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How did FROM think this abomination was ready for release?

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Thread replies: 323
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How did FROM think this abomination was ready for release?
>>
>>386589497
stop hating on the best game in the series

>tfw we'll never get a sequel to DaS2
>>
>>386589656
>Dark Souls 2: II
>>
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post your characters
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>>386589497
Because Miyazaki's guiding light wasn't there and instead we got tard Yui who's only ideas could be summed up to "DARK SOULS HARD, YOU DIE MANY TIMES"
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>>386589656
>stop hating on the best game in the series

that isn't the first Souls game
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>>386589497
B team.
>>
>>386589497
I wonder the same about 3
>>
>>386592073
reddit opinion
>>
>>386592162
Calling it reddit doesn't discredit it
>>
>>386592073
I can see you are a man of good retardation.
>>
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>mfw the sheer laziness of the world design and layout
It's understandable why the game ended up in the state it's in due to it's fucked development cycle but it doesn't make it a good game
That being said it's not terrible, it's completely average 5/10
>>
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It's not like they had any choice. There was a lot of pressure from Bamco which is a horrible publisher.
Aggressive prepare to le die marketing didn't help the game either and just attracted an army of mouthbreathers defending it up to this very day despite how dead this shit game is
>>
>>386589497
Baaaaaamcoooooo
>>
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Dark Souls 2?

More like Dark Souls 2 Many Fucking Pursuers
>>
It's a real shame that the B team wasn't just allowed to make their own ARPG alongside Bloodborne, instead of having to develop a sequel for a game that set a very high bar, that was never intended to have a sequel, that almost none of the team actually worked on.
>>
>>386592859
I heard that SotFS increased how many of those pricks there were
>>
>DS3 babbies general
Kek
>>
>>386592859
the pursuer is one of the only good things about the game
>>
>>386592923
They needed to make a new king's field game instead. DS2 already has a shitload of throwbacks to it, just separate it from dark souls series and go balls deep into dungeon crawler territory with Naotoshi Zin as a director.
Current DS2 is just an awful cross between a bad dungeon crawling and equally bad ARPG.
>>
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Reminder that DS2 is the worst bait-n-switch in terms of graphics ever, which they chose not to rectify for the re-release on better hardware.
https://www.youtube.com/watch?v=-IWnkOJMcT0
>>
>>386592979
They spawn everywhere now. This is an exaggeration, but it's closer to the "Pursuer" concept they originally had, with him hassling you constantly throughout the game. The problem is when there's two of them at the same time.
>>
>>386592983
>my sloppy shit game is better than a well polished shit game
they're both terrible additions to the series
>>
>>386589497
More like why does /v/ keep shitting on a good game?
https://www.youtube.com/watch?v=SRTfcMeqhig
>>
>>386592073
This, around DaS2 release the redditors came and all hyped up the game.
>>
>/v/edditors are still ass blasted that a game made by Tanimura in 6 months is better than anything Miyazaki ever shit out in years
come on now lads, it's time to get over it. you're the only few left who hate dark souls 2
>>
>>386593105
This was a REALLY bad move from the developers. From is always kinda autistic towards the fanbase but amount of lies surrounding pre-release DS2 was terrifying. I played in its beta and i remember people being absolutely frustrated by how awful it looks and plays compared to DS1. There was a good analysis from some old players like jblackmel who was saying that the game is going to be fucked right then already.
>>
>>386589497
from never finishes their games
>>
>>386593229
why do you keep on shilling a shitty youtube video?
>>
>>386593229
>hbomberguy
jesus christ /v/eddit is reaching new lows
>>
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>>386593229
>hbomberguy
>>
>>386593398
>he says as he fingers his asshole while watching mathewcucktosis and joseph faggerson
>>
>>386593343
>>386593398
>>386593570
t. Matthewmatosis
>>
>>386593679
you mean people who know what they are talking about?
>>
dark souls 2 would be tolerable but for two things
the five second delay for sprinting after regaining stamina even if you let go of the button and big weapons swinging in random directions due to movement sometimes affecting weapon swing direction
the game is so goddamn clunky the only thing that feels smooth as fuck is jumping
>>
>>386593752
FUCKING LOL
>being this much of a braindead drone shill
glad you're in the minority here, wow
>>
>>386593690
You're just willing to shill for anyone who validates your trash tier opinion, aren't you?
>>
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>>386589497
>someone makes a thread about dark souls
>>
>>386593229
https://www.youtube.com/watch?v=KHcZf5iDj-I
>>
>2cucks at it again
Foty keks...Pathetic.
https://www.youtube.com/watch?v=L9iHemcluxs
>>
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>>386593997
check his channel.

HAHAHHAHAH backpedaling cuck
>>
are we posting dark souls 2 videos?
https://www.youtube.com/watch?v=T92zzlScWJw
>>
>>386593229
I remember that video. The dude is so full of shit, he takes something that is clearly flawed and adds spin to make it sound cool, sometimes even contradicting himself.
>A majority of the bosses are creatively bankrupt knights but that's a good thing because they're the best kind of fight! I love locking onto the same enemy types and fighting one on one!
>Yeah you get mobbed by lots of enemies sometimes and it's really janky but it's good because (ignoring the shit hitboxes) it's cool to not lock on!
>It's fine that the world doesn't make sense, because it's more interesting to have arbitrary castles in random places rather than have those same castles feel like a logical part of the world!
It's just contrarian shit, I feel bad that people like you are stupid enough to get tricked by it.
>>
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>>386592073
The 2 is excellent shut up faggot
>>
>>386594445
funniest shit ever, makes me laugh every time. from can't even finish a re-release
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>>386593105
>>
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>>386589497

It's the best of the trilogy though.
>>
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>47 posts in
>No one has posted any hitbox webms or gifs
>>
There seems to be a lot of shit DaS2 did that people seem to have completely forgotten about. First souls game with preorder bonus shit for one.
>>
>>386594489
i really really like this image
>>
At least we can ALL agree it was much better than 3, right? Nobody here has THAT shit of taste, right guys?
>>
>>386592253
Almost works as a catchphrase
>>
>>386594636
Agree and i have finish the 2 on pc with DLC on new game +
They have similar quality but the 2 the world is more maritime
>>
>>386594656
at this stage adaptability and soul memory arguments are done to death
>>386594689
I remember they promised no DLC saying the base game was completed, then announced three DLCs just to make sense of the garbage story
Even worse, the DLCs were the only good parts of the game
>>386594768
3 is a better game, not a great game in general, but far more rounded and well polished despite it's linearity, and actually has memorable bosses and music
>>
>>386594689
Shit preorder bonus weapons that are literally locked behind one line of code in a txt in the game directory
>>
>>386594768

