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Honest thoughts on prey?

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Honest thoughts on prey?
>>
I just finished System Shock 2 today and aside from the last two sections it was GOAT, how does Prey stack up?
>>
Fun game you play for about 20 hours and then forget you played it.
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>2 replies
Well OP it looks like it's been forgotten already.
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>>386896128
A modern SS2 with less shitty combat
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>>386897732
Shut the fuck up.
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>>386897732
>SS2
>Shitty combat
Confirmed for never getting the Smasher O/S.
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>>386896128

Boring as fuck.

Too much backtracking, combat is dull. 4? enemy variations that get stale to fight against.

I pirated it, and uninstalled it. Didn't even finish it.

Didn't take me long to know what the game was about, with Yuu or whatever asian name it is, is actually a Typhon.

It's a decent story, but poor combat, crappy boring side quests, make the rest of the game boring as fuck.
>>
Having loved System Shock 1 and 2, and Bioshock, Prey is fantastic.
>>
>>386898000
bro, that just made the combat require even less brain power. 90s first person melee was never good.
>>
Very good game.
Should have made it's ties to Arkane and Dishonored more clear so you knew it was a more open sort of game.
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>>386898749
Melee in SS2 is good though, it requires good spacing and movement patterns so you can trade blows with enemies while not taking damage yourself.
>>
Bethesda should be ashamed of themselves for calling this game Prey.
>>
Its a pretty fun deus ex'em up
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>>386899127
it doesn't REQUIRE that at all.
>>
Easily the best FPS of 2017 imho, not the best game of 2017 though but it was pretty high up there
>>
I really enjoyed it, but the lack of enemy variety and weapons did hurt it a bit, and the ending was pretty "eh". That, and I played it at launch and it was far less polished at the end and had several major glitches.

With that said, I would still highly recommend for anyone who likes Deus Ex or the System Shock games.
>>
>>386899127
The only enemy in the game you can't just bap-stepback-bap is rumblers
>>
>>386898408
fuck you, use a spoiler so you don't ruin the game for those who haven't played
>>386896128
my goty, great atmosphere and interesting characters/dialogue
combat needs some improvement, but it isn't really great focus of the game anyway
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>>386899242
>Prey
>FPS
Reminder just because you are in a first person perspective and occasionally shoot things it does not automatically make it an FPS as its overall design and gameplay is far different from the likes of DOOM and Halo, the same applies to Metroid Prime.
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>>386899489
fuck off dumb anime poster
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>>386899489
woah dude i also saw that Prey Critique video bro like dude
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>>386899489
What did they mean by this?
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>>386899430

it was pretty obvious from the get go

what wasn't obvious was that Earth was already taken over by the Typhon and the fat asian man, your older brother, was using you to display human emotions and such to try and send him down to Earth for peace talks.
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>>386899893
I give like zero shits about game stories anyway desu :/
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>>386896128
As a standalone game, its pretty great. Sure a couple rough edges here and there but it shines through.

As a sequel to System Shock 2?
Completely fell flat on trying to achive the same sense of atmosphere that System Shock conveyed. Relied heavily on the screen distortion to create 'horror' rather than your own fragility and suffers because of it. Ending was abrupt and left a lot to be desired.

But im willing to look past all of this because that art direction of neo-deco was pure fucking sex.
>>
>>386899686
Prey is a game that gives you a problem and then allows the player to go about finding a solution for it, many times you can solve these problems without a single offensive shot fired and can get pretty creative. The high player agency makes it so that the focus of the game is not purely on shooting things like it is in something like DOOM, calling Prey an FPS is misleading as to what the game actually is.
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>>386899893
why are you like this? what causes you to be so bitter that you want to ruin the experience of someone you don't even know
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>>386896128
Better than Bioshock 1-3 by far, not as good as either System Shock, because test audience gutted its features and the story concept being kinda meh. Better Combat than the 5 previously mentioned games though, but you need to play at least on hard
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>>386900057

because I am a cynical asshole that hates his own life

we're on /v/ after all
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>>386896128
Tedious.
Gotta go to a bunch of loading screens just to recycle my shit, it's already bad on pc must be 10x worse on console.
>>
>>386898408
DSP?
>>
>>386896128

