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Why does it look so... bad?

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Thread replies: 550
Thread images: 101

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Why does it look so... bad?
>>
Because it's too friendly.

>be 8 years old
>boot up Metroid on my older brother's SNES
>shitting bricks at the spooky atmosphere

thats what made it good
>>
Looks good to me
>>
>>386420304
Why do you keep making these threads, ACfag?
>>
because it's on a 7 year old handheld that was dated as soon as it came out.
>>
>>386420479
>>be 8 years old
Hmmmm I wonder why
>>
>>386420304
>art direction is ass
>graphics and effects are ass
>level design is ass
and they changed an exploration game into a beat-em-up
>>
Nintendo can't win with you fucks
>>
>>386420479
You're retarded. Metroid has never been scary.
>>
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"""Boss fight"""
>>
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>cry for a 2d metroid
>get a 2d metroid
>"this is not the 2d metroid i wanted"
>>
>Mercury Steam

That's why.
>>
>>386420710
this this this this this
>>
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>this is going to kill off the metroid franchise permanently
I cant help but laugh my fucking ass off
>>
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>>386420773
Reminder to boycott the series until they release Dread.
>>
>>386420773
This isn't Metroid.
>>
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>>386420907
You can say that again, cinematic 'press X to awesome' has no place in a Metroid game.
>>
Let's be honest, if it weren't for AM2R being better in every way, you would all be creaming yourselves over the prospect of a Metroid 2 remake from Nintendo.
>>
>it's another Sony nigger, ACfag, nostalgiafags, boycottfags thread
>>
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>>386421007
No we wouldn't because we have empirical proof that Samus Returns is shovelware tier.
>>
Are Metroidfaggots unironically the most autistically indecisive fanbase on /v/?
>>
I just want to enjoy video games.
>>
>>386421081

Press x to samus.
>>
>>386421086
These are falseflagging Sonybros and piratecucks.
>>
>>386421086
i dont care for metroid but this game looks like garbage.
>>
>>386420304
Samus doesn't have a transition animation between moving and standing. Flat undetailed background with 2d. Enemies look boring and recognized by a color instead of design. Lack of lighting and shadows. Repeated textures. Camera is too close and doesn't stay consistent. Screen shake and slowmo attacks.
>>
>>386421086
This game is garbage. Anyone can see that.
>>
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>>386420304
It looks good to me, but that's just my opinion, and we all know you don't care about opinions that are different from yours
>>
post the majora's mask one
>>
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>>386421208
>Several webms showing the game is cinematic trash like Bayonetta and Uncharted
>'Just false flaggers, Sonybros and pirates guys!'
>>
>>386421007
Haven't you heard the Zero Mission purists? even AM2R wasn't good enough for them.
>>
>>386420304
It doesn't
>>
>>386420718

Nintendo's track record in recent years proves they are undeserving of benefit of the doubt.
>>
>>386421208
I'm a Metroid fan and I think the game looks like trash.
>>
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>>386421290
Where did it all go so wrong that a game from 2000 looks better than Samus Returns?
>>
the melee shit is optional, and you are actually retarded if you think nintendo was going to make a sprite-based game in 2017
>>
>>386421086

The game looks bad. You can see with your eyes that it looks bad.
>>
>>386421292
>saying bayonetta is trash
what a way to invalidate anything else you say
>>
So when are Sony niggers and nostalgia faggots going to get tired of shitting up 2D Metroid and FPS Halo threads?
>>
>>386420768

Uhhhh what the fuck is this? Why would they do this?
>>
>>386421292
Parrys are cinematic now? That's the craziest thing I've heard since someone on this board claimed Paper Mario's combat is all QTE because you time your button presses.
>>
>>386421406
>and you are actually retarded if you think nintendo was going to make a sprite-based game in 2017
Why? Sega is doing it and it's being praised left and right.
>>
>>386421374
Left looks better than this shitty rainbow mess
>>
>>386421406

The combat is built around the melee counter. Enemies present long telegraphs and flash brightly for several moments before attacking. You're encouraged to use the counter as often as possible to expose weak points and chain shots together.
>>
>>386420304
2d game with 3d engine just screams "we are following a formula here"
>>
>>386421002

That better just be a part-time gimmick or an attachment you can swap out
>>
>>386421475
When the player presses a button and the game completely strips control away from the player to shove style over substance cutscenes down their throats that is the epitome of a cinematic experience.

If your game can't stand on its own when everything that isn't gameplay has been ripped out of it, it's not a good game.
>>
It doesn't look bad, but what the fuck is up with the zoom-in shit in a 2D game?
>>
Should've just bought out the AM2R dev and ported that instead.
>>
>>386421368
track record of what? making good games? because theyve been pretty consistent with that.
>>
>>386420304
The background seems...empty and spacious
>>
>>386421576
There are no cutscenes you absolute retard. Parries temporarily stun enemies and powers up your next attack. The only time you get "cinematic QTE" is when you choose to use SUPER MISSILES after parrying a boss metroid.
>>
>>386420768
revolutionary -cinematic- experience
>>
>>386421081
Please no Nintendo. My dreams...
>>
>>386421609
Yes how could we forget the industry changing Tri Force Heroes.
>>
They could've fixed this in a few easy ways
>enemies do not get stunned by it
>game doesn't slow down for "le epic cinematic moment"
>doesn't work on bosses period
Boom, instantly better. I think the bigger issue is that Samus shouldn't have a melee attack to begin with. She's a ranged fighter. If you want melee combat, you need to dedicate to it and base the whole game around it. This just screams of a gimmick I'm not even gonna use, and the whole game will likely be broken because of it.
>>
>>386421648

According to ACfag, anything that isn't just a pixel on a screen is a cinematic experience. Basically, it's ironic shitposting, he's just being dramatic to satirize people who claim certain games are cinematic.
>>
>>386421672
or hey pikmin

and chibi robo ziplash
>>
>>386421672
Fuck this Fed Force-tier shit. All they had do was make a game like ALBW that echoed what made LA and the Packers so good. Nobody likes this pseudo-multiplayer garbage.
>>
>>386421576
>Press button
>Character plays an animation instead of just shooting out square polygons from its square body.
>Enemy isn't just a square polygon getting hit by the polygon and the game displaying detailed spreadsheets of damage information

WTF IS THIS CINEMATIC BULLSHIT. THE LAST REAL GAME WAS ON THE ATARI NOW EVERYTHING IS JUST A MOVIE
>>
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>>386421648
The player presses a button which then causes a sequence of movement from Samus that is not being controlled by the player, it's cinematic nonsense that has no place in a Metroid game.
>>
>>386421807
nice strawman
>>
>>386421807
See >>386421823
and >>386421851
>>
>>386421806
>the Packers
the Oracles*
>>
>>386421807
>THE LAST REAL GAME WAS ON THE ATARI NOW EVERYTHING IS JUST A MOVIE
Nobody said that. This is literally the definition of a strawman.
>>
>>386421292
>Trash and Bayonetta in the same sentence
Leave. I will be preordering samus returns to directly spite you.
>>
>>386420304
>>386420768
>>386421002
>>386421081
Isn't this just Smash Run?
>>
>>386421564
Sadly, it seems the game is balanced around the mechanic. The enemies glow a bright color to clearly telegraph to the player that they are charging, the parry window is massive and the game even automatically aims for you after performing a successful parry.
>>
>>386421807
>hurr hurr glory kills in DOOM totally brakes the flow of the game
>i-i-i-it's okay when Nintendo d-d-does it!
>>
>>386421807
Nu-troid apologists are clinically retarded
>>
>be nintendo
>hear fans want a metroid game
>shit out federation force because out of touch
>fans hate federation force
>"oh, you want REAL metroid game? ok..."
>force interns to make it
>stifle all creativity by claiming fans want it like the original
>force in garbage modern elements because you don't understand what gameplay is and think the only thing that defines a game is the visuals
>fans hate new metroid game
>interpret this as metroid being unpopular
>can metroid series and proceed to make another 15 mario games
>>
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>>386421807
>dude everything needs 100 billion dollar graphics budgets and deep lore and diversity quotas
>it's [current year] guys

Millenial pls.
>>
>>386420898
I havn't heard of this one before, is it supposed to be after fusions?
>>
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>>386421292
>Bayonetta
>Cinematic trash
You realize that they only have like 1 or 2 cutscenes per long ass chapter, and that spamming the executions is actually detrimental to your combat rating, rght?
>>
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>>386422005
>There are people who unironically think the left looks better than the right
>>
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>>386421959
>doesn't like an opinion
>will buy a shitty looking game to spite someone because they hold that opinion

Are you autistic? Wonderful 101 is way better than Bayonetta anyways.
>>
>>386420783
this

it's the shit tier dev, they're retarded spaniards
>>
>>386420773
>accept a shit product because it's in the style of something good
>>
>>386421887
Still incorrect. There is never once a moment during gameplay in previous Metroid games where control is taken away during an attack. Metroid does not have "PRESS X TO AWESOME"
>>
>>386422004
why the fuck did i type brakes instead of broke, lmao

i'm more retarded than that retard
>>
>>386422047
If the gameplay in the game is so good then why does it need over two hours of cutscenes?
>>
>>386422047
>spamming the executions is actually detrimental to your combat rating, rght?
Replayed Bayonetta several times and never knew this.
>>
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>quarter circle forward quarter circle forward
>which then causes a sequence of movement from Ryu that is not being controlled by the player it's a cinematic nonsense that has no place in a Street Fighter game
>>
>>386422047
>detrimental to your combat rating
And is this somehow supposed to be a bad thing? It's numbers and letters on a screen, who the hell cares? It's honestly one of the weakest ways of making a player fight a certain way. If i'm not getting punished for it, why should I consider it detrimental?
>>
>>386420304
>that ugly cheap melee maneuver

eww
>>
>>386422084
Your entire post is adorable. I was gonna buy it anyway, I just now have another reason
>>
>>386422019
neck yourself you stupid fucking poser
dwarf fortress is the absolute last example of a good game there is, and this is completely ignoring the graphics and user ui (which are fine)
toady's not even making a game at this point and has shown that he gives no fucks about that aspect
>>
>>386422029
It doesn't actually exist, m8

>>386422084
W101 and Bayonetta are both trash.

>>386422107
That's exactly the point that most people here are making.
>>
>>386422029
Yes Dread was in development in the early 2000s as a sequel to Fusion but was scrapped, kind of wish we were getting it instead of SR but whatever.
>>
>>386421956
No it's not. This is.
>>386422004

And DOOM's glory kills don't break the flow of the game.
>>
>>386420304
The sharper graphics get, the less space they leave for the imagination to fill. I don't mean like, you concentrate on filling it, I mean just sort of passively. With a new property made in the modern age with modern or even semi modern graphics, this isn't too much of an issue, but Metroid (especially in this style) is an old property based on less advanced and more pixel like graphics, so updating things kind of makes them look a little weird.

