 3/10 times soldier and 2/10 times scout?
>>
>>387212817

>Stock Scout, Soldier, and Demo are on the same level.

Lmfao, no they're not.

>Depends on the environment, and whether Soldier is running Shotgun. Scouts normally don't win MGE tournaments.

Source needed.

Scout > Soldier > Demo
>>
>>387213483

>If you're talking 1v1s in MGE, Soldier>Scout.

You're basing that off absolutely nothing though.

How the fuck is a Soldier going to beat a Scout with projectiles?

Hitscan >>>>>> projectiles.

A good Scout will always beat a good Soldier on that fact alone just by staying at mid range and easily dodging the slow ass rockets.
>>
>>387214629
The dead ringer is seriously the worst idea Valve ever had

Even worse than Dota Hearthstone.
>>
>>387214586

Scout is arguably broken anywhere. He's simply the most consistently effective class in the game behind the Medic
>>
>>387191008
Why were there so many responses that didn't actually answer this question?

It takes 3.3 seconds for Sniper to fully charge a headshot.

An uncharged bodyshot is 50 damage, a charged bodyshot is 150 damage.

An uncharged headshot is 150 damage, a charged headshot is 450 damage.
>>
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>>387214793
>You're basing that off absolutely nothing though
MGE tournament results dumbass. Read the thread.
>Hitscan >>>>>> projectiles
You are the one basing that off absolutely nothing. Actual results by players ingame show that to be wrong.
>How the fuck is a Soldier going to beat a Scout with projectiles?
Splash that reaches up to 146HU (the diameter of 7 Heavies standing side by side).
https://www.youtube.com/watch?v=fAo2KLyuTCM
> and easily dodging the slow ass rockets
Rockets move faster than Scout does and they have splash as already mentioned.

It's possible for a good Scout to dodge rockets, it's also possible for a good Soldier to hit Scout. Comp Soldiers kill equally good Scouts with rockets all the time. So stop talking out of your ass.
>>
>>387213526
Every class should have its niche, but making them "equally viable" is a meme that would only make the game stale. Heavy is full-time viable when you give him a movement unlock, but it's also extremely boring because Heavy slows down the game by design, and making him "viable" involves letting him do that everywhere. You could tone down his damage and health, but that's what makes Heavy unique.

TF2 has the right idea with the general/special split, the problem is fine-tuning these roles. Pyro's niche is both very narrow and very annoying for everyone involved, so it should be changed. Sniper's niche is arguably too strong, so tone it down. Et cetera.
>>
>>387214629
DR is stupid but an engi that follows a Spy up to its spawn is just as stupid. He should be helping his team with dispenser and teleports, not doing Pyro and Scout's job.
>Inb4 assblasted engi mains jump on my throat
>>
>>387200673

>always lol at pic
>realize hes wearing boston hat
>not even his own native countries hat

>lel
>>
>>387214793
>How the fuck is a Soldier going to beat a Scout with projectiles?
Okay anon, prove to us that Soldiers never beat Scouts with projectiles. We'll wait.
>>
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>>387215172

Get me the sources then retard, i'm not taking your word for it.

The closest thing i've seen to a logsheet in regards to competitive play is this:

https://logs.tf/

And guess what, Scouts dominate the leaderboard in any game they're present in (which is the vast majority)

>You are the one basing that off absolutely nothing. Actual results by players ingame show that to be wrong.

Hahahaha, are you seriously arguing that Hitscan >>> Projectiles?

Confirmed for being a Pub stomper.

Get out of my face faggot

>Rockets move faster than Scout does and they have splash as already mentioned.


Not at mid range they don't retard. A scout can EASILY dodge rockets if he maintains mid range.

Noob Soldier vs Noob Scout = Soldier wins

Pro Soldier vs Pro Scout = Scout wins.

Stay mad Soldier shitter, there's a reason every meta lists Scout as above Solider.

https://www.youtube.com/watch?v=x7rtNsRINpw
>>
>>387215325

>intentionally acting obtuse to the argument
>samefagging

Ok, explain to me how a Good Soldier is going to beat a good Scout who maintains mid range distance :^)

Hit Scan meat shots >>>> your shitty slow ass projectiles.
>>
>>387215271
It is already stale though. Because you are forced to play few specific classes to win, killing all variety necessary to avoid being stale and dull.
>>
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>>387215172
>mge
>tournaments
I really hope you're not serious about this.

MGE Is used to practice and improve your aim and accuracy + dmg; trying to win in the 1v1's is completely retarded let alone using it as a guide to assess good game play decisions.

Not to mention this attitude will actually result in bad rabbits which are NEGATIVES IN A COMPETITIVE SITUATION.

The amount of mge dmg lords who don't actually have functional brains is pretty amazing through out the competitive scene and across all skill levels don't be this derp.
>>
>>387215271
>You could tone down his damage and health, but that's what makes Heavy unique
What makes Heavy unique is having the highest HP (which would still be true if it was reduced a bit), firing a large hitscan gun which takes time to rev up, and being a class with a simple but effective design. All those things would still be true.

If you're really saying that Heavy's unique identity is having exactly 300 HP and 540 damage-- who actually enjoys that identity? He's boring as fuck right now, the least popular class in the game.
Sure, maybe he'd be less unique if he was pushed closer to the other classes statistically, but he would still be unique nonetheless, and more people would actually enjoy him, plus the people who already enjoy him would be able to play him full time.
>TF2 has the right idea with the general/special split
I'm getting sick and tired of explaining this to people. It's not an intentional split. Robin Walker was using those words to describe a problem he wanted to fix, by taking actions like introducing GRU.

What's more, he never even specified which classes were "generalists" other than Soldier and Demo, and didn't identify any "specialists".

You can't justify half the classes in the game being viable only 1% of the time off that information.

The only reason why "generalists" and "specialists" exist is because Valve hasn't been balancing TF2 for comp for the last 9 years, they've been balancing it for pubs. Where you might just notice that pretty much every class is viable.
>>
soldier v scout is a predict vs react matchup with delayed damage vs instant damage.

scout wins every encounter in a high level vacuum because of that. it's not an impossible matchup by any means like some of the hyperbole driven dipshits would have you believe, but the soldier must predict correctly where the scout is going to move in order to win. there's no getting around it.
>>
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Who /negativeKDratio/ here? I'm not a medic main.
>>
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>>387215385
You're making the claim, you back it up. Provide video evidence of no Soldier ever killing a Scout.
>>387215529
>MGE Is used to practice and improve your aim and accuracy + dmg; trying to win in the 1v1's is completely retarded let alone using it as a guide to assess good game play decisions.
I don't care about your "this should be X" judgements. They aren't relevant to the discussion.
People have played it competitively, and Soldiers have come out on top almost every time.

Scout is good, but not objectively superior to Soldier in 1v1 combat. It depends entirely on the situation.
>>
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http://steamcommunity.com/sharedfiles/filedetails/?id=458921068

vote this up or you're a faggot
>>
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>tfw flying around the map at light speed
why don't you main soldier /v/
>>
>>387215405
This
>>
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>>387215697

>You're making the claim, you back it up. Provide video evidence of no Soldier ever killing a Scout.

Where did I say no Soldier has ever killed a Scout.

