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ALL UNITS SPRINT ACROSS THE FUCKING MAP AND CAPTURE THE FLAG

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Thread replies: 456
Thread images: 88

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ALL UNITS SPRINT ACROSS THE FUCKING MAP AND CAPTURE THE FLAG IGNORING ANY BULLET WOUNDS YOU HAVE
>>
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YES SIR!

https://www.youtube.com/watch?v=YHnvgaALnbA
>>
How many maps are were this is not true?
I have only played like 2 were the objectives were to kill tanks.
>>
>>386704174
>ALL UNITS

All one of them.
>>
>>386704994
There's the one with the flame tanks that appear in both corners to ambush you, which is a pretty hellish mission altogether.

Until you realize that you can just run your lancers over there before the tanks spawn and blow them up in a single turn.
>>
all they had to do in this game was just make scout rush a bit weaker, instead they JUSTed the shit out of it

at least we have a PC release of 1 with the sped up interception fire that means scout rushing as anyone but pimped out alica is basically impossible
>>
>>386706256
>at least we have a PC release of 1 with the sped up interception fire that means scout rushing as anyone but pimped out alica is basically impossible
They fixed that but in its place someone made a comprehensive rebalancing mod.
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Someone explain to me why so many people like this game. I tried it, and was mostly bored the whole time. There's no real strategy in most of the missions besides "don't die," and the setting and tone of the game don't line up at all.

I don't get it.
>>
>>386704994
There are quite a few missions where the objective is to either destroy a specific enemy or kill all enemies. There are also a few where you have to reach a certain point on the map.
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>>386706990
Thats 2017 you trying to cope with a game from 9 years ago
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>>386704859
ONCE MORE WITH FEELING
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>>386707240
>He doesn't know about the remaster
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>>386704174
That literally was trench warfare in wwi
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>>386707407
War is hell.
>>
I actually just got this game last week because it was 5 dollars.

I'm like 3 hours in and im enjoying it so far.
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>>386707357
what is this and when did it come out.

tell me.
>>
>>386707907
It came out last year for PS4
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>>386707793
Post again if you get anally devastated by the Batomys and Selvaria.
>>
>>386706990
the feigned oldness with the filter bugged me a lot
>>
>>386707793
the tactics that most people say will work in this thread honestly do work. you can pretty much beat the entire game with 2-3 scouts, an engi, and edelweiss. just gotta be smart about it.
>>
>>386708221
Is this a remaster or just a port?

thank fuck, at least I'll have a reason to use it now.
>>
>>386708228
how could you possibly lose that fight tho, you literally just have to make sure to stay 1 step ahead and bring a lancer with hunter killer. an engineer for ammo resupply helps too but not necessary.
>>
>>386707407
So you're saying VC is the most accurate depiction of WW1 tactics,
>>
>>386708256
The canvas engine was pure magic. It's a shame that it never got used again.
>>
Scouts were broken but I still loved this game
>>
>>386707770
You can take solace in the fact that she won't be shot by her CO if she doesn't run into machine gun fire when told to.
>>
>>386708368
You don't even need Lancers for the Batomys. Just chuck grenades into the radiators.
>>
>>386708318
It's called "Valkyria Chronicles: Remastered" but I'm not sure how much you can remaster a cell shaded(?) game.
>>
selvaria's boobs are so fucking wonky. i am not a hater of anime tiddies but they are honestly out of place. she's like rail thin and then has like tripple D tiddies. it's wild. maybe if alicia grew big tiddies when she gets all magicked up, it woulda made more sense.
>>
>>386708461
She resists crossfire, so that shit just bounces off her anyway.
>>
>>386708318
Just a port with all DLC.
1080p instead of 720p, 60fps instead of 30fps, and better load times pretty much.
>>
>>386708469
how do you deal with the turrets on the side though - you can't run up to the tank or you get braaped.
>>
>>386708515
That's just based Raita in action.
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>>386708683
Abuse your orders. Or if you get right under them, they can't hit you.
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>>386708515
This is official art.
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>>386708515
>magic enlarges tits
>makes more sense
i disagree with your logic, but at the same time i approve
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>>386707770
>cutscenes about the moral ambiguity of war and how in the end even the enemy soldiers are people too
>followed by gameplay where cute girls make cute poses and say one liners as they mercilessly slaughter anyone who gets in the way
the tone in this game was all over the fucking place
>>
>>386708475
>>386708654
Well, that's kind of disappointing, but if I ever get a surplus of money, I'll probably pick it up.
>>
>>386708868
Literally never happened.
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>>386709010
Literally happened the entire game.
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>>386709061
>lying on the internet
>>
>>386709010
did you actually play the game
>>
>>386708868
it actually made the game far more enjoyable
it would've sucked if they only showed the moralfag nonsense all the fucking time
>>
>>386709110
S
H
I R O N I C
T
P
O
S
T
I
N
G
>>
>>386709010
He's referring to the scene in the cabin i nthe forest where they comfort an imperial soldier as he's dying and his superior officer lets them go as thanks.
>>
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>>386709010
>>
i never understood why they killed off isara. she was making a plane - i definitely thought she or the military pulled a nick fury and faked her death to conceal the final stages of her airplane.

but then nope, she's just dead, and planes are not mentioned again?

what a waste
>>
>>386709668
>planes not mentioned again
did you quit halfway through faggot?
>>
>>386709010
Did your uncle hug you too much when you where a kid?
>>
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I LOVE SELVARIA.

MY WAIFU IS DEEEEEEEEEEEEAD
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>>386708475
They changed textures, but they aren't really better just different.

>>386708931
Get it on PC if possible. It runs on toasters and is a better port.
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>mysterious body
Gee I WONDER what she could be.
>>
>>386709791
I'm assuming he meant later in the series, but I only played about half of the second game and none of the third.
>>
>>386709953
The thing is I already have it on PC but wouldn't mind getting it on console because I find console gaming comfier.
>>
This game would have been so much more fun if it didn't have that dumb fucking flag capturing mechanic.
>>
>>386709791
actually i think i have the last mission still to finish. but, it seems unlikely planes will be introduced. i meant as playable units as well though, not just as a story device.
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>>386710020
clearly he was talking about the first game.
it wouldn't make sense for the second game, since the characters are fucking highschoolers
it wouldn't make sense for the third game either, the whole squad doesn't legally exist
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>>386710220
Why would they have ever been playable units? Planes would not have fit the gameplay style of this game.
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Best girl.
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>>386710220
>planes as a playable unit in a turnbased game
sadly it's not VALKYRIA CHRONICLES: ADVANCED WARS
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I haven't picked up the game ever since Isara died.
I did the mission where you take back the town from the start but I can't bring myself to keep going

I'm sorry.
>>
Who is best unit and why is it Oscar?
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>>386710460
Best unit will always be marina in my book mainly because I like snipers and she was the first sniper offered to me in my first playthrough. The fact she turned out to be the best sniper was just the icing on the cake.
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422 best squad.
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>>386710720
I'm not even talking ability, then it would be Jane for me. I just like his bio about protecting his younger brother by joining the war,
And then his brother joins
And then I let him die
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>>386708318
just get the PC version, game runs really easy
>>
I love VC's art style but the gameplay is just really boring to me. It lacks the unknown and the RNG of XCOM to be fun, and most of the maps can be beat by scout rush.
>>
Reminder that some of the troops like Noce and Dallas never got their waifu/husbando
>>386709935
I LOVE SELVARIA'S MASSIVE BREASTS
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>>386711232
I just wish all the cut scenes that are clearly in-engine were real time and not pre-rendered. They all look blurry since they're only 1280x720.
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>>386711232
4K is the only one that does the artstyle justice. It's a good thing the game runs so well on PC.
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>>386711378
unfortunately the game was made on the PS3, and that weak-ass hardware would shit itself trying to run those cutscenes in real time, I bet
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>>386711285
>most of the maps can be beat by scout rush
If you hadn't been told the optimal strategy before you started playing the game, you probably would have enjoyed the gameplay more.

Also FiraXCOM was mediocre as fuck.
>>
>>386706990
Same here. I played for 13 hours and the gameplay is fucking shit. Or maybe I was disappointed because I expected a strategy game and ended up with... whatever the fuck this is.
>>
>>386711594
I should have been more specific - XCOM UFO Defense. The gameplay mechanics are similar, although simplified, but VC doesn't have the "generated" factor. It's the same missions and same people, rather than "you're being dropped into Imp territory with a bunch of shitty rookies, have fun."
>>
>>386711752
I don't think that there's anything necessarily wrong with hand-made maps, look at JA2 for instance. The problem is that about half of VC's maps are totally scripted affairs where it's only challenging the first time through. I enjoyed the hell out of VC, but what I wouldn't give for a game with the same level of polish and presentation with the more open ended level design and campaign of JA, X-Com or even Silent Storm.
>>
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>>386710863
This
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>>386704174
>that steam Framerate bug that actually made the game hard, and doubled incoming enemy damage on move
Made the game a lot of fun, desu.
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>>386711594
It doesn't take a genius to figure out the optimal "strategy" when you notice that you get a shit score the longer you take. XCOM, any version, has way more depth than VC.
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>>386704174
this weeb game sucked
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>>386706990
It's a turn based strategy game with live action elements. If you go in with a 3rd person shooter mindset, you're going to hate it.
>>
VC is a great game, but at the same time something you could see being polished and enhanced over the years in its sequels. Instead we get this
https://www.youtube.com/watch?v=FY1hJ0tzPmA
Thanks sega
>>
>Defense Boost
>Awaken Potential
ez game
>>
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anyone tried the gallian crossfire mod?
I hear its really good and really nerfs scout rush
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>>386710079
Are you retarded?
>>
>>386712298
God, this series went from warm aesthetic world war designs to the wastebin of an anime studio. What went wrong?
>>
Greetings, Gallian Rabble.

Our name is Maximilian, and We hate every single one of you. Thou art all obnoxious, uncultured, lowly scum who spend great quantities of their days examining insects and baking bread. Thou art everything objectionable in Europa. Verily, hast any one of thy people ever been a scion to the Valkyrur? We confess that it is a most pleasant diversion to live the life of a wandering minstrel when you are not born with Our privileges and Glory, but thy people doth protest too much. This is even worse than gratifying thyself with the intimate company of a darcsen woman.
Do not scorn Our invitation. We invite you to criticize Our genius and mighty plan to control Europa’s ragnite deposits. We are Imperial Royalty and thus Our Will is Incontestible. What plans have thine own peoples ever formulated, other than “Pleasure Thyself with Gallian Vegetables and deposit another tray of rolls in the oven”? We additionally have a triumvirate of invincible Generals and a beautiful Valkyrian Consort of Great Bosom (She has just performed fellatio on Us in full Valkyrian Cobalt Flame, and the experience was comparable to securing great quantities of Ragnite). Thy people art all nothing more than ignorant and loathsome curs and should all end their own lives if they have any sense of Honor.
We approve greatly of thy sustained attention in these matters.

