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>Breath of the Wild saved the Zelda series from going stale

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>Breath of the Wild saved the Zelda series from going stale
>Mario Odyssey is going back the open gameplay 64/Sunshine
>Metroid is back in full force
>new IPs like Splatoon and ARMS are decent

Seeing how Nintendo's in the process of unfucking their shit up, will Paper Mario finally go back to its original gameplay in the next title?
>>
God I hope so. Paper Mario was one of my favorite RPG series.
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>>386557121
not if miyamoto has anything to say in the matter
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>>386557121
Breath of the Wild didnt save Zelda, Skyward Sword was the exception, not the rule
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>>386557121
Tanabe doesn't understand why people like the first two paper mario games, and he seems to actively hate the fanbase, so probably not.
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>>386557121
>Thinking there will be another title
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>>386557121
After the failure of Color Splash I would hope they rethink their approach to Paper Mario.
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>>386557121
Considering that Super Paper Mario was already a big change from the first two games before Sticker Syndrome occurred, I'd say they've settled into a "throw everything else at the wall and see what sticks" attitude. Which is sad, really. The only hope is the Chain Chomp partner in the E3 screenshots for Sticker Star showing that they are still thinking about it in the back of their minds.
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>>386557121
>Mario Odyssey is going back the open gameplay 64/Sunshine

I got a chance to try the game. This is flat out wrong. It played nothing like any previous 3D Mario. The momentum is all wrong. Instead, I envision the final product being similar to 3D Land and World. Mediocre platformers, but this one has an enemy transformation gimmick and the "production values" of Galaxy.

Fuck Nintendo. They don't make games for fans. They make games for themselves.
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>>386557121
TTYD is an overrated pile of backtracking through the most boring level designs in the series history.
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>>386557121
>Splatoon
>just decent
But I hope Nintendo buys Platinum so we get more action games. They're one of the best developers I think
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>>386557121
>arm is anything but a simplistic borefest

W E W L A D

will nintenegros ever learn?
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>>386557813
Kinda sad. Color splash was actually pretty good if not for the pointless battle system.
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>>386558940
Cry deeper. With more meaning.
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>>386557121
Mario & Luigi is their premier Mario RPG series now, anon. That's actually literally the reason they ruined Paper Mario: They thought it was redundant to have more than one active Mario RPG spinoff franchise so they choose M&L over PM and made the latter into their experimental gimmick franchise.
>>
>>386558940
>I got a chance to try the game. This is flat out wrong.
Guess how I know you're just talking out of your fucking ass?
https://www.youtube.com/watch?v=27SWKUt_Cus
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>>386559278
>game was actually pretty good if not for the gameplay
>>
>>386559549
But this series isn't the same thing.
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>>386559595
Well yeah. Writing, level design, music. Pretty much everything but the battles and lack of NPC design variety.
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>>386559626
I know, it's fucking retarded, but that's their reasoning:

http://kotaku.com/the-paper-mario-game-not-everyone-wants-1783142383

>When I asked Tabata back at E3 whether we should think of the new Paper Mario as an RPG, she said: “This game is an action-adventure.” She then explained what many Paper Mario fans have already deduced. “I’m sure you’re aware that, at Nintendo, we also have another series called the Mario & Luigi RPG series,” she said. “And so since we already have that established Mario & Luigi RPG series, in order to differentiate these two series that we have running concurrently, we’ve tried to focus more on the non-RPG elements for the Paper Mario games.”
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>>386559626
To Nintendo they are the same thing.
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>>386557618
Yes it did. Skyward Sword, Twilight Princess, and to a lesser extent Wind Waker were all following a tired formula of trying to be OoT that was getting really stale really quick before BotW came out.
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>>386557593
Miyamoto seems to be stepping back a bit and letting the younger guys take over. I doubt he would've let Mario Odyssey happen since its so out there with new stuff. The Switch reveal conference, for example was hosted by a guy we'd never seen before.
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>>386559278
>Color splash was actually pretty good
no it wasn't
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>>386559738
How the hell does a company understand their own products less than the customers?
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>>386559943
It was. Aside from the points I mentioned.

Mind you, they're big points.
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>>386559550
>posts video proving my point

The guy even said:

>I don't think we'll ever get back to n64 levels of insane movement
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>>386559903
i seriously hope you're not talking about koizumi
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>>386559991
>How the hell does a company understand their own products less than the customers?

Welcome to Nintendo.
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>>386557618
considering botw is going to become the highest selling game in the series, yes it did.
>>
I can't tell if this is a joke thread or not.

Nintendo's word can't be trusted, so we shouldn't assume anything about games that haven't been released.

Splatoon and arms are subpar at best.

And BotW was some weird open world physics game with the Zelda theme attached, not an actual Zelda game.
It prevented the Zelda series from going stale in the same way you prevent a loaf of bread from going stale by baking your own loaf and then shoving it in the container from the old loaf.

Paper Mario is a dead series. And honestly I'd rather them let it stay dead than attempt to revive it.
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>>386560150
Its not like SM64 was literally a tech demo anyways
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>>386560342
The only joke here is you dude.
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>>386559595

The out of battle gameplay was the best in the series. The game has over 30 different locations and most of them kick the ass of any TTYD level design.
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>>386557121
Best you can hope for is HD remakes of the first two. Not that either of them really need it, they both still look good.
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>>386557813
>I would hope they rethink their approach to Paper Mario.

Tanabe already said they've felt they've done enough with the current formula. The next Paper Mario game won't be like SS/CS.
>>
Intelligent Systems is not Nintendo. They'll likely continue to fuck shit up.

>but Miyamoto

Simply made an already bad situation worse.
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>>386560342
>food analogy

It's never too late to abort yourself, you mouthbreathing condom malfunction.
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>>386560838
It's been 3 games, it's about time they return to the original gameplay
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>>386559813
I'm surprised by how dull WW is. Sail here, sail there, feed the fish, clear this very linear dungeon... i mean, i'm not hating it, but I'm surprised after I've witnessed so many praise the series as a whole for all these years. Usually SS is the only one getting shit talked
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>>386561248
WW looks bad now since BotW took just about everything it wanted to do and perfected it.
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>>386560715
Paper Mario on the N64 has some pretty blurry sprites unlike TTYD which visuals' are much more timeless. The first game could definitely benefit from an remake with new sprites and models.
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>>386561248
Before SS, WW was the one shit talked a lot.
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>>386557121
>Nintendo's in the process of unfucking their shit up,
excuse me
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>>386557121
>go back from original gameplay to its original gameplay
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>>386561892
What are you talking about?
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>>386561248
It's like Majora's Mask in that it's a game about immersing yourself in the mood and atmosphere the game is trying to build. If you break it down to a list of objectives like you just did it can be pretty boring
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>>386560150
What about the part where he still claims the movement is far superior to that of 3d world and Galaxy? I mean... like the entirety of it?
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>>386561678
What the fuck were they thinking?
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>>386561678
Reminder the right is designs for Bowsers minions
Weve yet to see official SS remake designs
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>>386561892
are you trying to imply that Sticker Star and Sticker Star 2 have SMRPG/PM64/TTYD combat gameplay?
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>>386561678
>left
>massive fucking faggot
>right
>quiet closeted homosexual

both suck dick
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>>386562623
>Bowser's minions
>bean trooper
>bean lakitu
nani
>>
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>>386562623
can't tell if you're joking or not
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>>386557121
>going back the open gameplay 64/Sunshine
And it's trash, reminder those are the two Mario games with the least amount of platforming.
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>>386562769
>talking shit about SSS designs besides overworld Bowser sprites

>>>/a/
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>>386562315
Yeah, i realize that. But that's how the game feels to ne right now, procedural. Now I'm still getting a hang of the world of course, i unlocked the teleporting ability only recently so things are getting better, but the first impressions were frustrating, and usually with Zelda games starting out it's the best part imo
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>>386562975
Then it clearly isn't the one for you.

WW's first half is actually much better than its second half aside from the ending which is amazing.
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>>386557813
Colour Splash didnt fail

>>386559943
it was honestly fine

>>386559813
Skyward Sword and Twilight Princess were only a bad trend to plebs who dont also play the 2D games where the only stale one was Phantom Hourglass
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>>386562850
>64
>least amount of platforming
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>>386563226
fuck off, apologist.
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>>386559943

Yeah it was, Color Splash is easily in the top 3 Paper Mario games.
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>>386559595
Same problem as Super Paper Mario. While the gameplay is tedious, everything else is great. Even if the series is being limited into having to use only mainline characters and enemies, IS still does its best to make it interesting. Especially the writers.
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>zelda game that tried to appeal to skyrim babies
>not stale
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>>386563226
>it was honestly fine
i don't think that making battles pointless in a game where battles are supposed to be the core of the gameplay is fine.
but that's me.
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>>386563249
>Run up a hill
>Press A behind a Bob Omb three times

>Platforming
https://www.youtube.com/watch?v=OfZxJZMgZ54
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>>386563367
apologise
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>>386557121
It will be a Kingdom Hearts-style romp through classic Nintiddy game worlds in paper form.
Combat will be a beat-em up style with commands to give your companions.
The gimmick this time around will be a multiplayer mode where you can play with one joycon and give the other to a friend to control your party member in combat bits
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>>386563226
>>386563415
>there is a CS apologist
>he actually exists
>he breathes the same air as we do and eats the same food
>he could be a friend, a relative, a co-worker
>>
>>386561678
alphadream is not nintendo
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>>386563510
>battles
>core of Paper Mario gameplay
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>>386563415
That's reasonable when the series only has 2 good games.
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>>386563510
battles arent pointless, you deed them to increase your paint capacity, which is needed for puzzles and pulling off attacks

it's not the best, but it is definitely not comparable to Sticker Star at all
>>
Having replayed TTYD... yeah. Color Splash is the best game in the series.

People go on and on about the combat, but here's the thing guys... PM's combat was never that good, especially not in TTYD. It is very easily abused. I find Sticker Star and CS's focus on improving the overworld design to be a HUGE improvement over what TTYD did.
>>
>>386563597
I enjoyed watching a walkthrough of this game because of the writing
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>>386563597
>a
Ive seen at least two other people defend it before I commented in the thread. I'm not the guy who always posts the CS images
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>>386563642
ok
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>>386563714
I'm pretty sure what everyone's upset over CS is the shitty combat, above everything else, by far
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>>386562780
He's talking about the extra gamemode. No idea why he thinks that has different designs though.
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I'd actually be fine if they went back to the Super Paper Mario style of things. Besides some flaws here and there it was a really solid game.
>>
>>386562927
I just want AlphaDream to make a new IP again and be as goofy as they want without being blatantly off model or restricted by brand norms
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>>386563545
> taking the very first world as an example

wew
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>>386563642
>battles
>not the core of Paper Mario gameplay

is this what they call bait nowadays?

there's a reason why people got butt-bummed over Super Paper Mario, there's a reason why SS and CS got so much backlash, and it's because SPM changed the combat too much and SS and CS made the combat UTTER GARBAGE
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>>386563226
I neither played the 2D games nor think that TP or SS were a "bad trend" both were good and entertaining and fun to play.
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>>386562329
How insulting to Galaxy to put it alongside 3d land and 3d World. No respect.

I firmly believe this was just made to hype up Odyssey to nostalgiafags.
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>>386564030
>Platformer
https://www.youtube.com/watch?v=4qHba5iM1Zw
>>
>>386562329
>>386564241
Galaxies are more of a middle ground between 64/sunshine and 3DL/W. Dropping them in the same category as the latter is disingenuous.
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>>386557121
don't forged fire emblem being a mainline nintendo franchise, generating lots of money and putting gay characters making nintendo a progressive company for all family, helping gay parents and gay, bisexual and transgender kids.
>>
>>386561248
Wind Waker is trash, my dude. Only faggots and women like the game. It's commits the cardinal sin of entertainment: the game is boring as fuck. No tension. Enemies are piss easy even in the last dungeon.

