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Let's brainstorm on how to make TES series better even though

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Let's brainstorm on how to make TES series better even though Todd will ignore it.

My suggestions:
>Main problem with TES is the combat mechanics
>Make the combat more interactive by implementing skill based elements to it
>With destruction magic for example: you can charge up spells and release at the perfect moment to do more damage (the spell is weaker or malfunctions chaotically if you time poorly), or you can spam shoot spells and click at the perfect time to get combo multiplier type damage
>Bring (back) more specialisation so that you can't just max everything out in all styles (going warrior hurts magic i.e has negative effects on certain spells; warriors are archetypaly not good at magic)
>Give each weapon type a unique attack (similar to DS3 Weapon Arts)
>Put Good and Evil in the game - not just have your character be the saviour all the time - we want tough decisions with lasting consequences
>>
>>386968835
Replace skills with

>Melee
>Magic
>Armor
>Thievery

No perks.
>>
Make the head office make a card game and an MMO. Then abandon the series to make something more interesting.
>>
First off
>UPDATE YOUR FUCKING ENGINE
>fire Emil Pagliarulo
>hire back Ted Peterson, Mark Nelson, Ken Rolston and Michael Kirkbride
Once that's done
>drop the whole "talk to everyone" retarded concept and just add generic NPCs roaming around like witcher did
>make your fucking cities bigger
>have a fun setting first (elsweyr is pretty good right now)
>just copy M&B's melee combat
>stop making a shitzillion slightly different spells
>instead have only a few, useful, pre-made spells
>focus instead on giving the players tons of options to create their own spells and spell combinations
>stealth honestly wasn't all that bad in skyrim, just improve your fucking AI and level design
>bring back attributes, please
>MORE LORE
>seriously, TES strongest point is in the great lore and I personally think they should bring back the esoteric and science-fantasy style stuff morrowind and the late 90s TES games had
>if you add MK lore, at least have Kuhlmann filter the shit out of it
>make the environment feel alien again, not the generic shit from the last two games
>and make the map cool to explore not empty as fuck
>make more memorable characters, maybe even go the fallout 4 route for followers instead of having 100 characters with the same dialogue
I can probably think of some more stuff
>>
Remove character creation, replace it with a pre-set character with a defined background. This will make players more attached to their character.

Remove skills, having arbitrary numbers level up as you hit things is unrealistic

Remove dialogue choices, the wait between choosing dialogue was unrealistic and awkward.

Demonise the Thalmor even further making them the "bad guys" because our audience might get confused if there is a moral grey zone.

Add in guns, all the kids love guns these days. We'll just pull it out our asses and say the Dwemer made them.

Hint further that Fallout and TES are in the same universe, having two unrelated series in the same universe would be EPIC to the max!
>>
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>>386968835
There's almost no chance of this happening, but I would love if they moved to 3rd person instead of 1st person. Make the game play like Dragon's Dogma. With dodge rolls, attack combos, special moves, and hit stunning. First person doesn't lend well to that sort of stuff, but those are very fun game mechanics.

A nice side bonus of this is that you would get to look at your character all the time. Given all the work people spend on modding in sexy outfits and nude bodies, this seems like a major advantage.

I'd also like to see minibosses like Dragons Dogma or BotW. Bigger enemies with more interesting attack patterns.
>>
>>386969929
A sequel TES Adventures: Redguard that doesn't have shit gameplay.
>>
>>386969929
Just play Dragon's Dogma nigger if all you want is shit to be more like DD.
>>
>>386969670
Most casuals would consider making their own spells tedious, which is probably why the feature was removed.

Attributes are frankly a relic of an era when the tech was too primitive to do without some kind of crutch. Lots of RPG mechanics are holdovers from an age of primitive tech and need to be jettisoned so they stop cluttering up gameplay with unnecessary features and meaningless choices.
>>
>>386970120
Don't worry, anon. I'm very aware my dream TES game will never happen.
>>
>>386969751
>get stuck with a stronk womyn
>more attached

Great idea.
>>
We should be able to spend money on bethesda points and spend them on mods
>>
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A story-driven adventure TES game set in the War of the First Council were you play as Nerevar.
And a grand strategy or a 4X game set in the Tiber Wars.
I need these spin-offs so fucking badly
>>
>>386969670
>just add generic NPCs
They already have generic NPCs in Skyrim actually. Like guards and some farmers. They don't actually talk to you, they just spout some single line if you try to talk to them.

>copy M&B's melee combat
Only for mounted combat. Mount and Blade's combat system is fucking awful if you're on the ground.

>stop making a shitzillion slightly different spells
That's what they tried to do in Skyrim, but everyone reacted poorly to it. I think the key is to make it so you can cast many different spells without having to swtich between them mid fight. So you slot up 4 spells or whatever and cast them by holding a hotkey and pressing attack buttons or something.
>>
>>386969929
>dodge rolls
Please no
>>
Let anyone but bethesda make the game.
>>
>>386970098
I don't want everything to be like DD though. Just those 2 things. Combat and minibosses.

The rest I want to be like normal TES stuff. Plus DD doesn't have modding.
>>
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>>386970421
With generic I mean filling up cities with NPCs like in GTA, actually make your cities feel alive rather than having 20 people or so. Of course, that would mean moving from the shitty Gamebryo engine.
And Skyrim didn't have spell creation.
>>
>>386969670
>>just copy M&B's melee combat

doesn't work properly on console because you have to aim with the same controls that control the camera, which is already hard enough with a mouse and on console it's just an atrocity
and if you use automatic aiming, you basically have the standard morrowind combat system again

unless people grow a third thumb the mountain blade melee combat system will stay inherently flawed
>>
>>386970120
What if instead of attributes they just roll the attribute stuff into skill categories and when you level up you get a handful of free skill points that you can use to level whatever skill you want.

That way if there's a skill that's really tedious to level you can just dump some points on it instead.
>>
>>386970421
>>386970658
I also genuinely don't mind M&B's combat. Although I hear anons saying that Chivalry has a similar but better combat system.
Another game which I also like the combat and I think it would fit well in TES is Dishonored. Instead of having retarded damage sponges enemies (what the fuck Oblivion) have enemies that have a small health but are hard to kill. Combat would be fast paced but you would still have to use tactics 101 and learn how to fucking block enemy attacks, stuff like that.
>>386970831
>doesn't work properly on console
If you make it similarly to Dishonored like I said now, I'm pretty sure it would.
If not, who gives a shit?
>>
>>386970120
attributes just assign a numeric value to a certain proficiency and those values only actually have a value i.e. make sense in relation to all the other values in the game

so other than hiding them, how would you remove attributes from games without also removing any sense of character progression?
>>
>>386971049
>If you make it similarly to Dishonored

how does it work there?
never played it because it reminded me of assasins creed, which reminds me of ubisoft which I automatically pass on and ignore
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>>386968835
No. No and no.
You need better thinking.
>what is a character
Character is HP bar.
>how to win
Finishing the quest
>when you lose
No more HP
>>
>>386971252
Fast, fluid, kinda challenging and 100% fun.

https://www.youtube.com/watch?v=lduIlraDz2M
>>
>Break apart armor and have clothes be layered like in Morrowind for more customization, no more "boots, armor, helmet" shit like in Skyrim
>More lore, especially Kirkbride ore
>Setting that isn't generic Europeland
>Bring back classes
>Make spells completely customizable, have effects like fire damage, summoning, healing, etc as just slates for your custom spell where you can set the damage, duration, power, etc to however you want
>Bring back levitation (Just have a message saying "It is illegal to levitate here" or something to fix the city cell issue
>Several different factions that can affect the storyline ala Fallout: New Vegas
>Change the dialogue back to something like the first three games instead of just choosing a line
>Go back to having to sleep to level up
>Less linear dungeons, make them labyrinths like in Daggerfall but not randomly generated
>Make dungeon crawling more prominent. Have side quests that require you to thoroughly explore the dungeons and not just "go and kill this draugr and get this thing" fetch quests. I want the game to make you spend lots of times in dungeons and fear them, instead of just following a path and slashing at draugrs
>No more jack of all trades bullshit. If you're a magic based class, you'll have weaker stats for warrior skills, if you're a fighting based class you'll have weaker stats for stealth skills etc
>>
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>>386971894
You are a man of taste
>>
>>386971112
I think character progression from levelling is mostly a psychological trick that keeps players mildly addicted to the process of chasing xp, but I don't think it's actually fun or necessary.
>>
>>386971361
well it looks much better than skyrim for sure

but how is it controlled? seems to me there is only attacking and blocking, no directions
>>
at this point i my expectations are super low, they just need to not really fuck up and just release a decent foundation.