3 had some of the best bosses next to bloodborne and a consistent art style compared to DaS2's mishmash. While it didn't have much branching, the level design was also far better.
>>
How do you get into this game? I've never really played the games but I'm trying but it's just not clicking for me. I want to like it. I'm reading Paladian is a good beginner build so I started with Cleric.
>>
>>386593942
Not him but
>hbomberguy
>literally using headcanon to defend ds2
>great game design from DS1 is now bad because DS2 is using a different one
>literal grapsing at straws
Fuck that guy. Then he tries to rip on Sherlock to take off the heat on him.
>>
>>386594968
But the bullshit hitboxes webms are my favourite part of these threads.
>>
>>386594768
At least 3 was a souls game.
>>
>>386595212
3 wasn't a Souls game. 3 was a Bloodborne Souls hybrid that should have never existed.
>>
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>>386595125
>>
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>FROM thought DaS1 post Lordvessel was ready for release
>FROM thought DaS3 should've been released at all
>>
>>386594636
>critics
> "game" """""journos""""""
>not including user reviews
>>
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>>386592073
What did Scholar of the First Sin do wrong?
>>
>>386595403
Made reddit mad
>>
>>386595403
*meant Crown of the Sunken King
>>
>>386595403
They still couldn't fix the lighting, ON NEXT GEN HARDWARE LMAO
>>
>>386595403
Iron Keep
>>
>>386595403

Sunken king was fucking cancer.

>enemy spam
>enemy spam with fucking status effects
>lol gank squad boss
>every other boss was pretty much garbage as well with sinh just being a worse kalameet
>>
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We need to talk about the real problem here:
Dark Souls 3 and it's incredibly shitty areas that aren't fun
Sure, they're pretty to look at, but they're all shit
>>
>>386595515
Literally the only game in the series that actually has lighting at least

>>386595562
>bro dark souls is such a deep and intense action game, the combat is so methodical and hardcore!
>w-what the fuck do you mean I have to take this area slowly and manage my enemy aggro and utilize ranged weapons and choke points? this is bullshit!!!!!!

>>386595705
>pretty to look at
literally brown and grey castles and swamps for 99.9% of the game. 2012 /v/ would have ridiculed this complete pile of shit with no remorse
>>
Dark Souls 2 is the best in the series. It has the most memorable areas and bosses. It has the best mechanics. It had the best levels. That's all there is to it. Period. When you're the best, you're bound to get some hate, but that's just how the world works.
>>
>>386595705
I had fun playing ds3 with friends.
>>
>>386595884
> have to take this area slowly and manage my enemy aggro and utilize ranged weapons and choke points?

Problem being that's every fucking area of dark souls 2. Besides, it's tedious, boring and abusing shitty ai doesn't feel the least bit rewarding.
>>
They probably didn't. But they had to push something out.
>>
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>>386594636
>Journalists
How odd that the one game that gets the most hate also has the best score, its almost as if they were paid to give it a good metacritic score.
>>
>>386595361
>don't put any points in ADP
>cry when you get hit

get gud
>>
>>386595884
>lighting
>supposed to be in some dark castle basement
>can literally see the whole room with brightness down to 1
LMAO
>>
>>386596068
>I had fun playing X with friends.
weakest argument in existence
>>
>>386596083
>Problem being that's every fucking area of dark souls 2.
Depends on your playstyle. I used a claymore so most areas I could take on mobs pretty easily. Then there's stuff like Tseldora where you can completely avoid most mobs that people never learn about because they don't pay attention.
>>
>>386595884
>>w-what the fuck do you mean I have to take this area slowly and manage my enemy aggro and utilize ranged weapons and choke points? this is bullshit!!!!!
what enemy aggro management lmao every enemy beelines to you as soon as you step inside the bridge lava area
>>
>>386596083
>abusing shitty ai doesn't feel the least bit rewarding
Then Souls games aren't for you, every one of them has worse AI than gen 1 monster hunter

>>386596178
fix your monitor. and again, it's still the best lighting IN THE SOULS SERIES
>>
>>386595884
>iron keep
>bruh ive never played the game so I wouldn't know what that would look like and how it doesn't make any fucking sense geographically
>im just gonna make a general comment about the tedious shit enemy does everywhere in the game
>>
>>386595656
>enemy spam
>enemy spam with fucking status effects
Acquire skill
>>
>>386595656
Honestly I thought it was okay. There were a lot of enemies, but they were spread out so you could always fight 1 or 2 if you were aware of your surroundings.

Now Iron King, that was a shitty DLC.
>Dude, what if we made players fight 5+ enemies in every room xDD
>>
>>386596164
>dude just pump this stat to not get hit by attacks that visibly completely miss you I mean it's so obvious

Nevermind the fact he wasn't rolling anyway I suppose because he assumed that you wouldn't reasonably get hit by a frontal attack on the other fucking side of him, so the point is moot.
>>
World design isn't believable in 1 or 3 either. It's just not as blatantly impossible as in 2.
>>
>>386596359
>it's still the best lighting IN THE SOULS SERIES
too bad the levels it's trying to light up look like absolute dogshit
>>
>>386596475
GET

GUD
>>
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>>386596359
Yeah, best lighting.
>>
>>386596317
no, they truly do not. THREE enemies can aggro on you from that distance, but only if you step way too far. it's usually only TWO

you can't deal with 2 whole enemies, really?

>>386596368
learn English before responding to me again, please

>>386596487
nice goalpost, where are you bringing it?
>>
>>386596513

lol upvote
>>
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>>386596475
Did you know that base ADP is enough to avoid every non-grab attack in the game?
>>
>>386596475
>having to put points into stats
>in an RPG game
How dare they? And I should be able to use all magic and weapon right from the start, right?
>>
Dark Souls will always be the best game because invasions in it weren't fucking shit.
>>
>>386596552
>learn english
>you can't deal with 2 whole enemies, really?
>where are you bringing it?
LMAO this is a DS2fag's level of intellect
>>
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>>386596083
>abusing shitty ai
>abusing shitty ai
Fucking heide knights
>>
>>386596478
it was never believable but being able to see where you've been and where you're going, and the distance to both being realistic made the world traversal incredibly immersive
>>
>>386596475
He pimpslapped him, the same thing happened with ENB. Not my problem if you're blind.
>>
>>386596783
Except I played the entire thing and was never invaded once.
>>
>>386596813
What was the point of this post? Are you trying to embarrass yourself, you ESL trash scumfuck?
>>
Reminder that if you didn't play Demon's Souls and Dark Souls before the p.cuck port you literally do not have a relevant opinion on this series.
>>
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>>386596969
>being this buttmad
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people rag on dark souls 3 for linearity but dark souls 2's multi branched level design is even worse as every single level was badly balanced for an early game character which means it's really easy to trounce the rest of the levels even if you only do 1 or 2 of them at the right level
dark souls 1 got it right with the 'correct' path and multiple other ones which were hard as fuck and meant to be obvious returning points later
>>
>>386589497
This series is horrible. I don't understand the point of making it so hard.
>>
>>386597439
Then why do these shitters still complain about the game being too hard?
>>
>>386597523
It really isn't "hard," you just need to be patient. Games Like Ninja Gaiden are hard because they demand perfection, whereas Dark Souls just asks that you don't make too many mistakes. That might seem like one and the same but the difference is leniency; you only have to play well enough to get by in DS, you don't have to have perfect reflexes or advanced knowledge of the game's mechanics. There's also the fact that you need to learn map and enemy layouts to succeed, but that also isn't difficult per se, and before someone argues that it wastes time: DS was designed that way to encourage a feeling of accomplishment when you "master" an area, and mastery requires experience.
>>
>>386592073
Ds1 is boring trash
>>
>>386597439
>badly balanced for an early game character
Not really. The thing about DS2 is that a lot of builds are viable as long as you know how to play.
>>
>>386598036
Ninja Gaiden is another pointlessly hard game. When you make a game like that it becomes shit tier. The majority just wants to play and for it not to be frustrating.
>>
>>386598312
That's not what he's saying.
>>
>>386598312
That was a fuckup on my wording, I meant the process of balancing of the levels for early game characters was bad
>>
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>>386598272
>DaS1 is trash
Reddit Is Here.
>>
>>386598431
>Ninja Gaiden is another pointlessly hard game
Ok
>When you make a game like that it becomes shit tier
Nah
>The majority just wants to play and for it not to be frustrating
You don't speak for the majority
>>
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>>386589497
Oh what, and 3 was?
>uhhh we're out of ideas so lets just make bloodborne again but with a souls skin slapped over it