What a fucking joke. WW works as a kid's game. Especially with those toddler asthetics.
>>
>>386557593
Miyamoto had next to nothing to say about BOTW, so I hope they continue to tell him to fuck off.
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>>386565484
He still has some say in a some stuff like Pikmin and Star Fox.
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>>386564409
Worst level, though... Shitty AI for enemies, too.
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>>386565972
>Platformer
https://www.youtube.com/watch?v=9KJTAI1ws34
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>>386565765
Reminder that Miyamoto said he gad no more plans to make another F-Zero game because he couldn't think of any controller gimmicks to use in it and that it'd just play just GX.
>>
>>386559549
Mario & Luigi RPG is one of the best Nintendo series, but the fact Paper Mario was changed because of it is sad.

>>386563920
Super Paper Mario was cool, I agree, but the game world felt dead and empty, that's the biggest flaw I see in it, and the reason why I couldn't like it.
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>>386563642
>>386563683
I feel like I have to categorize and lay out some genre definitions.
RPGs are games where you play a role in a story, where your role in that story is an integral part of the gaming experience.

Traditionally, Table Top RPGs and their Western RPG descendants focus on the player choosing their role in the story and having the world react in some ways to those choices.

JRPGs, by comparison, limit the choices the player can make but instead improve upon the writing and since the 'campaign' is now more linear, it can feature improved writing and such since it does not need to account for several player choices.

In both of these genres, nearly all of the systems are to help facilitate the story that the player if experiencing. Leveling systems exist to create a controlled sense of progression so that players don't start off as gods. Combat systems are, similarly, meant to be an abstract of conflict that don't overshadow the story in the mid-term or long-term.

The first two Paper Mario games understood this dynamic very well. They were essentially JRPGs that incorporated certain 'feelings' from Mario platformers into their movement and combat while creating a sort of fan-fictiony world built around Mario-franchise creatures.

The story was always the most important aspect because the combat in JRPGs and even many WRPGs was never meant to be entertaining on their own. The combat in these games is mostly exciting and fun as a representation of your actions within the story. They are a tangible expression of combat versus the purely visual/audio style a visual novel might employ.

Hence, the reason that Sticker Star and Color Splash and Paper Jam and even Super fail to match up to the first two is because they misunderstood that the gameplay is never the focus in an RPG. Turn-based RPG combat is entirely meant to simply be an abstract of a more exciting plot or story concept that a player can tangibly play with.
>>
>>386566151
>that it'd just play just GX.
This is what he said about Paper Mario when Sticker Star was turning out to be similar to TTYD, that 'it played just like the one on GC'.
He can't be trusted with anything other than Pikmin.
>>
>>386564045
Super was garbage because it put in shittier platforming in an RPG spin off of the grandfather of all platforming titles that had gotten the feel and mechanics of that genre down to a science.

Again, the benefit of the Paper Mario combat was that it took a lot of 'feeling' hints from platformers (a focus on timing and, in engaging a fight, positioning) but it was mostly to abstract the general form of combat with enemies in a story-oriented game. RPGs are mostly just Visual Novels with tangible mechanics to give the player a way to engage with the story itself (the ability to walk around and engage with individual NPCs, turn-based combat, exploration elements).
There are games that do immersion, combat and exploration all better but they don't have a focus on story generally and so RPGs as a game genre use those mechanics to give a tangible abstraction of those aspects of a story,
>>
>>386566151
>>386566351
What's wrong with a series keeping the same gameplay? Even as much as BOTW changed about Zelda, the core controls and gameplay remains unchanged.
>>
>>386566283
>redditspacing
argument discarded
>>
>>386566574
Miyamoto also said that because the Mario and Luigi series had similar gameplay to Paper Mario that it was redundant to have Paper Mario keep the same gameplay.
>>
>>386557593
I think the complete failure of Star Fox Zero has made them realize that you shouldn't listen to Miyamoto for story and branding advice.
>>
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>>386566663
Glad I'm not the only who does this.
>>
>>386566687
Except the anime short was really well received, and the vast majority of complaints pretty clearly came from people who didn't play the game.
>>
>>386566684
I don't think he understands how RPGs work, because they play completely differently.
>>
>>386566903
Well if everyone that was complaining bought the game, then Nintendo wouldn't have had an issue with sales, now would they? I'm pretty sure all the reviews slammed it, too.
>>
>>386557121
paper mario 1 & 2 remake ports for 3DS and switch. Thats the only thing i need
>>
>>386566903
The short was well received because it wasn't just Starfox 64 with some twists. That's part of why nobody gave the Game a chance.

Yes, I know it's meant to sync up with Corneria in the game. It's a matter of presentation and scale.
>>
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>>386567094
https://www.polygon.com/2016/4/20/11466308/not-a-review-star-fox-zero
>>
>>386566569
Super's platforming was revolving around the 3D flipping, and that was well executed. If you wanna talk shit about it, explain what's bad about it. And reminder that the Mimi chapters (mansion and rubees factory) were godlike
>>
>>386566663
Can someone explain to me what redditspacing is?
I just do that because I've found it's easier to look at and read
>>
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>>386566684
Reminder that when they first showed Miyamoto Super Mario 64, he spent the first half hour climbing up and down the same tree, and the only reason he stopped is because they reminded him to try the rest of the game.
>>
>>386567240
You mean BotW right?
http://www.nintendolife.com/news/2017/03/shigeru_miyamoto_spent_a_lot_of_time_climbing_trees_in_zelda_breath_of_the_wild
>>
>>386567225
Paragraphs were invented by Reddit, didn't you know?
>>
>>386557593
Mario Odyssey actually has plenty of original and non-standard Mario characters in it. And it's a main flagship title.
Surely that gives some leeway for spin-offs like Paper Mario to go off the rails some again.
>>
>>386567403
Miyamoto hasn't been involved with mainline Mario since Galaxy which was in 2007.
>>
>>386559064
Your opinion is wrong
>>
>>386567296
Oh, right. Regardless, I think he's lost it. A lot of this looks similar to the onset of dementia.
>>
>>386567208
Super had good parts. I actually liked the story even if the Arc zones were sort of nonsensical a lot of the time.
The 3D flipping was okay for some puzzles but I found it rendered a lot of zones to be really empty. It negated a lot of the combat too, which itself as a straight platformer was weak compared to just a normal Mario game.

That's the issue: While the combat in the original Paper Mario games were just turn based with some platforming aspects thrown in, it served as an interesting space for using the companions and experiencing our progression. The little mini-games in combat just made it not boring to go through battles, it didn't actually make the battles really fun on their own.

In a platformer, you're good if you're good and a lot of the things Super does is extract really basic abilities into the Pixels which does two fairly annoying things. First, it means you have to fuck around with a menu if you want to use a basic ability (vs the companion abilities in the first two which were often tied to single zones and had a handful of non-essential uses outside of their origin zone). And second, it forces you to have to unlock incredibly mundane mechanics just to generate a sense of progression in the platformer. It took an okay platformer and turned it into a not-very-good Metroidvania where you have to unlock the most basic abilities for exploration.
>>
>>386567373
I did not know
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Sticker Star was too much of a success for Nintendo to considering dropping the nu-Paper Mario formula.
>>
>>386567586
>>386567296
I actually did the same as soon as i started the game, i knew climbing was a big deal so when i got out of the cave i ignored the old man for a while and started climbing hills and trees to test my limits and enjoy the view
>>
>>386567782
I think it was a success because nobody could gave predicted just how bad it was. Even I fell for their tricks.

I mean, Skyward Sword was a success, and they dropped that formula off a fucking cliff.
>>
>>386565765
>that shitty excuse for cutting the shiekah tablet from the Wii U.

The real reason is because it made the Switch version inferior to the Wii U version.
>>
>>386567948
Skyward Sword actually didn't sell that well, Breath of the Wild has already surpassed it in sales.
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>>386566663
>paragraphs
>REDDIT SPACING LMAO
Please
>>
>>386558940
I played it and you're wrong
>>
>>386567948
Tons of elements from Breath of the Wild got their start in SS.
>>
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>>386568167
>A single sentence is a paragraph
>>
>>386567938
Yes but you also said you were climbing hills and trees. Miyamoto just climbed the same tree over and over again.
>>
>>386568301
Yeah. So is one word. Why am I replying to a redditspacer though?fuckingredditspacing
>>
>>386563226
>Skyward Sword and Twilight Princess were only a bad trend to plebs who dont also play the 2D games where the only stale one was Phantom Hourglass

completely accurate desu
>>
>>386568301
you're retarded
>>
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>>386568431
Why do I hate reddit again?
>>
>>386568421
The interviewer speaks clearly of multiple trees around the starting area, come on now
>>
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>>Breath of the Wild saved the Zelda series from going stale
>>
>>386559550
>Zed-L
A
FUCKING
LEAF
>>
>>386564078
WTF
HOW DID NINTENDO ALLOW IT
>>
>>386568630
I mean, it changed it up more than any other installment did. We'll have to see the next installment to get a sense of whether it's going to go stale or not.
>>
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>>386568758
>it changed it up more than any other installment did.
t. pleb
>>
Stop with the paragraph autism pls
>>
>>386564078
>>386568736
Are we sure the name isn't something the US localization came up with? Reminds me of Splatoon 2's American translation that used that weird pun for teenage squids that was in no other version
>>
>>386568758
Well it returned to the original Zelda games while picking and improving on a lot of the open-world mechanics that have become common place
>>
>>386557121
BOTW was Skyrim with a Zelda skin and we have yet to see Metroid Prime 4 so don't make claims yet

Odyssey looks fucking fantastic but the lack of a hub world concerns me
>>
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>>386567692
> I found it rendered a lot of zones to be really empty.
that was the point of the 3D flipping, everything was 2D and the world made sense that way, and when you 3D flipped you'd see things you're not supposed to

>the combat
in SPM you can avoid the combat but doing it is so fast and seamless that it's pointless to avoid it (considering you're rewarded for it), unless you don't like facing a specific enemy, but it's also fast and seamless to avoid them

meanwhile, SS and CS combat is the exact opposite of rewarding, while also locking you in place and taking too long for something that isn't fun (because of various reasons, ranging from losing stickers that you'll have to collect again in the overworld, to losing stickers that you want to save up for mandatory bosses, and so on) and that doesn't reward you properly (coins and shitty stickers? c'mon now, IS)

>the platforming
SPM is not a straight platformer, the same ways it's not a Paper Mario game, it's its own thing

the Pixls really were annoying overall, probably the worst part of the game, but they were still quick to swap around (quicker than any other PM game to swap partners, didn't you have to pause to switch them in the previous games? in SPM you can drop down a sub menu during the regular game), but their designs and powers were lackluster (though nothing will ever be as lackluster as SS/CS Toads)

they should just have called the game something else and made new characters and NOBODY would have complained about it at all, however if they did that to SS and CS, NOBODY would even talk about them because the core gameplay, the combat, is so fucking bad

in SS, what do you do besides the shitty combat? move around and use obvious stickers in obvious places to proceed, and in CS you use a fire extinguisher to put out fire, if you really do that and think "wow this is amazing!", then I believe your standards are the lowest possible
>>
>>386568975
Implying Skyrim was good
>>
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>>386568975
>Odyssey looks fucking fantastic
Literally 3D World v2.
>>
>>386568906
I meant out of the 3D games.
>>
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>>386569196
I thought the main complaint about 3D World was the limited movement. Doesn't more movement options and the ability to overcome obstacles in creativecwsys like this prove that it's less like 3D World and more like 64 and Sunshine?
>>
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>>386569196

If the platforming shown in that web.m isn't what you'd want to be able to do in a 3D Mario then you should kindly fuck off.
>>
>>386568758
I mean yeah, it changed it. Not necessarily improved.
But I mean Zelda has/had been stale since Wind Waker. That's sort of what happens when you keep reusing the same core gameplay mechanics and plot. Zelda was so stale that idiots at E3 were happy just to get a "realistic" aesthetic in Twilight Princess, because the series had nothing else to offer.
also BotW feels like a tech demo for 15 year old tech, but that's another discussion entirely
>>
>>386566684
That's a good argument. I'd just wish they had thrown M&L under the bus instead, the series is stale as fuck.
>>
>>386569409
nah he's whining about the floating blocks and shit being all there is for level design
>>
>>386569409
>More like Sunshine
I seriously hope not.
>>
>>386569409
>creativecwsys
Creative ways*
I don't know what the fuck happened.
>>
>>386569479
They had that in 64, though. A good portion of Bob-Omb Battlefield was just floating in mid-air.
>>
>>386568994
I agree it made sense but mechanically it still hurt any sense of interest. Mind you I actually liked Super but I just found certain things to be offputting after a while.

