[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Besides having slightly better graphics, was there any reason

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 89
Thread images: 10

File: Xbox-console.jpg (62KB, 1200x552px) Image search: [Google]
Xbox-console.jpg
62KB, 1200x552px
Besides having slightly better graphics, was there any reason to own an xboob instead of a playstation 2? I don't remember it having any games
>>
XBOX HUEG
>>
It has Jet Set Radio Future and the first 2 Halo games, I guess.
>>
>>386824929
Ninja Gaiden Fucking Black
>>
>>386824929

Halo, you fucking underage fag
>>
>want to mod original Xbox to play arcade games and other emulators/roms
>it's 2017
>the ways to mod these things are still archaic
Terrible.
>>
>>386824929
BREAKDOWN
>>
>>386824929
Rallisport Challenge 2. Still no way to play it except original hardware or a modded 360 either.
>>
>>386825602
it's ps2-tier easy to softmod an xbox, all you have to do is DIY a USB port on a cable/controller (which are just proprietary usb ports) and have a copy of splinter cell.
>>
File: Voodoo_Vince_US_front.jpg (39KB, 265x376px) Image search: [Google]
Voodoo_Vince_US_front.jpg
39KB, 265x376px
>>386824929
Voodoo Vince baybeee
>also Halo 1 / 2
>>
>>386825927
And all that is archaic. It's been the same way to mod it for years now. Get with the times modding community. Sheesh.
>>
>>386824929
halo, online play
there's a tiny handful of exclusives
multiplats almost all looked better on Xbox too
>>
>>386826050
mate if that's too hard for you to do you might honestly be slightly retarded.
>>
>>386824929
Man, I fucking love the X-BOX back in the day. I only got one in like 2004 at a resale place where there were this smug fucking NIGGER working the cash register. Nigger is fucking lucky I didn't bust out the niggerknocker and crack him over his fucking disgusting nappy head. I'm sick of all these niggers acting like they're high society when their skin resemble LITERAL SHIT. God I hate niggers so fucking much. It's about time someone they time to die.
>>
>Two exclusive Dead or Alive titles (main series and Xtreme)
>Two exclusive Unreal Tournaments
>Two exclusive Steel Battalions

How did this happen?
>>
>>386824929
I owned both. no, there wasn't. sony had god tier luck with exclusives back then.
>>
>>386826247
Who said anything of it being too hard? l'm saying the method is archaic. Seems to me you're the retarded one here, anon.
>>
>>386826367
ignorant fanboy. Segas offerings alone make Xbox worth owning. ps2 was mostly weeaboo shit
>>
>>386826372
Then what's stopping you from doing it
>>
>>386826659
OP asked if it was worth owning one over a ps2(tech excluded). I don't care what side of the fanboy shit you stand on, the ps2 objectively has the best library from that gen.

I loved my xbox, and played halo lan more than any human being could possibly play it, but I'm not going to be delusional and pretend like the xbox library was better. it didn't help that many xbox games were later ported to the PC.

if it makes you feel better, the xbox library was better than the gamecube library.
>>
The hueg was a special console with a few but noteworthy exclusives that make it worth owning. The graphics were slightly better for multiplats maybe, but exclusives were almost a generation ahead of the PS2.
That said if you could only have one console, PS2 was still the way to go.
>>
>>386826050
The hardware is archaic. What the fuck did you expect?
>>
>>386824929
>>386826962


>"Slightly better"
>Twice the resolution as most PS2 multiplats, four times resolution in the case of games like GTA 3 and most games having 16:9 support
>Many instances where games ran 60fps on Xbox compared to 30fps on PS2
>Gargantuan graphical differences in games like Splinter Cell: Chaos Theory

Nigga you high as fuck
>>
6th gen is very overrated.
>>
>>386827425
no u
>>
>no mention of crimson skies

underaged hipster faggots
>>
>>386825927
What does a copy of splinter cell do ?
>>
>>386827617
save exploit
>>
File: WhackedXbox.jpg (25KB, 250x353px) Image search: [Google]
WhackedXbox.jpg
25KB, 250x353px
It had the critically acclaimed game, Whacked!

