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Metroid: Samus Returns previews

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Thread replies: 399
Thread images: 32

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>It looks great, and it plays as good -- or better -- than any other Metroid.
http://uk.ign.com/articles/2017/06/14/e3-2017-metroid-samus-returns-hands-on-a-welcome-upgrade

>The most important thing I learned in my brief time with the game is that it felt like Metroid, and it felt damn good.
http://www.nintendoworldreport.com/hands-on-preview/44929/hands-on-with-metroid-samus-returns

>As I mentioned before, I did not want to stop playing. The game plays smoothly, the new counter mechanic feels great, and the ability to to scan the environment will hopefully help reduce those moments where you are exploring aimlessly without clear direction.
http://www.gameinformer.com/games/metroid_samus_returns/b/3ds/archive/2017/06/13/metroid-samus-returns-looks-and-feels-great.aspx

>the 20 minutes or so we had with the title was already enough to show that the game captures the look and feel of the series’ past in an exciting way.
http://www.dualshockers.com/metroid-samus-returns-preview-3ds-nintendo-demo/

>For one thing, it’s the rare game that actually makes great use of the handheld’s glasses-free 3D effect, lending a sense of depth to the world. I found myself stopping to catch details in the background, like the corpses of unlucky cave explorers, and — unlike almost every other 3DS game I’ve played — I didn’t want to turn the 3D effect off.
https://www.theverge.com/2017/6/14/15797610/metroid-samus-returns-nintendo-3ds-preview-interview-e3-2017
>>
>I could go on about how, as someone who grew up on Super Metroid, the latest entry represents what I'm looking for from the series -- but at the end of the day, I don't need to. With a title like Samus Returns, the game says it on it's own. Metroid is back. And it's good.
https://www.engadget.com/2017/08/08/metroid-samus-returns-preview/

>As our time came to an end having defeated several Metroids we were eager to play on. While difficult at the outset, like many handheld Metroid games before it, Samus Returns is an outstanding and completely engrossing game. Samus is back.
http://www.techadvisor.co.uk/review/games/metroid-samus-returns-preview-3662306/

>Samus Returns feels far more fluid than any other 2D Metroid game I've played.
>Basically, if you've been waiting for a side-scrolling, classic Metroid game, Samus Returns is shaping up to be the game you've been waiting for.
http://www.usgamer.net/articles/metroid-samus-returns-previewremember-me
>>
legacy edition sold out weeks ago, pretty fucking mad atm
>>
>>386734510
>still buying 3ds games in the year 2011+6 when Freeshop exists
>>
https://www.youtube.com/watch?v=T_KUIwN48ck

Soundtrack is very Prime/Other M esque which is fantastic.
>>
>>386734831
Def. very prime-like. Holy shit it seems good. I thought it looked meh until i saw some gameplay with soundtrack. Def helps setting the atmosphere down.
>>
>no body wants to discuss Metroid
This is going to bomb right?
>>
>>386734831
I'm still not sold on the visuals but hopefully it's not too distracting
>>
>>386735430
It's Eurotime on /v/.
>>
>>386734831
>Get to hear Lower Norfair for all of three seconds
>>
>>386734431
>>386734456
Ignore any reviewer who says felt like or feels in the review
They are shit writers and shit at games
>>
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>>386735641
>>
I am waiting for the verdict of that-one-video-gamer
>>
Until I can play it to confirm otherwise, I have very little faith in it. I expect it to be another awful slog like Mirror of Fate was. Anything Mercury Stream has made has been garbage and the inclusion of Sakamoto at the helm does little to assuage my fears when he was the main driving force behind how bad Other M was.
>>
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>>386734431
>>386734456
Fuck off shill.
>>
the levels look like Donkey Kong Tropical Freeze
>>
>>386735518
Euro's don't like vidya?
>>
>>386736334
Ninntendo don't need Shill, they have fanboys already.
>>
>>386736347
That was a good game, though.
>>
>>386735972
Well you're an idiot.
>>
WHAT IS IT
>>
>>386736954
What is what?
>>
>>386736990
The red eyes with steaming nose.

Probably some old Bird Magic construct.
>>
>>386737312
Holy shit that's creepy
>>
CD tracklist:

Metroid Other M – Result Screen
Metroid – Brinstar
Metroid II: Return of Samus – SR388’s Depths
Metroid: Samus Returns – Samus’ Theme
Metroid: Samus Returns – Lava Caves
Metroid Other M – Ridley
Metroid: Samus Returns – Lower Brinstar
Super Metroid – Lower Brinstar
Super Metroid – Crateria’s Surface
Metroid Fusion – Sector 1 (SRX)
Metroid Prime – Metroid Prime
Metroid Prime 2: Echoes – Space Pirates
Metroid Prime – Inside the Crashed Frigate Orpheon
Metroid Prime 2: Echoes – Main Theme
Metroid Prime 3: Corruption – Sky Town
Metroid Prime 2: Echoes – Emperor Ing
Metroid Prime 2: Echoes – Dark Samus
Metroid Prime 3: Corruption – Rundas
Metroid Prime 3: Corruption – Gandrayda
Metroid: Samus Returns – Chozo Laboratory
Metroid Other M – Sector 1 (Biosphere)
Metroid Other M – The Burning Lava Fish
Metroid Prime Trilogy – Main Theme
Metroid Prime 3: Corruption – Main Theme
Metroid – Samus Fanfare
>>
>>386738854
It's sad how forgettable Metroids music is compared to say Mario and Zelda. I wonder if that is a part of why Metroid doesn't connect with a wider audience.
>>
>>386738940
I don't think so. There are tracks from the Metroid series that are just are memorable as Mario and Zelda, if not more.
>>
>>386736334
This is so funny. Implying any company would use gmail as their email address.

What's next? 9/11 was an inside job because you have an email screencap from [email protected]?
>>
>>386739147
>There are tracks from the Metroid series that are just are memorable as Mario and Zelda
That's fundamentally not true, name ONE track
>>
>>386735641
get off of /v/ dunkeydrone
>>
>>386739453
https://www.youtube.com/watch?v=M-U3sVX2G3w
>>
/v/ is having a total meltdown over this.
>>
>>386739519
lol?
>>
>>386736954
Yakuza pt. 2 incoming
>>
>>386735515
What's your problem with the visuals? I really like them.
>>
>>386739453
https://www.youtube.com/watch?v=_UGKCvIrF_o
>>
>>386734431
>previews
Literally meaningless. Games "journalists" are glorified marketers at this point, as they have a vested interest in the games industry remaining financially successful.
>>
>>386739818
Looks too saturday morning cartoony instead of the more darker atmosphere the sprites gave
>>
So, U.S. only gets the shitty version of the SE right?
>>
>>386739960
I think it'll look better on the actual hardware. 3DS games always do.
>>
>>386738940
>>386739453
>It's sad how forgettable Metroids music is
Are you kidding me? Here, have a nice track from every game in the series:

https://youtu.be/_UGKCvIrF_o

https://youtu.be/GzuTvthnrE4

https://youtu.be/IbcZmaus6g0

https://youtu.be/aF7vENx0GLE

https://youtu.be/ZbbUv1hz6mE

https://youtu.be/Did-_DrQ7wo

https://youtu.be/YCz3B1-pP8Q

https://youtu.be/jzcq6_mbZgQ

https://youtu.be/RCjZTxGUzMI

https://youtu.be/mCtR6dTNRaY

https://youtu.be/6DWRpNoP46U

https://youtu.be/z8D47u2vio0

https://youtu.be/cRTTBbkjd64

https://youtu.be/9BCPx2SX7Hk?t=10s

https://youtu.be/z24-ESnLkwE
>>
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>>386739960
>Looks too saturday morning cartoony instead of the more darker atmosphere the sprites gave

excuse me
>>
>>386734831
This is amazing, finally no shitty commentary
>>
>>386734536
I don't want Metroid to die thanks though
>>
>>386740116
Nice shitty filter but yes, that looks much darker in tone than the saturday morning cartoon look Samus Returns has. That looks more like a dark toned comic book.
>>
>>386739960
Looks about the same as the old ones, still lots of strong contrasting colours, 3d backgrounds are a nice improvement, especially over the ones in Zero Mission.
>>
>>386736412
they have a hateboner for anything nintendo related
>>
>>386740204
>Looks about the same as the old ones
It doesn't, there's no outlines or hard blacks.
>>
>>386734431

