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You lied to me, /v/

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So I just bought this game for 20 bucks on psn
It's unironically one of the greatest games I've ever played.
Why does it get such a bad rep on /v/?
I just started chapter 2 so don't give any spoilers pls. Haven't completed it yet.
>inb4 story
I have no idea what's going on but the gameplay is addictive and limitless.
Most fun I've had in a game so far this year bar none.
Why do you hate it /v/?
This thing is a masterpiece. Does it turn to trash later on and I just haven't approached that point yet?

I've played peace walker, mgs1, and mgs3 and this is easily the best game in the series imo.
What's wrong with it?
>>
It's just obviously unfinished.
>>
>calling a game a masterpiece before you're even fucking finished

Wew kiddo, hope you enjoyed the game so far because it goes downhill pretty fucking quick. I did enjoy the game play though.
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>>386779679
>limitless
>empty world

huh
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>>386779679
>I have no idea what's going on
>>
>>386779679
>I just started chapter 2
Have fun replaying chapter 1.
>>
When you get to Africa things go a bit shit. When the MB upgrades require leaving your game on or cheating, it's really bad. When you go back to older missions you realize the game is incredible at hiding how the ai and such works. It's great the first time through but don't look back too long. I'm mostly fine with how the story went but wish they cut out some filler missions. I really hated some of the base designs too that you had to keep going back to.
>>
>>386780220
>>386779981
>>386779821
Yeah but that doesn't really matter to me though. I played the game trying to s-rank all the missions and I got 40 hours before I even reached chapter two. I was entirely ready to be done with the game completely and was totally fine with that but then I get the added bonus of an entire extra chapter.
Between that and the FOB missions/leveling up mother base I can't really see how anyone can call it unfinished.

DESU if the game literally ended right now at the beginning of chapter 2 it would still be a 9.5/10 imo.
I have no clue why you guys trash it so much. Am I missing something?
>>
>>386780504
Kys. I asked for no spoilers
>>
>>386780512
better finish the game before you start sucking Kojimbles dick like those shill reviewers
chapter 1 is the only good chapter
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>>386779679
>WOW GUISE THIS REPETITIVE GAME IS SO MUCH FUN, I CAN PLAY IT FOR YEARS
This is the state of nu-/v/.
>>
>>386779679
It's very fun indeed but the story is unfinished and missions get repetitive after some hours of progress.
>>
>>386780695
It's not repetitive though. Everytime I approach a mission I face it differently, I.e. Use quiet to snipe out all the guys, blow up the whole area with a missile launcher, Fulton everybody and everything in sight, etc.
It's limitless in the ways I can approach a mission. Literally one of the LEAST repetitive games I've played
>>
>>386780987
He isn't talking about the gameplay, you silly goose.
The missions in chapter 2 just start repeating themselves, it's just like 3 missions each repeated a 100 times.
>>
>>386780512
>but then I get the added bonus of an entire extra chapter.
>entire chapter
LOL
>>
>>386779679
You should know better than to take advice from people on any board seriously, especially /v/. This place is a cancer nest full of pretentious faggots that bitch about anything new or even critically accoaimed while romanticizing everything from the past.
>>
>>386781369
>while romanticizing everything from the past
All I ever see on this board are people shitting on good older games because they're old.
>>
>>386781187
I don't care though. To me chapter 2 is just an added bonus.
I was completely fine with the game ending at chapter one as I got 40 hours out of it
>>
>>386779679

you start to see the cracks in the gameplay once you reach Africa and realize that the game isn't building up to anything gameplay-wise either, because the camps remain as easy to infiltrate as the Afghanistan ones (while looking just as bland) and because the gear doesn't actually matter much.
>>
It only gets a bad rep because of the story, which /v/ in general uses to overshadow everything else.
>>
>>386779679
>Why does it get such a bad rep on /v/?
Years of autistic headcanon is hard to live up to
>>
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>>386781763
No, the gameplay doesn't get amazing until you start getting really into FOBs.

Just getting to Africa is literally nothing
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>>386781991
*really, not literally
>>
>>386781991

FOBs are some of the most boring side activities one could add to a game though. They all look the same, there's barely any difference from the first you see to the last. Unfathomsble to me how anyone could keep playing that over and over.
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>>386779679
>It's unironically one of the greatest games I've ever played
Fuck you.
>I've played peace walker, mgs1, and mgs3 and this is easily the best game in the series imo
Seriously fuck you anon.

>empty open world
>great character control with overall shit gameplay requesting you to limit yourself to be even somewhat fun
>shit parasite lmao story with interesting things experienced through tapes instead of being shown and experienced as a part of the story
>no varied bosses, just fight one special parasite lmao unit over and over again
>something something volgin is so mad he came back from the dead to revenge himself on a medic with plastic surgery
>something something kid psycho mantis serving as a brainless telekinesis of mass destruction
>no interiors to sneak in the series is known for
>made by hideo kojima every 15 minutes
Fuck this game, it broke my heart almost as much as the fact that Visceral doesn't plan on releasing Dead Space 3. The game potential cannot be repeated. It was a franchise going on for 30 years with a massive opportunity to make it into a legendary mastery of video game art similar to MGS2 but no, lets turn this game into a fucking monster with a tweest at the end. Did you rike it?
>>
>>386781819
And the repetitive gameplay with no hint of challenge unless you intentionally limit yourself. The main bulk of the game is go here, find thing/person, fulton it, repeat. Only 4 guards an outpost you can just drive around is laughingly insulting. Buddies break the game by playing for you, D-Dog letting you not even have to see soldiers to mark them, and Quiet clearing a whole base by herself.
>>
>>386782108
Because it's wide open with plenty of option and it's the most difficult part of the game which justifies how you can "bottom out" in free roam.

And don't forget the tons of loadout options you have to play around with, which only FOB really puts to the test.
>>
>>386779679
>so don't give any spoilers
>implying it has spoilers
>>
>>386782218
The gameplay is fantastic and difficulty is balanced around FOB. Free roam isn't punishing because it's meant as a training ground for FOB
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>>386780512

You're not missing anything. It's ok to have your own opinion and think a game is fun. This board is just full of jaded faggots that hate everything and faggots saying they hate everything to fit in with the other faggots.
>>
>>386782543
don't forget MGS is one of the most autistic fanbases on /v/
>>
>>386782191

Hell, it wasn't even much of a twist anyway. The game went out of its way to let you know that you weren't Big Badness, so much so that I thought the twist was going to be you really WERE him.