Portrait Significant: It is Us and Our wench.

wish i had saved the image.
>>
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>>386711551
I actually play it at 5k because 4k is notably blurrier. It's amazing how well the game scales.

>>386711592
It still doesn't make sense that the FMVs had so much aliasing. PS1 FMVs look better.
>>
>>386711982
The main advantage of the hand-made maps is that each map became more memorable since you could associate a story with the map. You can look at a map and remember that's when this part happened or vice versa. VC2 and 3 didn't use hand made maps and instead used tilesets with many interconnected smaller maps making everything feel very samey for me. It's one of the reasons why I prefer VC1 even though those games have better game systems, especially in 3's case.
>>
>>386712387
It's a good mod.
>>
>>386712718
Imagine just playing the game
>>
>>386712624
because japan can't fucking control themselves and needed to pander to the otaku audience
they don't buy games about war, but they really fucking like waifus, generic designs, and high school, so that's what we fucking get
>>
>>386712578
>have loud pc
>have quiet ps4
>want to sit on couch and play comfy game in calm environment rather than hear "WHIRRRR"
>say this on a tenbuskan hand-drawn motion picture board
>people on the internet get angry
people have preferences anon.
>>
>>386712134
It really depends if you were trying to play optimally or not. I remember my first playthrough I didn't worry about rank and such and just played through the game at my own pace with the characters I liked best. It wasn't until later on when looking online that I saw how powerful orders and scout rushing was (I never used the defensive orders and only the attack ones + retreat in my first playthrough because of personal biases)
>>
>>386712748
I prefer hand-made maps as well but there's no reason a hand-made map needs to be a totally linear, scripted affair. Like I mentioned, JA2 has fantastic map design, all of which was made by hand. The difference is that in JA2 you can enter the map from any direction, you can sneak around and try to set your units up in good positions, you can do all kinds of fun stuff. In VC1, most maps are just point A to point B affairs and most ones that don't fit into that mold are scripted battles against overpowered enemies like the Batomys or Selvaria.
>>
>>386704174
or you could just play normally, nobody is forcing you to use that particular method.
>>
>>386712841
>settling for less when you can have a much nicer looking game that plays the same with only two minutes of effort
>>
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Is Dallas a lesbian?
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>>386713127
>giving away your position
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>>386712950
You can and should fix all of your problems then.

>PS4 has age long loading times and no mods
>PC is the opposite and looks better
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>>386713143
Very lesbian
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>>386712624
Because having grounded, non-bland characters takes more effort I guess. Everyone in squad 7 had a story, even the non main characters, and you'd expect a sequel to take that even further. The first game managed to have waifus and not be trash.
>>386713143
she is Aliciasexual. Her, Noce, and Juno got fucked at the end though
>>
>>386713216
What are they gonna do about it? He's got a fucking submarine-tank.
>>
>>386713143
yeah, its pretty clear lol

>potential: fancies women
she also has a crush on alicia iirc
>>
>>386713054
To be fair, as the first game in a series, they probably weren't sure how much they could push the map design or engine. They were probably more focused on making a complete game and any improvements would be made in any sequels if they got them.
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>>386713226
>I can cope with long loading times because I have a thing called patience
>I can deal with a graphical downgrade because I won't be sitting right up to my tv
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>>386713216
>>386713315
>sneak attack mission
>fire up a flare before the operation
Anime.
>>
>>386712718
>FMVs
The FMVs aren't the problem. They're low resolution but you can't expect them to be more than what they are because there's no way your PC would render them in real time and they weren't about to re-render them for the sake of a budget priced port. But almost every story scene in the game is done with cut scenes that were clearly in-engine and not FMV at all. Those could easily be rendered in real time on a modern PC or console but since the PS3 couldn't handle it, every platform is stuck with shitty pre-rendered story scenes from now until the end of time.
>>
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>>386713421
Nothing beats the stupid winged pig shit.

Wait, maybe the enemy letting the enemy commanding officer go because he buried their soldier.

Why couldn't they just make something a little less anime? They can keep in the titty troopers, but everything else should go.
>>
>>386713374
And then instead of doing that they decided that map design was completely unimportant in the sequels and threw it out the window.
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>>386713567
>the enemy letting the enemy commanding officer go because he buried their soldier.
This is actually pretty typical war stuff. I mean they had to pull out because no one fought after Christmas day get together
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>>386713567
>Wait, maybe the enemy letting the enemy commanding officer go because he buried their soldier.
Well things like this have always happened on battlefields. But yeah that pig thing was just retarded. It's like SEGA imposed a gay anime checklist on the otherwise decent war story.
>>
>>386704174
This is the thing that pissed me off with VC the most

Would have been an amazing game otherwise, 2 had better balancing and maps but the dumb setting of a highschool. Then 3 jumped the shark and gave people DBZ style supers.
>>
Reminder that scout rush only works in NG+ with maxed out/ fully awoke units.
>>
>>386713567
I liked the enemy commanding officer bit, that humanizing of the enemy side made the game feel a lot more grounded.
>>
>>386704174
people where posting about how good this game was, see this thread.

Gonna sleep well, thanks anon.
>>
>>386713692
>>386713717
>>386713774
I dunno. Humanizing stuff is an OK move, but the only way it should happen is if he didn't recognize Welkin's importance. Which I guess is also possible.
>>
>>386713748
>Reminder that scout rush only works in NG+ with maxed out/ fully awoke units.
maybe it you have downs syndrome
>>
>>386706990
It tried to do something different. I mean, the game is not good, but I can recognize that it's failures come down to execution and not concept. It's a good idea but for whatever reason it seemed ashamed to admit that at it's heart it wanted to be a strategy game.
>>
>>386713905
You're really naive. You can respect an enemy commander to the point of sparing him in a situation like that. Not every soldier has a heart made of ice.
>>
>>386713636
Pretty much. Although part of that was cause they fucking moved the series to the PSP.
>>
>>386713905
They never did say that he recognized Welkin's importance but in all likelihood he should have been able to identify a tank commander by his uniform. It doesn't matter though because the scene conveyed what it was trying to and it did it well. It was nowhere near as stupid as the fucking pig.
>>
>>386714051
I'm not talking about fucking murdering him on the spot. They could take him prisoner and spare his life. Think about it. How many more of his own troops are going to die because Welkin left there a free man?
>>
>>386712114
is that why I died so much on the first mission? I literally popped up to shoot guys and just got wiped.
>>
whats the problem with the pig? it doesn't affect the story in any relevant way that I remember.
>>
>>386714184
In all likelihood, yes. I'm not sure if it got fixed by now or not, but it was like that when it came out on Steam.

It makes the game much steeper difficulty in the beginning but it keeps the mid game difficulty in-check.
>>
Speaking of Valkyria Chronicles, whats /v/'s thoughts about Valkyria Revolution?
>>
>>386713567
Why do people hate the pig? I remember it existed but I don't recall it ever doing important in the story outside animal trail. Then again I could be blocking something out from memory.
>>
>>386714256
It's lame fluff in a war story that otherwise tries to be somber. It's just too 'anime' and is bad for the pacing.
>>
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>>386714184
>>386714291
It got fixed. Try the rebalance mod though, now THAT is hard.

>>386714364
It was just dumb.
>>
>>386714350
It's bad.
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>>386714350
it sucks
>>
>>386714256
People tend to find it obnoxious for being an obviously shoehorned in "cute mascot" with an extremely annoying voice. I don't mind that there are lighthearted elements in the story (though the beach episode went a bit too far), but the pig is a bit too goofy for a game where children are burned alive in a concentration camp.
>>
>>386714291
Supposedly it was fixed ages ago but my gameplay style of sniping all major targets before advancing never really made me notice the bug when compared to my first playthrough on the PS3.
>>
>>386714374
I don't know anon, as >>386708868
said, the tone of the story was all over the place.

And even if you consider just the "sober war story", wouldn't things like the valkyrias fighting be much more distracting?
>>
>>386714350
The music is its only saving grace.
https://www.youtube.com/watch?v=HI6xz5ZZMPM&index=1&list=PL51-dx-CgzyYOyMM70-UkDFKn4E06G_gO

Mitsuda's still got it.
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>>386714460
shut your whore mouth
>>
>>386714531
Obviously people will disagree, but I liked the fantastical elements. A tank the size of a fucking castle, ancient weapons of war, albino saiyan women, etc.

I prefer the crazy tank technology to the saiyan women stuff, but I didn't feel like dropping the game for either.

Even with all that though, the pig stuff felt like lame afternoon cartoon plot.
>>
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>>386714531
I don't know what people expected when the most basic descriptions for this is anime WW1
>>
imagine if valkyria chronicles 2 and 3 didnt fucking suck dick
>>
>>386714640
I am surprised with Mitsuda for the OST in the game. Sounds exactly like how Sakimoto did the music for the VC trilogy which were also fantastic.
>>
>>386714531
Valkyrias are stand-ins for nukes.
>>
>>386714413
>It was just dumb.
Not trying to be an apologist, but what part exactly was dumb? The pig had wings or they kept it as a pet or something else?
>>
>>386714852
I'm just baffled that Sega had no interest in expending effort on any aspect of the game itself but got one of the best composers in the industry to do the music.
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>>386714915
At this point I think you're dumb.
>>
>>386704174
Realistic.
https://www.youtube.com/watch?v=76XTG6dFgx0
>>
>>386708868
Closest you get to a cute pose from a female squaddie is when someone like Audrey the lancer gets a kill - and that's just a little hop and kneebend.
It's also canon that some of your non-plot relevant squadmates are unhinged, gleefully ignorant of the horrors of war, or seeking glory and fame.
Alicia pulls two variants of a smug grin and short 'hmph!' when she gets a kill. And Rosie, being an aggressive and confident woman, usually blows a kiss to further disrespect whoever she killed.
>>
>>386714878
Yes, but than you could say that porcavians are stand-in to dogs or rabbits or whatever.

If you change the pig for a dog the plot would be basically the same.

But you can't make this simple change with the valkyrias and nukes.

