What went wrong?
I liked it. What did people not like about it?
>>386445058
I liked it too.
>>386444748
motion controls
>>386445170
Oh, I see. You're one of THEM.
>The game is bad because I'm bad at it.
Stupid controls trying to justify Wii U's gimmicks for the most part. If they handled it like Starfox 64 3D it might have reviewed a bit better.
>>386444748
Shitty forced motion controls. There are other problems but this is the one that makes the game unfun to play.
>>386445285
Yeah. Why wouldn't you make gyro optional? Even from a comfort perspective, it get's tiring to move the remote around every time you want to play. Starfox 64 3D had the right idea.
Miyamoto's desire to "Innovate".
He's still thinking of a way he can ruin F-Zero with some stupid "innovative" bullshit, I reckon.
>>386445814
Because it would strip the game of it's technical depth.
Look at ARMS.
i liked the game but the motion controls were hard to get used to and it doesn't help that it was 64 3.0.
>>386446292
F-Zero Double Dash.
Can only be played EXCLUSIVELY as a local co-op game with 2 Joycons.
Prease Understando.
>Looking at 2 screens at once
>Forced motion controls
>Star Fox 64 AGAIN
>>386446958
>64 AGAIN
Isn't that what we all wanted?
>>386446329
>M-muh technical depth.
No one gives a shit. If it's not fun, then your controls are pointless and dumb.
>>386445275
Don't you dare group one of the best games of the generation with Star Fox Zero
>>386448813
Zero is fun.
>>386448909
Uprising was dismissed for similar reasons, but I'm finding more and more that the people who have played Zero really love it.
>>386448921
It really isn't