modders will finish the job for them as usual
>>
>>386972225
True, I don't remember Dishonored having directional attacks. I guess Chivalry has that? Haven't played it. M&B sure has.
Although I'm sure there is a way to integrate directional attacks into Dishonored's combat, and you could add certain effects as you progress your level too like Oblivion did, or add with perks like in Skyrim.
>>
The only "improvements" they'll add is progressive virtue-signalling npc's and a castle/keep system a la Fallout 4. Why would you retards expect anything else from a western AAA dev in 2017?
>>
>>386972070
>psychological trick
That is a very negative way to speak of a motivational factor.
A lot of people enjoy training or getting better at something or simply taking revenge when they got stronger - and all of that really fits rpgs with a story, where you play the story.

If you take that away, you might still have a game with fun gameplay mechanics, but something that is more suited for a game where a story is just background. Dark Souls for example would have worked well even without attributes, I think.
>>
>>386968835
I just wish the games didn't start you straight in the main story
>>
>>386972456
It would work if you allow to focus targets, i.e. the camera following them automatically and only then being allowed to aim attacks with the camera stick.
But then again it would cause problems when fighting more than 1 enemy in first person.
>>
>>386972725
Can't do that.
People's attention span is too short, so shit has to go down the very first second of the game and then the next two hours, so they can't return it.
>>
>>386972785
M&B handles directional attacks with mouse movement, I don't have any problems with it.
>>386972725
Normalfags love Dovahkiin style main character that are "le chosen one" right from the start. Which means they shouldn't do that in the next game. Bring back the literal fucking whos from Morrowind.
>>
>>386972725
I think most of the ES games would actually work a lot better without a main story. The main story has been worse than the side stories by a wide margin since Oblivion.

>>386972630
Maybe you're right. I just haven't been impressed with the leveling system in the ES games, but if I saw a good system that was implemented well and fun to play, I could be convinced to change my mind. I think Skyrim sort of had the right idea by trying to streamline attributes by merging them into the skill tree and perk system, but it didn't work out quite right.
>>
>>386972925
>>386973069
>>386973231
it's annoying for my autism because the urgency of the MQ is there even though I just want to run around like a retard doing shit for other retards. but I understand why they wont do it desu.

>The main story has been worse than the side stories by a wide margin since Oblivion.
and yes oblivion and skyrim MQ's are worthless
>>
>>386973231
>since Oblivion
Which is when Bethesda stopped caring about making quality content. Morrowind's main story was one of the best shit over, just the lore behind it with Vivec, Dagoth Ur and the Battle of the Red Mountain was top tier shit.
I thought they were going in the right direction with Miraak, making not only another Sharmat but a great rival to the player. And then they shit on it because why the fuck not.
>>
>>386973069
Yes, because a mouse is faster than a stick. Also the problem I was referring to was that it would only work well on console when you could focus enemies so that the camera won't move away while you move the stick to control the attack direction.

The big problem with mountain blade combat is that it tries to emulate 3 directional movements: foot movement, hand movement, head/eye movement - but we only have the capacity to control 2 directional movements at the same time.
>>
>>386973485
TES should only be on PC anyways.
>>
>>386968835

How is tes relevant in the age of f2p mmos with insane amout of content grind and multiplayer on top of that?
>>
>>386973590
MMOs stopped being relevant a decade ago
>>
Halve the development budget and double the marketing one.
>>
>>386973525
That would solve most problems, indeed.

I am getting into game development recently and not releasing on consoles is like saying I want to sell only 50% (at best) of what I could sell. But it's just such a headache because of the controls and limited buttons compared to the possibilities you have on kb&m.
>>
>>386973639

This kills the tes
>>
remake everything about morrowind except with better graphics and a new setting
>>
>>386973525
Though another solution would be VR and we could easily do 3 or more directional movements at the same time - perfect for many games.
>>
>>386973876
Yeah, Bethesda/Zenimax wanted sales so they made normalfag console shit but holy fuck it turned out bad. Skyrim's menu was just an insult.
>>
>>386973876

dont dev games if you think 30+ buttons are not enough
>>
>>386973436
I think Morrowind's MQ worked so well because it was basically just a classic cold case murder mystery, where you meet all the people who benefited from a murder that happened a long time ago and try to figure out what happened back then and why/how it's coming back to bite them in the present. There is an old saying, "murder will out" that applies irl and in fiction, and it has formed the basis of compelling stories since humans learned to tell stories.
>>
>>386974064
>VR
It's a meme and movement is completely shit
>>
>>386974095
the controller does impose certain limits on the interface / ui and more complex games, like dark souls, use up all the available inputs and the devs also stated that they had to cut some abilities because of that

also don't mistake buttons for inputs, there are way less buttons than inputs and not all of them can be combined or used at the same time, so the actual number of available inputs at the same time is lower
>>
>>386969670
Rolston is a cunt who is hard to work with.
MK is a drug addled hack whose biggest accomplishment was copypasting Hindu Mysticism over existing TES lore.

So if you are trying to kill TES by all means bring back the B-Team.
>>
>>386974157
That's a really basic way of putting it. I'm not exactly sure if there was "that one thing" that made the Morrowind MQ great. I think you need a good setting first, and Morrowind had a really fucking good one
>>
>>386974548
I'll take the B-Team that made Bethesda's best game over ZeniMax's AAA Fallout 4 team any day
>>
>>386974163
At the moment, yes. But maybe the billions of bethesda could be what is pushing it over that boundary?
>>
>>386974974
Oblivion was pretty good but MK was only involved with the KotN DLC.

So if they limit his input maybe he can add something useful.
>>
>>386975390
>Oblivion was pretty good
Go fuck yourself.
>if they limit his input maybe he can add something useful
True, when Kuhlmann is there to filter MK lore it comes out great. When MK is left unchecked its 99% autism with some good stuff every now and then.
>>
>>386975390
MK also wrote the Mythic Dawn Commentaries and Mankar's dialogue. Some stuff for Skyrim too.
>>
>get rid of third person
>make hitboxes work ok
>increase default fov to 120
>no (((console))) support
>get rid of weight cap on inventory
>get rid of party members
>>
>>386975690
I forgot about that.
He slipped in the second mention of CHIM in game with that the cheeky bastard.
>>
>>386975958
And with Heimskr too.
>normalfags kept killing the one dude saying the HIGH LEVEL lore in skyrim
aaaaaaaaaaaahhhhhhh
>>
Include the ability to write lore books of your adventures in the game.
>>
>>386969157
>streamline the system into four things in an rpg
>remove everything else
You're a fucking genius dude
>>
>>386970120
>Most casuals would consider making their own spells tedious, which is probably why the feature was removed.
It's not even something a casual would be aware of unless they did all of the mage's guild quests
It's not something you have to do or was forced upon you. Alchemy is something I consider tedious and don't bother with. They still keep that.
>>
Bring back the Journal with the player thoughts
Bring back attributes like strength
>>
>>386976070
That was Ken Kuhlman adding the MKesque dialogue.
Nobody is sure who named him Heimskr (It means "Fool" or "Idiot" in Icelandic).
Not everybody on staff is a fan of MK.
>>
>>386976832
Kurt Kuhlmann. And the dialogue was written by Kirkbride.
https://www.imperial-library.info/content/many-headed-talos
>it means "Fool" or "Idiot" in Icelandic
holy fucking KEK
>>
>>386973590
TES has so much potential, that's why. It already has the lore and content foundations to work with, all it needs is significant gameplay improvements and you could have a multi-platform, open-world, high fantasy RPG that is finally, definitively GOOD. TW3 was one example in recent years but TES fills a slightly different niche in the RPG world since you aren't forced to be someone (Geralt of Rivia, the Witcher).
>>
>>386976969
ESO even jumped in on that one in the Morrowind expansion.
It was something along the lines of the Heimskr's that spread these theories in regards to some of MKs stuff.

