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Permadeath?

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Thread replies: 244
Thread images: 28

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Is that a bad idea in 20XX?

http://www.pcgamer.com/hellblade-senuas-sacrifice-deletes-your-save-file-for-dying-too-often/
>>
>>386538349
no they just want to make people spend more time on their game hence increasing the average completion time, this is a scam tactic
>>
>>386538349
You have to die like 100 times before it happens. If you're retarded then maybe you shouldn't be playing in the first place.
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>>386538349
it's a Ninja Theory game so the idea is probably badly implemented
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>>386538479
This isn't an arcade game, there's no benefit to them doing this, all it will do is lower their reviews.
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>>386538349
>dying in a walking sim
you should not be allowed to play video games
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>>386538564
it's Ninja Theory so I expect a buggy piece of shit where the combat is badly done and dying is easy due to bad programming
>>
Sounds like a cool game mechanic.
>>
Why do people people romanticise the Celts so much ?
They were a bunch of ruthless barbarians that did Human sacrificing
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>>386538349
>Add permadeath at x death count in a casual game
>Those who are good will never see it or care about it
>Those who aren't will just be annoyed by it
It honestly feels redundant. If you want to permadeath you should do it on one death, as a mode or as a non-toggleable feature in a game that centers around surviving.

If I play this game I just won't care about it at all until I hit the death count. Unlike in Witcher 3 where it would constantly be on my mind.
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>>386538349

TotalBiscuit seems to think that it is a bad idea.
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>Even a 800€ GTX 1080Ti is not enough for 144 FPS.
How can anyone defend this poorly optimized garbage?
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>>386538349
I haven't played it but it's not necessarily a bad thing if it's implemented correctly. People seem to be kneejerking at the very idea itself, which is stupid.
>>
>>386538501
>You have to die like 100 times before it happens.
where did you read that?
>>
if you're that fucking terrible at video games just back up the save file.
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>>386538710
>144FPS is mandatory in a game like this
go back to CS:GO kiddo
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>>386538561
>all it will do is lower their reviews.
This. Most video game reviewers suck at video games so this is a bad idea in that regard.
>>
>>386538719
The game is definitely easier because NT thought this was a great fucking idea -- it's not because game design decisions will always have to be made while keeping the permadeath meme in the back of their mind.

If only they had made a genuinely difficult game with punishing death mechanics instead of a piss easy game with mandatory ironmade mode.
>>
>>386538349
Sounds like a good way to make a pathetically short game last forever.
>>
>>386538786
>Games don't have to run smooth unless they are CS:GO
go back to your consoles kiddo
>>
>>386538349
how long is the game?
if it's like 3-5 hours then fine, 15+ then it's a dick move
>>
>>386538710
>1080p
Jesus. How bad is the performance on higher resolutions?
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>>386538870
>30$ for a 3-5 hours game
>>
git gud
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>>386538349
>story based walking sim half the time
>Permadeath
>9 hours
>apparently isn't even that bad since some reviewer only died 6 times and barely got close to resetting
Fuck no, this isnt some arcade game or quick platformer to justify that, which have less run time than this game, and the way they did it only makes it appear if you were a shitter or something/
>>
>>386538856
>123FPS osn't smooth
I bet you don't even own a 144hz monitor, even if you do you are a spoiled shithead who doesn't know on what to pick on anymore
>>
>>386538349
I miss the times when people would make videogames for other people to have fun, not to turn videogames into muh pretentious artistic experience
>>
>>386538983
it just seems to be a shitty marketing gimmick so articles like this can be made to try and give attention to this "game"
>>
>>386538349
It's not permadeath, just arcade system with invisible amount of lifes.
>>
>>386538349
Ninja Theory would be better of if they just just removed Tameem.
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>>386538710
leave it to NT to fuck the dog on a UE4 game, literally the easiest engine to work with. that said on a game like this anything over 60 is diminishing returns because its just not fast paced enough to require fluid movement.
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>>386538708
For those who want to see the (you)s
https://boards.fireden.net/v/thread/386532435/#386532435
>>
THis """"""game"""""""" so fucking boring and just bad, like what's wrong with tameme? Why he's such an edgy fuck in general
>>
Normies didn't even believe when Automata asked them several times if they were sure they wanted to sacrifice their save file.
If the player cannot opt out of save deletion mechanic, this game will never be successful.
And that in addition to the game being another one of Ninja Theory's turds.
>>
>>386538349
? Games like FTL or Darkest Dungeon do it very often, why are people surprised with this?
>>
>>386538983
Yeah, that's the problem exactly. Why didn't they just make the game, I don't know, harder? Probably because NinjaTheory are terrible at game design, so let's instead stack the game full of mindbogglingly boring fights and add some shitty permadeath mechanic that nobody will trigger anyway.
>>386539264
Probably because it's a stand-in for actual difficulty, it's way cheaper this way.
>>
>watch ad for game
>clearly some celtic bitch
>narration going on about Valhalla
Confused desu.
>>
>>386539264
>Darkest Dungeon