It was all so dumb.
>>
>>386779679
Basically the people who hate on it are MGS nostalgia fags who never accepted the departure from the old formula. Me, 1-4 are still some of my favorites but I knew it wouldn't be like the older installments. But even though it's different it still has all those MGS quirks the series is known for. It's a great game.
>>
>>386779679
Sure the games great. But lets be real here the story could have been better than mah stop Skullface, and the main missions could have been better than "destroy this oil barrrel, or save this russian translator"
>>
It gets pretty boring once you finish it.
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>>386782764

It has half the quirks.The story has no quirks because it's unfinished and Big Boss is mute.
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>>386782191
>empty open world
You wanted far cry level of boring shit on the map? MGSV open world is not for wandering aroud, it's there for realism and varied approach.
>shit gameplay requesting you to limit yourself to be even somewhat fun
Right. So using tranq gun is mgs1 - 4 is fine but in V it isn't? Go fuck yourself.
>shit parasite lmao story with interesting things experienced through tapes instead of being shown and experienced as a part of the story
Shit genes lmao story with interesting things expirienced through codec calls instead of being shown and experienced as a part of the story
>no varied bosses, just fight one special parasite lmao unit over and over again
Sahelantropus, parasites, sniper parasites. 3 bosses is not much so i give you that.
>something something volgin is so mad he came back from the dead to revenge himself on a medic with plastic surgery
MGS plots were ALWAYS retarded. From day one of mgs1.
>Dead Space shitter
opinion discarded
>>
It's a good game ...but, I think it depends on if you played the others. I used to get so into the previous games, but V... I just couldn't. The story never grabbed me and it just felt like endless fulton whatevering... building my base up and all I could think to myself is, "what am i even doing this for?" I know MGS games were always goofy and the story was always all over the place... but, when it was linear it still played well despite being all over the place. Sure, you can attack a base differently each time... but, it was still the same setup... and I could barely give a shit as to why I was even in a base to begin with...
>>
>>386779679
>I've played peace walker, mgs1, and mgs3 and this is easily the best game in the series imo.
No.
>>
>>386779679
You're suppose to like the beginning. Tell me how much that jeep ride was a masterpiece please
>>
Gameplay wise its the best, but far behind as a polished overall product.
I absolutly loved it tho, but i feel i enjoyed it because it was fun to come up with new ways to fuck around the missions.
I DID hate it however when i finished Chapter 1, but came back week later when i was not 'bloated' about the game (for doing all the side missions and shit) and absolutly enjoyed it from that point forward.
>>
>>386783904
He's right tho
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>>386784297
Skullface say right to your face how he is going to destroy the English language by unleashing a parasite, thats pretty intense m8
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>>386780512
>DESU if the game literally ended right now at the beginning of chapter 2 it would still be a 9.5/10 imo.
Oh sweet summer child
>>
>>386784297
It would've been better if the song was better, but other than that I don't see much of an issue with it
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>>386784652
Having FOB at the endgame just means it gets even better from here.
>>
>>386779679
Wait until you realize how repetitive the level design of the bases and mission structure are. It's very unfinnished, not bad tho. Well except for the story and characters. Miller and Huey are the only thing good in that aspect.
>>
It's the worst mgs game that I've played. Haven't played all of those, but that's the one that I didn't even bother to finish. Maybe some day.
>>
>>386780512
>Am I missing something?

A finished game.
>>
>>386784867
cut content =/= unfinished.
>>
>>386784837
git gud
>>
Ground Zeroes is the only good part of MGSV. The level and mission design is ass in The Phantom Pain.
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>>386784661
>>386784559
>oooh yeaa spooky skeley man just causally tells you about how he'll ransom the world with a virus when I already have this [spolier] GIANT FUCKING ROBOT [/spoiler]
>I'm sure if we'd just change the radio, it would totally make the most awkward part of the game super epic and Skull face would be hailed the greatest villain ever conceived in gaming,

Try harder please.
>>
>>386779679

Honeymoon phase anon. The gameplay is objectively great but the open world meme ruined good level design, the story is fucking stupid, the open world is empty as fuck, there's like 2 boss fights in the whole game not to mention craterfface is a terrible antagonist. Chapter 2 is mostly just chapter one missions over again but slightly more difficult. It's a good game for 20 bucks sure but that's about it. Also don't see how can POSSIBLY say the gameplay is "limitless"

>>386784748
The FOB is empty and boring, barely counts as endgame content
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>>386779679
It's pretty boring, desu. You do the same shit in a desert(occasionally forest) map with barely anything in it and crawl on the ground or in a box to infiltrate a base then escape. Rinse and repeat. You also get a doggo and horse....yay.
>>
>>386779679

Personally I loved it. The problem really is that it gets pretty damn rushed towards the end, but even then this game alone is fucking huge compared to previous MGS games.

You need to remember that MGSV was astronomically hyped by /v/, to the point where anything less than actual perfection gets the piss taken out of it. The game is excellent and I hope you don't let this shit bother you.
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>>386785120
In what exactly? It's just so damn boring. People shit on mgs4 because too many cutscenes, but even those are more entertaining than just running around on desert doing the same stuff all over again.
>>
The second half of the game is an absolute train wreck story wise.
Finish it and you'll find out. The game was clearly forced out by Konami before Kojima could complete it.
>>
>>386785120
Where did he say it was too hard for him? MGSV is probably the easiest MGS title
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>>386785382
huh?
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>>386785473
>The FOB is empty and boring
do a higher level one :)
>>
>>386780695
>play souls game
>grind souls indefinitely
>invade for the LUL indefinitely
This is the state of nu-/v/
>>
>>386785382
Why is everyone saying it was awkward? Its more realitic and not over dramatic. also thought it was cool how they made the scene in game.

>>386785638
I had an easier time with 1-4. MGS2 I could beat in one sitting.
>>
>>386780512
>Yeah but that doesn't really matter to me though

That's because you're a casual faggot who's never touched the rest of the franchise probably.
>>
>>386780695
I have over 400 hours in it, what you gonna do fag?
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>>386786017
I dunno it was a pretty good "Operations" MGS by any metric
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>>386786142
You're mentally ill
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>>386786170
It was a 7/10 game, but a 4/10 MGS.