Also Halo I suppose.
>>
>>386827617
makes the process a lot easier. when I softmodded my xbox, I had to use the IDE method. that shit is not fun, and requires you own an old PC to do it.
>>
>>386827307
Pic related
>>
>>386827701
>here, have four different pictures to compare
>>
>>386824929
It had the definitive version of GTA III and Vice City until PC modding caught up over a decade later.
>>
>>386824929
fantastic sega support
>>
>>386827617
One of the first games (the later released platinum editions fixed this bug) the original tom clancys splinter cell doesn't check what is the file and loads any file from the savegame folder with "administrator" privileges. So basically you load up the mod installer without the need of any tampering with the console (a bigger HDD is suggested though).
>>
>>386824929
ps2 is better
>>
>>386824929
it actually has tons of good exclusives they're just not well known
>>
>>386826659
>>386829181
Didn't Sega release their games on all 3 platforms (GC/PS2/Xbox)?
>>
>>386831867
They did, and they released different games on each platform.
>>
>>386831867
Kinda, yeah
Everyone got their share when the Dreamcast died
>>
I fell in love with the smaller Xbox controller and I've been in the Bone Zone ever since.

I actually think the PS2 had better online games though. I didn't get Xbox Live until the 360 came out because I just wasn't interested but I was playing a shitload of Gauntlet, Socom, Jak X, Timesplitters, and Resident Evil Outbreak on PS2.
>>
Yeah, Xbix had Fable, KOTOR, Jade Empire, Ninja Gaiden, Jet Set Radio Future, Halo, Otogi, and i think some Splinter Cell games. I'm sure that there's more but I really remember those.

This was pretty much the last generation where you had lots of exclusive games. I mean yeah there's still exclusives around, but nothing of that generations scale. If you wanted to play an exclusive game, you had to own that system.

I also think it was the best generation of gaming. We had the PS2, Xbox and GameCube in my house. So much time to just play games. No micro transactions, season passes and you could input cheats if you wanted to. What you bought was what you got.

Also, why didn't the PS2 have 4 controller ports like the GameCube and Xbox? You know how awesome that would of been?
>>
>>386827665
I got this game recently because my dick wanted to play as lucy so much. Kinda wish I was a kid to enjoy the goofy tone of the gameshow.
>>
>>386829135
Technically, it still does have the edge because there's added atmospheric effects like more alpha effects in the fog and rain, softer lighting at sunset in Vice City and ambient occlusion in the Xbox versions of all three GTA games that are not on PC due to specific Nvidia hardware that was in the Xbox. They didn't make it onto the PC version and couldn't be modded in. Same with San Andreas even though they dropped it to 16:9 480p progressive on Xbox from 720p like 3 and VC (Though Xbox advantages on SA were more the effect of a Poor PC Port than Xbox Power).

PC version has the edge with mods but it's more paired back graphically due to having to support all the GPU's at the time.
>>
>>386833172
Vice City ran at 720p? I don't remember that.
>>
Xbox was a pretty neat console. The games looked good, they were decent, and I would say is the second best console next to the PS2. The third would be between the N64 and the snes.
>>
File: 418WB69K7FL.jpg (21KB, 500x334px) Image search: [Google]
418WB69K7FL.jpg
21KB, 500x334px
>>386832920
>Also, why didn't the PS2 have 4 controller ports like the GameCube and Xbox? You know how awesome that would of been?

Because Sony wanted to make money selling this.
>>
>>386824929
>not owning a Gamecube, PS2 and Xbox
>>
>>386833430
>Not owning a hacked Wii, a hacked PS2 and a hacked Xbox
>>
Part of what made the xbox interesting was that Microsoft was throwing every fucking thing at the wall. The amount of weird exclusive B-games they were pumping out for it was insane.
Blinx the Timesweeper, Mad Dash Racing, Azurik, Brute Force, Fuzion Frenzy, Kung Fu Chaos, Amped, Tao Feng, Voodoo Vince, Whacked.

