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Bad Map Design

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Thread replies: 28
Thread images: 9

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>Snipers can stand anywhere on the map and snipe anywhere
>Walkway that leads to highground above enemy spawn and the other team cant do anything about it
>grating everywhere so no squidding
>Narrow pathways is the entire map.

What's the worst map /v/ has seen in any shooter?
>>
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>Battlefront 2
>Team on right side has automatically better position
>Team on left has to play defensive since the team on the right has access to turrets faster than they do
>Team on left's barricades do nothing
>Boring as hell to look at.
>>
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>CP_steel
>Cps have interestng designs that allow for intricate defensive and attack strategies
>Good fucking luck finding them in this labyrinth
>One scout can end the game before the enemy remembers how to get back to the final cp
>>
>>387044440
actually though, theres not a single good map in the entire game
>>
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>Entire game's meta is all about maneuvering and getting around your opponents

>Makes map that is entirely tiny hallways and unclimbable walls
>>
>>387044490
Some of the stages of some of the koth maps are alright.
>>
>>387045002
the koth ones are the only ones that are remotely passable, illios is kind of fun, but thats about it
>>
>>387043934
Steel is the best map if you aren't retard
>>
>>387044440
There are a few good ones
>Hanamura first point
>Illios digsite
>Anubis first point
>Eichenwalde
>Nepal (except indoors map)
>Chinese tower thing
>>
>>387045848
eichenwalde is one of the worst in the game, first point is terrible
>>
>>387045848
>Hanamura first point
>Anubis first point
>Eichenwalde

Nigga they're all single chokepoints with an aerial entrance for higher mobility characters to take, none of them are good. At least that RUS map has a side path that more mobile characters can take.

The more open capture points are better, but due to how OW works it's hard to make a map interesting.
>>
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>>387044804
Still a better map than this one
>>
>>387045848
>Hanamura
>Anubis
All of the 2-CP maps are trash.

>Eichenwalde
The worst map in a game full of terrible maps. It's so bad that they went in and changed it several times, and it's still fucking terrible.

>Gook tower
Worst KoTH by a long shot. The only decent one is Nightmarket.

The only good maps are:
>Oasis
>King's Row

Hollywood is acceptable but is too open, turning the cart into a killzone where you spend the whole game standing behind a tank 90% of the time.
>>
>>387046451
Moray towers is alright when its turf war, any other gamemode is tripe
>>
>>387043724
BF1 has the better maps
>>
File: Insurgency_Sinjar_Overview.jpg (330KB, 1024x1024px) Image search: [Google]
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>Sinjar starts winning the map vote
>disconnect
>>
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I've noticed that a lot of Call of Duty maps follow the same formula that results in a good layout.

Basically 9 interconnected rectangular areas.

Sitelines are always broken by something convenient like a crate and there's never one spot where you can cover all angles.
>>
>>387046451
the only map that makes me switch game modes
>>
Dust 1 is garbage
>>
>>387047082
>also Panj
>>
>>387044804
that's actually good though
>>
>>387044804
It's one of the only maps where sniping is viable, nothing wrong with it, maybe a little too long
>>
>>387047082
This.

*fires RPG into your spawn*
>>
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>>387043724
>Battlefront 2 Kashyyyk is bad
>>387046801
>BF1 has the better maps
>>
>>387047968
Sometimes the formula can ruin it too. Like how in MW3 it's all mazelike.
>>
>>387044804
Port Mackerel is goat
>>
>>387044440
Blizzard are the fucking worst at designing maps
Thread posts: 28
Thread images: 9


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