Anderson's video nails most of it. Very solid game that suffers due to the scope of it. I'd have much preferred a shorter, equally dense game that I would feel more inclined to replay. I find the obsession with giving gamers "value" by arbitrarily padding your game's playtime to do far more harm than good.
>>
>>386899489
Immersive sim was coined in the 90's and most people don't think of applying the term metroidvania to anything 3d.
Meanwhile, FPS have loaded up on upgrade systems, numbers and level locked content.
So you can see why modern gamers aka consoletards would call it just an fps with rpg elements on first sight.
>>
>>386900036
Fuck off stupid anime poster
>>
>>386900036
>many times you can solve these problems without a single offensive shot fired
Whoa, just like dozens of other FPS games also let you do? No-kill routes have been a thing for years long before Prey you know.

Anyway if you don't think Prey is an FPS, what category would you put it in?
>>
>>386896235
this desu
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>>386900434
Anderson a shit with terrible taste
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>>386899686
>trusting wikipedia
>instead of the actual game
nigga u dumb?
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>>386900583
>instead of the actual game
Well the game is a shooter in a first-person perspective, so I dunno what you mean by that.
>>
>>386900529
First person RPG, you could strip out all the combat from Prey and it would still be pretty fun because of all the tools at the player's use to come up with solutions but you could not strip out all the combat from something like Halo and still have a fun game.

I don't consider Deus Ex, System Shock 2 or Metroid Prime to be FPSs either for the exact same reason.
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>>386899489
(you)
>>
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Honest thoughts on Alex?
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>>386901143
did nothing wrong
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>>386901143
Why did they have to make him so fat? It's hard not to hate a fat guy
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Fuck Arkane fuck SJWs.
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>>386900560

Even if you don't align with his taste, he tends to have interesting thoughts about the games he reviews.
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>>386901238

Nah, fat guys are fun. Fat women are hard not to hate.
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>>386896128
boring for me, nothing new but if you like game like deus ex , system shock give a try
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>>386901707
I have a feeling this is bait but how exactly is Prey SJW?
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>It's not an FPS guys, it's a First Person Role Playing Power/Ability Crafting Experience Simulator, or a FPRPPACES for short.
>>
>>386902159
Shame he's wrong as fuck

>Claims dragons dogma is not a skill based RPG since it has a decent reliance on stats and therefore player skill takes a backseat
>While claiming Dark souls takes skill despite being heavily reliant on stats and gear.

Not to mention he thinks Midir is better than Gael.
>>
>>386902512
you could have just posted an anime pic and you'd come off as even more of a loser
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>>386901707
do explain how Prey is an "SJW" game
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>>386902512
Really what's the point of categories at this point if people are just making up new ones for every game?
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>>386902582