Open world meme is a cancer.
>>
>>386779679
I learned to stop listening to /v/ a long time ago. They said Dragon's Dogma is a fun game and I was fucking bored out of my mind.
>>
>>386786280
Getting enjoyment from a game you don't like makes me mentally ill? Let me guess, you like Obsidian games or crap like Stalker huh?
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>>386786439
no to both, sorry.
>>
>>386786523
/v/ has been filled with underage redditors the past couple of years. Look at these splatoon threads we get everyday.
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>>386786609
You say that like you even played the rest of the franchise to know.
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>>386786630
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>>386779679
>It's unironically one of the greatest games I've ever played.

Yikes guys. Do we tell him that Kojima left like two months into development and that he's playing a prologue for a F2P survival game?
>>
>>386779679
bad story, fantastic gameplay

most of modern /v/ prefers story, and mgs being so loved by /v/ and being story heavy, gets a free pass a lot of the times, but since this story was exceptionally shitty, /v/ lost their collective marbles over mgsv, and write off mgsv as 100 percent garbage with no redeeming values, specially after the elusive chapter 3(which has been confirmed to be the world free nuke ending) was discovered and the extra Eli mission that came with the super duper special edition that was cut due to Konami pushing for a release amongst other things, aka kvk saga
>>
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>>386786682
Yeah I have the Essential Collection with MGS3:Sub for good measure...
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>>386780695
every game is repetitive.
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>>386786763
>modern /v/

you mean r*ddit migrants?
>>
>>386786575
>implying
Only good game Obsidian has ever made was South Park. MGSV is hot garbage and you should feel bad for wasting that much time on it.
>>
>>386786883
Ironically V actually bucks the trend with its loadout system, but when you're autistic you only want to do things a certain way, so
>>
>>386786834
So what you are telling me is, you played the best games in the franchise, and then came to the conclusion that TPP is "good"?

Thanks for revealing your shit taste.
>>
>>386787117
Name a single better stealth shooter ill wait lol
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>>386787180
MGS 1/2/3/PW (sadly, also MGS4 because it's a complete game).
>>
>>386786439
This is probably a fair assessment. My buddy who is an FPSfag and never touched an MGS prior to V really liked it but even he saw the flaws.
>>
>>386787031
I had fun, why should I feel bad about that?
>>
>>386787232
don't do drugs, people
>>
>>386787180
Chaos Theory
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>>386779679
best game ever made.
>>
>>386787232
>shooter

>MGS4 because it's a complete game
elabourate, dude. MGS4 is a clusterfuck of development hell game design. Not to mention it *already gave* the ending all the fans seem to be wanting again for some reason.

If there's anybody who has any right to be upset it's PW fans to be honest and those are few and far between.
>>
>>386779679
this game feels like a military simulator compared to the prequels, which are all metal gear lego basically.
>>
>>386779679
Snake was dead the whole time
>>
>>386787345
I've only ever played SC1 to be honest, but Ubisoft...
>>
>>386787345
take your linear entertainment out of here.
>>
MGS's story wrapped up so perfectly with 4. Nothing that happened in V mattered at all. They tried to have le epik plot twist to solve a continuity error from 20 year old games that no one played anyways and it was fucking stupid. MGS died with a whimper.
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>>386787345
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>>386787393
MGS4 is a full complete game, with a complete narrative, which includes a beginning, middle, climax, and end. The levels are complete, the story is complete, the development of the game was complete.

The story was fuck-tarded and awful, as was how they retconned parts of MGS2 out, but it was still a full complete product.

The same cannot be said of MGSV, on any of those counts.
>>
>>386787315
Funny because the only way I could enjoy MGSV was when I was high
>>
>>386787565
You didn't completely understand 4 it seems
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>>386787696
>MGS4 is a full complete game
In what possible measure. Literally the ONLY justification you could come up with for this is that it has elaborately designed QTEs because outside of that MGSV does things much better. Even the story, which is supposed to morph into background noise for the endgame and everyone pretty much agrees the story we got was amazing if sparse.
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>>386787696
>as was how they retconned parts of MGS2

funny how that isn't a problem when you're talking about 4 though...?
>>
Its great untill you beat it.
Then you stsrt to replay missions and gice yourself challenges, then fob but even that gets boring
>>
>>386787919
>In what possible measure.

Think of each Metal Gear as it's own story within a greater narrative.

Even if MGS4 was not tasked with wrapping up the MGS series, it was still tasked with completing it's own story like every other MGS game does. The story of MGS4 concludes with MGS4, even though the possibilities for more stories goes on.

MGSV does not even conclude it's own story. It's akin to walking into a theatre, being told you are getting to watch a whole movie, only for it to cut out 2/3'rd of the way through, and the studio going "Oh yeah, sorry, we didn't get to finish the rest...but wasn't 2/3rd of it great!"

That shit doesn't fly. That is an incomplete product.

>Literally the ONLY justification you could come up with for this is that it has elaborately designed QTEs

What in the actual fuck are you on about. How are QTE's relevant to a product being finished? That's more of a quality issue.

>Even the story, which is supposed to morph into background noise for the endgame

Literally not the point of Metal Gear.
>>
>People unironically praise what is basically a ubisoft game
That's how you know Reddit has taken over.
>>
>>386787565
>They tried to have le epik plot twist to solve a continuity error from 20 year old games that no one played anyways
You're extremely obtuse if you think that is why Venom exists. It was never a continuity error to begin with anyway.

Also, you should play the MSX games. They're great, and MG2 is one of the best in the series.
>>
>>386788420
What's with your reddit paranoia. I see this shit in other threads.
>>
>>386788797
We must keep the bloodlines pure.

The Jew Fear the Samurai
>>
>>386788420
Even Splinter cell black list was a way better game and more of a MGS game than MGSV was.
>>
>>386788797
Only normies/underage, AKA people who don't fit into 4chan, would actually call the gameplay of V great. This shit is basically another crappy Far Cry game that dude bros pick up because it's popular.
>>
>>386788386
>MGSV does not even conclude it's own story

It does tho
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>>386786763
The game isn't loved solely for Story. MGS was special because even when it struggled to put out proper story (I'm looking at you MGS4) it always had a lot of heart to it. It was some of the first games of its type to balance both story and gameplay elements to great affect to a level where you as the player felt like it all mattered. You're put into some of the most off the walls, craziest scenarios you could get in a game about sneaky about in boxes an taking out tanks with grenades and still feel a deep connection to its world, characters and themes presented. Even when I agreed that MGSV was a weaker game than its predecessors, it still felt like metal gear, Snake was still a badass hero, the world he's fighting in always changed but you'd still be doing the same crazy shit he's always done, and the fact that his body was getting worse throughout the game just made it even more epic how he got through it all. Its story is pretty retarded but charming in a lot of ways and has redeemable aspects

MGSV is the pinnacle of people's obsession with gameplay overiding all else. Even if it comes with losing the soul of what made the games so acclaimed. I didn't feel anything in the world Venom was in. The characters are shallow, the bosses are uninspiring, there's little actual things to do with this games "Amazing" gameplay, and the missions you did go on had overall no real impact on the bigger picture. It's like I'm playing a more boring version of Far cry 3.