To be fair they have a legit gripe against him.He and his supporters launched an all out offensive against Schick that went too far and ended up getting C0DA getting moved to the fanfic section from the lore section of the official forum.
>>
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>>386977234
And the background lore is some 10/10 shit
>>
>>386976207
>ability to make lore of your adventures
>include family system where you can have children
>your children read stories of your adventures
>they can form opinions of you based on if you were an evil assassin or heroic warrior
>>
>>386977313
ESO straight up references C0DA at some points though, and they are bringing up the weirder parts of the lore back. Is the ESO writing team divided on this or what
>>
>>386977358
I can't tell if you mean it's good or bad by "10/10 shit"
>>
>>386968835
making a fable like good/bad system that changes you'r looks slightly might be a good addition to the game.
>>
>>386968835
Porn mods, porn mods, porn mods. No other reason to play those games.
>>
>>386977575
both
>>
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>>386968835
Better writing
Proper rpg mechanics
Full realisation of the setting
Gameplay that interacts with the setting
Questlines that dont end with you as the boss
Quests that you can fail
>>
>>386977598
Good/bad morality systems are retarded
>>
>>386968835
reminder that bethesda confirmed multiple times this year that they haven't started building Elder Scrolls VI yet. Fallout 4 took over 4 years to make. So if they started working right now, we'd be looking at a 2021 release, at the earliest.

I think it's more likely we see some different style games using the IP and ES6 becomes Bethesda's Half Life 3.
>>
>>386978053
didn't they say sometime that they were working on "three large project's" one of which was something completely different than what they were working on before?
>>
>>386977496
C0DAfags are a part of the fanbase for better or worse.
Bethesda usually includes veiled references to it and ESO has started.
There is a crazy person claiming everyone knows the AD queen is a robot from the future or something along those lines.
The C0DA crowd is happy with any validation ESO is just a little more willing to be openly antagonistic about it.
>>
>>386978176
yeah, which is why I think we'll first see Elder Scrolls games that aren't ES6. More spinoffs. Unfortunately.
>>
A thousand ways to make money and a million ways to spend it

Repeatable quests are fine with some flavor. Hunt down a bounty, walk alongside a caravan, play bodyguard to a minor noble. Easy to make these quests and they greatly expand the role playing options to the autists like myself.

Having a fuckload of stuff to buy, so much you couldn't reasonably afford it all in a single playthrough, is always something I appreciate. Gives your character actual motivation to continue.
>>
>>386978321
The new Sermon in the expansion makes the concept of Amaranth canon and it pretty much tells you to visit the C0DA website
>>
>>386978176
Starfield and the attached mobile game.
Fallout VR (announced I believe )
After that is TES 6.
>>
>there are people on /v/ right now that genuinely want a new TES game made by bethesda
why
>>
>>386978358
have the done any spin offs besides the redguard and the card games?
>>
>>386978508
That was part of the peace agreement.
MK agreed to stop shitting on ESO and to not contradict it in any of his fanfics and ESO added references to his stuff and the new Sermon.

It is a tenuous peace that is holding.
>>
>>386978574
Mods dude
>>
>>386978710
Battlespire, Redguard, TES Travels, Online and Legends
>>
>>386978871
oh yeah :/
>>
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any news from that guy digging deep in the oblivion game? it's been a while since his last stream
>>
>>386968835
of course the shit eating redditor retard doesn't know how to green text or knows what's wrong the tes games
>>
>>386978517
Starfield was a blatant joke you fucking idiot.
Even bethesda aren't that fucking stupid.
>>
>>386978574
Theres no chance another dev could know the lore as well as them.
See teso on launch
>>
>>386979030
Yeah this
Meaningless suggestions in 90% of this thread
You people are retarded
>>
>>386979131
Kuhlmann is the only one there that actually knows it
>>
>>386978517
3rd one isn't TES 6 since they haven't started on TES 6 yet.
>>
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Fix your fucking AI. Combat is shit but it's multiplied by the fact that enemies are so god damn stupid and useless. Don't get me started on conjuration and how the summons literally just sit there. Followers are somehow both the weakest and most overpowered thing in the game. They do no damage so they're useless, but they also can't die so you could technically beat any challenge by just hiding behind a corner and leaving the game on for 4 months while they fight for you.
>>
>>386979030
>>386979135
People actually discussing a game for once and of course you spergs come in here and try to ruin it.
>>
>>386979440
Video games? On /v? lmao
>>
>>386979048
One of the hubs in Starfield is called Aeon (Ass End Of Nowhere)
You heard it here first.
>>
>>386971894
>Bring back classes

No fuck you. Skyrim's leveling is the one great thing about the game. The upgrades and pacing of the levels not so much, but the actual system is outstanding. I'd be happy if it became the new standard.
>>
>>386979282
I don't believe it was announced at the time the "Three projects" statement came out.
That was one of the three they were talking about.
>>
>>386979048
Except Bethesda trademarked Starfield years ago and I wouldn't be surprised if they tried making an open world Sci-fi rpg in the vein of TES/Fallout to have another setting/franchise to make RPG's with since they sell millions.

Anyways, to answer the OP's question, I would love to see them focus on a more designed world than randomly generated things. For example, have gated parts of the world with overpowered dungoens/enemies that you can come back to once you're stronger if you get wrecked.

Same for loot. Don't have randomized loot, but instead have pre-set designed legendary weapons/loot/treasures without level scaled stats. Level scaling and randomized aspects have kind of brought down the experience in my opinion.
>>
>>386968835
>Bring (back) more specialisation so that you can't just max everything out in all styles (going warrior hurts magic i.e has negative effects on certain spells; warriors are archetypaly not good at magic)
Fuck off
>>
>>386980195
yeah i thought that the legendary system in skyrim was shat. i didnt mind what fallout nv and 3 did for the day but i dont think that changing minor aesthetic features would work very well now
>>
>>386979440
they aren't discussing anything you redditor faggot. they fantasizing about garbage and haven't even mentioned the core issues with the betheshit in 2017. this thread is reddit. you're reddit. the op is reddit
>>
>>386980505
I agree with this, I'm tired of jack of all trade characters being a thing. You should be allowed a "hybrid class" but you shouldn't be able to master stealth, speaking, magic, heavy armor, archery, crafting, alchemy, and all melee weapons.

I'd also like a "lawman"/town guard faction to join and arrest people. You can be a thief/assassin/murderer but you can't be a police man or bounty hunter? Seems kind of dumb.
>>
>>386968835
>Voiced Player Character in search of a lost family secret artifact
>all old factions will cease to exist as this will be 1000 years after events of skyrim
>Magic will have become an extreme rarity to the point of non existence unless your an elf or born with the ability to wield magic without it killing you
>magic mostly banned anyway by New Empire
>elf races will have also become very rare in other provinces (you won't see hordes of dark elves in skyrim anymore)
>Morrowind suffers another volcanic eruption destroying morrowind almost entirely and wiping out most of the dark elves
>argonians have a war with them as well
>dark elves are basically dying out
>high elves have retreated back to their homeland and are rarely heard from or seen
>industrialization the invention of gunpowder
>wood elves lose their forests/magic due to industrialization and work in the coal mines instead
>human races are still ok
>orcs died out (vampire orcs are ok)
>vampires are still around but very very rare
>Game will be completely open world
>Perks and skills will be removed
>New system will have 3 classes to choose from at launch not including future DLC class options etc
>Swordsmen (primitive weaponry bows swords impossible to learn advanced weaponry rifles/pistols)
>Sharpshooter (able to use rifles flintlock matchlock) and some pistols (matchlock) primitive weaponry impossible to use)
>Hybrid (Able to use all pistols (flintlock matchlock) Some Primitive weaponry (Sabers Shortswords etc)
>Basic perks like faster reloads more sword damage ability to manufacture gunpowder forge weapons armor weaved clothing for bullets
>New races will include Half blooded humans elves mixed with humans half blooded khajiit mixed with elves
>DLC1 will include chance to play as old races including pure blooded khajiit elves.
>DLC2 will be a small location new weapons armor new class ability to create gunpowder guns etc
>DLC3 New location ability to learn magic new classes
>>
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Okay here is what you do.
>retcon Skyrim and set the game in Northern Black Marsh/mainland Morrowind
>recycle the civil war plot for the Argonians, because frankly it makes a lot more sense for them to leave than the Nords
>no Great War/muh race superiority bullshit. TES isn't a social commentary so lets keep the politics out of it
>starting dungeon is the Argonian counter invasion of the Deadlands
>remove recorded dialogue for every conversation. It negates the quality of written dialogue
>bring back taxi services and remove fast traveling
>don't homogenize armor into three pieces; bring back the armor variety Morrowind had

