Which campaign is objectively the most fun?
>>387036318
If you're good - Empire.
If you're really fucking good - Skarsnik's campaign.
If you're a scrub - Chaos or Dwarfs.
Franz
Skarsnik
Mannfred/Vlad
Khazrak
No particular order. Haven't played Norsca.
>>387036318
Vlad, for the absolute insanity of his tactical genius.
All joking aside, the most "complete" campaign, which benefits from diplomacy, trading, alliance managing, and a nice array of units is the Empire, so Franz.
I finished the new Norsca campaign yesterday.
Shit was pretty ballin. My only gripe is that there's so much shit going on demanding your attention that it can be a bit hard to find the time for monster hunting. But then, having lots of shit to do is hardly an actual complaint.
>tfw skaven were finally revealed
>>387038832
Go on...
>>387036318
Rollin'.
Give me anything but Beastmen or Norsca, since those are the ones I did last.
Dwarfs or Orcs would be nice.
>>387038896
It's only a leaked banner though
>>387039068
Neat.
>>387039068
>Doomwheel confirmed
Noice.
>>387036318
Bretonnia of course.
>>387039068
>roaches ruining yet again for everyone
Why are they even given anything anymore since they can't help but ruin everything.
>>387039182
>Brettonia
>sit in your region with a thumb up your ass for 20 turns
>btfo some Beastmen horde that shows up eventually
>sit with a thumb up your ass for 20 turns more
>BTFO some savage orks that show up
>confederate
>"Wow I already have 600 Chivalry and 2 Green Knight summons, I better start conquering stuff!"
>go fight the Vampire Cucks, since they're close and victories over them yield good amounts of Chivalry and burning down their settlements does the same
>achieve victory after 20 turns more
Nice "campaign", cuck.
>>387039410
Wow, someone is a grumpy goose today
Is there some way to disable Beastmen infinitely respawning no matter how many times you wreck them? Savage Orcs as well, but those tend to be less aggressive in my experience.
It's fucking ridiculous. They're not even a real threat, their only purpose seems to be to force you to build a defensive structure in every settlement, so they can just wreck themselves on your garrisons again and again. And then you've got shits like Bretonnia who, when played by the AI, tend to just get wiped out entirely by Beastmen before I even get the chance to fight them.
Brettonia is a lot harder than I expected once you leave your little patch of heaven
>>387040450
IMO the biggest issue with playing as Brettonia is being too far away from the dickass Dwarfs.
Endgame Dwarfs are a fucking headache to get rid of because they just turtle in their mountains and send like 7 stacks at you at once if you decide to mess with them. I much prefer a faction that starts close to them like Vampires or Orcs, so I can wipe them out as a first priority.
>>387039819
They exist to make endgame at least a bit meaningfull but never seem to spawn at badlands where they should be spawning.
>>387039819
Nah, fuck off
Beastmen spams are the most lore accurate thing in this game and we don't need this game becoming any easier
I miss having a challenge in a total war campaign
Playing as Sig for the first time. With the latest update should I just focus on getting as many vassals as possible in the early game?
>>387042203
>Beastmen spams are the most lore accurate thing in this game
Nobody gives a fuck about your dead lore, neckbeard.
>we don't need this game becoming any easier
>he thinks Beastmen raids are hard
Nah, nigga. You're just bad at video games. They literally kill themselves against garrisons if you build some defensive structures. Removing them wouldn't make the game any easier, if anything it just removes a source of endless free XP.
They're just annoying as fuck, especially towards endgame when you get at least 2 interruptions every turn from those suicidal mongoloids, making turns go even slower.