>combat
I completely agree with you.
SS and CS misunderstood what the turnbased combat was and actually made it worse than how it was previously by doing two things.
First, resource management for the most BASIC attacks, along with the actual process of choosing attacks, made combat tedious and largely more stressful than strategic.

SECONDLY, and this is the big one, with no leveling or sense of progression, there is NO, and I repeat, NO reason to engage in combat at all.

Super, like you said, let you skip around bits you didnt care for. You dont get as much of the same option in CS and SS AND the enemies are boring AND there is no story to contextualize your combat. So it's just a 3D world game but with boring and stressful turnbased combat instead of fun platforming.

>platforming
I also agree with you here for the most part. I enjoyed some of the puzzles and if they gave me the option to hotswap between pixls, as well as giving them more lines and personality during story beats, I'd have liked them more.

That was one of my issues, the pixls had no presence in the story the same way party members did before. I liked some of the puzzles with some of them and how they let me swap between the other three protagonists without worrying too much about abilities.

Super was flawed but I take back what I said about it being garbage. It tried new things that it thought were inventive and I can't fault a game for at least trying.

I can imagine a really great scenario where we get Super 2 and it polishes up a lot of things.
Platforming with the perspective shift becomes more akin to TTYD where there were new but more navigateable challenges on the Z-axis.
Combat becomes more inventive with using pixls for more creative things than single-purpose puzzles.

It could be good.
>>
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>>386562850
>>386563545
>>386564409
>>386566103
>>386565972
>>
>>386569480
outskilled kid
>>
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Every Paper Mario thread deserves this picture.
>>
>>386567560
It's based in fact.
So much of that game is just going back and forth through some of the blandest level designs in the series. Fun themes and backgrounds didn't do enough to make up for the bland layout.
>>
>>386569480

Whoever designed THIS and the insta-kill river you can only get to with Yoshi and wait for a billion years for the ferries should be fucking fired.
>>
>>386569464
Say that to fucking Dream Team
>>
>>386567225
Some dumbass new way to disregard someone by tangentially linking them to something seen as distasteful.
>>
pm64
>we've created some quaint sprites for our game. since they're in a 3d environment, they just so happen to look like paper!
ttyd
>we'll use layered sprites to create fluid movement for our 2d characters in 3d environment
color splash
>yeah just give them a white outline and 2 frames per second. the choppy movement just screams DUDE PAPER LMAO, fans will love it
>>
>>386569881
Whoever though releasing a sequel to 64 with half the stages and throwing in 240 blue coins to make up for it should be fired as well.
>>
>>386569771
Miyamoto's reasoning for plain Toads doesn't make sense. The idea of understanding a character's function from their design alone makes sense for w platformer when you have only a split second to react at some points, but it has no place in an RPG where the world should be built upon unique and believable characters.

These threads make me hate Miyamoto so fucking much.
>>
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>>386569674
you know what is the worst part, by far of all this stuff?

Sticker Star and Color Splash have wonderful music and visuals, and you can see that the writing isn't bad, they were just forced by Miyamoto to cut all the characters and shove only NSMB stuff around, so you get a couple godlike parts COMPLETELY RUINED by the rest of the game which they had nailed perfectly in the first games anyways, if they had just copy and pasted the badge system nobody would complain (except Miyamoto, again, who complained that SS was too much like TTYD)

https://www.youtube.com/watch?v=cvpyLWf5X8Y

>>386569771
RIP, series
>>
If by "original gameplay", you mean "turn-based RPG" then nah, fuck that. Mario & Luigi has long since expanded on the Mario RPG gameplay to the point where it makes Paper Mario's not only redundant, but look like shit in comparison.
If anything, it should drop the RPG battle system entirely and try to make Super Paper Mario's puzzle platforming more engaging while keeping the fun imaginative settings that made the originals so charming.
>>
>>386569706
>Platformer
https://www.youtube.com/watch?v=iko0PsZO3xU
>Platformer
https://www.youtube.com/watch?v=ARKLb6PLJWc
>Platformer
https://www.youtube.com/watch?v=rmh-ZKcjoH4
>Platformer
https://www.youtube.com/watch?v=RyBMf6-DaqI
>>
>>386569771
>that big purple mole with a crown
>chain chomp partner
jesus christ, thankfully we have Miyamoto to save us from such horrors! imagine, we almost got that on Sticker Star, phew!
>>
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>>386570202

Yeah, blue coins were a ballbuster, so much so, that I restarted my file back then, I only needed like 3 but couldn't fucking find them, and did not collect a SINGLE blue coin until I had all the other shines, and used a guide that came in the Nintendo magazine to collect those things, I finally made it and only got a "congratulations" screen.

End me, at least Galaxy gave us Luigi to play as, although I DO love Sunshine, and I think it still has tight as shit controls.
>>
>>386570271
I actually disagree that the music was good. I mean, it IS good music, but it's missing that twangy electronic sound that was solidified as the series' musical style up until SS. So to that effect, the music in the games only stands to further distance the games from the series for me.
>>
>>386569771
if Miyamoto designed a fighting game:
https://www.youtube.com/watch?v=WRHi9oyMXqE


>KSabot
>1 month ago
>those gloves have too much personality


>people might get the wrong idea and care

wow, even youtube comments can be good sometimes
>>
>>386570310

To be honest considering LoZ:BOTW being open world, I think a good direction to take Paper Mario would be the Ocarina of Time LoZ formula.

I think Paper Mario could be very good as an action adventure game.
>>
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>>386570498
>I actually disagree that the music was good.
>>
>>386570675
Read the rest of my post, retard.
>>
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>>386570472
>at least Galaxy gave us Luigi to play as
That honestly wasn't much better, the Green Stars from Galaxy 2 are a much better idea of post game content.
>>
>>386570498
I liked most of the music in the game, even if it wasn't on par with the previous games

also, this:
https://youtu.be/za89tQbn_3w?t=385
was too fucking good, SPECIALLY for being this shitstain of a game
>>
>>386570783

Well, maybe I consider unlocking characters that are not just pallete swaps (Luigi at least has different physics than Mario) a great reward, best example is Viewtiful Joe 1, you can unlock 3 other fucking characters, each with their own playstyle, and some of them are hidden behind some pretty hard modes, so that's another great reason to challenge the game.

But I agree, green stars and more characters not only are challenging but also add good replay value IMO.
>>
>>386566663
>seriously using a redditboard to type his posts
get out of here you filth
>>
ttyd has shit music
>>
>>386571012

And bad level design.
>>
>>386567098
>paper mario 1 on a handheld
this is all I've ever wanted since the DS
>>
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>>386570803
Whenever I see shit like the Crumpled status, I die a little inside. The paper was always meant to be just a quirky art style. The characters were never meant to know that they were paper. Even most of the jokes in both SS and CS boil down to a paper pun or "I'M TOTALLY LAPER GUYS! GET IT?".

I think the best way to explain the shift between games is that it turned from Paper MARIO into PAPER Mario.
>>
>>386571012
all i remember is the spooky glitz pitz music and being scared shitless during the pig village chapter
>>
>>386570989
It's definitely better than doing a 100% run of Sunshine, I did it last year and some of the levels that they put in that game are mind boggling in how they got approved.
The Pachinko Machine and Poison River in particular.
>>
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>>386557121
>Breath of the Wild saved the Zelda series from going stale
HAHAHAHAHAHAHA

Said no one fucking ever. The zelda series never got stale. Just the devs behind it sucked. Just like how odyssey is going to suck, Prime 4 is going to be a mess thatll make federation and star fox zero look good, and Splatoon and Arms are glorified shovelware. Fucking kek. Nintendo was only good N64 and prior.
>>
The only reason I don't fully hate on Miyamoto nowadays is because of Pikmin. If he fucks up Pikmin 4, I'm done with him.
>>
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>>386571727
When is Pikmin 4 even coming out.
>>
>>386563683
Yeah man, and why have every NPC look different when they call all just be the same identical Toad?
>>
I love a lot of Nintendo franchises and I'm liking the Switch and new IPs, but for me they're in the worst way right now.

>Zelda has had a couple of weak games, then BotW totally jumped ship from the franchise and I hated it
>ARMS looks decent but light on content, Pokken too
>I'm not paying £20 a year for (poor) online when that comes in, so I expect to sell Splatoon 2 before Christmas
>So far they're releasing games for the Switch in franchises I'm less fond of (Kirby and Yoshi) while neglecting my favourites (any of the strategy franchises) as they tend to do with franchises from time to time
>Mario Odyssey looks 50/50 right now
>>
>>386558940
>Fuck Nintendo. They don't make games for fans. They make games for themselves.
Why did reading this sentence make me laugh so hard?

FUCKING DEVS MAKING GAMES THAT THEY WANT TO MAKE AAAARGGHH
>>
>>386572701
That isnt what he meant you single digit IQ manlet. He means they intentionally make games with low budgets and the base amount of gameplay cause they're riding off brand along now. It's like throwing Mario's face on a can of Spaghetti Os and letting that be the sailing feature. It's precisely what they did with Botw.
>>
>>386572861
>It's precisely what they did with Botw.

How does the game provide hours and hours of content "riding off brand" with "base amount of gameplay" ?
>>
>>386563683
>Color Splash is the best game in the series.
>PM's combat was never that good, especially not in TTYD.
> I find Sticker Star and CS's focus on improving the overworld design to be a HUGE improvement over what TTYD did.

how can someone be so completely wrong on literally everything? this is almost as shit taste as that guy saying Hidrocity Zone act 2 music is bad
>>
>>386571798
one day
>>
>>386573127
Botw doesn't have hours of content. It has hours of walking. It takes the worse parts of the Elder Scroll games and doesn't add anything else to it. Because Nintendo threw away all the past features of the older zelda games, Botw isn't even in the same genre as the previous console zeldas. It's a different game in the same way Hyrule Warriors is.

They took a game with wide fields and bloom filter out the ass and added Zelda to it. They knew they could give the lowest amount of effort into making a zelda game cause fans will eat it up. And they did. 10/10, zelda does it again! Who NEEDS dungeons, stories, or anything that has made Zelda the top series it was in the past. Who NEEDS gameplay when you can just wander around and play with physics until you get bored, turn off the game, then turn it back on and play some more with it while telling yourself that it's fun when in reality you're doing it cause it's the only thing special in your otherwise dull life. That's zelda in 2017.
>>
>>386573332
Look at his name. He's being ironic, aka shitposting.
>>
>>386561248
Protip: All the Wind Waker love comes from people who had it as their first Zelda.

I mean it's a straight up fucking unfinished game. It's missing two dungeons, and the devs had to pad it with Triforce hunting.
>>
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>>386573479
This.
>>
>>386573479
>Botw doesn't have hours of content. It has hours of walking.
Oh man, i had 90 hours of fake fun. Nintendo tricked me again
>>
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>>386573528
who's Cody? am I missing a joke here?

>>386573559
I like WW, even if it is heavily flawed, and it was my 4th Zelda game, and I even enjoyed the Triforce hunting because I like traveling around the game's overworld while being fully powered (just like the Prime games' relic collecting)
>>
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>>386557121
The problem is that it isn't just Miyamoto. Nintendo execs have generally decided that having Mario & Luigi and Paper Mario both be RPG series that even shared similar mechanics is redundant, which is why Paper Mario has taken the gimmicky spinoff route since Super Paper Mario.

Either the Mario & Luigi series would need to fall off or botch the remake of Superstar Saga, which is very unlikely given their consistent modest successes, or someone would have to get the big-time rare opportunity to wheel it back after Sticker Star's "this is just thousand year door on 3DS" controversy that Miyamoto stirred.
>>
>>386566663

I hope you get cancer you fucking nigger
>>
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>>386573752
Cody is /ourguy/
>>
>>386563545
>A
Ah, we didn't play the same game.
>>
>>386570271
You can say the same about Starfox.
People have been waiting 20 years for a sequel proper, and instead we get a fourth fucking remake.

