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find a flaw

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Thread replies: 158
Thread images: 17

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find a flaw
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>>386748971
none
>>
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(1) it makes no sense and is too hard
>>
the translation

thankfully, wotl is perfect (emulated and patched)
>>
>>386749129
>too hard
Are you fucking joking? This is one of the easiest strategy games I've ever played. Fire Emblem is harder.

There's so many ways to break the game.
>>
Only flaw I can think of is how game breakingly easy it can be. Otherwise it's up there with the best Final Fantasy games for sure.
>>
>>386749129
hard? i was 9 years old when i beat the game
>>
>>386749278
yeah those mages are a huge bitch I never get past level 3
>>
>>386748971
>4 units
>slow as shit
>poor balancing
>>
>>386748971

Literally flawless, fight m--

>>386749152

Okay fair, this.
>>
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>>386749361
well look at u child prodigy
>>
No Viera
>>
>>386749278
>>386749336

It's hard as balls if you don't specifically break the game.

Like that anon is a giant shitty baby but stuff like the execution site is murder with a standard party.

>>386749385
>4 units

What did he mean by this
>>
>>386748971
0/10 balance and not even in an interesting way. You can break the game with basic combos like martial arts ninjas, and on the other hand you have classes with garbage skillsets that aren't even fun to use like Geomancer.
>>
>>386748971
Are you trying to summon the Tactics Ogre anon?
>>
>>386749492
No it's not, you're just fucking bad.
>>
>>386749442
its not impossible to beat, if you have time and patience to replay the same level multiple times.

hell i cant remember how many times i repeat that 1 vs 1 battle with gafgarion
>>
>>386749687
both are great games, but i think this is executed better by a close call
>>
>>386749492
>It's hard as balls if you don't specifically break the game.
Any game is hard if you purposefully play it that way
>>
>>386748971
Holy Swordsmen were cartoonishly overpowered
>>
FFTA 1 is better, and more fun.

Anyway, im still at the beginning and i had at least 5 game overs on the battle with the first knights and black mage you meet. Its fucking stupid.
I imagine the game wants me to grind on the 2 (two !) zones available for me...
Its NOT fun. At least in ffta you had access to the quests in the taverns if you wanted to grind before progressing the main story.
>>
No sequel
>>
After beating the game several times I wish there was some built in hard mode or new game+. It seems only the human bosses ever bothered learning useful skills while normal enemies learn random shit like monk skills or geomancy.

Im just kinda sad there wasnt really a true sequel and we only have atlus or fire emblem type shit to fill this kinda craving.
>>
>>386748971
She is not dating me.
>>
>Easy as all piss
>More broken than TO and not in a good, fun way
>No routes
>Linear as shit
>Horrible characters
>Usual "it wuz da demons all along guize" twist from Matsuno but executed worse than usual
>No noses
Literally a discount, babbified Chaos Route.
>>
>>386749690

Yes it is

Wiegraf without yell spam is also hard

>>386749947

m8 pls I know you're not this retarded. There's a difference between self imposed limits and not seeking out the dual wielding monk/calculator shit
>>
>>386750371
She's dating Mustadio now, cuck.
>>
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>>386748971
Everything after this level
>>
>>386750501
>There's a difference between self imposed limits and not seeking out the dual wielding monk/calculator shit
Yeah, one is purposeful not using all the tools given to you and the other is purposefully not using all the tools given to you.
>>
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>>386748971
>tfw been watching the Gametrailers retrospective

God I miss this channel

Also is Vagrant story a part of the FF "universe" or not, its set in the same world as 12 and tactics right?
>>
>>386748971
the gameplay is more fun than TO at the cost of being easier
>>
My favorite game, but it does have flaws
>Engrish
>So many jobs (both regular and character specific) and a variety of monsters that you could have in your party, but you only get 16 spots, ramza included.
>Math2win (granted, getting that job is a pain though, so it kinda deserves it)
Also I would have loved a bigger battle stage that would allow me to send more than 6 characters in a fight, like FE but deeper.
>>
>>386750501
>Wiegraf without yell spam is also hard
>What is Jump and potions
>>386750702
Matsuno confirmed some years ago that VS is not part of Ivalice on his twitter, look it up.
>>
>>386750768
>using math at all

>Not just using Ninjas with Martial Arts
>>
>>386748971
I don't own it
>>
>>386750714
played both, like this one better

the gameplay and story is better, i like the JP distribution system, the skill setup system and also i love the classes more than TO
>>
FFT 3.1 Extreme is fun.
Let's all take a Squire out to the plains and beat him unconscious and revive him over and over!
Really though - from Knights getting rad 'spells'(ranged Power/Mind/etc Break series)
What puts a lot of people off from it is that you WILL end up with characters needing to be revived constantly and the AI is very aggressive about bringing their guys back as well
Archers getting more damage/range the higher the altitude they're at is also great
There's so much fun stuff to play with, I highly recommend it
Also does fix a lot of typos too
>>
>>386748971
Fantastic political intrigue plot turns into STOP THE EVIL DEMON INVASION halfway through.