Not everbody can move forward as well as Mario you know?
>>
>>386422157
It's a punishment if you're actually trying to play for a good score, like for a pure platinum run.
>>
>all these webms that are clearly trying to show off new counter mechanic
>pretending mercurysteam have a hand on this game's production enough to ruin the game
> "am2r is totally better than this game that isn't even out yet guise i swear"

it seems to me like people who don't even care about the franchise are going out of their way just to shit on this

2.5d or whatever looks like ass tho, i'll give you that. should've gone with sprites
>>
>>386420762
Metroid is terrifying. more than your meme running hallway haunted house simulators or whatever you consider "scary".
>>
>>386422240
>And DOOM's glory kills don't break the flow of the game.
Yeah they do because it's the exact same case as Nu-troid: cinematic attacks are added to a series that previously had none
>>
>MercurySteam

LMAAAAAAOOOOOOOO

they can add another dead beloved franchise to their tombstone next to Castlevania
>>
>>386422304
this post really tipped my fedora
>>
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>>386422290
>I like it when Nintendo fucks me in the ass!
>>
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>>386422193
>dwarf fortress is the absolute last example of a good game there is,
I'm going to say this again, as it bears repeating:

MILLENIAL, PLS.
>>
I wish more people stuck with 2D graphics.
And not indie shit but good high quality 3D graphics.
Imagine a metroidvania made by Vanillaware.

Instead we get shit like this and Bloodstained.
What a joke.
>>
>>386422345
They don't.
You lose.
>>
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>>386420773
>it's shit
>"well! you're just not satisfied with anything are you?!"

Nintendo is just mad they were showed up by one guy with am24.
>>
>>386422131
>a game can't have cutscenes and good gameplay
bayonetta 2 in particular also has like 16 chapters.
>>
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>Crash Bandicoot has an hour and 30 minutes of cutscenes

Truly, a cinematic experience. This is trash

https://www.youtube.com/watch?v=5Drta27wZLQ
>>
>>386422149
It's a good thing the hadouken is not a counter-attack that starts a cutscene where you are invincible and the enemy is completely vulnerable to your scripted attack
>>
>>386422289
Which has the same worth as playing Mario for the score.
>>
Looks like a 2007 PSP game
>>
>>386422376
Dwarf Foretress isn't a new game. It isn't a classic game. It has nothing to do with "kids these days." It doesn't even resemble the best old Dos games. You're probably like 19 and think your hip or something.
>>
>>386422131
Because 2 hours of cutscenes spread out over a 10 hour game isn't all that bad.
>>
>>386422385
>no argument
Good, at least you admit it
>>
>>386422413
Why does it have cutscenes to begin with if it's allegedly a gameplay focused game? Anytime spent not actually playing the game is trash, the only acceptable story is a few lines of text at the beginning or even better in the game's manual.
>>
I wonder if Metroid 5 will be for the Switch since Nintendo is going to be releasing a Switch Slim next year. Seeing how Sakamoto and EPD are back on board and MercurySteam is team Nintendo can collaborate with to make the 2D game.
>>
>>386422372
>not having a new 3ds
>caring about gallery and sound test when the internet exists
>>
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>>386422448
I mean even if you're trying to be a speedrun spaz too, repeatedly spamming executions slows down your times, so I dunno where you'd find the joy in doing it.
>>
>>386422372
yeah, i was planning on getting the squishy metroid anyways but that's a shit move

game still looks good tho
>>
>>386422501
I enjoyed it.
You don't enjoy anything anymore.
You're like a living virgin walk.
>>
>cutscene brainlets invading this thread
fuck off none of you even play metroid
>>
>>386422476
>>386422413
The exact same thing can be said of movie games like Uncharted and Dragon Age: Inquisition. 3-4 hours of cutscenes, 30 hours of gameplay. I guess that makes them masterpieces now?
>>
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>>386422443

>Press buttons
>forced to watch a long cutscene of Ryu attacking
>Enemy is helpless while he mercilessly uppercuts him
>Control taken away from the player

It's practically a Goddamn karate movie.
>>
>>386420304
The bing bing wahoo effect.
>>
>Another metroid thread
>people still replying to ACfag
I swear you faggots never learn
>>
>>386422004
Bad example, /v/ defended nuDOOM to death.
>>
>>386422443
That's called the shoryuken.
>>
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>>386422567
>none of you even play metroid
?
>>
The ONLY reason I couldn't enjoy OG Metroid 2 was because I didn't know where to go after awhile

Like where the fuck was I supposed to go

Same with OG metroid

Like I got fucking lost. I'm not saying to remove that aspect, I'm just saying why I couldn't enjoy it. This 3DS version looks too easy and less cramped, I liked the cramped GB design. Plus spider morph ball was the best

But seriously where the fuck where all the other 32 Metroids I was supposed to kill
>>
>>386422534
Art gallery and sound tests where available upon completion of past Metroid games, why are you saying it's ok that previously free features are now behind a paywall that is limited in quantity?
>>
>>386422543
Because it's not punishing you for taking the lazy way out. It's the exact same deal as these parry mechanics. They should make the game harder since they're pretty much an instant win button against enemies, and do huge amounts of damage to bosses. It's like a game with a dual morality system where there's no consequences for your actions, and the good and evil endings are only different due to their lighting.
>>
>>386422642
worst Metroid.
>>
>>386422532
could still be on the 3ds. zero mission was released the same year the as the ds
>>
>>386422376
the game is fucking BROKEN you piece of shit
you either haven't played it in or are too busy donating your paycheck to toady every month
he hasn't done anything gameplay relevant in years
it's horrifically unbalanced in every aspect
you can't play the same game for more than 2 years without actively preventing things from happening
everything has been forgotten about so he can add more randomly generated history
you stupid fuckers who latched onto the "DF is a good game" meme should be exterminated
>>
>>386420304
Because the 3DS is shit hardware and should've died years ago.
>>
>>386422591
Europe is up. Most Eurofags are either console warriors or don't know bait when they see it.
>>
>>386422443
Not to mention super attacks in fighting games work in a completely different way
>requires meter, a limited resource which must be built up and managed properly
>requires the player to actually hit their opponent with the super
>very punishable if blocked or whiffed
versus
>an unlimited use counter attack that can be used at any time and doesn't even require precise timing
>against bosses, it simply serves to interrupt the game with a cutscene and free damage
>against enemies, it completely negates any sort of threat posed by them
>>
Because Nintendo hasn't made a good Metroid game since Super Metroid.
>>
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>There are people right now, in this thread, who will defend this
>>
>>386422726
Finally, someone who understands.
>>
>>386422591
people will reply to the exact same bait until like a month after the game releases and shitposters find a new target

>>386422791
>North America doesn't reply to bait
whatever you say buddy
>>
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>>386422743
>>386422464
So this is the power of corporate brainwashing to hate anything that doesn't have a billion dollar budget.
>>
>>386422685
You obviously misinterpreted my post.
>>
>>386422848
>Butt wiggle
When did Metroid start walking like a girl?
>>
>>386422848
Nintendo fans are the biggest cocksuckers in gaming, of course they will. Most of them aren't even real fans of Nintendo games, they've never owned a system older than the Gamecube and they only care about making their own system look better in console wars comparisons.
>>
>>386422848
Metroid 2's map is extremely linear
If they added any new hidden stuff in previous sections, teleporters would speed up backtracking.
>>
>>386422838
they codeveloped prime.
>>
>>386422932
I started playing games as a kid on Dos. I just finished a weekend of emulating old Dos box games. I just don't value a game by the style of visuals it uses
>>
>>386422932
what's your favorite part about dwarf fortress
I can guarantee that I have played it longer and more than you possibly can, you have no argument
>>
>>386422848
I'm just glad we're getting a game.
>>
Whats the point of this? You'll play through it once and then what? Anyone not an autistic speedrunner wont get more than 5 hours out of this.
>>
It's fine. The old game still exist. They are allowed to try new things in new games.

except amiibo, fuck that shit.
>>
>>386423063
cuck
>>
why do we have this thread everyday
>>
>>386423168
Why do you defend garbage every day?
>>
>>386420304
The colors perhaps
>>
>>386423025
Or they could embrace what Metroid has done best and adds in new shortcuts as you progressively get upgrades. Teleporters will only incentivize developer laziness when it comes to macro and micro level design.
>B-b-but AM2R had them!
Not an argument.
>>
>>386422992
that's samus erin.
>>
>>386422662
metroid 1 had serious same corridor syndrome, couldn't bring myself to finish it even now. metroid 2 however, I beat that as a kid. I guess I had a lot of time to go back and explore everything. and yeah spider ball was the best.
>>
>>386422848
Castlevania had these since Symphony of the Night, and they're no worse for wear. Why do you think they can't work for Metroid?
>>
>>386423129
Okay. What does that have to do with what I said.
>>
>>386422836

All you need to do to get a revenge ultra is get hit, then do some simple combo like quarter circle forward kick twice
>>
>>386422932
Not those guys, but I don't see them mention anything about it being low budget shit, just it being broken shit.
>>
The art direction and graphics are so fucking bad. Super Metroid looked better than this.
>>
>>386420304
it seriously looks shitty and bland
>>
>>386423223
Metroid 2's map is literally a downwards zigzag, they'd have to completely redo the map to add any meaningful shortcuts and they clearly haven't done that.
>>
>>386423286
>Super Metroid looked better than this
Nice exaggeration
>>
>>386422372
In order to unlock the Fusion suit in Metroid Prime you needed a GBA, Metroid Fusion, and a cable link.
>>
>>386422743
Wow summer is hitting harder every year
>>
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>>386423286
Are you serious? The left looks way better.
>>
I love Metroid but fuck it, it looks bad and broken
>>
>>386423365
epic trolling dude
>>
>>386423046
>>386423056
Good thing it also has good, divergent gameplay. The problem is that it has a high bar of entry. Not enough tutorials and cutscenes to tell you what to do, so alot of erhem, younger audiences won't like it too much.
>>
>>386423341
It's not exaggeration.
>>
>>386423027
Retro did all of the heavy lifting.
>>
>>386423168
same thing we do every night, pinkie, try to take over the.... oh wait.

um, I don't know. you keep replying to it?
>>
>>386423413
yeah you watched a let's play and called it a day
>>
>>386420768
>wait for flash prompt to attack
Somehow I'm not as interested in this game as I was.
>>
>>386420304
Why do like 80% of first-party DS/3DS games look like they just recycled the NSBM engine?
>>
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>A fifteen year old GBA game looks better than a game for 3DS being released in 2017
L O L
O
L
>>
>>386423379
lolno
>>
>>386423498
Not an argument.
>>
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>>386423379
Neither look good. Samus' basic suit design is perro caca.
>>
>>386421292
>bayonetta
all these threads you keep making almost made me cancel my preorder and then you said that
>>
>>386423512
The graphics on the right are objectively superior.
>>
>>386423480

Kek
>>
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>>386423308
really. I would've taken Metroid: esurance edition over that crap.
>>
>>386420304
But where are the textures?
>>
>>386422685
nobody fucking cares stop posting this every fucking day
>>
Igavania was always better, anyways. Metroid has been dead since Prime 2.
>>
>Metroidfags complain about this but they're okay with Other M
lol
>>
>>386423503
The flash prompt is the indicator for it taking damage, not to damage it.