it only gives you a game over on that Stygian/Blood Moon modes
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>>386539027
This, pretty much. The permadeath is so inconsequential that you'd have to dedicate yourself to getting it to happen.
>>
>>386539264
>Darkest Dungeon
Heroes dying barely affect your progress. Heroes are expendable, and your hamlet upgrades are permanent.
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>>386538349
Walking simulator
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>>386538710
UE is shit that's nothing new
This engine should just be banned from the market
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member in the 90s when every game actually had permadeath?

we're all just spoiled
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>>386539727
In Doom you restart in the level you died in as often as you want.
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>>386539727
>doom
>permadeath
>>
>>386539727
so basically you have no clue what permadeath means?
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>>386539727
remember how every games back then didn't have 5 minute long intro and forced jogging where nothing fucking happens with basic bitch puzzles.
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>>386538502
Each time you 'die' the darkness gets a stronger hold of you.
If it gets to your head you're permadead.

But you'd have to be really shit at videogames for that to happen.
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>>386538659
so were the romans, they just didn't bother trying to justify doing it for their religion and instead did it to please the masses.
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>>386538349

>"No one cares about our new game Evil Edge™!"
>"We need a marketing gimmick to get hardcore gamers interested in Bad Cutlass™!"
>"How about we add a permadeath feature to Mean Claymore™? Hardcore gamers love permadeath!"
>"But won't that alienate the casual audience from Hate Dirk™?"
>"Ok, just make it nearly impossible to achieve the permadeath, then Vile Saber™ can have the best of both worlds!"
>"Brilliant!"

How did someone as talent-less and incompetent as Tam Tam end up in charge of a game development studio?
>>
I think it's a cool gimmick. Every time you die, this black goo starts taking over Senua's body, covering her skin. On your first blind playthrough you're not sure what's going to happen, so it keeps you on your toes. I didn't get that, as the game is fairly easy, but I'm sure it must be a shock.
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>>386539727
member in the 80s and 90s when every game also had cheat codes, very often a level select?
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>>386539727
Yes. It sucked.

>b-but gid gud!
Tedium isn't difficulty. A lot of games back then were designed to take time to finish to pad game time.
>>
>>386539893
By dickriding Sony's cock during the early days of PS3 via Divine Knife
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To my knowledge the game is easy as fuck and a couple hours long, so I don't think it's that big of an issue.
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>>386539727
Yeah, I don't really see the issue. Most games only gave you a health bar and a few continues, then you had to start all over again You were lucky to find out the cheat code to take you to further levels. That was just the default option, now you have to choose higher difficulties like in TW2 and Minecraft to get permadeath/
That's also the joy of watching Arino tackle older games is watching him fuck up so many times and piss off his staff when he has to restart
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>>386538623
>WOOOOOOOOOOWWWWW HAHAHA HOW DID I DIE THIS GAME IS FUCKING BUGGED DUDE
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>>386538710
How the hell is a 970 that much worse than a 580?
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>>386540480

Poor optimization.
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>>386540351
That's different, he's retarded on purpose.
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>>386540480
Eh, a 580 is quite a bit better than a 970, no? It competes with the 1060 easily and the 1060 is a marked improvement over the 970.
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Okay fair enough it'd probably never happen unless you've never played a videogame in your life, but it seems like a really out of place mechanic in a game with a focus on story.

Oops, you were too bad at holding W, now you need a refresher on the story for the first few hours in case you forgot
>>
Permadeath doesn't really work in linear and long games, because it will either end up being extremely annoying and forcing you to repeat the exact same scenes again and again, or the game has to be made easy enough that the whole mechanic is pointless. In this case, it certainly seems to be the latter one.