>implying I'd buy a a game that' Amiibo locked up the ass
>>
>>386740246
There are loads of hard blacks, I will give you the outlines though, I'm unsure whether it would look better with them in 3d though.
>>
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>>386734431
>mfw I'm not buying this piece of shit
>>
>>386740060
>Are you kidding me? Here, have a nice track from every game in the series:
>this is memorable
>>
>>386740386
Wow good to know! Im so glad you made this post and I'm sure others are as well! xD
>>
>>386740357
It's pretty bad, the only thing worth worrying about is the Fusion difficulty, I never played any Metroids on alternate difficulties and I don't intend on starting now.
>>
>>386740427
Well, it is memorable to those who possess brain functionaly allowing them to memorize great music.
>>
Take down moves can fuck off, not the counter, need to play the game first to decide. At too many points the game takes control away from you to show you something, at every single one of these points the level is already designed to draw your eye to these things, I just don't fucking get it.
>>
>>386740438
He's right it looks like shit and you should feel bad for supporting this.
>>
>>386740498
>metroid
>great music
>>
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>>386740386
>>mfw I'm not buying this piece of shit
>>
>>386740864
>metroid
>anything but great
Yeah, I know you prefer your kiddie Mario and Zelda shit. All music needs to do in order to be good is to got to your head, right? Just like pop music! If it's dumb enough everyone can hum along, then it's great music!
>>
>>386740864
>what is kraids lair
https://youtu.be/bz2_H5gizpQ
>>
Does it still lock content behind amiibos? Then it's still shit despite what shitty reviewers say
>>
>>386740957
Metroid hasn't been great in years, you stupid ass "fans" are just hung up on nostalgia from the old games because Nintendo could give a fuck less about this franchise just like F Zero so they'll only release a remake of a 20byear old game instead of a new installment because they know it would be ass
>>
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It's been back for years. It never went anywhere.
>>
>>386741046
from what i heard, the hard mode isnt locked behind dlc, but the hard mode with the fusion outfit is
>>
>>386739453
>name ONE track
https://www.youtube.com/watch?v=ypdatn0tweE
>>
>>386741154
I'm still so angry
that no one bought this game. It is a pretty decent 3DS game and I had a nice time with it.
>>
>>386741146
>Metroid hasn't been great in years
it has got one bad game and that's it.
>>
>>386741272
In principle this is shit, but the game will sell, so it won't stop, should have just let you scan in for cosmetic armors.
>>
>>386741046
>>386741272
>the hard mode isnt locked behind dlc, but the hard mode with the fusion outfit is
Wrong. An hard mode is possible at the end of the game, but an harder mode is locekd behind the Metroid Amiibo, like it was with Ganondorf and Twilight Princess.
>>
>>386741335
Me too.

I hope Nintendo isn't scared away from trying different things with the franchise.
>>
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>It's a /v/ wants a game to fail for "teh lulz" episode again
>>
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>>386734431
It looks like fun. I can't wait. Seems like a great game to close my 3DS for good after.
>>
>>386741335
It kind of sucks that Nintendo will take that as don't make a co-op spinoff series for Galatic Federation troops when the games only significant fault was that it was a spinoff when fans were rabid for a core title.
>>
>>386741793
Who is this /v/ person?
>>
>>386741937
A mistake.
>>
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>>386741793
Most people I see here are actually hopeful. They just still remember the burn of Other M very much.
>>
>>386734431
>none of those reviews mention the gameplay, level design or metroidvania aspect
typical
>>
>>386742235
>>none of those reviews mention the gameplay, level design or metroidvania aspect
All of them do. Learn to read.
>>
>>386741410
>the game will sell
>Metroid
>selling well
lol?
>>
>>386742235
Are you retarded?
>>
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>>386734431
>game journalists
Yeah no let me get a hands on, september when?
>>
>>386741931
>we will never get a good spinoff staring actual GF marines and not chibi mech suit shit.

I want to lead a squad of soldiers like the ones from Prime 2 and 3, kicking space pirate ass.

I don't know why they thought the chibi artstyle would be received well in a Metroid game.
>>
>mfw giantbomb quicklook
>mfw the person playing the game wasn't the one who got the tutorial
>mfw they're terrible at the game + trying to rush through it in the 10 minute limit
>my fucking face when the nintendo rep, in earnest, says 'oh, let's get you better jumps + something else by tapping these amiibos

the game looks alright, but that amiibo shit is pathetic
>>
>>386742932
>MUH GRAFFIX
Stop
>>
>>386740386
You shouldn't be buying it regardless.
>>
>>386734536
>dude don't support the game so Nintendo doesn't make more of them lmao
fuck off
>>
>>386742932
I think it's a nice way to denote itself as a spin-off game, with having a different graphic style.
>>
>>386734431
>>386734456

Plenty of shit games have been praised by game journalists.

All of this means absolutely nothing.
>>
>>386742235
>literally can't read
>>
>>386743207
Not him but it's Metroid, it's not gonna break 1m
>>
>>386740152
By supporting this fucking awful metroid game, you're reaffirming to Nintendo that you'll buy anything that has a classic IP of theirs attached to it, regardless of how good or bad the product is. Please be a smart consumer and fucking educate yourself.
>>
>>386734431
why is there never discussion is these threads? just shitposting?
>>
>>386743290

>if a game gets bad reviews then it's a bad game
>if a game gets good reviews then it's a bad game that was given good reviews
>>
>>386743387
Because there's nothing large to discuss until release with the game, Metroid's easy to shitpost as of late and people reply to the shitpostings and reply "why is metroid so toxic" everythread as a result
>>386743456
That's why you don't look at reviews and just judge it yourself by playing and looking at it.
Only dumbasses use metacritic for valid points.
>>
>>386743339
But it looks good
>>
>>386743073
I'm talking about ARTSTYLE not frames and resolution.
>>
>>386734831
This kills the ACfag.
>>
Not buying because I couldn't get the special edition so fuck everything.
>>
>>386743387
AM2R fags are a very loud minority. Thankfully their shitty romhack has little relevance anymore.
>>
>>386743316
It is a remake, but haven't all the Main Metroid titles, aside from Other M, broken 1 million? The side games and remakes, of which there's just been two until now I guess with Zero Mission and the Prime Trilogy collection, have sold under 1 million. The problem with Metroid hasn't been low sales, technically, it's been that the sales are too low to justify sustained development on the series.
>>
>>386743387
Because most of the Metroid fanbase is as awful as >>386743339 and nobody wants to discuss with them.
>>
>>386743651
>broken 1 million
Barely and on WAY more bigger/more active install bases with far more marketing and hype.
>>
>>386743316
I don't know about that, people are thirsty for a new Metroid. Not to mention their may be some new fans where Samus Returns will be their first Metroid game.
>>
>>386743651
Other M passed 1 million.

Zero Mission didn't.
>>
>>386741146
>Metroid hasn't been great in years
Maybe that's because we didn't get Metroid games in like 9 years you fucking retard?
Before that we had Other M, which was bad.
And before that we had Metroid Prime 1 + 2 + 3, Fusion and Zero Mission, Hunters and Pinball ; all of which were good!
>>
>>386734831
Not sure if this has been mentioned before, nor have I ever played the original, but it looks like enemies like to charge you all the time now. Presumably an addition for the counter mechanic. This player doesn't seem like the best, but it does seem as if countering will be necessary to avoid being smacked by the charges. Not too sure how I feel about that.
>>
>>386743747
>people are thirsty for a new Metroid
Seeing as most Metroid games barely break 1m I don't think you have a good grasp on "people", die-hard Metroid fans are thirsty yes, and those that won't download it, boycott due to AM2R, boycott due to 3DS, boycott due to amiibo, boycott it due to being on a 6 year old handheld, I SERIOUSLY doubt it will break 1m
>>
>>386743747
This
The METROID IS DEAD meme is actually helping hyping SR up
>>
>>386734536
>Why Nintendo don't make new 2d Metroid games, Fuck NINTENDO !!!!!!
>Release a 2d Metroid game
>Thx Nintendo, I'll pirate this asap
>>
>>386743887
>The METROID IS DEAD meme is actually helping hyping SR up
Yes, because tumblr really buy a lot of video games. All the METROID IS DEAD meme did was make a lot of Nintendo fans hate Metroid.
>>
http://www.strawpoll.me/13673646

You fags never stop bickering
>>
>>386734831
Gravity Suit confirmed.

Look the file select screen, Samus's arm is purple.
>>
>>386743883
>boycott due to AM2R, boycott due to 3DS, boycott due to amiibo, boycott it due to being on a 6 year old handheld
Do you seriously think a lot of people will do this? How clueless can you be?
>>
>>386743738
I recall Prime break 2 million and the sequels hovering around 1.5 million, though probably a bit lower with them. And again, it is a remake which haven't managed to break 1 million yet, so I'm not expecting too much here. Don't know what Nintendo wants out of it, which is the real concern.