I'll take my cheque now please Todd.
>>
>>386980889
Nigger it's a single player game. Let the people enjoy it the way they want. Don't want to master some skill for role playing purposes? Just don't grind it. You shouldn't be forced to play the same game 10 times just so you can master slightly different shit. More so, it can be fun to combine master spells and abilities, player should be allowed to do so if they enough effort on it.
>>
Put Skyrim on cellphones.
>>
>>386981156
I think you forget that people are stupid and will happily just do everything and then moan when certain bits of content are locked behind walls.

If you have a game with skill trees and branching storytelling, then you should have restrictions. Jack of all trade players are awful and shouldn't be the audience you are pandering towards.
>>
>>386968835
Ripping off combat from Dark Souls would be fun. Give every quest unique reward that you won't get anywhere else.
>>
>>386981101
All terrible. Not surprising coming from a fucking scalie.
>>
>>386981649
Nice constructive criticism there buddy. You should write for IGN.
>>
>>386981156
>forced to play 10 times
you're not forced to do anything

I personally would prefer the game to have some replay value, where you can play it many times over with different character builds. Being able to do everything on a single character ruins that.
>>
>>386981751
I already do. The shill meme is not a meme.
>>
>>386981648
As much as everyone says that about every game, a more tight block/dodge based combat with slower/heavier animations for attacks would do wonders to TES.
Also I'd like if there was more to interact with in the world. You can take items and move them around but that's it. I'd love if you could put something to drink in mugs or shit.
>>
>>386981101
>>no Great War/muh race superiority bullshit. TES isn't a social commentary so lets keep the politics out of it

You're retarded m8. Racial conflict is integral to TES.
>>
>>386981361
>then you should have restrictions
>Jack of all trade players are awful
Nice subjective opinions.
Let me tell you something, let's suppose they cater to your opinions instead of "theirs".
Then you have a game with locked content, and only a small bit of the player base (people who somehow enjoy restrictions and content locked behind walls, "us true gamers huh :)") are satisfied. A huge chunk of the player base is left aside.
Now let's suppose it caters to "their" opinion instead of yours. The huge chunk of the playerbase that enjoys being able to develope abilites when they put enough effort on them are satisfied and enjoy the game. The small bit of the player base (true gamers ;) ) that doesn't enjoy playing lots of styles in a single playthrough can also enjoy it, because it's not like they could have every skill maxed out in a matter of minutes: they would have to put actual effort actually grinding on it, and if they do, it was their concsious choice and they don't really have the right to bitch about it unless they're total autists and they think they would have enjoyed the game more if they locked the content altogether. It's just a subtle way to justify elitism, if you ask me.
>>386981769
You're not forced to play hybrid styles, either. You can have a playthrough of a warrior, then one of a wizard. People who enjoy warrior-wizards can have a playthrough of them without being locked out of content if they put enough effort on it. Again, it's a single-player game, people should be able to enjoy the way they want it.
>>
>>386969751
I'm glad that you will never be anywhere near working on this game.
>>
>>386968835
>More armor sets and cosmetic variations on the same set, armors are now able to be customized by the player via expanded crafting system
>Weapons and armor can degrade again, and upgrading them works the way it did in Oblivion and not Skyrim ("over" repairing via armorer hammers with enough skill in the stat increases the stats beyond the usual numbers
>Armors now have weaknesses and resistances and other attributes, e.g, armors with fur offer some frost resistance, heavy plate is highly resistant to slashing but not blunt weapons, akaviri/blades armor is "heavy" but does not slow the player as much as other heavy sets
>Weapons, like armors, also vary. Blade profiles, lengths, shapes, crossguards, grips, pommels, pretty much everything about them. The weapon parts effect stats to some degree. Morrowind's system is brought back (damage types) and expanded upon (e.g, daedric weapons will automatically intimidate weaker NPCs on sight, akaviri katanas degrade quickly but deal bonus damage against unarmored enemies, maces automatically inflict a temporary concussion status effect on targets struck in the head), weapon parts can be mixed and matched freely allowing, for example, an orcish sword hilt to be fitted with a blade fashioned from ebony
>All of the smithing can be done for the player by NPCs for a price, NPCs can also enchant for you again, create potions, etc. at a cost
>Stats are re-worked to a degree where having 100 in all stats and skills is actually not possible, players are forced to choose when building a character and cannot become the best at everything. Re-allocating is possible in case the player fucks up but doing so is not as simple as talking to an NPC and swapping numbers around- instead there is a real cost, such as being forced to sacrifice a daedric artifact like you were in Oblivion's main quest
>>
>>386982248
you're kind of missing the point. If they have to design the game so you get/see everything on one character, it stops there being any meaningful choice. You can't have a quest decision or dialogue option result in one benefit or another. It basically makes that whole game stale and flat. I think it's better if people can have unique experiences and meaningful choices.
>>
>>386982446
Would you say Morrowind or Daggerfall are bad games?
>>
>>386982248
>You're not forced to play hybrid styles, either.
True, but you aren't penalized for it, and that was precisely my point.

People don't know any better and so, without restrictions, they'll just do everything. RPGs have become so casual and the content has become so trivial, it doesn't matter to them.
>>
>>386980889
Can't have people enjoying themselves willy nilly.
They need to be harnessed and earn their fun.
You should have to replay a game 40 times min before you should start enjoying yourself.