If you like bloodborne, cool, but their decision to try and sell bloodborne 2 as DS3 really fucking pissed me off.
>>
>>386598592
I don't think you've played BB or DaS3
>>
>>386598431
Stick to Cookie Clicker if you're so afraid of failure
>>
>>386595403
Iron fucking Keep.
>>
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>>386598482
In what way?

>Forest is easy, lots of low level enemies that shitty players can farm or better players can rush through
>Heides is doable for a good player
>Killing either the Giant or Dragonrider gives you the souls you need to buy a Branch to open Shaded Woods
>or get the Cat ring instead and go falling

All of these are available within an hour of a NG and have varying difficulty levels. The only thing I would agree with is early game weapon options are a little bland. But at this point I would much rather have DS2's early game over DS3's.

Both are shit though in the end.
>>
>>386596478
The brilliance with the World design in 1 was when you realize that Lordran is built on top of an archtree.
>>
I started a new playthrough today after my GPU died and there was no other game I could play on this crap. I rolled a knight, leveled only strength and dex till I was SL50 and got a +7 longsword. I got to earthen peak in 2 hours without dying (I skipped lost bastille and no man's wharf) and managed to get all three bonfires. I was collecting loot and I got to the room with the pharros lockstone that gives you access to the healing water pool. If you have been there, then you know there's also a mimic in this room. I stood behind the mimic and started attacking. Its first attack is always its grab attack to the front which usually one shots you (especially if you haven't levelled vigor). Since I was standing behind it I wasn't worried about this, BUT BECAUSE THIS GAME IS A PIECE OF SHIT IT MANAGED TO GRAB ME WITH IT BEFORE EVEN STARTING THE ANIMATION EVEN THOUGH I WAS BEHIND IT AND IT FUCKING ONE SHOT ME. I've never pressed alt+f4 faster in my life. Also don't even get me started on the ogres' and the pursuer's grab attacks (not to mention the fucking gank squads at every step). The hitboxes are a fucking joke and so is this game.
>inb4 git gut
I've played through ds1 and ds3 multiple times and they never made me this mad.
>>
>>386599094
I'm not saying the variety of levels is bad. I'm saying that the difficulty of them was designed with their ease of access in mind, which means they're all too easy and the thrill of exploration suffered as a result. Everyone remembers the first time they wandered into new londo or the graveyard first time, after all.
>>
>>386589497
Dark Souls 2 biggest failing (imo) was just how many bosses were just there and/or were terrible uninspired.
>>
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>>386598690
Miyazaki himself said he was still thinking about bloodborne during the development of DS3, and it shows in some of the enemies.

The tall hollow things with the crosses on their back, above farron keep, are examples of an enemy that belongs in bloodborne instead of a souls game. Is it hard to kill? No. But that's not the point- their moveset is of another game style entirely. Throughout DS3 you will fight some enemies that feel fitting (cathedral knights) and others that don't (those wall climbing pygmy fucks with the greirat hats), and it's very jarring.

IMO, the only boss in the entirety of DS3 that felt like it could fit in ds1 or ds2 was Vordt. The enemies are just so fast paced, but you're still stuck with dark souls animation and locktimes. You could perfect a boss and it still feels like shit because, while you can very well make the controls and animations and locktimes work, that doesn't make them any more fitting for the game.
>>
>>386599254
Mimics you just have to whack them once or twice and then run to the other side of the room. Not defending it in the slightest because it's bullshit but the only consistent way I've found to fight them is either kill them before they uncurl or else run the fuck away because that grab hitbox is downright silly.
>>
Did Dark Souls 3 have that thing from Dark Souls 2 where you could get summoned for DLC areas if you hadn't bought it and obtain DLC items and weapons as drops from enemies as a summon?
>>
>>386599443
fun fact, the cross hollows are literally called lycanthropes so you get double the bloodborne references in one small package
>>
>>386589497
Finishing a mediocre game that's easy is one thing. Finishing a mediocre game that's challenging like DS2 is another. Got to Bowser's castle or whatever the fuck it was called and gave up.
>>
>>386599254
Sorry, but you honestly need to get good. They give you the tools to deal with more than one enemy. I'll admit the Ogre fucked me up the first time I fought it when I was getting used to the game's mechanics, but after there it's literally just a matter of dodging just before they grab you. Never had a problem with Pursuer either, only case of bullshit i've seen is that webm posted around. Prove me wrong that you're not shit
>>
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>>386599413
like pic related, it was a very weird sense of disappointment. Such a cool idea, tons of hype for it from the trailers and the fight itself just ended up being astoundingly boring.