Quote me
>>
>>387215697

>People have played it competitively, and Soldiers have come out on top almost every time.

[citation needed]

Soldierbabbies are easily the most triggered. It's ok, hopefully the update will make Soldier peasants as good as Scout Kings
>>
>>387215704
[heavy breathing]
wOAW that set
>>
Is people purposely ignoring Soldier has a shotgun too
>>
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>>387215749
>Where did I say no Soldier has ever killed a Scout.
>Quote me
"How the fuck is a Soldier going to beat a Scout with projectiles?" ( >>387214793 )
Your words faggot. Now I'm going to enjoy watching you try to squirm out of them.
>>
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Kuyashii...
>>
>>387215697


>no source
>>
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>>387215704
>tfw no full WAHOO set yet
>>
>>387215815
exactly
Soldier: Shotgun and 200HP
Scout: Scattergun and 125HP

but the guy who's bitching doesn't understand anything he's talking about, obviously doesn't play 6s, and thinks I'm a Soldier main. Just ignore him, he's not worth convincing.
>>
>>387215405
The classes that are full-time viable are well skill-indexed, but you're still rewarded for knowing when to switch. Far less stale than "let's play Sniper chicken for an hour because we're both running Heavy/Engie/Pyro/Sniper/Medic/Demo and are incapable of making any other play."

Before you say "just tone down the stall ability of the specialists," remember that you're taking away the unique features of these classes. Nobody wants to play a class-based shooter in which every class is near-identical.
>>
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>>387215837

>"How the fuck is a Soldier going to beat a Scout with projectiles?"

I don't see anywhere in that statement, me saying that no Soldier has ever killed a Scout.

Shit, I don't even see a statement being made. I see a question being asked.

Try again, Soldiercuck
>>
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>>387215896
>>387215815

>Soldier trying to kill a fucking Scout with a shotgun
>>
>>387215893
Plumber's Cap needs a no mustache style. It looks better with "The Dictator".
>>
>>387215704
>TFC
>>
>>387215986
Yes
>>
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>>387215896

In what fucking world would anyone advise using a Shotgun against a Scout? You have every disadvantage and lose the only thing that makes Soldiers have any semblance of movement, Rocket Jumps. Good luck trying to out gun a Scout using a Shotgun in competitive play, lmfao

>mfw Pub stompers try to pretend like they play competitively
>>
>>387215704
>YET ANOTHER tfc inspired visor
STOP we already have like three
>>
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>>387215896
>>387215815

>"DUDE, JUST FIGHT THE SCOUTS AT THEIR OWN GAME, THAT'S HOW YOU BEAT THEM!"

brb, 3 shotting the slow ass bulky Soldiers with 3 meaty shots.
>>
>>387216069
There are only 2 and one of them was just added a couple months ago.

On top of that, one of them is based off of TF2's concept art, not TFC.
>>
>>387215917
>Before you say "just tone down the stall ability of the specialists," remember that you're taking away the unique features of these classes. Nobody wants to play a class-based shooter in which every class is near-identical
I want to know what you think of >>387215595, since I already addressed that.
>>
>>387215837
>How the fuck is a Soldier going to beat a Scout with projectiles?
is not
>no Soldier has ever killed a Scout
by any stretch of those words

the correct answer is prediction. that is how soldiers kill scouts.
>>
>>387215917
I get what you say but eventually nobody will want to play a class-based shooter where a handful of classes have a decisive advantage over all others.
To say it in french, it's a cul-de-sac.
>>
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>>387215697
mge is not relevant you're just an idiot; it's literally used as a way of training and practicing. It simulates possible situations you might encounter in a game it is by no means to be used as the holy grail let alone any ground to make any arguments. Ask anyone in the top end of the 6v6 scene and they will pretty much repeat what i just said.

Real 6v6 games have very different outcomes, very different fight situations it's rare you'll get a dm 1v1 style with both players fully buffed.

The problem that MGE causes when people take it serious is tunnel vision because they think they can win every fight on raw dm. Like hey cool you almost killed that guy with your sick raw dm but you just lost your medic your demo and now because you focused one idiot with raw dm the rest of the team are coming to kill you; this is one situation out of thousands but ultimately one of the key problems with taking MGE seriously it increases your aiming and dm but it doesn't increase your game awareness and decision making.

If you want something along those lines to compare something; DM 10v10 servers are quite good; but ultimately are not a 6v6 situation
>>
>>387216126
Plutonidome sort of counts as well. And really we don't need more than 1.
>>
>>387215954
Yes.
>>
>>387216126
Which one is it? I've been trying to remake TFC loadouts in TF2. So far I've done it on heavy, soldier, and medic. Is it possible on any others?
>>
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>>387216183
>this
>TFC inspired visor

???
>>
>>387216175
10 max players on server not 10v10
>>
>>387216161

>Predicition

Even if you predict a good Scouts movement correctly, he's already gone long before the Rocket hits him if he fights you at medium range.

Stop stomping shitty Scouts who rush you in Pub sessions and thinking that's how a good Scout would fight you. A soldier has almost no chance against a good Scout.

If the Soldier uses his shotgun, he's fucked because he is at a huge disadvantage (zero mobility because he no longer has rocket jumps and is essentially a sitting duck).

If the soldier uses Rockets then he's fucked because Hit Scan >>>>>> projectiles.

A good Scout should always beat a good Soldier generally speaking.
>>
>>387216238
https://wiki.teamfortress.com/wiki/Pyro
Scroll to the bottom of the cosmetics list at the end of the page and have a snoop around. It shouldn't be hard to find since it was added recently.
>>
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>>387216069
Hazmat Headcase is based on beta Pyro's design

Airtight Arsonist isn't based on anything. It's supposed to be a "space helmet".
>>
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>Soldierbabbies still triggered over Scout overtaking them on the tier rankings
>>
I've now dropped out of the argument, but I'm convinced the guy is samefagging replying to himself.
>>
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>>387216069
This is the TFC Pyro's helmet, as depicted by Valve in the TF2 comic.
>>
>>387216382
looks pretty fucking ugly
Step up the QC, Valve
>three full face visors
>three near-identical Demo crowns
>God knows how many 18th century hats
>>
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>people still arguing who's the best class for Competitive play

Why is this even an argument?

https://logs.tf/

Go through the fucking stat logs. Scouts fucking dominate the competitive scene.
>>
>>387216408
>>387216070
Go figure, Scout mains are pepecancer normies.
>That guy with a pepe avatar that plays only scout and is always at the bottom of the scoreboard
>>
https://www.youtube.com/watch?v=E-6UUUih7cQ&t=264s

A pro Scout player and a pro Soldier player MGE, and surprise its a pretty even affair.

