Find a flaw
Hard mod: do not mention difficulty
I kinda disliked how the levels started to drag at the end, but Triple Deluxe had the exact same problem
Kirby games are relatively close to flawless because they do the job they're meant to and then some. I hope Kirby Switch spices things up though, outside bringing the partners back
>>386461083
>do not mention difficulty
It sounds like you already found the flaw yourself OP
>>386461527
Lack of difficulty in a game for toddlers is not a flaw
>>386461083
Mediocre music.
Rehashed bosses
>suzie and haltman
>sectonia
>holo defense api is essentially Ado with a Pix cover
>holo defense api reuses 3 bosses from past games as well
>the first half of the clone dedede fight
I probably forgot some others
No hypernova mech
>>386461083
Second boss fight is inexcusable.
Final boss didn't need the Super Star reference.
Too much emphasis on Susie.
Too many Triple Deluxe rehashes.
Anyone got a Download link to the Anniversary Concert?
Why does RTDL style kirby feel so slow and empty? I recently went back to SS and it just felt like the levels were denser and better designed.
Maybe because SS doesn't recycle the fucking casino 500 times
>>386464885
Sprites. It's just easier to shove a bunch of shit onscreen these days with sprites. Also the 3D gimmicks are wearing a bit thin, I like Robobot more than Triple Deluxe but the fluent animation is padding to game time
Kinda wished we got another spite-based game in the Superstar Ultra engine. What a waste