All anybody wanted was Starfox 64 with new stages and a different story.
>>
>>386572330
>then BotW totally jumped ship from the franchise and I hated it

What the fuck did you want?
>>
>>386565067
I mean, it's also a fun series with generally high quality across the board (sans shadow dragon but that one's still decent even if it's a low point)
>>
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>>386574042
And here's Cody absolutely destroying Nintendo's most cancerous fan base.
>>
>>386573559
WW was nowhere near my first Zelda, but it's still near the top of my personal list
>>
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>>386573730
You werent having fun. You thought you were having fun because Nintendo fed you another console zelda and Nintendo is the only company you pray to by giving them money. You don't believe in playing anything else, and if you do, it's only until the God given developer Nintendo makes a new game for you to drop money on cause nintendo can never do wrong. You use the excuse that they use to make good games, so they can't make bad ones, while questioning why they took the best parts of zelda out, why your weapons have to break, wondering why you have to look for story, and then going further with thinking why the dungeons are gone, why the shrines are just that, why ganon was so easy, why was the ending rushed, why is the main menu look like it was designed in Power point, why the music is just pianos, why the only reward for exploration is either korok seeds or shrines, why a lot of the stable items are gone, why is the game always lagging, why why why. You ask this, but you repress it in your head cause you think Nintendo can ever do anything wrong and it's the only thing important in your life that if you were to give any flaw to this zelda game, it would be like saying you're a disgrace yourself as the one thing you have enjoyed in your lifetime has been reduced to trash.

Don't feel bad. It has happened to a lot of old franchises we all use to love. It was bound to be zelda's time.
>>
>>386557121
Literally the only thing that would make me but a switch.
But it won't happen, M&L is the designated rpg series now.
>>
>>386568256
Yes, but that didn't mean SS had to suck.
>>
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>M&L and Paper Mario have they own charm but similar gameplay
>completely fuck up Paper Mario because of this
>"People want a real Paper Mario? Fuck it, just put Paper Mario in M&L"
>shove Toad shit into it anyways
>>
>>386574431
I pirated BotW, faggot
>>
>>386569409
Not to mention that Odyssey is actually Mario 64 style where the individual worlds are full of platforming puzzles and challenges that end up qualifying as levels on their own

you can't please anybody anymore
>>
>>386574325
Not him but some good combat and level design would be a start. Not that this is BotW's fault, this is the crutch of all 3D Zeldas.
>>
>>386574662
Who cares? You still gave Nintendo the time of your day to play their game. You're still delusional thinking it's a good game.
>>
>>386574728
>this is the crutch of all 3D Zeldas.
Fucking untrue. You just can't do open world and level design at the same time. They dont work.

Aonuma literally said during the reveal of Botw that you can't come to any location from any direction you want. This throws any kind of level design out the window. All the previous zeldas had god tier level design and 3D was a good thing to happen to the zelda series. Unfortunately, something happened after ocarina where the team just suddenly lost their mojo and decided to pad the game with shit like oceans and story-locked wolf sections.
>>
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>>386574431
>this level of effortposting
>>
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>>386557121
>they bring paper mario back to its roots
>the characters still have the white outlines
>all the side characters are still toads
>the music is still nu-tendo jazz/saxophone meme shit
>>
>>386575072
>"nu-tendo jazz/saxophone meme shit"
I hope someone throttles you in your sleep.
>>
>>386575072
>>all the side characters are still toads
That's the only bad thing you listed
>>
>>386575189
if I hear another fucking jazz/ sax shit in a mario game....
>>
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>>386575130
https://www.youtube.com/watch?v=EjkGGMxyxiA
>>
>>386573752
got any sauce for that goodness?
>>
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>>386574940
>All the previous zeldas had god tier level design
Sounds like you're just underage.
>>
>>386575072
>the characters still have the white outlines
Honestly, I wouldn't mind a proper Paper Mario RPG maintaining the paper look. If there's one thing the recent PM games have had, it's good aesthetics, it's just they also shove paper gags in your face like it's going out of style. If the characters have nothing besides their visual flatness and the opening of walls to be called "Paper", the name does seem a bit of a misnomer.
>>
>>386557618
It fixed a lot of gameplay issues that the Zelda formula had and feels a lot better because it doesnt follow the formula
>>
>>386574431
The only negative thing I actually thought while playing BotW was "this breaking weapon mechanic sucks", I was fine with the rest, but good job trying to shove your frustations with the game down everyone's throat.
>>
>>386574940
Except that was a lie, ironically, you can't approach any "level" other than Hyrule Castle from any direction, which is coincidentally the best design the game has to offer.
Divine Beasts are approached via cutscene and a minigame, and are completely separate from the game world. Why are they so poorly designed? Where are the enemies? Why are they all reliant on the same puzzle gimmick? Why are there blinking red dots? Why is a force ghost talking to me?
Compared to BotW, sure, previous iterations had fantastic level design. I wouldn't say it was god-tier, they certainly had room for improvement, but this level of regression is unheard of.

Also the combat sucks. We get it, you popularized Z Targeting, overhaul the fucking combat instead of adding QTE prompts. FFXV's cinematic combat has more action, input and timing than fucking Zelda.
>>
>>386575379
go to bed Mark Brown
>>
>>386558940
>They don't make games for fans. They make games for themselves.
That was incredibly obvious from their laziness regarding 2D Mario.
>>
>>386575585
Not an argument.
>>
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>>386575254
I like
https://www.youtube.com/watch?v=S-h55eVAJmM
better
>>
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>>386575379
nice try faggot

>saying underage when he doesn't know the first thing about level design so includes a streamlined pic of the functional walkthrough of the dungeon

Also your pic would actually have a lot of optional branches considering there's rooms and keys you dont have to get to complete the dungeon. There goes your narrative.
>>
>>386572701
Well yes, if a game developer doesn't make games that customers want to play, then customers won't buy those games. Video games are a business, after all.
>>
>>386575559
Verticality, Interaction, optional solutions, no loading times, cross-room puzzles/out of box thinking, no padding (braindead enemies like in other Zelda dungeons or slow puzzles).

The hate the four beasts in BotW is literally a proof for me most "hardcore gamers" actually have no clue about game design.

Those dungeons were absolutely amazing. And the main reason they are so short compared to old Zelda dungeons is because they don't insult your intellect. There are actually optional ways to beat them, you can rush and skip things, barely any mini cutscenes or loading times, no gaes every meter, no pushing cubes, no carrying things around for minutes.

They are everything people wanted and people hate them.
>>
>>386575559
>the last dungeon cant be approached from just anywhere, despite the moment you get in, you can skip everything and go straight to the boss

Hyrule castle was a good point to why open world sucks for a zelda game. Whats the point of level design when you can just skip everything? Thats why there isnt any in Botw. The fact Nintendo got away with a barebones world and you guys sucking the dick of it is proof of this.
>>
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>>386575379
>>386575670
>3D fags
OH GEE DID A DOOR CLOSE BEHIND ME? DOY!
>>
>>386575670
>considering there's rooms and keys you dont have to get to complete the dungeon.
I know for a fact that you have never played a 3D Zelda because this is absolutely never the case, the only time I can think where this is true is in Link's Awakening where there are 8 locked doors but there are 9 keys in the dungeon.

The Shadow Temple is a straight line in terms of progression, you get a key and then use it to unlock the next door and so forth. The only dungeon in OoT where you can collect keys out of order is the Forest Temple but even there you are still always gated behind a single locked door which makes the progression incredibly linear.

Your entire post is why OoTtoddlers should be disregarded.
>>
>>386557618
Twilight Princess sucked too.

BotW is essentially Wind Waker but not held back by system limitations that required the huge map to be mostly water.
>>
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>>386575834
>>
>>386575848
People like you are also radically oversimplifying dungeons by simply looking at the linearity of door-to-door, key-per-door design. Everything inbetween is being grossly ignored and misunderestimated.

By that logic all the puzzles, challenge rooms and otherwise of games like Link to the Past don't matter either.
>>
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>>386575631
https://www.youtube.com/watch?v=B0M_zZRn-yo
>>
>>386575807
>Whats the point of level design when you can just skip everything?
Uhhh , to explore. If you mean in game "rewards" you have the (second) last memory, ancient arrows, royal weapons, fights with Lynels (which are their own reward), the king's diary (one of the best pieces of writing in any Nintendo game), a Talus.. that's what I can rememb er off the top of my head
>>
>>386564241
Galaxy 2 is just 3D World with gravity mechanics
>>
>>386575994
lttp is a really poor example, being the poorest of the 2d games
>>
>>386575778
>The hate the four beasts in BotW is literally a proof for me most "hardcore gamers" actually have no clue about game design.
Oh man, thats rich, a fucking Botw drone trying to school someone on game design.

Alright, little faggot. Since you think you know game design, answer this: as a game developer, you are asked to design one area in Botw. You are told that people will get to it from any direction, and so you need to design it with that in mind. No one direction can be considered wrong, and you'll have to adapt a design so that someone can't easily solve something being able to do what they want (funny how that works for a game about muh freedoms). Then you realize they already did this in the game, and it makes the task of going through the area moot. The labyrinths are a good example of what happens when you let open world dictate your design.
>>
Why can't I just walk to the final boss and beat him as soon as I start the game? Shit game, too fucking linear.
>>
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>>386575254
>>386575631
>>386576038
https://www.youtube.com/watch?v=pkizz-EzmPA
>>
>>386575848
>I know for a fact that you have never played a 3D Zelda because this is absolutely never the case
Except I have played them all and you're being a delusional faggot trying to defend Botw. Every dungeon in the past zelda games have option keys and rooms.
>>
>>386575928
twilight princess was amazing you're just a hipster
>>
>>386576104
I agree that the Labyrinths being so easy to cheese was a mistake. That has nothing to dowith my post though
>>
>>386575414
That's because it wasn't called Paper Mario originally, it was Mario Story.

It's supposed to specifically be a pop-up book aesthetic, not LOL PAPER EVERYTHING
>>
>>386575807
I hated BotW what are you even talking about. I hated SS and TP and WE too. 3D LoZ is bottom of the barrel 3D Action-Adventure, and evidently always will be.
>>
I think 3D-world is a better game than galaxy
>>
>>386575130
old paper mario music was better than anything in CS/Sticker Star
https://www.youtube.com/watch?v=dTBNuKyGKnk
https://www.youtube.com/watch?v=b3djsFOGrxw
https://www.youtube.com/watch?v=N-lmaPnnD4g
https://www.youtube.com/watch?v=vqovxRr_JD8
https://www.youtube.com/watch?v=W2tbSZecN9c
https://www.youtube.com/watch?v=POgfM1vuHbk
https://www.youtube.com/watch?v=to6cVeHBxnU
https://www.youtube.com/watch?v=Dq-FeJ0scXQ
the only memorable song from CS/SS was that one song at the beginning with the xylophones in sticker star
>>
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>>386576202
>TFW Gust Garden Galaxy is so good it's become the main theme for 3D Mario
https://www.youtube.com/watch?v=_gHxPLhnFCg
>>
>>386576250
And yet Thousand Year Door expanded, even if not significantly, on the paper concept/gag because they opted to actually make use of the name. I know it was originally Mario Story, and that it was meant to be a direct successor to Super Mario RPG at one point too, but now everyone associates Paper Mario with.. well, paper.

As much as I hate the fact that the game world is now cardboard and all, simply throwing out every ounce of paper factors is a bit much.
>>
>>386575414
The paper thing always seemed like more of an excuse to use sprites on a console, also it helped to reinforce the idea that it was just a story being told from a book, they weren't LITERALLY peices of paper walking around, it was more of a figurative thing

Besides the multiple outline thing is just obnoxious and the papercraft backgrounds are boring and ruin any immersion you might have in this RPG
>>
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>>386576041
>exploration as a feature

Protip: no one cares about exploration unless you're one of those faggots who rather play a rock climbing simulator rather than play a zelda game. Considering most screenshots and discussions around botw's greatness have been everyone sucking the dick of exploration and freedom, I'm 99% sure that all the Botw dickriders are playing Botw solely cause it's not a game. Also, those rewards you listed are just checklists of achievements. They offer no tangible function in the game. It's no different from Minecraft. You CAN beat the game and beat the end boss, or you can wander around forever trying to make your own adventure cause Botw delivers none of it. It's a game made suited exactly for the autistic fanbase of Nintendo.
>>
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>>386575958
Where are you getting these maps from? You have me thinking it did an injustice to the Shadow Temple now.