But the point remains: It's not going to break 1 million because it's a remake, not because it's Metroid. Which has consistently broken 1 million. The install base doesn't really matter, I believe, considering the fluctuations in other franchises across the last couple generations. BOTW has already beaten SS's lifetime sales, though perhaps that's a bit too much of an outlier. It's Prime 4 that's the real test, especially since it's going to be a different team again.
>>
>>386744090
>Do you seriously think a lot of people will do this
It's definitely a small amount of people for each category but with a niche game like Metroid it needs all the sales it can from the very few potential buyers.
>>
>>386743883
>those that won't download it, boycott due to AM2R, boycott due to 3DS, boycott due to amiibo, boycott it due to being on a 6 year old handheld

So what, like 10 people won't buy it?
>>
>>386743997
>strawpoll
You might as well have posted nothing
>>386744026
>gravity suit
Ah Sakamoto realised purple is the new black? nice.
>>
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This game is going to sell well. Definitely over a million. They are giving it the Fire Emblem Awakenings treatment plus more.
>>
>>386744291
I'm sorry, your majesty. how would you like to poll the swine?
>>
>>386744120
Metroid - 2.73m
IIRoS - 1.72m
Super - 1.42m
Fusion - 1.6m
Prime - 2.84m
Zero Mission - <1m
Prime 2 - 1.1m
Prime Pinball - <1m
Prime Hunters - 1.08m
Prime 3 - 1.41m
Trilogy - <1m
Other M - <1m
Federation Force - <1m

>5/13 don't break 1m
>10/13 don't break 1.5m

>>386744248
Out of the 11 potential customers? Yeah it's bad.
>>
>>386744361
>Definitely over a million
See >>386744658
It might break over 400k, but I can't guarantee that though
>>
>>386744361
That looks fucking nice.
>>
>>386744658
Other M sold 1.26 million.
>>
>>386744385
You don't. No need.
>>
>>386744896
>source: vgchartz
>>
>>386744951
nah, I wanna know.
>>
>ammo recharge is literally punching a big red engorged dick
>melee
desu its still the only reason i haven't sold my 3ds yet. haven't touched it in nearly a year.
>>
>>386743997

Where is the "I'll buy the game if they remove the melee" option?
>>
>>386745118
Under "No"
>>
>>386745118
what >>386745158
said
>>
>>386745118
Under the "I'm a faggot" option
>>
>>386745118
Under the "just don't press X" option.
>>
>>386745158
>>386745231

But I want to give Nintendo money for this.

>>386745315

(you)
>>
>>386745423
then buy the game and don't use the melee attack. Personally, the melee attack is a big reason I'm getting the game
>>
>>386745423
Ok pick ONE (1) and only one of the following:
>I want to PURCHASE this game;
>I WILL NOT purchase this game unless the remove [feature];
>>
>>386745553
That's not really an argument. The enemies bumrush you in a way that didn't really happen in older Metroid games. It's designed in such a way that encourages the melee attack.
>>
>>386734431
If there is one thing i've learned about life is to NEVER trust reviewers. Wonder Woman never again
>>
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>>386744658
>Zero Mission, Pinball, Trilogy, Other M, Federation Force don't break 1 million
That's sort of what I was getting at. The original games have consistently broken 1 million, and down so comfortably most of the time. Aside from Other M. It's the remakes, collections, and spinoffs, and Other M, that haven't. Since Samus Returns is a remake, I don't expect it to do so either. But not simply because it's Metroid. The main games are actually remarkably consistent since the GB era. Only the original and Prime really broke the averages, which sit somewhere around 1.8 million. If you remove Metroid and Prime, down to about 1.4 million. This is all ignoring Hunters, which did break 1 million, though only just. Echoes is really the low end here for the main games. Until Other M.

1.4 for most of the games on average isn't bad, that means just Echoes isn't keeping up, but it does mean Metroid only gets trotted out every so often. Prime really convinced Nintendo to go all in on Metroid, and most sold not even half of what it did, so they dialed it back. One major game after a few years and one spin off a little after that makes sense. We're not likely to see Prime 4 for two years, so that's a few years out from Samus Returns, which was only one year out from FF. In retrospect it's easier to see the rhythm of development, once we get a bit further away from the warping of Prime's sales.
>>
>>386745024
Well it ain't going to resolve anything but do what you will
>>
>>386745657
simple. buy the amiibo. don't buy the game and kill yourself
>>
>>386745657
Select the "No" option.

>>386745708
>The original games have consistently broken 1 million
You are using consistently wrong. Also Trilogy and Zero mission couldn't break 1m.
>>
Hopefully it sells better than the Prime 4 shit.
>>
>>386745851
Prime 4 MIGHT break 1m if there isn't alot of competition on the Switch at the time of launch, so Samus Returns doesn't have a good chance of beating it.
>>
>>386745795
don't tell me what to do, mom
>>
>>386745553
>then buy the game and don't use the melee attack

I doubt that will be an option throughout the game. My guess is that there will be many situations were you will be forced to use it just to advance.

>>386745553
>Personally, the melee attack is a big reason I'm getting the game

So you are okay with bad game design. Got it.
>>
>>386746020
>I don't like it therefore it is bad game design

You are a retard.
>>
>>386745118
What's wrong with having a melee attack?
>>
>>386745829
>Trilogy and Zero mission
>original games
Trilogy is just a repackaging of the Prime games for the Wii, offering only WiiMote controls for 1 & 2 as a difference. Considering you could already play them on the Wii already with BC, it wasn't much of a draw. Zero Mission is a remake, offering updated graphics and a post game level. It is a big boost from the NES in terms of graphics, but it's a remake all the same.

The new, original games, the ones that aren't remakes or recollections or budget spinoffs, the one's offering a new experience and continuing the series, those consistently break 1 million. Except Other M.
>>
>>386746134
>It is a big boost from the NES in terms of graphics, but it's a remake all the same.
Missing the point by a mile. Zero Mission's good because of the new gameplay mechanics and level design, not because it's prettier.
>>
>>386746132

It's redundant if you already have a gun on your arm. And waiting for the melee to end so you can move/attack the enemy is cumbersome when you have attacks that damage the enemy without interrupting movement (see: screw attack)
>>
>>386746134
>those consistently break 1 million
>except
You don't know what consistently means
>>
>>386743290
Generally, shit games get more mixed reviews.
>>
>>386746020
>game design
i literally don't give a shit as long as it's fun
>>
>>386746328
a melee attack is not made redundant by a ranged attack. It makes perfect sense that Samus would have hand-to-hand combat ability, she's a trained bounty hunter.
>>
>>386734831
Looks great, haven't been totally sold on it since it was revealed but after seeing that I'm looking forward to it now.
>>
>>386734456
Shills and Nintendo fanboys.

>Awful developers
>Physical DLC
>Nu-Shitendo
Its going to be shit flop
>>
>>386746461
>a melee attack is not made redundant by a ranged attack

Yes it is if there is no reason for it. Why would you get up close to something if you have a capable ranged weapon?

>>386746461
>It makes perfect sense that Samus would have hand-to-hand combat ability, she's a trained bounty hunter.

Stop hoping that this will be Other M: part 2. That game had a focus on melee as well and it was shit there too.
>>
>>386744896
Here we go
>>
>>386734431
Is it me or does the appearance of Samus' visor remind me of Ratchet's Armor in Deadlocked?
Can't help but find it similar since her visor is more narrowed in promotional shit
>>386746461
Most of it seems more hand to handcannon combat.
Should be more on her regular arm being focused on counters, like punching, grabbing, swiping
>>
>>386746751
https://www.youtube.com/watch?v=xSLlZh9yelk
>>
I wish there was a switch port.
>>
>>386743997
not one vote for no
doomsayers BTFO
>>
>>386746328
>It's redundant if you already have a gun on your arm
Not it's not. I Enemies tank at you, it's useful.
>And waiting for the melee to end so you can move/attack the enemy
there is zero fucking waiting. For standard enemies, the action is as imediate as shooting your gun or jumping. for bosses special attack you can start shooting mediately after it.
>when you have attacks that damage the enemy without interrupting movement (see: screw attack)
Screw attack is usually obtained near the end. it's like you are complaining of the existence of Wall Jumping because space jump exist.
>>
>>386734536
>Using Freeshop
>Not just downloading the cia's yourself and installing them manually.
>>
>>386736954
This isn't exactly a thrilling representation of gameplay.

>stand still
>wait for enemy to come close then counter kill
>repeat ad nauseum
>>
>>386747052
I'm doing this to spite you even though I'm getting the game
>>
>>386747134
That is only one of multiple ways to kill the enemy.

And the point of that gif isn't to demonstrate the gameplay.
>>
>>386747134
Just check out the direct capture here: >>386734831
Most of the time the enemies don't go down in one shot and begin charging you without any waiting for things to happen on your end. Better players will probably be able to actually fucking aim, though, so I don't know how consistently you'll have to use the counter to avoid damage.
>>
>>386747161
don't you do it, motherfucker
>>
>>386736954
Holy shit what the fuck
>>
>>386746663
>Yes it is if there is no reason for it.
Butthere is a reason for it.
>. Why would you get up close to something if you have a capable ranged weapon?
Because it's that thing who is getting close to you.
>Stop hoping that this will be Other M: part 2. That game had a focus on melee as well and it was shit there too.
It was shit because of the dodging that was easily spammable, not because of the melee attack (who mostly consited at running toward stunted enemies with the 1 button pressed). It's not comparable to a timed counter.
>>
>>386747301
>Most of the time the enemies don't go down in one shot

And is the case with every Metroid game until you get better beams that wipe out enemies easily
>>
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>>386747134
No one is forcing you to wait.

Plus, it's complementing well the 360 aiming that lock you in position.
>>
>>386746663
But the melee was fine in Other M. The gameplay in that game was solid, for the most part, it was really just the shitty pixel hunt rooms and the atrocious story and characterization of Samus that killed it.
>>
>>386747309
You ain't the boss for me now
>>
>>386734431
Looks worse than any mobile game released nowadays.

