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Souls games have garbage gameplay

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Thread replies: 13
Thread images: 3

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Souls games have garbage gameplay
>>
>>386550721
AHAHAAHAHAAHAAH
>>
>intentionally slowing down when noticing a giant crack as opposed to keeping momentum

retard
>>
>>386550847
>game might have an issue
>"git gud"
k
>>
>>386552421
I know it's just a bad bait, but It's not about getting gud, it's pretty obvious that it was a dangerous spot, it makes no sense to slow down and not being on the center, one might say the guy on the video did it on purpose to show how "bad" the gameplay are.

Also, this is just a really bad case of cherry picking, one spot on the game doesn't represent the gameplay at all, and it's not even an "issue".

3/10 bait, made me reply.
>>
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unlocked framerate?
>>
>>386552883
it also happens in blighttown, crystal caves, and the great hollow.
>>
>>386552883
Not the guy, but just take a look where he was walking frame by frame. It is straight up bad game design, and I actually enjoy Dark Souls. I don't know why anyone would defend this.
>>
>>386552996
This. 60fps causes collision bugs. The real flaw is that the game isn't natively 60fps and you have to use a third party mod, but you can't blame bugs caused by the mod on the game. You're not playing it the way it was intended.
>>
>>386553075
>>386553094
It's still no reason to say "shitty gameplay".
>>
NIGGA JUST PRESS BACKSPACE TO ENABLE 30FPS SO YOU DON'T GET ANY PHYSIIC BUGS

IT LITERALLY SAYS THIS IN THE DSFIX README
REENABLE IT ONCE YOU'RE OVER THE BUGGY AREA
FUCK
>>
Souls gameplay was loved because it was a breath of fresh air in a stagnant genre. Most games of its kind saw you dropping 50 hit juggling aerial combos where none of your attacks felt like they really had any weight behind them
>>
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>>386550721
>game has option to jump
>don't use it
Is that you, DSP?
Thread posts: 13
Thread images: 3


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