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It still hurts

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Thread replies: 130
Thread images: 18

It still hurts
>>
3 > 1 > V > 2 >>>>> Getting shot in the balls > 4

Behead all 4 defenders
>>
>>387088971
Put PW below 2 and you got yourself a deal
>>
why are we still here
>>
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>>387088971
>V > 2
>>
>>387089042
It's okay to disagree with that part. I accept all opinions as long as they all agree that 4 belongs at the dirt bottom and is much worse than all others.
>>
>>387089123
I like it more than Portable Ops, but it's my least favorite otherwise.

MG2, GB, and MGS2 are my top three.
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>>387089123
4 had the best soundtrack
>>
>>387088971
1 = 2 > 4 > 3 > bad game > PW > V
>>
>>387089417
FUCK no, it had one theme that was a fucking shadow of anything from the previous games.

https://www.youtube.com/watch?v=58V7XDgIB2c
https://www.youtube.com/watch?v=C6SVt7_4wSU
https://www.youtube.com/watch?v=6miaTf1gF4g
https://www.youtube.com/watch?v=1m4tYUfYCj4
>>
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>>387088971
>>387089123
my nigga
>>
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>>387089420
Wonder who this could be.
>>
Is the entire metal gear story finished as a whole? the entire thing has come full circle looping back to original metal gear on msx/nes/whatever.

I wanted more shit after 4 though I never played raiden's game
>>
>>387088971
But 2 is the best one
>>
>>387089630
His MGS 5 video was on point, tho.
>>
>>387089770
There's the movie and Survive, apart from that has yet to be seen though
>>
>>387089770
We never saw Liquid's career or what the real Big Boss was doing during V.
>>
>>387088971
1>3=2>4>PW>PoOPS>ACID=ACID2>V
>>
>>387089630
MGS4 is a much better game (gameplay-wise) than 3 and while it pandered as much as 3, it at least had a bearing on the story of the series.

V is a great game that is unfinished and has no relevance to the main series. PW has barely any but it's at least a finished game.
>>
>>387089779
nibba i think you mean 3
>>
>>387089770
>Is the entire metal gear story finished as a whole?
There isn't much left to explore or touch on, though this was true even before PW and MGSV.
>>387089896
We know what real Big Boss is doing, though.
>>
>>387089420
>>387089932
>4 defenders
B E H E A D
>>
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>The guy that doesn't rank the game with a pointless open world, tiny bases, homogeneous missions, and bad story as the worst
>>
>>387090026
>MGS4 is a much better game (gameplay-wise) than 3 and
Hahahahahahaha. Two acts that are like 3 hours at most of proper stealth gameplay do not make for good gameplay. 3 was much better.

>it at least had a bearing on the story of the series
Yeah, a negative bearing. This is a disadvantage.
>>
>>387090073
4 is unquestionably better than PW or V. Those two can't even be called Metal Gear Solid games, Kojima didn't want to make MGS after 4.
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>>387088886
its like Kojima left us

with a


Phantom Pain
>>
>>387089770
More of a spiral, mg, mg2, mgs1 and mgs2 most likely need to be redone in relation to the later ones to form a closed circle
>>
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>>387090029
>>
>>387090026
>MGS4 is a much better game (gameplay-wise) than 3

no

>it pandered as much as 3

it pandered a lot more than 3


PW was also a psp game, giving it too much gameplay limitations.
>>
>>387090105
>The guy who doesn't rank the movie that ruins the plot of the whole series and concludes it in terrible fashion as the worst "game" of the series
Your head is leaving your shoulders
>>
>>387090165
>Two acts that are like 3 hours at most of proper stealth gameplay do not make for good gameplay.
For the purpose of a fair comparison, I am omitting any concerns of camera control in MGS3. While the original fixed-camera perspective has its faults, I also think that the game mechanics and level design are balanced around this perspective. For instance: there are many areas where it is crucial (both in MGS2 and MGS3) that the player peek around corners or specifically use First Person View (attached to R1). In the traditional Third Person camera of the Subsistence and HD versions of MGS3, peeking is a useless mechanic and First Person is used only for shooting.