If you even played Metroid 2 you would already know that it's always open to attack on it's underside.
>>
>>386423585
You are absolutely correct, really makes you wonder why Nutendo decided to ditch sprites.
>B-b-but it's expensive!
Nintendo are one of the most wealthy companies in the world, I think they can spare the extra money.
>>
>>386422920
Just saying. Notice how console war threads always start around this time?
>>
>>386423512
This is the stupidest thing I've ever seen. You can't directly compare graphics between 2D and 3D games.
>>
>>386423341
super metroid is gorgeous mate nothing wrong in looking worse

except this time. what, are sprites to expensive now?
>>
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>>386423736
Why is it that no one ever provides an argument and just resort to derogatory and inflammatory posts?
>>
>>386420304
Is this a port of AM2R?
>>
>>386423893
Because the hundreds of times people have replied seriously doesn't stop you from making the same post literally every fucking day
>>
>>386422685
For Metroid Fusion and Metroid Zero Mission required both games, a cable link, Metroid Prime, and a Game Cube.
>>
>>386423863
3d models require less money and less skilled artists while being more flexible than hand-drawn.

someone needs to make an engine that focuses on making 3d models look like 2D sprites, like what Arcsys did with guilty gear and DBZ.
>>
>>386423809
that is because console war threads start every single hour of the day
>>
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>>386423935
Did it ever occur to you that I post the same stuff because I'm inviting people for genuine discussion rather than them projecting all these meaningless insults at me?

Someone responding to essential content being locked behind a limited edition physical DLC with 'shut the fuck up you cocksucker' isn't a compelling argument.
>>
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>>386420304
Metroid was never good.
>>
>>386423736
I care.
>>
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>>386424015
Awful, isn't it?
>>386424050
No, you're trying to rile /v/ up and start console war shit.
>>
>>386424050
sound tests and art on a 240p screen isnt essential content
>>
>>386424148
/thread
>>
>>386420304
Because Metroid is a bad franchise with an autistic fanbase.

Hope this doesn't sell and they cancel Prime 4
>>
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>>386423379
Neither Returns, nor Super look good, the first good looking Metroid game was Fusion.
>>
>>386424160
>start console war shit.
I have never mentioned any console outside of Nintendo's since that's where Metroid games are.
>>
>>386424160
Not that guy, but

>you're trying to rile /v/ up and start console war shit
How? The guy attacking people by calling them "shit-tendo supporters"? Sure, he's riling people up. But if someone brings up some basic facts, how is that shitposting?
>>
>>386422591
Fucking this. I got fed up with ACfag years ago. He's been spewing written diarrhea for at least 4 years by this point. How fucking new are people?
>>
>>386424050
>Did it ever occur to you that I post the same stuff because I'm inviting people for genuine discussion
No fucking way
Nigga,you fucking trash games you haven't played just because you hate story in games,Nier threads are a victim of this
honestly fuck you and your shit taste
>>
>>386423850
Objectively you can.
>>
>>386424148
Super Metroid was good. That's it.
>>
>>386424279
I don't have to play a game to know it's bad if there is no actual discussion of gameplay and just a bunch of porn dump which is all Nier threads are.
>>
>>386423168
Antag has autism. Legitimacy can't stop making threads, shooting out shitty bait and drowning in (you)

But hey, shitposting doesnt make a game any less enjoyable
>>
>>386424279
>Nigga
Stopped reading there. Go away nigger, you're not welcome here.
>>
>>386424283
uh no
>>
>>386424050
When exactly are you going to have this genuine discussion with the people replying to you?
>>
>>386424362
>no actual discussion of gameplay and just a bunch of porn dump which is all Nier threads are
THIS
Nier is getting a free pass because of sex appeal. It's really just a dumbed down devil may cry.
>>
>>386424362
There's no gameplay discussion because every attempt at it has been drowned out by banshee shrieks about shilling.
>>
>>386424228
It's not what you say, but how you say it.
>>
>>386424362
>I don't have to play a game to know it's bad
But you do,no wonder when you tried to trash Automata everyone laughed at you for saying stupid shit
You don't want a genuine discussion faggot
>>
>>386424561
You sound like an SJW now. Go away.
>>
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>>386420304
Ori 2 will be better than this
>>
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>>386424525
When they stop resorting to all these derogatory terms, I have clearly laid out why I dislike the parry mechanic and how it reeks of Sakamoto advancing the franchise in the Other M direction.
>>
>>386424601
Make me.
>>
>>386422737
True, I don't care either way, as long as it's a sequel to Fusion, I'm happy.
>>
>>386424608
lol why is there a x on its butte?
>>
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>>386424561
>meanwhile anon has absolutely no problem with the 50+ zelda threads filled with nothing but circlejerking about how those "stupid sonybros" don't appreciate the best game ever according tot hem

Really... makes you think.
>>
>>386424646
8 more years.
>>
>>386421292
>this post again
leave 4chan
>>
>>386424696
leave your parents basement
>>
>>386420718
>Make bad games
>Fans of older better games with the same name dislike the bad games
>Wow I can't win with u
>>
>last Metroid thread 404'd
>10 minutes later another comes up
>exact same webms used to shitpost
>exact same amount of (you)s replying to the webms with "wtf I hate metroid now" tier responses

Just let the series die. Holy shit
>>
>>386424624
please reply to these posts then instead of hoping nobody notices them
>>386424164
>>386424279
>>386424160
>>386423850
>>386423312
>>386423241
>>386423364
>>386421487
>>386421451
>>
>>386421549
its a remake retard
>>
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>>386424819
True fans wanted the series dead the second Dread wasn't announced.
>>
>>386423512
Metroid Fusion was legitimately scary several times.
>>
>>386420304
While it does look pretty bad, I can't say I have found memories of Metroid 2 to begin with.
>>
>>386420304
same guys who made the lord of shadows 3ds games. that combat just doesn't work at all in 2d.

this looks like a bootleg metroid fusion
>>
>>386424672
???
>>
>>386424860
Nah, I want Metroid 5 but I want them to get a good feel of 2D Metroid before they make, I don't want another Fusion situation.
>>
>>386421374
That swamp in Majora's Mask always looked like a fan hacked level. The art for it was atrocious.
>>
>>386424860
True fans wanting a series dead isn't something that happens unless a series is going on for far longer than it should, like Sonic.
>>
>>386424985
>I don't want another Fusion situation.
What do you mean? Fusion was great.
https://www.youtube.com/watch?v=VI8FksvRyaM
>>
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>>386420304
Based Samus Returns living in your head rent-free.
>>
>>386424819
Metroid Dread and AM2R ruined the series and fanbse forever. This thread and last thread is proof enough
>>
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>>386425005
>>
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>>386425147
>Good game and game fans have been anticipating for 15 years ruined the franchise
>>
>>386425063
It was great but not as good as the other 2D games
>fucked up bomb jumping
>no one wall jumping
>you have to collect all of Samus's upgrades in order except for a few
>the remaining Energy Tanks, Missile Tanks, and Power Bomb Tanks locked off until close to the end of the game
>unable to go to all sectors until the game allows it
>game gives players a map and tells them where to go
>>
(at)386425227
It's pretty fucking easy to see when it's an ACfag post. It's been FOUR FUCKING YEARS of the same goddamn posts.
If an ass thread was made you can bet your fuckin' mother's tombstone I'd be able to identify Vanessafag, too.
>>
>>386424050
Here's your compelling argument: as much as I enjoy an extra hard mode, sound test, art gallery, etc, they are not ABSOLUTELY NECESSARY to the game. They are not required for the game to function. Tons of games don't include those extra features (not that I'm defending the practice because I personally like all that extra shit) and are still perfectly playable. Is the practice of not including them in the base game incredibly shitty? Yes. Is locking the content behind a form of DLC that can have its supply limited by multiple means (scalpers, small release, etc) fucking awful? Absolutely. Is the content that is locked behind this bullshit, which need I remind you requires a cleared save file to even access after scanning the amiibo, required to enjoy the game? Hell fucking no, one would have to actually play the fucking game to get to this stuff in the first place, you stubborn ass! As much as I bemoan the exclusion of an extra hard mode (which, we aren't even sure if Fusion Mode is an "extra-hard" or just "hard") I recognize that it isn't a necessity.

Even further, I would encourage people to buy the game and just not buy the fucking amiibo to send the message of "Yes, I want more metroid, but fuck off with locking the shit I want behind amiibo because even if you (Nintendo) go through the effort of making cool stuff but locking it to figures like this then I'm just not going to give you the extra cash."

How about you address this stuff? You've been harping for the larger part of a decade now about the same crap. Better yet, get a trip so everyone here can fucking filter you already! If you wanted genuine discussion, we could have had it. ABOUT 5 FUCKING YEARS AGO.

L E T G O .
E
T

G
O
.
>>
Good thread
>>
>>386425456
This desu.
>>
>>386424742
you first
>>
>>386421823
>hold w to walk forward in a shooter
>both characters legs move just because you pressed w
well i suppose that unless you're controlling every individual muscle fiber on your character it's "cinematic nonsense"
>>
>>386425328
Let's assume I buy the game, but I don't buy the amiibo. What's to stop Nintendo from thinking "they were okay with us cutting out content, so let's cut out some more and hide it behind even more amiibos? After all, they didn't care when we did it last time".

Apathy is death here.
>>
>>386425768
Buying the game but the amiibo bombing would definitely give a message though too. Not him btw
>>
>>386422131
this is some ebic shitposting
>>
I just want the Amiibo because it looks cool. I don't care about the DLC stuff.
>>
>>386426056
Did it send the message with any of Nintendo's other games? No, it didn't. Shoot, look at Zelda. In addition to amiibo content, they also lock large portions of the game behind a season pass.
>>
>>386426164
Care to explain how I'm wrong?
>>
>>386426164
He's right though.
>>
>>386420762
Wrong. Prime freaked me out in my room late Christmas night.
>>
>>386426248
>anon clearly states his post is ebic (hey reddit) shitposting
>anon asks him to explain how he's wrong
>>
>>386426228
They did?
>>
>>386420304
I don't understand what the problem is. "Oh no the enemies are actually aggressive this time"?

Complaining about the amiibo bullshit is valid but the hate campaign on this game has just been absurd. Thread after thread after thread. I'd like to think it's one autistic guy (the same one who made all those pro-Other M threads maybe), but this is probably just how /v/ is now.
>>
>>386426397
Referring to the amiibos I mean
>>
>>386426468
There's exclusive content you can't get in-game. Some reskins, some stuff like your wolf companion. Also, unique items that give you ingame advantages, like a bow that doesn't have falloff.
>>
>>386426418
>I don't understand what the problem is.
-MercurySteam
-Melee counter
-2.5D
-Awful art direction
You'd be better off asking what isn't a problem, as it's a much shorter list.
>>
>>386426535
Oh wow. That's actually really dumb. You win this round.
>>
>>386422848
Teleporters in a Metroid game aren't a problem, its the implimentation. Prime 3 and AM2R have them, both unlocked in the late game for picking up farther out of the way items that you might have missed. Fusion and Super instead have the speed booster or power bombs unlock shortcuts back to other areas.