But even they admit that the real game favors Scout, but this mainly due to every fight not being 1v1, more specifically its because blob tactics making every fight into 1v2 or 2v3 or 4v2.
>>
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>>387216415

>Soldierbabby rocket jumping out of the argument after getting BTFO
>>
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>When competitive faggots have gone into such an uproar when the defensive stickybomb's offensive capabilities were nerfed that Valve reverted all of the changes they've made
>When people say soldier requires skill and not compensating for shitty aim by hitting everything in the blast area
>When people say scout requires skill and not just smashing your head on the Space button while shooting in the enemy's general direction
>When people say sniper requires skill and it's not just point and click gameplay wgere people actively try to dodge your shots
>When it's been literally a year since any major update happened
>When almost every single weapon except for the "meta" weapons are straight up ignored because they are worse
>When the last part of the comic will never be released
>When Valve might actually stop making updates for TF2 if the Pyro update does not revive the playerbase
>>
>>387216345
read my other post

>>387215671 here
and then get back to me

it is not an unwinnable matchup. assuming 1:1 equal skill levels, i'd give it a 60/40 in scouts favor.
>>
>>387216532
Like I've been saying since the beginning >>387212817, Soldier=Scout=Demo.
>>
>>387215704
http://steamcommunity.com/id/MilesPyrower
I cannot upboat that because it is made by this creature
>>
>>387216498

>that soldierbabby who stomps in PUB then thinks he's good enough to play competitively
>Gets BTFO by Scout Kings

Even Demo man has more uses than you shitters
>>
>>387216619
>>387216620

So overall, Scout > Soldier = Demo.

Glad to know
>>
>>387216606
>when the defensive stickybomb's offensive capabilities
If you're insinuating the stickybomb was intended to be only defensive...
https://wiki.teamfortress.com/wiki/Gravel_Pit_developer_commentary
>Valve reverted all of the changes they've made
They made an entirely new set of nerfs for Demo and kept them.
>When almost every single weapon except for the "meta" weapons are straight up ignored because they are worse
That's generally how metagames work, Einstein.
>>When Valve might actually stop making updates for TF2 if the Pyro update does not revive the playerbase
What they said was that they will stop having long gaps inbetween big updates, and start having small gaps inbetween small updates. Don't spread disinfo.
>>
>>387216647
>those recent two profile comments
>>
>>387189150
Scout with the force a nature. 3 jumps that shots ridiculous
>>
>>387216606
Competitive faggotry has always been a problem and it will end killing this game for good. Just read this thread to see a glimpse of tf2's competitive scene.
>>
>>387216016
it's more a combination thing. DO major dmg with a rocket and knock the scout away flying; if you are unable to go for the airshot a quick swap out to shotgun is a legitimate strategy; although these days the meta is double gunboats but pocket using shotgun can be a really viable strategy. Point in case, TLR and lan champion pocket soldier Paddie
>>
>>387216720

demo > soldier, but yes, pretty much. only really applicable at the higher levels of play, though. demo takes an enormous amount of skill to keep up with how straightforward scout and soldier are, regardless of what brown children say in casual mode pubs.
soldier is ridiculously overestimated by less experienced players, because his skill floor is much higher than the others. even a fresh install, first-ever mapload soldier is somewhat dangerous if you get too close to him, because the stock rockets are still powerful.
>>
>>387210110
>Then why is Demo never switched off, while Scout and Soldier often are?
Because the meta is 2 scout, 2 soldier, 1 demoman, 1 medic
Swapping out a soldier or scout still leaves you one soldier/scout, which you need since they're so important. Demoman is important enough to have around, but not important enough to warrant having a second one.
>>
>>387215342
Why would a scout maintain mid range if he's effective at close range?????
>>
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>>387216647
>pyro main
>furry
EVERY TIME
>>
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>>387216647
>those comments
>those friends
>>
>>387217421
I love playing Pyro but I don't like bronies or shit like that. I am afraid of showing my preference exactly because of those prejudices.
>>
>>387217368
two demo is banned because two demo grinds the game to a screeching halt with the number of sticky traps and raw damage being put out, not because he's unimportant. it forces unfavorable trades even with uber, because one medic cannot keep his entire team alive at once. you won't see much off-classing other than sniper before last holds, and your demoman is the single most important role in last point holds, aside from medic who takes priority over literally everything and everyone.
>>
competitive mode is a mistake and a waste of resources
all esports shitters should fuck off back to overwatch
>>
>>387217885
tf2 isn't an esport because nobody ever watches competitive tf2 outside of hardcore tf2 fans
checkmate atheist.
>>
>>387190771
It was, not anymore. In fact it is preferable to avoid it in its current state.
>>
>>387217368
>Demoman is important enough to have around, but not important enough to warrant having a second one.
Yeah, and Scout/Soldier are important enough to have around, but not important enough that you can't swap a Engie or Heavy for them.
>>
>>387215595
>>387216139
>nerf heavy damage/health and buff spinup time/speed equally
People don't use Heavy for basically the same reasons as before, except there's less payoff for using Heavy properly. At best you'll see more Heavies on second point, but he still lacks the qualities that make Scout/Soldier/Demo useful full-time.

The people who are bored by current Heavy will still be bored unless you rework him entirely, at which point he's not really Heavy anymore.

>mitigate his weaknesses too generously
Basically current Heavy with unlocks, which is why 6s leaves him with little more than stock.

>Robin Walker said
TF2 is a different game than it was 9 years ago. It's changed hands several times. Let's focus on what we have, rather than what the creator wanted in the era of Dustbowl and 2fort.

The general/special split works in high-level TF2 and isn't a big deal in low-level TF2. There's no need for the formula to change, all that's needed is some tweaking of the individual classes.

>they've been balancing it for pubs
No other game does this, and it doesn't really make sense. Why not balance around the best players of your game? Balancing around pubs killed an entire class for a week (and gimped it for years now), made Heavy worse than it needs to be via accuracy/damage rampup, and created a mountain of shitty unlocks that do nothing but get new players cheap kills.

>everything works in pubs
Sure, but that doesn't need to be true of competitive formats. Buff Pyro and Spy so their niches are more useful, but trying to make everything full-time viable will only get you whining about cheap kills.
>>
>>387217842
>with the number of sticky traps and raw damage being put out
I disagree, I think damage speeds up the game, and that sticky traps are not that bad.

Two demo was banned way back in the ancient days of 6s right after it stopped being 8v8, and TF2 was a very different game back then, ~7-8 years ago. Now stickies are significantly weaker and there's thousands more ways for every class to deal with traps.

Even a single rocket can move 40 stickies at once
>>
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>>387189212
>playing competitive in a game that was literally designed to be a casual game for casual gamers
>>
>>387197409
Scoped head uncharged headshots deal 140 now.
>>
>>387218129
yes, but valve is trying hard to cater to a scene where there isn't one
>>
>>387218274
Tf2 was designed to be a team based game that could be a middle ground for players new to fps and old time Quake veterans alike.
Now it's a clusterfuck that tries to be two different things at the same time. And this skizophrenia is the reason the game is going to shit.
>>
>>387218274
that overwatch
>>
go to the console
type
bind w unbindall
bind mouse1 quit
>>
>>387218187
>nerf heavy damage/health and buff spinup time/speed equally
I should have elaborated further, that isn't what I want to do.
If I were to change Heavy I'd do the following:
>the GRU rework valve suggested, which will allow him to be ran to mid without being cancer
>reduce bullet spread by 25%
>reduce movespeed penalty while revved from 53% to 25%
>Heavy can now swap weapons while spinning down
>nerf damage per bullet from 9 to 8
>nerf health to 275HP (so he's not such a damage sponge)

>but he still lacks the qualities that make Scout/Soldier/Demo useful full-time.
Medic lacks the qualities that make Scout/Soldier/Demo useful full-time; yet he manages to be full-time viable by bringing something unique and important to the table, and being very good at it. Heavy can be the same.