In order to actually make permadeath an interesting and impactful gameplay factor, the game needs a high degree of variance and randomness to combat the risk of repetitiveness, combined with difficulty level that makes the risk of facing death real. Obviously, this is something that can't really be achieved in a 3D story based game like Hellblade. Better leave it to roguelikes.
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>>386539727
>>386540290

The issue here is that the gameplay is boring, most of it is walking simulator shit and doesn't do anything interesting beyond trying to jumpstart some hype for the game.
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>>386540598
>you need a refresher on the story for the first few hours in case you forgot
And I hope you like jogging through the boorish backdrop, solving the same basic puzzles.
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>>386538349
Pointless.
>>
Sounds like a marketing tactic to me. Look how hardcore our game is, it deletes your save when you die. And the "I only play hardcore games for hardcore gamers such myself" crowd will eat it up, while chanting get git gud at anyone who criticizes it.
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>>386540717
It's also imperative that a game with permadeath is paced to advance quickly, there's certainly no room for story exposition dumps, puzzles or slow scenes in those. Nobody would ever play Nethack or Diablo HC characters if you had any story scenes that are longer than 10 seconds at time.
>>
Imagine people complaining about limited saving in early Resident Evil games, oh wait, these are the same people complaining about this.
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Motherfucker, that is some Eternal Darkness shit right there! Fucking brilliant!
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>>386541104
Or time limit in Dead Rising. I wonder if if these people like DR4.
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so this is the voice of PC gaming huh?
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>>386541180
Don't joke about that.
There is not a soul alive that likes DR4.
Somewhere out there is a little Iranian cave where people only own Dead Rising 3 and so they like it because it's the only entertainment they have, but NOBODY LIKES DR4.

NOBODY
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>>386538349
>Is that a bad idea in 20XX?
depends on the game
for this game it sounds like it might just prove to be more of a hassle rather than something that makes you really consider how to play the game
though in horror games like Amnesia: Justine or Routine (if it EVER comes out, that is), the looming threat of permadeath can actually make the whole experience more engaging
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>>386540717
/thread
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>>386538349
my question is whether the game remembers if you have had a save deletion.

Like Nier recognises it.
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>>386541272

Why won't John just die already?
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well i think permadeath is a pretty interesting mechanic in games like roguelikes where you actually use the "metaknowledge" from your last death in your next run (like knowing what moves an enemy does and how to dodge them) but in a game that focuses on storytelling and doesnt even have engaging combat its a pretty lazy way of artificially lenghtening your game. another thing is an optional permadeath mode in rpgs. ive completed the game salt and sanctuary (some 2d soulslike) like 20 times already but playing it in permadeath mode still gets me at the edge of my chair. permadeath itself isnt the problem here, its the way of use
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>>386538349
No. Just fucking get good and stop dying like a little bitch.
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>>386541634
He is cancer incarnate.
>>
Wew lad that was close.
Rot was reaching up my neck by the time I reached the end.
That combat gauntlet in the sea of corpses was fucking incredible.
Garmr caught me a good three fuckin' times
I'll have to replay it though. I didn't get all of Druth's teachings and I think getting them all changes the ending somehow. It shows you an accounting of all that you've found during the ending.
I really like the way the rendered other characters in the game aside from Senua. Very novel way to approach their low budget. That said, these graphics are fucking ridiculous. How did they even?
>>
The only people who bitch about it are casuals. That's all there is to it. Arguing against this will just out you as a filthy casual.

Enjoy.
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>>386538349
Sounds neat. Too bad the game is made by Ninja Theory. You couldn't pay me to play it.
>>
Sounds like viral marketing so that retards will discuss it on the internet.
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>>386541704
This. Kill yourself if you aren't good enough to deal with it.
>>
>permadeath in a linear story game
Why would anyone play through this if it risks wasting 5-6 hours of their time? At least in roguelites you make some kind of progress and the lives are short.
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>>386541807
Git gud and you won't end up wasting time, faggot.
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>>386538479

E X P O S E D
X
P
O
S
E
D
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>>386538710
>970 being fucking stomped by that 390
Top fucking kek
>>
>>386541807
>Why would anyone play through this if it risks wasting 5-6 hours of their time?
>What is Dead Space 2's Hardcore mode.
>What is DOOM's Ultra Nightmare mode.
I like it. It introduces some actual fucking stakes to the game.
>>
>>386541919
Ultra Nightmare is shit tier, it doesn't make the game more difficult, just extremely punishing for dying for no reason whatsoever.
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>>386539264
>darkest dungeon
>game over

permagrind, not permadeath
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>>386538349
So how many tries do you get?
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>>386541696
I mean seriously. The fucking detail in this laceration.
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>>386538710