Still a great game tho. Replaying it at the moment.
>>
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this fucker break the game
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>>386751087
is that an official or mods
>>
>>386751157
Him and every other hero with insta-cast, high damage, ranged abilities. My favorite playthrough was benching heroes and just running with a pack of Dragoons
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>>386751289
It's a mod but it's EXTREMELY thorough, they're still working on it to this day I believe
>>
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>>386750627
>>
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>>386751714
>>386750627
>>
>>386748971
questionable gender character
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>>386752040
forget pic
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>>386749152

The original translation is obviously flawed, but I'd take it over the ridiculously verbose faux shakespearean any day.
>>
>>386751157
>>386751302
>He learns three different types of Sword Skill
>He has way better stats and equip options than the three other Sword Skillers
>One joins AFTER him
They really stopped trying to make the game difficult in Chapter 4.
>>
>>386748971
Its not War of the Lions.
>>
>>386752389
i dont understand english very well the last time i played the game but the cutscene is done well enough for me to get into the story
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>>386752389
Die in a fire
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>>386748971
I play this game once a year.
>>
>>386749380
by the time you get to level 3, you probably should've got your own mage
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>>386749129
>too hard
it can be hard if you are not doing any grinding
but too much grinding will break the game
>>
>>386748971
>grind without consequences
>babby's first SRPG difficulty wise
The entire game is one huge flaw.
>>
>>386750863
My favourite thing to do is:

Train a Knight, get Use Swords, make him a Ninja , get Double Weild, go back to Knight.

Give him Move + 2 and/or the movement boots and you have an unit with almost all the mobility of the Ninja, double-weilding with impressive damage output, and heavy armor.
>>
>>386752389
This. The WoTL translation removes the personal element from the story and makes everyone, from random poor npcs to regal lords, speak the same flowery language.
>>
What's with tactic ogre PSP? The monster literally tank every attack that not from hammer. Those early chapter 2 battle are hell.

Also fuck Vyce.
>>
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FFTA was better
>>
>>386753604
'Tough' monsters have high resistance to slashing, and occasionally piercing, weapons. Blunt weapons (hammers, as you've noticed) and magic works best against them.
>>
As someone who played this fucker beyond death and into the manually typing gameshark codes into my Playstation so I could play on hard mode and mod in custom classes, here's my honest assessment:

1. Charge times on spellcasters makes them much less useful than instant-proc units. Chemists are far better healers and won't cause you to lose someone permanently with that 38% chance of Raise. Summoners are powerful but painful to set up and use properly.
2. Math magic is the reward for learning all those spells in the spellcasting classes (that and your magic attack stat going up) but it's too OP though, ct 4 holy with everyone wearing chameleon robes is insta-win.
3. TG Cid, Melidoul, Beowulf. Agrias to a lesser extent. Holy shit.
4. Many classes have terrible primary ACT skills. Ninjas, for example, throw ability sucks compared to their ability to utterly annihilate everything they hit if you add in martial arts.
5. If you want to actually get the useful abilities for each class, then JP up is the only support ability you will have equipped for 90% of the game.
6. Monsters aren't worth having in 90% of the cases. Chocobos? Maybe black. Red has the meteor but you can't use it while riding -- good move stat though.
>>
>>386753231
>grind without consequence

i think its a great thing, at least it pays out well for trying hard to be strong at the game and gave you a chance to try experiments with many skill combinations and build

if they gave you a game with linear story map, without any grind i think people will complain about the game a lot more.
>>
>>386753781
There are too many of them, some even have special skill that can takes 80-100% even on unit with good defense and armor. Magic knight is thrash with thrash damage output while mages are way to squishy. Archer is also too broken, and enemy won't hesitate spamming the entire battlefield with them.
>>
>>386753726
FFT advance
i believe you havent played the original ff tactics. imho advance are not in any way close to fft.