>The people who are bored by current Heavy will still be bored unless you rework him entirely, at which point he's not really Heavy anymore.
Not that I'm saying we should do that. But seriously, who cares if he's "not really Heavy anymore" if what Heavy is now, almost nobody enjoys playing as or against? Surely you can agree with me there.
>TF2 is a different game than it was 9 years ago. It's changed hands several times. Let's focus on what we have, rather than what the creator wanted in the era of Dustbowl and 2fort
That's why you shouldn't be using "generalists/specialists" as an argument. It's an offhand and vague statement by a person you don't even agree with anyway, who didn't like 6s and found it too stale. http://www.teamfortress.tv/8952/?page=1
>There's no need for the formula to change
There's plenty of need, and you're daft if you don't see it.
The demand is so high for playing offclasses that competitive TF2's playerbase is literally SPLIT IN TWO for Highlander. By fighting all classes being full-time viable, you're halving your playerbase.

Adapt or die. It's happening all the time, 6s leagues are shrinking daily and merging divisions every year.
>>
>>387218727
Don't forget to delete system32
>>
>it's a /v/ is bad at Demo episode
https://warhuryeah.wordpress.com/2014/09/03/the-demoman-bible-part-i-the-commandments-introduction/
https://warhuryeah.wordpress.com/2015/01/11/the-demoman-bible-part-ii-positioning/
https://warhuryeah.wordpress.com/2015/04/03/the-dead-bible-focus-targets-calling/
>>
>>387218187
Oh and
> Why not balance around the best players of your game?
That's exactly what I'm saying we do.
> but trying to make everything full-time viable will only get you whining about cheap kills.
Not necessarily.
>>
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>>387218810
>Demo takes skill
>>
>>387218258
the only nerfs stickybombs have received were numerical (raw damage, blast radius, arm time, airburst values) and not core functionality. stickies still function the exact same way they did 7-8 years ago, so the ban is still valid. displacing the stickies still deal damage, and must still be avoided all the same. as far as i know, there are only 4 reliable ways to destroy stickies. the scottish resistance, quickiebombs, the detonator, and hitscan. the first 3 put you at a disadvantage in team matchup, and the last requires huge risk for very little reward. before you say it, yes you can melee them but melee is just a short range hitscan and if you melee stickies u r bad

>>387218486
fake news
>>
>>387192201
>Implying engie in his current state isnt bonkers OP on defense or if you know what you are doing a good supportive pick on offense or koth
>>
For me, it's the spyper. Intelligent, nihlistic and with a wicked sense of humor.
>>
>>387205491
>Actually being this correct
The fags who say you arent probably cant read.
>>
>>387218956
>if you melee stickies u r bad
https://www.youtube.com/watch?v=pcoAmgWhK_0
>>
>>387191008
The Sniper can't get a headshot within 0.2 seconds of scoping in. The charge then takes 3.3 seconds. After this, the Sniper must reload. This takes 1.5 seconds.

This means that the first fully charged headshot takes 3.5 seconds to charge and 5 seconds for consecutive fully charged headshots.

As for killing the Scout, an uncharged headshot would 1-hit kill him, meaning that you can put him down within 0.2 seconds.
>>
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>>387218950
>it's a /v/ is bad at WASD episode
>>
>>387219218
im fuckin dying
>>
>>387218956
>the only nerfs stickybombs have received were numerical (raw damage, blast radius, arm time, airburst values) and not core functionality. stickies still function the exact same way they did 7-8 years ago, so the ban is still valid.
I don't understand why you're dismissing numerical changes purely on the fact they're numerical.
Just a hypothetical to prove my point here: Would you still be saying the same ("numerical and not core functionality") if stickies' damage was reduced to 10? Of course not.

Numerical changes are entirely relevant. Stickies are objectively less effective at defending and damaging than they were in 2007.
>displacing the stickies still deal damage, and must still be avoided all the same
I don't understand what you mean by this. You don't take any damage by knocking stickies around with airblast or explosions. The Demo doesn't even get notified that his stickies have been moved if he can't see.
>so the ban is still valid
The ban MIGHT still be valid, but no testing has been done to confirm or deny this.
>as far as i know, there are only 4 reliable ways to destroy stickies
Let's compare the SBL from 8 years ago when Demo was CL1'd to the SBL of today.
>2008 Stickybomb Launcher: The competitive game is played on chokey maps like 2fort and Dustbowl, leaving no room to evade stickies. Random crits cannot be disabled, making crit stickies super strong. Stickies have wider explosion radius than rockets, more damage, quicker arm time, higher visibility, and the Stickybomb Launcher has double the ammo reserve. Hitscan CANNOT destroy stickies. Airblast doesn't exist.
>2017 Stickybomb Launcher: Comp is played on open maps like Process and Product. Random crits are off. Stickies have smaller explosion radius, yada yada everything opposite of what I said above. Plus, unlocks like Bonk! and Short Circuit (unbanned in MM and getting reworked for 6s).

I think it's worth at least testing 2 Demo to see if it's still OP.
>>
>>387218956
Ways to destroy/avoid stickies that didn't exist when Demo was classlimited to 1:
>ALL hitscan and melee weapons, on Scout, Soldier, Pyro, Heavy, Engineer, Sniper, and Spy
>airblast
>Bonk!
>Scorch Shot, Detonator
>quickiebomb launcher
>scot. res
>targes+booties (tanking your way through the explosion)
>Fists of Steel (-60% ranged damage, see above)
>Vaccinator (75% explosive damage resistance on tap)
>a buffed Spy who is more effective at passing through stickied chokes to stab the Demo in the back since he got more speed, more cloak time/cloak from ammo, and Dead Ringer too

In 2007 only 2 classes (Soldier and Demo) had a way to counter stickybombs. In 2017, every single class has a way to counter stickybombs.
>>
>>387218792
i cant find system32 on my mac
>>
>>387189150
Theoretically sniper
But practically soldier
>>
>>387219515
>Would you still be saying the same ("numerical and not core functionality") if stickies' damage was reduced to 10? Of course not.
would you still be saying the same if a single demo could place 16 stickies and have 16 stickies in reserve, as well as carry 8 pipes? no, because hyperbolic what-ifs are fucking stupid.
core functionality means exactly what it sounds like. they can still be lobbed at enemies directly, either to the ground or in the air, or set up in blind spots to deal massive damage in single bursts, while the demo maintains all 8 stickies on reserve. that's how it functioned in 07, and that's how it functions now. the game changing around the stickies is irrelevant to the inherent strengths (and weaknesses) of that core functionality, other than when the changes directly apply to the stickybombs and launcher, which for the most part has been numerical tweaking. (ie; raw damage, blast radius, arm time, airburst values, what whichever values i havent listed)
>>
Hello

https://youtu.be/VEPdM3CG82s
>>
>>387218767
>Heavy changes
The nu-GRU seems ok in theory, and switching weapons while spinning down is just a q.o.l. change. Everything else is exactly what I described, taking away his weaknesses to make him more viable where he shouldn't be.