Moonlit Grotto is pretty weak, tho it does have the island item hunt/puzzle beforehand.
>>
>>386576396
Come on, dude. The paper shit is obnoxious. I agree with this guy completely. >>386571316
>>
>>386557121
>Breath of the Wild get stale after 50-60 sanctuaries.
>valid
>nobody but retards care
>nobody but retards care
>>
>>386576380
Not just 3D Mario, the Mario franchise as a whole
https://www.youtube.com/watch?v=YAGy1ZZp2ik
>>
>>386569229
then you're a turbo pleb who doesnt recognize the better half of the series
>>
>>386576041
Oh shit, i didn't know the king also had a diary, i only found the two from Zelda. But then again i still have to find those royal recipes i was asked to find
>>
>>386576458
>The strongest arrows offer no tangible function
>Royal weapons offer no tangible function
>enemies arren't a tangible function
What?
>>
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>>386576461
>You have me thinking it did an injustice to the Shadow Temple now.
All these graphs are showing is how rigid progression is in terms of item/puzzle gating, it's not trying to show the layout of the dungeon as much it is a flow chart.
>>
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>Breath of the Wild saved the Zelda series from going stale
>Mario Odyssey is going back the open gameplay 64/Sunshine
>Metroid is back in full force
>new IPs like Splatoon and ARMS are decent
And then there's pikmin
>>
Past Zelda's were simpler.

>Get to new dungeon
>Find new tool
>Fight boss with new tool
>Repeat

BotW actually makes you think
>>
>>386576219
It's everything to do with it.
>>
>>386576719
Designed by the people that killed the Yoshi's Island sequels.
>>
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>>386576530
What's Nintendo's best OST and why is it MK8?
https://www.youtube.com/watch?v=Pa21uDOkwyM
https://www.youtube.com/watch?v=NsPjwC9DlUE
https://www.youtube.com/watch?v=E1kKtcNYbr8
>>
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>>386576292
BoTW is literally the best action-adventure game ever made.
>b-but muh Okami
It's trash
>>
>>386576643
All breakable, all optional.
>>
>>386576818
>the labyrinths having an open ceiling has something to do with Divine Beasts being incredible achievements of level design
Huh?
>>
>>386576795
>BotW actually makes you think
I guarantee if most of the casuals who played Botw were given a past zelda game, they'll complain it's too hard.
>>
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>>386576856
https://www.youtube.com/watch?v=HX2EezTHTK4
>>
>>386576461
A Youtuber named Mark Brown is going through the Zelda games to show the progression of keys, switches and doors in each dungeon.
>>
>>386576986
The Divine Beasts are not incredible achievements of level design.
>>
>>386576925
You said they have no tangible function. Now they do but it doesn't count? Keep moving those goalposts
>>
>>386576719
>a spinoff game is a problem
are you a Metroid fan?

>>386576795
lol.
>>
>>386577101
See >>386575778
>>
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>>386577072
https://www.youtube.com/watch?v=M816Wz-5gUM
>That slap bass at the beginning
>>
>>386577164
The hookshot has a function in Zelda. Botw has no item like that. The paraglide is the only functional item in the game and thats optional too if you cheese getting off the plateau
>>
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>>386576856
https://www.youtube.com/watch?v=uTEMsmLoEA4
>>
>>386577262
Again, the Divine Beasts are not incredible achievements of level design.
>>
>>386577383
Not an argument.
>>
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>>386577370
https://www.youtube.com/watch?v=G-0Ke_0SSuA
>>
>>386577243
>a spinoff game is a problem
>are you a Metroid fan?
No, I'm a Chibi robo fan that saw what "spinoff games" can do to a franchise
>>
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>>386577289
>segways into the SNES Mario Kart theme
god bless
>>
>>386577301
The hookshot's function is to launch you to arbitrarily placed points . You can do that in Botw with stasis launching, or gliding updrafts, just to literally anywhere you want.
>thats optional too if you cheese getting off the plateau
Literally not possible, you need to get it or the game always voids you back to the plateau.
>>
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>>386576864
>Shitty action
>Open-ended adventure in an unoriginal setting with no characters or context
It's not even a good puzzle game.
>>
>>386577370
https://youtu.be/EA2TfyDkoqg
>>
>>386577723
The hookshot also served the function of completing the game (unless you're a pleb glitch runner). That's what I meant by function. Nothing else in Botw matters except the paraglide. Having a weapon is imperative, too, anything that can help you damage Ganon.
>>
>>386560342
You haven't even played any of those games, have you? Because only one out of the three is actually subpar.
>>
>>386571012
https://www.youtube.com/watch?v=GFsm1x0fQQU
https://www.youtube.com/watch?v=8tx6h2lDw4I
https://www.youtube.com/watch?v=Avn4S_vRfr0
https://www.youtube.com/watch?v=NcLcNnJSNjI
Nah you have shit taste
>>
>>386560179
He probably is.

While Koizumi has been around for more than 20 years at Nintendo, I don't think I have ever seen him doing PR before that, so it's not like that Anon was completely wrong with "a guy we'd never seen before".
>>
>>386577836
Better action than Okami, better world than Okami.
>>
>>386577016
BotW is the most difficult Zelda game in terms of actual gameplay, unless you're talking about how hard it is to get over how unsatisfying older Zelda's were, then I could understand you.

>>386577301
I'm trying to figure out how you got through the entire game without using the Sheikah Slate.
>>
>>386577995
he has!
>>
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>>386578179
Who ever mentioned Okami?
>>
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>>386578238
>BotW is the most difficult Zelda game in terms of actual gameplay
Hell to the fuck no is it difficult. You can literally skip everything in this game. The most difficult part is keeping yourself from going to sleep. In that respect, yes it is a difficult game...TO PLAY.
>>
>>386578179
What the fuck are you even on about? I've never played Okami. Well, never beat it, anyway.
>This game is shit which means mine is good
No.
>>
>>386578238
>BotW is the most difficult Zelda game in terms of actual gameplay
Zelda 2 would like a word with you. Then after that, Skyward Sword.
>>
>>386578272
That's just you disagreeing with open ended design, it's nothing specific to BotW nor is it new to the Zelda series (you can beat Zelda 1 without getting the sword).
>>
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Hello, I'm Zelda on the CD-I, and I'm a better and harder game than Botw.
>>
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>>386578426
I'm not even the guy you were talking to, I just wanted to know where this obsession with Okami came from.
>>
>>386563597
Colour splash is top 3 though, it's better than super paper mario and sticker star for sure.
>>
>>386578272
>>386578320
Dat samefag. I know it's your diogenesKC.

Facts about Okami: the dungeons are trash, the combat is trash and locks you into a shitty arena instead of existing in the world, the intro and cutscenes are the slowest in any game, the art style looks like putrid vomit, the puzzles are nonexistent, the exploration is nonexistent. Fuck off to your circlejerk nu-board and get out of my Zelda thread
>>
>>386576585
I played the 2D games, but the 3D games are often treated as a separate entity.
>>
>>386578574
>botwfags now have to shit on better games to try to make theirs look good
>>
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>>386578574
I've never played Okami and BotW is my GOTY, what in the actual fuck are you going on about?
>nu-board
You have to be 18+ to post here.
>>
>>386578553
But Super Paper Mario was different while being fun in its own regard
Color Splash isn't.
>>
>>386571012
Had great boss music
>>
>>386577878
>The hookshot is good because you need it to explore and progress
>linear game design is good

But why, why are you against non-linear game design?
>>
>>386562850
Fuck outta here underage faggot.
>>
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>>386578238
>Damage = Difficulty
Enemies are slow and have like 3 moves that they telegraph long enough for you to leave the room, cook some minute rice, eat it, come back and get hit but realize you made an elixir right off the plateau that gives you a gorillion hearts and the game autosaved before you decided to, for whatever reason given combat is completely optional, initiate a fight. Larger enemies, I.E. "Minibosses", can't even attack you as you sprint around them or gallop on horseback.

This is why you've probably heard people call it Breath of No Man's Grasslands. Shit is an exploration game in a sterile safe space that also looks and plays like your overbearing mother developed it hoping it wouldn't make you cry or challenge you.
>>
>>386578727
Replace linear with "progression" and you'll realize thats good game design
>>
>>386578727
Ignore that dumbass, he thinks a game is good because the developers say "use this restrictive item here!" like a hookshot instead of being seamless and well designed like Botw's tools.
>>
>>386578574
Okay I know this is falseflagging now
>>
>>386567225
Ignore that guy. Reddit spacing is when you start a new paragraph with the same subject as the last. People find it annoying.

Because it looks stupid.

Sounds stupid too.

But the term is often misused by idiots.
>>
>>386578705
Seriously, the hate Super Paper Mario got was undeserved.
It was no Paper Mario, but it was at least a fun game.
Everything since has been irredeemable garbage.
>>
>>386557121
What are the chances that Mario Odyssey is going to have DLC?
>>
>>386578790
All right, you made me laugh, you win.
>>
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>>386578997
100%
>>
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>these two steaming piles of shit always have people unironically defend them whenever they are mentioned
>>
>>386578997
So high, that I'd bet on it, if there was a way to do that.
>>
>>386579087
Explain what's wrong with Zero without crying about controls
>>
>>386578997
Amiibos is guaranteed DLC for every nintendo game.
>>
>>386578997
Clothing DLC? 100%

Gameplay DLC? Not as likely. They haven't had a 3D Mario at this point that utilized DLC, just the latest 2D New Super Mario entries.
>>
>>386579013
I'm here all forever
>>
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>>386579143
>explain what's wrong about a game without mentioning exactly what's wrong with it
>>
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>>386579143
>Explain what's wrong without mentioning the objectively abysmal controls
>>
>>386579245
>They haven't had a 3D Mario at this point that utilized DLC
>what is Mario Kart
>>
>>386579302
So you admit you can't point out any flaws in the game itself, just controls you were too shit to learn to use.

>>386579378
>>objectively
>when there are people who mastered them just fine
https://www.youtube.com/watch?v=Iw5xqXMgTuk
>>
>>386557121
>Metroid is back in full force
L
O
L
Do we like cinematics now?
>>
>>386578795
Progression shouldn't be "You can't go here until you have gotten arbitrary item A", it should be "you can go here, but arbitrary item A makes things easier". The original magaman games were really great examples of non-linear game design, despite each level being the definition of linear. If there was a hookshot in breath of the wild, it would serve as something to assist link in climbing if he didn't have the stamina, and allow him to acquire otherwise inaccessible non-mandatory items, such as a shrine or two, some korok seeds, or maybe a special weapon upgrade.

Restricting areas behind certain items in an open world game leads to unnecessary backtracking and wasted time.
>>
>>386579420
Are you retarded?
>>
>>386579143
>walker sections destroy the pace of the gameplay
>retread of Star Fox 64
>mediocre voice acting
The music was great, not much else
>>
>>386578705
this, SPM is different while still being good on its own right, SS/CS are shit regardless of how you look at them

>>386579143
>explain what's wrong with a game without explaining what's wrong with said game
the apologists are hilarious
>>
>>386579425
>So you admit you can't point out any flaws in the game itself, just controls you were too shit to learn to use.
I am 100% saying if the game didn't control like ass it would have been enjoyable.
>>
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What is it about good games that makes this board so upset?
>>
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>>386579425
>Using a speedrunner as your argument
>>
>>386578965
super deserves even more hate because its an even worse game than sticker star
>>
>>386579454
You don't know the first thing about progression game design esp since you brought up megaman.
>>
>>386557121
The Thousand Year Door wasn't that good.
>>
>>386579672
That's not a game. That's a toy with a physics tech demo.
>>
>>386579702
>>386579817
These
>>
>>386579672
>tfw move faster than assets can load
ITS NOT FAIR
>>
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>>386557593

>STILL blaming Miyamoto

>>386558940

>Momentum isn't %100 like 64

I bet you hate Sunshine too fag
>>
>>386579817
it was a artificially lengthened game like a lot of gamecube games were
>>
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>>386567186
I don't think a single article has infuriated me more than the polygon review. What a self-important cunt.

