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ITT: Good educational games

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Thread replies: 65
Thread images: 22

ITT: Good educational games
>>
>>386569538
The info presented on that game literally gave me the edge on highschool. Sim Earth and certain Sim City edition.
>>
>>386569538
Crusader Kings 2 or any grand strategy game with a realistic map
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>>386569538
There's two games about evolution. ALRE Species which it's a simulation. And then Thrive, which wants to deliver what Will Wright wanted with Spore and more. Both are on alpha. The fisrt one it's kinda free, the other it's completely free.
>>
>>386570892

Ah yes. I remember the great Aztec invasion of 1142 AD.
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>>386569538
>failed all but my history tests in high school
>The only reason I passed history was because of this game
>>
>>386569538
>educational
The Scottish lost the Battle of Falkirk, the Mongols were unsuccessful in Europe, and the Barbarossa campaign ends with a group of crusaders smuggling their dead emperor's body to Jerusalem.
Most of the battles in Jean d'Arc campaign were actually losses for the French.
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>>386569538
>>
Assasins creed,AOE and CK2 the holy trinity of history
>>
Total War.
>>
>learning history from video games
I sure hope you guys don't do this
>>
Trauma Center when you're not performing exorcisms on flaming death parasites.
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>>386574904
I learnt biology through your mom.
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>>386569538
This
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>>386575025
My mom's a doctor, so it's not surprising that she's quite knowledgeable about biology
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>>386574356
The campaigns themselves weren't really supposed to be educational, but the glossary in the game is extremely in-depth.
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fucking delta-v
>>
DCS
Flight Simulator
Xplane
>>
>>386569538
Everything I know about geology, I learned playing Dwarf Fortress.
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Actually learnt a lot with M2 Abraham Tank Platoon
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>>386569538
I remember some autistic kid in elementary school constantly getting into debates on ancient Rome with the school bus driver because he got all of his information from Age of Empires. Ended up looking into it and it became my first real PC game
>>
>>386575963
Me too! Learned quite a bit about animals and plants too. It's pretty odd being able to tell someone how many uses a plant has but not knowing what it looks like
>>
>be 7 years old
>have no idea what I'm doing but I thought I was hot shit because I knew what a Panzer was
>tell my friends that Germany could've won the war if they'd used more rocket halftracks
>>
>>386577658
>Battle of the bulge
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>>386569538
One word:
ENCYCLOPEDIA
>>
I learned bronze and steel were alloys from video games.
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microsoft encarta and no internet did it for me desu
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Kerbal absolutely takes the cake, no fucking contest.

Total War, CK and similar can be decent to learn a bit about history.

My personal favorite, however, was Factorio as teaching tool for introduction to basic cybernetics and emergence.
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Anno is a good introduction to Globalism.
>>
Spacechem was the shit.
>>
>>386569538

depression quest
>>
Talos Principal taught me some basic philosophy which I had never encountered in school since I was studying things far and away from philosophy
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>tfw game tells you genghis khan poured molten silver down captured enemy throats
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Stronghold Crusader
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Spacechem about automatism
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>>386569538
Good shit
>>
>>386581364
SpaceChem is no doubt an absolutely fucking awesome game, but I am not really sure what exactly is it teaching you that elementary school chemistry should have not taught you already.

>>386582076
Sure you don't really mean Factorio? Because Factorio does regulation feedback loops, SpaceChem does not.
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Playing Civ V and then watching Bill Wurtz's history of the world video made me feel like watching a Civ game recap.
https://www.youtube.com/watch?v=xuCn8ux2gbs
It's crazy how well this game simulates complex geopolitics with just simple mechanics.
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>>386581769
I always though that Talos was actually really clumsy about the philosophy. It was really good when it was exploring the human, mundane side of the story but the philosophy stuff felt murky, more confusing than useful and really unconvincing.

SOMA I think did a lot better job, especially in the specific problem of philosophy of consciousness. In fact, I can hardly think of a better way to present the real philosophical issues of consciousness than that game presents them.

Speaking of philosophy, I still think Planescape Torment is arguably the best interactive introduction-to-philosophy course I've ever seen.