>>386599328
I guess I misunderstood, I remember after release a ton of people were bitching about getting their shit kicked in at Heide's so I assumed it was still considered DS2's graveyard-lite. I still maintain that I would rather have DS2's dumbed down exploration rather than DS3's straight lines. I was really disappointed that other than a few questlines I found nearly everything in my first blind DS3 NG. That really sucked.
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>>386599692
are you fucking kidding me
>>
>>386599443
(You)'re just being willfully ignorant.
>>
>>386600063
Of what?
>>
>>386600042
http://darksouls.wikia.com/wiki/Lycanthrope
>>
>>386599692
Yes, and the Evangelists' real names are Infernal Grandmothers.
>>
>>386599985
Or the dragon riders (who don't actually ride dragons)
Ornstein (whose appearance isn't elaborated upon at all)
>>
>>386600042
now try and guess the names of the villiager mobs near the swamps

Lycanthrope Hunter
>>
>>386599443
>Miyazaki himself said he was still thinking about bloodborne during the development of DS3, and it shows in some of the enemies.
Wasn't he thinking of BB as far back as dark souls first dlc?
>>
>>386589497
they didnt. Capcom did
>>
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Play more Demon's Souls.
>>
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What am I gonna do without Souls games bros? I try playing other games but none of them end up being truly enjoyable to me. I crave action rpgs with lots of customization and exploration and no one makes these kinds of games like From makes them

If they stop making Souls games I think I might actually end up quitting video games. I'm scared bros
>>
>>386600438
shit I meant Namco
whatever all the slant eyed jews are the same anyway
>>
>>386600537
quit being a fuckin dork
>>
Dark Souls 2 and 3 were a mistake. Demon's Souls, Dark Souls and Bloodborne are all you need to care about
>>
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>>386600135
>Completely ignoring mechanics and 90% of the visual and world design, Bloodborne has werewolves and DS3 has Lycans so it's the same game!
Come the fuck on, man. And your assertion that Vordt is the only DS-like boss is so fucking stupid, literally ALL the bosses fit better into the Souls aesthetic than BB's, and they were clearly designed with DS mechanics in mind too, e.g. with shields and without rally. Yes, the game is faster and dodging is better than ever, but that doesn't make it more Bloodborne than Souls. Pic unrelated.
>>
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Dark Souls 2 shouldn't have been a Souls title, but Dark Souls 3 shouldn't exist at all
>>
>>386589497

It wasn't namco rushed it out the door.
>>
>>386600654
Don't be so dramatic anon. Dark Souls 3 is fine. It's not a masterpiece or anything but it's not like Dark Souls 1 is without flaws either. It's a solid game. Plays well, decent enough level design.

All this shit about it being down at the level of DaS2 is silly
>>
>>386600657

That's not even a 1 to 1 pic. The torch on the bottom isnt lit and makes it look much worse than it actually is. Nice try faggot
>>
>>386600657

>still using this old image comparison without the torch lighting

kys
>>
>>386589497
There is something seriously wrong with the animation/graphics/artistic style of the game.

Also--delayed hitboxes or some shit--like, I'm clearly out of danger, the attack didn't hit anywhere near me, yet I get damage and lose a shit ton of health.
>>
>>386601586
Dark Souls 3 isn't as big as an offender but by playing it you can tell it was made out of contractual obligation and not passion for the series. The games I listed are the opposite
>>
>>386601647
>>386601794
Why bother, you never need a torch anyway
>>
>>386600491
I will when the emulator gets more stable
>>
>>386595515
Nigger thats one of the biggest things they changed
>>
>>386601903
Demon's Souls wasn't made out of passion. It's some piece of shit they were about to scarp that Miyazaki got put on to save
>>
>>386602010
Nowhere near the level it was advertised at originally though.
>>
>>386602034
So you're telling me one man turned a piece of shit into a brilliant game? That's passion
>>
>>386602034
Source on that? I'd heard he pitched a spiritual successor to KF that got approved and worked on it from day one.
>>
>>386602010
liar
all they did was add bloom and slight reflections on armor. And for dark rooms where you were supposed to use torch they added some sort of filter that darkens everything which looks more like a black fog than shadows. Absolute amateur work
Its almost insulting they called it an upgrade and made you by it again
>>
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>>386596139
What about user score?
>>
DaS 1 > BB > DaS 2 > DeS >>>>>>>>>>>>>>>>>> DaS 3

Here you go guys.
>>
>>386602815
>what about user score?
How will Miyazaki drones EVER recover?
>>
>>386589497
Are you implying the rerelease fixed the game? Because it sure sounds like you're saying polish could have fixed this turd.
>>
>>386599850
Are you illiterate or what? Have you even read my post?
I don't need to prove anything to you, especially since you seem incapable of such a simple task as reading what I wrote.
>>
>>386602141
I wouldn't call Demon's Souls brilliant. I love the game as much as anyone but let's not pretend that game isn't a mess
>>
>>386602995
you're a retard

BB > DaS1 > DeS > DaS3 >>>>>>>>> DaS2
>>
>>386594968

I hated the dlc, I thought they were boring as fuck and way too difficult. I think they were intended for lvl 130+ honestly.
>>
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>>386601794
>>386601647
>complaining about an unrelated pic
>>
how beat fume knight
>>
>>386604525
hit with weapon
>>
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>>386592073
>DaS3 and BB on the same level
>>
>>386604589
how beat fume knight.
>>
>>386604149
In the long run it's positives outweigh the negatives heavily
>>
>>386595656
Elana and Sinh were the two best bosses in the game when the DLC released though.
>>
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>DS2 is soooooooooo bad right guys? XD
>>
>>386605687
everyone that isn't a retard doesn't like DaS2

Sorry bud
>>
>>386589497
You mean bandai namco fromsoft is the developer they just do what they are told
>>
>>386596427
The problem with Sunken King is the ghost knights. You easily aggro 5 of them when you get about half way into that giant pyramid and their graves are about a room or two away with enemies and health draining spikes blocking your path, or even the ghosts blocking your path. The inside is more fun than outside though, outside of the ghosts my only real problem is that horrible mage + four mace wielders pit you can fall into with your only way out being a button you have to hit behind the mage twice.
>>
>>386593024
In small doses, sure. But when he spawns two at a time, one in an area where 10+ hollows stand up or climb over the railings if you go too far, in the courtyard of Sinner's Rise with the 4+ dogs and two crossbowmen, etc it gets to be infuriating and not fun at all.
>>
>>386602815
>implying reddit fags weren't already circle jerking the game.
>>
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>>386595705
here ya go f a m
>>
>>386609568
What the hell is he wearing? Jesus, that shithole of an area looks fucking gorgeous compared to what he's got on. Vengarl's armour, Varangian Helm, and knight gauntlets? Why is he still using the drangleic shield, better still, why does he have a shied at all when he has the Greatsword? Absolutely distasteful.
>>
>>386605687
I just don't understand the utter devotion DaS2 apologists have for it.
>>
>>386597770
Because it's not hard. It's unfair because it relies too much on "LOL PREPARE TO DIE THIS GAME IS LE HARD XD". In DS1 9/10 times you die it's your fault. The game makes a good job by telling you with the enemies where you should go, as they are a fair match for you, but in DS2 enemies don't follow the same rules you do and I'm not talking about 20 undeads ganking you from everywhere. The pursuer boss fight at one of the earliest stages of the game is a pretty good example of how they designed things to kill you, not to challenge you.
>>
>>386609568
You know my big problem with DaS2?

Not the graphics, shitty encounter design, bland music, and uninspired boss fights. Oh no.

It's the fucking sound design. Every goddamn weapon sounds like some weird plastic pool noodle or something. Also the noise it makes when you hit someone or get hit by an attack sounds like an apple being chucked at a wall.
>>
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Guys I think FROM forgot to add any colour, fashion or new ideas to their game
>>
>>386612263
Oh and don't forget fun, build variety and replayability, too
>>
>>386612056
Hate to break it to you, but you're not supposed to win the early pursuer fight.
It was an epic entrance and a hectic "oh fuck" for a new player.