The flaws to Metal Gear Solid 3’s gameplay are not as simplistic as a “bad” camera; these flaws recur throughout the game. Primarily, it’s attached to the level design and Camouflage mechanic. In Metal Gear Solid 2, during the Big Shell Incident, you primarily wander through corridors with tight guard routines. It’s blatantly clear when and where the player would be spotted due to the more meticulous level design. Snake Eater is based in forests/jungles and more open, natural areas. As a result, the traditional stealth system function of MGS1 and MGS2 had to be supplemented with the Camouflage system to allow for additional blending into the environments and more cover in general. This requires the player often drudging into the menu for Camouflage and switching depending on the environment the player is in. Yes, this allows for wide variety of environments to explore; but it also great amounts of time comparing Camo-values and waiting in grass patches. Compared to 2, there isn’t as much real subterfuge.
>>
>>387090228
>mg, mg2, mgs1 and mgs2 most likely need to be redone
Why would they?
>>
>>387090165
>>387090260
Of course, Camouflage isn’t the only menu to filter through. There is also equipment load to consider, as Snake can only carry so much weapons and items on hand.

Equipment load systems are almost never good. A good example of an equipment load system is in Dark Souls, where the equipment load actually offers a variety of different play-styles and in many ways opens up gameplay opportunities. A bad example (other than MGS3) is the item equipment load in Demon’s Souls. Systems like this and MGS3 don’t offer gameplay quirks or advantages: instead, they require you to either waste time in a menu, or waste time going back to the hub to deposit more items. In both cases, there’s still an infinite amount of items that can be held in either the menu or the NPC; there’s then a lack of purpose in having the system altogether.

Last is the Triage system which is another game mechanic included solely for the sake of having a “survival” feel to the game. When Snake incurs certain injuries, you have to go into the menu and use the necessary items to cure the injury. The problem with this is similar to the Equipment system: since going into the menu is instant and you almost always have the satisfactory amount of medicines, it’s a pointless system that exists only to give an illusion of survival rather than any gameplay benefits or choice. Metal Gear Solid 2 has no unnecessary mechanics like this; as a result, it is focused more on raw stealth mechanics and navigation around heavily guarded areas.

A more controversial derision towards MGS3 is this: the bosses are weaker than MGS2.
>>
>>387090165
>>387090260
>>387090294
I would like to clarify: MGS2 doesn’t have “great” boss fights. But MGS2’s fights fight better and play better overall than MGS3’s boss fights. Compare the Shagohod fight to the Harrier fight: while the Harrier is not an original or especially amazing fight, it at least functions on clear game rules which have been established for the previous 5-10 hours of gameplay. By comparison, the Shagohod is a fight where you are given infinite ammo not for thematic reasons (the sequence prior to the Rey fight(s) in MGS2) but instead because it’s the only way the fight would work. The Shagohod pauses and allows you to kill it so easily because it’s a janky fight. The Harrier doesn’t need concessions, but the Shagohod needs a number of concessions.

Otherwise, there are four other boss fights with major issues. The Pain requires an incessant amount of going between underwater and above water segments that functions poorly because of Metal Gear’s historic problem with platforming/navigation between planes. MGS1 and MGS2 had bosses without this navigational need possibly because of those games’ weaknesses in regards to platforming. Why include a boss with that exact design in MGS3, that works against the core ethos?
>>
>>387090198
Only if you're braindead