In particular, nukes aren't people, and they don't fight each other.
>>
>>386714780
>the oldschool one piece
>>
>>386715025
Nah I just passed off the pig as oh that exist and pretty much stopped caring about it soon after he first showed up which is why I'm curious on the mindset on people who had such a strong reaction to something I didn't build any real connection to.
>>
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>>386714428
>>386714458
>MFW seeing Amieth slaughtering the Grand Generals in the cutscenes

Holy shit this game does get pretty fucking dark and brutal at times.
>>
>>386712841
>implying if you set the resolution higher and get the game to look fucking awesome means you can't play the game
>>
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>>386714847
3 was good though
>>
>>
>>386714460
The beach episode is side content you only get by paying in game money for it then going back in the story and playing the video. It's not a part of the main story, and It's not like they recapture Randgriz then go to the beach for some R and R before they show the ending. Most of the other side content you can buy are lighthearted too like the thing with Largo going on and on about vegetables.
>>
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Post Jew waifu
>>
>>386715492
I'm not flipping out over it, I just don't think the Beach episode is particularly good content. It's mostly just fanservice, the only thing it really adds to the game is a little bit of dialogue between Largo and the female commanding officer whose name I forget which foreshadows their storyline later.
>>
Should I go damage gun or acc gun for scouts?
>>
>>386715723
play with the rebalance mod where accuracy is no longer an issue
>>
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>>386704174
>Playing the game and having a gay old time
>Watch the opening once and think nothing of it
>Learn about the Valkyria and watch the opening again during another session >lose all will to play
Fuck the Japs for doing this shit, I mean the west is bad too but they dial it up to fucking 11. Didn't even watch the Nier Automata opening until I got ending C because I know they pull this shit every now and then.
>>
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>>386715491

that looks great,
there should be a mod to remove the frame.
>>
>>386715723
Accuracy for Scouts that don't have Undodgeable Shot, Attack for those that do
>>
>>386713692
Real talk: the Christmas truce that lasted months is what sent Hitler to an autistic rage screaming "REEEEE" because he firmly believe that the enemy are subhumans
>>
>>386715492
Wasn't the beach episode specifically stated to be a reward for saving the princess so happened soon after the whole kidnapping attempt? It's been a while but I think all the side stories, when unlocked, would be slotted into the journal at specific parts of the journal served as the game's main UI regardless of when you actually unlocked the mission.
>>
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>>386715895
There is.
>>
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>>386713456
>there's no way your PC would render them in real time
wait, you actually believe what you're saying?
>>
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why are people so triggered about the winged pig again? he's barely relevant to the game.

compared to 2 & 3 where they dialed the anime to 11, the pig stuff seems harmless.
>>
>>386714350

Actually has an interesting story and characters. I won't say it's a masterpiece, but they do a hell of a lot more with the setting than the other games did and there's a TON of world building. Characters get pretty decent development too and all of the main cast contribute to the story scene instead of just kind of being around.

Gameplay is pretty whack though. It could have easily been a solid 7/10 or 8/10 game if they tweaked the gameplay a bit.
>>
>>386704174
>played VC on PS3 release
>loving it
>stuck on the map where you have to cross that no man's mission
>try try try try try and fail, put game down for a week
>find out about scout rushing with stacked orders

On one hand, learning about Scout rush made me get past that mission.

On the other hand, it also ruined the rest of the game for me to some extend because I abused Scout rush for almost all of them.
>>
>>386715494
FUCKING DARSCENS GET OUT
>>
UGH WHO ARE THESE GUYS?
>>
>>386715025
>>386714915
>>386714364
>>386714413
Why is it dumb? since time immemorial, soldiers have taken care of wild animals and sometimes took them in as battalion mascots
>>
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>>386716189
She's the money grubbing type of Jew, not the dark hair type.
>>
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>>386716123
Reminder that they have a separate military uniform in II.
>>
>tfw the AI goes bonkers
>>
>>386704174
>farm rank 8 super scout rifles and sniper rifles from the challenge missions
>breeze through campaign
E Z
>>
>>386716123
Those fucking weapons in 3
>>
>>386716241
>>>386716089
>literally comparing a semi anthro flying pig to puppies
Retarded weaboo.
>>
>>386716365
They debuted in 2
>>
>>386716123
Isn't imca the only one who actually gets a dumb weapon?
Everyone else just used stock gear.
>>
>the giant tank battle in the desert

That was the only time I put effort into that game.
>>
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>>386716402
I'm gonna assume you misquoted my post.

But I'm still going to butt in and say that that stupid pig has the same point as any other domestic animal and most people out there are suckers for domestic animals. I find it retarded, but that's how life is.
>>
>>386716123
>Anime Jensen takes over HotShots Golf edition
>>
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>>386716123
I really don't get it either, sure it was literally a mascot but it wasn't like it appeared at the beginning of every mission on the tank with Welkin. Guess it was just the wings. Also they are probably the same people who don't know about Wojtek.
>>
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>>386715494

(((Darcsens)))
>>
>>386716123
>VC3 is somehow just as anime as VC2 despite not being set in a high school
And the presence of the huge swords and warhammers is a consequence of VC2 existing, since the Fencer and Armored Tech classes were added in that game and taking them out would probably have made more people REEE than leaving them in.
Fencers got nerfed in VC3 to point of being useless outside of backstab opportunities, AT have a sweet bullet proof shield and take the minesweeping and sandbag building jobs from the Engineer - who now focuses on healing, repairing the tank, and playing music to boost stats like a WW2 bard.
Imo VC3 has the best gameplay of the series.
>>
Why would pigs need wings?
>>
>>386716483

Imca has a crazy swiss-army knife sword thing but yes, she's the only character in 3 that goes full anime. Fencers as in-game units are pretty mediocre on their own from a gameplay standpoint.
>>
>>386716508
>keep him stuck against the entryway
>destroy all the times side turrets
>Have to fucking let him pass so I can destroy it

Fuck that shit
>>
>>386716089
I know your time among the "master race" on reddit has rotted your mind but your GPU is not equipped to handle the load of rendering full motion video in real time at high resolutions.
>>
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>>386716276
>tfw the ai knows it's fucked so it just skips the turn without moving.
>>
>>386716559

> Wojtek (1942–1963; Polish pronunciation: [ˈvɔjtɛk]; in English, usually spelled Voytek) was a Syrian brown bear purchased, as a young cub, at a railroad station in Hamadan, Iran, by Polish II Corps soldiers who had been evacuated from the Soviet Union. In order to provide for his rations and transportation, he was eventually enlisted officially as a soldier with the rank of private, and was subsequently promoted to corporal.

wtf.
>>
>>386716123
>not wanting battle bards in anime WW
>>
>>386716123
>VC1: Girls wore shorts/pants, except for Rosie, Alice and Jew but even those 3 are pretty covered up
>VC2 and 3: MINI SKIRTS FUCK YEA THIGHS ANIME FAP FAP FAP
>>
YEAAAH VEG TA BLES
>>
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>>386716576
I love Imca!
>>
>>386716581
>Fencers got nerfed in VC3

Those things were fucking overpowered in 2. Literally one shotted anything including weak points in vehicles..
>>
>>386716749
I see a bunch of girls wearing pants in 3's image. Why do you faggots keep lumping 2 and 3 together? Maybe you should actually play the game instead of being uninformed all the time in these threads?
>>
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>>386716820

cute.
>>
>>386716912

If I don't play the others I don't have to acknowledge the flaws VC1 has and it can remain perfect in my mind. Don't ruin this for me.
>>
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>>386716749
>not liking anime thighs
>>
>>386716912

2 and 3 are shit and theyre on Vita

Go away contrarian jew
>>
>>386717035
>vita
>>
>>386706667
have you played the mod? I'd like to know if it improves the game balance and makes it more fun.
>>
>>386716584
That's just how pigs are in a world with magic lances and some sort of super fuel that can be used to power tanks as well a heal wounds?
>>
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>>386716123

why is there a Samurai and a bard with a trumpet in 3?
>>
>>386714350
A game literally designed for no one.
>>
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>>386706990
It's kind of different and for the PSP it's really pretty good. Playing it on an emulator doesn't capture the exact feeling.

It's mostly a time killer with some actual more engaging missions that'll get your noggin joggin.

Otherwise 6/10. Fun but play it after you played the better games for the PSP.
>>
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>>386717091
Yes and yes. It's a LOT harder and every class is useful.
>>
I only ever played Valkyria Chronicles 2, although I do have VC1 for PS3. I simply watched the anime after I was done with 2.
>>
>>386716698
It was WW2 people kind of didn't give a shit so long as you stayed alive.
>>
>>386716123
>Civilians
>Highschool Students
>Outcasts/Outlaws

What's next?
>>
>>386716189
Retard. Carisa is just a penny-pincher, not a Darcsen.

Friendly reminder anyway that Darcsens invented weapons and equipment that appeared in EW2, the Edelweiss' machine gun (and late submachine guns that adapted the design), the Theimer lance, and ISARA are key examples.
The Edleweiss was designed and built entirely by Theimer to serve as a Belgen Gunther's personal tank, and to also convince the Gallain Army to focus on similar tanks rather than go full DEX with lightly armoured tanks that lack firepower.
Unfortunately, the GA didn't want the design, and called it too expensive to mass produce.
>>
>>386716581
AT were interesting in 3 since they also deployed their shields at the end of the tend making them into extra cover points for your more squishy units to advance.
>>
>>386717124
Samurai got sent their because reasons i forget.
He doesn't actually use the katana he's a scout.
And engineers in 2 and 3 can use instruments for buffs
>>
>>386717374

idols.
>>
>>386717124
Honestly 1 felt the most realistic when it came to weapons because they used those kind of weapons in WW2.