Dragon's Dogma is way more stat based than Dark Souls though, he's 100% right to think that way. Comparing how fighting high level enemies with low stats feels between the two games makes it abundantly obvious. His video somewhat overstated the degree, but its a super huge flaw with DD that I feel way too many people, especially here ignore.
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>>386896128
starts out pretty good, the survival feeling at the start was awesome, but once you get all your powers you become an unstoppable god of destruction and the rest of the game is busywork
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>>386902776
categories are fucking stupid, and aren't worth sweating over.
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>>386896128
>tfw prey and other immersive sims sold poorly and compromised Warren Spector's development on the next Shodan
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>>386902891
Exactly, if a game wants to identify as an RPG but is obviously an FPS who are we to get in its way? Really this entire thread is getting too problematic.
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>>386901238
its pretty obvious he has an inferiority complex against you, probably eats for the anxiety
>>
>>386902360
>>386902681
To be fair an entire part of the game shoehorns a lesbian romance story into the game.
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>>386903140
>shoehorns
>>
>>386903083
this is so fucking contrived dude, lame fucking posting.
>>
>>386903235
>lame fucking posting
I'm just mocking you for sounding like tumblr, sorry if that offends you sweetie.
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>>386903206
Had there been an option to skip it all with a hack or override then maybe it would've been a bit better. But excuse me for desiring the same freedom of choice given for much of the other quests as this one.
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>>386903360
no sweat bro, just thought your post sucked is all.
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>>386903140
who was a lesbian? looks like i wasnt paying attention
>>
>>386903586
Well like I said I was mocking you, I never expected you to like it lol.
>>
>>386903597
Danielle Sho and Abby something
You need Abby's voice to string together a passcode for Deep Storage, you collect transcribes of her. Doing so reveals a romance between the two.
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>>386903140
You mean that tiny side story that most players will miss their first time? Games do shoehorn this stuff in, but this was literally nothing, you'd think on a space station with loads of people, a few would be gay
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>>386903032
Mankind Divided was literally half a game though and Prey's name along with lack of marketing are probably the biggest reasons to blame on its lackluster sales.
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>>386903838
Dude what. At least 65% of the transcribes related to that quest concern the budding romance.
Theres also a transcribe of two males complimenting each others ass but it could also be played for workplace laughs
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>>386904012
You know, not exactly related, but Prey seemed to give me what I kind of wanted out of DXMD but never got. I don't know why I didn't like DXMD so much.
>>
Anyone have cool exploits/shortcut tips?

I am playing right now and haven't picked up any Leverage levels, because you can rub pick-up items against the heavy objects blocking doorways to jostle them and move them.
>>
>>386904214
Hacking 4 is generally useless.
Recycler may come in handy if youre autistic and want to maximize crafting alongside the dissection thingy for either aliums for neuromods or robots more turrets
Leverage means heavy objects can be used as weapons
Weapon upgrading means you can use double aught for every problem ever.

And finnaly, just like in System Shock 2, SPEC FULL SPEED FIRST. NOTHING CAN KILL YOU IF IT CANNOT TOUCH YOU
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>>386904214
you can press buttons with the toy crossbow, you can use this to enter locked rooms if they have any windows or openings that face the door button
>>
Speaking of SS2, how hard is a Psi play through in that game?
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>>386904829
Ez mode
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>>386904956
Is it really? I always hear people saying not to do one until you're familiar with the game. I've always just maxed Standard weapons and you're pretty overpowered at the end.
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>>386905147
psi is harder at the early game but you are a god by the end of a game.

True shit mode is anti-robo since the many take the spotlight towards the end
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>>386896128
Not worth sixty bucks right?
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>>386905369
this is always a shit scale, cause what $1 means to you may personally differ from someone else.

$40 for Friday the 13th the Video Game felt fine to me.
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>>386905479
>$40 for Friday the 13th the Video Game felt fine to me.
$12 would not even feel fine for that buggy games that is supposedly going to lose developer support.
>>
>>386905621
I just told you though, $40 was totally justified for me.
>>
>>386896128
Loved it, but the ending got streched out a bit.
>>
>>386896128
Not as fun of a shooter as the first game, but a better game overall. Maybe I just have nostalgia goggles
>>
>>386905798
What's the first Prey like anyways?
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>>386905881
shitty, generic FPS with cool portals every now and then.
>>
watered down version of bioshock which is a watered down version of system shock 2
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>>386906009
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>>386896128
My GOTY
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SJW game.
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It's starts out well. You've got that sudden realization that you're already on Talos 1 and part of experiments and then you make it to the Lobby which is quite a cool area.