On any new playthrough, I slog through him rolling and poking his friends before poking him to death hoping my weapon doesn't break.

It's not hard. You just need to git gud.
Pretty sure 90% of the hate this game gets is people who got used to DS1 and just couldn't bring themselves to git gud again after DS2 tweaked everything just slightly.
>>
>>386602995
As someone who's favorite game is SotFS, I can somewhat agree with this list.
>>
>>386612507
>Pretty sure 90% of the hate this game gets is people who got used to DS1 and just couldn't bring themselves to git gud again after DS2 tweaked everything just slightly.
Are you sure it's not people who started souls with DS3, went back to try the other ones and got stuck because they can't roll 8 times in a stamina bar?
>>
>>386612056
>The pursuer boss fight at one of the earliest stages of the game is a pretty good example of how they designed things to kill you, not to challenge you.
Just take a different path if something is too hard? Jesus christ, it's just like DeS. Most people go into Lost Bastille and bash their heads on the Ruin Sentinels instead of taking a different because they believe the difficulty is intended this way... even though the Ruin Sentinels drop about as many souls as the Smelter Demon.
>>
>>386612631
There's that too now. But I'm talking originally.
>>
>>386612847
>Just take a different path if something is too hard?

silly thing is you jump down from that platform he flies down on and he just leaves too
>>
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>>386612631
I have a friend who decided to go all the way back to Demon's Souls after trying DS3 as his first Souls game.

It was fun to watch for the two hours before he ragequit over the inventory limit.
>>
>>386612507
I was talking about the pursuer boss fight in fallen giants. I know it's not hard, but it is clearly unfair. The entire game is not impossible, it just tries really hard to kill you every 10 seconds instead of being a fun challenge.

>>386612631
I played DS2 right after I finished DS1 and I felt very disappointed. And for the roll argument, the thing in DS3 is that you get as much stamina as the enemies, which is not the case for DS2. You don't even need to roll 800 times in a row in DS3 if you git gud
>>
>>386612056
I do not like DaS2 but it's no more unfair than Vanguard from DeS, the unarmed encounter with Asylum Demon from DaS, Seath from DaS, that starting werewolf in Bloodborne, and Yhorm in DaS3.
>>
People complain about the Ruin Sentinels, but I saw it as a good, forced introduction to a few concepts.
>weapon types matter, use a mace
>better yet, power stance two of them
>>
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>>386601647
>>386601794

Wow, what a change.
>>
>>386591987

git gud
>>
>>386611513
Vengarl's armor is amazing when paired with the Imperious gloves.
>>
>>386613286
The problem I have with them is more the fact the run up to them has like 12 or so knights that are more or less unskppable, unfun to fight, comically crowd a doorway, and move surprisingly fast.
>>
>>386613506
>open the shortcut
>fight a dog and 4 knights total, dont have to activate the giant pack of knights
>>
>>386613081
>Only on the first few playthroughs

Once you learn it's little bullshit tricks, it becomes bearable. Also, by that time you've be exposed to all the wonderful build options long enough to start having fun.

Clearing those clustered mobs with a few swings of your optimized fuck you sword! Or a blast of magic like soul spear.
Just fucking shit up! So much more enjoyable after such a shitty start.

And I will admit. First impressions of this game, even for me, was absolutely terrible. But there's huge potential for fun, so long as you're willing to figure things out.
>>
>>386613159
I won't argue about DeS because I'm playing it for the first time and won't discuss BB since I haven't played it, but

>unarmed encounter with Asylum Demon
But it's pretty obvious that you have to run past it. Even if you die you get to see the open door.
>Seath
Even though I think curse is a fucked up stat in DS1, Seath telegraphs his attacks in a pretty obvious way and gives you enough time to run to safety.
>Yhorm
They literally give you a sword that kills him in a few hits. An item in a boss arena is NOT a common thing, so you should know that something's going on with that item. If you don't read item descriptions in a game that tells lore mainly through item descriptions, then that's your fault
>>
>>386613745
Having to play a game 16 times to start having fun talks about something wrong going on. I don't think DS2 is a bad game, but it is a pretty horrible, mediocre souls game
>>
>>386613159

> Yhorm

... you mean the easiest boss in the game?
>>
>>386613657
Pretty sure you still have to go through the hallway anon and they follow you to the ladder.
>>
>>386614121
no, when you use the shortcut you don't have to fight a single fucking enemy before the boss fog.
>>
>>386595403
imo, nothing
>>
>>386613786
The whole fucking point is that a starting player is going to die once or twice to that enemy before they figure out the gimmick. Dying to the surprise fight with Pursuer is not a big deal, it's a one-time-thing and you can run away from it too and it's far more obvious you can run as opposed to the initial Seath encounter.

>>386614104
Yes, the one that requires you to find and equip the sword in his room that most players may not notice upon going into the fog gate? You're expected to die at least once in that fight initially.
>>
>>386614121
>beat the pack once
>go downstairs
>open the door

>respawn at Duffman
>go up the stairs, past the bagman with a spear
>turn right into a dog, kill it
>jump down into the open door
>turn right, go up the ladder
>kill or run past the two royal swordsman to the fog wall
>>
>>386614254
That's horse shit if you're talking vanilla. I've never played Scholar so I cannot speak for that.
>>
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>>386613506
>went full STR, got the ultra greatsword from No Man's Wharf
>bopped them over the head with R2
I don't know how anyone plays a build other than STR
>>
>DeS, DaS, DaS2 and Bloodborne
Amazing exploration, feelings of progress and victory around every corner; combat ranging from cut and dry (DaS2) to being so satisfying and responsive it makes all the other games feel clunky (BB)

>DaS3
mediocre exploration, combat designed to satisfy the "unforgiving gaems" crowd, fun-stopping and stunlocks around every corner (making combat even more cut and dry than DaS2), level design so lazy it highlights how hard DaS2 tried to keep things interesting, combat so annoying it highlights how great BB combat is, characterization so poor it highlights how great DeS and DaS did at building their worlds
>>
>>386614492
in vanilla you can still cross the fog before anything reaches you, in scholar none of them even follow and the top ones don't aggro
>>
>>386614729
iirc there's still at least two-three royal guardsmen in the way even if you pull off that bullshit jump to avoid the swarm
and the first time you go through there's a gate you need to open you can't rush
>>
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I dont hate ds2 but its objectively the shittiest in the series and I have no fucking idea how its even in question
>>
>>386615283
>and the first time you go through there's a gate you need to open you can't rush
You need to go through an area once to unlock a shortcut? Haha wow no way
>>
>>386615283
Do you even know what shortcut is being mentioned? It's the door you open that leads to the death fall, you can walk off a ledge to drop into it after you open it which is easy enough to do
>>
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I remember being hyped for the new covenants before 3 came out, especially after 2's new ones were 10/10
Somehow they managed to fuck up blues as bad as 2 (and reds almost as much by shit matchmaking/nerfs), and replace the fun bongbros/rats with literal shit
>>
>>386615440
Because Dark Souls 3 exists
>>
>>386614357
Nobody said that players shouldn't die in a souls game. Players just shouldn't unfairly die every 20 steps, and again, I was talking about the pursuer BOSS fight, not the early random surprise encounter. Plus, that's not the only flawed battle in the game. It was just an example.