But this, this is Castlevania's teleporter system, which isn't bad, but it's put in because the game is generally much more slow pace, with lots of vertical level design, meaning it's harder to get back to certain places quickly. Movement options are also more limited in those games at the start. Metroid made it's fame with it's movement, so even with a more vertical level design that Metroid 2 had, it's not a problem. AM2R already showed that. It's a shame to see them using it as a crutch for some reason. I can't even say it's poor level design since we have seen so little. I guess the only reason is the 'pick up and play' thing they keep wanting to do and I really think this mentality is a cancer that is killing Nintendo. Especially for a series like Metroid, that prides itself on how short it can take to complete.
>>
>>386420304

The power of 3D graphics on 3DS.
Should have gone with beautiful high-res 2D art instead of these gross-looking 3D models.
>>
>>386426846
>Should have gone with beautiful high-res 2D art instead of these gross-looking 3D models.
This.
>>
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>>386426846
Might want to get that shit taste checked out, the graphics are fine.
>>
>>386426904
that looks awful
>>
>>386425261
>cancelled game that no one knows anything about is a good game
>fan remake of a 20+ year old game is something fans have been waiting for

Purest form of autism
>>
>>386421807
>people taking this seriously
Holy shit.
I thought it was fucking funny. Does no one on this god-forsaken board understand hyperbole anymore?
>>
>>386427009
>Samus Returns looks like shi-
>>
>>386425768
There are multiple answers to this, but first you need to internalize a very simple concept:
NINTENDO WANTS TO MAKE MONEY FOR WHAT THEY MAKE.
I'd think that, after harping on this for so long, you'd realize this by now but just in case, I spelled it out for you because my next point hinges upon the above. Here it is:
NINTENDO WANTS TO GET MORE OF YOUR MONEY, AND THEY ARE WILLING TO DO WHAT *SELLS* TO GET THAT MONEY.
If the Amiibo does not sell, but the game does, that does NOT mean "People are okay with us cutting more content." It means "People will not get to see what we don't include in the box." If anything, it gives Nintendo an incentive to find a new, less shitty, means of selling extra content to the consumer.

>>386426228
>Season Pass
Yeah that sucks too, but that's a false equivalence here. The Zelda Amiibo sold like hotcakes and Zelda ALWAYS sells gangbusters. They could press one of Miyamoto's shits into the shape of the triforce and plate it in gold and people would pay for it out the nose. Metroid, for better or worse, simply doesn't have that luxury. People will buy almost anything Zelda.

Also the shit you get from Amiibo in BotW is as unnecessary as the art gallery in Samus returns. You can EASILY beat the game without fucking any of it so your argument falls flat there as well. It's unfortunate that the stuff is locked behind the amiibo, but that's probably the least impactful stuff that they could have possibly tied to the amiibo while still supporting their merchandise line.
>>
>>386422848
>It's ok when AM2R does it
>>
>>386424819
Shitposters have no rebuttal. Getting rid of IDs and flags was a mistake. Falseflaggers and shills are on full force for the summer
>>
>>386427293

It's more than an art gallery locked behind amiibo in Samus Returns. An entire difficulty level featuring the fusion suit, something most people would like to play, is locked behind amiibo. Don't try to minimize what a load of horseshit this amiibo crap is.
>>
>>386420898
You aren't going to get Dread if this game bombs, genius.
>>
>>386422345
I mean you may not like it but it's part of the gameplay. It almost forces you to rush enemies non-stop. It's about brutality, and gore.

And HELLO, it's a fucking game in the year of our lord 2017 and it doesn't revolve around regenerating health. At least they tried something new, and at least it attempts to add to the gameplay instead of "hide to regenerate" pussy shit.
>>
>>386420304
Yeah graphically the game is lackluster. I wish they would've kept to a 2-D artstyle. Samus' model in particular doesn't look too good. God please be a good game, if this game is shit and it bombs it may really be the end of 2D Metroids.
>>
>>386427293
>If anything, it gives Nintendo an incentive to find a new, less shitty, means of selling extra content to the consumer.
You are a laugh riot. Nevermind the inevitability of scalpers just buying them all anyway, even if they weren't popular, Nintendo would still cut more and more content behind paywalls. And they'll still continue to not lower the main game's price to compensate. I'll be paying 60 bucks for Metroid Prime 4 and then 60 more bucks for the ending of the game, plus 30 dollars for each beam weapon. After all, what is the Nintendo defense for this? "what are you, poor? get a job poorfag." That's the common sentiment.

>It's unfortunate that the stuff is locked behind the amiibo, but that's probably the least impactful stuff that they could have possibly tied to the amiibo while still supporting their merchandise line.
So you're basically saying "shut up and accept it, Nintendo knows better".
>>
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>>386427604
>if this game is shit and it bombs it may really be the end of 2D Metroids.
>>
>>386421081
Wait... you can't move while aiming diagonally anymore? What the fuck, why?
>>
>>386427237
-t
>>
>>386427237
-t
>>
>>386427237
-t
>>
>>386427693
>>386427604
Pretty sure a big part of this was the fanmade Metroid game that was going around earlier this year. Nintendo knows that there's demand for a good 2D metroid game, but I dunno if they can deliver it.
>>
>>386427758
>>386427773
>>386427813
>Samus Returns looks like shi-
>>
>>386420304
Why did they reveal a Metroid II remake game that looks rushed and bad, shortly after closing down AM2R? Of all the games to remake, and to develop a new engine for (assuming its new), they went with Metroid II? Coincedence?
>>
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>>386427871
Haven't the past 2D games not sold very well though, I was under the impression Zero Mission in particular did poorly despite being an excellent game.
>>
>>386420845
but prime 4
>>
>>386421475
>Shits on Spider-Man for having QTE during cinematics
>defends a soulless Metroid remake for doing the same and making combat revolve around it

Really fires those neurons Nintenbro.
>>
>>386427878
>PNG
>quality of a compressed JPG of a picture taken with a phone
Why
>>
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>>386420304

...
>>
>>386420304
>>386420768
>>386421002
>>386421081
>>386421002

It honestly looks likes a decent game overall. Just not a very good mainline metroid game
>>
>>386420304
>That way the hitbox for the swing lingers
Holy shit. Is no one else seeing this? That's disgusting
>>
>>386428058
Because he's a falseflagging shitposter.
>>
>>386428061
Were these the two best looking games on GBA? They look absolutely incredible.
>>
>>386427237
that looks aweful

2.5D is just a mess blur of tryhard faggotry.

why couldnt they have put some love and care in a 2d pixel artstyle? The screen has a semi decent resolution, they could have made something truly wonderful. Instead they just shit out something that looks akin to other m level of graphic fidelity.

bah, fucking gross.
>>
>304 replies
>109 posters
It's almost like the same four people make this thread daily to whine constantly about shitty gameplay footage designed to show off a feature. Hmm.
>>
>>386425615
you really cant equate a controlled action with corresponding animations to a singular button press with a miniature cut-scene
>>
>>386428158
Looks pretty good to me.
>>
>>386428224
get your eyes checked
>>
>>386428265
Right after you get your shit taste checked, no other Metroid game has a color palette this vibrant.
>>
>>386420304
The parry window is way too big, game for scrubs detected, into the trash it goes.
>>
>>386428224
The colors are top notch in this shot. Too bad it's not hyper realistic on the PS6, or /v/ might have agreed
>>
>>386427871
It depends on how long the game has been in development. I'm pretty sure the game has been in development before AM2R released, it very well could've just been a coincidence. But I am also unsure if current Nintendo can deliver, that would depend on how much of the Super/Fusion/Zero Mission team is still around, or if they have picked up any new talent that would work well with this style of game. And judging by
MercurySteam's last attempt at a Metroidvania I'm more than a bit worried.
>>
>>386427443
If you read my post before it, >>386425328,
I acknowledge that the Fusion mode is "cut out" of the game. That being said, notice your own words:
>An entire difficulty level featuring the fusion suit, something most people would like to play, is locked behind amiibo.
>An entire difficulty level featuring the fusion suit, something most people would like to play
>something most people would like to play
>would LIKE TO play

People would LIKE it. It isn't NEEDED to play the game though, is it? Further, read how to unlock the fusion mode: from eurogamer, the ones who initially broke the news:
>After completing the game you can also unlock a new difficulty mode, "Fusion", and where Samus' suit from the Metroid Fusion game.
http://www.eurogamer.net/articles/2017-07-26-metroid-samus-returns-has-exclusive-content-for-four-amiibo
You have to have already beaten the game to even unlock it. That means that it isn't absolutely necessary to play the game. That does NOT change how fucking shitty it is, though. I agree 100% that I'd rather not have to pay extra for difficulty modes, but I also recognize that they are ultimately a luxury in the same way that hot water is technically a luxury. It's shitty how spartan Nintendo is getting with a game's features lately and by no means am I defending that. It's a garbage business practice and I hate it.

It blows ass, but it's the case in the current market as evidenced by what we see around us, and voting with your wallet only gets you so far when a company is supported by dumb consumers that outnumber smart ones who only shout into an echochamber all day saying EXACTLY THE SAME SHIT FOR 5 YEARS.
>>
B-but Nintendo official seal of quality......
>>
>>386428324
you sure about that?

because i can remember all the other games having a very vibrant, and not a blurry mess of pixles art syle.

see >>386428061

the art syle does not bode well to the resolution they are using, it turns the game into a water color painting where everything is messy and fine details are lost in the sea of vomit.
>>
>>386420304
Why are you shilling so... hard?
>>
>>386420304
Why the fuck is this game not being developed in house?
It's not like Nintendo has that many projects going on currently.
>>
>>386421969
oh my god it totally is
>>
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>>386428497
>B-but Nintendo official seal of quality......
That's what these guys are for.
>>
>>386427237
The constant bloom is repulsive. They're like 10 years behind in aesthetics, just like when WWHD came out after the bloom fad had died down, shit's embarrassing.
>>
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>>386429004
GameCube version looked better desu.
>>
>>386428468
It doesn't matter if it's needed or not, it should still be in the game free of charge. If you want the amiibos to do something, have them unlock stuff early, not be exclusive paywalls.

Just because alot of other greedy conglomerates are doing it does not justify Nintendo doing it. It just means they're also greedy idiots.
>>
>>386428158
>aweful
>>
>>386429071
Not really sure why you are surprised. Nintendo have been on the forefront of the greedy train since the NES days.
>>
>>386427649

1. I alredy know about scalpers and wish I could literally scalp them. And scalpers can only profit off of fads, which by necessity have to be popular. If a fad didn't sell like hotcakes, scalpers couldn't charge an arm and a leg and expect to find a buyer.
2. Almost any company is willing to cut content, and it fucking blows ass. I understand why they don't charge less for the base game despite offering less content to the consumer when the day's done (ultimately from a mostly bloated industry that doesn't know how to fucking budget, but also because many companies are excellent at manipulating consumers into meeting a company's expectations regarding price). That being said, unless you clip coupons, only go for sales and work crazy ass deals, buy years after release, or just pirate, most games cost a lot of cash. You usually gotta pay for shit, like it or not. Doesn't excuse people acting like sacks of shit, though. I've never been a fan of "What are you, a poorfag?" either.
3. Don't go on the slippery slope of "What's the next thing they'll cut, the ending?" People will take you seriously here. Regardless, shitty practices aren't defensible. Nintendo doesn't know better, but I AM saying that the current trend is "the majority of amiibo content so far is inconsequential." That being said, the fusion mode being locked is a great way to get on a lot of peoples' bad sides really fucking quick. It was a horrendous call.

tl;dr: I agree with you, but I'm also not blind to how this shit works. if you want to support the series but not shit amiibo practices, buy the game and not the amiibo and maybe pirate the amiibo or something. I honestly don't give a fuck what you do with what you have:
you can make your own decisions
.
>>
>>386429178
>Nintendo have been on the forefront of the greedy train since the Switch days.
PTUFY
>>
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>>386429071
>a company wanting to make more money is being greedy idiots
How fucking DARE my movie Dunkin' Donuts charge me 3 dollars for a bigger cup of coffee just because starbucks can trick people into paying 5 so as to be competitive in pricing while also being seen as the cheaper alternative in order to maximize profits!
While we're at it, they should make it free!
Yes, why should they charge us for things like this when we can simply get it for free, da comrade?
>>
>>386429071
I agree with you there. I prefer early unlocks to exclusively locked content. Maybe we'll end up with a Robobot situation, hopefully. If you're not in the know, all the amiibo locked content in Robobot was reported as amiibo locked, however all of that stuff could be unlocked at the end of the game despite what interviews said. I'm crossing my fingers for this,
personally.