>Medic isn't Scout/Demo/Soldier
Medic is the exception to the rule because uber and heals define the pace of the game, if you can make Heavy that important without just overstatting him I'm all ears.

>Who cares if he's not really Heavy anymore
He has a defined niche that's fine with a bit of tweaking. There's no need to strip the class of its current role just because Heavy isn't used as much as ScoutSoldierDemo.

>It's an offhand and vague statement by a person you don't even agree with anyway
I don't use his statement as proof of anything, generalist/specialist is simply the best way to describe the game's balance.

>The game is losing players, therefore water it down
If Valve gave any support to the competitive scene, or created pubs that resembled anything other than a sandbox for kids and hat traders, this game would be fine. Nobody expects the CS:GO devs to make every gun good, nor do they expect them to balance around chaotic pub games.
>>
>>387220332
>no, because hyperbolic what-ifs are fucking stupid.
So is saying that a change isn't relevant merely because it's numerical. So thanks for finally getting my point.
>they can still be lobbed at enemies directly, either to the ground or in the air, or set up in blind spots to deal massive damage in single bursts
The Righteous Bison can still be shot at enemies but that doesn't make it as average as it once was. The Baby Face's Blaster can still give the Scout speed boosts but that doesn't make it as good as it once was.
>the game changing around the stickies is irrelevant to the inherent strengths (and weaknesses) of that core functionality
No it fucking isn't. Stickies are less effective at their job and players have more ways of working around them or removing them entirely. This is objective fact and it IS relevant.

If you refuse to admit that there's nowhere else for this discussion to go, because how can I convince you that black is not white when you repeatedly say it is?

Numerical """tweaking" makes a difference to the viability of a strategy. A single 1 second reload speed change took the Cow Mangler from a joke to viable. A tiny detonation time "tweak" made the Iron Bomber replace the stock. You simply have to admit that numerical changes are relevant to how viable a strategy is.
>>
>>387219515
avoiding character limit, so cont. >>387220332

>2008 Stickybomb Launcher: The competitive game is played on chokey maps like 2fort and Dustbowl, leaving no room to evade stickies. Random crits cannot be disabled, making crit stickies super strong. Stickies have wider explosion radius than rockets, more damage, quicker arm time, higher visibility, and the Stickybomb Launcher has double the ammo reserve. Hitscan CANNOT destroy stickies. Airblast doesn't exist
maps today still follow the basic principle where maps condense as one team closes in on the objective. 2fort and dustbowl follow this same principle, they are just shit maps. random crits applied to everything, and shouldn't be argued for or against any particular weapon. the sniper rifle could random crit.
ignoring numerical changes because you just repeated what i said in my other post.
hitscan destruction requires a direct line of sight with the stickies, which risks taking damage from them. airblasted and rocket knockbacked stickies are still armed. they don't magically deal zero damage if they are moved.
>>
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>>387220627
>taking away his weaknesses
Not "taking away" weaknesses. Reducing weaknesses in one area, and reducing strengths in another area to keep him balanced.
> to make him more viable where he shouldn't be
Where does this "shouldn't" come from?
>if you can make Heavy that important
I don't want to make Heavy that important; I just want to make him as good as Scout/Soldier/Demo. He's already there with current GRU, it's just that he's annoying to fight against. By reworking GRU and making him less of a damage sponge, he'll be more enjoyable to play as and against.
>He has a defined niche that's fine with a bit of tweaking
I'd say that my changes really are defined as "tweaking". But really, what is his niche? Dedicated defender? If so, he already overlaps with Engineer in that role anyway.
>I don't use his statement as proof of anything
I'm not saying you're using it as proof. My point is that the descriptive term literally came from a developer calling it a bad thing.
>The game is losing players, therefore water it down
It's not "watering it down". It's making a class-based shooter with 9 classes have all 9 classes be viable. Not an unreasonable ask when other games can balance 100-character rosters.
>Nobody expects the CS:GO devs to make every gun good
Guns are not the same thing as classes. They're constrained by the economy and some are intended to be stronger than others. That isn't true for TF2's classes. If you want to make comparisons to other Valve games look at Dota 2 and its excellent balance.

The whole point of a class-based system is so that people can choose the playstyle they enjoy, and stick to it. That's why we have classes at all, rather than Quake weapon pickups. When TF2 is imbalanced, it fails at the fundamental point of having classes. People are locked out of the playstyles they enjoy if they want to win.
>>
>>387220958
>2fort and dustbowl follow this same principle, they are just shit maps
2fort: There is 1 single ground-based route to the intel for Medic to take. 90% of the map is indoors and in narrow corridoors with no way around stickies.
Dustbowl stage 3: There is 1 single two-man-wide chokepoint (in the alley) through which all attackers must pass to reach last. No way around stickies.
Product: There are 3 routes from side to side of the map. Plenty of room to avoid stickies.
Process: There are 3 routes from side to side of the map. Plenty of room to avoid stickies.
>random crits applied to everything, and shouldn't be argued for or against any particular weapon
Random crits benefited stickies more because they would stay critical until detted. Also the crit chance was higher then, too.
>hitscan destruction requires a direct line of sight with the stickies, which risks taking damage from them
This is only sometimes true. IE: sticks on process last. You can snipe them from afar with zero risk of damage from them.
> they don't magically deal zero damage if they are moved
They magically deal zero damage if they never hit anyone because they're twenty feet away.
>>
>>387220649
i'm saying that hyperbolic what-ifs are a waste of time. what if the pyro could noclip? what if the medic just used buddha to get through? looking back on your other post, it's hyperbole stacked on top of hyperbole. there aren't thousands of ways to deal with stickies, there are 3 special cases (sco-res, quickiebombs, detonator) and one general (hitscan.) how many sources of hitscan exist in your typical meta 6s game? will you ever encounter 40 stickies in one spot?
just because the sticky trap needs to be placed closer to victims does not make them any less powerful, and doubling their effectiveness will continue to lead to stalemates. it doesn't need testing unless something changes fundamentally with either the bombs or the launcher.
>bison
core functionality change with the removal of penetration
>bfb
core functionality change in how those boosts are applied and removed.
>>
I don't think I'll keep playing TF2 if Valve won't do anything about casual/pub servers. Casual right now is literally mode designed around pubstompers.
1) Queue in game in a nice tight group. No fear of being separated or not having enough player slots on server.
2) Lack of autobalance make it fine to die from time to time to random critical, you won't get thrown in team you stomp.
3) Lack of scramble also means no separation from your stack.
4) Enemy can't invite friends to help them.
5) Don't have to worry about people leaving at the end of game - matchmaking will dump new meat to your doorstep.
>>
>>387193414
sun on a stick.

i always get flanked by a pyro or 2 while playing scout so i just deploy it whenever i'm running away.
>>
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>>387221880
>i'm saying that hyperbolic what-ifs are a waste of time
The waste of time is you making the stupid statement that numeric changes aren't relevant. That's why I have to use hypothetical situations to prove your argument wrong.

If you want to call it hyperbole I'll just dial up the numbers until you're forced to agree I'm right that numerical changes are relevant, and not being hyperbolic.
Would you still be saying the same ("numerical and not core functionality") if stickies' damage was reduced to 70? 90? 100?
Again: Of course not. Because NUMERICAL CHANGES ARE RELEVANT. ANYONE WITH A BRAIN CAN SEE THIS.