>>386614636
My only complain about DS2 exploration is that they just randomly blocked your path with stones and shit like that. It would have been great if they had something more creative like the petrified people, and I still think they could've made a better job with them with a little bit more creativity.
>>
>>386613490
It's not that it's too hard, it's that the difficulty isn't done quite correctly. It's an issue of game/level design, not just the stats of individual enemies.
>>
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>>386615619
out of all 3 it was the best
ive clocked in at 247 hours so far
according to steam charts, most active souls game by a long shot
you dont have to like 3 but looking at both games objectively 2 is garbage in comparison
>>
>>386615736
>My only complain about DS2 exploration is that they just randomly blocked your path with stones and shit like that
literally once
>>
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>>386594656
No one fucking remembers how bad the hitboxes were before the SotFS update. At release it was insanely hard because most attacks had "shockwaves" that extended outward around the animation for full damage, and every enemy had 0 momentum in their swings, coupled with homing on all their attacks. Rolling behind large knights was impossible since they'd home in on you midswing and wreck your shit.
>>
>>386615849
literally not true ffs man what is wrong with you why lie about something so pointless
>>
>>386612447
what exactly are you dumb fucks talking about when you mention build variety
theres a shit load of builds in 3
>>
>>386615806
GOD she's beautiful
>>
>>386616000
hitboxes were bad for the first two weeks because nobody realised that it was tied to adaptability
>>
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>>386593229
jesus fucking christ i'm only 10 minutes in and I need to stop
>>
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>>386591778
>not one person posted
>confirmed 200+ thread of DS2 shitposting is filled with consolefags or people without the game
Oh God yeah I could imagine hating all Souls games if you played them on console. I mean Demon Souls was great but shit can get stale.

>can't drop your build with CE and change it as much as you'd like, have to fucking slog through 70% of the game for the item you want or actually farm for drops in a PVE game
>can't jump into NG whatever or to fight whatever boss you feel like fighting
>>
>>386616084
Better start listing them off, because I sure couldn't find any. I could barely get a sorcery build going, since the chucklefucks making DS3 figured everyone should just be using the longsword and nothing else.
>>
The worst part of dark souls 2 is the core gameplay. I can't stand hitting an enemy and killing it only for it to do damage to me at the same time despite it not even moving. Fucking stupid.
>>
>>386614357

But the fight is really easy without it, in fact I beat him without using it the first time.

Not trying to say "git gud" or anything, but Yhorm attacks are super telegraphed
>>
>>386616150
Tying invincibility frames to adp isn't the same as the shockwave issue. The shockwaves remained even at Max adp. It's almost like the hitboxes were 1 or 2 frames out of sync.
>>
>>386615806
>boring, hideous grey world design
>no interesting branching, very few shortcuts
>build variety is the worst in the series
>underlying mechanics with stamina, rolling, boss health and enemy poise make it the most easy, forgiving and mindless Souls game gameplay-wise
>even weaker characters than 2
>almost no story or lore, whereas at least 2 made an attempt with the whole 'cyclic kingdom' business
>no interesting NG+ mechanics
>strips away a lot of the mechanics from the older games while adding absolutely zero of anything new
>pvp is even more of a broken shitfest
>focus ruins the magic system, and weapon arts do not make up for it
>boring armour sets, no fashion
>easy, forgettable bosses with movesets/AI that rarely pursue, allowing players to easily swig their 0.5 second estus flask
>only way to make a boss challenging and interesting is to give him simplified BB combos
>even more copy-paste DS1 references than DS2
DS3 has very few upgrades to even DS2, aside from a prettier engine - and aside from being objectively worse than even the otherwise shitty DS2, DS3 is absolutely uninteresting in every facet imaginable. For all of DS2's misgivings, at least it made an ATTEMPT at being somewhat original. DS3 has nothing

>newest game in a series with the bigger marketing campaign and a few-months old DLC is more active
haha wow no way really?
>>
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>>386616428
I'd rather suffer a phantom hit than an unblockable grab that munches off 75% of my health bar with no way to break out of it.

>mfw I realized mashing r1 & r2 could break you free of a few grabs before damage started
Thanks From, a button prompt would have been nice.
>>
>>386616384
What the fuck? Youre thinking of ds2. Barely anyone uses it in 3.
Almost every weapon is viable if you arent shit,
sorcery is MORE THAN viable, as is pyromancy and faith casting.
The reason you resorted to the long sword is because it was the easiest to use and complimented your quality build, which Im fucking positive you did
I have several 120s.
Pure pyro, glass cannon sorcerer, bleed build, full dex whip build, and several others
>>
>>386606275
Not him but come on, it's leagues beyond most other games. It's a fantastic game, but probably the worst souls game. However it has some amazing areas and some really neat level design as well. And really great weapons/DLC
>>
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>>386616654
>sorcery
Assure you, I just completed my sorc build. It was borderline unplayable.

>used 2 sorceries the whole game (great soul arrow and crystal soul spear)
>homing soulmass came into use against Sister Friede, but that was it
>Soulsword was the coolest spell in the game, but had no practical use
>one of the best spells is received from Midir's soul, after the game is already over
>no hexes to splash into
>ring slots are locked to make the build even viable
>cast speed tied to dex (lul).

The only improvement 3 had over 2 was Spook, which I found myself using quite often. But as for all of the "flavor" sorceries, which comprised maybe 70% of the entire spell roster, they were useless.

Magic builds in 3 are objectively the worst, but in the most contemptible manner possible.
>>
>>386617230
You are garbage at the game
while we talk about hexes
lets talk about how broken they were in 2
literally easy moded the game
>>
>>386617427
All magic was broken in DS2. Hexes just basically replaced sorcery.

Faith was still just as good with using Lightning Spears over Hexes, just because of vulnerabilities.
>>
>>386617427
>faggot phoneposter projecting

Did I say it was hard using sorcery you illiterate nigger? No, it was unplayable. Not fun. Unenjoyable. Boring. Like the game. At least 2 had enough variety to make splash builds, 3 pigeonholes you into a handful with little room for customization. From lent too much of an ear to the crybabies (you) who bitched about getting wrecked by caster invaders in 2, and decided the best way to heed them was to shit up the magic system so badly it was a fool's errand to try and use them.