In 2 and 3 when they added those classes, it really felt weird seeing units going in with warhammers, swords, axes, scythes, and polearms in a games thats WW2 era. That shit never happened during actual WW2 except the Japanese where they used swords at times while other nation units had knives and of course all nation units did carry guns as usual.
>>
>>386717531
>>386710327
>>
>>386717341
Well there's also this donkey.....
http://www.cbsnews.com/news/smoke-the-iraqi-donkey-becomes-an-american/
>>
>>386717578
>axes, scythes
Literally never happened
>>
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>>386710379
>have the person who is obviously the enemy commander served on a plate for you
>"nah, let me shoot this random member of his squad instead"

I will never not be mad.
>>
>>386717035
>VC2&3
>on Vita
This is an average /v/ poster whom I have to defend VC3 from
>>
>>386717578

>axes, scythes, and polearms

None of those are in 2 or 3.
>>
>>386717708
2 and 3 are backward compatible on Vita(although 3 is Japan only but still its BC on Vita) digitally only though.
>>
left or right?
>>
>>386717876
>>386717664
I know just making some examples.
>>
>>386717019
1st column, 3 row is just too perfect
VC4 with Spec ops when?
>>
>>386717948
Those aren't examples those are lies.
>>
>>386716850
Fencers can barely tolerate interception fire in VC3, and though they get Anti-Armour swords eventually, they are pointless compared to just shooting the radiator with a lancer, and usually can't destroy a medium tank in less than 3 hits. Fencers are therefore strictly Anti-Personnel units.
Armoured Tech class is somewhat the opposite, they have a bullet proof shield and also have high base Defense than other classes. Their weapons tend to lean toward Anti-Armour being the highest stat, but again, not a one-hit kill.
I find Armoured Tech more useful due to their versatility. Fencers in VC3 are just a pain to use.
>>
>>386716148
The story is fine for a JRPG and isn't a straight black-and-white take down the evil empire story at least.
>>
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>>386717319
thanks.

>desire to replay intensifies
>>
>>386717116
Yeah but said magic and fuel are consistent, both are actually imporatnt plot points.
The pig only has wings because someone though it would be cute, the porkavian just feels like an "obligatory kawaii uguu mascot"
>>
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>>386717937
Neither
>>
>>386717678
According to the art book the original concept for her death was that she was going to take a bullet or some shrapnel to the gut at the beginning and slowly bleed out over the course of the mission.
>>
>>386717883
Point is, he is completely ignorant of VC2&3 being originally from PSP.
>>
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>>386704174
>Buy game
>Gameplay is meh
>Only playing for the story at this point
>Get to mission 7 with that fucking huge tank

Fuck I want to keep playing for the story but this fucking mission is bullshit
>>
>>386718231
That wouldn't work when you can just heal something like that or evac someone who has received a lethal wound.
>>
>>386716681
I don't know what's worse, you thinking that Valkyria Chronicles pre-rendered cutscenes are impressing or demanding from a technical standpoint, or how full of yourself you are
>>
>>386717124
Samurai guy is Shin. His bio states that he's half Gallian and grew up overseas (basically Japan). He moved to Gallia, joined the Army and as per his homeland tradition, swore fealty to solely the princess and refused to follow orders from anyone else. He was subsequently sent to your squad (which is a penal squad) for his behaviour.

Bard man with trumpet is Illmari, he dresses like a nobleman and is extremely lazy, so much so that you have to beat the entire story in order for him to show up. He was booted into the squad for draft-dodging. He plays trumpet and defaults to the Engineer class - which has a musical instrument slot for Elite Engineers. The musical instrument is used to buff nearby team mates.
>>
>yfw SEGA decides that the next genre for Valkyria Chronicles is FPS
>>
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>>386716681
>your GPU is not equipped to handle the load of rendering full motion video in real time at high resolutions.
>>
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Why did they pick RAITA of all people to be the main artist?
>>
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>>386717937
Right, for cute orphanage ending
>>
>>386718743
Because he has a massive erection for military stuff and draws big tits
>>
>>386718743
Tiddies
And his tanks ate great
>>
>>386718743
>we want the spooky skeleton audience
>>
>>386718743
Can you honestly imagine Selvaria drawn by anyone else?
>>
>>386706990
Loved it because it has anime and a good story
>>
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>>386718743

RAITA's art looked decent enough for Valkyria Chronicles. (probably because there was someone supervising him)

nowadays he just draws skeletons with melons or torpedos on them.
>>
>>386718446
Compared to her actual death scene were she gets one-shotted and Rosie being right there doesn't make her teleport to a field hospital?
Gameplay and story segregation. Alicia can eat thousands of bullets and be medevac'd hundreds of times before the battle at Naggiar, but she doesn't awaken until SOMEBODY caps her in the shoulder with a sniper rifle. Things like this happen all the time in games.

Also I read that in the original idea, Isara would be hit but wouldn't report her injury for fear of not being able to support her squad. Welkin would only notice her driving getting worse during the op, and wouldn't realise she'd been hit until it was too late.
>>
>>386718743
They needed someone who could draw military stuff and Raita happens to be an expert in torpedoes.
>>
1 > 2 = 3
They're all flawed though. The setting and gameplay has potential but it's all wasted because of
>Scout rushing, or classes being poorly balanced in general
>Poorly made atmosphere that goes from lighthearted to dark very fast
>Deus Ex Machina's out the ass
I've also got numerous personal issues with the game, but these points should be fairly objective.
>>
>>386719419
That would make Isara look retarded when she is supposed to be a genius, the whole thing still feels forced in the final release, it's obvious they came up with the idea and then tried to jam it in the plot the best they could.
Also the musical number Rosie does later is pure cringe, grorious nip subtrety, sharp as katana.
>>
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>>386719267
>that mouth on Alicia
did he even try
>>
>>386720216

that's a sideview mouth anon,

do you even anime?
>>
>>386706990
waifus
>>
>>386720272
That's acceptable in y'know, animation
>>
Can someone at Sega play VC1, and figured out why it was success, and the rest isnt?
>>
>>386719721
>Scout rushing being a problem in VC2 and 3
That's how I know you've only played 1. Scouts are nerfed like fuck in later games. They have lower defense, their rifles do less damage, and they have lower base HP overall.
>Poor atmosphere
VC1 is not a game I'd ever call dark. Sure it has its serious moments and tragedies, but the art direction and tone of the entire game is light and slightly grounded in reality. The game doesn't even have blood.
VC3, oft called the edgiest game in the series, is only slightly more cynical, which is to be expected as you're controlling a squad made up of criminals, people fucked over by authority, and people labeled as 'undesirables'. But even then, the game pushes the theme of family and fighting for what's right even if you'll never credited for it.
>Deus Ex Machinas
Like what? Alicia awakening to her Valkyria power was foreshadowed like fuck, as early as the Batomys boss level in fact. The games have their moments where the cast act dumb or something outrageously anime happens, but it's not like you're being deprived of clues before something big takes place.
>>
>>386720589
>Developers playing their own game
Unless it's a smaller game, it won't ever happen. Don't ask me why.
>>
>>386708260
thats only after you beat the game or if you cheat and use a guide for every mission

scout rushing only really works in NG+ when your scouts are fully upgraded and you have all the orders.

Try only scout rushing on a new game and you will see its not that broken
>>
>>386706990
It's worms 3d with waifu mod and sketch filter. Minus destructable enviroment, think about it.
>>
>>386720827

You can Scout rush on your first playthough. You certainly do not need NG+ to do it. I know because I did because I just wanted the game to be over after a certain point because battles started to drag on if you didn't abuse Scouts.

I had zero problem having a Scout just bumrush and cap Selvaria in the back of the head during her boss fight on my first playthrough.
>>
>>386712134
then instead change goals, stop caring about getting an A ranking, instead make your goals:

>defeat every enemy on the map
>use a full squad
>make sure to use every member each turn and that they all get their own kills

if you think scout rushing is boring then you only have yourself to blame, the game doesnt force you to.
>>
>>386720689
>Scouts have been nerfed
VC1 is the most played game so that's the example I used. I wrote that bad class balance is a problem in general and I stand by that.
>It's not dark
Dark was probably not the right word to use. Serious is more like it. The sudden changes in atmosphere are pretty bad and should be worked on, but with the "stage" system the game has it can be a bit difficult, although far from impossible.
>Awakenings are foreshadowed
My definion of Deus Ex Machina might be wrong, but isn't it taking the action and victory out of the player's hands? I'd much rather fight enemies with my company than have one of my soldiers turn into a magical girl and win the game in a cutscene. It also fucks with the balancing of soldiers on a character level even further than the existing class imbalances.
>>
>>386719826
I disagree, Isara makes it clear that she wants to support Welkin any way she can. In Kloden she pours her anxiety over her missing brother into ensuring that the Edelweiss is in top shape when he returns. She starts building a plane to have Welkin fly with the birds. She develops the smoke grenades to help Welkin and the squad take Marberry with fewer casualites. That girl is driven to support Welkin, and by extension his squad, so I can see her abandoning all common sense and self-preservation instincts in an attempt to not let him down in the middle of a crucial operation.

(Also in the VC3 OVA Isara goes out alone in a forest to get reinforcements when the Edelweiss is immobilised and Squad 7 are pinned down.)
>>
>>386720917
>Minus destructable enviroment
Taking half the fun out of Worms.

>No aiming bazookas shots from far distances
Taking the other half of the fun out of Worms.
>>
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>>386714350

does the new game have any waifus apart from not-Selvaria?
>>
>>386721124
Usually I don't have a problem with this, but when the game literally tells you "You did good" and rewards you for Scout rushing then it's hard not to.
>>
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>>386721279

Several.