Then the problems become all too apparent. Hacking is an annoying mini-game which can't be done in real time like Arkane implemented successfully in Bioshock 2. The number of weapons available is few and far between. Most of them are actually grenades. Weapon modifications don't actually add any functionality to your weapons they just increase damage and decrease reload time and there's no aesthetic change either. You also realize that stealth is unbelievably broken with enemies having legitimate difficulty seeing 5 meters in front of them so you can easily abuse sneak attacks for unbelievable damage but even that doesn't seem to matter as every enemy in the game just melts like butter even on Nightmare difficulty.

So eventually you make it to Psychotronics where things pit up a little bit. You finally get the typhon abilities but learn about the drawback of it summoning a monster which hunts you. This is an extremely lame feature as the monster spawns the instant you commit neuromods to typhon abilities. But in order to even gain typhon abilities you have to research enemies done in a fashion which is somehow even worse than Bioshock 1s research camera. You focus the scope on the enemy for a few seconds and get the research.

Typhon abilities add some level of variety I suppose but beyond the use of mimic on objects they're all abilities we're familiar with from System Shock, Bioshock and Dishonored such as phantom shift which is much like Dishonored's blink or Mankind Divided's icarus dash. Ultimately with the lack of interesting powers and limited range of weapons combat is quite sterile and derivative.

Continued
>>
>>386900036
This post confirmed my suspicion that all the posters are coming from THAT video. Thread probably spawned from it too.
>>
>>386906069
posts like yours are why actual discussion doesn't happen here
>>
>>386905881
It had some interesting combat and gameplay elements, a pretty corny story where native american spirits are the only ones who can defeat fucking aliens, and some neat moments where you switch gravity and teleport around.

The combat was enjoyable because when you die you just have to shoot some space stingrays to revive exactly where you died, so combat sections never dragged on for too long since you could always just brute force your way through it, or use tactics and just do it without dying.

The bits where you fight ghosts I remember being tedious as fuck though.
>>
>>386896230
It's definitely worth checking out if you like SS2.
>>
>>386906183
came here to post this
Im a sucker for sci-fi, and as someone else posted, the art direction is amazing
The story was good without trying too hard to be more than it is
It's flaws are lack of enemy variation, but I think its made up for with the fact that as you progress, the way you fight them changes, from cowering and shooting in a panic, to confident yet careful, to reckless godhood. I felt great to one shot psyshock phantoms who I fled from before.
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>>386906794
it really isn't at all
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>>386906553
Except I've said that stuff before verbatim in Deus Ex/System Shock threads before Prey was even released. You also didn't even try to refute it and just instantly deflected to a YouTube video.
>>
>>386906985
Yes it is, it obviously is dude. You're not convincing anyone.

>>386906718
This is a really flattering way to describe Prey, but at its best it was as mediocre as Quake 4.
>>
>>386906987
I'm not arguing against any of these. It's just that most posts here are almost exact quotes from the video.
>>
>>386906553
>THAT video
?
>>
>>386906987
>anime posting
>>
>>386906794
I love SS2, played it for the first time just this year, and I dropped Prey maybe an hour and a half in with its shitty score, awful UI, and bothersome combat.
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>>386907221
https://www.youtube.com/watch?v=KS0NtNxlX-s
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>>386907307
you're a punk-ass bitch if whatever kind of disposition you claim made, of all games, Prey so intolerable to you.
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>>386907318
>Anderson
I shouldn't have asked.
>>
>>386906551
Things only get worse in GUTS which introduces the cystoid enemy. This is an enemy which features too prominently from here on and isn't remotely enjoyable to fight. They fly through the air in clusters trying to close the distance with you and explode. Fighting these in zero gravity is particularly annoying but the overuse of the enemy is what really causes such pain as they are a simple and predictable enemy which become a chore to clear through.