its is just a cheap game trying to make another fft with a change in gameplay but sucks so bad
>>
>>386753852
>i think its a great thing
LMAO. If a SRPG does not have forced Ironman, it's trash.
>>
Someone recommend me something like it please. I've played through it like 6 times and I've played all the Tactics Ogre too. Played the sequels and they were ok but I didn't feel the same magic. You'd think there is enough of a fanbase on this niche that someone would be doing games like these but I can't find anything.
>>
>>386748971
too much reliance on rng in something called 'tactics'
>>
>>386754218
And before you ask about the connection between forced ironman and grinding: forced ironman helps dissuade the player from too much grinding, if the enemy level scaling is implemented well, because you could get a game over during grinding missions.
>>
>>386752389
>>386753569
It was written in flowery "proper" Japanese so why wouldn't a localization have it be written in flowery "proper" English
>>
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What do you choose?
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>>386754258
i've been searching for years man but no game came close unless SE make a sequel for the game.
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>>386754342
>rng
Learn the zodiacs. It's not difficult.
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>>386754460
First time playing blind I chose 2. But 1 is superior for the characters you can get.
>>
What are the fun combos you do?
>make wizard with draw out
>deal 400 aoe damage
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>>386754460
Playing blind, I picked 1. Even without the extra characters, I feel like the Law route was more interesting.
>>
>>386754342
What do you mean? There isn't much rng at all.
>>
>>386754643
Monk with Two Swords ability.

600 DMG to Wiegraf.
>>
>>386748971

Its too easy.
Poor balancing.
>>
>>386754218
if there's a forced ironman, people will try to read guide and walkthrough to get certain skill build and jobs before the game ends. hence there's no room for creativity regarding the game anon.

if theres a grind, people can win the game in any way they want hence providing different playstyles as long as they have time and commitment
>>
>>386748971
job system is horseshit. in fact having classes at all is pointless in this type of game. they claim it's for "balance" but then they go and put in things like the calculator. so clearly that can't be it.
>>
>>386754643
monk with teleport is always seems cool to me
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>>386754497
nah

>>386754686
everything is a dice roll
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>>386755212
>poor rng
>everything is a dice game roll
guess you havent played fire emblems or xcom
>>
>>386755082

>they claim it's for "balance"

I don't think that's the reason at all. I think it's just for fun
>>
>>386755387
you don't need to spoiler that anymore.
>>
>>386750094
This is maybe the only legitimate flaw.
>>
>>386753726

>judge/card system
>Good in any remotely conceivable way

Yikes. I mean, it's got better furries especially with Bangaa and Ny mou but that's about it.
>>
Monsters in general are too wimpy, making the random battles far too easy. Game is not balanced, its too easy to break, simply giving squire ramza the samurai draw out ability makes him walking death incarnate for example. Then of course theres martial arts ninjas and shit like that.

But its still one of my favorite games of all time.
>>
>>386755212
Congratulations, you are the most retarded person in this thread.
>>
>>386753836
i always thought that summoners are OP, but i dont know how to use them well
>>
>>386755901
be nice.
>>
class/skill combining is cancer. It opens the door wide open for autistic minmaxing and basically kills all balance a game could have had if you can just do everything all at the same time.

RPG characters need hard limits to what roles they can fit and how powerful they can become.
>>
>>386748971
Couldn't force myself through the first fight because of how absolutely unfun it is
>>
>>386755787
that's because you already figured out everything in the game.

i think the first blind playthrough is always the best experience for everyone.
>>
>>386756034
>RPG characters need hard limits to what roles they can fit and how powerful they can become.

Wasn't that what the zodiac signs and Bravery/Faith were for?
>>
>>386755962
Pay attention the the turns it takes for the spells and if you press right on the skill, itll bring up the character turn list, so you can see if any close by enemy will be able to attack you during the charge time.
>>
>>386755550
Having fun is still frowned upon here.
>>
>>386756050
thats because you havent got anything yet in the game (basic rpg rules)

try playing few more levels
>>
The posters saying it's hard aren't wrong at certain points. If you just play from mission to mission, no grinding, then you're probably going to get your shit pushed in. All of the later fights vs. Gaffgarian are hard. The entire "draw your sword" castle. The fights against Celia and Lede. Any random encounter with a red chocobo or hydra.