>how many sources of hitscan exist in your typical meta 6s game?
Two out of four of the main classes and even if Soldier is running gunboats stickies can still be shifted with rockets.
>just because the sticky trap needs to be placed closer to victims does not make them any less powerful
Yes it does because demo can't be everywhere at once.
>core functionality change with the removal of penetration
They didn't remove penetration.
>core functionality change in how those boosts are applied and removed.
Not when comparing the original (viable) one to the modern (unviable) one.
You didn't reply to Cow Mangler.
You didn't reply to Iron Bomber.
So can you PLEASE stop being a stubborn fuck and just admit that numerical changes are relevant? This is like hitting my head on a brick wall.

>it doesn't need testing unless something changes fundamentally with either the bombs or the launcher
Literally all I'm saying is it's worth testing to see if 2 Demo is still overpowered, and you're saying it can't possibly be any different because "only the numbers have changed". You know what? If you're not going to admit numbers changes are relevant, there's obviously no convincing you of anything. You just don't want change, in general.
>>
>>387189150
Scout in most situations but I feel like in high level play it's Soldier
>>
>>387221751
>2fort and dustbowl are just shit maps
holy penis what a scoop
>product
one demo locks down two entrances of three from enemy spawn, or two of four from enemy main to cap
>process
one demo locks down any two of the 5 entrances to last, or two of the four entrances from second to lobby
doubling either of those will lead to stalemates and forced bad trades. a team could not enter either of those areas without losing players because one medic cannot keep 5 people alive against that kind of damage.
>crits
irrelevant unless the krieg is involved which is another discussion entirely
stickies are small, and require you to stand still to reliably hit (a death sentence at high levels) and can be replenished at the same rate they are destroyed if the demo is persistent.
>>
>>387189203
Goteem
>>
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>4:20AM in Seattle
TONIGHT'S THE NIGHT
>>
Pyro. At least when the game was at its' peak in terms of quality, which was a first couple of years of it's release on consoles.
>>
>>387222525
>>the only nerfs stickybombs have received were numerical (raw damage, blast radius, arm time, airburst values) and not core functionality. stickies still function the exact same way they did 7-8 years ago, so the ban is still valid.
>I don't understand why you're dismissing numerical changes purely on the fact they're numerical.

>The waste of time is you making the stupid statement that numeric changes aren't relevant.
your words, not mine.
my entire point is that, unless there is a core change to how the bombs or the launcher function, there is no point in revising a ban meant to stop that function from slowing the game to a stalemate at the choke points in most, if not all maps.
the current ways of dealing with sticky traps would not overcome the benefit of running two stock demomen. two of the four are downgrades to the sticky launcher, one is tied to what could be the worst class in the game, and the last holds a skewed risk/reward ratio when the sticky traps are properly placed.
>>
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>>387222975
>vanilla pyro
>good
>>
>>387222525
as for the cm5k, i believe the reload was originally a bug with the animation not playing for some amount of frames after triggering a reload. once that was fixed, it was brought into line as a sidegrade. the charge shot and reduced building damage are mostly irrelevant in 6s outside of a map-long hail mary to catch someone off guard.
the iron bomber is still up for debate among top level demos. some say it's a placebo, while some say the value of SPHERICAL projectiles flying in more consistent arcs is worth the downside of smaller blast radius and shorter flight distance overall.
neither of them are the sticky launcher, thus irrelevant to the discussion.
>>
>>387223335
>your words, not mine
Nope, I'm pretty sure that ">the only nerfs stickybombs have received were numerical (raw damage, blast radius, arm time, airburst values) and not core functionality. stickies still function the exact same way they did 7-8 years ago, so the ban is still valid" is your words.

There is literally no way that the sentence can be interpreted except you saying that the changes aren't relevant because they're numerical.
>my entire point is that, unless there is a core change to how the bombs or the launcher function, there is no point in revising a ban
And again here I am trying for the final time to point out how dumb that statement is.
Would you be saying that if stickies were 50 damage each? Answer that question. Don't bother calling it hyperbole, just a yes, or a no.
>two of the four are downgrades to the sticky launcher, one is tied to what could be the worst class in the game, and the last holds a skewed risk/reward ratio when the sticky traps are properly placed
You continue to ignore literally everything else I mentioned >>387219982 and focus on only 4 that you consider acceptable.
QBL is only barely a downgrade to stock and if you choose it you can eliminate every sticky in a 146HU radius and make 2 Demos inferior to 1 Demo.
>there is no point in revising a ban meant to stop that function from slowing the game to a stalemate at the choke points in most, if not all maps.
Because if stickies aren't as effective as they used to be and there are more ways to remove them they aren't necessarily going to cause stalemates. Literally all I want to see is whether the reduction of their effectiveness has been enough to prevent that from happening.

Final (you). I'm never going to convince you even if I literally showed you a game of CL2 Demo working just fine. You'd still believe it wasn't possible.
>>
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>>387223886
>as for the cm5k, i believe the reload was originally a bug with the animation not playing for some amount of frames after triggering a reload
Intentional or unintentional the point stands. A 1 second numerical change meant the difference between viable and joke.
>neither of them are the sticky launcher, thus irrelevant to the discussion

>because (weapon) getting a numerical change is not (weapon) getting a numerical change, no comparison can be drawn and the same situation happening is entirely irrelevant
See picture.
>>
>>387209836
You just sound bad to be honest.
>team starts losing
>30sec left
>friend and I switch to heavy & pocket medic
>we're both good at both classes so we take turns
>we spray boolets
>win every time
>>
>>387210148
>being slow as heavy
>not using mid-air spinups, fast run gloves and corner jumps
git gud
>>
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>>387205491
objective
>>
>>387212449
>le engy and heavy can only defend meme
You don't know about offensive gunslinger Engies do you
>>
>>387224051
i didn't think that >>387219982 was you because it was such a stupid fucking post, but i'll go through all of them after this one for laughs.
thank you for pointing out the portion of a quote that was mine while ignoring the relevant bit that gave my point context, you sure did show me.
the quickiebombs best case scenario clears one doorway then breaches with uber. his team either has to follow behind and be flashed to not die to the hailstorm of 8 pipes and 16 stickies, or they have to use other routes and deal with the traps in the same way they would now, which still favors the demoman. both cases end up being unfavorable to the attacking team, leaving them with either a horribly stunted uber from all the flashing, or players dying while clearing traps. if the trap is detonated and even kills nobody, the raw damage of 16 stickies ready to carpet bomb your team once the 4-second uber fades is too much damage for one medic to handle. then, in the case of 5cp, defenders push out, experience the same thing when pushing last, repeat ad-nauseam until stalemate jeers.
>>
>>387220398
I wonder what video he copied word for word on this one.
>>
>>387219982
as for this shit heap, here we go
>ALL hitscan and melee weapons, on Scout, Soldier, Pyro, Heavy, Engineer, Sniper, and Spy
risk/reward skewed in demoman's favor
>airblast
stickies still armed, just moved around. still lethal unless destroyed
>Bonk!
dont det, scout dies to team
>Scorch Shot, Detonator
scorch shot doesn't destroy stickies, not sure about moving them. detonator destroys but takes up a class slot for pyro
>quickiebomb launcher
>scot. res
worse than stock
>targes+booties (tanking your way through the explosion)
dont det, scout dies from laughter
>Fists of Steel (-60% ranged damage, see above)
dont det, heavy now in a room alone, zero cover. scout dies from laughter
>Vaccinator (75% explosive damage resistance on tap)
possible, but losing stock uber is a huge blow to a 6s team
>a buffed Spy who is more effective at passing through stickied chokes to stab the Demo in the back since he got more speed, more cloak time/cloak from ammo, and Dead Ringer too
works once in a perfect scenario. scout hunts spy in small room by camping ammo while everyone turns around every so often.
>>
Demoman can reliably do the most damage to the enemy team in the shortest timeframe. So demoman
>>
>>387224689
>"""""""""""""offensive""""""""""""" gunslinger
>he thinks you can push with gunslinger
>>
>>387225456
not him
https://wiki.teamfortress.com/wiki/Scorch_Shot
>>
>>387224051
clarification on the
> focus on only 4 that you consider acceptable
bit, is that unless the stickies are destroyed, they still have potential lethal damage and cannot just be ignored because they're scattered on the floor. i looked it up, and the scorch shot does destroy stickies so the list can be 5, and i forgot that the short circuit exists, so now it's 6. they're still tied to inferior classes.