Why would I play a 3d game with 1990 resolution?
>>
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>>386747620
you son of a bitch
>>
>>386747615
>The gameplay in that game was solid
The easily spammable dodging kind of hurt it a bit. There was no punishment for abusing it.
>>
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Shame they're shoving the Other M ZS into this too. We'll never be rid of that garbage at this rate.
>>
>>386747705
Sure, but it was fun to do and it was nice to see Samus use her speed in combat for a change.
>>
>>386747635
so go play your shitty dokkan battle or whatever
>>
>>386747635
>with 1990 resolution?
No game in the 90's looked like this.
>>
>>386747615
Other M's gameplay sucked though. The combat was shallow and stiff.
>>
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>>386747759
>chek me out shitting on other m guuis xD do i fit in yet
>>
>>386747759
if we purge zero suit, then dedede has to go too
>>
>>386747134
Or you could just shoot it
>>
>>386747810
The auto aiming ansd easy-doge was bad. But the boss fight were done perfectly. Ridley's fight would have been awesome if it wasn't for the PTSD.
>>
>>386747615
The gameplay was fucking shit too with awkward controls, forcing you to stand still when you went first person, brain dead enemies and those fucking stupid melee takedowns. Whenever anyone says Other M had good/ok gameplay I always wonder what possible other action games they've played to compare it to.
>>
>>386747810
It was? I don't remember it being stiff. Movement was a little awkward due to controlling in a 3D space with a D-pad, but I remember the game playing just fine.
>>
>>386747906
What makes you think it wasn't total shit in ZM too? It's ugly, tacky, and serves no purpose.
>>
>>386747094
>I Enemies tank at you, it's useful.

>How do I shot jump?


>there is zero fucking waiting
You have to stop moving, wait for the enemy to rush you, and then tap whatever the parry button is going to be. Forcing a player to stop moving to do a thing removes the full element of controlled movement that has been present in ever Metroid game prior to this.

>it's like you are complaining of the existence of Wall Jumping because space jump exist.

The funny thing is that if you are good enough of a player you could be a Metroid game without getting the Screw/Space jump, and the wall jump isn't exactly mandatory to complete the game.

Meawhile, the parry WILL be mandatory just to get through some of the boss battles. You will be forced to fight bosses that hide its weakpoint until you use the parry, and only then can you attack it. This tactic only serves to artificially lengthen boss battles, making them take far longer than is necessary. This will prevent people from playing the game more than once, if they even decided to buy the game at all knowing this will be the case.
>>
>>386747134
as if metroid is known for crazy complex gameplay.
>shoot the fucking thing until it dies
>>
>>386748135
At least there's some positioning in combat.
>>
>>386748095
Or you shoot the enemy before it charges. Or you keep running and parry on the go. You'll still come to a halt, but you won't have to stop prior to executing the move.
>>
>>386734831

Stop shilling you vids here, Game Explain.
>>
>>386748095
>Meawhile, the parry WILL be mandatory just to get through some of the boss battles. You will be forced to fight bosses that hide its weakpoint until you use the parry, and only then can you attack it. This tactic only serves to artificially lengthen boss battles, making them take far longer than is necessary. This will prevent people from playing the game more than once, if they even decided to buy the game at all knowing this will be the case

Not true. In every metroid fight ive seen, you can attack/damage it without using the parry. I dont think you can even use it on arachnus.
>>
>>386748135
>as if metroid is known for crazy complex gameplay.
https://youtu.be/2GPx-6ARSIw
>>
>>386747703
I didn't even vote yet, some other mother fucker beat me to the punch on the last one
>>
>>386748269
>b-but they're just glitches!
>>
>>386748247
>Not true. In every metroid fight ive seen, you can attack/damage it without using the parry.
Why would they actively showcase a move that is a detriment to the gameplay? They will keep the scenario I posted from being shown until the game drops.

>>386748175
>Or you shoot the enemy before it charges.

Then why bother programming a melee attack if no one is going to use it? Seems like wasted effort and resources that could have gone to making the graphics look better.
>>
>>386748095
>>How do I shot jump?
Your point?

>You have to stop moving, wait for the enemy to rush you
no you do not HAVE TO do that, at all. You are completely ignorant of how the mechanic work. It can be done at the very last moment while being able to still shot.
> Forcing a player to stop moving
The game isn't forcing you to do that. You just are imagining false constraint that doesn't exist in the game.
>removes the full element of controlled movement that has been present in ever Metroid game prior to this.
Except it doesn't. it just had new gameply option without hindrancing you in any way.

>Meawhile, the parry WILL be mandatory just to get through some of the boss battles.
No, it isn't. You can beat them without relying to it at all. Next time ypu want to complain about something, make a throughot research of it, beofe looking stupid.

ABSOLUTELY NONE OF YOUR ARGUMENTS HOLD. You have nothing to justify your complains.
>>
>>386748419
>Then why bother programming a melee attack if no one is going to use it? Seems like wasted effort and resources that could have gone to making the graphics look better.

I said OR (!!) shoot it! Not avoid parry at all costs and always shoot instead.
>>
>>386748419
>hey will keep the scenario I posted from being shown until the game drops.

Did you read what i said?
>>
>>386748329
serves you right. hope you learned your lesson
>>
>>386748269
>most enemies in that video were garbage fodder decimated by the speed boost or screw attack
>>
>>386748384
>>386748269
they're just glitches
>>
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>>386748419
>Why would they actively showcase a move that is a detriment to the gameplay?
it isn't detriment to the gameplay.
>They will keep the scenario I posted from being shown until the game drops.
Wrong, we have got plenty of image of Samus shooting and moving up until the last moment.

>Then why bother programming a melee attack if no one is going to use it?
Because there will be people to use it. It's the exact same thing as Wall jumping.
>>
>>386748637
>speed booster
very situational
>screw attack
literally the final powerup in the game
>>
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>>386734431
>It looks great

Well, now I know they're lying.
>>
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>Samus Returns suit has a bird beak helmet
>>
>>386748861
CAW CAW MOTHERFUCKER
>>
>>386748676
>up until the last moment.

....which *forces* you to stop moving, proving my point in the end.

>it isn't detriment to the gameplay.
It really is, they just havent showcased it being misused in a video yet.

>Because there will be people to use it.
Only people who have never played a previous metroid game, perhaps. Or the game will force a situation where you will have to use it. There is no point in including it otherwise.

>It's the exact same thing as Wall jumping.

Incorrect. The wall jump is useful.
>>
>>386748825
Pic related?
>>
>>386748825
It looked pretty good in the downloadable 3D trailer on the eshop
>>
>>386748972
>The wall jump is useful.

As is the melee attack.
>>
>>386748493
>You have nothing to justify your complains.

And you have nothing to justify it's inclusion, aside from "it's new. deal with it"
>>
>>386749075

Not when compared to a gun that kills things, or movement attacks that insta-kill.

You haven't thought this through very far have you?
>>
so basically 95% of you are buying the game and just want to shitpost?
>>
>>386743214
Next Level's pitched art style for an original game would have worked better. It's just as vibrant lowpoly friendly, but doesn't create a huge disconnect.

Also calling it "Prime" was a HUGE mistake. If they simply called it Federation Force and made it clear that it was a spiritual successor to Hunters things would have gone better.
>>
>>386743651
Other M sell more than a million of copies.
>>
>>386744658
Hope than they try to make another Metroid game with the gameplay of other M with a better level design.
>>
>>386747759
You're not playing are you, so what's to complain about?

>>386747615
Other M was shit
>>
>>386749681
>with the gameplay of other M

please no
>>
>>386748972
>....which *forces* you to stop moving,
Shine sparking require that you stop. 360° attack also lock you in position. None of your points were proven.

>It really is, they just havent showcased it being misused in a video yet.
We have seen video of people failing to use Parry and it punish you for missing the timing, which is a good gameplay mechanic.

>Only people who have never played a previous metroid game, perhaps
No most people will use it if tyhey want, as it does not impair with the gameplay.

>There is no point in including it otherwise.
There is as much point to include it as including Wall jumping or skippable upgrades, which all the metroids game have done.

>Incorrect. The wall jump is useful.
To be able to parry an enemies ramming at you can also be useful.

>>386749164
>Not when compared to a gun that kills things
If the gun doesn't kiil fast enough, being able to push back enemies rushing at you is useful.
>You haven't thought this through very far have you?
You are the one who is unable to thought through that range and melee attack complement instead of contradicting each other.

>And you have nothing to justify it's inclusion, aside from "it's new. deal with it"
-complement the 360° aiming
-Allow you to deal with enemies rushing at you
-Allow to kill ennemies faster and to keep dealing damge instead of interrupting your shot to dodge.
-actually fun to use and challenge your timing challenge
>>
>>386748861
It also has eyes.
>>
>>386749393
>Also calling it "Prime" was a HUGE mistake
Hunter was also called Prime, and it fit with the FF soldiers being more present in Prime.
>>
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>>386734536
I like my games physical, and I've got the disposable income to pay for the stuff I want.
>>
Looking to be the second best Metroid game after Zero Mission
>>
>>386749987
Poor taste
>>
>>386749987
I still prefer Super to Zero Mission.
>>
It feels so good that you can freeze enemies again and step on them like classic 2D Metroid games. I can't believe Other M removed that.
>>
>>386749987
Zero Mission is the shittiest 2D one though.
>>
Why is there so much autism in Metroid threads?
>>
>>386750140
Prime faggots and people who think a terribly designed romhack is a good. Those guys are the Sonic fans of the Metroid series.
>>
>>386749393
Hunters was a Prime game.
>>
>>386750140
Because of ACfag and bitter AM2Rfags.
>>
>>386750140
It's just one of 2 people who have burned into their mind a false conception of what parry is, unable to realise when they are factually wrong and keep complaining about it.
>>
>>386750140
because autis doesn't sound right
you need the other m and you can only get that in metroid threads
>>
>>386750138
Zero Mission is easily the second-best 2D Metroid behind Super and I have no idea how anyone could think otherwise aside from ignorance.
>>
Super > Prime > Fusion > Prime 2 > Zero Mission > the rest
>>
>>386750235
>>386750258
I see very little complains from fzn of Prime and AM2R.