If you don't have a two-hand monk, or calculator, or use a story character holy knight, those fights are all pretty rough. Sure, there are lots of ways to break the game later (Mediators, Blade Grasp, Calculate Holy/Flare) but if you don't grind for them, the game is harder than you might remember.
>>
>>386753726
>FFTA
>good

I legitimately cannot count how many times I fell asleep in the middle of encounters that lasts for 45 goddamn minutes.
>>
>>386756213
those factors help break the game even more
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>>386754460
What game?
>>
>>386756289
Never had that issue with another rpg. Pretty lame excuse to try.
>>
>>386756034
there was a mod I played a while back that unlocked all skills for you and enemies. it also randomized enemies' equipment, making it feel more challenging. pretty fun until calculators ruined everything.
>>
>>386756346
The game is challenging for anyone playing blind for a first time and that's what matters, that's what games should be balanced around. It would benefit off an optional hard mode and full ironman mode.
>>
>>386748971
I can't marry Agrias and have a happy life.
>>
>>386756804
This

My first playthrough was suffering. Then i got TG Cid and rofl stomped my way to the credits.

Seriously its like square just hands you easy mode out of nowhere.
>>
>>386750282
>learning your skills from equipment
>classes locked by race
>judges
>fun

what the fuck
>>
>>386749129
what doesnt make sense
>>
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Find a flaw in his logic.
I fucking dare you.
>>
>>386757132
>>>learning your skills from equipment

But this is fine.
>>
>>386757204
Isn't he a knight trainee like you are?
>>
>>386757204
>pol character thinks hes right
>gets btfo and perishes like a dog for being retarded

FFT was ahead of its time desu
>>
>>386748971
Garbage sequels
>>
>>386750282
fft>>>>>ffta

its waay better. ffta is just a shit copy
>>
>>386757282
no
>>
>>386757204
Killing a civilian hostage out of laziness led directly to his death.
>>
>>386749385
most of the battles you use 5, 1 guest unit included
>>
>>386757282
no, the JP system is
>>
>>386748971
Terrible AI, complete umbalanced gameplay, SLOW AS HELL combat, awful story (plot, characters and script) and nonsensical secondary missions.
The game is a solid 3/10 and the only reason you weeaboos praise it is because you have no standards, as the complete ignorants you are.
Go play Open Xcom, Jagged Aliance, Age of Wonders Shadow Magic (such a shame this game's multiplayer is dead while the worse HoMaM III is still alive), ToEE, Wizardry 8 and Divinity Original Sin, and then play FFT again to see how blinded you are right now.

Or just Front Mission 3, another game for the ps1 made by Square and also FAR better than FFT in EVERY way, if you disgusting weeaboos can't play nothing that hasn't made by japs.
>>
>>386757067
There probably was some playtesting involved where people had a lot of problems in the next fights so they made Cid overpowered like that, I guess. You have to remember final fantasy is never about being difficult.
>>
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>>386757757
>>
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Don't forget, friends.
>>
>>386748971
most of the mage classes are useless, calculator makes all mages trivial, movement range, speed+dual wielding can solo the game easy.
>>
>>386748971
How do you pronounce Agrias' name?
Ah-griyas or Ay-griyas?
>>
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>>386749608
buff magic, geomancy becomes funtown.
>>
>>386756804
FFTA2 has Normal and Hard.

I played a few hours of Normal and felt like it was a decent challenge. But hold on, I'm new to this game and it only feels decent right now?

So I started a new game on Hard and didn't look back. Worth it.

I heard the War of the Lions version of FFT was harder because it un-fucked certain broken good and broken bad things.
>>
>>386758147
Tide-us.
>>
>>386752143
if Agrias had a locker I would put a note in it.
>>
>>386755685
the judge system might be in the top ten all time worst gameplay decision.
>>
>>386757282
>>386757645
They both have their advantages.

JP system can be abused by Yell and Build Up, so you can grind farther than intended early on and render the story missions boring. However, at no point will your progression be halted.

Equipment based skill locks mean the game gets to choose the speed that you unlock things, but it also can feel very restrictive when you want to focus on certain classes or characters.
>>
>>386757527
great argument.
>>
>>386757757
played most of the game you mentioned and never finished one of them.

i've made up my mind long time ago i will never play any non-japanese made rpg anymore.