>>387224169
if you believe stickies are a joke in their current iteration, then i may start to suspect that you don't know very much about this game
>the cm5k getting buffed means that 16 stickies is not a problem
o i am laffn
>>
Demoknight may be shit, but when you are playing casual its fun to drink tears from the literal children who don't know how to counter the big black dick charging right at them.
>tfw about an hour ago I encountered a Heavy and medic duo where it was obvious as hell the heavy was using a fucking controller
it was fun to run literal circles around him, while spamming voice commands at him after killing the medic
>>
>>387226126
yeah, i went and looked it up because i really don't ever use the scorch shot. the detonator has basically been a perma-secondary for me since i got gud at det jumping
>>
>>387226159
Every time I hit three pipes on an idiot who then charges away, the noose gets a little closer.
>>
>>387226159
i really miss the old eyelander + screen trick that resulted in 150+ damage charges at any range. one-shotting medics point blank by screaming at them was so much fun it should have been illegal.
>>
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>all of theses scout shitters

Do you realize all of the top scout players in the comp are hackers right?

You are not really that dense to use hitscan class in a competitive setting that has untold numbers of unfound and custom hacks as a gauge of what the class is capable of right?


you really are not this stupid right?
>>
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Man i can't wait for the pyro and heavy buffs. If they ever come out of course.

Btw, even though most servers are fucking shit at least nemu's severs have some decent people playing on it, even though red takes a little while to spawn, and skial servers can be decent to fuck around and still play the game
>>
>>387228006
>Pardner
But yeah, you are right. Behind most top players there are subtile yet effecting hacks. It's baffling nobody ever takes that into consideration.
>>
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>>387189150
>>
>>387228006
>he doesn't have a custom scripted, completely private projectile aimbot
enjoy never getting out of iron idiot

https://www.youtube.com/watch?v=CX_0Klx83bE
>>
>>387228450
>Projectile aimbot
>as effective or subtle as a hitscan aimhack

Most projectile aimbots are rather large filesizes in coparision and that makes them hard to sneak into a mouse partition for drivers

At least that was the most popular way of getting hacks on lan machines I know of anyways
>>
>>387228708
most plat players just use arbitrary code execution and say that the specific list of subtle actions to code the aimbot within the source engine itself is just a pregame warm up ritual that brings them good luck, but you didn't hear it from me.
>>
>>387193160
Rip puff n sting.
>>
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>>387229145
Man, I swear the comp tf2 scene make the New England Patriots look like amateurs at cheating

But honestly, that is most vidya comp scenes, especially for fps

I remember hearing that at one point people had hacks downloading with there config files thew steam itself
>>
>>387228006
>yesterday
>small casual game on upward, teams are around 5-6 persons
>enemy team has full stock sniper who doesn't spin around, does occasional bodyshots, but still quickly makes a 40+ point gap between him and next player who is not mouthbreathing idiot
>suspicions rise, but no one can't really say anything aloud since he does leave room for some mistakes, it's just that those mistakes don't really matter
>someone on his team talks about how he doesn't look suspicious. Few minutes later, he says "4000+ hours and just 50 on sniper?"
>sniper replies that he is scout main and just started playing sniper
>everyone gulp it down, even though there is no fucking correlation at aiming at center of hitbox while mashing directional keys and space, and standing still and clicking on small heads
>when they push up to last, he goes other classes, since win is all but guranteed

Hackers with bot farms, spinning gibus snipers, amby spies who land endless series of shots perfectly aligned on cooldown? They are irritating, but at least you know they are hacking. It can be even amusing if hacker himself is shit at game.
Subtle hackers? I hope they spend eternity all the way down there in frozen lake talking with Satan.
>>
>>387193414
old Shortstopper or old bazaar bargain
>>
NA scouts are responsible for 80% of airshot stealing. Stop the madness. Call the hotline below to report any sightings of this criminal activity.

1-800-FUCK-SCOUT
>>
>>387229738
i heard one guy has an RFID chip embedded in each hand. one has the hitscan aimbot, one has the projectile.
the end is nigh
>>
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>join pub
>team getting wrecked by spam
>go medic
>turn the match around in an ubercharge
Never fails, never gets old
>>
>>387229807
Like they say, it's not cheating if you don't get caught.
>>
>>387230220
>join pub
>team getting wrecked by spam
>go medic
>Pop multiple ubercharges
>team still gets wrecked
It happens too many times.
>>
>turbine
>four sentries on the middle
>spammed for ages on the intel entry
>phlog pyro scheduled for every minute on the vent
>two snipers on the shutters
Is CTF the biggest mistake?
>>
>try to join a friend playing on a pub
>cant because he is in Casual
who made this retarded shit? in CSGO i can join people if they are already in game, why not make it so in TF2 too?
>>
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>>387230991
>Not going spy and grabbing the intel a few times

You will die, but the scrubs who where just imitating better players will get shook and fall out of formation, giving your teams one or two not potatos the chance to break the stalemate


Also all scrubs need to learn to play demo to the point you can consistently take out sentries

I don't even want to play demo most of the time but I usually end up playing him because no one can take out a fucking sentry
>>
>>387231061
because valve can't video game anymore and just copied the dudes they hired for cs:go, not understanding that matchmaking was not going to work for the style of drop in drop out play that was the most popular way to play the game
>>
>>387231671
I also forgot to add tf2 had a huge hacking problem so the solution was to not let people follow other players or rejoin games kicked from
>>
>>387228185
>implying the fixes will be buffs
o i laff
>>
>>387231764
Its interesting I did not see much hacking occur before the meet your match update.