It utterly fails to live up to its predessors and decided to appeal to the largest possible audience and trick them into believe THIS is what a metal gear game looks like by focusing on shiny graphics and the ever cancerous GAMEPLAY IS ALL THAT MATTERS meme. It has flash And that's all. Anyone with a critical mind can blow this game down with a huff and a puff and it falls before you even blew.
>>
>>386788386
>What in the actual fuck are you on about. How are QTE's relevant to a product being finished?

Because that's the only thing 4 does better.

>Literally not the point of Metal Gear.
What does that even mean
>>
>>386789103
Where did Eli and the Metal Gear go? What happened to the last sample of the English parasite?
>>
>>386789009
Not saying V is great it's actually bad.
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>>386789143
gotta disarm those nukes bro.

I remember when people were pointing to textures with the Boss' scar and saying how it totally proved Kojima was making a WW2 chapter that got cruelly chopped and it was just tiddy DLC lul.
>>
>>386788704
I did play them they were okay. Most MGS fans haven't though
>>
>>386782191
>story with interesting things experienced through tapes
That was basically the codecs from mgs1-2 though, only optional.
Quit being a faggot
>>
>>386789239
>Where did Eli and the Metal Gear go?
To MGS2

>What happened to the last sample of the English parasite?

That's the point.
>>
>>386787732
Nothing that was left unanswered in 4 was answered in V. V might as well not exist.
>>
>>386789464
>To MGS2
No, tell me exactly what happened to the Metal Gear.

>That's the point.
Tell me the point. A thing that exists and then just disappears despite being brought along with Eli is not a point. It's a plothole.
>>
>>386789527
Nothing was really left unanswered in 4 at all.

>V might as well not exist.
what?
>>
>>386789607
If you want to know that badly, they wrap it up in the credits timeline.

What's wrong anon, feeling a little ghost discomfort?
>>
>>386779679
CH2 the game takes a hit. Also, it never makes good on the promise of the sandbox and the gameplay. You just keep doing the same boring stuff in the same small little towns/bases, save like 2 locations. The story never gets good and there is no climax to the game. I enjoyed playing it, but it really doesn't leave a good taste in your mouth and it isn't well suited to multiple playthroughs because most missions have a fairly simply executed method of ghosting them. Once you know the proper entrance/exit, its trivial outside of the few larger areas where things can be less predictable. Once you have completed one mission in an area, every subsequent mission can be completed there with 90% the same strategy. It is better than PW, but its nowhere as good as 3.
>>
pico de gallo
>>
>>386789724
Too bad it doesn't. It just says that he established his Kingdom of the Flies shit in Africa. It doesn't explain where the Metal Gear or the English parasite went.
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>>386789796
If you want hard difficulty just do FOB
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>>386789993
oh well.

Seriously dude this isn't even the first MGS to do this. I can see why someone would be upset over it, but don't argue like it's a disgrace to the series or anything, that's just dumb.
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>>386779679
>I just started chapter 2
>>
There are only a couple chapter 2 missions, you're basically done the game. Konami rushed the game out when it wasn't finished, so chapter 2 missions are mostly challenge runs of previous ones. If you care to know what's going on, go read a plot summary on the metal gear wiki and prepare for a couple hours and about 30 tabs of info to be able to understand the storyline. That is, if you're not planning on going back and playing all the other games.
>>
>>386789993
Why do you have to know? It's established in MGS2 that many, many countries and groups have their own Metal Gears and neither REX nor the MSX titles mention those are the first Metal Gears, so Liquid could have sold Sahelanthropustech to some other country to fund his shit before he decided to do the same to REX. The final vial of vocal chord parasites is just a cliffhanger in case they decided to do more with that story in the future.
>>
>>386789456
And the most egregious part of these tapes was that THESE WERE USED IN THE TRAILERS.

Fuckers think they're clever by sprinkling this shit on the web and making people think you'd acrully be doing cool shit with really good gameplay to compliment it

BUT NOPE, ITS A FUCKING LIE

The only time I think I've ever seen this type of shit where the trailers are better than the actual thing was suicide Squad.
>>
>>386790268
>I only play games for the cinematics

lol. There's PLENTY of shit to do after beating the main missions once
>>
The game sucks. Sure it has lots of gameplay options but the missions are all fucking identical so it doesn't matter. And using those options is purely preference, I haven't played it since release so I can't think of any examples, but there was no time where one angle of approach was better than another. Tranqing guys in the head was always the best option, everything else was just a self imposed challenge. I still used the other approaches but for a game that's all about the creative ways to sneak through and take out enemies should have levels designed around certain methods being less effective than others and vice versa in another level. The open world is empty nothingness; it adds nothing but boring travel time and resource collection areas and actually takes away from the bases because you can enter and exit any point at the base to avoid guards, with a few exceptions. There's also that yeah, the story is trash and is not only the worst in the series but is also presented the worst. I loved the game for the first ten or so hours in chapter one but after that when I realized that's all there was it got old real quick. A 6/10 at best, no masterpiece.
>>
>>386790394
Thanks to how good the gameplay turned out none of that mattered
>>
>>386790293
Yeah, why should a story be complete? How dumb of me. It's totally okay to just drop a plot point off the map. I should kill myself for wanting a complete story. It was obviously just a cliffhanger all along even though it wasn't.
>>
All of the actual MGS fans I know In real life really enjoyed MGSV, myself included. We have one casual friend who has never played another MGS game and knows nothing about it who got MGSV and his opinions are essentially (lol its so weird XD it doesn't make sense, it alright I guess).

I draw the conclusion that the people who shit in this game on /v/ either haven't played the game or have only played the fifth installment of a series for some reason (fallout 3 syndrome).
>>
>>386790471
The missions were far from identical and work because of the gameplay options.
>>
>>386779679
You have shit taste. And you bought it for 20$.

Try going at it with the hype built up over 3 years, paying full price and getting it.

