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Samus Returns: Predict its metacrtic

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Some early impressions to help gauge your predicitons

>It looks great, and it plays as good -- or better -- than any other Metroid.
http://uk.ign.com/articles/2017/06/14/e3-2017-metroid-samus-returns-hands-on-a-welcome-upgrade

>The most important thing I learned in my brief time with the game is that it felt like Metroid, and it felt damn good.
http://www.nintendoworldreport.com/hands-on-preview/44929/hands-on-with-metroid-samus-returns

>As I mentioned before, I did not want to stop playing. The game plays smoothly, the new counter mechanic feels great, and the ability to to scan the environment will hopefully help reduce those moments where you are exploring aimlessly without clear direction.
http://www.gameinformer.com/games/metroid_samus_returns/b/3ds/archive/2017/06/13/metroid-samus-returns-looks-and-feels-great.aspx

>the 20 minutes or so we had with the title was already enough to show that the game captures the look and feel of the series’ past in an exciting way.
http://www.dualshockers.com/metroid-samus-returns-preview-3ds-nintendo-demo/

>For one thing, it’s the rare game that actually makes great use of the handheld’s glasses-free 3D effect, lending a sense of depth to the world. I found myself stopping to catch details in the background, like the corpses of unlucky cave explorers, and — unlike almost every other 3DS game I’ve played — I didn’t want to turn the 3D effect off.
https://www.theverge.com/2017/6/14/15797610/metroid-samus-returns-nintendo-3ds-preview-interview-e3-2017
>>
>I could go on about how, as someone who grew up on Super Metroid, the latest entry represents what I'm looking for from the series -- but at the end of the day, I don't need to. With a title like Samus Returns, the game says it on it's own. Metroid is back. And it's good.
https://www.engadget.com/2017/08/08/metroid-samus-returns-preview/

>As our time came to an end having defeated several Metroids we were eager to play on. While difficult at the outset, like many handheld Metroid games before it, Samus Returns is an outstanding and completely engrossing game. Samus is back.
http://www.techadvisor.co.uk/review/games/metroid-samus-returns-preview-3662306/

>Samus Returns feels far more fluid than any other 2D Metroid game I've played.
>Basically, if you've been waiting for a side-scrolling, classic Metroid game, Samus Returns is shaping up to be the game you've been waiting for.
http://www.usgamer.net/articles/metroid-samus-returns-previewremember-me

Zero Mission recieved an 89 and Fusion a 92. Im gonna say 88-90.
>>
considering that Mirror of Fate was a decent game and I'm going to assume this was worked on by the same people, at minimum an 84
>>
No higher than 75% critic, 78% user.
>>
>http://www.nintendoworldreport.com/hands-on-preview/45136/metroid-samus-returns-3ds-hands-on-preview
>In many ways, that sentiment feels like the remake's main goal. Energy, Ammo and Save Stations are now more clearly marked on your map and look visually more recognizable. You see them at a glance, walk up to them and carry on. Even if you stray away from a save point too long, the remake offers more frequent checkpoints. You will notice this with the later Metroid fights as you lose your life. It doesn't throw you the long way back, but re-spawns to the door that grants you a quick rematch.
Into the trash it goes.
>>
>>387150734
Eliminates the need for pointless backtracking/tedium, whats the issue.

>inb4 but its easier

No it isnt, it just doesnt waste my time with having to make my way back to the boss
>>
>>387150876
Learning optimal routes back to points of interests or boss fights is part of Metroid's design philosophy though.
>>
Mid-high 80s
>>
>>387151027
Not in Metroid 2, the whole game is pretty linear, with only one path to take for a particular metroid.
>>
I'm going with 80. The game sounds a bit casualized, so reviewers will be blinded by both nostalgia and a false sense of competence.
>>
>>387152080
Metroid Zero mission is the easiest game in the series and it has an 89.
>>
>>387150260
>both the shills and the shitposters use the same OPs over and over and over and over again

This is gonna be a long month.
>>
>It looks great, and it plays as good -- or better -- than any other Metroid.
Stopped reading right there.
The game runs at 30 fps, saying it plays just as good, let alone better, is a disgusting lie. No review or preview of this game should be taken seriously after this.
>>
>>387152798
Does 60 FPS really matter on a sprite based game like Fusion or Zero Mission?