Kids today just enjoying shit right off the bat.
Who the fuck do they think they are?
Disgusting.
>>
>>386982446
By meaningful choice I hope you are not including ending slides.
That trope should have ended 20 years ago.
>>
>>386982134
No nearly as blatant. The Altmer are treated like the fucking Gestapo.
>>
>>386982560
Morrowind only lets you join one of the Great Houses. Also the stat requirements on guild ranks encourages you to focus on a certain type of character. It's much better than the generic 'do everything' design of the later games.
>>
>>386982678
Of course you're penalized for it. You have to spend much more hours grinding each skill you want to improve.
>People don't know any better and so, without restrictions, they'll just do everything. RPGs have become so casual and the content has become so trivial, it doesn't matter to them.
But why should that bother you? You can play your Warrior play through just fine in this system. If they would implement the "people who use swords can't git gud at magic even if they dump 30 hours practicing the skill", only you and the small amount of people who think like you would be satisfied, and a lot of people, fans of the series too, wouldn't be able to play the way they want to, something they have been able to do since fucking Arena
>>
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>>386968835
A FUCKING NEW ENGINE
MORE AND BETTER ANIMATIONS
GOOD WRITING
CHOICES HAVING ACTUAL CONSECUENCES
Better and easier mod tools
Better AI
Better physics
Better hitboxes
Making a cohesive world, in which houses/ dungeons aren't in an entire different fucking dimension
Bonus: Make the game in a 1:1 scale, like Daggerfall, so we have more space to fill with mods
>>
>>386975825
All terrible suggestions desu senpai
>>
>>386970421
>Mount and Blade's combat system is fucking awful if you're on the ground
Shitter detected.
Stamina bar would have been a good adition
>>
>>386983008
>Morrowind only lets you join one of the Great Houses. Also the stat requirements on guild ranks encourages you to focus on a certain type of character. It's much better than the generic 'do everything' design of the later games.
>moving the goalposts
You were able to have a summoner barbarian alchemist or a town-destructor flying thief if you were that much of an autist to grind the skills needed for achieving those levels of bullshitery (like me, or lots of people who played the game). And that's what made the game so fun and enjoyable, in my opinion. Taking that away from the series isn't going to improve it.
>>
>>386983031
>But why should that bother you?
Because of what I literally just said. RPGs are becoming too casual. I don't want this.
>>
>>386983365
in the new games you don't have to grind though, it's just assumed you'll be head of the fighters guild, head of the mages guild, head of the everything guild, etc. It's silly.
>>
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I want spears. And for melee weapons to feel different.
>>
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>>386981101
> no muh race superiority
> picks the region with twenty different races of lizard, several of which enslave the others and most of which hate outsiders, all on top of the Dunmer who have the most race-related backstory in the world
>>
>>386983545
>Because of what I literally just said. RPGs are becoming too casual. I don't want this.
Why? Again, you can play your Warrior play through just fine in this system. If they would implement the "people who use swords can't git gud at magic even if they dump 30 hours practicing the skill", only you and the small amount of people who think like you would be satisfied, and a lot of people, fans of the series too, wouldn't be able to play the way they want to, something they have been able to do since fucking Arena
Or is this just some kind of muh sekrit club bullshit, Anon
>>386983564
Yeah, but we weren't talking about that. In my post (>>386980505) I was criticizing this idea proposed by OP
>Bring (back) more specialisation so that you can't just max everything out in all styles (going warrior hurts magic i.e has negative effects on certain spells; warriors are archetypaly not good at magic)
I don't talk about factions at all (but I agree 100% with you that you shouldn't be able to be the archmage without outstanding magic skills, like in Morrowind).
>>
More voice actors. I'm tired of hearing the same voice for 20 characters.
>>
Improve the combat, add more gameplay mechanics, improve the "emergent" aspect of the game, improve mod support. That's it.

Storyfags/lorefags/MUH GREY MORALITY/MUH POLITICAL INTRIGUE can fuck off. That's not what TES is about and there's more than enough crap out there that's all about that sort of shit. I want a fucking game, not some juvenile trash story for manchildren.
>>
>>386973485
a lock-on like with dark souls would work well with that.
>>
>>386981361
Skyrim doesn't even have jack of all trade characters, though normal play you will probably get 50-80 perks, and there are hundreds of perks in the game, you can only master a few trees and perks are more important than the skill level in skyrim, they give way bigger stat bonuses, so you can only master a few skills and be proficient at others.
>>
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>>386984043
>Lorefags can fuck off
>That's not what TES is about
How to spot a Oblivionkiddy
>>
>>386984043
kek a doodle doo
>>
>>386983894
Skyrim actually has a massive amount of voice actors, I can't think of a game which has more.
>>
>>386984043
set narratives are a mistake, especially in a world that doesn't recognise each questline is complete. I think the dragonborn who's also the head of the thieves guild, companions, college of magic, stormcloaks etc would garner a lot of attention, but it doesn't make sense either. Game forces you to commit when questlines should have different levels of completion based on your build and choices.
>>
>>386984336

It's not. Otherwise you lorefags wouldn't be always whinging about them constantly changing the "canon".

They don't care about that shit. Only some no longer an employee of Bethesda junkie who wrote creepy slashfic and you losers did.
>>
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>>386984548
s-shut up
Landfall is coming
>>
>>386979008
can you link me to this guy?
>>
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>>386981101
>recycle the civil war plot for the Argonians
argonians are apathetic as fuck though. they have squabbles over territory and afterwards are peaceful because of their whole reincarnation thing.
>>
>>386984548
They still include some of his lore though, Heimskr is a kirkbride reference and c0da is referenced in eso.
>>
>>386968835
A fuckton of lore desu
I literally don't want nothing more. Literally, this is not a shitpost. It could be a fucking shit game but if it has good lore it will be good for me. It's the only thing that keeps me caring about TES, please help
>>
>>386969670
>>hire back Ted Peterson, Mark Nelson, Ken Rolston and Michael Kirkbride
>c0da
>there's no canon but also there's canon
>CHIM

no thanks
>>
>>386984043
>Improve the combat, add more gameplay mechanics, improve the "emergent" aspect of the game, improve mod support. That's it.
Congratulations you have Fallout 4
That game turned out really well didn't it?
kys brainlet
>>
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>>386984043
>Storyfags/lorefags/MUH GREY MORALITY/MUH POLITICAL INTRIGUE can fuck off.
>That's not what TES is about
Fuck off back to fallout 4
>>
>>386984475
Just IMDB'd it. Yeah, there is a lot of voice actors. You would think that they would have been told to mix up the voices a little.
>>
>>386969670
>drop the whole "talk to everyone" retarded concept and just add generic NPCs roaming around like witcher did

make a lifeless opengame like GTA and the gaynigger III did

>make your fucking cities bigger

Big and empty maps with nothing to do like GTA

>have a fun setting first (elsweyr is pretty good right now)

add more furfags and yiffing to the game

>just copy M&B's melee combat

don't be original goys

>stop making a shitzillion slightly different spells

my mind gets confused by options

>instead have only a few, useful, pre-made spells

streamline it like fallout 4

>focus instead on giving the players tons of options to create their own spells and spell combinations

dead space 3 did it right!

>stealth honestly wasn't all that bad in skyrim, just improve your fucking AI and level design

i want your game to be more like zelda

>bring back attributes, please

i want to mixmax like an autist

>MORE LORE

i never read the books unless they give me a perk

>make the environment feel alien again, not the generic shit from the last two games

i want muh steampunk dwemers in a medievil setting

>>make more memorable characters, maybe even go the fallout 4 route for followers instead of having 100 characters with the same dialogue

fallout 4 is a good game
>>
>>386968835
>Aquire the stealth mechanics from a game like dishonoured (sans the teleportation of course; just focus on line of sight over darkness, and have footstep sound depend on the material you're walking on/what type of boots you're wearing. Give all NPCs different awareness states so that they don't say "maybe it was just the wind" 30 seconds after being shot in the head.
>Add in actual combat mechanics. Use the base system from Dark Messiah, or something; hold left click to charge a power attack, and release left click to perform the power attack. Add in timed blocking; blocking just at the right time staggers enemies. Reduce the health of everyone so that it doesn't turn into total bullet spongeiness.
>increase how much enemies stagger and react when hit. You can chop limbs off of zombies and bandits will crawl around.
>Replace the engine so that they can add animations that are not janky as fuck. Hire actual animators and give them enough time to finish animating
>take the armour system from fallout 4 or morrowind, with seperate pieces rather than just "armour", "boots", "gloves", "hat"
>focus on having actually interesting quests rather than >go to cave >kill baddy > find reward
>good companions. Focus on having 6 or so good companions rather than an infinite number of completely meaningless companions. Fallout 4's companions were decent so this'll probably be how they do it
>>
>>386977901
what about one or more alignment grids that, instead of good/bad/etc, use things like dick/virtuous/lawful/criminal and mostly serve to affect the way different people deal with you?
>>
>>386985434
Good post
>>
>>386985621
I think a reputation system would be good. Actual morality would just be up to the player.
>>
base combat around dice rolls
>>
>>386968835
>remove leveling up all together and make it a game about skill: that way Alduin will feel like a threat instead of just a random dragon with more health
>remove elf and orc races: tolkien did it first and its now a trope according to tv tropes
>include zombies: GoT made zombies popular in a fantasy setting so why not try it here too to keep things fresh?
>no support for modding: my little pony mods are lorebreaking and ruin my immersive experience
>>
>>386968835
>Elder Scrolls VI
>not Skyrim 2
>>
>>386986103
They tried that.
It failed miserably.
>>
>>386970120
Spell creation was removed because Bethesda deemed it overpowered. Then completely forgot stealth archery existed.
>>
>>386986264
This

They should just do a sequel with the same engine and updated Special Edition Graphics
>>
>>386986759
>Then completely forgot stealth archery existed.

