Which Gamecube-era Mario Party (4, 5, 6, and 7) is the best?
>>387177909
4 is the comfiest
>>387177909
Retardy stream where?
>>387177909
7>>>4>5>6
>>387177909
Nah, N64. The only downside is the meme-level spinning the joystick minigames on the N64 controller which hurts my hands.
I liked 5, 4 had cool boards but the items were boring garbage.
My biased answer is 4 because nostalgia
>>387177909
Boards: 5>6>7>4
Minigames: 4>5>6>7
>>387177909
the one with the cars
is there ever an objective answer given
5 btw
>>387180138
Wrong. 5 has clunky slow map speed, randomized broken orb item system.
Also the boards in 5 are litterally empty. You're suppose to fill them up with the orbs, but why throw a mushroom when you can use it yourself? It also doesn't impact the board enough unless you play for 50 turns, but by that point the board is just negative effects. 6 handled the orb system much better.
Also wrong about 4, it has the worst minigames. Every single 1v3 minigame is absolutely busted. Fish-n-Drip can be won by the 1 player even if they go to the kitchen, grab a soda, come back, and can then easily win.
Boards: 7>6>4>5
Minigames: 5>6>7>4
Source: I've played Mario Party once a month for 14 years. All of each game's glaring flaws stick out to me at this point.
>>387178330
objective opinion if i ever saw one
>>387178330
It's not, it's the most frustrating. Each board is a collection of random elements that go too far for Mario Party. On three of the 6 boards, you can litterally spend the entire game stuck in one corner of the board because the game refuses to let you out by pure RNG. RNG fun should come from duels, minigames, and hidden boxes. They shouldn't deny the player the opportunity to play.
>>387178387
7 has some cool boards but the minigames are bland. There's one game that's literally just hit a random block, get 0-1-2 coins. There are too many subpar minigames to have 7 on top.
>>387177909
6 didn't have a story mode to lock shit behind.
>>387177909
6, followed by 7