Zero is completely fine. Albeit, it would be really GOOD without the fucking gamepad and strange audio mixing. But I have my doubts we'll ever see Zero mentioned by Nintendo again. Whoever made Sector Omega needs to be in charge of the next game. That level is everything I ever wanted.
>>
>>386579857
All games are toys and have physics, dumbass.
>>
>>386579591
What's so bad about colour splash? The abysmal sticker/sticker book system that sticker star had was dropped in favour of a huge card selection system. Cards are plentiful and defeating enemies has an actual purpose in leveling up your paint reservoir, letting you use stronger cards more often in battle.

The biggest problem I has with sticker star, and the reason I hated the game so fucking much, was that the sticker book system actively discouraged you from getting stronger, as the best cards were useless since they took up so much god damn space. The second biggest problem was the awful enemy design, the most egregious example being the final boss WHO YOU CANNOT USE JUMP ON, rendering half your fucking book completely worthless, and forcing you into a no win scenario if you didn't bring enough hammers to fight him.

The only complaints I've heard about colour splash is that there are no levels and no companions. I understand the complaint since I like those aspects, but that doesn't seem reason to say it's one of the worst games ever.
>>
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>>386579857
All games are toys.
>>
>>386579817
No, it was great.
>>
>>386580097
If all games were toys and had physics, video games wouldn't be games. Go make a game with just a physics engine and see how well that sells. Games are more than the sum of their parts. In this case, people bought Botw cause of the Zelda brand.
>>
BotW will be game of the year
>>
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>>386579857
>That's a toy
All consoles and games are toys bud.
>>
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>>386557593

That's a shitty argument, it's already been proven that Miyamoto is not law, literally anybody can no to his suggestions

Imagine if we had literally anybody that wasn't Tanabe handling the recent games

We would've had fantastic games regardless of whether they were in the Mario World or not

I'm going to keep repeating this, Mario and Luigi Paper Jam has MORE variety than both SS and CS despite having to accommodate both regular and Paper physics to it's characters

Tanabe is a fucking hack who doesn't know jack shit about the Mario World or RPG's in general

>I wanted to get rid of the Exp system from the beginning

Get the Fuck out of here Tanabe
>>
>>386580183
t. haven't played it since 2004
>>
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>>386580104
>What's so bad about colour splash?
The graphics look awful.
>>
>>386580236
>amusement for an adult

fucking KEK
>>
>>386580204
>Go make a game with just a physics engine and see how well that sells
Falling Sand Game is one of the most well remembered Flash games.
>>
>>386580253
I have recently played it, and it still holds up.
>>
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>>386569479
dude mario 64 had tons of levels with floating platforms
>>
>>386580339
I recently played it too, and it doesn't.
>>
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>>386580337
>flash game

You already lost
>>
>>386579772
So you're saying you prefer progression based games rather than non linear games, and that's fine.

What isn't fine is you thinking your opinion is somehow objectively right.
>>
>>386580409
>doesn't count because I say so
Uh... okay.
>>
>>386580317
Whats so funny anon?
Lots of adults have hobbys that they do for enjoyment or amusement.
>>
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>>386580339
>Backtracking simulator
>Holds up
>>
>>386580104
>What's so bad about colour splash? The abysmal sticker/sticker book system that sticker star had was dropped in favour of a huge card selection system. Cards are plentiful and defeating enemies has an actual purpose in leveling up your paint reservoir, letting you use stronger cards more often in battle.
seems like I had a misconception on how the combat works, I thought you'd spend cards, having to recollect them again, just like stickers
>you do get stronger with the paint
even if Sticker Star gave me additional sticker pages for leveling up, the game would still be shit, that would be far from enough for fixing the combat system, or is this example not accurate for what the additional paint does for you in CS?

>>386580290
I disagree, I think the game looks great, that and the writing are the only things that make me want to play CS
>>
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>>386580104
>What's so bad about colour splash?

>Slow ass repetitive battle system that only has basic A-presses (no variety on how you deal the attack)
>Battle Menuing is longer than it should take and organization is worse than Sticker Star even (at least you don’t have to fit it in a book admittedly)
>"EXP" is pointless beyond the first few level ups since coins are given to you everywhere (Kamek, paint spots, Shy Bandit, Mini-game doors, Roshambo, etc.) and you can use the thousands of coin in shops and the Battle Spinner (literally hit the 9999 cap before fighting the second boss), basically killing incentive
>Battle Spinner is abusable since you can just keep getting and using Thing replicas every turn for 10 coins (just count the cards if you really can't pick which one you want while it's spinning)
>Outside of battles all solutions rely on Cut-out or your Paint Hammer, no variety in puzzle solutions basically
>Backtracking for Mini-Paint Stars on-tier with TTYD (Kiwano Temple & Sunglow Ridge you do twice with no differences, Mossrock Theater you do half the level twice with no differences, Plum Park has a 2 exits (at least it's a small area), etc.)
>At one moment there is a sketchy Shy Guy is willing to sell you cards for Snifit or Whiffit, but you'll need to drop 30 cards if you're at the 99 cap like I was and weren't even aware you needed those cards for the quiz you'll most likely get a insta-Game Over for not having the right cards
>All Bosses (not mini-bosses) need you to have the right Thing card
>You don't know if you have said Thing card until you need to use it, if you don't you instantly die
>Random spontaneous moments like being chased by a Chain Chomp where you can insta-Game Over (the originals had similar moments but you were generally timed, given some que or it was for a joke where you'd purposely have to do it)

(1/2)
>>
>>386580462
the state of nintendo babies
>>
>>386564241
late response, but that image is just comparing the level structure. The top line is all linear levels, and the bottom is more open
>>
>>386580409
>anime
I'm not even surprised.
>>
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>>386576856
>tfw Odyssey's OST will be god-tier

https://www.youtube.com/watch?v=eAfzpGpERUw
https://www.youtube.com/watch?v=RHIYqCkoOYU
https://www.youtube.com/watch?v=VU74P0wX-iE
https://www.youtube.com/watch?v=ELbrDrnTsrM
>>
>>386580484
It had a better combat system, story, and characters than 64. Chapters 1, 3, 5, 6, and 8 had minimal backtracking.
>>
>>386580104
>>386580548
>Story starts off promising since Peach isn't kidnapped and there's a mystery but it goes right back to status quo after World 1 with how he kidnaps Peach
>Bowser is the final boss with the only difference being he's possessed, but he's still just being evil so it doesn't change much, it's not like the Black Paint has a body or character like the Concept Art shows
>Bowser only has 2 scenes talking (After World 1 and during the final boss)
>Most NPCs are generic Toads & Shy Guys
>Only a few have truly unique designs like Foreman and the pirate ones, the others like Professor are just plain Yellow
>A lot of them share similar personalities
>At least Huey is good though, while he's a bit similar to the Toads personality wise he's not a bitch like Kersti and you develop some form of bond with him
>Enemy Variety is mostly recolored Shy Guys & Snifits (the museum shows this off well)

And these aren't even bringing up the act you have no choices upon leveling up, you don't get to choose HP, FP or BP, you don't get to customize yourself for battles, you don't get to have a partner that lets you handle battles differently. You only get to choose the Card & that's it. The game wants you to play a specific way & you'll have to do it.

(2/2)
>>
>>386580653

>5

>minimal

Don't make me smack you
>>
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>>386580572
Ah yes I see my fellow flame warring shitposter.
>>
>>386580791
>talking about flamewars on /v/

I hate the migration of leddit and neofags
>>
>>386580786
You literally only had to go back and forth from the base camp and the cave entrance 2 times, suck it up.
>>
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>>386580634
>Wooded Kingdom
>>
>>386580409
Not trying to argue with you, but what about TIM then?
That's no flash game.
>>
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>>386580775
How the absolute fuck did they go from a ghost from TTYD to a Toad with a glove hat?
>>
>>386580983
>a ghost from TTYD
Duplighosts are from Paper Mario 64 actually. Here, have some beta designs for Bowser & the black paint which should've fucking been an actual character.
>>
>>386580497
You do spend cards to use them, but unlike sticker star where there are 3 shops in 3 different locations and all the good cards are hidden is specific areas you need to repeat over and over and FUCKING OVER again to get, colour splash has 1 main shop with nearly every card you can get for a paltry amount. Not only that, but the game literally throws money at you, it's easy to get thousands of coins with the ridiculous rock paper scissors tournaments paying out hundreds to thousands of coins. While I do think the game would be better if they just took out the cards, a small amount of tedium is not worth calling the game garbage.

As for your second point, it is completely different. For one, sticker pages let you HOLD more stickers, not use them. Not only that, but each page you get is based upon story progression, while you can farm paint levels from enemies. In sticker star, with 1 page you can carry 15 stickers. So if you have 1 page, you can only attack 15 times. In Colour Splash, I believe you start with 99 card slots, and every time you use a non-painted card, it takes a certain amount of paint to fill in. The stronger the card, the more paint you need. In that way, your paint level lets you USE more powerful cards more often DURING BATTLE. In sticker star, each page lets you CARRY more stickers. Beyond letting you bring more stickers into battle, it doesn't change what you can do in a battle in any way.
>>
>>386581098
Huey beta designs.
>>
>>386573636
Was their even anything to remember about Horizon? I can remember meeting my very first giant fucking rock monster, but i can hardly even recall anything remotely thrilling or cool in Horizon.
>>
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>>386580775
>>386581098
It's like you can see them designing a personality filled character and watch Miyamoto tell them "No" in real time.
>>
>>386580634

This will be GoTY.
>>
>>386580893

>Hey Mario I'm about to fucking die go back to get me chuck o Cola
>He wants my chuck o cola? Fine but go back and get me a replacement first
>Ok here's the cola, now go back to bobbery
>Thanks Mario, but I'm not actually dead, let's go back
>Ok you fucks I'll go with you back
*Defeat cortez*
>Ok, get the Fuck out Amiigo
>Oh shit, the place is being bombarded, go back to Cortez
>Ok fine I'll help but go back outside first
>>
https://www.youtube.com/watch?v=it8d-HxCfBQ
>>
>>386580775
>>386581098
>>386581206
How can you fuck up this bad. It's like Color Splash was simply a big "FUCK YOU" to everyone.
>>
>>386581296

Miyamoto had nothing to do with Color Splash

Tanabe was in the same retarded mindset
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>>386581296
Miyamoto's done his time, he needs to go.

>live long enough and you see yourself become the villain
or something along those lines
>>
>>386581315
Why are complaining about the Cortez part? It's just a few seconds to get outside.
>>
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>>386581268
Nobody cares about Horizon.
/v/ just likes talking about it since its a meme on modern /v/ to hate ANYTHING that Nintendo does regardless of context.
This meme has extend to wish that every major release will flop then shitposting and doing mental gymnastics to try to understand why.
>>
>>386581436
>Iwata: Miyamoto-san really persevered with Paper Mario this time. Exactly what was he particular about?

>Tanabe: Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project-"It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world.

>Iwata: That's a difficult task. In some ways that would be the exact opposite direction from recent games in the series.

>Tanabe: Yeah. With regard to the story, we did a survey over the Super Paper Mario24 game in Club Nintendo25, and not even 1% said the story was interesting. A lot of people said that the Flip26 move for switching between the 3D and 2D dimensions was fun.

>Iwata: That project came together because of that idea. Kudo-san, you were in charge of the script, so what did you think about whether a story was really necessary or not?

>Kudo: I originally saw it in a way that's similar to Miyamoto-san. Personally I think all we need is to have an objective to win the boss battle at the end of the game. I didn't think we necessarily needed a lengthy story like in an RPG. Instead, we looked at the characteristics of a portable game that can be played little by little in small pieces and packed in lots of little episodes and ideas. I always did like putting in little ideas, so I actually enjoyed it.