Stealth archery is irrelevant if you play on legendary

what isn't irrelevant is -100% spell casting cost and spamming fireballs for days: crowd control, speed, high damage
>>
A phone app like temple run, one button to 'auto dodge' and another to swing your sword. You can buy dwemer coins with real life cash which give you amazing upgrades in the mod store
>>
>>386987951
But thats the problem, magic damage sucks so you literally have to spam fireballs for days because it just takes so long. Just smith a sword to have unlimited damage, thats more overpowered.
>>
>>386987951
>what isn't irrelevant is -100% spell casting cost and spamming fireballs for days

You forgot to mention low tier spells capable of perpetual stunlock, even on dragons.

All the whinging about magic being nerfed in Skyrim and yet it is still, by far, the most OP shit in the game. Even if you play as a stealth archer bound bow gives you a deadric weapon without the need to grind smithing and hunt rare ingredients or grind levels until deadric shit turns up in the loot.
>>
>>386982114
i think mordhau/warband combat would work really well in TES
>>
>Hire writers. Preferably from Obsidian.
>Replace quest markers with radius circles to encourage exploration, while bringing back descriptive journals like in Morrowind.
>Larger towns.
>Replace the bleak visuals of Skyrim with a more alien atmosphere.
>Fallout 4-like customization, but not to the point in which it overshadows the story.
>A very brief introduction which lets players create backstories for their character.
>Traits.
>Unforgiving and decisive outcomes due to your actions. You can't save everyone.
>More prominent narrative themes.
>Scarier and longer dungeons.
>>
>>386989346
The good writers have all left Obsidian.
What they have left is Bioware tier.
>>
>>386984335
wrong. when you get to level 100 in a skill, you make it legendary, meaning it starts back at 0, youre refunded your invested in perks, and then you are able to relevel the skill and earn more perks for potentially limitless perk points
>>
>>386989346
>larger towns
>last fallout 4 game had two major city locations
Future isn't looking too bright
>>
>>386969751
>Remove skills, having arbitrary numbers level up as you hit things is unrealistic
>unrealistic
>doing an activity over and over makes you get better at it
>unrealistis

Fuck off pleb, take thy bait elsewhere.
>>
The Elder Scrolls VI: Battlesong is planned to release in autumn 2019

It takes place in hammerfell
>>
>>386986103
do this, but animate it fully for misses, dodges etc.
>>
>>386989832
Pretty sure Skyrim 2 will take place in skyrim
>>
>>386970120
>>386970120
because it is tedious
i much prefer spells like in NWN or Baldur's gate
distinct and numerous varied spells (even if a lot of them are useless)
having to make spells yourself and wasting time figuring out the best ratio of AOE vs DPS is gay and retarded
>>
>>386969670
>Elder Scrolls game
>Not being able to talk to EVERONE
>Instead having blank bots to give the illusion of a high population that would only work on retards
That's not what Elder Scrolls is about. You're meant to be able to interact with everyone and everything. They should make it so even the guards have personalities. I wanna be able to kill everyone so that the entire game is literally devoid of human life.
>>
>>386972725
Morrowind got this right and then Bethesda chose to fuck it up for the next decade. Looks like its staying that way unfortunately.
>>
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>>386985434
Many good points.
>>
>>386968835
Combat is basic shit:
>Attack
>Block
>Dodge
>Skill (physical)
>Skill (magic)
>Behavior

All NPCS use the core basics, some of them are smarter and block more or less.

Behavior will be mostly a bank set of rules which you can weave to make a complex AI interaction. Give the modders the right tools and they will do the work for you.

>Skills
Skills are things like feint attacks, grips, kicks, charges, crush-through block-strike, bash, stab, and the likes. One character may have one or more of these skills based on level and stats. Skills are easily moddable so any new skill will be automatically implemented on NPCS unless tagged as "NPC specific"
There's also behaviors and combos. "when player uses/when hp is/when skill X is used then Y skill is used as a chain combo." This makes AI interesting and dynamic, as you can code these behaviours to work per level/stats. Same for spells

For players this will work differently. Every action you do unlocks several paths. Do you use a sword and a dagger a lot? You can unlock a dagger parry skill or a dagger throw skill. Do you use a shield? You can unlock bashing or perfect blocking. These are highly configurable. Do you get low HP often? You now have passives to either increase your attack when on low HP or to get an adrenaline bonus that increases your stamina regen.

If you stay in the world long enough you may unlock all of those skills. Here's the fun part: Once you have unlocked these skills, you can enable them or disable them. Got too much hp or attack? Disable the attack and health skills and you're set.

Also level scaling, but not like Oblivion did.
Are you a level 70 behemoth? Well instead of fighting a goblin you will be fighting a small horde of them, bandits will come in packs and with a mini-boss, some
>>
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>Let's brainstorm on how to make TES series better
First of all, remove skills since that's not needed. Leveling up will let players choose to increase health, mana, or strength. Everyone can lockpick and sneak now. All spells are now simplified to be firebolt, lightningbolt, etc. Voiced protagonist, of course. This will also be the introduction of settlements into TES. Remove all beast races or any that aren't human looking. It will take place 200 years after Skyrim and now everyone has Dwemer technology guns. Machine guns, pistols, shotguns, cool stuff like that. Crafting is simplified down to metal, wood, cloth, and leather. Mods that aren't paid mods, but you have to buy them using our currency and you have to buy our currency with money. It'll take place in Hammerfell where it's being invaded by mutant orcs - they look like humans but their skin is green because we had to reuse animations. The player can also dragon shout too, because it was so awesome. We'll call it Skyrim 2.
>>
>>386968835
>split the skill trees into four parts(combat, magic, utility, crafting) and have the characters only learn one from each part, with the rest only applying minor buffs and upgrades.
>only join a single faction per playthrough
>heavier combat and actual tactical gaemplay, like a triangle system(guard, attack, parries)
>limb damage for big enemies
>climbing and race sepcfic traversal skills
>>
>>386968835
Step 1:
Put Pete Hines' head on a spike
>>
>>386989687
Thats why I said normal play.
>>
>>386968835
>Put Good and Evil in the game - not just have your character be the saviour all the time - we want tough decisions with lasting consequences
No, get out
>>
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>>386991939
I like it
>>
>>386989524
They could get Chris Avellone like they did for prey.
>>
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>>386970334
Now this is a great idea!
>>
>>386982398
>actually wanting weapon and armor degredation

Christ almighty, fuck no
>>
>>386991375

>Magic.
Fuck fireball shit. Magic is great. Wizards will throw you around like a ragdoll with their spells, dominate you so that you need to hit (willpower-based)Xtimes attack to actually attack, being hit by lightning bolts will send you flying, wizards will teleport, use illusions of themselves, fly, raise their friends from the dead and turn themselves into a high level monster when they're desperate. Some of them may even try to send you into a daedric plane. And they will if they succeed.

>death.
Now death is hard to handle, but I'd get it right.
Did you just get defeated? No game over screen, just a few seconds unconscious and a situation which gets triggered. What kind of situation? The basic one is you wake up at the nearest altar with a penalty. But that sucks, right? Right, but what actually IS implemented is a post-death situation and a "who killed you" detector. That means that with the help of mods thousands of post-defeat situations can get triggered depending on who defeated you. Did you get killed by guards? You're either sent to jail or to work at the mines. Since it's a mod you can disable it and treat death as any other TES game.

>Injuries.
Very simple:
Locational damage. for left arm/leg/head/torso.
These come with animations.
The types of injury will depend on the type of damage: internal/concussion/cut/burn and the seriousness: light/medium/serious/disabler.
Those will be stackable and come with their own penalties. Disabler injuries will disable your limb. For example, you won't be able to use your left arm. If your legs get injured you will be forced to walk (but a copypaste animation will be implemented so that you can add limping or crawling)
These injuries are reduced by armor, buffs, skills and stats. Enemies can have them too. You may be able to disable an enemy by striking at his legs.