After a long time in GUTS which is a completely unremarkable level which serves really as a conduit to other areas of the station to give a glorified Metroidvania feel (the station's exterior also does this) you make it to the Arboretum and things pick up for about 10 minutes as it's a fairly fun area to explore. But it's short lived because it's a small area. In fact aside from the Lobby, the station exterior and GUTS all areas in Prey are quite minuscule. The supplementary material to make the game seem larger than it is consists of e-mails and audio logs the bulk of which either discuss things which aren't really relevant to the story at all such as station problems or the juvenile Dungeons and Dragons e-mails which are unbelievably excessive. Both System Shock and Bioshock approached problems encountered on the station, ships, city etc. by relating them to events such as terrorist attacks which links in with the story.

So all the remaining levels except for the power plant are quite small and not very interesting. The crew quarters has an insulting segment where the station's cook tells you to go into the freezer for a reward and you have no choice but to do it just so he can go "HAHAHAHAHAH I TRICKED YOU M YU YOU ARE SO DUMB" Then you encounter the remaining station staff in a fairly awkward reunion which involves letting some typhon through a door but the turrets shred through the typhon in under 5 seconds making that part rather anti-climatic.

CONTINUED
>>
I liked it but it wasn't worth $60
>>
Mediocre is all I can say. There are hints of a good or even great game mixed in with tons of backtracking, a disappointing story, game-breaking powers, and some poor weapon/enemy design with gloo gun being an exception. The world design and lore building is top notch, but they were too scared to force to actually do hard puzzles, so you can beat the whole game with no powers whatsoever or hell with 1-2 powers you can see all of the content. It honestly seems like they ran out of time, especially with the ending. I can appreciate what Arcane was going for, and I do hope it get's a sequel, but as of now it's pretty bland
>>
>>386903032
I dont think Prey bombed per say. Its just that it seems too much of a niche game for modern audiences judging from what I hear of the game. It could also be that something like Prey is unworkable on controllers despite it looking like Bioshock on a surface level and apparently resembling the shock series on a mechanical level.

I havent played the game yet so I'm probably talking out my ass. I will say though that it didnt help that it came out in May, a month where people are gearing up for E3 with little fanfare and people had to deal with rushed day 1 reviews.
>>
>>386907549
Throughout all these levels the same ambient loop plays which makes them feel less than unique. The nightmare typhon will continually show up to bother you (if you committed to typhon) and enemies will respawn left and right just to drag the experience out as long as possible.

A growing problem as you progress through the story is actually the fact the station gets flooded with a yellow mist called coral. Coral is just irritating to deal with and makes any remaining side quests you have to do an absolute pain. No idea what the fuck they were thinking when the entire game world is connected in this way.

You make it to the end of a mundane story which is basically focused on a point of either siding with your brother or a machine copy of yourself. Essentially this and whether to specialize into typhon are the only real choices which impact gameplay. You have to do slightly different tasks depending upon who you side with but once you finish then a virtual reality headset is pulled off your character and it's revealed that you're actually a typhon and that the world has already been overrun by typhons but Alex is trying to figure out a way if it's possible to form a friendship with them based on a handful of choices which only affect this 5 minute ending cutscene. It's a dick move of an ending and very dissatisfying.

So in summary, some good level design here in there but terrible weapon, power and enemy design. Forgettable story, boring characters and awful voice acting. Definitely unfinished and quite a letdown.
>>
>>386896128
Lack of weapon and enemy types put me off a bit. I know it's supposed to be just a research facility but something like an assault rifle would've helped with stronger enemy types. At least there should have been more "sciency" weapons (e.g. a large chemical sprayer) avaliable.
>>
>>386909705
I actually liked that there wasn't that much enemy variety since the aliens have a xenomorph-like lifecycle that doesn't mandate for a bunch of different castes. It makes the aliens more believable and allows for in-depth explanation and lore for each type.

Weapon variety is also not a problem since you're in a science space station not a military station. A shotgun and pistol is enough in a type of station like that.
>>
Do Cybernetic Augs (whatever they're called in Prey) get plentiful later?
>>
>>386908565
what do you mean dealing with coral? does that thing ever do anything other than telling you a weaver is in the area?
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