Considering how dialed-in most difficulty modes are, I'm pretty disappointed with all of the, what I'm going to from now on call "amiibullshit," in this game.
>>
>>386429282
Different anon, but if your argument relies on a pathetic and obvious strawman, it's probably not a very good one. Keep sucking corporate cock, I will happily pirate Samus Returns.
>>
>>386429228
Yeah no. They have always been one of the most greedy gaming companies.
>holding third party devs hostage to the point where they forced everyone away with their greedy practices as soon as something better came along
>straight up running an illegal pricing cartel in Europe
>using 5 year old hardware in their consoles while pricing them really high for maximum profit
>Amiibos
>releasing shovelware titles and re-releases full priced
The Switch days is just a continuation of their company policy of being greedy fucks.
>>
>>386429185
1. The problem is that Nintendo is aware of the scalpers, but they refuse to fix the issues that come from them. amiibos and even most of their hardware is in short demand and they refuse to make more. and no, I'm not even referring to the Switch shortage. i'm talking about them willfully not making more NES minis and SNES minis, alongside hundreds of amiibos that are essentially out of print. And they keep doing it after all these years.

2.I wouldn't be so mad at Nintendo if this was true of every single developer in the industry, but even indies understand the importance of keeping an audience happy. Games like Terraria, Hollow Knight, Shovel knight, FTL, and many others release mountains of free DLC because they can. But Nintendo, a multi-billion dollar corporation, needs to charge so much for amiibos and season passes? It comes off as extra scummy.

3.A slippery slope? They already did that with Fire Emblem, where you had to get both games to get the real ending. Shucks, even back in the day you could access the real ending of a linked game if you had the passwords. You didn't need both games, it just made it easier.
>>
>>386429489
>when someone's post triggers a piratefag
If you took something out of my fucking store and I found out about it, I'd fucking shoot you for it. Robbers are scum.
>>
>>386420304

because they hastily put it together after they saw how good am2r was turning out.
>>
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>>386428061
This is what a Nintendo developed Metroid looks like.
>>386420304
This is what an outsourced to a 3rd tier 3rd party developed Metroid looks like.

Why the fuck can't Nintendo just give people proper 2d Metroid developed by them? Great way to treat your intellectual property and fanbase.
>>
>>386429282
>no, of course it's okay for companies to charge me 40 bucks for content that takes literally no money to put in, then yell at them for being entitled if they don't buy it
>customers shouldn't complain or else they should be jailed

t. comcast.
>>
>>386429505
It's almost as if a multi-billion dollar company needs a lot more money and as such seek to get more than an Indie company
>>
>>386420304
People give bloodstained shit but I bet plenty of nintendo fags treat this like a gift from god himself.
>>
>>386420762

played it as a kid. the atmosphere and audio and some of the areas came together to make it pretty scary
>>
>>386429586
>thinking that accusing everyone if being triggered will hide the fact that you're triggered to the point of threatening violence
Sometimes, the best thing about piracy is that it makes losers like you so mad :^)
>>
>>386429621
>government sponsored monopoly as an example
Yeah, nah
>>
>>386429657
?
The entire thread has consisted of people saying the game looks like absolute trash, if you're going to bait at least put effort in it.
>>
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>>386420304
>Why does it look so... bad?

Because you should never go 3D graphics for a 2D game.

2.5D is shitty game design and needs to die already.
>>
ALL OF YOU SHUT THE FUCK UP

I LOVE SAMUS AND I WILL BUY HER GAMES NO MATTER WHAT AND I WILL ENJOY THEM
>>
>>386421002
>>386420768
>>386420304
Whats with this fucking uppercut bullshit.
>>
>Nintendo
You know the answer should be obvious for anyone, but /v/ never learns.
>>
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>>386429764

Was that drawn by the Persona artist? Pretty good
>>
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>>386429764
>I will buy shit and enjoy it
>>
>>386420768
>>386421002
>>386421081
So this is the power of ACfag
>>
Why are there so many Sony niggers and nostalgia faggots in 2D Metroid and FPS Halo threads, you're never getting another Super Metroid or Halo 3 so you either better accept the change or fuck off to a new series. You can also play Super Metroid and Halo 3 for the rest of your pathetic lives if you can't accept progression.
>>
>>386429746
>Malba

I don't care what anyone says, I like Shad style
>>
>>386427374
that guy didn't get paid to do that.
>>
>>386429909
As someone who just got into the Metroid series, let me assure you that this game looks like shovelware.
>>
>>386429909
Almost every metroid hate thread is made by pokebarneyfag or ACfag
>>
>>386430001
Better be happy you got that, you entitled faggot. Maybe when Metroid starts selling over 5 million, then maybe they wouldn't be AA games. I'm glad I finally got a 2D Metroid and a hint of Metroid 5 coming to either the 3DS or the Switch, when the Switch gets a smaller slim version.

>>386430025
This makes sense, also who is pokebarneyfag, I've been hearing that name for a while?
>>
>>386430164
>Better be happy you got that, you entitled faggot.
I want a continuation to Fusion desu.
>>
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>>386420304
it's a 240p ripoff of that indie game Velocity, masquerading as a mainline Metroid reboot
>>
>>386428525
>shilling
I don't think you know what that word means.
>>
>>386421609
>making good games?
they haven't done that in a while though
>>
>>386430220
Wait, Sakamoto gave hints on the Day 1 Treehouse, IGN interview, and even the remodeled Fusion Suit is a hint. It will either come for the 3DS or Switch since there's a rumor that Nintendo is releasing a Switch with a smaller screen that technically the handheld version of Switch sometime next year.
>>
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>>386429746

That's also why Link Between Worlds looks so bad.

It really is a shame we'll never get sprite based games again. Minish Cap looks amazing compared to the 2.5d garbage we get today.
>>
>>386429505
1. The amiibo supply problem is a horse that has been beaten to death already. Long story short for my opinion on the matter, it's super bullshit and the low print runs of this stuff needs to stop. I fucking hate it. We are in agreement and this is a valid complaint.

2. There is an issue of scale and Nintendo needs to support itself, but I also agree that customer satisfaction is not rated as highly as it should be. In my opinion, Nintendo doesn't need to say, offer free DLC the likes of what FTL offered (as much as I would love it), but I'd prefer they be more...consistent with the nature of what's locked behind amiibo and improve the quality of what's bundled in a season pass, if that makes sense. Maybe limit amiibo-locked content to cosmetic stuff because most of the time it would make sense, see the Mii outfits in MK8. In fact, that would probably be the ideal for me: a little extra that a fan can show off to other people, without limiting the meaningful content of the game. Also, early unlocks are ok for a more aggressive marketing tactic, but nothing that is inaccessible without the amiibo. Season Passes need to be developed post-release. Period. And they can't be dialed-in crap. There needs to be some fucking meat to sink my teeth into.

3.To be fair, I'm pretty sure what you're referencing is the oracle games, and that was pretty fucking ambitious. I agree with you, but it was an early attempt at doing the same thing. Also, It probably wouldn't have been such a big issue with FE Fates if the story/gameplay didn't stink like garbage in the summer sun. That could be solved by making 2 enjoyable mirrored scenarios and then the 3rd scenario being something people would actually want, but I digress. Cutting the argument short, I agree that the practice is fucking gutter trash and should be dropped for good. Shit, I remember when pulling that was called "setting up for a sequel" instead of "pls gib moar monies 4 story." Fuck whoever made that call.
>>
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>>386430386
/thread
>>
>be a piratefag poor as a rat
>want to download new metroid
>it's okay guys, they deserve it for keeping artificial difficulty mode behind amiibo...and....the game looks bad, I don't really want to play it
>>
>>386429185
>I wish I could scalp them
gee, Nintendie can't get his emulator?
>>
It just looks wrong. I don't know how to explain it. Is it because everything looks empty as hell?
>>
>>386430795
It's because it's not Dread and is 2.5D.
>>
>>386430635
I was making a pun. What is your joke supposed to be?

That said, I actually dislike scalpers on principle whether they affect me or not. I wish there wasn't a supply problem that supported the behavior.

>all this non-metroid lewd spamming
I thought this was a Metroid thread. If you're going to imagebomb the thread to avoid discussion the least you could do is keep it on topic. Sheesh! Get your own thread for that!
>>
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>>386429797
a melee button
>>
Why the fuck should we have to pay for anything at all? We'e the reason these things exist, hell the companies and their employess should be sucking our dicks in gratitude every day that we keep them employed while finding some other way to get their paychecks becuase we can make them collapse and die in a New York minute. I worked hard to earn my paycheck, why should I be forced to use it to buy video games?

Also Nintendo is the shittiest game company to exist, always pioneers ways of fucking gamers in the ass, and is so out of touch with everything. Destroy them so Sony and Microsoft can take over and give us what we demand.
>>
>>386430983
Am I the only one who wants Metroid and Mega Man to cross over? I think they'd get along over a mutual appreciation of arm-mounted weaponry.
>>
>>386422018
Nintendo really are completely out of touch. Mario is literally the only thing that gets SOME love from them.
>>
>>386431048
Wrong there. Also, I agree with you: the melee button is fucking optional and I don't see why people have to throw a shitfit over every little thing. It's a non-issue.
>>
>>386430432
>>386430386
>>386429746
Listen to these people, 3D is a blight upon the world of gaming and destroyed every single series. Lazy companies saving money and effort with garbage models that can be easily posed like some kind of retarded SFM video, in our day when gaming was good they took time and effort and pride in making every individual sprite for everything in the games, and once again we have Nnitendo to thank for the destruction of gaming with Shitter Mario ShittyFour making 3D popular with the nu-gamers.
>>
>>386422848
>Teleporting is not a bad id-
>Exits right next to each other
Now this is just lazy
>>
>>386431271
This.
>>
>>386431271
I don't agree with you. I think 3D and 2D each have their place. You just need to put fucking effort into what you choose to do instead of half ass it.
>>
Get a 2ds
>>
>>386431520
No, fuck you and your kind. 3D turned gaming to shit. No more simple side-scrolling game, no more comfy strategy games, everything has to be some epic cinematic experience with shitty models and garbage textures and all the effort put into half-assed animations and pointless face animations. Compare the love and care and actual effort that went into Super Mario World with the phoned-in crass and disgusting filth of Super MArio Galaxy. And now we can never have sprite-based games because everything has to be models even in a 2D plane where things being 3D models has absolutely no point or reason.
>>
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>>386431271

Time and effort, those are the words.