Gameplay is good, sure. But the design and story suck.
>>
>>386780512
/v/ is just filled with contrarian manchildren who enjoy shitty games like PW.
Ignore them, this is the worst place for any kind of opinion on Metal Gear
The babies on this board just got their wittle hopes up too high
>>
>>386790553
Nobody gives Raymond Chandler shit for it
>>
>>386790671
Unlike you, I'm an adult who takes pleasure in enjoying finely crafted experiences. You, a child, enjoy games that are wide as a lake with the depth of a puddle. Only someone with low IQ would unironically enjoy a game that's basically Far Cry 3/4 but somehow with even worse gameplay.
>>
>>386782384
Why didn't they give us the option to make our own FOBs? Like design the platforms and the traps that are on it. As they are, they're intentionally designed with holes to give the infiltrator a chance.
>>
>>386790818

>I didn't play the game, the post.
>>
>>386790293
There being a metal gear at all in this game was a fucking mistake. The MSX games and MGS1 HEAVILY imply metal gears are a new thing. If sahelenthropus had been sold to another country, don't you think it would've been brought up in MG1? Instead nobody has any clue what metal gear is, what it looks like or what it does.
>inb4 hurr of course they wouldn't mention something from a game that came out 25 years later
That just brings me back to my point that sahelenthropus is a shitty plothole and the story was incomplete.
>>
>>386790769
The game would be a steal at 40 imho
>>
>>386790938
Sounds like PW, so what's the problem?
>>
>>386790459
Autistic animal and plant collection
The same seven side ops repeated ad infinitum
Collecting soldiers for the hell of it
Invading a bunch of cheaters bases

The core game is good, but it is unfinished. It's not even debatable. Kojima tried to do too much and wasted time to the point that most of the game wasn't able to be completed. Missions are all basically the same, the two maps are empty, and a lot of features were cut.
>>
>>386790896
Well that's certainly begging the question, which I believe is an logical fallacy. Better luck next time, kiddo :P
>>
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>>386790896
>mature games for mature gamers, etc, etc.
>>
>>386791098
>Autistic animal and plant collection
How is that autistic?

If you want statistics that matter then do FOB it's *littered* with that shit.
>>
the vocal minority hates it because it wasn't mgs4 tier fanwankery
>>
>>386791080
The problem is that that was a mistake too. I'd say the shagohod in MGS3 was a mistake too but I'll give that game a pass because the rest of the story was fine and actually added to the franchise.
>>
>Get long chopper ride that eats up time
>Get dropped far away from objective
>Have to bring either a travel buddy or deploy a vehicle to cut this time down
>Objective is either: Kill this random guy in a generic outpost or follow this random guy and THEN kill him in a generic outpost
All faceless, all nameless. Nothing has anything to do with anything for 90% of the game. There's no actual reason to stealth through the game. You can get S ranks just by speed running. Also, I forgot to mention the REALTIME grinding. You know what's also fun? Fultoning people out one by one. The game is FILLED with dumb padding. I'm CERTAIN that the people who call this game great are just being ironic. This shit is so mediocre it hurts. It has less meaningful and unique content than other open world trash.
>>
>>386791098
>The same seven side ops repeated ad infinitum
In different parts of the map with varying level of difficulty.

>Collecting soldiers for the hell of it
Soldiers are literally pointless outside of elites, that's the point.

>Invading a bunch of cheaters bases
>muh hakerzzzzz
play on plebstation 4 if it pisses you off that much
>>
>>386790924
Did he answer his own question?
>>
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>>386783606
>empty open world
>You wanted far cry level of boring shit on the map? MGSV open world is not for wandering aroud, it's there for realism and varied approach.

Not him, but really, there is not that much approach to missions at least from what i played back then.

You get some angles to the bases for sure, but still i never felt thankful for begin open world that lets me approach the base in any angle (mostly the lack of climbing up rocks of mountains to let me actually get a good angle in the base).

Want to know a good game of infiltration where the open world really opens up opportunities to sneak around?

Ghost Recond Wildlands, not even fucking joking, some of the military bases are as big as the airport of TPP or some are mid size.

But all of them have different way to approach them, swimming, air and climbing your way though the mountains into walls that usually have a way to jump them or a way to destroy them.

If MGS V took the flexibility of climbing and some of the big bases of Ghost Recon Wildlands, it would be a better game.

But no, we got some very few worth while bases to infiltrate and a weak story to boot, my expectations were high with Camp Omega and after finishing TPP i realize i would have liked more a Peace Walker approach of small chapters with bases ala Ground Zeros.
>>
>>386790938
Snafflepas is probably rotting away somewhere because it didn't have maintenance for however long that they kept it. And if Mantis stopped moving it, it would be useless anyway.

They could have also just scrapped it and sold the uranium.
>>
>>386791498
>Reddit spacing
Figures
>>
>>386779679
I had the same opinion OP i though /v/ was wrong but after until you hit 60 hours plus, then you start to notice the real problems and i will not mention the garbage story, lack of answers and cruel treatment for most characters which i dont understand why kojima enjoy torturing.
Anyway after you reach around half of story you will see that it doesnt progress in fact when you discover the real evil plan is much like "ayyy they wont be able to speak LMAO" then you realize cipher the main enemy is nowhere to be found in the game. The development of the higher rank weapons delays around 4 to 8 hours IN FUCKING GAME wtf, im i playing a mobile game?.
One fucking boss in the entire game, then you will be spending and doing the same retarded thing all over again, catch soldiers and resources, securing prisioners and wait until your weapons are available the grind is not quickly on this game.
Finally the multiplayer though is a nice addition is not competitive and you will loose interest pretty fast. Thats some of the problems i remember right now.
>>
>>386791498
You have free reign in how you want to approach infiltration.

If you want complicated and claustrophobic situations then either go in close or do FOB, but the point is the game has options for either
>>
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>>386779679
>lied
They aren't lying. They just happened to play what was only a 2-3/5 game with the HUD on. Instead of the 5/5 game it is with all HUD options off.
>>
>Capture dude in outpost, AKA a dirt road with 4 houses or something x1000
No thanks. If you wanted wacky sandbox gameplay, you should've just played Just Cause 2.
>>
>>386791410
The Shagohad was at least a prototype, PW and V have straight up Metal Gears in them.
>>
>>386791750
That's where the longevity of a game comes from, my man. If you want a straightforward MGS SP experience, Chapter 1 alone is about the right length :)
>>
>>386791839
I don't call the same mission repeated a hundred times length. I call it padding.
>>
>>386782108
>Unfathomsble to me how anyone could keep playing that over and over.
But muh Chapter 3 title card and datamined cutscene.
>>
>>386791939
I don't recall chapter 1 being the same mission being repeated a hundred times length either.