>But it has bearing on the story
A bad one

>But it's finished
It would literally be a million times better if it ended a third through
>>
>>387090073
4 has MGO2. And was gun porn. Also had the best sneaking mechanics outside of Octo-camo. And all of it was wasted on that shit show of a story. But I will still rate it higher than V.
>>
>>387090165
>>387090260
>>387090294
>>387090336
The three other troublesome fights are The Fury, Volgin, and The Boss. The Fury is a boring trudge of a boss fight that involves walking around an empty warehouse until you catch sight of the enemy, fire some bullets, and then run off. It lasts far too long and lacks any dramatic consequence to the story. For both Volgin and The Boss, the issue is everything to do with their attacks. Their attacks involve clunky means of either timing “dodges” or in CQC prompts that almost never work the way the player wants them to. Contrast the CQC oriented Boss fight with the Solidus fight at the end of MGS2: For being a fight based around a weapon introduced just 30 minutes-1 hour before, it’s a masterful and engaging and – most of all – FUN fight to close out the hours of Postmodern touches.
>>
>>387088886

Traded it in last week. Got £4. Worth it.
>>
>>387090363
>MGO2
>Playing shit console shooters
The state of MGS 4 defenders

The only good MGO was the first one and it was strictly because of its fast-waning novelty.
>>
>>387090230
i don't use reddit. 2 wasn't as bad as a lot of people say, but 3 was much better.
>>
>>387088886
>It still hurts

IT WAS SUPPOSED TO. It's "the Phantom Pain."

Reminder that it was ALL orchestrated;

The short length of Chapter 2.
The Venom reveal.
Kaz saying "it doesn't feel like this is the end" at Chapter 1 ending.
The inclusion of mission 51 tease.

It was ALL Kojima trying to make people feel incomplete after "finishing" the game. MAKE THEM FEEL THE PHANTOM PAIN.

The game was not in dev hell. Konami locking Kojima out of his team for a couple of months was not a reason for any of this. It was all kojima's planning.
>>
>>387088886
People who get massively hyped with unrealistic expectations and then suffer massive disappointment are either underage and experiencing it for the first time or just morons that never learn.
>>
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>>387090363
>you will never play vampire or zombies again
>>
Started a new game of MGSV today to give it another chance but it's still the same generic mission-based open-world game. PW is mission-based too but it has a sense of progression with the story which TPP doesn't have.
>>
>>387090336
>>387090294
why do you fucvks persist in having the same argument, making the same posts over and over again? what do you hope to accomplish? it's been two years since mgsv, 10 years since mgs4. haven't your lives moved on yet??
>>
How was the MGSV online versus mode?

I remember watching a trailer about the different classes but I never actually tried it out
>>
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>>387090447
Fan service for brainlets who didn't legitimately didn't understand 2, gameplay that is far too intrusive with its constant menus and fixed camera angles where you frequently get spotted off screen due to the open ended environments is definitely not better than 2.
>>
Hey, whatever happened with Caramel?
>>
>>387090574
Horribly shallow in content with some pretty retarded design decisions (host leaving ends the entire fucking game)

It has about 3 lobbies on PS4 with anybody in it
>>
>>387090523
>PW is mission-based too but it has a sense of progression with the story which TPP doesn't have.

PW fags are the fucking worse.
>>
>>387090502
savemgo Yes, it works on OFW PS3s
>>
>>387090639
Probably hanged himself
>>
>>387090583
>using metacritic to prove something
>fixed camera angles
play subsistance, not the original
>too many menus
you're lazy
>frequently get spotted
git gud
>>
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>>387090257
>Your head is leaving your shoulders
>>
>>387090574
Broken fucking
https://www.youtube.com/watch?v=odUbfsm82ys
>>
>>387090548
The arguments? They never go away, Anon. Once you've been on /v/, tasted the exhilaration, the tension... it all becomes part of you. Once you've awakened the shitposter within it never sleeps again. You crave even bigger tensions, ever bigger (You)s. As a /v/irgin I'd think you would have realized that by now.
>>
>>387088886
How good it is?
>>
Is it repetitive?
>>
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Tanker Mission>Plant Mission>MGS3>MGS1>Revengeance>Peace Walker>MGS4>>>>>>>>>>>MGSV
>>
>>387089042
yup
>>
V wouldve been better if it had botw style mountain climbing
>>
>>387091280
holy shit but actually you're right
>>
>>387091280
well that goes for anything, really
>>
>>387090363
>4 has gun porn

And you'll only ever use, like, two weapons throughout the whole game because everyone knows you're a bitch if you do lethal runs.
>>
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>>387091012
It's not being lazy, it's annoying to have constantly fumble around in menus for every little thing. The worst is stuff like when you're fighting The Fear and you start the fight and have to immediately open up the menu to remove the poison dart. It's immersion breaking and gets very old after a while, no other MGS has this problem to the extent that Snake Eater does.