>What are CPU bottlenecks
At 1080p a 1080 ti will be bottlenecked by 99% of games. Why would any site publish this garbage graph?
>>
I actually like permadeath. Getting good at the game is the only way to combat it.
>>
Sounds interesting, on proper hands that is.
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>>386542107
Because if you have a 1080ti and a high refresh rate 1080p monitor you want to know what kind of performance you'll get dumbass. Also, showing that the game could be CPU bottlenecked is actually useful information you retard
>>
>>386538349
>>386538501
>>386538725
Its true. You think Ninja Theory, the absolutely most casual fucking developer in teh west would put in permadeath that a normie would actually get?

It's a fucking ploy.

>Death matters in our game! If you die too much you have to start over
>Realize we have access to cloud storage backups and standard backups on Steam and PS4
>suddenly this isn't even an issue
>also you seriously need to die constantly, and the default difficulty scales, so you have to die constantly, get put in easy mode, and then continue to die

It's literally a joke.

>>386538870
I finished it on the money at 6:04:XX
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>>386538349
Look at this thread bemoaning about permadeath.
What do you think?
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>>386542214
>Look at this thread bemoaning permadeath
What thread?
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>>386542196
Is it good, anon?
I'm genuinely interested in the game.
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>>386542107
>At 1080p a 1080 ti will be bottlenecked by 99% of games.
>what is 120hz 144hz and 240hz

it's also still by far the most common resolution so you have to benchmark it
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>>386542183

You're a fucking idiot and have no idea what you're talking about.
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>>386542183
You are a moron. Stop talking.
>>
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>>386538501
>Imagine you're playing Dark Souls
>You died like 99 times but you get to the klin of the first flame
>You end up falling off by accident
>Your save gets deleted
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>>386542214
pretty much not a single worth readable opinion
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>>386542470
Ever played Battletoads?
>>
>>386539905
I miss cheat codes
>>
>>386542331
No. It's fucking boring.

The story is a fucking mess. It's like 2-3 hours of content stretched into 6+. There's a lot of just walking around, a shitload of perspective puzzles, which equate to run around until you see some symbols floating around, then look around until you find the symbol so you can open the door.

Combat is a fucking mess like all Ninja Theory games. Enemies are fucking tanks, every single one of them. You sit there and unload combo after combo into them and they just don't fucking die.

There are what... 3 boss fights? Two of them are just 15 minute slug fights. It's fucking awful.

Also you need to lose in the final encounter to actually end the game.
>>
>>386542196
Back to twitter with you, TotalBiscuit.
>>
>Ninja Theory
How much EDGE is there in this game? Is it as funny as DmC?
>>
>>386542331
Not that anon but I just came out of the credits and quite liked it.
Truth be told, I don't for the fuck of me know what happened, but I'll give it another go or two and see what I can put together. Senua's past makes enough sense, but the ending of the game is a bit confusing to me.

Senua looks ridiculously life-like.
Environments aren't supremely detailed at times but oddly ground textures and specular stood out to me as very, very good. There's a lot of excellent and semi-experimental effects and post processes going on here too.

The combat is very simple but the difficulty sneaks up on you. That said, I haven't played hard yet, but I was able to scrabble out of most near-death situations. The fights near the end start throwing 7 or more Northmen at you and shit gets really, really hairy. There also seem to be some combo moves buried in here but I could only parse some of them. Others just happened by accident.

Music is a mixed assortment of styles. Some I'll be downloading because they're so damned good I want to enjoy again. But some don't really fit, in my opinion. Especially the credits theme.
>>
>>386542676
There's a fucking trigger warning on startup. So 0.
>>
>>386542369

Even at those high refresh rates you're still being bottlenecked by the CPU itself, and I never implied anything that would suggest those refresh rates don't exist.
If you own a massive GPU like a 1080ti, at 1080p, no matter what CPU you have, no current CPU will be able to keep up with it in most modern games.
>>
>>386542390
>>386542445
Fuck you retards. Seriously, I have a 1080ti and might pick up a 144hz monitor soon so that graph is relevant to me. Did what I say not make any sense to you idiots? Also, seeing the refresh rate of the game across multiple GPUs over multiple resolutions would tell you how and when the game could be overtly cpu dependant
>>
>could this game be TOO HARD for WESTERN AUDIENCES?
>local game DOES NOT HOLD PLAYERS' HANDS