I DO remember how shit Chapter 3 was in 4, however.
>>
>>386791669
whoa 5/10
>>
>>386789456
I thought people got over this

You cannot compare a real-time codec conversation, where there's actually feedback and emotions from the moron listening to it (snake) to a fucking pre-recorded tape that you listen in a chopper or lying in a forest while licking your balls. Good for info; bad for everything else
>>
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>>386791612
>Reddit spacing

u wot nigga, i just dont like reading fucking walls of text and i always space shit because is easier to read, dunno how that shit is reddit

>>386791690
Lets take for example the Barracks base in the Phantoms Limbs chapter.

Its a type of base that has a road leading up to where all the barracks are, if you move around the road you realize there is 2 ways to get inside, either full front from the road or back from it.

Now, around the barracks there is a lot of rocks that have slopes in them, slopes that you can see you can climb easily but you cant because you cant reach the first one, if you move around the rocks you cant find a way to get to the top to do recon or jump down to the barracks in a isolated place.

In Wildlands you can either climb up the rock formation into the base, take an enemy truck and go undetected into the base (the equivalent of going into the back of the truck in MGS V), look around for the always open back space or parachute your way into the barracks in a small roof at night.

I loved MGS V but after a while it got boring for me, as for FOBs i never really got into them, i completed most of the events ones by just rolling like a retard for 5 minutes into the jackpot room.

Other times i just sniped my way in, stole some nukes and killed myself.

But they really never felt different, you could learn the layout quickly and practice at your own FOB base.

But still to your defense, i never knew there could be custom placed camaras or mines, so fuck if i know how those FOBs feels.

Also now that you mention it, there is a very disturbing lack of CQB in the game, i never felt confined into a room or anything of that sorts.
>>
>>386791750
If you play the game with challenging difficulty settings >>386791724 then even a tiny area with 5 guards can be immersive.

The whole critique of emptiness falls-apart when you realise that whole perception comes from the god-like omniscient HUD, reflex mode, etc that most people played with. The map won't seem so empty when you know an enemy could be behind any object.
>>
>>386792553
There are these things called paragraphs if you didn't know. You should try it out.

>>386792627
I did play with most of the stuff off, so no. It's the same boring shit over and over again. Also, there's no actual reason to stealth most missions.
>>
>>386779679
>I just started chapter 2
Ahahahaha
Anon...
Kojimbo is cruel
>>
>>386792627
I just played Infinite Haven and reduced Snake health and did a whole lot of tweaks of going always naked (no guns) into the missions.

Felt a lot better.
>>
>>386792734
>I did play with most of the stuff off, so no
>most
That doesn't cut it. Nearly every setting in the display menu is overpowered. If you turn all those off then you'll need to stealth, since a large group of enemies often ends up spamming you from all directions yet you won't immediately know from which.
>>
>>386792853
IH is adding some good content but I think turning off all HUD is far more essential. OSP is only attractive because guns have no real value in the HUD difficulty.
>>
>>386779679

Venom rejects Quiet, not a spoiler, just an inevitability.
>>
>>386793037
I'm confident that none of this changes how you're doing the same shit over and over again in boring outposts that are nothing more than sprinkled houses around a dirt road while you grind garbage in real time in the background. The only thing I had on was the enemy parking really. Also, your autistic feelings about the HUD is just your dumb opinion. As if I'd want to slow the game down when playing it is already agonizing enough. I'll play Splinter Cell if I want an actually good stealth game.
>>
>>386793202
That shit made me annoyed as hell. Fuck venom, probably only wants to be up ocelots revolver chamber. Doesn't help that they did so little in terms of making anyone in this game a character.
>>
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>2017
>still caring about MGSV or MGS at all
>>
>>386793174
When you mean HUD off you mean the markers or what?

Because i play without enemy markers, no reflex but the only thing that i cant do with is a no HUD for weapons or player place objectives.

The weapons one is because there is no way to check your ammo count in any way, the second one is because of the fucking tedium that is checking your map every 10 seconds to know if you are in the right track.

Apart from that, the game feels the same, you just need the sound cues of the enemies and crawl your way around.
>>
Even that new Ghost Recon game is a better sandbox game than this garbo.
>>
>>386793439
Well I do. I care about konami killing off yet another one of their franchises. Like parading your family member's corpse around the block.
>>
>>386793413
Okay
>>
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>>386793589
>I care about konami killing off yet another one of their franchises
But Anon.
>>
>>386793413
Doesn't matter why, the point is he does.
>>
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>>386793413
Big Boss fucked with the brainwashing and made Venom gay.
>>
>>386793704
I'm excited
>>
>>386793325
>I'm confident that none of this changes how you're doing the same shit over and over again
Of course you're limited to objectives in a stealth action game. It will always be things like infiltration, rescue, extract, assassinate, destruction, etc. But if you play with proper difficulty then even the most basic prisoner mission will vary a lot since you can no longer just zoom through the game easily, every moment in a hot zone will be tense and immersing, you will no longer skip past all the elements that make TPP more aesthetic than just "sprinkled houses around a dirt road".

>As if I'd want to slow the game down when playing it is already agonizing enough
You're either hysterical or casual since the proper complaint about the game is that it's too easy and boring, which precludes intense reactions like agony.

>I'll play Splinter Cell if I want an actually good stealth game.
This reads like a bizarre reference hoping to gain some authority. Those two games are different sides of the stealth-action spectrum.
>>
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>>386779679
>Listening to /v/
Why do people still fall for this bait?
>>
>>386793991
He's in love with Paz so that's not possible
>>
>>386794487
That was BBs memories, IDIOT
>>
>>386794748
Faggot, everyone in MSF was in love with Paz
>>
>>386793704
Had to remind me, huh faggot. Anyone that ends up liking this game should go fucking hide in a locker with otacon who just shat/pissed himself and talking about anime and find out they can't open the locker open.
>>
Friendly reminder that Metal Gear Solid V was supposed to be a bait and switch and that Kojima had plans to make the "real" Metal Gear Solid 5 at some point down the road which would have covered what Big Boss was up to during the gap between Metal Gear for the MSX and the first Metal Gear Solid.

All the other Metal Gear sequels used regular numbers in their titles (Metal Gear Solid 2, Metal Gear Solid 3, etc...), so why did they switch to Roman numerals for this one game? Because it's not really Metal Gear Solid 5.