Mostly the asspain come from people who goes CINEMATICREEEEE, when they saw parry resulted in special attack against boss and have therefore decided it's evil even if it's just a normal attack agaisnt standard enemies.
>>
Looks fucking amazing. I have been patiently waiting for the next Metroid game since like, 2011 and now that it's here it's unreal. This game seems to deliver on everything I wanted from the next 2d Metroid game like it has a checklist of my personal wishes.

I just can't put words to how hyped I am. Nintendo is back in my eyes.
>>
>>386750140
It's because this is 4chan and many people here are naturally unhinged idiots
>>
>>386750450
It's embarrassingly easy, the game literally tells you where to go, the base game content wasn't scaled appropriately for the superior jumping controls and ease of wall jumping so the platforming is unsatisfying, and the ending section is incredibly poorly designed and lazy with the worst bosses in the entire series. Super is better, Returns/AM2R is better, and even Fusion is better considering it's actually somewhat challenging. ZM isn't utter shit but it's easily the weakest out of all the 2D ones.
>>
Zero Mission > Prime > Super > Samus Returns (Speculated) > Fusion > Prime 2 > Federation Force > Prime 3 > Prime Hunters > Metroid 2 > Metroid > Other M
>>
>>386750564
i mean they are back in some ways but they've changed for the worse in other ways. I really have to spoof amiibo now to play the hard mode? jesus. I mean, I'm buying the game anyway but only because this game looks fun
>>
It's absolutely hilarious how much people are throwing a titanic shitfit over

-MUH SPRITES OF LIFE AND ENERGY 3D IS SOULLESS AND EVIL
-a single move
-Hard(er) Mode That's Exactly Like Hard Mode But Everything Does 3x Damage And Takes 3x Damage And With The Worst Suit In The Series needing an Amiibo

If this is really all you have to bitch about then the game's great.
>>
>>386749861
>>386750247
I'm aware.

Hunters didn't come out after a horrible game and a drought.
>>
>>386750783
Decent taste. ZM and FF shouldn't be that high but the rest is solid.

>>386750764
Chozodia is excellently designed when you're stealthing it, but as soon as you get the power suit it goes to shit.
>>
>>386750764
Super is probably easier than ZM. Metroid games aren't hard unless they're either linear or you're doing a self imposed challenge.
>>
>>386750790
I do wish that the fusion mode was free but people are acting like idiots here. To play devil's advocate for a second,

It has now been confirmed from Nintendo themselves that the game does indeed have a hard mode not related to Fusion mode.
It's also worth remembering that Metroid Prime also had a mode where you played in the Fusion suit, that you could only unlock by owning
>A Gameboy advance
>Fusion
>And a link cable
Yea obviously just because they did it in the past doesn't mean they should do it now, yada yada yada but seriously people are acting like this is a brand new thing from some sort of nu-nintendo
>>
>>386750764
So ignorance, then. I'm going to assume you never went for the gallery pictures since your complaints make no sense otherwise.
>>
Super>Zero Mission>Prime 3>Prime 1>Prime 2>Fusion>Prime hunter>>>>>Other M

Oldschool special classement
Metroid 2>Metroid

Spin-off classement
Pinball>Federation Force

Have I forgotten anything?
>>
>>386749778
>Shine sparking require that you stop

Granted. But the wait time of "press down to activate shine" versus the wait time of "enemy is parried so now you have to wait for animation to finish" is FAAAAAR less a wait time, and you can still jump near instantaneously using the shine, nullifying whatever stop that may exist.

>We have seen video of people failing to use Parry
I'm not refering to people missing the parry. I'm talking about when successfully using the parry causes harm from a separate direction because "gosh I simply NEED to parry here!"

>There is as much point to include it as including Wall jumping or skippable upgrades, which all the metroids game have done.

Except it isn't a skippable upgrade. And if it was, that would be retarded too. "Collect item to activate punch". Yea, no thanks. Sounds shit.

>To be able to parry an enemies ramming at you can also be useful

So can dodging, which is a safer bet. Trying to 'be a badass' just so you can try to parry will lead to some dumb and unnecessary damage being taken when you miss.

>If the gun doesn't kiil fast enough, being able to push back enemies rushing at you is useful.

Not any more useful than dodging. And if you are low on energy, I doubt you would even think about attempting the parry function in fear of taking a hit, proving that simply jumping over an enemy is far more effective in all situations.

>You are the one who is unable to thought through that range and melee attack complement instead of contradicting each other.

Range will always be better than melee, there is no complimenting to be had in this "no u" argument you are trying to make.

>-Allow to kill ennemies faster
By forcing time where you have to stop moving and shooting to make it work?

Yea, no, that's not how it's shown to work. Parry = deflection with no damage. Shooting something = doing damage.

(1/2)
>>
>>386751175
I'm surprised you put Prime 3 that high, but that's on point.
>>
>>386750892
Neither did Federation Force.
>>
>>386751175
>Prime 2 that low
>ZM that high

Yea, taste.
>>
>>386751076
I just wish it was something we could unlock in game. even if the requirement was ridiculous. like beating all the bosses without getting hit once
>>
>>386749778

(2/2)

>actually fun to use

Doesn't seem like it. Anything that stops you moving forward and takes any control away is a quick way to frustrate the player.

>and challenge your timing challenge

This isn't a rhythm game or something out of a quick time event. It's metroid. We should expect it to be treated as such.
>>
>>386751201
>(1/2)

Imagine being this angry at a single (1) move in a video game that you need to make these wall lists explaining why in your personal opinion it's the devil incarnate and everything is a lie.
>>
>>386751248
I might actually put Fusion before Prime 2, now that I think of it.
So
Super>Zero Mission>Prime 3>Prime 1>Fusion>Prime 2>Prime hunter>>>>>Other M
>>
>>386751175
>Pinball > federation force

You fucking people I swear to god
>>
>>386749053
Just watched this and it looked pretty good.
>>
>>386751547
Pinball didn't bore me to tears. I still play it every now and then.
>>
Prime 2 > Super = Prime > AM2R > Fusion > Prime 3 > ZM
>>
>>386750889

>hey guys, new metroid!
>but it's a half assed attempt on our end
>we are going to price gouge you on any extra features
>oh and we aren't going to respect the source material just like that other game that you didn't enjoy
>but we're going to put elements of that game in this
>why don't you like this, you must be autistic

This is what you sound like
>>
>>386750764
>complains about the base game being easy
>when only 1 and maybe 2 have any semblance of difficulty at all

At least Zero Mission has a hard mode that does make the game a lot more brutal. The game also becomes ridiculously challenging when attempting to meet the standards to earn some of the ending pictures.

The game is a hell of a lot more balanced than you give it credit for. Do you not even know the degree to which the game is designed to do things outside of the suggested order? You can go to Kraid before Ridley, get the screw attack way early, and a bunch of other things like that and it's all intentional, too. The game doesn't "tell you where to go" so much as it gives you a suggested path.
>>
>>386743339
How is it awful? Looks alright to me.
>>
>>386751697
Game > Game = Game > Romhack > Game > Game > Game
>>
>>386751359
that's not so based, what is bad is that everything is list and complain about in his wall of text is factually wrong.

He want so much the Parry system to be bad that he is losing connection with reality and his imagining all of the issues.
>>
>>386751720
How is it not respecting the source material? You don't really think that do you?
>>
>>386751076
To be fair, the Fusion Suit in Prime was literally just a skin and had no gameplay feature tied to it.
>>
>>386750889
most people complaining are still getting the game but we can still talk about nintendo's shitty practices. in the end though, not too big a problem since we can all just spoof amiibo
>>
>>386751359
>Imagine being this angry

Imagine being so upset by people that don't automatically agree with your low standards.
>>
>>386751929
does the one in samus returns do anything related to gameplay?
>>
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>>386751697
Good taste.

>>386751726
Super Metroid is the unmatched king when it comes to sequence breaking an self imposed challenges.
I find Prime to be a lot more fun than ZM in that regard too, even if it's glitches it feels like real exploration rather than just an alternate route.
You don't get ending pics for it though. That's one thing ZM has its favour.
>>
>>386751720
and you sound like someone that either doesn't give a shit about the series or is avoiding nearly all footage and impressions
>>
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>>386750534
>>386750783
>>386751175
>Comparing 3d to 2d
everytime
>>
>>386751201
>But the wait time of "press down to activate shine" versus the wait time of "enemy is parried so now you have to wait for animation to finish" is FAAAAAR less
FACTUALLY WRONG.
Look at the.gif there >>386748676
again. Shinesparking probably take one half second more in Zero Mission. So no. This is pure bullshit you are spouting, there.
> and you can still jump near instantaneously using the shine
You still need to crouch to stock it beforehand, the parry take less time than that.