lmao. What a bunch of Fromsoft imitating posers

>h-hey guys we can make hard games too!
>please notice
>>
>>386542869

Go ahead anon, waste your money. I couldn't give two shits.
>>
>>386542918
Shut the fuck up from drone. You are no better than them. Dark Souls is the epitome of pretentious games.
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>>386542470
I can't imagine anyone playing Dark Souls and dying 100 times in a single playthrough unless they were trying to clear all the treasure out of Great Hollow at 60 FPS.
>>
>>386543096
kill yourself tameem
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>>386538479
Makes no sense. They get nothing out of increasing playtime like that so you are definitely wrong. They think they're making something deep, that's the real reason.
>>
looks like a bad game
>>
>>386543168
Right after you miyazaki cock sucker.
>>
>2017
>soulsfags still comparing every single game that is remotely difficult to their own
WOWWEEE CRASH SOULS AMIRIGHT FELLOW DRONES XD
>>
>>386543267
Dark Souls was a mistake.
>>
>>386542650
>Every professional journalist give it an 8-10 scores
>Some cynical autist in 4chan doesnt like it because it doesnt meet his highly unrealistic expectations
>Game is shit guys dont listen to anyone else but me
>>
>>386543267
Hellblade isn't hard, and neither is dark souls.
>>
>>386543267
I like the games but I hate the fanbase with a passion. I wish people like this >>386542918 would fuck off forever from this board and stay in /vg/.
>>
>>386543327
>Every professional journalist is a fucking casual who loves cinematic experiences

I value gameplay, and Hellblade is just fucking boring.

I wouldn't be surprised if every games journo just goes
>Muh schzophrenia protaganist
It literally adds nothing to the plot. It doesn't go in depth about her issues, and how it effected her, or how she's growing past it. Literally just whines about it for 6 hours then it goes away.
>>
>>386542470
Dork souls isn't sub 10 hours
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>>386543454
>It literally adds nothing to the plot. It doesn't go in depth about her issues, and how it effected her, or how she's growing past it. Literally just whines about it for 6 hours then it goes away.

degenerates btfo
>>
It adds a certain sense of fear of dying for 100% of the playerbase while only impacting <10% of the playerbase.
>>
>>386538349
Well as a PC gamer I have the power over my gamesaves...nobody else! That's that and to the question about it being a good idea? Sure why the fuck not.
>>
obvious pr stunt is obvious. This will be covered on all news site and then after a week it will be made optionable which will also be covered on all the news sites.
>>
>>386543267
It's a Dark Souls clone.
>>
This is an awful prolongation gimmick for a 4 hour walking simulator spotted with incoherent exposition dumps. The combat is nothing but mashing a light combo followed by evade in the face of copypasted sword sponge enemies. Without a doubt do not mistake it for some kind of a deep design decision or resurgence of "hardcore" games.
>>
>for dying too often

What sense does that make? Go balls deep or stay the fuck out.
>>
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Humorously enough, I think the only thing truly disappointing me right now is that Druth doesn't deliver his Ragnarok speech like this in the final game. He gets so riled up in these tiny 30 seconds.
https://www.youtube.com/watch?v=1nv76rG7N4A
>>
>>386543137
You can easily lose count of deaths in Dark Souls. Stupid mistakes, overconfidence or just not being good enough.
We all have a particular boss or area that, for whatever reason, completely fucks with us, at least more than usual.
>>
>>386538349
Isn't that just, like...running out of lives?
>>
It's just a benchmark game lmao
>>
>>386538349
It's a dumb idea for a linear story based game as your second playthrough won't be any different.
If this was a game where a playthrough could be very different; either due to a various locations you can go to in different orders with unique items and different combat situations then it could work.
Then again since it only triggers after a large amount of deaths it basically doesn't add anything to the game as most people will never experience it, it's just there for PR and to make it seem like the game has more tension than it actually has.
>>
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>>386538349
>5 hours long
>>
>>386538659
I'd let Senua sacrifice me anytime.
>>
>>386538798
>tfw IGN Alien: Isolation review
Why do reviewers are generally bad at video games, yet they still praise Dark Souls, or call Crash Bandicoot "the dark souls of platformers"?
>>
people are too pussy to deal with permadeath in a meaningful way, they will just get pissed off.

is this even a roguelike? lite? rogue-at all? if no, why perma?
>>
It's a gimmick
>>
>>386545590
Cause it's today's badge of gaming. "Hurh, I beat Dark Souls, I'm a real gamer and my opinion is now valid."
Yes, it's retarded beyond belief. I doubt most reviewers who praise Dark Souls have either beaten it, or replayed or just played without summons or something. They'll watch lore videos, a few gameplays and say "good enough"
Wouldn't surprise me if those reviewers that said Dark Souls needed an easy mode didn't actually beat the game. They'd just say they did so they don't look like weak faggots.
>>
>>386545119
Yeah but not 100 times unless you're a retard or trying to get every single treasure in the game.
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Fuck, it's out?
And I just bout DQ11.