They have pretty good development too.
>>
>>386721124
Speaking about goals, do all the maps have a named ace somewhere that drops weapons? I do recall the ones I killed tended to be hidden somewhere like behind a breakable fence on the first level you get the edelweiss.
>>
>>386721146
>Alicia taking victory from the player's hands by awakening to her powers
This doesn't happen. In a cutscene she defeats the literally unkillable Selvaria and forces her to retreat from Naggiar, giving Gallia a fighting chance against the Imperials. The mission that takes place after that scene has Alicia take scripted actions killing certain enemies until you capture the target base camp, but she can also harm your units. When you take the target camp, Alicia collapses, and the Imperials launch a surpise pincer attack where you, the player, have to destroy two freshly-spawned boss tanks to win the battle.
And as for Selvaria? You meet her once more in the story where she engages you in a boss fight without resorting to her powers, and your goal then is to defeat her.
>Class balance
VC3 has the best overall balance in classes. It's not perfect, but Scouts definitely can't win every fight now. Shocktroopers are the go-to anti-infantry class; Lancers carry more ammo (usually 6 shots) compared to the tank's average capacity of 2; Engineers are full-blown healers that can even revive people, and later unlock musical instruments to buff with; Snipers enjoy better weapon variety from anti-materiel rifles, to precise sniper rifles, to 3-shot auto rifles. Every class fulfills their role and complements eachother nicely without having one class be the answer to everything.
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>>386716581
>Fencers got nerfed in VC3 to point of being useless outside of backstab opportunities
Fencers are still fantastic for quickly clearing entranched enemies, like those hiding behind sandbags or in grass for example, and honestly it's a popular class for Imca due to how her special works. I also recall using often in that one unlimited tanks+armored challange due to annoying fucking enemies dodging every hit and any time enemy flag has 2+ enemies entranched on their side. I wasn't a fan of their tier 3 weapons though, given how much better AT snipers and lancers were at that job and it could be a nuisance to your own tank/car.
>>
I played this game years ago knowing nothing about it, I was really into it until unfortunately the magic Valkyria shit took centre stage. Some of the later cutscenes I wanted to mute, they were that embarrassing.
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>>386717578
Since no one mentioned, I am posting this.
https://en.wikipedia.org/wiki/Jack_Churchill
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>>386721553
Most levels do. I recommend NG+ with a guide if you're after achievments, because most weapon drops are not really worth it. Imperial weapons have shit range and accuracy, but higher damage. Typically you'll want to favour accuracy and range so your units can intercept targets from further away and also actually hit them.
Some Tank Aces drop good shit though, so definitely get those Aces on your first playthrough.
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>>386722150
Everyone I know agrees the first 10 or so chapters are great, even if the Batomus is unfairly difficult for how early it is but then the game either becomes too cluttered to become fun if you play """as intended""" or you just scout rush to victory every time and skip the majority of the gameplay
>>
>people think the tiny as fuck maps and zero range weapons with shit accuracy is good
VC3 had charm sure, and the weapon variety was pretty interesting, but the gameplay itsself just felt neutered compaired to VC1
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>>386722013
>In a cutscene she defeats the literally unkillable Selvaria
First of all: Making an enemy that you can't defeat and then have a cutscene where your magical girl defeats her is pretty much a textbook Deus Ex Machina.
Second: Making an unkillable enemy is stupid. Although I can look past it if you just have to do something first to kill it. (But those shielded powersuits in VC2 could be real pieces of bullshit sometimes)

>VC3 class balance
It might just have been my habits from VC2 but I used no snipers and scouts were pretty much just for capping with their insane movement, but I suppose that's also a role to fulfill. It just really takes away from the whole "The rifleman is the common soldier" when you barely use them.
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>>386722127
I've been grinding some peeps in the Fencer class ever since I cleared the story mode but I only ever use them for rare situations such as when there's a group of enemies nearby that a Fencer can one-hit. Otherwise I use a different class. Imca makes a better Gunner in my experience but even that class has problems when used offensively
Imca only needs Elite Gunner and Engineer in order to unlock every potential in my game
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>>386722150
I completely agree anon. The magical stuff is bullshit. The pro-Jew stance is too.
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>>386722312

I disagree. The segmented maps ended up leading to more interesting battles over all and actually allowed strategies to unfold in different ways aside from just rushing an objective. Having a larger map in VC1 didn't really enhance most of the missions and instead just made them a slog to traverse because only Scouts had the mobility to cross them in a reasonable time frame.

Ideally there's a balance to strike somewhere between the two, but sadly we never got that.
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>>386722541
>I've been grinding some peeps in the Fencer class ever since I cleared the story mode but I only ever use them for rare situations such as when there's a group of enemies nearby that a Fencer can one-hit.
Fair enough, they are rather fragile and should be used in moderations (I always keep atleast two fencers minimum at all times). Well Kurt is not fragile, even as a fencer he can take impressive amount of abuse.
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>>386722013
Scout rushing still kind of exists in VC3 thanks to units with Valkyria.
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>>386711285
xcom's RNG is fucking awful. One of the worst things about the game.

Original x-com's RNG also sucked, but it was bearable because your soldiers were faceless and easily replaceable mooks. nucom just didn't know what the fuck they were doing and made individual soldiers effectively irreplaceable. You pretty much have an Alpha Squad with a Beta Squad to fill in. Maybe 8-12 soldiers through the entire game. In the original, you could easily run through 60+ soldiers before finishing a game.

Firaxis don't have a fucking CLUE what made original xcom good. They need to stay the fuck away from strategy games until someone screws some heads in the studio back on.
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>>386706990
I consider Valkyria Chronicles like Men of War. Its an interesting take on the RTS genre, but there is a reason why you don't see people copying them.
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>>386722863
I haven't played the originals, but I can dream your dream of a game. At least I think what I'm imagining is what you'd like.
>>
>>386722961
>there is a reason why you don't see people copying them
Syrian Warfare is, at least a little bit, a copy of Men of War. I believe it runs on the same engine as there are strikingly many things that are identical.
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>>386721061
>I know because I did because I just wanted the game to be over after a certain point because battles started to drag on if you didn't abuse Scouts
>I had zero problem having a Scout just bumrush and cap Selvaria in the back of the head during her boss fight on my first playthrough.

so you scout rushed in the 2nd 1/2 of the game, when you already had upgraded scouts and orders.

HOW THE FUCK DOES THAT PROVE YOU CAN SCOUT RUSH FROM THE START OF NG IDIOT?

YOU STILL HAVE TO PLAY MOST OF THE GAME NORMALLY BEFORE YOU REACH THAT POINT
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>>386717578
There were Chinese soldiers that literally went into battle with no more than a couple of grenades and a big ass sword.
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>>386723367
I got to the forest mission before I said fuck it and started Scout Rushing.
>>
VC was such a fun concept. Animu WW1 with heavy cell-shading in this weird turn-based-real-time-aiming gameplay style.

It's a rare example of how truly and utterly the mere aspect of balance can fucking ruin a game.

It was clearly intended to be a rock-paper-scissors like game about units fighting war, but most missions weren't about FIGHTING war, but about getting to a specific point or taking out a specific target. The entire game is about maneuverability, not combat proficiency.

Someone in mission design and concept design clearly didn't see eye-to-eye here, and it completely ruined the game.

Once you discovered that maneuverability was king, Scouts, the most maneuverable class, became your bread and butter, to the point where almost all other units were filler.

It's sad because there's a good combat-engine in here somewhere, painfully underutilized by hit-and-run (without the "hit") mechanics.
>>
>>386722863
>In the original, you could easily run through 60+ soldiers before finishing a game.

Y-yea, 60...
>>
>>386723397
Yeah, but it's not supposed to work. It didn't for the chinese.

>>386723367
I Scout rushed the first half of the game because I heard you could and wanted to confirm it. It was easy because those A ranks give all the shit you need. Boring game though.
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>>386723529
>turn-based-real-time-aiming

I realized this doesn't make much sense. But you know what I mean.
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>>386722863
>Original x-com's RNG also sucked
For me, what makes the original's RNG bearable is that you see the ballistics and the impact of every shot. It's unbelievably frustrating in the new XCOM when you see your shots go right through an enemy only for it to say "miss" and then some random piece of the background nowhere near to the shots explodes.

The poor aim of your soldiers in the original could be infuriating but seeing the aftermath of the shots was always interesting and added new wrinkles to the battle. New XCOM is exactly what I would expect from a Firaxis take on XCOM, all simulation elements have been removed in favor of board game style abstract tokens. Silent Storm is the closest we'll ever get to a real successor to X-Com. (Xenonauts was mediocre as fuck)
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>>386723556
>I played in the lamest way possible
>game is shit

its like picking easy mode and saying the game is too easy
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>>386722498
>First I clearly don't know what a Deus Ex Machina is
Selvaria being defeated in a cutscene is not a Deus Ex Machina. A Deus Ex Machina is where literal bullshit happens with no warning or reason that just conveniently resolves a major conflict. Alicia was foreshadowed a fuck ton prior to Naggiar, same as Faldio being the one to shoot Alicia was the most obvious twist. All the clues and hints were spelled out before Alicia awakened, all that was left was to see it all fall in place.
Selvaria comes back one last time as legit boss fight between her and your squad, so you still get to beat her for yourself.
Also, I meant Selvaria is 'literally unkillable' in gameplay mechanics. Her HP is astronomical, her defense virtually nullifies all attacks, and she recovers almost all her health each phase when a Valkyria. In-universe she's not exactly unkillable in Valkyria form, it's more a case of it being near impossible to outgun her reflexes - she can deflect tank shells after all.

>Second making unkillable enemies is stuoid
Making Selvaria unkillable in gameplay is not stupid, it was a cool way of making the player fear her early on. Selvaria terrifies everyone in-universe, the best way to make the player feel the same is to make fighting against her hopeless. Now while this makes the Batomys and Naggiar levels harder by simple virtue of there being an invulnerable murder machine running around, it also presents the player with the urgency to complete the level before Selvaria gets a chance to wreck your squad.

On a similar note, Maximilian's boss fight is a straight battle between the squad and Maximilian simulating the power of Valkyrur. Beating him involves knocking out his power sources and then hitting him while he's vulnerable.

>VC3 classes
Scouts start their career with the same AP as Engineers, Elite Scouts have the crazy high AP stat. That being said, Elite Scouts are still squishy and need to either find a safe route or have one made for them.
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>>386723529
Somebody really needs to pick up the ball for this style of gameplay.

Final Fantasy Tactics using similar gameplay, when?
>>
>Never cheesed my way through the game
I was too dumb to think that strat would work, but I have no regrets. Most battles for me were a fairly slow advance while trying to minimise damage taken, only had 1 character get knocked down and had 0 deaths outside of THAT cutscene. I'll probably pick up that new spin-off even though it sounds shit just because I enjoyed VC1 so much. 2 was kind of shit imo, the characters were too annoying and the maps too small for me to get invested.
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>valkyries are either cute girls who dindu nuffin or psychotic old men
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>>386722832
Only in levels where you have SP, most of the time you get two SP (three at the most) for the entire level, and that doesn't get you very far if you have to daisy chain your way through four or five maps in order to reach the enemy base camp or finish line.
Also the Valkyria lance in 3 only hits one target, unlike the attack Alicia and Selvaria use, which will penetrate and hit more than one target in its path.
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>>386715050
Fucking welkin
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>>386723727
>Not a Deus Ex Machina
Even if it's not a Deus Ex Machina it doesn't remove the problem; that the fight isn't won by the players skill and ability, but in a cutscene out of their control.

>Making unkillable enemies is not stupid
If you say so. This is apparently more subjective than I thought. But when I play a strategy/tactical game I want a situation that I can win, even if the win condition is to run away.