Spicy revisionist meme.
>>
>>386581653
>Nobody cares about Horizon.
is this how nintendo fags shut their ears off from the rest of the world?
>>
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No, it will never go back to its roots.
Ever

Just let it go and move on
>>
>>386581653
>Nobody cares about Horizon.
>3 million sales
>>
>>386581296
The saddest part is, they have/had the original Art Director/Character Designer (who is now just the Director) from Paper Mario 64 for Sticker Star & Color Splash so they definitely could make new characters easily they wanted and they'd look nice. At least we know things could've been worse, look at the Toad Rescue Squad beta designs, they were barely designs to begin with.
>>
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>PMfags
just let go and hope for something good from outside of Nintendo
https://www.youtube.com/watch?v=nJ6YXGT7fdA

>>386581784
>>386581884
nobody on /v/ cares about HZD, you'd better try more normalfag-oriented websites like Neogaf, Facebook, 9gag, etc, I think you'll find that your opinion aligns better with them on this epic game, bro
>>
>>386581936
More Toads.
>>
>>386581936
To be fair, if Miyamoto told me to make a squad of Toads, I'd also start with simple designs like that under the assumption that it's what he'd want based on his track record.
>>
>>386582041
Even more Toads.
>>
>>386582028
>nobody on /v/ cares about HZD
I didnt know you were a almighty god that could tell what everyone on /v/ likes
>>
>>386581936
>its just a toad with a star on his head
Good Christ im surprised Miyamoto let them get away with even that.
>>
>>386582134
Shy Bandit
>>
>>386580548
>>386580775
Mario and Luigi games only have basic a presses or b presses, same with mario RPG, it's only a different battle command system.

Organization is fine, auto sort works well and with the touch screen you can flick through your entire deck in less than a second.

EXP is useful since coloured cards usually cost 200 times as much as non coloured, so unless you are a fan of grinding coins it helps. Sure, it's possible to grind coins so that you never need to use it, but you can grind in any RPG.

Battle spinner can be abused if you are good at it, letting you use powerful commands without wasting cards.

Puzzle solving is simplified. This is a valid complaint.

Backtracking tends to take you down different paths (such as the beach mini paint stars), but it can be tedious.

the sketchy shy guy is bullshit, those card quizzes are bad

Bosses do not need you to have the thing card, it only helps. It's not like the fish in sticker star, which is an instant loss if you don't have the hook.

What point in the game are you talking about here? When do you instantly die from not having the correct thing in a battle?

You even admit that the original games has the exact same problems. While I admit it is definitely a problem, I don't see why colour splash should be singled out for it.
>>
>>386582308
That card looks like a fucking Persona 5 reference, but it wasn't even put yet.
>>
>>386582139
I've been here for 10 years, you'll find a sonyfag here or there, a loud, obnoxious minority, the only ones in here who will even touch epic games such as Killzone, Uncharted, HZD, etc
>>
>>386582446
Again I didnt know you were an omnipresent god that knew all the likes and dislikes of everyone on /v/
>>
>>386582538
>everyone
no, no, just averages based on various polls throughout the years
"nobody" cares about HZD is a hyperbole, here, let me give you a hand:
https://www.google.com/search?q=hyperbole&oq=hyperbole&aqs=chrome..69i57j69i61j69i60l3j69i61.1174j0j7&sourceid=chrome&ie=UTF-8
>>
>>386582750
>polls

Polls showed that Trump would lsoe and look where we are. Once again, unless you're God himself, no.
>>
>>386582825
just go ahead and making an epic thread about epic games like HZD, Uncharted, etc and see how many replies you get, you smart person, pick any time of the day
>>
>>386580775
Paper mario 64 has a very similar story, just because it is simple doesn't mean it is bad.

Possessed bowser has been used in Superstar Saga, dark bowser in Inside story, shroom bowser in partners in time. It's not a new concept.

I did miss the controllable peach scenes from PM64 and TTYD

I don't understand this complaint. Why does NPC variety matter so much? Is it a problem when NPC's in a fantasy game are almost all human?

See above

Huey was great and definitely better than kersti and starlow

Enemy variety is drab, I would have preferred more unique enemies too.


I understand why most of these are valid, I don't get why it makes you think the game is terrible. It's an average to okay game, a 6.5/10. It's not the worst thing to happen to mario in a long shot, I would argue that it's probably better than partners in time, which was painful to play.
>>
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>>386582982
>TFW controlling an invisible naked Peach
>>
>>386582937
if threads dictated popularity and likability in the public eye, Splatoon would be more popular than Overwatch right now.
>>
>>386582316
>Mario and Luigi games only have basic a presses or b presses, same with mario RPG, it's only a different battle command system.
You already forget they have different combinations & the special attacks give variety from moving the d-pad (like Bowser's gas attack to charging Geno's Beam, it's less variety than Paper Mario but 10 times better than SS/CS, same applies to M&L.

>Organization is fine, auto sort works well and with the touch screen you can flick through your entire deck in less than a second.
It's not fine, you have to scroll through 99 cards most of the time, this could've been dealt with easier if there were multiple rows in the menu, but there are not.

>EXP is useful since coloured cards usually cost 200 times as much as non coloured, so unless you are a fan of grinding coins it helps. Sure, it's possible to grind coins so that you never need to use it, but you can grind in any RPG.
I didn't grind cards, this was me during casual gameplay, it broke the whole game & it wasn't my intention. Also you can find plenty of colored cards to begin with also devaluing the paint upgrades and like I said the Battle Spinner is abuseable, you can get fully painted Thing replicas from it for example.

>Battle spinner can be abused if you are good at it, letting you use powerful commands without wasting cards.
This is a negative, it totally negates the point of the paint since you're relying on 10 coins per turn which don't really add up (hell, you usually just get the back after a fight or stage.

>Bosses do not need you to have the thing card, it only helps.
Yes you do, you'll get a Game Over right away for not having it, you can't even use Replicas since the boss will make them fuck off.

>When do you instantly die from not having the correct thing in a battle?
All Koopaling boss fights. I think you misunderstand what I was referring to though, I meant those segments like in Marmalade Valley where Princess (the Chain Chomp) insta-kills you abruptly.
>>
>>386568994
>didn't you have to pause to switch them in the previous games?
One of the c-buttons brought you to a quick menu to switch in 64 while one of the dpad buttons did it in TTYD
>>
>>386583094
>on /v/
>talking about /v/
>suddenly does a 180 and talks about popularity worldwide

this is exactly why you should go to friendlier websites that love epic games such as 9gag, facebook, reddit, neogaf and such, friend
>>
>>386583094
Weren't you guys arguing about just /v/? Why bring up other places?
>>
>>386583224
I was hoping you were aware enough to realize how retarded you sound thinking thread popularity on /v/ and polls was the census for if a game is more liked or not, but it seems you don't hold analysis skills high enough yet to even realize how stupid you sound
>>
>>386583342
>nobody talks about the game on /v/
>that's not indicative of popularity of a game on /v/
????
>>
>>386583342
I think amount of discussion dictates how popular it is, yes.
>>
>>386583389
Let me clear it up for you, cause spoonfeeding seems to be the norm for babies on /v/ like yourself: you can never quantify how many people actually like a game or not. Even if someone made a game thread that wasnt related to it, you cannot use that as proof that if they like one game, they can't like another one. Which leads to the constant scapegoating that goes on by fools like yourself.
>>
>>386583538
There were daily HZD threads before and after release.
>>
>>386577995
except the entirely of the 64 soundtrack btfo's the shit out of ttyd
ttyd is nothing but twangy beep bloop ear rape
>>
>>386582982
>Paper mario 64 has a very similar story, just because it is simple doesn't mean it is bad.
At least in Paper Mario 64 the story was more built up over time since you played as Peach finding out what Bowser did in between Chapters. You didn't just ignore him Chapter 1 & until the end of the game, you saw his silly yet villainess antics (and I don't mean to make that sound serious, it's clearly not, it's pretty lighthearted but that's not a negative).

>Possessed bowser has been used in Superstar Saga, dark bowser in Inside story, shroom bowser in partners in time. It's not a new concept.
I'm aware, that's part of a bigger issue with these RPGs I have with them. But I feel the bigger issue for CS is it's basically handled the exact same way as Sticker Star.

>I don't understand this complaint. Why does NPC variety matter so much? Is it a problem when NPC's in a fantasy game are almost all human?
It's dull seeing the same exact design everywhere in this world that's supposed to be filled with different species and it's lazy. If all the Toads were generic white boxes would you be ok with that as well? It doesn't help the concept art shows they are perfectly capable at making designs but nope, the best designs we get are a train Toad, a Pirate Toad and circus Hammer Bros.

>See above
You see above, it's dull & boring.

>Huey was great and definitely better than kersti and starlow
I agree, he was the best character in the game.

>I don't get why it makes you think the game is terrible.
Because the main gameplay of Sticker Star was fucked & they lazily just taped over the issues without really trying to fix the core elements of it. If they really wanted to make an interesting battle systems there are ways of doing it but in this case they failed I feel.
>>
>>386583616
>scapegoating

there is no scapegoating:
nobody gives a shit about HZD on /v/

"nobody" means there's a minority of good friends who enjoy this epic game, but it's, sadly, a vast minority, and you can't find anyone to talk about the game nowadays because nobody gives a shit about it

not on /v/, anyways, try other places!

>>386583643
indeed, sony epic games discussion is short lived here on /v/, see all those Last of Us threads? me neither
>>
>>386583725
>twangy beep bloop ear rape
What the hell does that mean? Can you show some examples?
>>
>>386577383

Well the poster above gave a full list of reasons he considers it good level design and you have given no explanation of your point of view. Care to explain why you think the Divine Beasts aren't good level design?
>>
>>386582316
>>386583096
>I didn't grind cards, this was me during casual gameplay
I meant to say I didn't grind money, excuse my fuck up.
>>
>>386583846
>nobody gives a shit about HZD on /v/
thanks for letting us know that, almighty deity. Nintendo games are surely the pinnacle of mankind and no one should care about any other game.
>>
>>386583873
https://www.youtube.com/watch?v=mZoCLi000js
>>
>>386576643
botw has fewer enemies than the first zelda
>>
>>386583096
I was talking about superstar saga, I should have been more specific

I takes me less than 2 seconds to find and drag up the card I needed on my playthrough with 99 cards in my deck. Stacking same cards would have been nice, but it's actually faster to find a card you need in Colour splash that to flick through each page individually in sticker star.

I did a casual playthrough with my wife and never tried to grind coins. On more than one occasion I has run out of total paint, but that was probably me not caring to hit everything with my hammer.

I forget exactly how the battle spinner works, doesn't it load up 10 random cards and you stop on one and use it? I didn't think you could load it up with thing copies.

What boss specifically? I was doing a dual person playthrough so I may have missed it, but I never encountered this problem in colour splash.

I never used any things on morton. I remember his hammer got lit on fire, but I jumped on him until he died, I don't recall using a thing to beat him. I did just look up the larry fight though, and that is pretty bullshit.
>>
>>386584002
Wow so just one song then? I said examples, anon.
>>
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>>386583947
>>
>>386584132
Don't act dumb.
>>
>>386583947
actually, Nintendo's been declining on some franchises, like Star Fox, Paper Mario (you'd know about these if you read the thread, or at least skimmed it), Skyward Sword was shit (but fortunately ALBW and BotW were very good), Other M, Federation Force, and so on

so I don't see your point in trying to claim that Nintendo is adored around here
>>
>>386583643
Yeah, there were. We're talking about right now, though.
>>
>>386584132
>T-t-that doesn't count!
>>
>>386584230
thats cause people have other games to move on to and play without wasting time on a board discussing it to death. Almost like they have more games to play. Makes you wonder...
>>
>>386583792
I can agree to pretty much everything your saying. I don't think colour splash is a great game, or even a very good game.

I think it's slightly above average, and it's painfully riding on the coattails of things much better than itself.