This'll have to wait. I was so hyped too but didn't realize it was coming out so soon.
>>
>>386545856
I don't know about you man but I died a fair bit on my first playthrough
DaS2 is still bullshit, though, especially brightshit cove tseldora
>>
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>>386538659

What race historically doesn't stand on a pile of corpses?
>>
>>386545856
>get every single treasure in the game.
Well, yeah. Also first time going through a Dark Souls game can easily take you by surprise. I don't think I've gotten to over 100 death is DS but my first time through probably wasn't too far off. Stuff like Super Londo Brothers got me well over 20 times, first time through. And fucking Manus.
>>
>>386545965
>nigger with shit taste
>>
Just finished downloadin'. Installed the preorder theme too. I'd rather have schizophrenic asmr on my dashboard than that earsplitting tingle fuck music.

I'm about 2 hours in I can see the shortcomings but I'm having a good time. Don't enable 60fps on PS4 Pro or it kills the resolution and you can't see your waifu's pores. Not that you need for the """"""combat""""" anyway.
>>
>>386542075
Impressive. Not a graphicsfag but from what I've seen, the graphics in this actually seem really nice.
>>
Have any of you ever played a rogue»ike
>>
All I ever see posted about this game is this chicks shots.
Is this basically a western waifu-focused game?
>>
>>386538349
literally
>INSERT COIN

Wow Ninja Theory neck urselves
>>
>>386546495

No, it's just a single-player For Honor.
>>
How's the gameplay then? I skimmed over Eurogamer's review and 50% of it was a dude having a boner about the game being about a character with a mental illness, and the other half vaguely talking about gameplay in a non descriptive manner.
>>
>>386546573
I liked For Honor.
>>
>>386546580
average open world TPS with over the shoulder camera I'm guessing
>>
>>386546580
You walk bit, and then you look at some shit and make symbols fit the environment. Sometime a door is locked by a thing and you gotta touch another thing. Combat is Light, Heavy, Kick, Block, Roll. No combos, just single buttons.
>>
>>386546613

Then I guess spend 30 bucks on one more class of character and 6 hours of gameplay.
>>
>>386546580
It's mostly a walking sim with the occasional platform and combat sections. Combat is very very barebones and mostly just spam the dodge key to stay invulnerable until the enemy gives you an opportunity to hack away at it with a mixture of light but fast and heavy but slow attacks.
>>
>>386546702
I don't like Ninja Theory though.
I just wish For Honor wasn't dead. I also wish for the campaign sequel.
>>
>>386546495
That girl has down syndrome, schizophrenia, and is ugly as fuck. She's as far removed from a waifu as you can get.
It's game for SJWs to masturbate over the representation of a strong woman that doesn't fit into societies norms but can still get shit done and rescues the soul of their lover.
>>
>>386547259
Broken record.
>>
>>386547259
I'm waiting for the spergout about her hair in spite of dreadlocks being in literally every culture that independently discovered not washing their hair
>>
>>386547259
>physically weak
>mentally unstable
>5/10 at best
>only has eyes for her husbando, although he is dead.
sounds like our girl
>>
>>386547259
Nah man she's QT.
>>
>>386538349
They took hardcore game too literally. Not even Dark Souls, the hardest game of all time, deletes your saves.
>>
Good, I'd rather them stick to their artistic vision for their game.

Then again, i'm also someone who fucking loves story over gameplay. Always liked RPGs more over arcadey or multiplayer games.
>>
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Can we start Tameemposting again?
>>
>>386538349

Permadeath only serves a purpose in randomized games where each iteration is a potentially new experience

On top of that, permadeath only works when the game is flawless enough that people won't die to glitches or other bullshit.