And this is also quite subjective, but everything "Valkyria" is fucking stupid and makes me wonder why I even played the other games after I saw the bullshit that it was the first time. I suppose I thought they would wise up and turn it down. Hopefully a lot. Apparently I was wrong there too.
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>No Galactic Conquest/Risk-type mode where you work to take and hold regions of the country, have some kind of strategic control of the war and make up your own stories
>Instead outside of the campaign you just have skirmish missions for farming points
Honestly, VC is gonna sit in the back of my head as one of those eternal disappointments that feel like they might spill over and get me off my ass to make my own games that fix the problem, but they never do and I never will.
They also killed Isara, and that hurt.
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>>386723770

I'd play it.
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>>386723961
>Japanese in charge of character writing
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>>386724147
Story driven is good, but Japs really don't know the value of strategic campaigns.
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>>386723529
I think they went in the right direction in 2 with a "morale" system... yet only your team has this and it's pretty much impossible to lose this way.

I think it would of been neat if they implemented this in a way the enemy had it as well and replaced the common win by capturing camp(s) with lowering enemy morale to 0.
>>
>>386724264
Sure, but I wish they could've done both.
I'd return to it way more often if there was a more strategic gamemode attached, like I still return to Battlefront 2 and DoW: Dark Crusade/Soulstorm when the mood strikes me.
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>>386723997
Using Valkyria as a Scout rush saved my bacon in some of the desert missions and afterwards
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>>386724402
Oh for people who haven't played 2/3, Morale goes up for killing enemy troops & capturing camps and down for the opposite.
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>>386724119
Jesus fuck are you lacking in reading comprehension?
YOU, THE PLAYER, FIGHT SELVARIA LATER.
>n-not as a valkyria
MAXIMILIAN'S BOSS FIGHT IS LITERALLY YOU VS. A VALKYRIA'S POWER.
>f-fake valkyria!
GET VC3, GET THE 'TREACHEROUS VALKYRIA', AND FIGHT ALL THE CANON VALKYRIA IN VALKYRIA FORM.
all you have to do is snipe them from the rear to damage them and win

Alicia and Selvaria fighting eachother serves as a climactic scene where Gallia clearly starts to gain the upper hand in the war. It's there to symbolise how everything from this point onward is going be turned on its head. Alicia is no longer 'only' an aspiring baker-turned-soldier, Selvaria is no longer 'impossible' to face off, and the Empire is no longer on the offensive in the war. Selvaria doesn't die there, she comes back as a proper boss fight for you to deal with and she's no less deadly than before. Only difference now is that you can now defeat her.
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>>386724402
I agree. Breaking an enemy's morale should be how you achieve victory, and then some moves could be clear game changers like capturing a specific base, killing one or multiple designated enemies or something like killing multiple enemies in the same turn, although that might be something you can abuse. But even these game changers alone should not be enough to win a stage, maybe they should inflict around half the needed morale damage to win.
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>>386706990
I just like playing as anime not-Finland
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>>386724408
All I can think of during the Imperial counterattack towards the end of VC1 where they break through all the way to Randgriz is that it would have been so much more impactful if I had been given any chance to resist it rather than just having to let the story play out how it's written.
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>>386712216
it's literally a third person shooter in slow motion; run to cover, throw a grenade here, shoot this guy's head, rinse and repeat
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>>386724762
>It's okay that the game cheeses you because you get to fight her later
No anon, it's still not okay. It's on par with "Fight you are meant to lose" in JRPGs where afterwards the protagonist triggers his powers and defeats the boss in a cutscene, which is bad game design as well. Even if you get to fight the boss later in the game.

I also think you're misunderstanding the other thing I mentioned as a problem with the game. I don't want to fight Valkyrias, I want to fight soldiers and tanks. With my own soldiers and tanks, not with magic.

>Alicia is no longer 'only' an aspiring baker-turned-soldier
Which is what ruins her character completely, and as previously mentioned; the entire game as well.
>>
Thinking about it again, VC1/2/3 final bosses question Why the fuck was 3's invincible?

1&2's are Artificial Valkyria so "ok"
3's is a normal Darcsen that shrugs of bullets because.... anime?
Or am I forgetting something?
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>>386724932
It's location in the game is either Belgium-Netherlands or Baltic states though. Baltics would make more sense if you want Imps and Feds to be Russians and Germans. Belgium-Netherlands make more sense if you want the Feds and Imps to be a kind of NATO and Warsaw Pact.

The climate and "culture" as unspecific as it is matches Belgium-Netherlands better, as does the presence of (((Darcsens))).
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>>386725182
I love the "fight you're meant to lose" cliche as long as they have something in there handling the case where you somehow manage to win, even if it just amounts to calling you a cheater.
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>>386725237
Jewjitsu
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>>386704174
why does /v/ like this game when it has an allegory for the holocaust, i thought you guys get triggered from that sort of stuff.
>it's okay because it's Japanese
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>>386723639
This is a problem that was in Homeworld's transition to Homeworld 2.

Homeworld 2 got rid of the entire physics simulation that Homeworld 1 did for ballistics. Okay now, ostensibly, it shouldn't even make a fucking difference, right?

But it does. It's hard to even articulate the specifics - you could do things in HW1 like putting one ship in the way of incoming fire to protect another ship. There was no RNG calculation that just guaranteed a hit or a miss, in fact there was a specific shield ship that couldn't even work in Homeworld 2 because of this. The exact same thing happens between original xcom and the new xcom games. They ditched the projectile physics for pure RNG and it feels completely hollow, even though it SHOULD be the same, in theory.

It's just that theory never accounts for all the little things that actually end up happening once you simulate the physics of a projectile. When I play original xcom and I crouch a soldier behind a window, I know he's pretty well protected, and often even though something might "hit" him, it ends up hitting something in the way as it travels, so the hit ends up being a miss in reality.
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>>386725407
/v/ aren't storyfags
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>>386725353
There's elements of the Swiss in their neutrality and the French in their name too. There isn't really a direct analog.
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>>386725237
Willpower
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>>386725353
>>386725507
I wish I could live in a neutral country like Gallia that just wants to be left the fuck alone
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>>386725675
Fuck off we're full
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>>386725395
>as long as they have something in there handling the case where you somehow manage to win
I'll take a "retreat without getting fucked" as a victory against such a superior foe. In ARPGs I'm sometimes willing to accept the bullshit if it means you get to play as the main character when he's mad, because then it's still you playing. But of course it still shouldn't be too easy, because then it'll still be victory handed to you on platter with no effort on your part. And the reason I'm playing a game instead of reading a book is because I want my actions and input to be how or why the main character(s) win.

Valkyria is not ARPG so it's not really possible to make it work for me, especially since I'm upset with the magical powers in the first place. Maybe doing something to trigger a weakness in Selvaria that'll leave her staggered, unconcious or otherwise incapacitated, forcing an enemy retreat as they need to save their important weapon would be a good idea, if the creators simply refuse to make it about retreating. It would also add up with the "turning the tables" thing that the moment has going on..
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>>386725414
I don't think that the simulation approach is necessarily the best way of doing things for every game, but I hate it when a new entry in a classic franchise completely ignores what made the originals unique. X-Com should have proper ballistics, Firaxis' take feels more like a board game adaptation of X-Com than it does a reboot.

Simulation is just something that's fading away more and more these days though, it's maddening. Arkane's games keep bombing, the detailed physics of GTA4 were pared down to the point of worthlessness in GTAV, Apeiron hasn't made a game since Marauder, Gollop's next game is imitating FiraXCOM, Nival is making MOBA trash, Volition is making Saints Row trash, it's driving me fucking nuts.
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>>386725808
He said country, not convict dumping ground.
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>>386725507
I was just triggered over the Finland comparison.

>>386725675
Sweden is not a member of a greater alliance. Nor is Switzerland. And that's just Europe, there are many options worldwide if you want to live in a neutral country.
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>>386725821
I think you've mistaken me for the person you were replying to before.
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>>386704994
There are also plenty of maps that have a tank parked on the point. What people also like to ignore is that you can't even do scout rushing until half to two-thirds into the game because you first need to unlock all potentials and orders to reliably pull it off. Still Scouts are OP, there is a reason they got shat on in the sequels.
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>>386725934
I might have. It's a possibility. The shift in butthurt level was too sudden too. So yes, I did suspect it.

Your opinion is shit.
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>>386726054
ur a faget
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>>386711551
>Japan never realized how good this art-style looks.

truly we live in the worst timeline.
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>>386726189
Read a book or watch a movie if you just want cutscenes and winning withour effort on your part. Video games are literally not made for your kind.
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>>386721207

It's as simple as taking it out of the realm of intelligence then. The scene should have involved her getting shot in a walking casualty zone: The upper leg or inner arm for example. She'd shrug off the wound as treatable for a few minutes, then collapse from blood loss and rapidly expire. Anyone who isn't specifically a field medic with experience wouldn't immediately peg her for a critical casualty for a peripheral wound that doesn't incapacitate.

Granted, that's a bit much to expect from the writers for fantasy WWII.
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>>386725402
>>386725640

Ok good so I didn't forget anything important
That shit was just silly man.
Could of had him in some sort of "indestructible" Tank or Armor at least but nah lets have this normal man make transformed Valkyrias in your team run away in fear.
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>>386725808
>Australia
>neutral

Fuck off man, you keep sending troops miles upon miles away from your country to lands that have nothing the fuck to do with you
>>
>>386726453
The Jew frightens the Samurai
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>>386725808
>Australia
>Neutral
You're an active NATO member for fucks sake.
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>>386726298
You realize that the only thing I've commented on is that I like "supposed to lose" fights as long as they handle the edge case of you winning. Nothing about that implies that I hate expending effort on games you pretentious tard. All it means is that I see the value in a story where the protagonists don't succeed at every single thing they ever attempt and that I like it when devs pay attention to little details.

Waking up in the bowels of UNATCO is one of the most memorable parts of Deus Ex, Crono dying to Lavos is one of the most memorable parts of Chrono Trigger, your "no the game can never be mean to me and take away my agency" attitude is laughable. Do you also get upset when you finangle yourself into a position where it's impossible to win? You must hate Sokoban.
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>>386726614
I can take losing in strategy games where everything is a part of something greater and there's plenty of opportunity for comeback and rectifying.
In tactial or otherwise smaller games the "losing" should be on a strategical level and the level on which the player interacts should be a victory or at least about minimizing losses. Examples could be Fire Emblem where some missions are about escaping with your life intact or like in Supreme Commander Earth campaign where you are sent to fight and win battles, but it's a losing war anyway because the player can't be everywhere at once.