>I'm talking about when successfully using the parry causes harm from a separate direction because "gosh I simply NEED to parry here!"
It's almost as if the player has to have skill to deal with enemies.
If two enemies attack you from both side at the same time, you are going to get hurt, parry or not. but if they attack right after each other, the Parry is short enough you can parry both successfully.

>Except it isn't a skippable upgrade. And if it was, that would be retarded too. "Collect item to activate punch". Yea, no thanks. Sounds shit.
Doesn't change the fact that your "if it isn't required it should be removed" argument is still invalide for a Metroid game.

>So can dodging, which is a safer bet.
That's the point. you can dodge and remain a safe distant, but it'll take you longer to deafeat an enemy, or you can Parry and deliver more damage defeating an enemy faster.
>Trying to 'be a badass' just so you can try to parry will lead to some dumb and unnecessary damage being taken when you miss.
This is true for literally everything.
>Range will always be better than melee
Not when the enemy charge at you tanking your attack. you then have the choice to aprry to kill it faster or to dodge.
>By forcing time where you have to stop moving
Wrong. The parry action is immediate.

>Parry = deflection with no damage. Shooting something = doing damage.
Thank you for showcasing your ignorance, this isn't how it work in SR. PArry result in more damage. Inform yourself.
>>
>>386752093
I was obviously referring to the exclusive extra hard mode it's paired with.
>>
>>386751343
>Anything that stops you moving forward
It stop you less than Shinesparking do.
> and takes any control away
PArry doens't take control aay from you. You pushe the shoot button, you shoot, you pushe the parry button, you parry, that's it. No control is taken away.

>This isn't a rhythm game or something out of a quick time event.
Most gzme resuire good timing skills., not just rhythm ones.

>It's metroid. We should expect it to be treated as such.
It is by being given mechanic that goes well with the gameplay.
>>
>>386752169
>and you sound like someone that either doesn't give a shit about the series

If I didn't, I wouldn't take the time to engage in these discussions.

But when I try to 'discuss' when something is an obvious bog on the gameplay, shills seem to think I'm just 'shitposting'.

Funny that.
>>
>>386752549
have they mentioned what the hard mode includes?
>>
>>386752709
(You)
>>
>>386751819
>Romhack
Fangame
>>
>>386752712
that it's going to be harder than the default hard mode you earn in the game. the specifics aren't known yet
>>
>>386752492
>PArry result in more damage

Even more retarded. Why would a parry move do more damage than shooting something? Why not just remove the arm cannon altogether if the 'special move' is the most effective way to deal damage?

No matter how you try to spin it, shit's retarded.
>>
>>386752942
keep sassing me and see what happens, anon
>>
>>386753000
what? I was just answering your question.
>>
>>386740627

>At too many points the game takes control away from you to show you something

Yeah this really bugs me. The constant moving around and zooming in and out of the camera bothers me a lot.

I just want to get on the elevator and go down, I don't want to watch a cutscene. It takes me out of the game. Zooming in and slowing down time every time you counter is also bullshit.

All these people saying "Metroid is back" must be blinded by hype, because it definitely feels off.
>>
>>386752969
Because if you play it right, you can shoot them down before they get into counter range. Or certain situations will have more enemies on your ass than usual. Or because people like having the option the choose one play style or another, either just because they prefer it or want to do a replay. Or any of a host of circumstantial reasons as to why you wouldn't just stick with one playstyle.
>>
>>386753106
I will fuck you like a pig
>>
>>386744361
I never owned a 3ds where is that one available?
>>
>>386752969
>Even more retarded. Why would a parry move do more damage than shooting something?
Because Parry result in a stunted exposed enemy followed by acharged shot.

also, STOP FUCKING EVERYTHING. YOU JUST FUCKING ADMITTED YOU HAVE BEEN COMPALINING ABOUT SOMETHING YOU HAVE ACTUALLY NOT LOOKED INTO.

All your moaning and spouting complain result in how you feel about a mechanic you don't even know the working of.

This officially make you a moron and a shitposter, regardless of whether or not you are right. Congratulation.

>Why not just remove the arm cannon altogether if the 'special move' is the most effective way to deal damage?
Because it's a risqué move and rage attack remain safer to use. Also, it's also usable when enemies don't charge at you.

>No matter how you try to spin it, shit's retarded.
It's only due to you not understanding one of the most basic video game conundrum(safe low damage attack against risqué high damage attack) that exist since basicaly several decade, but hat your brain has decided to put in a blind stop because it's more important that you keep complaining about what you think Parry is about, while being stupidly ignorant of how it actually work.
>>
More Mercury Steam garbage shitting up a franchise and injecting "le epic!!1!" unfitting attacks that break the flow of combat. I don't have enough derisive handjob images to convey how little I think of this game.
>>
>>386751720
>but it's a half assed attempt on our end
If 3D models = half-assed, then the entire video game industry is lazy and horrible and the demon lord.

>we are going to price gouge you on any extra features
Few people care about "even harder mode where you die in two hits instead of three".

>oh and we aren't going to respect the source material just like that other game that you didn't enjoy
This just in, a single new move = disrespecting everyone and everything. Just like how Super Mario 64 DS disrespects all of Mario for having Luigi, Yoshi, and Wario playable. Also stop being so obsessed with Other M, ACfag.

>but we're going to put elements of that game in this
A single melee counter that still leaves you vulnerable ffrom the back and top =/= the Sense mechanic that leaves you invincible to everything for several seconds and insta-charges your beam.

>why don't you like this, you must be autistic
You can dislike it as much as you want, your reasons and obsession with MOM are what's autistic here.
>>
>>386753561
interesting post
>>
https://www.youtube.com/watch?v=9whLV3gD-XA

Full intro at 1:25
>>
>>386753561
>and injecting "le epic!!1!" unfitting attack
Everyone who has tested it have reported it fit great in the gameplay. Also, you don't have to use it.
> that break the flow of combat
It literally doesn't look >>386748676
>I don't have enough derisive handjob images to convey how little I think of this game.
Try to actually look more into it instead of having preconceived ideas.
>>
>>386752969
why should I bother stepping on this cockroach when I can just shoot it
>>
>>386753272
>Or any of a host of circumstantial reasons as to why you wouldn't just stick with one playstyle.

You know, if they would just introduce a secondary character to play as, that focuses solely on melee combat, and let Samus play melee free, I would be ok. It expands the Metroid universe by adding another character, gives the player gameplay options, AND keeps the main protagonist from being compromised by altering her playstyle.

>she's a trained bounty hunter, why wouldn't she have melee training

She never needed it before, why they feel the need to force it on her now is still a mystery to me.
>>
>>386753905
Why should I shoot it when I can just jump around it and leave the room?
>>
>>386734431
>mercury steam
Into the trash
>>
>>386747051
Absolutely this. Sucks that I have to get a 3ds just to play this game would be curious to see how a switch version would have looked.
>>
>>386734536
I'm not poor, but you got right ahead and save up for potted meat Friday.
>>
>>386753501

>STOP DISAGREEING WITH ME AND JUST ACCEPT IT

No
>>
>>386754048
So, who else as a "kill all enemies in a room before leaving it" policy, when playing Metroid?
>>
>>386754006
>She never needed it before, why they feel the need to force it on her now is still a mystery to me.

Mario never used melee attacks in the games until Mario 64, why they needed to force them on him is a mystery to me.
>>
>>386754130
>STOP ARGUING I JUST WANT TO WIN
>>
>>386754171
Now you're getting it.
>>
>>386754148

I don't. I usually see Metroid enemies as critters who just happen to be protecting their homes. I don't go out of my way to kill them (unless I'm farming for missile and energy) unless they attack me first or are somehow in the way.
>>
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Why do you faggots STILL reply to ACFag?
>M-muh boogeyman
Fuck you, the sentence structure is the same in every fucking thread when he's arguing
>>
>>386754312
>why should anything change at all, I don't want new things because it completely destroys all I love and hold dear, a warrior-trained bounty hunter should never ever do anything but shoot people, Boba Fett never punched anyone
>>
>>386754130
>>STOP DISAGREEING WITH ME AND JUST ACCEPT IT
Is something i never said.

I have given rebuttal and counter point to every of your complain and pointed out your own display of bad faith.

The
>STOP DISAGREEING WITH ME AND JUST ACCEPT IT
Is literally the method that YOU have been using.
>>
>>386754312
wooosh
>>
>>386754402
>Fuck you, the sentence structure
I don't know about that, but the argulent are still the same.