In other words, there is an incredibly narrow window of potential titles where permadeath is appropriate.
>>
>>386538349
pcgamer shill fuck off.
>>
>>386538798
It's not about reviewers being bad at video games, it's about mechanics like this not being fun in any regard.
>>
>>386546495
She will never be my waifu, this is so depressing.
>>
>>386548561
well said. very few games i have played recently have been reliable enough to permanently punish the player for dying in any way. hell, the hardware we deal with lately barely makes the grade. left thumbstick randomly not working on the switch, shoulder button stops functioning reliably on the ps4
>>
>>386548421
rpgs are gameplay heavy games, you obviously mean jrpgs.
>>
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>>386538349
Combat looks really repetetive and sluggish. I hope I'm wrong but that price tag makes me doubt.
>>
Someone told me there is rape in this game, is there rape in this game? I would love to see some rape in this game
>>
>>386550079
I hope not, because protag is ugly as fuck.
>>
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>>386538349
I think this looks great
>>
>>386546802
me too. I miss Gudmundyr.
>>
https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff

Apparently it was a 2deep4u ruse.
>>
>>386545802
>or just played without summons or something.
Putting this down as the #1 answer for the majority of reviewers. The game isn't even remotely a challenge if you summon. At least without summoning it requires you to get a rough grasp of the enemy first, or know how to dodge. Once you start summoning you can basically just sit in a corner quietly while your phantoms take care of everything.
>>
>>386551947
So this is just false advertising, they are advertising a feature of the game that doesn't exist at all.
Isn't this illegal?
>>
>>386551947
So was Sterling just talking out of his ass then? Is that why he quickly deleted his review? It never actually deleted his save and he just jumped to conclusions and gave up as soon as he bugged out?
>>
>>386552221
Wasn't illegal for no man's sky to claim multiplayer, was it?
>>
>>386552291
He basically missed something important to do like light a lamp or some shit, and the game autosaved behind him, making the game impossible to finish or some crap.
>>
>>386538479
Only the casuals.
They deserve it like the subhumans they are.
>>
>>386541272
I thought he was over acting like a petulant child.
>>
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>>386544521
>This is an awful prolongation gimmick for a 4 hour walking simulator spotted with incoherent exposition dumps. The combat is nothing but mashing a light combo followed by evade in the face of copypasted sword sponge enemies. Without a doubt do not mistake it for some kind of a deep design decision or resurgence of "hardcore" games.

So the same as all Souls / BB games?
>>
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>>386551947
>game with a main character dealing with mental issues
>tells the player that they can't die too many times or the game restarts
>the player experiences anxiety as a result
>just like Senua

Is this the greatest ruse ever seen in a video game?
>>
>>386538349
Nah, it's called get good or go home.

You don't like that little 'addition' then don't play the game.

I'm pretty sure the devs knew full-well that this was not going to be a popular mechanic because most gamers are casual as hell but fuck it, they did what they wanted to.
>>
>>386540717
there is no permadeath
>>
>Ninja Theory

who fucking gives a shit
>>
>>386552291
yes same like totalfatcuits twitter rant but he doesnt seem to know yet
>>
>>386538349
call of chernobyl mod has permadeath OPTION which is nice.

also has option to start playing as a random stalker if you die. permadeath system for the character but not the world.
>>
It's a bluff. The rot spreads to her head but nothing happens.
>>
>>386552221
>expecting any kind of quality assurance from your vidya
get the fuck outta here
>>
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>>
>>386539341
The Vikings raided the shit out of places like Britain and France. It's why we still do Norse pagan shit during Christian holidays and why we have Norse words in English language.
>>
>>386557626
check out this damage control
got upset over a video game
>>
>>386557626
>this retard got so upset over an idea he just didn't want to play the game at all
What a fucking idiot.
>>
>>386542725
How long did it take you?
>>
>>386557626
GAMES JOURNALISM
>>
>>386542770
Yeah no. There isn't a single GPU that can keep up with an i7-6800K @ 4.4Ghz like in this benchmark.
>>
>>386548542
Fuck you
>>
>Games journalists and reviewers getting called out for not even playing the game because if they did they'd know it was a ruse
LMAO
>>
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>HEY DUDES OUR GAME TOTALLY HAS THIS XXXHARDCOREXXX MECHANIC
>JUST KIDDING LOL