If the game needs to impliment a loss as a plot twist then it should be without there even being a fight at all, hard to pull off but possible. Example: Luke's final act in his selfish state in Tales of the Abyss. He is betrayed by someone he trusts.
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>Winged pig
Should've been a dog.
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>>386727231
Is that ironically enough a German shepard? Or is there a Russian version that looks like it?
>>
I didn't mind VC2's shit story, but I had to a break when one of the main characters shot himself on purpose to help a teammate overcome their phobia of blood
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>>386727345
Unironically a German Shepard, from Siberia.
I'll stop now.
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>>386727463
Avan, or whatever he was called, is that kind of guy. It is him who shoots himself right? I can imagine he'd think "If I can solve a problem permanently and only would myself temporarily, then it's totally worth it." Which I can kind of see the logic behind.
Reminds me of an H-game where the not-too-bright main girl runs around getting molested and having sex with strangers with the mentality "she's making someone happy and doesn't cost her anything".
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>>386725808
You've been in every single American war since WW2
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>>386727751
Was the game "RJ180199 - Everything Investigator Girl"? I really enjoyed that one, didn't expect to like it as much as I did?
>>
>>386727224
Having the player win non-stop the whole game colors the experience a certain way and make scripted "losses" outside of the gameplay itself even more frustrating. I'll take a battle against impossible odds any day over losing in a cut scene. And losing is a necessary part of a story, you need your heroes dragged through the mud at least a little bit or else there's no stakes.

Yes, missions where your job is to retreat can be a good way of handling a loss that is still a "win" but that's not something you can do over and over across multiple games and still have it be interesting or surprising. I'll say it again, having Crono get fucking murdered and then the story just keeps on going was one of the most exciting parts of Chrono Trigger, bar none. And it was exciting precisely because you felt the hopelessness of the fight against the overpowering force of Lavos. It's an overused cliche but I love it when it's done right.
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>>386727793
>That defined back musculature.
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>>386727936
Everything Investigator Girl is a good example too, but I was actually thinking of the Muchi Muchi (or whatever) series.
>>
>>386727941
Bah. If it's a fight I can't win but is made to look like I can win I end up using all my consumables. I'm frustrated over the loss of my resources and will probably reload and just lose on purpose without using anything. This could be circumvented by the game creator, by making a hidden requirement of survivng for X time or needing to have done at least Y damage.
If it's a fight where you just get one or two hitted and it's obvious you never had a chance I just can't bring myself to get pumped about it because there's no "sense of struggle" for the player.
>>
>>386726614

There are good and bad ways to handle an unwinnable fight.

Deus Ex lets you win (to a point) and rewards you for standing against unwinnable odds. Chrono Trigger uses Chrono's death as a fulcrum for the story, and turns the entire thing around that point for the purpose of expressing the core tenets of the story.

There's a significant difference between an invincible enemy and a battle you cannot win. The Deus Ex example is not a scripted event: You are flooded with more enemies than you can be expected to handle, and if you succeed with that, they narratively and appropriately send an even more ridiculous amount of enemies.

In the case of VC; it overwhelmingly makes more sense for the narrative to turn retreat when facing an unbeatable foe. Forcing an action and removing agency are two very different scenarios: A player forced to attempt to disengage with their troops will be more invested in their defeat or capture than one who is never permitted to take the rational course.

This goes both ways of course, The first Kratos fight in Tales of Symphonia is more powerful in its story telling by forcing you against the wall and defeating you.

None of the good options take away the choices you've always had and relied on. Even if the message you want to convey is hopelessness, convey it through the game: MGR's first level expresses Raiden's failure through gameplay: You can keep parrying and striking, but with your hobbled moveset, you will eventually be struck with an attack you could have dodged at nominal condition.

If you want a bad example, Skies of Arcadia sure has a boss that simply stops losing HP at around the 20% mark: The plot says you should lose, but the game lets you think it's a winnable fight until you've wasted an hour of effort playing the gameplay loop to the hilt. You didn't lose to the boss or plot, you lost to the designer, and he could have trivially hidden the fix.
>>
>>386728412
What boss was that in Skies of Arcadia? I don't remember this at all and only boss I haven't bothered with was the multi-stage final boss.
>>
>>386728412
It's not unrealistic to beat the First Kratos fight but it doesn't change a thing and Yggdrassil oneshots your party in the following fight anyway.
I believe what you get for defeating Kratos is a level 3 Exsphere.
>>
>>386728412
>Deus Ex lets you win (to a point) and rewards you for standing against unwinnable odds
It rewards you for not abandoning Paul but it actually punishes you for fighting competently. The longer you stay alive, the more chance there is that Paul will die before you, in which case he's dead permanently just like if you left through the window. And even if you keep him alive and kill everyone, there's no way to progress except confronting Gunther in the subway who is invulnerable. It is completely scripted.

I wasn't trying to prove a point about Valkyria, all I was doing was specifically disagreeing with the notion that "supposed to lose" fights are inherently bad.
>>
>>386728953
Arma 3 sometimes have you go on a mission to complete an objective but along the way something goes wrong or is not as expected and the mission changes. That's a forced "you didn't complete the objective" but the player's adapts to the situation and just tells you to do something else instead, often just to run away. That's a forced loss with a well implemented retreat mission. Or are you not satisfied with anything less than player death or unconciousness?
>>
>>386729336
On the contrary, thats a perfectly fine way of doing things. I'm just saying don't pretend that a forced loss can't serve a valuable role. And a game like Arma can support a much more nuanced meaning of "loss" than your average RPG can.
>>
>>386728579

In the Gamecube port, Ramierez at the Nasrad port is not a death sentence, an knowledgeable player can deploy an unbreakable loop of S-moves that can guarantee Fina is up at the end of the loop, giving her the opportunity to use her S-move resurrect to restart the loop. In the original game, you would eventually run out of spell points and be unable to continue the loop, but my brother discovered the hard way that even with effective immortality you cannot win.

>>386728587

That's narratively appropriate: Remiel goes down for his treachery, but the game's been rigged far higher than he. You win against the bully, (at best) break even with the LT, and lose against the boss.

>>386728953

It makes sense that if Paul dies in the fight, that he would die in the narrative. It applies additional pressure on the player, as you already know narratively that he's significantly compromised. It's meant to make you throw yourself in front to be slaughtered.

The reward is for playing along with the game: Paul's only chance is if you acknowledge that you're getting burned and you can't expect to beat UNATCO.

Similarly, my point is that a cutscene where you watch the door get breached and are black bagged would be a serious narrative and immersion break. You're supposed to be an augmented super spy, which is why you have the opportunity to prep to counter-breach or have the choice to accept Paul's death to cut and run.

I think that VC's unwinnable missions would be better for losing the objective, running a scripted scene to make sure the player doesn't think he needs to restart, then giving him the chance to try (and most likely fail) to retreat; again indicating to the player that this is part of the plot (I'd personally add custom lines where "killed" soldiers report/are reported captured or incapacitated.)
>>
>>386729569
If you're fine with such a scenario, why isn't a retreat scenario okay in Valkyria Chonicles?
>>
>>386729623
>I'd personally add custom lines where "killed" soldiers report/are reported captured or incapacitated
Just make it a "Survive for x time" mission. As soon as you lose one unit and they don't die you know that the gig has changed. Then after some time has passed, you've held out for the needed time, the event triggers that turns Alicia.
>>
>>386718743
Why not?
>>
>>386730497
Torpedotits are quite frankly inferior to both regular "round and soft" tits and antigravity tits.
>>
>>386704174
Just finished the game recently. I loved the war story theme and the aesthetics, anime bullshit filler aside. Not a big fan of the gameplay though. There are obvious game breaking balance issues and I don't really like how the turn based combat meshes with real time actions and the concept of crossfire.
Also, the game desperately lacks movement and line of sight preview. Maybe I've got spoiled by modern games, but moving a soldier forward and not being tell if he's going to reach the spot you want or target an enemy after the movement beforehand is just inconvenient. I prefer to make informed decisions instead of just guessing
>>
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>>386730654
thats more down to taste
>>
>>386730874
It's also my personal reason for why they shouldn't have picked Raita as the main artist.
>>
>>386730931
fair enough

i just dont like antigravity tits and really big ones like that
>>
>>386730654
shut up you stupid gay
>>
Is there any hope for this franchise? I could see it working if they either
>1. retcon the cancer psp games and make a proper sequel or prequel
>2. reboot the whole thing, address the issues the first game had while keeping what people actually liked unlike the psp games did, this time keep Selvaria alive
but it's fucking Sega, so what are the chances?
>>
>>386730931
Well, let's be fair. Raita was more grounded as an artist during VC1 compared to what he is during VC3 and what he is right now. I am surprised his women are not actual skeletons in this current year.
>>
>implying cowtits are anywhere near best girl status

Elysse and Audrey for top squad 7 girls.
lancers > all.
>>
>>386731351
Sounds like you're speaking from personal taste, not what people liked. But you do you.
>>
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>playing VC3
>it's a Calamity Raven fight
At least VC3 has difficulty and challenging fights, which was a problem with VC1

fucking gusurg, fucking darcsens
>>
>>386731423
Sounds like you're not making any sense and just saying random stupid things and writing half-finished sentences. What exactly are you referring to?
>>
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>>386708868
>And the game has a pig with wings on it
>Because of course it does
>>
>>386731371
True. I'd argue he's gotten worse, since his characters, at least the fetishistic ones, now follow his style to a much more extreme degree. But of course, those who like it think it's an improvement.
>>
>>386731272
>Not liking round and soft tits
I think you're the gay here.
>>
>>386731272
the only gay thing here are you and traps
>>
>>386715994
But The Christmas truce was during World War 1 not World War 2, and Hitler did not see the English as subhumans.
>>
>>386731553
I could address your comment, like how you mentioned fixing VC1 issues (which VC2 and 3 both have with giving more spotlight to your army and actually slowly fixing the gameplay with each release) or how keeping Selvaria alive would downplay a big part of these games, but it's almost 6AM in the morning and I rather shitpost with light sentences and jack it to to hands or something instead of arguing with some anon online.
>>
>>386731351
The reason they made revolution is because they felt they did everything they could with the original trilogy.
>>
>>386731780
i guess creativity isn't their strong suit
>>
>>386731831
Well Revolution has made good strides outside of gameplay, surprisingly, but they should've spent an extra year of development to make it look better and play better.
>>
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>>386722863
Enemy unknown still had some bearable RNG, though.

You could guarantee a 100%, for example.

In 2 it's impossible, 85% is the best you can get for a point-blank flank with a rookie against the easiest enemy and grenades are nerfed.