Just look at Ryu chucking plasma in SF3. The detail in each hand-drawn sprite is admirable.

I'm not saying 2D looks better than 3D, but since one aspect of the game required so much effort, the creators instinctively put equal amount of effort in all the other areas.

There have definitely been some amazing 3D games, but at the same time it's very easy to tell when the design choice is being abused out of laziness.
>>
>>386431709
lol fag
>simple side-scrolling games
>sprite graphics
try searching for "indie game"
>>
JESUS FUCKING CHRIST WHY CAN'T YOU METROIDFAGS JUST SHUT THE FUCK UP AND STOP WHINING FOR ONCE
>>
>>386422576
Uncharted's gameplay is a cutscene itself
>>
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>>386431904
We've spent so much time whining that we don't know what else to do.
>>
>>386431889
And they've all fallen to the 3D model shit, too. All you retards and children are doing is begging for the drawn-out death of a once-fun hobby.
>>
>>386431934
Exactly. If the gameplay is just like watching a movie, can you really say it has gameplay? At that point you're arguing the semantiest of semantics.
>>
>>386431709
What about Ray Man, Gunvolt, Shovel Knight, and plenty of other 2D games that are still being made? 3D didn't get the normies into gaming: I remember living through the fucking N64 and that shit wasn't as popular as you're pressing for. Online multiplayer on consoles is actually what you're looking for in regards to bringing in the normie crowd. I agree that I'd like some really great sprite art for games, but I have to present a point for you: many sprite artists got good at it because they were forced to work within the limitations of their medium. Actually, there's an article on this.
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
This breaks the whole thing down pretty perfectly. I recommend a read.
>>
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>>386431709
WAHHHHHHHHHHHH! WHY CAN'T ALL GAMES CATER EXCLUSIVELY TO ME AND MY NOSTALGIAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!
>>
>>386420718
Because they had the good game formula done! Why the fuck do the insist on changing it constantly in the complete fucking opposite direction?
>>
>open metroid thread
>scroll to bottom
What the fuck is happening
>>
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>>386431858
>clothes spiking backwards at the moment of firing

So much impact. 3D Ryu looks weak compared to this.
>>
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>>386421374
Why pick that odd shot from MM to prove a point? FFX and MGS2 came out in 2001 and look way better than either of those pictures.

I was excited for Metroid until I played Hollow Knight, and now I know it'l feel like a step back in comparison.
>>
>>386420304
Its on 3ds
>>
>>386432216
Yeah, I was discussing shit, comments went back and forth and there was an exchange of ideas. That constitutes discussion. Scroll up, I'll wait.
>>
>>386432189
>tfw now I want to shitpost in the next thread because these pics were so delicious

But seriously, thanks for the dump anon. I'm an aspiring artist, well I'd like to draw this well some day I should say. It motivates me, so I thank you for that.
>>
why are devs so fucking out to lunch with what people want? why do devs have to fuck with the mechanics of games that have established playstyles?


people have been crying for a game like sonic mania for years and now that it's finally coming it looks fucking sweet. nothing, and i mean NOTHING ruins a game faster than giving it a slower, clunkier playstyle than its predecessors. for the most part people just want to be able to transfer the skills they developed from prior games in a series onwards, new gimmicks, or new skills are usually fine, but completely revamping the core gameplay is just fucking retarded.

mario has basically controlled the same way for the last 20 years, even his transfer over from 2d to 3d felt right, he still jumped the same way, moved at a similar speed, and had the same slightly slippery momentum he had from his 2d days. sunshine may have added a gimmick with fludd, but moving mario around still FELT the fucking same.

this is the reason i think people hate sonic games, every one that comes out has to redesign the entire fucking formula for what a sonic game even is, there's no consistency, it's just a bunch of games that are connected by characters and franchise, but not really by gameplay. nintendo is going to make the exact same mistake with metroid that sega made with sonic if they keep fucking around like this. we have a good playstyle for 3d metroid games (prime series) and a good style for 2d (super). just make more games like that and stop fucking with what works.
>>
>>386430432
>using the worst 2D Zelda as a point for anything
>>
>>386421002
Get with the times, old man
>>
>>386432431
>clunkier
Have you tried it? Melee is entirely optional and actually speeds up the game
>>
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>>386432267
>I was excited for Metroid until I played Hollow Knight, and now I know it'l feel like a step back in comparison.

I feel the same way. I think developers should play their own games more, almost as much as the actual players.

That's why some indie games actually manage to be amazing, they're made by the actual players who know what like-minded people are looking for.
>>
>>386432515
>Have you tried it?
Have you? Genuinely curious.
>>
Literally what is wrong with a meelee counter
>>
>>386432595
>Press X to awesome
>Enemies glow red to telegraph attacks
>Parry window is massive
>Game automatically aims after a successful parry
What's not wrong?
>>
>>386432560
Yes. Had a hands-on session at E3. The shit tier graphics and the horrible plain UI are the only things that feels off to me, I actually like the new additions

Oh yeah and jumping feels weird? Can't place my finger on it

Anyways a demo would do this game wonders
>>
>>386423504
Yeah, why do games with on-model things look so on-model? Fucking NUTENDO.
>>
The Meleecounter and especially the 360° aiming seems to be really disrupting the gameflow.
>>
>>386432515
>actually speeds up the game


the very fact that it even does speed the gameplay up just means they completely fucked up on other things, necessitating the addition of a fucking retarded looking melee attack.
>>
>>386432661
It rewards players for timing well? And it allows enemies to become more aggressive? I can imagine it being pretty intense later on if there are more than 1 enemy on screen. Besides it seems entirely optional. You can just ignore the melee and shoot through the game
>>
>>386432661
You don't need to use it and it's a way to actually deal with an enemy whose AI is "I'm gonna either shoot you or ram you."
>>
>>386432770
I would ask you to elaborate but I guess you don't know more than I do at this point so whatever.
>>
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>>386432724
How do wall and bomb jumping work, are they as fluid as they were in ZM?
>>
>>386432771
>It rewards players for timing well?
if having to push a singular button when an enemy who clearly telegraphs his shitty charge attack at you is your idea of "timing" you should probably hop on your iphone and go back to playing mario run.
>>
>>386432771
>>386432816
I feel like it's lazy design when I'm told to NOT use something just to experience a challenge. The game already looks easy enough to do no energy tank minimal percent runs, this is just pushing it.
>>
>>386432837
Look at those fluid, natural motions, I am sure all players played just like that...
>>
>>386432837
As I said jumping felt strange, I really have no idea why it feels like this. Wall jumping works similar to how it does in ZM and bomb jumping is infinite. As for fluidity I think it's pretty okay but the strange jumping does turn me off at times
>>
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>>386432661
>X is a button dedicated to a melee attack that's always the same uppercut animation regardless of when and where you use it and it doesn't change depending on the situation whatsoever
>Enemies should instead just charge at you with no indicator or warning at all
>Subjective
>Rewarding the player for landing a parry is a bad thing
So the shield parry in dark souls, Defensive Offensive in MGR:R and Witch Time in Bayonetta are all horrible mechanics that /v/ absolutely fucking hates and are constantly shit on as the worst games ever made in the history of all those companies their games right?
>>
>>386432724
Genuinely curious to hear a response to >>386432837.

>>386432903
>lazy design when they added shit in
Did you play the original? Over half the enemies' main goal was to float on top of you and drain health.
>>
>>386432903
Oh it does LOOK easy because all they have showed are the beginning parts. Besides hard mode is present in the game (the amiibo bullshit is the hardest difficulty)
>>
>>386432816
>>386432771
>b-but... you don't need to use it!

why the fuck do people fall back on this shit when they're confronted about shitty mechanics. i guess you don't NEED to use the homing attack in sonic adventure, so suddenly that game can't be shit, can it?

there are a lot of things you don't NEED to do when you play any fucking game, but that doesn't make their addition excusable.
>>
Why hasn't ACfag and pokebarneyfag been banned yet?
>>
>>386433037
Why is it inexcusable?
>>
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>>386432914
I'm just posting a fun webm, I didn't even mentioned Super Metroid in my post.
>>
>>386420762
First fight with chozo ghosts
>>
Looks like that mini game shite from smash bros, lmfao
>>
>>386433075
They have. They just ban evade like every other autist
>>
I'm going to break some hard truth here to you faggots. All these changes, like the melee counter, the teleportation system, etc. that you're bitching about? It's necessary. It's necessary for Metroid to survive and thrive. Metroid games have historically had trouble selling well and one of the reasons is because its niche and can be hard to get into for some gamers. So some "casualization" is needed, so that more people buy new Metroid games.

You don't believe me? Look at Fire Emblem. Awakening was made to be more casual (it literally had a "Casual Mode") than previous entries and it was a huge success and Fire Emblem is now super popular.
>>
>>386433148
Fuck
>>
>>386433175
>implying those are casualizations
>as compared to the braindead enemies in the previous metroids that aren't even that aggressive
HHAHAHAAHAHA
>>
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>image poster gets banned
>thread instantly becomes cancer and shit again with made up "arguments" about mechanics they don't know shit about and didn't take any time whatsoever to look up how they even work.
/v/ is beyond saving at this point.
>>
>>386432989
>Witch Time in Bayonetta are all horrible mechanics
It was in the second one.
https://www.youtube.com/watch?v=n7jipey9Evw
>>
>>386432989
>Enemies should instead just charge at you with no indicator or warning at all
Uh, yes? because that way you would have to be on your toes constantly? Or do you consider that too videogamey?
>>
>>386433148
How do you ban evade?
>>
>>386433037
Actually, a lot of the time you DO need to use the homing attack in Sonic Adventure. And it's super shitty.

There's nothing that necessitates the melee counter. It's even less forced than D44M's glory kills (thank fuck).
>>
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>>386433080

I think the point being made is that, despite not HAVING to use certain features, the developers have already designed the entire game to revolve around such tools.

A good example is the 2014 remake of Strider. The entire game is literally just obtaining new items and the game messaging you to use them to break barriers. It's nothing like the challenging slash em up arcade original.
>>
>>386433175
This, I try explaining this shit to Halo fans and they tell me, just use the environment. I tell them how the flying fuck would that make the game different from Halo 3? The thing is games always need to evolve whether the fans like it or not. Fans should just be happy they didn't change the whole fucking genre again like they did in 2010 with Metroid Other M.
>>
>>386433297
Not him but that's a good question that I also want to know the answer to.
>>
>>386433261
That's not witch time what the fuck anon. Go actually play the games
>>
>>386433320
I just want a quality product, that's all. It doesn't have to reinvent the wheel, nor does it need to be a direct rehash of Super Metroid or metroid Prime. I just want a product that will work. And Nintendo has been scarce on giving me that for 10 years, if not longer.