Metal Gear Solid V.
V.
V for Venom Snake.
>>
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>>386794835
She looked pretty cute in that uniform :3
>>
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>>386794975
>>
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>>386795151
She looks even cuter without it.
>>
>>386795085
>unironically believing this
Even if it wasn't kojima's last game for konami, making a horrible game that is designed for the fans to hate just so you can release a good one later for an EPIC RUSE is not only a horrible idea and a suicidal business model, but would NEVER happen in a publicly traded company that requires FACTUAL reports to shareholders. It could only happen in some small indie company where the devs could do whatever they want, and that would probably kill all their support for the good game. Unsurprising that /v/ is completely clueless about how businesses work.
>>
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>>386795085
>>
>>386793472
>When you mean HUD off you mean the markers or what?
Literally every display setting (2 of them are cosmetic/aesthetic hindrances, the rest overpower the player).

>the only thing that i cant do with is a no HUD for weapons or player place objectives
>The weapons one is because there is no way to check your ammo count in any way,
Lies, manually choosing your weapon (d-pad on PS4) shows the weapon information. It adds tension to need some breathing space each time you want to check or alter a weapon.

>the second one is because of the fucking tedium that is checking your map every 10 seconds to know if you are in the right track.
Map abuse isn't needed. Find the right direction in relation to Snake's marker.

>
>>
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>>386795263
Incorrect, Paz is for pure.
>>
>>386779679
You're a stupid braindead pleb if you enjoyed this unfinished piece of shit
>>
>>386795379
I wouldn't call marking overpowered, just don't use it.
>>
>>386795519
>live wall-hack isn't overpowered
>you can just ignore the marker revealing where you have to go next
>>
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>>386795414
>Paz is for pure.
Sure she is. Pure slutting.
>>
Every single fucking mission is some form of personal extraction mission.
They could have made at the very least ONE mission where you're piloted in the helicopter partway and have to gun down a convoy or whatever. Make use of ANY OTHER MECHANIC other the fucking extraction shit for mission variety. Fuck me, you know they took out swimming too, to avoid it conflicting with carrying people which is so fucking important. Shit boring tech demo. Wasted like 5 years waiting for it. Fuck Kojima.
>>
>>386795662
>you can just ignore the marker revealing where you have to go next
what? Please, that's just to guide you through the wilderness, unless you interrogate/use inter which is the point. You know you can even codec call to get someone to give you a marker in some missions?
>>
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>>386779679
>ITT: retards get baited into thinking OP is a casual

Congrats guys, you all have autism.
>>
>>386795085
>Kojima had plans to make the "real" Metal Gear Solid 5 at some point down the road which would have covered what Big Boss was up to during the gap between Metal Gear for the MSX and the first Metal Gear Solid.
During part of that gap are the events of MG2, but otherwise he was in a fucking coma. We already know what happens no matter what gap you're referring to, though.
>>
>>386795670
Anon, I'm going to have to respectfully ask you to remove that picture, please.
>>
>>386795718
>Every single fucking mission is some form of personal extraction mission.
If you choose to use the joke-feature that is fultoning, that's on you. Even still, the Oilfield, Airport, OKBZ, etc, etc missions aren't extraction-based.

>They could have made at the very least ONE mission where you're piloted in the helicopter partway and have to gun down a convoy or whatever
GZ showed those had to be very scripted missions to work properly. You can utilise chopper shooting on the convoy missions though e.g. Back Down Back Up.

>>386795947
The oilfield markers tell you where your targets are without any intel being obtained.
>>
>>386796376
Just do FOB
>>
People seem to ignore the fact that the redo missions are completely optional and you can just do some side ops to continue the story
>>
>>386796492
No thank you games are better with less content actually
>>
>>386796456
FOB has the most interesting stealth by far but sadly it is less detailed and aesthetic than the main mission areas. Luckily it takes a lot of practise to get to FOB level using no HUD, so by that point you appreciate it despite the bland locale.
>>
>>386796251
It's funny how rusefags think that Kojima always had some grand plan to cover up timeline gaps in the Metal Gear series when none of his MGS prequels actually build up on anything that was established in previous games.

MGS3 was basically a self-retcon that only exists to turn Big Boss into a Solid Snake expy in order to satisfy Kojima's indulgence of making a Metal Gear game set in the 1960's, while PW and V are mostly isolated events that barely connect to anything that happens later. Portable Ops, which wasn't even written or directed by Kojima, does a much better job of tying MGS3 to the MSX2 games than PW and V did.
>>
Did Sahalenthropus have nuclear capability?
>>
>>386797216
>Portable Ops, which wasn't even written or directed by Kojima, does a much better job of tying MGS3 to the MSX2 games than PW and V did.
I don't see how. The only extra connection PO offers is its awful version of Gray Fox.
>>
>>386798418
MGS isn't about continuity
>>
>>386798418
>Big Boss meeting Roy Campbell and forming FOXHOUND together
>The dissolution of the FOX unit
>The entire sub-plot of Ocelot trying to gather the missing half of the Philosopher's Legacy for Zero.
>Big Boss acquiring the funds for Army's Heaven from Gene.
Most of it are stuff that was already alluded in the ending timeline of MGS3, but more fleshed out. Zero forming the Patriots with Ocelot was definitely an allusion to the main plot point of MGS4 at any rate.
>>
>>386782191
Haha I forgot about the Made By Kojimbo thing. Fucking classic. How into yourself do you have to be?
>>
>>386798798
I'm not saying that PO doesn't connect to the MSX games and later in the timeline, just that it doesn't really offer more connections than PW and MGSV do.
>>
>>386799171
I think having an origin story revolving around FOXHOUND, the organization that Solid Snake works for in the MSX2 games, ties in a lot better to those games than stories revolving around two private forces (MSF and Diamond Dogs) that never actually appeared in any other games.
>>
>>386800027
In an explicit sense sure, but the biggest thing the prequels could do (and did) is show the development of Naked Snake into the obsessive, manipulative warlord Big Boss, and that's exactly what PW and MGSV do. MSF is the foundation of Outer Heaven.