Last part of the injury system would be the ability to chop down enemy parts when they get killed. you may lose limbs too when you die.
>>
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>>386992215
done
>>
>>386968835
Soundtrack by the Wu Tang Clan.
>>
>>386992215
He's a pr guy, I don't think he affects anything with the game development.
>>
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>>386992359
I'm glad you agree stranger.
>>
>>386992340

That's not a realistic plan for "abnormal" play anyway. The number of skill increases needed to level up increases exponentially the higher your level. I don't remember the exact number but I do remember you would have to max every skill in the game and then legendary one of them over a 1000 times before you would be able to get every perk.
>>
>>386985434
These are probably the most retarded couple of sentences I've read in quite a while.
>>
>>386981101
>videogames in a post-Trump world
>not political

Ummmm
>>
>>386992885
I'll have to agree
>>
>>386991214
Who is this qt?
>>
Look to modders, see what they did with creatures, spells, weapons, combat, etc. and learn from them. This is all from your game, so if a bunch of amateurs can do it, so can you.
>>
>>386992958

TES has been political since the introduction of the enlightened Imperials.
>>
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>Exanima's armor system
>Two Worlds II's magic system
>Mount & Blade's combat system
>KotOR II's class/skill system
>>
>>386978321
Yeah that insane dude is trying to claim she, or her armor are the KINMUNE
>>
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>>386991939
this sounds like a great game already!
when can i pre-order the collector's edition (season pass not included)?
>>
>>386969751
t.Pete Hines
>>
>>386993314

Apart from some QOL mods the only mod made that might actually be worth implementing into a base game is Frostfall and that's going to be redundant for the next game.
>>
>>386992637
>Challenges.
Remember those shit "complete X to get a perk" challenges? I'd bring them back with stealth. Did you just climb a waterfall or to the top of your city's tallest building? Did you just use stealth to go undetected near several high level enemy npcs in the last 5 minutes? The engine takes this as a challenge and gives you stats and skills accordingly. No, you won't need to jump 50000000 times or sneak forever like in Oblivion, but actually challenge yourself exploring the world in different ways.
This will be coded so that everything can be made into a challenge, so that skills can be added accordingly.
For example, a modder could make "wielding a torch at night while fighting animals" as a challenge, and this will eventually give you, let's say, the ability to scare them off for a short time when wielding a torch, or more light radius/whatever.

The fun in this: you don't actually see the skills and stat bonuses that can be unlocked. You have to explore. No guides about it either, just npcs giving you tips. In a heavily modded game you would have limitless possibilities you'd have to find out on your own.

Oh, and some challenges and quests will get you noticed by big playas. That means they will try to fuck with you in some ways. (request your help, send npcs against you, activate other challenges and quests...)
>>386993475
Pre-ordering now.
>>
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>>386993546
Not him, but you should expect Skyrim 2â„¢ on the Xbox Oneâ„¢ and Playstation 4â„¢ systems coming in 2020. You can always just send that handsome rogue Todd Howard your money though.
>>
Does anyone else think Toddposting was invented by Bethesda employees to covertly advertise their games by ironically and openly advertising them?
>>
>>386969751
>Remove character creation, replace it with a pre-set character with a defined background.
I lost it here
>>
>>386987951
What are you tripping? Spells have a hardlock for damage that is quite low, on legendary it takes ages to kills anything. With stealth archery or 1handed+ shield you can use enchants and smith to get much more overpowered than a -100% spell casting mage. And I'm talking about legit smithing and enchants, not any of that loop shit.
>>
>NO MORE TINY CITIES
>NO DIALOGUE WHEEL FROM FO4
>NO MORE "YOU ARE X, THE CHOSEN HERO"
>NO MORE COPY-PASTED DUNGEONS
>NO MORE RADIANT QUESTS
>NO PAID MODS
>NO EARLY ACCESS, PRE-ORDER BONUSES OR SUBSCRIPTIONS
>NO "WE MADE A CONTENT DELIVERY LAUNCHER SO WE CAN ADVERTISE ALL OUR SHITTY GAMES TO YOU"

no more caps lock
>>
>>386993842
Spell mods come to mind. They turned Illusion from stealth spells + these 3 effects into a truly fun and engaging - if not very overpowered - tree.
>>
>>386994392
I think it's literally Todd
>>
>>386992819
>>386992340
good thing that over half of the perks are useless and/or dont meaningfully impact mechanics or gameplay
>>
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>>386994392
But who would think of such a thing?
Who could have masterminded such a genius plan?
>>
>>386993842
theres a wildlife mod that pretty fucking great. more animals and shit, animals prey on other animals, and sometimes you run into warring goblin factions or goblins fighting a sentient tree
>>
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>>386994392
I don't know but for some reason Toddposting reminds me of Mel Gibson in South Park.
>>
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>>386994137
while you're waiting(after having placed your preorder), I've got some things to tie you over for a while
>>
>>386968835
Either give up the pretense of being a RPG or go back to being a RPG, none of this half and half horseshit.
>>
>>386994392
One of the Bigwigs at Zeni is Trumps brother.
As such he has access to all the top research into meme magic and has authorized Bethesda to use it.
Toddposting is very much a product of the marketing dept.
You are powerless against it.
You also have no idea how deep this goes.
>>
We're probably not going to get another TES until the 202X's tbqhfamalampai
>>
>>386993918
>NPCS.
Want to use 5 voice actors? Here's how you can do it:
Hire good voice actors with different registers.
PITCH changing programs. With the sound modification programs we have nowadays, we could have lots of npcs voiced by the same guy and it would look like the work of several actors.
It's the same shitty Bethesda shit, but it looks much better for the same price.
>Interaction
Coded by categories.
For example, modders could create the category "mage" and add a few simple behaviors to them like "100% chance visits academy at 12. pm, 40% visits library at 14 pm. This would overlap with "Middle class" or "traveller" or "vampire" behavior, so that it would end up having a very complex and somewhat random behavior.
In the same way, NPCS would have personalities which would enable one or more responses from them. That way you can have a friendly mage who hates Argonians and alchemists or a nord warrior who likes jokes and healers.
Better yet: you could make it so random NPCS get RANDOM personality behaviors every game.
Behavior towards threats changes depending on stats/health/work and personality. No more Blacksmiths punching a dragon unless that Blacksmith is specifically a badass.
>Persuasion
No wheel, only rolls.
You can
>Tell jokes, boast, flatter, scare
which would be based on their personality bonus vs your stats and the time you've repeated yourself.
>Give gifts
>Bribe
Only works ONCE when you can't get what you want and not with moral NPCS. Slightly increases disposition.
>Gift.
Slightly increases disposition towards you if it's a gift that fits that character's personality (give a hammer to a blacksmith, a golden cup to an upper class lady...)
>Recruit
Virtually any NPC can be recruited unless made unrecruitable.
>Essentiality.
You can either enable it or disable it.By default it's disabled. However, characters are smart and flee from strong enemies or escape when their hp is low.
Npcs may lie or avoid you.
>>
>>386994638
>And I'm talking about legit smithing and enchants, not any of that loop shit.
No you're not. Because that conventionally reached "max" damage is not much better than what an expert level spell will give you and only one of them has the additional bonus of being a ranged attacked and having a stunlock effect if dual-wielded in addition to the extra damage and bonus effects, e.g. zapping magic, stamina or health.

For reference a conventionally maxed daedric sword, i.e. max one handed skills, all perks, fully smithed, is going to be around 80 something. An lone expert level destruction spell with all relevant perks is around 90.