It only runs at 30 because they wanted to use the 3D effects
>>
>>387152956
Yes, why wouldn't framerate matter in a sprite based game?
>>
>>387152956
If a game in 2017 is not 60+fps it's lazy shit.
>>
>>387153181
You dont know how performance works. As technology improves, consoles put out more demanding graphics which in turn lowers the frame rate.
>>
>>387152956
>Does 60 FPS really matter on a sprite based game like Fusion or Zero Mission?
Yes?
>>
>>387153245
>as technology improves, it can't maintain something that older technology could easily do with no problem
>>
>>387153245
>You dont know how performance works.
What? It's a (shitty) design choice. The developers are favoring graphics over performance.
>>
ITT: People pretend that Metroid had any difficulty before SR and wasn't always casual shit
>>
>>387152956
>Does 60 FPS really matter on a sprite based game like Fusion or Zero Mission?
You need to go back.
2D Metroid has always been relatively fast paced and higher frame rate helps with advanced movement techniques such as wall and bomb jumping but regardless of any of that you should always strive for performance over graphics, Nintendo themselves should know this better than anyone evident by most Mario games being 60 FPS or Smash being 60 FPS. Even the Prime games were 60 FPS and they looked visually stunning.
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>>387153639
I just don't see the sense in making easy games easier.
>>
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>>387153245
>anon who doesn't understand the importance of framerate in a 2D platformer in charge of telling people they don't know things
>>
>>387153842
I just finished the original gameboy version of Metroid 2 a few weeks back. I have no doubt that this game will be harder than that.
>>
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>Unironically wanting to play Samus Returns
>When the Metroidvania was perfected back in February
>>
Critic score 85-88
User score 60-65
>>
>>387153495
>>387153613
>>387153927
Nice augments. I was referring to a post saying that 30 fps should not be acceptable in 2017, implying that games have evolved to a point where it should be easy to maintain 60 fps, but thats false because as games become morecomplex, it becomes more difficult to maintain a good performance.

This is all irreverent because the 3Ds is a handheld from fucking 2011 with PS1.5 tier graphics.
>>
>>387150371
>considering that Mirror of Fate was a decent game
What the fuck am I reading? I mean I agree, but you'd best be careful... our kind ain't welcome round here.
>>
>>387150260
72
>>
>>387153945
>I spy a thread about a game that's similar to my absolutest favoritist game ever, I'm going to drag my ass across the ground into it and try to derail it to shill what I think is better

Go make your own fucking thread, you people are as bad at the BRAPposters.
>>
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Marathoned all Metroid games the past weeks. Zero Mission credits running next to me as we speak.

I'm officially HYPE
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>>387153945
Not with that shitty healing system/floaty platforming thank you.