Now I see it all over the place, especially competitive mode. Competitive mode can't even be played because you can't effectively punish the hackers.
>>
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>>
>>387233323
I want someone to make The Virgin Trader vs The Chad Unboxer
>>
>>387234146
Valve's unboxing system is downright autistic
>>
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TONIGHT

IS
>>
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>>387234642
>>
>>387189150
In overall game terms, Medic.
In general combat terms, Scout.
In theoretical max skill terms, Sniper.
>>
>>387235354
WHAT
>>
>>387233323
>implying heavy takes any amount of skill
>>
>using the atomizer to faceroll wannabe soldier pubstars
That weapon could fill a salt mine on its own. It was rightfully needed though.
>>
>>387236440
>needing the atomizer to beat soldiers
get on my level
*jumps off a platform*
*doublejumps back to it*
>>
>>387226061
>being this much of a scrub
git gud
>>
>>387235354
who did this to this image
>>
>>387189150
Soldier, indisputably.
>>
>>387232372
The game doesn't change, cheating has no consequences. People get bored and start cheating, and nothing happens. Not even cheating with 1 day accounts, I've seen some fags with mlp renamed stranges simply standing on highground and headshotting anything with a head.
Some do it out of boredom, some do it for the thrill, and some do it because they are dead angry at Valve for not fixing stuff. You might find comments on youtube tracing back to cheating channels, filled with comments about how the game is shit and laughing at the people that still want to fix it, like sigsegv.
>>
>>387236814
yeah that's why every competitive player runs offensive gunslinger
because every strategy is equally worth gitting gud with
amirite????? baka people who dont understand the OPness that is gunslinger engineer.......
>>
>>387200237
left at least it's not furry lol
>>
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>>387233323
How did I forget the fucking lines?
>>
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>>387231764
>>387232372
>>387237338
Lmaobox developers earned more money than community content creators
>>
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Hey /v/
yore
ugleh
>>
>>387233323
>>387237595
>when Reddit gets hold of a meme and endlessly beats all the humor out of it, doesn't understand how it works
The Virgin side is meant to be "vague things that everyone can relate to," not "super specific things that insult a group of people I dislike"
>>
>>387237957
This, while the Chad hemisphere is the direct opposite of the virgin, senseless if it needs to be.
>>
Soldier.
Soldier is fucking stupid and OP.
>>
>>387216345
https://www.youtube.com/watch?v=oEnrv9EH4Sc
>>
>>387189150
Theoretically? Sniper, they arent because people arent aimbots
Practically its Medic since they deal decent damage and can undo the other teams damage
Next is Scout Soldier and Demo in no order, since nobody will ever agree which is best
>>
>>387238558
Stop being terrible.
>>
>>387238589
>pit the best TF2 player in the world/of all time against a Pyro main playing Soldier and wonder why the Soldier does poorly
>>
>>387238826
this
>>
>>387239248
What? Soldier doesn't do poorly in that video.
>>
>>387238589
>6 PART SERIES
FUCK ME
>>
Soldier can theorically output 10 trillion damage in one hit.
>>
>>387239876
>theorically
Medic can, realistically, block that 10 trillion damage.
>>
STR: Heavy
DEX: Scout
CON: Soldier
LCK: Sniper
INT: Spy
WIS: Medic
MAG: Engineer

Pyro: ?????
>>
>>387240201
STR Soldier
DEX Scout
CON Heavy
INT Engineer
WIS Medic
CHA Spy

Fort Sniper
Ref Demo
Will Pyro
>>
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Obviously the most powerful class in Team Fortress 2 is the JeGnday
>>
>>387189150
Filipinos
>>
Basically there is a 99% chance the Pyro update will just be the Halloween update.
>>
I always enjoy playing scout and soldier best
Scout is probably most fun, but soldier is good for shenanigans
>>
>>387242417
Terrible choice.
>>
>>387239998
That's different tbqh, everybody knows that ubercharge blocls everything, but outputting the most damage in one hit has always been the real challenge, and soldier is currently sitting at a comfortable 13,085,901,856,953 damage in one hit.
>>
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Today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day today's the day!!
>>
>>387189150
The only people who play this dumb fucking old game are bronies and furries. Degenerate fucking filth. The jokes and characters in this game are cringeworthy. Everything valve add now sucks.
>>
>>387243173
>add
*adds
>>
>>387243415
dumb american cunt suck balls
>>
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>sniper with jarate, bushwacka and huntsman
can someone give me another fun loadout?
>>
>>387243571
Scout with Fan'o'war, cleaver and vanilla shotgun
>>
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>>387243571
>Huntsman and Jarate
Were you dropped on your head as a child
>>
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>>387243712
its the most BASED combo, i still manage to get sick kills with the bushwacka+jarate when i run out of arrows
>>
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>Medic gives me Uber so I can double sticky jump and keep my overheal as I fly my way to the enemy's spawn to spawn camp
>>
>>387206551
>Direct Hit is definitely useful [...] but good players don't use it because it gimps them too much against good Scouts who know how to dodge.

Doesn't the increased projectile speed make it easier to hit the scout?
>>
>>387244078
If the Scout knows what he's doing, he's not going to be predictable. DH still relies on the Scout being predictable, like double jumping and locking himself into an easy to predict trajectory towards the ground. If the Scout avoids that and knows just to strafe you or single jump you to bluff the double jump, then Soldier is fucked.
>>
>>387244078
Not enough for it to be worth using over splash damage
>>
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>liberty launcher against fuckload of scouts

I know is the biggest crutch in the game but fuck me if is not funny to just use the bloody thing at point blank

Also did someone created a proyectile hax? I seen alot of DH gibus soldiers with perfect airshot aim in the last weeks
>>
>>387193160
Back when pyro was allowed to have fun and not be braindead because valve literally doesn't know what to do with pyro.
>>
>>387244767
>hacks
some fag used a huntsman to give demoknights 3K overheal, should i report it to valve?
>>
>>387212517
>fucking around as heavy on upward
>defending last, chilling around the corner near 2nd point respawn(second respawn for attackers)
>get lucky as i peek out and manage to ninja some guys
>save some medic and he joins me don't think much at the time
>after going back and forth from this corner decide to go balls deep
>think we got a telepathy there for a second as he wasn't too surprised in his movements
>somehow manage to survive together for a very long time
>eventually run out of ammo, body block that passage up the stairs so hitler can get away
>enemy pushes shit in and just as a lone survivor about to push the cart i see the very same medic jumping down and sawing that bitch to death winning the game
Hope he doing good, was very good doctor.
>>
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>>387244767
I had a friend who got so mad at me for using the Liberty Launcher against him when he played Scout he quit TF2 outright. Was hilarious.
>>
>>387218274
DOTA is Casual Warcraft 3, which was already pretty simplified to begin with.

Dont you faggots who play DOTA say its the hardest and most competitive shit ever?
>>
Pyro
>>
post it
>>
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that one webm.webm
3MB, 720x406px
>>387246582
>>
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>>387244994
This happened to me, I managed to get a screenshot
>>
>>387246834
thanks
>>
>>387201070
Backburner and flaregun for life
>>
>>387247037
Nah, Detonator is the best with the Backburner. Detonator jumping gives you more mobility to position yourself better to reach people's backs.
>>
>play TF2
>no mates to make a party and play payload with
>>
Saxton Hale
>>
>>387246834
What's the original video called?
>>
>>387248747
Meet the Engineer
Thread posts: 504
Thread images: 110


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