That being said, I don't know if it's the original ACguy, as he is sometimes depicted as a Prime 1 lovers, and other time as a Prime 1 haters.
>>
>>386754309

You haven't convinced me that the inclusion of the melee attacks are an actual benefit to the game, and the gameplay footage you have shoved in my face has only served to highlight how low effort the game is. All this back n forth has shown me is that you are willing to buy this garbage and send the message that "I will by whatever trash you put out, no need to ever make a quality 2D game with effort ever again"

We can agree to disagree but I'll wait for Prime 4, even though I've never completed any of the Prime games. If I can support Nintendo by putting my money there over SR, I will.
>>
>>386754789
>he thinks I'm the same guy

the actual dude responded just a few posts down you touchy retard
>>
>>386754560

>implying
>>
It looks like a third party developer trying to mimic 2D Metroid design.

It doesn't look very polished, I don't know. The 3D models make it look really cheap. I'd rather wait an extra year and get a proper sprite-based 2D game than this.

I swear, it's like Nintendo has no awareness at all of who they're hiring to make their games.

>Let's make a new Metroid game
>Hm, how about the guys who specialize in LINEAR HACK N' SLASH games and FIGHT GAMES
>oh no why did it fail

>Let's make a new Metroid game
>Hm, how about the guys who specialize in LINEAR HACK N SLASH reboots, that not only enraged fans of the original franchise but got a very luckwarm reception from critics, especially the 3DS title
>


I wonder how that one will end
>>
>>386754402
The only on going debate happening is whether the melee counters are a good addition, and ACFag would never compromise by saying it could work for a new character. He's an all or nothing kind of moron. This guy just doesn't like the counter mechanics.
>>
>>386754789
>"if it's not 2D sprites and has anything besides running and shooting that means there's no effort or quality everything must remain the exact same as Super Metroid forever and ever!"

I know that feel, bro, I remember the hatred and sorrow I felt when Mario went 3D and got punches and kicks.
>>
>>386735641
Literally all reviews are based on personal opinions
>>
>>386754402
Nah ACfag isnt in the thread yet thankfully. Its very obvious when it is him.
>>
>>386755190

Metroid Prime did it just fine without adding melee attacks.

argument invalid
>>
>>386755131
Mercury Stream is overwhelmingly not designing the game. Series veterans are doing the map design and music while Mercury Steam's doing the art and a lot of the coding. The whole project is being done under Nintendo's microscope whereas Konami did not give a fuck and just let them do whatever with little oversight or support.
>>
>>386755131
It looks like that because it's a 3ds game
>>
>>386755463
So? Now everything has to be exactly like Prime now? There can never be any new things? Oh, wait, Prime is 3D so that means there was no effort or quality in it.
>>
>>386754789
>You haven't convinced me that the inclusion of the melee attacks are an actual benefit to the game
Not him but
-Complement the 360° aiming that lock you in place
-reward risque by making you kill enemies faster
-Allow you to deal with enemies tanking at you, meaning you don't have to jump thus interrupting your damage delivery.
All those are objectively useful.
>and the gameplay footage you have shoved in my face has only served to highlight how low effort the game is.
This image here >>386748676
Show that skill result in a smoother action.

>All this back n forth has shown me is that you are willing to buy this garbage and send the message that "I will by whatever trash you put out, no need to ever make a quality 2D game with effort ever again"
Everything you have said about Parry has proved to false and based on your ignorance of the mechanic you yourself admitted.
You have decided that Parry was evil and have rejected with zero justification everything that proved your statement false, because Parry trigger your Other M PTSD and you lack the maturity to separate the two.

>If I can support Nintendo by putting my money there over SR, I will.
Just don't stupidly hate any new gameplay mechanic for invalid.imaginary reason, please.
>>
>>386747104

>CIA
>Not literally breaking into the studio and copypasting it on a CD you use to play on you hacked vita

plebs
>>
>>386755556

That's true. I remember Donkey Kong Country Returns looking really muddy and jaggy, but it was amazing to play.

>>386755548

Hm, any sources on that? If that's true then I guess I'll give it a chance. I still don't like all the moving camera angles and mini-cutscenes breaking up the gameplay though, it looks very much like MS's other games, and that's not a good sign.
>>
>>386755463
>Metroid Prime did it just fine without adding melee attacks.
And? A game not having something doesn't mean it's forbidden.

Especially in this case where the melee attack are perfectly integrated in the gameplay.
>>
>>386755690
>All those are objectively useful.

I honestly think the 360 aiming is more of a hindrance. It makes you stop and locks Samus in place, and then you have to manually adjust the aiming towards the enemy and then fire.

Just shooting while running and hold the diagonal-aiming shoulder button is not only faster but feels much nicer too.

All the gameplay footage I've seen just seems to prove this point, I'm not just making this up, just compare it to any other Metroid game.

>previous metroid games
>enter room
>enemies on the ceiling
>hold R while still running and shooting

>Samus Returns
>enter room
>enemies on the ceiling
>stop, hold aim button, move aiming reticule towards enemies, shoot
>resume running

I REALLY hope they include an alternative control method where I can just use the traditional diagonal-locked aiming.
>>
Alright so seeing as ACfag has been thoroughly and completely BTFO by everyone, let's move on.

What are your hopes for post-game content, if it exists at all?
>>
I've never really gotten into Metroid, but I think I'll buy it to give the franchise some support and see if it is worth the legacy it has
>>
>>386756361
I wanna play as the bad guy
>>
>>386756527

Try other Metroid games as well, most of them are very good.
>>
>>386756527
get with the times, grandpa
>>
>>386756541

>playing as a metroid

Cool
>>
>>386756175
>. It makes you stop and locks Samus in place, and then you have to manually adjust the aiming towards the enemy and then fire.
>Just shooting while running and hold the diagonal-aiming shoulder button is not only faster but feels much nicer too.
The two compliment each other. it help when you don't want to run into enemies and other are still threatening you.
>enter room
>enemies on the ceiling
>hold R while still running and shooting
And you get hurt by the most resiting ones or the one not in you line of fire.

>enemies on the ceiling
>stop, hold aim button, move aiming reticule towards enemies, shoot
>resume running
Gameplay here >>386748676
Show it can be used very smoothly.
>I REALLY hope they include an alternative control method where I can just use the traditional diagonal-locked aiming.
It is. you can still run and shoot horizontally or diagonally.
>>
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>>386738854
>Super Metroid – Lower Brinstar
Fucking favorite song in Super, holy shit

>>386739453
Ridley's Theme and Lower Norfair
>>
>>386756361
I'm not expecting much from post game content other than the hard and fusion difficulties. Hoping the replay value is consistent with the series norm.
>>
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>>386756527
Already start with Zero Mission. it's literally the Prequel of it.
>>
>>386755638

*headdesk*

Prime = perfect example of a new metroid game to do something new (FPS) while still retaining the metroid feel (weapons based combat with no need for melee), looks good despite it's age.

SR = adds melee combat that takes away the focus of weapon based combat, taking away from the overall feel of what it is to be a metroid game; a modern game that looks straight out of the PS1 era.

You can add new things just fine. Melee should not be one of them.

>>386755690
This >>386754789 was meant for you here >>386754491.

>because Parry trigger your Other M PTSD and you lack the maturity to separate the two

>from someone who isn't mature enough to simply disagree with someone's viewpoint on the issue.

Oh the irony.
>>
>>386743853
yea it's gay.
Not the charging enemies so much but the Counter-Mechanic as a whole.
it's too much like a badass street fighter combo and it ruins the atmosphere of the entire game.
>>
>>386756756

>Show it can be used very smoothly.

Actually when you counter an enemy you automatically lock-on to him, so it's not really a good example for the situation I provided.

I'm going to watch and analyze a few more gameplay videos, but it doesn't look very smooth at all.
>>
I was with you faggots in not really supporting Federation Force but now I realize you're really just waiting for some kind of miracle game that doesn't exist or want to "stick it to Nintendo" more than you actually want them to make Metroid games again. SR looks fine.
>>
>>386756749
>metroids are the bad guys
i bet you think bowser is the bad guy too
>>
>>386756903
Ah, so you're saying that things you personally dislike are "not X and shouldn't be in X". That's exactly what people still say about Prime being 3D because none of the other games before it were 3D so therefore 3D is not Metroid. You also said that 3D instead of sprites is lazy and no effort so by your own words Prime is lazy no effort garbage.
>>
>>386757252

3D for a console game is just fine, you contrarian dipshit. For a handheld, supposedly 2D-style game it's fucking abhorrent.
>>
>>386756627
>>386756715
>>386756873
I tried Super Metroid once, but I wasn't in the right mindset for it. It was cool, but I wasn't up for the self directed exploration, so I dropped it. I may give it or Zero Mission a shot before Returns comes out, but I have Sonic Mania to play, and if Splatoon 2 starts getting some real updates soon, I don't think my addiction will lessen to the point where I can dive into older games
>>
>>386756903
>SR = adds melee combat that takes away the focus of weapon based combat
No, it doesn't, it complement it and add variety to the gameplay.
>taking away from the overall feel of what it is to be a metroid game;
All the people who have tried it disagree with you.
>Melee should not be one of them.
No reason for it.

You have completly failed to justify any of your steament. Your argument boild down to "it's bad because I say so.
You say Melee is useless because there is ranged attack, yet you fail to address why when an a enemy ram at you, parry isn't a valid option. you imply dodging sdshould be the only way, but haven't explained why. Somhow you ahve to believe you on word that when enemy rams at you, parrying is an heresy to consider as an option.