Some of them were pretty good. Project Gotham of course. Mechassault...

And then Sega. Xbox was really the Dreamcast 2. It had Otogi, Panzer Dragoon Orta, Gunvalkyrie, Jet Set Radio Future. They brought back fucking Toejam and Earl.

There was lots of other stuff too. Armed and Dangerous, Crimson Sea, Hunter the Reckoning. that Buffy the Vampire Slayer game, DOA...

The Xbox had so much personality. It's sad to see the state of the bone today. That time in general in video games was so much fun. Games were multiplying, Japan was still at the top of their game. There was just so much STUFF.
>>
>>386833457
I didn't hack shit when I was 11
>>
>>386833567
>Not growing up with a hacked PSP
What a shame
>>
>>386833413
The money they saved by not building four controller ports into the system was probably a lot more than the money they made selling multitaps.
>>
>>386833476
What are the best racing games on Xbox? I love arcadey and futuristic stuff.
>>
File: Playstation 2 DRE.jpg (21KB, 480x360px) Image search: [Google]
Playstation 2 DRE.jpg
21KB, 480x360px
>>386824929
>any reason to own an xboob instead of a playstation 2?
This won't happen.
>>
>>386833736
Instead the clock capacitor just leaks and steadily corrodes the motherboard.
>>
File: 1477381627040.jpg (30KB, 500x375px) Image search: [Google]
1477381627040.jpg
30KB, 500x375px
>>386825572
>halo babby calling others underage
>>
>>386833793
Removing the capacitor is an easy fix. Repairing a laser isn't.
>>
File: Movie_Poster.jpg (1MB, 1237x1731px) Image search: [Google]
Movie_Poster.jpg
1MB, 1237x1731px
>>386833736
remember me?
>>
>>386833872
Installing an HDD in the console removes the need for a disc drive anyway.
Besides, only early fat models have weak lasers. The others are pretty sturdy.
>>
>>386833689
burnout 3+revenge
>>
>>386834013
I love them already.
>>
>>386827307
>Twice the resolution as most PS2 multiplats
That is wrong. Your typical Xbox game ran at 640x480. Your typical PS2 game ran at 512x448. Lower, yes. But nowhere near double.

>Many instances where games ran 60fps on Xbox compared to 30fps on PS2
Very few such instances.

>Gargantuan graphical differences in games like Splinter Cell: Chaos Theory
Only relatively true one. But there were many advanced games that looked virtually identical on both platforms like Burnout 3 and Black. Burnout 3 actually had more particle effects on PS2.
>>
>>386833642
>it's okay when sony does it

I bet you also think it's reasonable that the first run of multitaps didn't work for PS1 games, for no real reason either because later models did work for both PS1 and PS2 games, and that multitaps for the original PS2 design don't work on the slim design.

But it's fine, they saved 30c worth of sockets on each model built.
>>
>>386834075
Your typical Xbox game supported progressive scan and your typical PS2 game didn't. Depending on your point of view, that's either twice the resolution or twice the framerate.
>>
>>386833689
Hmmm I'm not sure. It had Project Gotham and Forza obviously.

Arcadey stuff... uh, OutRun and Arctic Thunder were on it.
>>
>>386834267
I'm a big fan of Outrun 2, I have both versions of that.
>>
>>386833689
Quantum Redshift
>>
>>386834231
>Depending on your point of view, that's either twice the resolution or twice the framerate.
That's not how graphics work. The real reason many PS2 games didn't support progressive scan is because for it to work you need to have front and back buffers of the same size. Many PS2 games mixed sizes for optimization. The actual frames are not drawn interlaced into the framebuffer except a handful of very early games like Ridge Racer 5.