Bastion does superisingly good job of subtly teaching basics of determinism vs. indeterminism.

Pathologic is a fucking encyclopedia of philosophy, though it's a little too obtuse and difficult to read if you don't already have the basics.

And The Void is a fucking masterclass on existential/absurd dread and how to deal with it.
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>>386581018
just started looking into this game
looks fucking awesome, probably going to buy it. thanks anon
>>
>>386582798
>And The Void is a fucking masterclass on existential/absurd dread and how to deal with it.
this cracka know what's up.
>>
>>386582949
If you played something like SpaceChem you might find it a bit easy by comparison, but it's a damn amazing game and teaches, among other, vital importance of basic feedback loops and how they change your views on mechanics and promote self-organization.

It's also a good way to understand optimization and hell, you can actually learn very basic fundaments of programming in it if you want.

It's also addictive like fucking CRACK. And not really in the "I'm an autist and I keep doing the same things over and over" way. More like "I'm just gonna boot it up real quick while I wait for my down-holy shit how did seven hours pass by?!"
It's actually kinda dangerous.
Oh yeah, and if you are unsure on it, aside from obvious torrents, they have a demo too. The price is a bit steep though.
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>>386583373
trying the demo now. thanks for the info
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Rising Storm for the weapons.
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The Regiment taught me a lot about counter terrorism.
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I learnt more about the Cid in this game than in my Literature and History classes.
I keep hearing "Rodrigo Díaz de Vívar" in the narrator's voice.
>>
>>386575396
Knowledgeable about my dick boi
>>
I learnt about Romeo & Juliet music with Monster Girls Quest.
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>>386576494
I had all sorts of crazy headcanons about Greek Mythology and Titans back in school because of Age of Mythology. I got my friends into mythology even if we just made up whatever we wanted. I had a friend who looked up to Prometheus and I actually wrote a little book with illustrations to him about Prometheus and such.
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>>386583514
Good luck. It's a bit slow at first - mostly because this is a game where things go as fast as you can design them to go, meaning that when you don't know what you are doing, and you go about sub-optimal solutions, it may feel like the game is dragging.

Just remember - if you feel like something is taking too long in this game and that you are forced to wait for something: That means it's time to review and improve your design.
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Unironically this:
>Taught me a fuckload of vocab when I was very young (Things like Apothecary/Fletching)
>Learned generally how Bronze, Metal Bars, Arrows, Bows, and other shit is made)
>Taught me the very basics of marketing/trade
>Taught me not to get scammed or ripped off
>Taught me how to concentrate on repetitive tasks
>Taught me how to steal Quarters and Dimes from my parents, and then tell my Mom I was going to someones house while actually going to the post office to send Membership in (In retrospect the PO was super nice. They helped me with everything and even traded my coins for bills)
>Gave me something to do while studying
>>
>>386569538
Pharaoh taught me an ungodly amount about ancient Egypt.
>>
>>386576494
>Autistic kid in elementary school

Autism didn't exist until the mid 2000's at the very earliest so you are underaged.
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Mass Effect Andromeda

Taught me that I shouldn't preorder.
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>>386581110
1602 really is perfect.
Might start playing it again now.
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>>386584761
Maybe the definition of autism didn't exist before then, but autism sure as fuck existed before that.
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>>386585760
The word "autism" has been used in the sense of >"morbid self-admiration, referring to "autistic withdrawal of the patient to his fantasies, against which any influence from outside becomes an intolerable disturbance"
has been around since 1912.
Modern diagnosis of autism as a development disorder has been established by Asperger and Kanner around 1939-1945.
Even the definition has been around for quite a while. The disorder itself has been likely around for exactly as long as humanity itself is.
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>>386584110
sounds great, im definitely a scrub so far, but looking forward to improvement and having visual evidence of my own learning
>>
>>386574564
kino
>>
>>386586478
>The disorder itself has been likely around for exactly as long as humanity itself is
Well, I pretty much meant this.
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>>386577658
>>386578296
whats this? owo
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>>386575573

this for real, i never thought about it that much but suddenly all of space flight is easy to grasp with this game, you actually get how it generally works
Thread posts: 65
Thread images: 22


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