Also
Scifi>Fantasy
>>
>>387150260
89/100
It just will be 89.
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>>387150278
>While difficult at the outset, like many handheld Metroid games before it
what
>>
>>387153945
An actual fucking shill jesus christ, hollow fags are cancer.
>>
>>387153181
Not when that game is on 6 year old hardware
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>>387152956
Yes? It does? fusion, zero and super would be unplayable at 30fps
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>>387154075
> implying that games have evolved to a point where it should be easy to maintain 60 fps, but thats false because as games become more complex, it becomes more difficult to maintain a good performance.
Except hardware is also improving. The issue is that design philosophy is changing because the mass market ultimately does not give a shit about 60 FPS.
>This is all irreverent because the 3Ds is a handheld from fucking 2011 with PS1.5 tier graphics
Plenty of 60 FPS titles on 3DS bub.
>>
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>>387153945
I dropped this 2 hours in. When does it get good? Not trying to start shit, i just wanna know. I bet the cute horned grill with the red dress and stopped like.. half an hour after that. When does it get REALLY good?
>>
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>>387154056
Critic score - 72
User score - 7.2
>>
>>387154270
Can you show me an example of a sprite based game at 30 fps as opposed to a 60 fps one?
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>>387154270
If a game is unplayable for you because it is running at 30fps, the problem is with you, not the game. You are seriously lacking in motor functions if 30fps is all it takes to make a game unplayable. Pretty pathetic, really.
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>>387154360
When you get the Mantis Claw, which is a wall jump like in Super, but if you weren't liking it up until Hornet then you probably won't like the rest.
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>>387154406
You are probably one of those console gamers that buy multiplats on their console for a full price despite the fact that they Literally get half the fps (at best). i am sorry that i have standards. the 2d sprite metroid games would be pretty...different if they run at half the frames. Samus returns will, probably, not have such a problem.
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>>387154539
I will give it another try. I actually bought the game which is something i rarely do. Considering that i got to red dress cutey in 90-100 minutes, how long til i get the claw?
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>>387154406
Not him, and unplayable is a strong word, but 30 FPS for an action platformer is a detriment and performance really should have been a priority.
>>387154395
TMNT on NES ran at half refresh rate IIRC
Also, Hyper Light Drifter ran at 30FPS at launch and it was so unwieldy and the backlash was so big that they wound up retooling the game and re releasing with a 60FPS cap. .
>>
>>387154638
It's your next item, the area that you access with the Dash is where you get it. Ten minutes at the shortest but quite a few more secrets opened up in Greenpath that you can check out with the dash if you want.
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>>387154406
I dare you to load up something like nu-Strider or Hollow Knight and limit the framerate to 30FPS and tell me it's fine.
>>
>>387154539
different guy, are there different weapons or main weapon and/or armour powerups in that game, or am I stuck with those skills you learn?
>>
>>387150260
How will this compare to am2r is the real question
>>
>>387155202
Yes you can upgrade your Nail at the Nailsmith found at the bottom of the City of Tears and there isn't any armor but you can find health upgrades/charms.
>>
>>387155462
This game will probably have better music/sound design and be more accessible. Am2R will probably be the harder game since it panders to hardcore fans, but i think overall this game will be better.
>>
>>387155170
Those games are designed to be played at 60fps. Samus Returns, like Crash N. Sane Trilogy, is designed to be played at 30fps.

Here's a counter-challenge, load up StarFox SNES on an emulator set to 60fps or on an overclocked SNES and see just how hard to play it is.
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>>387156272
>Metroid game designed to be played at 30 FPS
Into the trash it goes, want to know what other Metroid game was 30 FPS?
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>>387156006
why must you spread such one-sided lies

>panders to hardcore fans
aka it's a game real metroid fans wanted and enjoyed as a result

>better music/sound design
I hope this is the case but seeing how much they are just recycling from CV 3DS and Other M i am not that impressed. all these rave reviews are about a twenty minute slice of the game. Giant Bomb were given an even smaller ten minute demo, and their reactions and praise were monitored live by a Treehouse rep.
>>
>>387156481
I am still convinced this was just an unrelated project they were working on for DSi, and instead of just scrapping it for being a clunky outdated and worse sequel to Hunters, they just finished a DSi game and sold it as a 3DS title
>>
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>>387152156
yeah well zero mission was impressive back then
samus returns looks like absolute dogshit

ill also stick with ~80 because nostalgia
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>>387156481
See, the problem isn't with the games, it's with you.
>>
>>387150260
Low 80s. Honestly anything above an 85 would be surprising with a 3DS game like this.
>>
>>387156708
>Super
>60 FPS
>Good game

>ZM
>60 FPS
>Good game

>Fusion
>60 FPS
>Good game

>Prime trilogy
>60 FPS
>Good games

>Samus Returns
>30 FPS
>Looks like rancid garbage

Having standards is not a bad thing, 60 FPS objectively allows for better gameplay.
>>
>>387156272
That's because gamespeed is directly tied to framerate in that game. Not the same. I'm talking about responsive controls.
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>>387154141
Your ok in my book senpai.
>>
>>387156843
When the game is designed around the framerate, the gameplay is the same.