None of it really needed explaining, but FOXHOUND in particular was pretty self-explanatory anyway. That, among other things, is why I think PW and MGSV have more interesting stories than PO. I don't care for any of them very much, though.
>>
>>386800523
Personally I always thought MGS3 was unnecessary to begin with.
>>
>>386779821
oh maybe that's why it's called The Phantom Pain
>>
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MGSV might be shit, but at least it gave us the most handsome version of Snake that is a wonderfully massive departure of his square rigid look in PW.
>>
>>386779679
its a game made for people who dont play mgs.
>>
>>386800523
PW and MGSV both failed at showing Snakes path to evil. Storywise, they have zero reason for existing.
Sure, there are mild implication about how Snake is an asshole now. But all that does is restate the mindset he established in MGS3.
>>
>>386800796
>I always thought MGS3 was unnecessary to begin with.
It was. But it mostly worked as its own story and the connections it made to previous games felt largely organic and deserving.
>>386801303
>both failed
I don't think so.
>all that does is restate the mindset he established in MGS3
Maybe. Point still stands, though.
>>
you will feel it, the phantom pain.
>>
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>>386796339
Paz has a nice ass.
>>
>>386801073
gross
>>
Was the phantom pain intentional?
>>
>>386795670
I'm actually kinda surprised Skull Face didn't use Paz's corpse to resurrect her into one of those Skull soldiers. It would have been a pretty distressing fight for Venom having to 'rekill' her in a bossfight.
>>
>>386802141
I think that ass would bring even Big Boss to his knees
>>
>>386803560
The only good moment fron V was the paz allucination
>>
>>386803560
>I'm actually kinda surprised Skull Face didn't use Paz's corpse to resurrect her into one of those Skull soldiers.
Probably because most of her corpse was just bits and pieces inside Venom's body.
>>
The gameplay is insanely groundbreaking and if Kojima was allowed 1-2 more years it would have been the best game in existence to this day...
>>
>>386801303
>PW and MGSV both failed at showing Snakes path to evil

>Motherfucker was going to ice a kid in PW but decided to recruit him instead into a fucking PF
>Got and kept a nuke to be "safe" and as a deterrent

This is more of a "No one wants to be the bad guy in their story" but for fuck sake, think of the headlines if Blackwater got themselves a fucking nuke.

>Built a motherfucking Metal Gear and deploy it in various missions against enemy forces around the globe, even if those enemy forces were government, rebels or other PFs
>Took part in combat without looking at who he was attacking

The whole deployment missions of PW and TPP puts into perspective a warlord mindset perfectly in a subtle way.

At the start you care about your soldiers, but as time goes on you keep feeding the war more and more soldiers and let the losses as statistics and less about feelings for them, you litterally are fanning the flames of war without a care in the world.


Also the fact that he didnt gave 2 fucks about Venom getting his brain fucked with and sending a Solid Snake, a legend in his barracks to fight Venom even if he was a old man by that point shows how little he cared at that point.
>>
>>386786280
mentally ill for playing vidcronic....fucking casual
>>
>>386803336
gross? but that's what real /v/ men want
>>
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>>386779679
>It's unironically one of the greatest games I've ever played.
>just started chapter 2
>>
Come on, /v/, lighten up. It's just a game
>>
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>Have 1 Achievement left
>Tfw I can't bring myself to play it any more
>>
>>386779679
never listen to /v/. its always wrong. MGSV may be unfinished, but damn it if it aint amazing
>>
>>386807984
This
>>
>>386779679
>it's good because I liked it!
Get over yourself and start thinking that maybe you have shit taste you fag
>>
>>386780512

if this thread isn't deleted or archived by now

let me just say

ground zeroes is everything that the phantom pain should've been.
>>
If you guys hate MGSV so damn much, how would you write everything that happened after 3?
>>
>>386779679
it only has a bad rep amongst a small grpup of shitposting idiots who complain that their highschool tier fanfics werent included in the game. literally nothing was left unanswered. best mechanics in the series on top of that
>>
>>386809608
Answer this you faggots
>>
>>386809608
>>386810516
lol, nobody answered
>>
>>386809608
>>386810516
>>386811758
any time now
>>
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>>386779679
It is missing the second half of the game, that is why /v/ hates it. Otherwise it is a good game. For 20 bucks it is about what you pay for, less than half a game.
>>
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>>386782191
>broke my heart almost as much as the fact that Visceral doesn't plan on releasing Dead Space 3
Wut? Dead Space 3 did release. It is OK. The co-op was cool.
>>
>>386792553
Lets take for example the Barracks base in the Phantoms Limbs chapter. Its a type of base that has a road leading up to where all the barracks are, if you move around the road you realize there is 2 ways to get inside, either full front from the road or back from it. Around the barracks there is a lot of rocks that have slopes in them, slopes that you can see you can climb easily but you cant because you cant reach the first one, if you move around the rocks you cant find a way to get to the top to do recon or jump down to the barracks in a isolated place.

In Wildlands you can either climb up the rock formation into the base, take an enemy truck and go undetected into the base (the equivalent of going into the back of the truck in MGS V), look around for the always open back space or parachute your way into the barracks in a small roof at night.

I loved MGS V but after a while it got boring for me, as for FOBs i never really got into them, i completed most of the events ones by just rolling like a retard for 5 minutes into the jackpot room. Other times i just sniped my way in, stole some nukes and killed myself. They really never felt different, you could learn the layout quickly and practice at your own FOB base.

Still to your defense, i never knew there could be custom placed camaras or mines, so fuck if i know how those FOBs feels. Now that you mention it, there is a very disturbing lack of CQB in the game, i never felt confined into a room or anything of that sorts.

That should look better
>>
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>>386779679
>20 bucks on PSN
>paying 20 bucks without even a physical disc to show for it
>>
>>386812854
>It is missing the second half of the game
Not really. Just the Kingdom of the Flies mission. People pretend there's more missing than there actually is.
>>
>>386779679
the vast majority of people who hat on mgs5 were memers who never cared about the series in the first place, they rarely knew the story or shit that happened in past games. they just saw the daily threads about how excited people were about the game saw a chance to shit on it because their 13 yr old faggots who love

>xD xD memz xD

the others were just your typical angsty depressed losers who bitch about everything. It's a great game
>>
>>386809418
>ground zeroes is everything that the phantom pain should've been.

lol eat a dick stupid

>2 hour game for 20 dollars > greatest open world military game ever

k. take your memes elsewhere, loser
>>
>>386814280
>the vast majority of people who hat on mgs5 were memers who never cared about the series in the first place
I am a fanboy who played all the games, yet I thought MGSV was the low point despite it's gameplay being on a fine notch, up there with PW.

I didn't bitch about MGS2 nor I bitched about MGS4? What am I doing wrong on /v/? Not hating everything enough?
>>
>tfw no WW2 Metal Gear game staring The Boss and the Cobras
It would have been an interesting take on WW2.
>>
>>386787180
>stealth
>shooter
lol
what
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