Builds in 3 are shit. Discussion over.
>>
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>>386593229
>he praises the nonsensical geography in DaS2 as adding "mystery" to the game by not knowing what you'll see next
I have no words
>>
>>386617782
Builds in 3 are awesome, with a much greater variety than 2.
3 is better than 2 in every single way. Discussion over.
>>
>>386616654
>you're thinking of DS2

>more spell veriety than DS3
>more rings and armor sets that increase cast speed, spell stats, etc.
>cast speed is tied to attunement instead of dex so you don't have to fucking level dex
>not required to wear a faggy crown to minmax, but pure sorc get Staff of Wisdom which is infusible with magic for huge boosts
>if you want to spellsword you can blue flame, which is a buffable sword catalyst that transfers both magic and physical boosts to both your melee and spell damage
>you can rush whatever you want early

Meanwhile DS3
>removal of Hex
>lock-on range is enemy rush range, using a straight sword or a redundant sword sorcery is 1000x easier than trying to kite or fucking around with binoculars for every enemy
>estus is split between yellow and blue, so now you're a fragile character with much more limited healing
>dex tied to cast speed
>can't buff/infuse sword catalysts
>best spells such as crystal scroll and the best staff is locked at the fucking very end of the game

Oh, and my personal fucking favorite
>boss that locks the soul transpose item is a weak point boss that you can't lock onto despite clearly having having the option to implement pustules that would be out of reach for a melee user
>"u-uh you just resort to straight sword for your quality build!"

Fucking retard. Faith and Pyromancy are fine, but pure sorc was one of the most cancer fucking runs I've ever played in a Souls game. Eventually I just fucking ran spook+invis and did a low level boss rush mode until I unlocked all the spells. You don't have any arguments, you can't even accuse someone of being garbage when the sorc spell veriety in DS3 is 80% magic missile 20% sword. It's just a fucking tedious migraine, especially compared to pyromancy which lets you get gear a quarter through.
There's literally no point unless you're on NG+ at which point you have full gear and obliterate boss fights.
>>
>>386618128
I will literally start a new game with sorcery and not struggle at all
>>
>>386618128
>Pyromancy
Spells were fine apart from only one real catalyst, but the scaling was stupid
Why make it dependent on both int and fai when it was fine just scaling on the flame in 1
Although that change may have been made in 2 now that I think about it
>>
>>386593229
Every video titled "In Defense of..." is contrarian bullshit.
>>
>Play ds1,3 and BB
>Skip 2
>Going to play it now

How do I deal with the build when it comes to adaptability?
>>
>>386619741
I think the magic number is 20. Be warned that even with high ADP a lot of hitboxes are janky as fuck (even more so than normal), and you'll find yourself taking damage when you're sure you've dodged the hit. Might just be me though :^)
>>
>>386619741
level it up until rolling feels usable. People mention 20 a lot so aim for that
it also speeds up item usage
>>
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>>386616596
Literally one optional enemy has that grab attack.
>>
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>>386589497
It was more finished than Dark Souls 1.

You can try to prove me wrong, but you won't be able to do it.
>>
>>386620946
Covetous Demon
Prowling Magnus
Twin Dragonriders
Blue Smelter Demon
>>
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>>386591778
>>
>>386620946

remember that time you fought ornstein(why he was even in it is anyones guess) and after him there was just a covenant guy and a bonfire at a dead end?
>>
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>>386589497
>Dark Souls 3 ended up being even worse
>>
>>386622550
good taste
>>
>>386617782
illiterate nigger posting, how edgy
>>
>>386605414
Elana is trash because he fight difficulty depends entirely on her summon RNG, and Sinh is shit just like every dragon fight in the series.
>>
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The only ones worth playing.
>>
>>386624209
Yeah, right! Demon's Souls is good because of... uh... huh... t-the maiden?
>>
>>386599094
I think his point is that its physically impossible to run through DS2 in a way that every area will feel appropriately challenging. The way the difficult curve is set up between paths means you will always have a bunch of levels you absolutely slaughter since you're so over-gearred/over-levelled by the time you return.
>>
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>>386624263
>>
>>386624137
>Kalameet
>Midir
>trash
>>
>>386624476
My main issue with dragon fights (and by extension, most large quadrupedal beast bosses) is that you fight them all the exact same way. Sitting next to or underneath their back legs is always the safest option, even when they have moves specifically to counter this. Midir is probably the worst offender due to both his size and monstrous HP pool. Kalameet is the only one who can actually counter this playstyle thanks to the jank hitbox on his head-sideswipe, but his fight his easy enough that it doesn't make much of a difference.
>>
>>386624209
DeS is garbage though, so is BB
>>
>>386589497
/r/DarkSouls here. 1 is the best by a very, very, very large margin. 2 killed it in nearly every way.
>>
>>386589497
Just lost 300,000 blood echoes in Bloodborne due to the retarded as fuck Frenzy mechanic. Quit that shit right after and came to /v/. I killed an invader, killed a boss, and made it all the way to near the boss in Mensis and died twice to the fucking retarded Frenzy taking 3/4 of your health away.

Fuck. Just venting. It doesn't really matter but it's frustrating dying to shit unrelated to combat.
>>
>>386624846
I'll never understand how you people put yourself through the pain of fighting midir while sitting under his legs. I just can't do it. He's so much easier if you sit in his face and keep a reasonable distance
>>
>>386625645
Each time i go to that area i equip graveguard set and 200 frenzy resist rune. It makes the frenzy enemies a joke
>>
>>386589497
>DAE HATE LE DaSII?????
Yes, yes, OP. Very hot take you've got there.
>>
>>386626137
Its actually incredibly easy since his AI is so exploitable. Since Midir doesn't have much in the way of rear-facing attacks, sitting under him will often trigger his forward swipe attacks instead. While hes attacking you can sit under his hind legs for complete safety, and once hes done you can walk up to his now-lowered head and get some hits in. Its super easy to do, reliable, and avoids 90% of his moveset.
>>
>>386626434

Where is the fun in that? No wonder most idiots dont enjoy the fight.

