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lows in to high damage combos in to and random unpredictable

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Thread replies: 23
Thread images: 1

lows in to high damage combos in to and random unpredictable bullshit the game.
Now i am not saying the game has no honest characters.
But no one plays those.

Online is 90% characters who have super fast mids and a low loucnher that leads in to more damage than honest characters have to work for.
Or random shit that has obscure hit boxes that you cant win against unless you literally know someone who mains the same bullshit characters who is willing to teach you. But good luck most of them are Anime waif avatar fags so chances are you wont have any as friends.

The game feels like random win chance sometimes because enemies have so many fucking moves you cant possibly memorize them all and always know how to react.
>>
I just mash mid and low jabs with Steve and occasional high punch slams.
>>
you have to play a decade to get gud,

GET GUD.
>>
>>386780369
All lows that lead to combos are seeable retard scrub
>>
>>386780369
>super fast mids
>15 frames unless its a perfect ewgf

Never play street fighter then
>>
>>386781249
14 with PEWGF
>>
>>386781249
>>386781249

Tekken 7 has high input delay 7.2frames (SF has 6.5) and delay based net code which adds additional input delay based on connection quality.

SF may have faster normal but guarding in SF is much easier.
Considering only throws and overheads beat crouching block and booth are also easy to react to depending on the character.
The problem whit tekken is that many characters have similar animations for some low and some high moves so by the time you realize it in fact is a low move you get hit.
Tekken 7 has high input delay 7.2frames (SF has 6.5) and delay based net code which adds additional input delay based on connection quality.
>>
>>386781863
Also hitconfriming in SF is way harder than in tekken.

In SF if you fail to hit confirm and do an unsafe special after low you get punished.

In Tekken if you ether hit and than do a combo after it automatically becuse everything buffers or the opponent blocks it and does ether a decent punish or a shit one depending on the character.
Some cant even punish some low.
>>
>>386781863
Yes, those are called unseeable lows. Seeable lows which OP was complaining about have usually very obvious animations and can be blocked consistently in practice, even with input lag. There's a reason Koreans don't ever throw out Lili's sweep combo. It's not viable.
>>
>>386780369
Anyone who's been exposed to more technical, more dynamic fighting games will quickly pass on tekken. Other top fighters, namely Street Fighter, KoF and MK have advanced impressively in their latest installments; but the relic that is tekken just can't seem to evolve, furthermore many combos can be done simply by hitting 1-button, and the nearly "instant-kill" rage art moves are just laughably broken. Instead of a supplying a proper fighting engine, matches in T7 seem to rely heavily on "who can get their rage move off first". So many elements of the gameplay don't even require any sort of skill. In my book, slow motion over and over again also gets old very quickly. And in the end, it's more of a novelty or gimmick rather than an actual, thought-out fighting game mechanic. But hey, the casual crowd will be pleased!

If you want something a little more "button-masher-friendly," tekken might be your cup of tea.... Key word, might.
>>
>>386782163
Not to mention they are launch punishable
>>
>>386781493
>tekken babys think a 14 frame mid is "fast"
lol
>>
wtf /v/

You said SF was shit and to support Tekken
>>
>>386781163
hellsweeps aren't seeable
>>
>>386781249
what? there are a lot of mids that are faster than 15 frames. do you even play this game?
>>
>>386783752
Hellsweeps dont launch
>>
>>386784074
Devil Jin's does.
>>
>>386780571
basically this. When every character has 80 - 200 moves it takes a long fucking time to remember every single one of them
>>
>>386783930
Mids that launch retard, like what OP was saying.

That said there are a couple 14 frame launchers but usually they have shit range.
>>
>>386784146
I stand corrected. Still, one move out of 35 characters is not bad.
>>
>>386784146
Ya, although he gets 40ish damage, which is not far off from say Kazuyas hellsweep which gives him like 35, unless he does instant EWGF after the sweep which is extremely hard and you see most players going for the lower dmg combo in high pressure situations like tournaments.
>>
how are you supposed to know how to punish things if you've never fought the character before? Do you just try your fastest punish and keep moving
>>
>>386780369
>muh high skill ceiling complex combo game
>every tourney dominate by Jacks
Thread posts: 23
Thread images: 1


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