And that's really the big issue with Samus Returns. It's a bunch of smaller problems that all collaborate into a larger issue.
>>
>>386433080
>why are shitty looking mechanics that break the flow of games inexcusable?

i don't know why i need to explain this to you, because i gave you another perfectly good example of a mechanic that just sucks absolute dogshit (homing attack) and you should be able to put on your thinking cap and figure out, but since you seem to be at least a little bit mentally retarded, i'll explain.

horseshit mechanics like the homing attack, melee insta-kills, or quick time events might make a game more flashy when you're playing through it casually the first time, but they almost certainly have a negative effect on the replay value of a game. why are all the games that are considered classics almost exclusively devoid of these kinds of mechanics? because while they may be okay on your first play through, you're never going to want to pick the game up again when you remember that the easiest way to play is essentially just "press x to not die".

these aren't GOOD fucking gameplay mechanics, they're flashy shit to sell shovelware.
>>
>>386433361
>>386433297
Reset your router

>>386433315
Is that actually so? Where is your proof? It seems like if you dodge well the enemy won't get to hit you with a charge. And melee counter's only purpose is to prevent a charging enemy from hitting you
>>
>>386433409
>Missing the point entirely
I think you need to go play the games. In Bayonetta 2 the combat was balanced around Witch Time meaning you can't do anything without it and on higher difficulties enemies like Balder will infinitely dodge everything unless you're in Witch Time which makes all those fights awful. That video shows that perfectly.
>>
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>>386433279
>walk into a room
>new enemy
>don't know what he does
>instantly charges into me at a speed you can barely react to
>take damage
That's just trial and error and it would still be the exact same after you beat the enemy a few time as you would then get used to the timing.
One option allows players who take caution and observe their enemy to react accordingly the first try and the other is just memorizing timings. You should know which is better game design, but this is /v/ so I assume if you actually worked on a game that it would just be complete garbage of things you think are good but are actually horrible design choices.
>>386433261
I'm just talking about the first one, Bayonetta 2 is worse because it forces you to use Witch Time due to the fact that certain enemies can't be hurt outside of it which is just really stupid.
But besides that is a bad video because he is just spamming dodge, still gets hit and does basically no damage to the boss in the process.
>>
>>386433315
I don't think the game revolves around the melee counter so much. D44M revolves around glory kills until higher difficulties (when the risks of leaving yourself open outweigh the benefits of resources gained) but all I saw from the melee counter is that you get an auto aimed shot at the enemy you just countered if you choose to even shoot during the counter. We'll have to see how it plays in the final product though.
>>
>>386433454
>break the flow
Eh source? It flows well within the game itself it seems like. It's not even flashy, it's just a normal melee attack with a gunshot attached to it. It takes as much time as a normal shot+melee takes to complete. What does it break up?
>>
>>386433454
>press x to not die
So just normal metroid huh. They are still loved though, why is that?

Hell tell me why is Dark souls 1 so well loved if they have that parry mechanic?
>>
>>386433515
>does basically no damage to the boss in the process.
Because Balder will infinitely dodge attacks unless you're in Witch Time. The humanoid bosses in Bayo 2 on Infinite Climax are some of the worst boss fights I've ever done.
>>
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Should I buy it? Can I trust Gamestop on this?
>>
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>>386433515
>walk into a room
>new enemy
>don't know what he does

>instead of carefully analyzing him from a distance before approaching his aggro zone, I'm going to stupidly rush in and then cry fowl when he kills me with an attack I probably could've dodged if I was paying attention

Sounds like you may need a healthy dose of git gud.
>>
>>386433469
>Reset your router
I wish there was away around this that way if you're banned, you stay banned.

>>386433440
I would wait until the game releases and then judge it after I played it.
>>
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So is this melee thing kinda like the knife in Metal Slug?
>>
>>386433550
you're standing still for a few seconds like a moron while you wave your arms around to hit your enemy? how is this not breaking things up?

wouldn't it be a lot more interesting if enemies still charged at you, but your only option was TO HAVE TO GET OUT OF THE FUCKING WAY RATHER THAN HAVE A FUCKING RETARDED QUICK TIME EVENT FOR FUCKING BABBYS?

maybe it would be fun if the emphasis of the game was on MOVEMENT like the games that came before it. not just pressing the panic button because a bad guy runs at you.

juking enemies is FUCKING FUN, especially when you're low on health and you carefully dodging their charges. pressing a fucking "DON'T DIE" button isn't fun... it's fucking bullshit.
>>
>>386433762
>enemy does nothing until you get close to it
>after which instantly dashes into you with no warning
Again you try to sound like you think how you know it would work out but you absolutely have no fucking clue how things actually function in a game.
>>
If Metroid was an anime/manga would it be a seinen anime/manga?
>>
>>386422131
>my subjective opinion is objectively correct
Throw yourself off a cliff cuck
>>
>>386433643
what's the press x to not die button in super metroid? please elucidate me.
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>>386433930
>what's the press x to not die button in super metroid?
>>
>>386420304
It's being made by some literally who B team.
>>
>>386433865
This is exactly how it played out in another metroidvania, though. Hollow Knight in particular. Enemies would attack you almost immediately and change their attack patterns if necessary. You didn't get a grace period or a quick time event to save you. You had to git gud on the spot, learn their attack, and kill them.

It's how a good video game handles difficulty.
>>
>>386434006
>It's being made by some literally who
I wish they were literal whos, the problem is we know exactly who they are.
>>
>>386433839
>standing still
Why would you do that? Just run and shoot my man. If you're good enough you can keep running until the direct window and press the melee button once. What breaking flow?

And don't die button? You mean the shoot button in the other metroids? Damn
>>
>>386433980
>Press Down, Down+L+R+Y and have less than 50 energy to win
Literally made for casuals.
>>
>>386420768
The Skyward Sword of Metroid.

Which means in 10 years we'll get a redefining Metroid game
>>
>>386434017
Actually no. Hollow knight's enemies' aggro range is far larger than the charge range currently displayed here. It's much fairer than if there is no telegraph in this one
>>
>>386433980
>depletes all of your ammo
>must be at very low health to use
>doesn't have i-frames while doing it, so it's extremely easy to die during the move
>requires switching to a specific weapon followed by 5 button inputs

oh yeah very "press x to not die"
>>
Metroidfags really don't deserve any more games do they?
>>
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>>386433839
>quick time event
>literally a dedicated attack that samus has that she can always perform at any given moment in time and does not change depending on if an enemy is attack or not
Can you fucking take 5 seconds to google what the fuck a QTE even means before you go to spout bullshit out of your mouth on /v/?
>>386434017
>my argument for why enemies shouldn't have warnings that they are attacking is a game that has enemies which have warnings before they attack
Each enemy in Hollow Knight has obvious animations and warnings when they are attacking that are completely reactable, again you don't know jack shit about game design.
>>
>>386434029
>shooting in a run and gun is equivalent to QTEs
kys my man
>>
>>386434131
Just one guy
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>>386434131

It's not really intended for the Metroidfags anyway. It's more like a new friendly entry to the series.
>>
>>386434103
>>386434164
>they telegraph their attacks so much
Yeah, try talking to the miner bugs in the crystal mines sweetheart. Or the enemies at the infected crossroads, especially those exploding buggers.
>>
>>386434207
>melee counter is a QTE
>literally no argument to why the move will even break up any flow after getting BTFOed
You first
>>
>>386434265
I never said they telegraph their attacks. I'm just saying you can see their attacks from much further away. Learn 2 read sweetie
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>>386434230
>It's more like a new friendly entry to the series.
Ok then why can't they do what they did with ZM that catered to both new comers and hardcore fans? Why just pander to normies who don't care about the series to begin with in all likelihood.
>>
>>386434209
I hope you're right. This is the first time I've seen anyone cry so much over the ability to counter an enemy attack with proper timing that you don't need to use.
>>
>>386434265
>miner bugs in the crystal mines sweetheart
They have long animations for both their throw animations and melee attack, try again.
> especially those exploding buggers.
These not only have a long animation, they also scream at the player before running at them at a long distance. If that doesn't count as a tell or warning then I think you might just be clinically retarded.
>>
>>386434321
Who said they aren't doing it like ZM?
>>
ITT: pic related
>>
>>386434348
You haven't seen ACfag have you?
>>
>>386434389
Skip to 8:50.
https://www.youtube.com/watch?v=HK-CQYdkKoM
>>
>>386434318
again i point you to the infected crossroad enemies.

>>386434372
>they also scream at the player before running at them at a long distance.
Not since the latest patch.
>>
>>386420304
It honestly looks worse than Hunters
>>
>>386434348
>proper timing

Casual pls. That's like saying Dark Souls requires "proper timing" when you can dodge+roll every single enemy to victory.
>>
>>386434503
That's because it IS worse than Hunters.
>>
Have any of you fags actually played this game? No? Fuck off then and wait until it's on freeshop.
>>
>>386434465
Well he did say you can still do it the old way. Sure the Aeion abilities do come off as handholding but its not like you have to use them,
>>
Would this be the right place to ask for Super Metroid help? I'm kinda stuck in the game right now.
>>
>>386434525
???

>>386434465
ZM had similar casualizations too
>>
>>386420762
I always played Metroid Fusion at night just to feel that spooky atmosphere.
>>
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>>386434321

Because it's been 13 years since then. The development team has changed a lot by now, and the old boys who remain don't actually play the games enough to know what to do.
>>
>>386434597
>but its not like you have to use them
We don't know yet, while Metroid has had optional upgrades in the past it seems weird that you get this one early on. I just hope the game isn't designed around that ability.
Zero Mission was designed so that someone who had never played a Metroid game could still have a comfortable time with it but at the same time you could do a 10% RBO on Hard if you really wanted to.
>>
>>386434565
I really don't get it. We are literally having an autism fit over something whose effect we are unsure of in the actual game when not played by casuals
>>
This game has no style, it has no grace
Looks clunky and ugly, a metroid disgrace
>>
>>386434469
I literally just ran the game, update 1.1.6 and the enemies still scream just as much as they always did. I don't need to see any more posts to know you are just spouting random bullshit with all of your posts.
But even then, even if they removed the screams those enemies all have huge aggro ranges still so again you have more than enough time to react to them if you actually played the game and have an IQ above two digits.

>>386434565
I doubt they even watched any of the footage for more than 5 seconds either with how retarded and unreasonable their "arguments" are.
>>
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>>386434653
>ZM had similar casualizations too
All entirely optional though, the only mandatory Chozo statue is the very first one at the beginning and advanced movement options from SM were refined and still in. Not saying SR isn't going to do the same just that I hope it's similar to ZM in that it can be simultaneously accessible and provide something of substance for long time fans.
>>
>>386434653
This. If this was 2004, people would be crying just as much.
Maybe not as much, being that ZM wasn't outsourced to some random dev.
>>
>>386434268
i've written a bunch of shit, points that you conveniently ignore.

i literally spelled the exact reason why it breaks up the flow in a post and you took the first sentence, responded to that, and ignored everything else. you've fallen on the same, tired defenses time and time again, and it seems that all you can say is "but don't use it then" without any thought about how extremely retarded that actually is.

i guess any game can be fucking good if you just ignore the things that make it bad. you should get a job at fucking IGN. 10/10 best game, GOAT of all time.
>>
>>386420762

"I never played the NES version"
"I never played prime 1"

ok then

>>386433106
same
>>
>>386434783
>I literally just ran the game, update 1.1.6 and the enemies still scream just as much as they always did.
I just ran the game as well. I go up to one of those exploders, they don't do a thing until you attack them. So I dunno wtf you're talking about. You can keep strawmanning all you want, but the point remains clear: Hollow Knight did it right, Mercury Stream screwed up. No quick time event garbage whatsoever. No mercy for the disgusting casual filth that's ruined video games, especially with Steel Soul mode, that punishes the children for daring to play agame and wanting it to coddle them.
>>
>>386434857
You spelled out the exact reason but I don't see it happening plain and simple. You said that you have to wave your arms over and over again and stop in your tracks to do a counter but why would you when you can run, shoot and counter at the last minute instead of waiting for an enemy to come to you?