RNG bullshit that forces you to rely on shit like mines because at least they work.
>>
>>386731728
The psp games don't fix things any more than swiping dogshit under the carpet cleans your house, all the while throwing away the biggest reason people liked the game in the first place, its style. And how would keeping her alive "downplay" anything?
>>
>>386731780
If you read the interviews it becomes obvious they still don't understand what made VC1 so popular. So they keep toning down war themes, replacing "realistic" depictions of warfare with even more magic and adding more anime bullshit
>>
>>386731979
Why are developers so incompetent? Why do Japs eat shit and like it?
>>
>>386732160
cause they have always eaten shit my anon
>>
>>386732187
They've eaten it so much they wouldn't know a real meal if it was offered to them. A damn shame too.
>>
>>386715785
Huh? What does the rebalance mod do with accuracy?
>>
>>386732339
increases it
>>
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>>386731979
Yeah, they somehow came away with the notion that people liked VC1 for it's anime shenanigans and all the dreary "war stuff" was considered either garnish or an outright detriment, when the opposite was true; people liked VC1 because it was an interesting WW1/WW2 AU and merely tolerated the animu shit like flying pigs.
>>
>>386731979
>what made VC1 so popular
Being on consoles?
>>
>>386732437
>>386731979
but people did like the anime stuff, the only real complaint is that nobody asked for portable games. if VC2 was on console it would have been a much better game.
>>
>>386732478
>386732478
and if they had tond down the "high school anime bullshit" down
>>
>>386731979
>>386732160
>>386732437
>>386732478
Guess it's time to post this again. These people should never be allowed anywhere near game development

Ozawa: When it comes to VAR, it's very much a story with humans as a base, infused with military elements carried over from Chronicles and incorporated with magic elements which should be familiar to any Japanese RPG player.
Incidentally, we promoted Chronicles using a theme of a “realistic military”, but when mentioning its strong points we avoided relying on keywords like "guns" and "tanks". While military themes are accepted abroad, we did our best not to frame military terminology in a sense of good versus evil domestically.
Back during the domestic release of VC1, Alicia and Isara along with other cute girls were used as visuals during marketing, but the moment people noticed a tank, they'd comment "Isn't this a Western game? Won't there be clashing iron and bloodletting?" There were quite a few cases of this interpretation so in order to ease those concerns we placed VC2 in a school setting to redirect those notions.
GAMER: I see! I personally like the grittier edge of military themes, but that's a fresh perspective.
Mikami: Of course, there are many people who share your opinion of enjoying the rougher side of the military. In addition to what Ozawa was talking about before, within Japan there is a lack of familiarity regarding gun culture. In the most extreme examples people would find them very frightening.
>>
>>386732576
>the most popular form of anime
nothing wrong with it look at persona.
>>
>>386732478
VC walked a thin line where whether you were a giant raging weeb or didn't care for anime stuff at all, it was at a level to please both crowds for the most part.

VC2, even if it were made as a proper console sequel instead of dumbed-down portable garbage, would still be reviled for its anime highschool angle.
>>
>>386732446
>>386732478
correct
>>386732437
>>386732160
retards

Shit would have still sold if it wasn't confined to the fucking PSP
>>
>>386732689
Literally no one I knew as far as VC fans go said, "oh no, it's on PSP, guess I won't buy it", they took one look at the revised setting and butchered story and swore it off.

No amount of technical wizardry and gameplay improvement as a console game would have made up for VC2s absurd change in tone.
>>
>>386712718
Who fucking cares
This is the most autistic shit
>>
>>386732604
Honestly, going through that fanbook, I think they've played abit too safely with VC2 and school setting is part of that. While it was nice to move back with VC3, probably my favourite in the series, the dev team could've done more. But I suspect that after VC2: there was likely a dev opinion split on which direction to take the series afterwards, seeing as this kind of split is present in other series like "Tales of" and "Fire Emblem" AND with the whole Revolution debuckle.
>>
>>386732689
Are you implying that consolefags are mindless drones that will buy whatever timed exclusives they have?
For the record, you labeled me a retard but I did not comment on why the game sold how it did. Quite the mistake, making yourself look retarded, when you're calling someone else a retard.
>>
>>386732673
no one who didn't like anime played 1, stop kidding yourself you retarded weaboo. 2 was a shitty portable title that sold surprisingly well.
>>
>>386732803
>Who fucking cares
sony kids who were proven wrong
>>
>>386732786
>>386732827
then how come 3 didn't sell?
was it not gritty enough for you?
>>
>>386732604
>in order to ease those concerns we placed VC2 in a school setting
Fucking idiots. They could have just spent an hour and read what people liked about VC1 on the internet.
>>
Why is it that only the fucking first game is on Steam? I kinda liked it, so I'm pissed I can't play the sequels, no matter how bad they are. I liked the world, I wanna see more of it the anime was atrocious though
>>
>>386733032
>was it not gritty enough for you
Unironically yes. It was marketed on Valkyria fights and not soldiers.
>>
>>386733032
3 came at end of the PSP life-cycle, VC2 was during earlier more alive and fresher years of the PSP when everyone wanted to buy PSP games. Regardless of game quality and reception: VC2 has advantage over VC3 due to which year they were released in.
>>
>>386733032
>Gritty
>Still missing the point
I'm amazed there are people replying to you seriously.
>>
>>386732478
VC's anime style is incomparable to high school bullshit or 2kool4army suicide squad nonsense that only some nine year old would possibly want. Higher production values wouldn't make people give more of a fuck, these games were already stillborn on a conceptual level.
>>
>>386733032
P
S
P
FUCK
SEGA
>>
>>386733061
>Why is it that only the fucking first game is on Steam
The other two are handheld games, which doesn't port as easily. Or something. I imagine the difference in console has something to do with it, but I don't know.
Just emulate them.
>>
>>386733180
>The other two are handheld games
Wow really? Sega confirmed absolutely retarded, well, not like we didn't know that
>>
>>386733032
VC2 had already spoiled the stew, see >>386716123 . We went from impractical lance-like rocket launchers and nazi super-tanks to buster swords and gear choices that made VC1s designs look downright practical by comparison.

Making the game edgier isn't going to fix the setting itself having been irrevocably clogged with canonized horseshit.
>>
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>tfw think the gameplay balance and improvements of 3 put it far above 1 as the better game
>tfw not bothered by childish reasons like "it's too anime" in a series that is literally anime ww2
>>
>>386733423
I am up there with you mate. I do wonder where the series goes now that Revolution is out. Did it sell well? What was the reception for it? Have the devs commented on the series success/failure after the sales and what direction they wish to take the series in now?
>>
>>386733423
>Atmosphere and worldbuilding mean nothing
>Gameplay is everything
Why aren't you playing a multiplayer game?
>>
>>386733517
>if Revelations sells well
>ah, so this is what the players want, out with the old formula, in with the new!

>if revelations sells poorly
>I guess the VC franchise isn't wanted anymore, time to scuttle the whole thing

We don't win in any scenario.
>>
>>386733113
>3 came at end of the PSP life-cycle,
GTA5 came at the end of the PS3s life-cycle. Not an excuse.
>>
>>386733654
VC3 isn't a multiplat you twerp.
>>
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Raita was the only good thing about VC.
>>
>>386733805
It sold less than its predecessors too.
>>
>>386733634
Well they already left the VC franchise, I mean specifically from the new Azure series direction. I was disappointed from seeing initial two reveals + trailer of this series, but looking through PS4 screenshots+broadcasts: there were some interesting directional takes like the notSelvaria arc. I am honestly curious just where they are willing to take the series now even if it doesn't appeal to me.
>>
>>386734039

>people actually fap to Raita's fleshy corpses
>>
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>>386734039
He was the worst thing about it.
At least you can ignore scoutrushing if you can surpress your perfectionist autism, but there is no escape from spooky torpedotits.
>>
>>386704859
Isn't that just because he's overlevelled the encounter? I don't remember having any of those skills on eidelweiss
>>
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>>386706990
I liked it because it was kinda like an alternative Fire Emblem. With guns.

Haven't tried any of the other games, though. Just the first one. But it was pretty fun enough. I just hope that the sequels tone down the supernatural shit.
>>
>>386734195
Well all his military stuff was amazing, you can't deny that.
All his uniforms and weapons stuff were pretty good.
I dislike the lancer but only because i prefer real RPGs even trought the concept is good
>>
>>386734039
Raita really likes his breast envy collages, doesn't he.
>>
>>386734262
>I just hope that the sequels tone down the supernatural shit
Read the thread and you'll know that it gets worse.
This post >>386732604 in particular.
>>
>>386733534
Because the story and worlding building of 3 wasn't good?
>>
>>386734492
Throwing the developments seen in the previous games out the window isn't good.
>>
>>386732604
>within Japan there is a lack of familiarity regarding gun culture. In the most extreme examples people would find them very frightening.
How does this make any sense? I live in a country where gun ownership is heavily regulated but people still enjoy action movies and games. No one's complaining about seeing a gun in a WW2 film where it makes sense both historically and thematically. Is Japan really that different?
>>
>>386734798
It's not news, but developers are either
A: Completely disconnected from their userbase
or
B: Making up excuses to fit the game they're making to their tastes

A is more common with larger companies, SEGA most likely fits in here. B is more common with smaller companies, but irregularities happen.
>>
>>386735025
>>386734798
There's a big disconnect between old and young people in Japan when it comes to guns.
>>
>>386735341
Old people don't play Valkyria Chronicles. Or are you referring to the developers?
>>
>>386714780
Man, I love Welkin's autism.
>>
>>386735421
Yes, I refer to developers. I've seen alot of dev interviews and it's an apparant generational gap.
>>
>>386735463
I find it strange, and would find it hilarious if it hadn't meant a good series ruined, that what clicks with old Japanese men isn't guns weapons or light grittyness, but magical girls.
>>
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Saggy torpedo tits are the best
>>
>>386733534
name an active multiplayer turn based strategy game
now name an active multiplayer turn based strategy game in the same vein as VC
now realize you're a fucking retard who needs to choke on his own dick and die for making such a retarded ass comment
>>
>>386735427
He still managed to get the girl despite his autism.

>>386735463
>>386735690
In Europe current old men grew up on the war movies, books and the stories from parents/grandparents who fought themselves. Guess Japan went full escapism mode instead after ending on the losing side.
>>
>>386736018
Why are you so upset anon? You sound pretty butthurt. Being unnecessarily rude for no reason.
>>
>>386735690
Magical Girls is something that seems to be beloved by japan in general, they are magical like that.
>>
>>386736729
I thought it was something you sold to the younger audience because the older ones are busy gambling themselves into huge debts in illegal gambling parlours.
>>
>>386736839
>That spoiler
I like you. Thanks for the laugh.
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