I seriously don't know where this idea that magic is underpowered in Skyrim came from. It's absolutely not unless you compare to the alchemy/enchant exploit that lets you make ridiculously broken weapons.
>>
>>386996184
>Tell jokes, boast, flatter, scare
Here's where it gets crazy.
You can't just tell jokes. You have to tell a joke about something. So you have several topics to choose. Those topics may offend the npc you're talking too according to his job, personality, social class, race and location. If you're good at telling jokes or he likes jokes, but not about daedra worshippers, he may still laugh a bit and raise his disposition towards you, but not as much as if you make a joke about the fighter's guild. or if you try to scare him with stories about the night mother.
It's so fucking crazy yet so simple to do I'm surprised it hasn't been done before.
>>
>>386996184
>>386996713
Sounds stupid and bloated and unnecessary
>>
>>386997104
>bloated.
Well, the thing is what Bethesda would add would pretty much be a few set behaviors. In practice, you'd have a game not much different from Skyrim, Oblivion or Morrowind except for the diverse voice acting. It's modding what would make NPCs have overly complex behaviors.
Race/Class/Job/Level/Location/Whatever would exist so that modders can fill the blanks with content. I'm not making a more complex TES, I'm making simple TES with much more complex modding possibilities.
>>
>>386968835
>add in more skill checks
>you can level everything but as you level one style of combat it will slightly slow down the others meaning you can't be a master of everything immediately but can with training
>add more generic npc's roaming the world so it feels less empty
>if the story is going to focus on a war have random battles around the map
>add in some sort of hunting system so the animals wandering around
>stop expecting mods to fix everything actually do something
>>
Post your Todds, I need to expand my folder.
>>
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>>386998361
>>
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>>386986118
(You)
>>
>>386969751
Those are terrible ideas.
>>
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>>386996376
I guess you don't know that the fortify one handed enchant exists? With 100 enchant it increases 1-handed by 40%, and you can put it on 4 pieces of armor (adds up to 160%). Plus, you can find armors with the fortify smithing enchantment, so you can smith weapons further than the number you said.
it has been a while since I played skyrim but I remember that I had a dragonbone sword with about 400~500 damage, without ever using any loop or alchemy. I think there was a quest that gave you a permanent one handed increase, too.

The fortify archery enchant exists as well, so If you talk about sneak+bow it gets even more ridiculous.
>>
Make money a bit more rare. In every RPG you end up having enough cash to retire after one in-game day.
>>
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Friendly reminder that c0da is fanfiction shit
and not canon
>>
>>387000357
It is canon.
Fuck. Off. Loser.
>>
>>387000357
Says you
>>
>>387000357
>"world without wheel, charting zero deaths, and echoes singing"
>spells out www c0da es
What did ESO mean by this?
>>
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>>386969157
this
>>
>>386970831
lock on mechanic for consolefags
>>
>>387001829
Harmless validation for C0DAfags.
Nobody but them know or care about it.
>>
If the elder scrolls had enjoyable combat, I'd be able to look past the writing and still have a good time exploring the world and messing around. Other than that, I say focus on giving the player more options and having those options have meaning (no more of Skyrim's becoming the Archmage without ever using magic, and no more having a million unkillable NPCs). And better loot, too, if the game would be as heavy on the radiant quests/dungeon crawling as Skyrim was.
>>
>>387002650
Just make TES into LoZ but with custom characters, classes, and open world
>>
>>387002830
I'm all for this, it's obvious that Bethesda can't write to save their lives, I say focus on the dungeon crawling
>>
guarantee you no one at bethesda is even thinking about RPG mechanics for this next game. It's clear that the company as a unit thinks of TES as an exploration game. They're more focused on building the world of the next game, and all the places you can go. They don't give a fuck about the mechanics that make the world fun to be in.
>>
>>387002965
And I'm honestly fine with that, they've fucked up the RPG mechanics every time they've actually tried. Fallout 4 was a million times better than 3 because it had halfway decent gunplay and fun customization, if the elder scrolls took that route I might consider buying another Bethesda game
>>
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>>387002965
>They don't give a fuck about the mechanics that make the world fun to be in

I'm pretty sure it's the exploration and fun locations that make the world "fun to be in" and not the numbers
>>
>>387003254
It is like you don't even want to tell random people on the interwebs to git gud.

How is that possible?
>>
>>386984643
I wish.
LIGHT UP THIS FUCKING ROCK, NUMIDIUM
>>
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>remove linear progression from gear, give each set a unique advantage over weight, armor and other resistances or buffs
>greatly improve the AI of NPC's in combat and increase their ability to complement each other
>locational damage and make positioning actually fucking matter, dodging and parrying mechanics would be good
>if you hit a human in the fucking head with an arrow they need to die, decrease hitbox size to compensate for instant-kill weak points like that
>remove the save/quicksave function and have the game update your progress behind the scenes, death could result in a corpse run or some kind of gear retrieval system
>kill fast travel and kill the fucking compass

this is all shit that's probably already been mentioned in this thread, but these changes alone would make modern Bethesda games much more palatable for me.
>>
>>387006572
>remove the save/quicksave function and have the game update your progress behind the scenes, death could result in a corpse run or some kind of gear retrieval system
you can't be serious
>>
>>386969751
>implying magitech muskets wouldn't be cool af
>>
>>387006572
Quit being a fucking pussy and just say you want Dark Souls - and fuck you for wanting that.
>>
>>387006689
Dying after running around doing shit in the overworld for an hour is a huge pain in the ass and you know it.
>>
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>>386990979
Good idea

>>386968835
Bam
But the combat does suck and is utterly skilless and should be replaced with something chivalry esque
>>
>>387006940
>No grand destiny bullshit on your part, just free agency to offer yourself to whoever will take your help, or just explore the jungles and deserts and see what turns up
If you aren't the "grand destiny" dude then you're just an NPC. You haven't achieved CHIM. You can't save/load, etc. This dumb faggot just wants waifus and has no idea what TES lore is.
>>
>>387006841
learning to save more often is an infinitely better solution than some retarded MMOesque corpse retrieval system
>>
>>386968835
Stop with the fucking immortal bullshit NPCs. Have your character be able to like, drastically change the game world.

Literally the thing I hated the most about Skyrim
>>
>>387007116
Fuck off. I want to make myself the hero, to become strong through wits, training and power of will. You don't understand rpgs at all.
>>
>>386970831
Mount and blade was ported to xbone, not sure if it controlled well but Dead Island had an option for a similiar system and it worked well
>>
>>387007282
I understand RPGs, you don't understand TES or its lore you casual.
>>
>>387007181
Even with all the immortal characters I still had problems in my games with every npc in every town aggressively jumping down the throat of the first dragon that turned up. The mod that forces npc's to run away from dragons was a godsend, but it was still too easy for them to die in large numbers from random bullshit. and that was intolerable because the game has so few npc's to begins with that the world becomes empty fairly quickly if too many die
>>
>>387007360
>Source: my ass
This is the same mentality that allowed the immortal npcs to exist: needing someone's "permission" to make an action or become great.

Remove yourself todd
>>
>>387006837
I don't, but I think taking some inspiration from the Souls games would be a good evolution for the series.

>>387007142
Well, that's your opinion I guess, which is fine dudeski.
>>
>>387007472
Dragons should kill droves of people, especially important people. Why do you think they're intimidating?

The game just needs more NPCs.
>>
>>387007707
yeah, the dragon attacks were annoying because each town had maybe eight people in it. if they had actual towns with a bunch of randomly generated npcs then it would be fine.

of course, people whined and whined about the random npcs in morrowind with stock dialogue, so now every npc has to be designed by hand, fully voice acted and given a scripted daily routine, etc.
>>
>>387007992
I like the"interact with every person idea". Bethesda just needed to take all the money they wasted on the main quest that like 55% of people don't even complete and put it into a living, breathing world.

Also followers should have ACTUAL FUCKING LINES AND PERSONALITY
>>
>>387008273
I am at the other end of the spectrum.
I just want followers to STFU.
Don't care about your sob story
Just give me Dogmeat or ED-E (Though he got annoying with that "Sneaky Beeping" BS)

Just carry the gear I hand you ,don't tip off the bad guys and don't fucking set off any traps(looking at you Dogmeat you were almost perfect)
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