First of all, the story is gonna be basic action-movie shit without any deep meaning or morale at all

the characters are just some random boring dude with no backstory and emotions. even that simple 2d sprite have more emotion and lovable than that 3d rendered character who, for me is just a robot you control.

the gameplay will always turnout in either 2 ways, too simple and boring or too complex without any fun at all.

the most important ones, you will never get any epic orchestraish music playing western games.
>>
>>386757757
all of those games have shit artstyle.
>>
>>386757869
When's it going live?
>>
>>386758147
Ah-gree-us
anyway what gender is he/she
>>
>>386756551
FF9's first battle is literally "Press X".

This is normal dude. At the end of the first battle you should probably be able to turn your characters into more exciting classes and then the fun starts.
>>
>>386758838
Octoberish.
>>
>>386752143
>>
>>386757559
That order was given by a higher rank soldier in a middle of a fight. Refusal equals to treason which would bring even more shame to his family, check his bio in the game, he was /pol/ as fuck sure, but at least he had the "between a rock and a hard place" excuse.
>>
>>386758708
There is no argument to be had it's just straight up wrong
>>
Difficulty spike and INSANE difficulty drop in the first 10 hours.
>>
Game was too hard for kids, And the plot didn't make any sense. Basically what the second post said.
>>
>>386760574
there is no such thing as difficulty spike and drop. it only depends on how are you prepared for the next level.

for example; that rat cellar level with first time mage as a mob. By the time you actually reached that level, you should probably have messed with skill and the jobs system. should have variety of jobs by then. it was hard if you just send all the default given squires in that battle, which i did in my first time playing.

if it get too easy, maybe you're having fun experimenting with the system and overgrinded a little bit.
>>
>>386761227
>Game was too hard for kids

I think its the opposite. You go into the game as a kid not really caring for optimal builds and such, so you're able to play at your own pace with your own style, figuring out things as you go along. Its when you get old older and start fretting over minmaxing that you end up moreorless "unlearning" basic shit in favor of trying to constantly go balls to the wall.
>>
>>386761395
The spike for me is the scenario in the town, with the archers. Before that, it's pretty friendly with newcomers, but after it's unwinnable if you haven't tinkered with everything (which is fine by me).
>>
>>386748971
Trash graphics, aged like milk.
>>
>>386762341
It looks fucking beautiful, what are you talking about
>>
>>386752389
I'd rather have "ridiculously verbose faux Shakespearean" that's actually coherent as opposed to having no idea what's going on half the time.
>>
>>386761620
this is so true, my first playthrough i beat the game when i was 9. i couldnt even understand english very well.

getting a game over is nothing for me at that time. i just trying different strategy and stuff. hell i was getting game over many times during the early levels before i know that i can change jobs and get skills.
>>
>>386762341
it looks a lot more better than games these day *cough* mobile player *cough*
>>
>>386748971
the scream of a unit dying still haunts me to this day
>>
>>386748971
FFT is my favourite game ever but it's also overrated as fuck.

The balance is shit in every way. It's extremely easy in the first place unless it's babies first tactics game for you, which it was for a lot of people here, but worse yet the game will shatter by accident when you stumble into any half-decent build or Orlandu. The options within the game are counter-intuitive and poorly balanced against each other.

The story is good but it's still very much an entry level intrigue plot. The cast is severely underutilized, most named characters having no real role and losing all their personality after recruitment. Tactics Ogre has always been much better at having deep characters and Fire Emblem manages casts of 30 that usually manage to do more in the plot.

Also as content goes it's not really great in any particular way. There's a linear story without the roleplaying elements some SRPGs have, all the mechanical systems are very straight forward and the aforementioned balance limits the amount of real builds you can mess with that aren't just total dogshit, and the gameplay is heavily focused around the build system rather than particularly tight map design like better Fire Emblems or mechanical mastery like Disgaea when you don't break it.

Still fucking love the game but people who sing it endless praise piss me off because I'm pretty sure they're all babies who haven't actually played FFT and just repeat its qualities ad nauseum to sound like they're old-school.
>>
>>386753836
>Charge times on spellcasters makes them much less useful than instant-proc units. Chemists are far better healers and won't cause you to lose someone permanently with that 38% chance of Raise. Summoners are powerful but painful to set up and use properly.
I made Ramza a Black Mage/Summoner.

That was a horrible mistake.

A lot of RPGs seem to hate it if you want to make the main character a pure spellcaster.
>>
>>386763249
not FE Awakening
>>
>>386761395
It's more like a beginner's trap than anything else, there is a reason why Dorter and Wiegraf traumatized so many people.
>>
>>386748971
Not on Steam
>>
>>386763825
there's always emulator
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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