2 > 3 > 1 > heat death of the universe > V > PW > 4
>>
>>387091280
Or if it just used the climbing mechanic that's in it more often, there are a few large plateaus and tall rocks that would have worked nicely as overlooks to mark a base.
>>
>>387088886
I didn't even finish it

feelsbadman
>>
>People hate Peace Walker now

I don't get it. It was a cool addition to the story seeing BB come to terms with killing The Boss.
>>
>>387091748
>now
>>
>>387091748
>now
https://www.youtube.com/watch?v=QedZhKPrlAM
>>
>>387091280
It's pretty damn annoying how the climbing works in V. Some small ledges don't get a prompt to climb them for while you get them for ledges that are much larger.
>>
>>387091748
It has a pretty redundant story, terrible balancing, and awful bosses. A few levels are pretty good, but the player is always too overpowered for sneaking to feel compelling. I don't hate it, but the game is a mess.
>>
>>387091939
V still has by far one of the best control schemes in all of vidya
>>
>>387092048
The story was great

>redundant
SOMEBODY didn't understand MGS2
>>
>>387092093
V has the best stealth gameplay ever too, the way the game adjusts AI to your play style is pure ludo.
>>
>>387092093
No it doesn't. Switching weapons is a pain in the ass.
>>
>>387092048
Yeah but enough about MGSV, what are your thoughts on Peace Walker?
>>
>>387092242
nope
>>
>>387092282
>V
>Bosses
>>
>>387092327
>Sallyx2
>Skullsx4
>Quiet
>Quiet again
>Quiet [Extreme]

It's pretty good
>>
>>387092173
>The story was great
PEACE PEACE PEACE PEACE. Kojima has never been subtle, but PW took his heavy-handed tendencies to new heights. With respect to how it connects to the greater story, it only develops Big Boss in ways MGS3 and MG2 already made clear and implied. We already knew what made Big Boss different from the Boss. That's what EVA's message at the end of MGS3 was really about. Why linger so hard on it in another prequel?
>SOMEBODY didn't understand MGS2
Do elaborate.
>>
4 has a great message and story (Solid Snake ageing and becoming out of touch and disconnected with a rapidly changing world) that is very poorly executed.
>>
>>387092447
All of which are awful fights
>>387092517
It's aimed at teenagers though, Kojima realised the /v/ demographic
>>
>>387090828
How active is it?
>>
>>387092282
Good one, though most of my criticisms of PW do actually extend to MGSV as well.
>>
>>387092517
nah
>>
>>387092447
You forgot the most frustrating of them all, Eli's boat of cqc counters.
>>
Cant be the only one who found it pretty boring and tedious. At first its fun but then the missions become the same thing and you revisit the same outposts over and over. I actually liked Ground Zeroes more, even playing that over and over felt good but TPP felt tedious.
>>
>>387092618
>PEACE. Kojima has never been subtle, but PW took his heavy-handed tendencies to new heights. With respect to how it connects to the greater story, it only develops Big Boss in ways MGS3 and MG2 already made clear and implied. We already knew what made Big Boss different from the Boss. That's what EVA's message at the end of MGS3 was really about. Why linger so hard on it in another prequel?
better than PW fights tho
>>
>>387092630
IIRC it's all regions so you shouldn't have a problem finding people.
>>
>>387091861
Are you complaining about a button mashing torture sequence in a Metal Gear game?
>>
>>387092673
Nice.
>>
>>387092797
Have you done PW's? It's ridiculous and features Hayter's worst voice acting ever.
>Shock
>"BRRRBRBRBRBRRBRBRBRBRBRBRRBRBRBRBRBRBRBRBRBRBBRBRBRBRBRR!!!"
>>
>>387092987
okay
>>
>>387093064
Literally, convectively, metaphysically, cognitively not an argument.
>>
>>387092759
I agree with this. Goddamn Peace Walker had more variety in the main missions and side ops.
>>
>>387093119
sure
>>
>>387093124
Not really; V has deeper mechanics.
>>
>>387093213
This.
>>
>>387089123
PW is ten times worse that MGS4 is. The first 2 acts and the bosses are better than anything in PW. Pw is fucking garbage.
>>
>>387089932
I like your taste anon.
>>
>>387093391
I disagree
>>
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>>387089932
>portable Ops over Acid and V
>>
>>387092759
The gameplay and mechanics were pretty good but having the Side ops repeat the same bases got so boring. And even with enemies adapting to you I could still easily beat the places with the same playstyle, which im not gonna change if it works
>>
>>387093713
I love ACID but using the SAA and fucking around with Paramedic was too much fun. Also Calling to the Night.