I'm not trying to argue that colour splash is the best game evern, or even a good game. I think it is better than sticker star and super paper mario, but otherwise a pretty average RPG with some good polish and lazy design. I don't think it deserves to be hated on so hard, especially since it is a pretty vast improvement over sticker star in almost every aspect.
>>
>>386584197
>>386584267
Not an argument, unless you provide more examples, like I already said here with a plural >>386583873
I won't believe you that the soundtrack is riddled with your "twangy beep bloop ear rape".
>>
>>386581719
>Miyamoto had nothing to do with Color Splash
>posts interview from STICKER STAR
you are a retard looking for a convenient scapegoat just like every other nintendo fan these days
>>
>>386584308
I'm an idort and still discuss Zelda despite also playing Horizon, so I don't know what you're getting at.
>>
>>386584380
https://www.youtube.com/watch?v=QPYki-9eO4Y
>>
>>386584658
Not as catchy as the first battle theme, but still a good theme, and you still only listed 2 songs.
>>
>>386571683
nice prediction(?)
>>
>>386584793
https://www.youtube.com/watch?v=8tx6h2lDw4I
>>
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>>386584067
>I was talking about superstar saga, I should have been more specific
That doesn't change what I said too much, you still have button combinations with A/B with the Bros Moves. That being said these are one of the reasons why I preferred Paper Mario over the M&L series.

>I did a casual playthrough with my wife and never tried to grind coins. On more than one occasion I has run out of total paint, but that was probably me not caring to hit everything with my hammer.
I don't know what to say about this then, I tried with little effort & got 9999 before Iggy.

>I forget exactly how the battle spinner works, doesn't it load up 10 random cards and you stop on one and use it? I didn't think you could load it up with thing copies.
The Battle Spinner gives you 10 random cards yes, but 90% of the time it'll throw in 1 or 2 Thing replicas in there.

>What boss specifically?
For me it was the Wendy boss, I didn't have the camera so I was fucked over. This delves into another issue I had to do in the game, I had to backtrack to the Snifit Quiz Show to get it since apparently you can only progress the story by doing that show perfectly. This does apply to all Koopalings though. Even if you try not to use your Thing card on the boss they'll eventually use an attack that'll take hundreds of HP away.
https://www.youtube.com/watch?v=WGsA44AgAgo
https://www.youtube.com/watch?v=ME4nVk4Auic

>I never used any things on morton. I remember his hammer got lit on fire, but I jumped on him until he died, I don't recall using a thing to beat him.
You remember wrong then, Morton's fire hammer takes up 48HP upon impact. Also if you even hack the game his HP will not go down even further unless you used the Thing card against him which holy shit, I didn't even know that until now.
https://www.youtube.com/watch?v=qvkxeZ1n71M
>>
>>386584380
https://www.youtube.com/watch?v=sMFD6SjVQAw
https://www.youtube.com/watch?v=x0VfOmKqIb0
https://www.youtube.com/watch?v=ivm94vewmwg
https://www.youtube.com/watch?v=g5vW6WG8h5I
https://www.youtube.com/watch?v=jWJHqczhkAA
https://www.youtube.com/watch?v=cbReQF95WwU
https://www.youtube.com/watch?v=0aXmpxzXEz8
>>
>>386584380
https://www.youtube.com/watch?v=tvIitrBb2GI
https://www.youtube.com/watch?v=0O44W6TeR6U
>>
>>386585056
Nigga what? That song is GOAT. Okay you know what, maybe it's best we agree to disagree.
>>
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>>386584380
https://www.youtube.com/watch?v=N-lmaPnnD4g
https://www.youtube.com/watch?v=QPYki-9eO4Y
https://www.youtube.com/watch?v=8tx6h2lDw4I
https://www.youtube.com/watch?v=iJznmG5D-7I
https://www.youtube.com/watch?v=KS2rV6em8_U
https://www.youtube.com/watch?v=dTBNuKyGKnk

>these qualify as "twangy beep bloop ear rape" to PM64fags
how do you want people to take you retards seriously? c'mon now, tell me
>>
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>>386585197
>Jabbies Battle
What the fuck is this?
>>
TTYD sure likes using some weird ass instruments. Almost reminds me of Splatoon.
>>
>>386584380
https://www.youtube.com/watch?v=tOUAqyXQZB0
https://www.youtube.com/watch?v=TfVTGxhzGDE
https://www.youtube.com/watch?v=3KNHfteFDOk
https://www.youtube.com/watch?v=9prBeW7Lw_8
https://www.youtube.com/watch?v=pCxE_pK0bTE
https://www.youtube.com/watch?v=WwzOUUPctQg <-- especially
>>
>>386585197
HERE'S THE TWO WORST THEMES IN THE GAME
>>
>>386571012
It was fairly forgettable except for a few tracks, Paper Mario 64 though had some great music.
What the fuck happened?
>>
>>386585364
I'VE BEEN THINKING THIS WAY OF THE SOUNDTRACK FOR YEARS BUT I'VE NEVER BROUGHT IT UP BECAUSE /v/ WAS SURE AS HELL GONNA DISMISS IT, THANK YOU
>>
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>>386584372
You can hold that opinion, I'm not going to try to get you to hate it, it's just you didn't seem to understand the hate and possibly still don't. I think it deserves to get most of the shit it gets on though. The gameplay is fundamentally messed up & I don't know what they were thinking.

By the way, I know I've been mostly negative but I don't think the game is all bad, I really compliment it on it's art style, areas, music & writing, I just don't think those can save it when the main part of the GAME is shit. But yeah, those were all a step-up from Sticker Star and the team said in an interview they did try and I believe that due to these aspects but I feel like their efforts were for naught. Also shit tastes, Super is better.
>>
>>386585491
Only one of the composers was kept from the first to the second game, I believe. And then Super had a totally different team of composers.
>>
>>386563505
Open world nature of the first, temporary weapons of WW, gliding of WW expanded, physics based gameplay, actual climbing of mountains.
How is that like Skyrim?
If anything it's taking a bit from many previous Zeldas and trying to put it into one.
>>
>>386557121
who knows
what we should be doing is praying they don't fuck up again
>>
>>386584380
https://www.youtube.com/watch?v=gr1at_uCHYI
https://www.youtube.com/watch?v=cGWDfu2wEY4
https://www.youtube.com/watch?v=-Dz7IvBI7HI
https://www.youtube.com/watch?v=wNELMdctkVY
https://www.youtube.com/watch?v=4iR-9P03uWk
>>
>>386585364
I don't really hear what you're getting at. Just makes me want to play the game again.
>>
>>386580104
>>386580548
>>386580775
Wait, I forgot these other few issues I have with it, I'll fuck off after this.

>There are no stat effects, as in no poison damage, no attack down, no etc. beyond the Roy fight. I find this makes battles very uninteresting.
>You have no clear indication on how much damage something deals since enemies lack HP bars, the graphic effect is cute & should've saved but relying on it makes strategizing hard to pin point basically getting you to waste cards hoping you dealt enough damage in a fight.
>>
>>386585597
SS has the best OST.
https://www.youtube.com/watch?v=PZ7nAKmIy0s
https://www.youtube.com/watch?v=rZafoRaXWBI
https://www.youtube.com/watch?v=pFp7kt4G-Ck
https://www.youtube.com/watch?v=3gxIzpZ5xww
>>
>>386585756
>https://www.youtube.com/watch?v=cGWDfu2wEY4
A music box is now bleep bloop earrape? Didn't know they invented electronic music in the Victorian era.
>>
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>TTYD has a bad soundtra-
https://www.youtube.com/watch?v=dDue183YvpA
>>
I love how retards assume Paper Mario is going back to the RPG formula with OCs

The only confirmation we have for the next Paper Mario game that they're moving from the Sticker Star formula
>>
>>386584380
https://www.youtube.com/watch?v=4a7Tv6U-pi8
https://www.youtube.com/watch?v=nbbsw5lLsoo
https://www.youtube.com/watch?v=LT_g5LzWiOw
bonus:
https://www.youtube.com/watch?v=7uh6QKWWqd8
https://www.youtube.com/watch?v=POgfM1vuHbk
>>
>>386586000
>the next Paper Mario game that they're moving from the Sticker Star formula
[citation needed]
>>
>>386585874
The strongest aspect of the game for sure. Color Splash tried but wasn't as good, though still very good.
>>
Alright I stand corrected. TTYD's soundtrack wasn't that good.

>>386586092
>listing a Super Paper Mario game and the debug menu
Lmao
>>
>>386585874
https://www.youtube.com/watch?v=_8NGKE-jRFs
>>
>>386557121
>Paper mario going back to its original gameplay

God I hope so, I loved Super Mario RPG a lot more than toilet paper mario
>>
>>386586152
Read >>386569771 in the "About Returning Old NPCs" section.
>>
>>386586210
that's why it's a bonus, numb nuts. same composer, same style, same shitty music.
>>
>>386584658
>>386585056
>>386585106
>>386585197
>>386585253
>>386585364
>>386585756
>>386586092
Hearing these takes me back. I hope this game is on the Switch Virtual Console.

Also, these don't sound earrapey at all. I can understand you not liking it, but that doesn't make it earrape.
>>
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>>386586152
>>386586257
Sorry, I'm dumb, I meant the "A new Gameplay system" section.
>>
>>386586284
It's not even in the game though, so why even bother listing it if you even listen to it while playing the game.
>>
>>386586319
ear rape was exaggeration, but the point was I value TTYD's soundtrack far less than 64's because you can see the very different style and tone that each game had with their music
>>
>>386586373
it's not even in the list though, so why bother nitpicking it if it's just a bonus
>>
>>386586405
So you're sperging out because people have a different opinion than you? I don't think anyone is arguing that the soundtracks don't sound different.
>>
>>386586187
https://www.youtube.com/watch?v=F0tERPRB1Yw
https://www.youtube.com/watch?v=COmPrXmuUi0
https://www.youtube.com/watch?v=3NEs9jFF7d8
Very good indeed, probably the biggest reason I kept playing honestly.

I forget was SPM's OST any good? It's honestly the only one I can't really remember.
>>
>>386586524
>hurr so you're sperging out
whatever dude
>>
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>>386586092
>listing the best song in SPM as a negative
>>
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>>386586646
So what are you doing, then? We get you don't like the soundtrack. You could have said that in one post. What's the point in making multiple posts, spammibf songs you don't like, just to state "I have an opinion" when you know it won't change anyone else's mind?
>>
>>386557593
For anyone who still defends Miyamoto you need to remember that he wanted Splatoon to be a Mario game
>>
>>386586797
>person asks me to post examples
>I do
>"Wow why are you spamming songs you hate if it's not even going to change their mind? You SPERGING, bro?"
whatever dude
>>
>>386586810
>that he wanted Splatoon to be a Mario game
Where did it all go wrong with Miyamoto?
>>
>>386586797
Different anon, I asked him list some examples in these posts.
>>386584380
>>386583873
>>
>>386586628
It was kind of a mess and the battles were over so quickly I can't remember any of the boss themes.
>>
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>>386586927
>>386586970
>can you post some examples that it's ear rape?
>posts the entire soundtrack in like ten separate posts
>>
>>386587137
Not an argument.
>>
>>386586628
Port Prisma also had a great theme, my favorite since Rogueport.
https://www.youtube.com/watch?v=dY4h793QiSA
>>
>>386587137
so you don't have an argument to stand on anymore
good thread btw
>>386586970
cheers to you anon, have a good day
>>
>>386587137
that wasn't even half of the soundtrack but ok
>>
>>386587137
That's not the entire soundtrack as there are some gems like everything from Chapter 4, River side Station, a lot of the boss themes, and Boggly woods.
>>
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>>386587221
How can they get the music so right but the game so wrong?
>>
>>386557593
Tanabe anon.
Miyamoto essentially said could you tone it down on the OC and actually use what we have first and Tanabe heard it as
>JUST TOADS? ALRIGHT!
>>
>>386558940
>I have an anti Nintendo bias
>I tried out a Nintendo game and didn't like it

Wew
>>
>>386586810
No he didn't, he just said if you can't come up with any designs that they could always just make it a mario game.
You make it sound like he had them at gunpoint.
>>
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>>386587198
>>386587231
>>386587304
>>386587435
Like fish in a barrel.
>>
>>386559549
>Dream Team
>Paper Jam

>premier
>>
>>386587814
FUCK YOU KAKYOIN
>>
>>386587814
>just pretending to be retarded
you've really impressed us, kid
>>
>>386587932
Thanks.
>>
>>386559549
Yeah no, Tanabe wanted to move away from RPGs for years. Even without M&L it would have happened anyway.
>>
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>>386562850
>being a scrub
>>
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Thread posts: 526
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