You haven't explained why melee is bad.

>>from someone who isn't mature enough to simply disagree with someone's viewpoint on the issue.
It's more about the fact that you rely on the "because I say so" argument, have clearly showcased ignorance of what you are talking about and rely on arguments who have been proved false yet persist with them.

There is having different tasteand then there is lying through your teeth.
>>
>>386756756

Actually the gameplay in that gif isn't what we're talking about, since when you melee-counter an enemy you automatically lock-on to him.

https://www.youtube.com/watch?v=SIOvD1-DJ_Y

Watch some of this footage to see what I'm talking about: he constantly struggles with the 360 aiming system, it doesn't seem very smooth, he constantly misses the time-window to shoot an enemy because he had to stop and aim, instead of just instantly diagonal-locking and shooting.
>>
>>386757098
>Actually when you counter an enemy you automatically lock-on to him
yes, your timing skill is rewarded by more powerful attack.
>>
>>386757828
There's really no need to get the game on release, I doubt it'll be hard to find or anything. Not like it's probable to drop in price either, though. Still, means you can just buy it whenever.
>>
>>386757973
>timing skill

Every single previewer has commented on how the timing window for the counter is extremely generous, so it's more like something you're expected to be able to pull off than a hard move that rewards skill.

Also it has nothing to do with what I was talking about, I was commenting on how 360 aiming is worse than the simple diagonal-lock, so a move that automatically locks the aiming on an enemy has nothing to do with this.
>>
>>386757707
Ah, so now you're saying that handheld games must only be 2D sprites because you say so.
>>
>>386757828
don't force it. if you aren't into it, you'll just start to hate it
>>
>>386755548
I hope you're right because I vaguely remember hearing people say the same shit about Team Ninja and Other M.
>>
>>386758194
>Every single previewer has commented on how the timing window for the counter is extremely generous
Opposite of the turth, every previewer have said it require good timing skill.
>>
>>386758658
They may have said it, I couldn't recall, but what we know now seems to disprove that. For instance, they had enough influence to steer Sakamoto away from a purely 2D game to one that incorporated all that perspective changing stuff it eventually had. I recall there being other aspects that Team Ninja was responsible for.
>>
>>386757880
>All the people who have tried it disagree with you.

They have their opinion, I have mine.


>You haven't explained why melee is bad.

Yes I have, you just don't want to accept the criticism.

>There is having different tasteand then there is lying through your teeth.

And there is also blind faith that something is good simply because it's new.

>Your argument boild down to "it's bad because I say so.

Funny how all I've gotten from you is "it's good because I say so". So we are both using the same argument then. Wonderful.
>>
>>386758194
>Also it has nothing to do with what I was talking about, I was commenting on how 360 aiming is worse than the simple diagonal-lock, so a move that automatically locks the aiming on an enemy has nothing to do with this.
see>>386747472
And 360 is good for enemies that aren't in your line of range and my get you through the 45° blind spot.

It's also good for not needing to adjust your position to get an an enemy in the air.
>>
>>386750783
Super > Metroid > Metroid II > Fusion
>>
>>386758883
Hey, both of you completely ignore and dismiss what each other says solely to bitch and whine and argue. This is never going to go anywhere so both of you stop wasting posts with your petty squabbling.
>>
>>386758276

As opposed to your "Im right because I say so" counter arguments.

Got it.

Here's your (you).
>>
>>386758910

It's a very limited reason to justify its inclusion. The fact that it substitutes the traditional diagonal aiming makes it less than ideal.

All the footage I'm seeing of it makes it clear that it not only slows down the game pace but is actually harder to fiddle with then the old way.
>>
>>386759089
When did I say anything like that?
>>
>>386743207
Pls cry more about your megacorporation that doesn't give a fuck about you "losing money"
>>
>>386758883
>Yes I have, you just don't want to accept the criticism.
You haven't provided criticism. you have just said it is bad with no valid reason.

>And there is also blind faith that something is good simply because it's new.
Except i have seen it in action and it work good.
>Funny how all I've gotten from you is "it's good because I say so".
Wrong, I have said it already
-Complement 360° aiming
-Allow you to deal with enemies that ram into you without you needing to interrupt your damage delivery to dodge
-Reward timing skill.
I also showed you animation clearly showcasing it isn't gameplay disruptive >>386748676

So, no, you are the only want to use "because I say so".
>>
>>386751201
>>386752492

You sound extremely 19 years old I'm proud of you that you've just discovered critical analysis of game design, but this just screams of overcorrection.
>>
>>386748419
>>386748095
>>386748972
You could literally apply your shit argument to the parry in Dark Souls. The game doesn't force you to use it once, yet it's still useful and people love the shit out of it. It's another combat option. That's what it is. Maybe an enemy is moving around too fast for a player to shoot it and it's taking them a while to aim and kill, so they wait and decide to parry it instead. That's an option. In Dark Souls the parry literally just does more damage.

Even if it forced you to use it, so what? It will take extra time to beat bosses? That's not artificial, that's implementing a player ability mechanic into a boss fight, timing an attack to expose a bosses weakness isn't a new fucking concept either. Are faggots on neo /v/ seriously judging gameplay mechanics on the basis of speedrunning autism now? What the fuck is this shit.

Metroid fans like you need to fucking neck themselves.
>>
>>386760818
>You could literally apply your shit argument to the parry in Dark Souls.
If this is th guy I think he actually hate Darksouls and consider the ROckstar Batman game (including, the first one, Batman Arkham Asylium) to be bad.
>>
I love how Nintendo reps stress how "optional" the exploration-killing mechanics like the scan sensor are.

"It's completely optional, if I don't want to use it, I don't have to."

That's retarded. That's like saying using better weapons to kill enemies faster is "optional" because you can simply not use them. It's like having a "regain full health" button that makes the game extremely easy and impossible to die and calling it an optional mechanic because I can simply not press that button.
>>
>>386752969
>Why would a parry move do more damage than shooting something?
>Why use other abilities in Megaman when I can just use the normal buster?
>Why use special attacks in JRPGs if I can just choose 'attack'?
You actually are a fucking moron, aren't you? Holy fucking shit.
>>
>>386760945
Oh, he's a known autist like ACfag? I don't know why I bothered then.
>>
>>386751273
>Other M
>Not horrible
Ok m8
>>
>>386734536
Thanks, i don't want to behave like a nigger.
>>
>>386761192
No, I think he IS the guy called AC, here.
>>386761247
>>Other M
That's a different game, anon. Federation Force and Other M ar completely unrelated.
>>
Played it up until area 2
Ask me anything.

I will start by saying I found a way to 0ko metroid alpha. Obscure but intended and not melee related.
>>
friendly reminder anybody that mentions the "glasses-free 3D" is an obvious paid review
>>
>>386734431
My 3DS is taking dust since January and i really want to get this game but i just can't. It just looks really bad not to mention Mercury Steam is a lame studio for Metroid. A shame really, i wanted to enjoy one last game before Hanheld consoles death
>>
>>386734431
Didn't I see this thread last week? Exact same format and everything, fuck off OP. People will buy it, you make this thread identical to your previous ones and it makes you look like you're shilling.
>>
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>>386734431
>linking paid review sites
>paid shills like ign and dualshockers
>nintendo world report lmfao
>expects to be taking serious
>>
>>386763007
Can you give any sort of proof? Or at least some sort of proof that you are press?
>>
>>386763007
I guess people enjoy shitposting more
>>
>>386763954
I'm your source
>>
>>386763954
That may get me into trouble. I played the same part that is on several videos already. But maybe you lot have questions about specifics the videos didn't show
>>
>>386764214
It won't get you in trouble to reveal what site you write for. Especially if all you played was the same content that has already been shown
>>
>>386734431
>Nintendo shilling THIS hard
Fuck off with your 30 FPS dreck. AM2R will always be superior to Sakamoto Returns.
>>
>>386734831
Oh man, really hope they've kept the surface of SR388 theme in there at least
That's objectively the best track in the series, Brinstar <<<< Surface of SR388
>>
>>386761000
It's like the on by default Exp. Shares in Pokémon now, yeah it's totally ''optional'' but you have to turn it off yourself; the game would rather have you coast through entirely.
>>
>>386763007
Do you like it, doe the Parry feel right?
>>
File: 0.jpg (15KB, 182x268px) Image search: [Google]
0.jpg
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>>386763804
>Didn't I see this thread last week? Exact same format and everything
Not OP, but no? All the article he quoted were published today or yesteday. So, unless you are stuck in a timeloop, no, you must be imagining things.
>. It just looks really bad
Don't stop at a look to dislike videogames.
>>
>>386764937
>muh super metroid!
Fuck off with your nostalgia goggles already.
>>
>>386765131
It was nice. I was impressed with the navigation mechanics. Samus runs and climbs and turns smooth as hell. Still they kept Fusion quirks like jumping having its own speed instead of keeping running momentum.
Melee punch felt way faster than people are guessing here. I didn't feel like i was stopping at all to fight.
>>
>>386765683
What does Super Metroid have to do with this?
Thread posts: 399
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