Then again I AM replying to an autist
>>
>>386434597
>its not like you have to use them,
Why are people in this thread so willing to make this concession? I don't understand how people can honestly defend these kinds of design choices.
>>
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>>386434848
>random dev.
If only, also people wouldn't complain because Zero Mission is a great game.
>>
>>386434918
But there is no quick time event garbage in both games?

And isn't the dodge in Hollow knight a QTE too?
>>
>>386434978
Go further in depth. The "dodge"? You mean the dash mechanic?
>>
>>386434945
Why even complain something when it's a choice you won't even be affected by if you choose not to be affected by it? It literally does not affect you. Why whine?

You want a challenge right? How about dodging with jumps instead of countering? From literally ALL the footage we have seen counter ONLY stops charging enemies. Why even use it then?
>>
>>386435040
Dash. Some moves give you iframes too
And yes how can I forget parry? Exactly like this! Why isn't it a QTE?
>>
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>>386434918
>So I dunno wtf you're talking about
None of the enemies in the infected crossroads do that in the first place or in the latest patch, you are definitely bullshitting or your game is just broken.
>No mercy for the disgusting casual filth that's ruined video games
Game isn't even hard, and if you think the melee attack in Metroid Returns is a "press X to not die" button than the shadow dash is exactly that too you autistic hypocritical asspulling fucktard.
>>
someone make a new thread
>>
>>386435116
Do you really think there is any wortwhile discussion with these braindead apes that just spout the same bullshit over and over again?
Take my advice and don't make a new thread.
>>
Looks ugly and boring. Especially ugly, super metroid legitimately looks nicer. I can't really know if it is actually boring since I haven't touched it, but fuck, all I've seen is samus counter attack every single enemy.
I'd rather just replay cave story or some shit, I see 0 reason to drop money on this
>>
>>386422848
Do you start out able to teleport or do you have to unlock it
>>
>>386435196
It's because all you have seen of this game is this shitposting thread you dumb ass fuck. Go watch some videos of it
>>
>>386435080
>>386435112
You refer to the dash mechanic that doesn't hurt enemies, requires you to manually use, doesn't stun enemies, can backfire horribly even in the best of outcomes, doubles as a movement mechanic, and doesn't get the shadow upgrade until more than 2/3rds into the game? I'd say it's far different.
>>
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>>386435193
>Lewd poster is back
>>
>>386435258
>backfire horribly
Lol how?
>>
>>386428061
These two games are by far my favorite handheld games and they look absolutely stunning and will always do.

NuTroid Samus Returns is a disgrace.
>>
>>386435346
>NuTroid
You aren't fooling anyone buddy
>>
>>386434795


yeah like you can just disable the map and change damage numbers and remove save/ma[/ammo/energy stations?

kys
>>
>>386435258
> doesn't hurt enemies
There is a charm that makes it hurt enemies
> requires you to manually use
Just like the melee attack in Samus Returns
>doesn't stun enemies
It still gets you out of any horrible situation easily because of the MASSIVE amount of iframes on it.
>can backfire horribly even in the best of outcomes
Just like the melee attack in Samus Returns
>doubles as a movement mechanic
So it's even more bullshit in Hollow Knight then according to you.
>and doesn't get the shadow upgrade until more than 2/3rds into the game?
With how enemies attack you it's still practically a get out of jail free card to spam dodges away from the enemies.
I already showed you that I 100%ed the game on steel soul mode and got all the achievements including the new update, do you really think I don't know shit about the game?
>>
>>386420304
>the /v/ hivemind now officially hates this game
How bad will the shitposting be once it comes out?
>>
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>>386435402
All of which were introduced in Super Metroid.
Not an argument bucko.
>>
>>386435458
Have you not read the thread? It is always OK when nintendo does it on /v/, the defense force with stay strong
>>
>>386431271
I both agree and disagree with you. I wouldn't say 3d games are necessarily bad but I would definitely say that it seems a lot of of companies seem to lose the care when they started making previously 2d games into 3d
>>
>>386435398
I was thinking about buying a 3DS solely for Samus Returns, now I don't think I will.

I just wanted a sequel to Fusion or another good 2D metroid.
I had a blast with AM2R, why can't Nintendo make something like that?
Samus Returns is nothing like the fans wanted.

This isn't the Metroid I fell in love with.
>>
>>386435042
It's like your just deliberately ignoring what I've said and you're just saying the same thing over and over again. It's bad fucking design, plain and simple. It looks to me like it breaks the flow like crazy, it changes gameplay dramatically, and visually it looks like fucking dogshit.

Saying "don't use it" is the weakest fucking counter to an argument giving legitimate criticisms. It's not even necessarily about challenge, it's about changing the core mechanics of a game that's established. Super Metroid controls fucking amazingly, there's literally no reason to deviate from something that works by adding superfluous shit.

>THEN JUST DON'T USE IT HAHAHAHA WOW

No, you still don't fucking get it you moron. Not only do you have no clue whether or not it's optional, the game was almost certainly designed around this shit looking mechanic. In the demo it seems like it's all the person fucking does, and since you ignored my original point about it I'll say it again: shit like this might be okay when you play through once, but it makes the game look, and feel like shit, and you'll never pick it up again after your first playthrough.
>>
>>386435561
If you actually read the thread then you'd know that there many posts with valid arguments as to why the game is fine, it has nothing to do with Nintendo.
>>
>>386435561
Have you? This thread is nothing but circle-jerking about the old games and how much the new one sucks. It's more like it's always not okay when Nintendo does it
>>
>>386435590
How is not like Metroid? You don't have any arguments as to why it's not like Metroid except for the /v/ hivemind wanting to hate on it for no reason at all.
>>386435272
This thread got even shittier after the lewd posting stopped, it's horrible.
>>386435597
Have you even watched more than 5 seconds of the gameplay footage?
>>
>>386435761
The old games are literally vidya kino, Samus Returns looks more like a flick.
>>
>>386435803
Did you not even look at the webms posted here?

From the graphics to the movement to the parry system. It's not Metroid. Fast Travel for fucks sake.
>>
How on earth did they manage to make the game so ugly?
The only metroid game I have played so far is super metroid, and that was way prettier. I would pick literally any other 2d metroid to play next before this one
>>
>>386435838
>Fast Travel
Literally a non argument, Metroid II's map is very linear and segmented.
>>
>>386435891
>shortcuts are fast travel

Uh, okay bud. Whatever.
>>
>>386435873
Probably has to do with either the piss/fog filter they put on the game. If they removed it and brightened the colors this game would look bretty good.
>>
>>386435838
From all the webms and gameplay videos it looks and sounds just like metroid.
Or is it that all metroid games have to be exactly like the previous ones? Oh wait that's also bad because /v/ shits on Mario for always being the same thing too. You always find shit to complain about for no reason whatsoever because you don't like video games, you just want to shitpost about them.
>>
>>386435634
>valid arguments as to why the game is fine

-don't use it!
-ignore that!
-that was in a different game once!
-metroid was already casual!
-technically that isn't actually a QTE!
-zero suit samus is cool she gets my pee pee hard!
-colorful and vibrant metroid games are cool!
-hey man, amiibos are fun!
>>
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>>386436004
>technically that isn't actually a QTE!
So will you ever go on to why it is a QTE? It's a dedicated button for a melee attack that's always the same regardless of the situation it is used in.
Are all melee attacks in video games just QTEs? Or what about literally everything you do in any game is actually a QTE?
>>
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>>386435972
>you just want to shitpost about them.
>>
>>386435972
I guess you're either blind or just being a contrarian.
You're just saying I hate videogames because that's all your argument amounts to. "You're no real video game fan!"

Whatever dude, enjoy this crap that wants to pass itself off as Metroid. I'll just go replay Fusion.
>>
>>386436114
>fusion
>the one game that is the least like other metroid games in the first place
Sure thing anon.
>>
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>>386436114
>I'll just go replay Fusion.
>We will never get Metroid 5
Where did it all go wrong?
>>
>>386435803
i watched the entire 10 minute video you inbred fuck.

have fun with your fast-travel, blown-out, melee QTE simulator.
>>
>>386436186
>melee QTE
See >>386436081
You can shitpost about it being a QTE all you want but I am not retarded enough to fall for it.
>>
>>386436082
I can guarantee that a majority of the people in the thread don't even play Metroid. There's gonna be another thread up within the next few hours probably and the exact same people will continue to falseflag and shitpost. Nu-/v/ was a mistake
>>
>>386436241
If mods weren't such asshats this thread would have actually gotten good near the end, but nah we can't have that so it's back to the same exact shitposts repeated over and over again.
>>
>>386436161
And yet it still manages to play like a Metroid game and feel like a Metroid game.

>>386436081
>It's just a melee attack
It slows down the gameplay signinficantly and stuns the enemy and then puts you in aiming mode to finish them off.
Call it whatever you want, it's QTE Cinematic garbage.

Kill yourself already.
>>
>>386436296
>It slows down the gameplay signinficantly
Again, did you actually watch the gameplay? I recommend you do so before bullshitting more.
And no, a tutorial prompt is not the standard gameplay.
>a dedicated melee attack button is a QTE cinematic garbage
Just read >>386435972, this is just getting pathetic
>>
>>386436081
>Are all melee attacks in video games just QTEs

No but when the enemies fucking flash right before they're vulnerable it's pretty fucking bad. The fact that you have to argue semantics over whether or not it fits in technical definition of a QTE or not just proves that you really can't defend this shit looking mechanic on any grounds other than "It's not TECHNICALLY the worst gameplay mechanic".

Also, the second webm posted in the thread looks a LOT like a QTE.

My question: Can you actually defend this on gameplay alone? Rather than starting an argument with me about technicalities, can you actually make a case for why it doesn't look like dogshit?
>>
>>386436415
It's not just a dedicated melee attack, it's a melee attack that causes a parry, staggers the enemy and then exposes them for you to finish them off easily in a mode where you can't move and shoot.

Seriously kill yourself, if I posted a timestamped picture with all my Metroid games with their original boxes you'd still say I didn't play them or some shit.

If you don't want to play Metroid there's plenty other games you can play. I want to play Metroid so I'm not happy at all with how Samus Returns looks.
>>
>>386435815
Fuck off /tv/
>>
>>386436287
The fact that we've had this same thread, at least 3 times a day for the past few months hitting max post count every time is an indication that no one gives a fuck.
Thread posts: 550
Thread images: 101


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