V is shit.
>>
>>387088886
I've started this fucking serie with mgs1 in 1998, I was 10. Judging by how the 4th ends, I was alarmed when I learned there would a 5th, I felt it could only be a travesty and now, well, it still hurts.
>>
>>387093876
Portable Ops had actual fucking bosses too, instead of tanks, tanks, and more tanks.

Also, one more thing it had over PW, fucking troop variety.
>>
>>387093876
>V is shit.
Best gameplay in the series.
>>
>>387094024
>Best gameplay in the series.
Meh.
>>
>>387094024
Gameplay is about 50% of mgs's interest, other half being its story.
>>
>>387093610
PW story sucks
Stealth mechanics are dumb down and removed shit like crawling which didn't make any sense.
Tiny ass maps
Awful fucking monster hunter levels of grinding.
Sad excuse for bosses which are just fucking tanks and shit.
Portable was a mistake.
>>
>>387094125
no
>>
>>387094125
V's story being bad doesn't discredit what it did well though, mechanically and in terms of controls it is miles ahead of its predecessors.
>>
>>387094181
>PW story sucks
It's actually pretty great, dude.
>>
>>387094181
>Portable was a mistake
Weak game design was the mistake, not the PSP.
>>
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Chloe... I'm already a demon
>>
Did those guys saying 'WE'RE ALL STILL ON KOJIMA'S RUSE CRUISE' kill themselves yet, or have they just refused to post under their trips?
>>
>>387094291
How do you figure?
>>
I was playing regularly until the r&d resource requirements got so ridiculous that you were pretty much forced to do fob stuff
>>
MGO1 >= MGO2 > shit on a plate > MGO3
>>
>>387088886
>phantom pain
>still hurts
woah......
>>
>>387093324
Sure but the main ops and side ops don't have as much variety as they do in PW
>>
>>387094291
It's worse than V and possibly even 4. It's honestly Kojima's shittiest story in the series. With his stupidest premise. It makes Big Boss look like a retarded waifu fag. The Robot love was dumber than most of the shit in 4, and all the characters other than Miller were fucking pointless and shitty. At least 4 had some good moments litter throughout the crap.
>>
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Do you guys think Death Stranding will be a masterpiece?
>>
>>387094602
how do you not?
>>
>>387094742
But it's mostly superficial.
>>
>>387094968
Which says a lot about variety in V
>>
>>387095385
I don't really know what else to say. The endgame content for traditional MGS games is rerunning the story on harder difficulty to get a certain ranking or samey VR missions.V has this but arguably better with the addition of the best gameplay not just of the series, but of any particular game.
>>
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>people on /v/ unironically saying V was better than 2
>mfw this place is lost beyond all saving
>>
>>387095531
Most of the MGS games actually tried to vary up the gameplay which made them vary replayable compared to V where you are sneaking into the same small bases to Fulton something out and leave
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