>hurr it's not 30fps it's so bad and horrible and evil

Child.
>>
85
>>
>>387156953
>When the game is designed around the framerate, the gameplay is the same.
Nope. There's a reason most all fighting games run at 60 FPS. I'll give you a hint: it has to do with player inputs.
>>
>>387157073
>most all fighting games
Is there even a fighter our there that doesn't run at 60 FPS? I feel like they'd be unplayable on anything below 60.
>>
>>387156953
Are you one of them special kids that thinks framerate is purely about visual clarity?
>>
>>387156529
These reviews are actually after playing 70 minutes of the game.

>aka it's a game real metroid fans wanted and enjoyed as a result

Its important to make a game appeal to all audiences, not just the die hard minority.
>>
>>387157372
>Its important to make a game appeal to all audiences
That's only important to Nintendo.
>>
>>387157372
>Its important to make a game appeal to all audiences

Fuck no. I'm sorry if that seems hostile but there are more than enough franchises doing that already. If the sequel doesn't care about respecting the atmosphere and legacy of the series and sticking to what made it beloved in the first place, in a short-sighted attempt to pull casual normalfags from their iPhones for a few hours, why should we make games for them? If they cared they would have been into the series already.

I'll wait until we have a review from someone who has finished the game 100% on the Fusion difficulty-- or Hard, at least. And hopefully some second opinions on the map design in comparison to classic 2D.

I can already tell that a lot of the improvements and additions of AM2R were not heeded (since Sakamoto never looked at it or played it) so those are already off the table.
>>
>>387157167
Smash.
>>
>>387156529
>just recycling from CV 3DS and Other M
but that's wrong?
>>
>>387157689

If a game doesnt appeal to a wide audience, the game doesnt sell. Sorry but i doubt even 5% of people who will buy Samus Returns has even heard of AM2R

>I can already tell that a lot of the improvements and additions of AM2R were not heeded

Like what exactly?
>>
>>387157746
No? Only Smash 64 struggles to maintain 60 FPS but it isn't capped at 30. The rest (yes, including 4 on 3ds) are a locked 60.
>>
>>387156665
Tanabe literally said the game started development as a DSi title.
You're not wrong.
>>
>>387157831
blatantly the same engine as CV3DS, same counter mechanic, same low-poly models, and inside the suit it's just Other M ZSS again.
>>
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>>387157689
>map design in comparison to classic 2D.
Preview.
>>
>>387158002
except it's not, except it's not, except it's not, and that's the only thing you actually have right but I fail to see how it's recycled when it's literally a new model
>>
>tfw I can play both 30fps and 60fps games with no problem

Sucks to be your babies.
>>
>>387159501
>I eat shit but I also eat good food
Sure showed me.
>>
>>387150260
I can't wait for this game.
>>
>>387150260
Low user score from all the butthurt am2r faggots.
>>
I find it hilarious that even after all these people, from journalists to metroid fans that actually played the game who have positive impressions on the game, and mind you have also expressed some concerns about the counter and the amiibo stuff, but still have positive impressions and are looking forward to the game, even after its been stated again and again by the developers how metroid is all about the feeling of being alone on whatever and discovering and exploring the environment, we still have the same faggots continuously posting the same shit, still refusing to admit that the game looks great from what we've seen, who still blame its producer for 1 bad apple even though hes had at least 3 great metroids under his belt and hes not even the director on this

What a fucking tragedy that nintendo made the enemies able to do more than move in one way and actually have attack animations and making samus able to deal with that besides pewpewing against them, even though only shooting them is still a viable strategy

How dare they put an ability with limited uses wven though its litwrally the same shit as SM x-ray ability, but you faggots dont say shit about that, juat for your shitty narrative to not fall on your collective asses

Now 30fps is a bummer but if those 30 are consistent and still plays great, which for all intents and purposes, seems to, i dont see the issue this isnt some curhayzee action game
>>
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>>387150260
Trusting ''''''critics''''''