So no, you are wrong on both counts.
>>
>>386833689
Sega gt 2002
>>
>>386834075
>Your typical PS2 game ran at 512x448
Horizontally Interlaced. Not progressive. 512x224 was the typical resolution depending on region with some games going as low as 320x224 like Shadow Of The Colosus which was then interlaced.

>But there were many advanced games that looked virtually identical on both platforms like Burnout 3 and Black
No
https://www.youtube.com/watch?v=d5Cl7slldmE
>>
>>386834406
What does that have to do with anything? All you're describing is why the PS2 usually didn't support progressive scan, and not why progressive scan does not deliver fundamentally twice as much visual information.
Between progressive scan and interlaced scan, all other factors being the same, twice as many pixels are put onto the screen in the same period of time. That's all that matters to this point.
>>
>>386825567
/thread
>>
>>386834596
SotC had a progressive scan mode, but either way the game ran like complete shit.

I counted the game as unplayable until the PS3 port.
>>
>>386834723
There's a difference between rendering and output.
>>
>>386835148
In each case the PS2 is doing half as much.
>>
>>386834596
>Horizontally Interlaced. Not progressive
No, even if a game does not support progressive scan, that doesn't mean the framebuffer is interlaced.

>512x224 was the typical resolution
Nope, that was only for games that did field rendering (interlaced framebuffers). And those games were few and far between.

>some games going as low as 320x224 like Shadow Of The Colosus
Wrong. Digital Foundry says the game was 512x448.

>https://www.youtube.com/watch?v=d5Cl7slldmE
A slight difference at best, unless you are seeing things that you want to see.
>>
>>386834723
>twice as many pixels are put onto the screen in the same period of time.
You understand literally nothing about interlacing, and you should probably just shut the fuck up.
>>
>>386835220
Wrong. A game that doesn't have an interlaced framebuffer only loses half of the horizontal lines at the final stage.

A game that does field rendering (interlaced framebuffer) is literally rasterizing at half of the horizontal resolution, affecting how the triangles and drawn and causing an increase in jagged lines (aliasing).
>>
File: Kameo.jpg (201KB, 1112x1775px) Image search: [Google]
Kameo.jpg
201KB, 1112x1775px
>>386833476
It became too expensive to make b movie/AA tier games when 7th gen and the economic crisis came about. That's the reason why midway, pandemic and many more dev studios died that gen or stop developing games for consoles/pc. Everyone was really into first person shooters and games that weren't that bombed very badly. Graphics became hugely important and marketing as well.
>>
>>386835220
Shit, I didn't realise the emotion engine was a fucking quantum computer, capable of partially calculating the frames it was set to draw.

I'd love to see your envelope calculations for how the PS2 is just ignoring half the work each frame.
>>
>>386835575
>I'd love to see your envelope calculations for how the PS2 is just ignoring half the work each frame.
skipping every other line seems to be just that
>>
>>386835682
>skipping every other line seems to be just that
You understand absolutely nothing about computers. If I give you a problem, and then just take away half of the question, can you still find the answer? If so, you've got a fucking Nobel prize waiting for you buddy!
>>
>>386835682
Stop embarrassing yourself. You don't know a fucking thing about how rendering works.
>>
>>386825602
All you need is a computer with an IDE port.
Just hotswap the HDD and use that bootable usb stick available online to softmod it.
>>
File: join.jpg (29KB, 625x394px) Image search: [Google]
join.jpg
29KB, 625x394px
>>386833825
>this person has never experienced halo ce on the original x-box near the golden era

neither have i ;-; and i never will
>>
>>386824929
Xbox Games had additional features.
You don't remember because you're an underaged baby who grew up in the mid 2000s.
>>
>>386833825
>>386836487
The first year when Halo came out, and people could link up their Xboxes with LAN... and play with tons of friends on bloodgulch.

Oh man.
>>
>>386824929
The only game I remember seeing in a magazine was blinx.
Also gta san andreas coming more than one fucking year later after the ps2 version, kek.
Thread posts: 89
Thread images: 10


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.