Its probably my favorite fight in the series if you fight him head on and learn to dodge the laser explosive rays.
Whenever i cooped it the idiots were always hacking at its legs and then got insta killed by fire.
>>
>>386626434
Sounds terribly unfun and boring. You're probably a shitter who summoned buttbudies through the entire game then hit a wall in the dlc where there are less phantoms.
>>
>>386627059
I literally played through the entire game solo (same as every other game in the series) and killed Midir in two tries. Midir isn't even hard or interesting, so I'm not sure why you take such offense to someone calling out his bad design.
>>
>>386589497
>How did Bandai Namco think this abomination was ready for release?
ftfy
>>
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>>386625456
Speak for yourself, faggot, you don't represent everyone. DS2 > all.
>>
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>>386627059
>Criticize literally any aspect of any souls game
>lol i bet ur just bad
>>
>>386589656
fpbp
>>
>>386613501
Said no one ever...
>>
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>>386614618
Memesters like dex.I personally like greathammers compared to ultragreatswords and greatswords.
That poise damage is simply killer when combined with the right items.
>>
>>386589656
I actually want a DS2:II buit on the BB/ DS3 engine while keeping all the good stuffs from DS2 like build variety, hex and power stance with level design like DS1 and Demon's Souls.
God i would sell my first unborn just to play that game.
>>
>DS2 is t-too hard!
Why are DS3 babbies so pathetic?
>>
>>386628067
>b-b-but DS3!
Every time.
>>
>>386628345
If you want to complain about DS2 you must first accept that DS3 is the worst game FROM made otherwise your opinion doesn't matters since you're just a reddit newfag.
>>
>>386628548
>b-b-but DS3!
Every
Time
>>
>>386594656
>look mom i posted a Souls grab webm, as if every single one of them in every game didn't have retarded hitboxes
Eh.
>>
1>SOTFS>3>2
Prove me wron, protip: You cant
>>
>>386589497
Is it really an 'abomination' if it still manages to score mostly in the high 90s? Jeez what a meme opinion.
>>
>>386630076
*LOW nineties. Typo. My mistake.
>>
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>people shit on dark souls 3 for sucking off dark souls 1's lore
>when dark souls 2 lore is just "here's a thing from dark souls 1 but it's so old, who knows?"
>>
>>386629267
I actually like DaS2+DLC more than SOTFS.
Btw after playing DaS2 for 500 hours it is really hard for me to go back and play DaS1 or finish DaS3.
>>
>>386630665
Aldia is the best NPC in the trilogy, its worth playing SOTFS just for him alone
>>
>>386631562
surely you jest
>>
>>386589497
Because Bamco. What I don't understand is how some retards can even like this unfinished piece of garbage.
>>
>>386630076
And then there are these autists and their scores. Can you really not understand that retarded game journos praised this piece of shit because they were afraid of community backlash? How about you read the reviews these scores are tied to and see for yourself how incompetent these "journalists" are? It's frustrating since IGN's Demon's Souls review was what made me buy and love this game but nowadays autists just look at the score and they're good to go, they can't even be arsed to fucking read the actual review.
>>
>>386631562
You know that you encounter him even without SOTFS, right?
>>
>>386627849
>nobody disagrees with me by saying that poise damage is worthless
What an age to be alive.
>>
>>386592073
Ironically DS2 had better aspects and more innovative features than any other souls games.If the game actually had Tanimura from the start then it would've been the best souls games ever.The game just has faced countless delays and development problems because of the director that was assigned before Tanimura
>>
>>386616373
God, DS2 armors are the best ones.They all look realistic while keeping their unique aspects which make them iconic.
>>
good things about dark souls 2
magic
armours look good
that's it
>>
The only objectively bad things about DS2 is the soul memory mechanic and how the bosses are a tad easier, i do not mention the graphics because SotFS exists. Other than that the game is more than fine, tons of build variety, an actually balanced and fun PVP, magic is breddy gud, the theme/places/lore is decent and more. If it also had a stronger soundtrack it would have been nice, its just that only a few tracks stand out.
>>
>>386607764
Get good fucking scrub.I can dodge their attacks with gestures alone.
>>
>>386612130
I guess you were used to having sound effects where sword clash sound effects were all the same which they sounded like rubbing your dick into a sandpaper roll.DS2 had the most satisfying sound effects where as DS3's sound effects felt stale where it felt like you are hitting a paper bag with your sword.
>>
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>>386635694
>land a parry in DS2
>that sound
>mfw
>>
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>>386635534
>theme/places/lore is decent
>>
>>386636124
im gonna pretend that you had a counterpoint just there. DS2 kept things fresh and didnt went full on "hey guys! Remember that from DS1?!?!?!? PRAISE THE SUN AMIRIGHTE?"
>>
>>386636271
but dark souls 2 does that as well and just goes "but it's so old who knows lmao"
>>
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>>386636553
yes it does that but in a very subtle way. DS3 for example is basically DS1.5. i mean it has characters and bosses from the first game, its just so enforced to the point that its either tiresome or makes you wanna play DS1 instead. DS2 did your typical item description references and thats about it, you didnt had onion bro and fucking patches show up because "hey, remember DS1?!" again, yes it had its references but boy they were beating a dead horse with 3. anyway things got side-tracked so back on point. Yes, the story/lore/etc of DS2 is actually decent and worth looking at, you got Aldia showing you what might happen if you try to end the curse, you got Herald that actually helps you and and shit, you got that psycho who's trapped, its keeps you busy. DS1 had a more lonely journey and the people you met was mostly by accident more than just running up to them, DS2 made the world a tad more alive with people all over the place, like Felkin, that hexer and that dude at the tombs for example. You cant say the game's setting is bad just because it works differently, if anything the entire series is the same lorewise it just has different presentations in each game. DS1 does a more upgraded version of DeS, DS2 takes it a step further with a bit more "fantasy details" and and DS3 without the whole DS1 pandering its more imposing and tries to make you feel small in its huge world.
>>
>>386633803
I agree, how can anyone like souls games? All unfinished technical messes with shit AI, shit graphics, no story, no interesting characters, and bosses that range from terrible to merely ok
>>
>>386636553
>lol memes lmao XDD
kys
>>
>>386596892
Exactly
>>
>>386635534
>how the bosses are a tad easier
Nvm the fact that most of the bosses are rather generic looking and otherwise boring to fight

Its not until the dlc that great bosses show up and even then, there is still shit like gank squad and rehashed smelter demon and sif.
>>
>>386592080
B TEAM DOESN'T EXIST STOP SPREADING THIS MEME

THE PEOPLE WHO MADE DAS2 ARE THE ONES WHO MADE DAS3 AS WELL, MOST OF THE PEOPLE WHO MADE DAS1 WERE FIRED AND THE ONLY DIFFERENCE BETWEEN 2 AND 3's DEV TEAM IS MIYAZAKI'S TEAM BEING CREATIVE DIRECTORS
>>
>>386641802
I never found the bosses boring, its their difficulty that slightly puts me off, unironically more HP on them might have helped in this situation. and if we take the variety road i'll go as far as saying that actually DeS has the most varied bosses and the least varied are on DS3. DS1 and 2 are both in equal standing here, both do rehashes but both have some variety too.
>>
>>386593229
I only watched the Life Gem part and he's quite literally just saying that Life Gems are a good addition because it's frustrsting when you don't have enough recovery items with you. I'm not a person who usually resorts to saying "git gud" but goddamn. He's a prime example of the target audience of DS2: shitters who got into the series because of the difficulty meme but can't actually stand any challenge whatsoever.

And judging by the other comments on here and on Youtube it seems like all of his arguments are equally shitty. The absolute state of DS2 apologists.
>>
>>386601808
The hitbox doesnt move with you while dodging. It stays where you started your dodge and teleports to you when your roll is done. The problem is if you run out of i frames and something hits your starting position you get damaged. If the dodge hitbox wasnt static and tied to adp the gane would be alot better.
>>
>>386601808
I guess DS3 more up to your alley since there is no cooldown between dodges and they cost little to no stamina at all while providing you alot of iframes.Get good
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