No thanks. A game this important should exclusively be graded by user score anyhow.
>>
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>>387150260
Only Nintendo fags quantify the value of a game's worth solely by the fucking Metacritic. Doesn't that go against Reggie's whole spiel about the game being fun?
>>
>>387159762
>if it's not the way I personally want it it's shit

Keep crying, child.
>>
>>387161194
>implying it's a Nintendo fan who keeps posting this nonsense ten times a day
>>
>>387160945

You can't even trust user scores anymore because neo-/v/ jumps on games they don't like for arbitrary reasons like including black characters or having a female protagonist to force the metacritic down.
>>
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>>387153784
>metroid
>fast paced
>>
>>387161194
That's just the thing. WE DON'T
>>
Do we have any source on the framerate of Samus Returns? I personally don't care all that much. I'd obviously prefer a smooth 60fps over 30fps, but when the game is designed from the ground to work with a certain fps in mind I think we should be fine. However, I consider myself a pretty big Metroid fan and I read news on the game every day ; yet I cannot remember any source claiming the game runs at 30fps. So I wonder why so many people on /v/ know this for a fact when I never ran across it. If I just missed that source, please someone toss me a link. I'm curious.
>>
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game looks like ass and it'll probably be easy as fuck as well as completely bland and lifeless.
Sorry these puff pieces don't really interest me, these same cock smokers were all praising No Mans Sky before launch too
>>
>>387150260
I'm guessing 87. Maybe it can reach 92 if it is really THAT good.
>>
>>387164137
Proof that NMS fans and Metroid fans are the same people? Or are you simply baiting?
>>
81. That's my final answer. Of course journies are going praise it for the now, but come the day of the review they'll have a different attitude.
>>
>>387152798
>The game runs at 30 fps,
Source?
>>
>>387150260
Metacritic is fucking cancerous trash and anyone who promotes it should kill themselves. Not even kidding.
>>
>>387150371
>considering that Mirror of Fate was a decent game
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>>387152956
too bad it runs at 50fps on ags 101 models.
>>
>>387166179
What?
>>
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I think this game looks great and I want it to do well. I'm in the minority though apparently.

Why does /v/ make comfy discussion of Metroid and/or Samus Returns impossible?
>>
>>387166714
Nothing to discuss. I expect the threads to turn better once the game is out.
>>
So, anyone have source on the "Samus Returns is 30fps" claim, or can we ignore you faggots and laugh whenever you show your faces?
>>
Biases and memes aside, serious question: how well do you realistically expect Samus Returns to sell worldwide? Will it crack a million?
>>
>>387167113
It's on the 3DS so yes.
>>
>>387167113
I'm pretty sure all 2D metroids have sold at least a million, so I expect SR to at least sell that much.
>>
>>387166714
/v/ doesn't like 2D Metroid.
>>
>>387168119
Most of the complaints are about how it's 2.5D and not 2D sprites. Eat shit.
>>
>>387168272
It doesn't matter if it was 2D sprites, your retarded asses would still hate it because it's officially made by Nintendo.
>>
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>>387168361
Wrong.
>>
>>387168471
Wait, it's coming next after SR.
>>
>>387168568
[citation needed]
>>
>>387154243
It's trivially easy to make a metroid game that runs at 60fps. The NES, Game Boy, Super NES, and GBA did it and they're all weaker than the 3DS.
>>
>>387150260
It deserves to be somewhere in the 40s or 50s, but it will probably be between 80 and 85. Game "journalists" just have no idea anymore. They use the job as a stepping stone to get other writing jobs, not because they care about games. They will look at Samus Returns, see the most shallow, surface-level elements and give the game an 8/10 because it's "just like the classics!", when in reality they have absolutely no idea why the classics are so highly regarded.
>>
>>387166795
Screencapping this post so I can laugh at you once the game launches.
>>
>>387169626
What didn't you like about it?
>>
>>387169626
>It deserves to be somewhere in the 40s or 50s
This.
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