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Why does time go by so much faster now?

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Thread replies: 30
Thread images: 8

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Why does time go by so much faster now?
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Because you are older, you have less significant life milestones as an adult compared to a child/preteen/teen and thus your perception of time is faster. This is true for everyone.
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>>386502928
Holy shit
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>The NES launch is as close to 2020 as it is to 1950
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>>386502928
Came here to say this.
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>>386502928
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>>386502928
This.

But also diminishing returns in vidya technology. Graphics are never going to advance as quickly as they did in the decade after real-time polygon-based 3D rendering came onto the scene, at least not until someone develops a completely new rendering technique.

But yeah, holy fuck. I remember when Metroid Prime came out I thought of Ocarina of Time as an old game. There was only four years between them, but that was a significant chunk of my life at the time.
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>>386503146
>we're only three years away from 2020
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>>386502812
>1996 was 35 years ago
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>>386503390
Metroid Prime was fucking mind-blowing back in the day, and it still looks good if you emulate it with higher resolution. I still have hard time believing that it's already 15 years old.
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>>386502812
>>386503078
>tfw there is no escape
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>>386503791
Yeah, and that just illustrates my point. The leap from Ocarina of Time to Metroid Prime was absolutely insane, and there's no way we're ever going to see that again with conventional rendering. What would a leap that big even look like?
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>>386504213

>What would a leap that big even look like

This being a game screenshot
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>>386503516
>in 5 months kids born in the year 2000 will be allowed to post on /v/
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>>386504513
You are now aware kids born after 2000 are already posting on 4chan and in fact make up the majority of users
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>>386504213
I think Crysis was probably the last real graphical leap considering it more or less invented a lot of the graphical techniques used today.
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>>386504512
And honestly, games that are going for photorealism aren't too far off from that. It's all little details from here, and unfortunately those little details take just as much effort as the massive leaps did 20 years ago.
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>just turned 20 this year
>living no differently than when I was 17
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>>386504213
I feel that the biggest leaps in eye candy won't come from GPU power or rendering techniques anymore, it will need new display technology in order to really make an impact. For example, trying HDR games with my new TV is the only thing that has impressed me visually since Battlefield 3. I'd also guess that VR would be interesting to experience, but haven't got around to trying it anywhere yet.
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>>386502812
Not a great comparison. It feels like less time has passed since skyrim because of the brute force attempt to keep it relevant. How many versions of skyrim are there now anyway, like seven? Theres only one ssbn64. They werent coming out every year saying "new dlc, now on next gen, dragonborn edition, legendary edition, just buy it again you fucking idiot edition"
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>>386504513
>people younger than Pokemon can post here including me
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Do you think we've got an apex on how graphical performance? I feel like most games for the most part have "good graphics" but it more comes down to art style and direction. On a technical level games are about as good as they can look I imagine.
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>>386504730
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>>386504960
Goddamn it anon, where did my youth go?
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>>386504730
>I'm now realising people who are 5 years younger than me are now in their 20s.

Jesus
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>>386502928
>>386502812
Also, as you age, an year seems smaller compared to all the time that has passed during your life. So a whole year when you were 5 is a fifth of your lifetime. When you're 20, it's 1/20th
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>>386505061
>On a technical level games are about as good as they can look I imagine
I've thought this many times before, but if I go back to those games that evoked those feelings before, I will usually notice something that is clearly inferior to newer games. For example, if I go back to Crysis 1, it's all too easy to see that some envinronmental models like rocks are kind of clunky when compared to newer games. And I have no doubts that I will feel the same about the games in 2017 once I return to them 10 years later, all the small incremental advances start to stack up by that point.

However, I still say that games look technically "good enough" now even at their worst, and if I had to choose between good artistic design or better technology, the former would always win.
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>>386504760
This is probably true. I know there's research going on (Magic Leap is one of the main startups working on this, though they're a little iffy) into VR displays that actually take advantage of the way that your eyes and brain process images. What you see is mostly constructed by your brain based the fairly limited input received by your eyes, so they're trying to eliminate the middleman by creating a display that feeds the exact light input that your eyes need to receive in order for your brain to perceive something. Instead of expending the effort to render a tree and display it to a screen so that your eyes can receive some of the light from that screen and send it to the brain to be interpreted as a tree, they're just shooting light at your eyes that your brain interprets as a tree.
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>>386505505
This. Graphics wouldn't really need to advance anymore, but they will and we're still far from the apex. But we won't be seeing anything revolutionary like we saw in the first 10 years of 3D vidya.
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>>386505701
This. Grafix technology may be slowing, but neuroscience has been exploding over the last couple of decades thanks to being able to study that shit with computers. The more we learn about how the brain sees things, the more we can basically offload rendering to the brain by tricking it into seeing things.
Thread posts: 30
Thread images: 8


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