Does Ninja Theory have the worst PR on the fucking planet? How do they stay afloat and manage to keep making games when they're this insufferable?
>>
>>386539727
Because the games back then were only an hour long so they had to make it challenging to give you your money's worth.
>>
>>386538349
If the game is built in a way to support it, it's good. If not, it's a disaster.
>>
>>386538349
It depends on the game. If you think about it, back then the extra life system was like this permadeath thing. You can redo the level as long as you have lives but when you run out and die, you start from the beginning. The difference is games back then were shorter than they are now which is why they work well. If you put something like that in a 20 hour game, itll be complete shit.
>>
>>386546151
Dog race.
>>
>>386538349
this is pretty good publicity for a game that has had zero marketing
>>
>>386539172
What's there to see? Generic reaction images pretending that anon is savage while in reality he's retarded because the same awaits literally everyone. Sprinkled with a touch of samefagging.
>>
>>386539727
You can finish Mario in less than 10 minutes. Losing you "progress" means nothing. There is a reason why longer games don't have it. Why does Zelda have save files even back in the days when most games had at best a save codes that you had to enter manually?

I don't know how hard the game will be, probably not hard enough to actually get me the permadeath, I bet it will be tedious as fuck rather than just hard. You people really need to learn the difference between tedium and challenge. Why do you think that the permadeath hardcore mode in basically any game is called tediumcore by the player?
>>
>>386559769
>You can finish Mario in less than 10 minutes.
Now imagine if you didn't have the internet and didn't know about the warp zones.
>>
>>386542543
Now your credit card is the ultimate cheat code anon. Just give us the your CC number and you will get to cheat all you want!*
*for a limited time, limited amount and limited options, and you can pay for more
>>
>>386538349
>>386545897
Stop.
>>
>>386560020
I didn't have the internet and I found the pipes myself.

You really need to be an uncreative retarded to actually not find the pipes in 1-2 and then be even a bigger retard to not try the same shit in every other level you play.
>>
>>386538349
It's good for making a point in terms of narrative (if the game does that, like Nier and Nier Automata to a much greater extent), but in practical terms it does essentially nothing nowadays. It'll never surprise anyone with how quick these things pop up online nowadays and anyone who wishes to avoid it can just make a backup of their save file and restore it once the game deletes it.

If this game just has a death counter and deletes your save when you hit that, it's pretty useless and just sounds tedious. AFAIK even consoles nowadays have ways to back up save data, even my PS3 can do that.
>>
>>386560176
>>386560176
>thread topics

Do companies just hire unpaid interns to post like this on social media on launch days?
>>
>>386559372
>while in reality he's retarded because the same awaits literally everyone.
Yeah, so what?
>>
>>386560192
You are still skipping most of the levels, at which point what is even the point of playing it if you just want to skip it?
>>
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You know I'm pretty sure they didn't add it to be hard.
It's just suppose to be part of the story is all.
>>
>>386549514
Gf is playing it right now
Combat is sluggish and repetitive
>>
>>386538659
>romans didn't sacrifice humans
kek
>>
>>386552221
in no place is it advertised
>>
>>386538349
Good thing I can back up my save file
>>
Permadeath is just a pathetic way to enforce challenge and fear onto a player and I will never play a game that works like this, on premise alone. A game should not strive to waste my time and this is the ULTIMATE time waster.
>>
>>386561504
The point is that you don't lose any real progress with the perma-death.
You lost on world 5? Oh look at that, there is a warp pipe to world 4 that gets to almost where you died at. It's almost like a checkpoint.

Perma-death can be flavorful as fuck in the right setting. It can help the immersion a lot. But only as the idea. If it happens to you and the early game isn't insanely exciting while replaying, it gets tedious instantly. I'm not saying it's inherently bad, just that the game needs to have a lot of replayability for it to work while also it needs to give you some semblance of progression even when you lose. So basically rougelikes.

But this game seems to be longer and losing all your progress in the final stage of the game sounds just tedious.
>>
I thought Ninja Theory said they were done making games that weren't for phones. Why the fuck does this exist and why is that garbage developer still in business?
>>
>>386538349
It will be fun for DSP lol.
>>
>>386560176
>0.05$ has been deposited into your account
o vey
>>
>>386562468
he will stream it tonight lol
>>
>literally an interactive movie with no UI
so much for modern gayming
>>
>camera isn't even over the shoulder but actually next to the right hip
What does this look so bad?
>>
>>386538349
Permadeath is a fine mechanic for games that are substantially different on each playthrough.
If they're just deleting your save file as a FUCK YOU to make everyone who bought the game play through the same content over again, then it's a huge mistake.
>>
>>386563351
i think it's okay
at least it isn't Witcher 3's completely centered and far away camera
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