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>people will unironically argue that botw is visually pleasing

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Thread replies: 428
Thread images: 129

>people will unironically argue that botw is visually pleasing
>>
Looks very nice to me.
>>
>>386371040
Artstyle is very nice but the graphics can be terrible.
>>
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it really doesnt, and no bloom filters from a setting sun will change that
>>
>>386371040
Visually pleasing does not have to mean technically impressive. The artstyle and scenery are nice.
>>
>>386371752
that's the wii u version, switch looks like the top
>>
>>386371840
>switch looks like the top

thats low tier trolling. get better
>>
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>>386371040
It lacks LOD, but it's made to run on trash hardware after all.
>>
It can look very nice at times. The game has a very visually pleasing artstyle.
>>
>>386371978
This is cemu right. It looks fucking brilliant in that pic
>>
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>>386372169
>The game has a very visually pleasing artstyle.
>low res textures that make the PS1 look advanced
>low poly models
>the worst saturated colors since Skyward Sword
>>
>>386371840
I own and love the game but we all know that's a flat out lie.
>>
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>>386372292
Yeah it's cemu, since it's above native BoTW res, also the fire is obviously something I added.

>tfw you murdered just about everything and you're just getting started.
>>
>>386371040
I'm really interested how it'll look when you can play it on PC with properly optimized emulators.
Both the Switch and Wii U are less powerful than modern phones...
>>
can someone explain the desaturated colors meme to me? do developers not look outside? my grass is extremely green, like vibrant, loud green. this is the color of grass. it's not faded out olive. grass is very green, and the sky is very blue. somehow, no one understands this.
>>
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NOOOOOOOOOOOOOOOOOOO

IT LOOOKS LIKE SHITTT

MODS DELET THI S THREAD RIGHT NOW

GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

C-C-CRASH IS BETTER
>>
>>386372472
PC cna't fix it cause you also would need to change out models, up texture resolutions, and do a lot of other fixes to make the game really work. You cant witcher level graphics without a complete overhaul.
>>
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>>386372350
There's a saturation graphic pack out now, bro.
>>
>>386372550
The game needs that and a texture pack.
>>
>>386372545
>witcher level graphics
So a downgraded piece of shit that looks like a late PS2 game?
>>
>>386372673
A PS2 game looks better than Botw. Take that into consideration
>>
>>386372550
post link pls
>>
>>386372350
Bullcrap: The Post
>>
>>386372834
everything in that post was facts not objective
>>
>>386372764
>PS2 game looks better than Botw
Show me 1(ONE) game
>>
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>>386372646
Though the picture I posted it with was not using the saturation pack.

>>386371978 is the only new screenshot I have with the saturation pack, but I've shader-colored link in it.

>>386372780
https://github.com/slashiee/cemu_graphic_packs
>>
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>>386372895
>>
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>>386372895
take #2
>>
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>>386371752
It really does.

The grass alone is amazing and the fact you can actually interact with everything.
>>
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>>386372895
take #3

>>386373139
>It really does.
>says this while continuously showing the low res textures of everything and the lack of details in general
>>
>>386372909
I assume it's the contrasty one? Thanks.
>>
>>386373017
Can't see shit
>>386373136
>emulator
>still looks like shit
At least chose something that looked remotely good like SotC, FF12 looked like ass even for it's time.
>>
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>>386373017
>>386373136
>this
>looking anything but shit
People like you are the reason why I have no hope in humans anymore.

Even for its own generation FFXII looks outdated, it had two texture layers for water and terrible texture work. Probably the most awful and lazy texture work ever in a game.

Pic related. The protagonist's abs look like holes instead of what muscles usually look like. Literally holes because they are darker than the skin around them.
>>
>>386373317
FF12 is the best looking game after mgs3 on the ps2
>>
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>>386373317
Even with an emulator, the fact that upscaling the graphics of Botw didnt fix it on cemu just shows it has a very bad design. Nintendo always uses the toon shader option when they want to hide the fact that their hardware can't do anything more, which is why they went with friendly kid color schemes. It's a usual strategy for making something look bearable with little effort.

meanwhile back on the n64 when they put more effort into their game's looks...
>>
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>>386373272
>complains about low res textures
>implies SotC and FFXII look good and unironically better than BotW

That fathomless delusion most Playstation fans have entered. It's incredible.
>>
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>>386373461
That doesn't say a lot.

PS2 was weak as hell and even in HD the games look like shit.
>>
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>>386373392
and yet, with a supposed to be modern gpu, nintendo still uses less tech than a ps2 game. It's almost like they've been using ps2 and lower tech for generations.
>>
>>386373017
>>386373136
Thank you for reminding me how much better BotW looks than actual ps2 games
>>
>>386373497
I uuse PS2 as an example because that's the level of graphics Nintendo has stayed at for a long time, and yet they can't even put in the effort to go beyond it.
>>
>>386373497
Seriously, how are Sony fans always doing it? That's almost a super power. They are bothered by thing that's in a Nintendo game. Than they play a Sony game and thing is even more prominent, but suddenly it doesn't bother them and they don't even see it.

>>386373720
No, your PS2 games look like ass.
>>
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>>386373604
>PS2 was weak as hell
>>
>>386373763
>No, your PS2 games look like ass.
Man it almost feels like I'm back in the gamecube era again.
>>
>>386373604
increasing the resolution in tp breaks sunrays and other postprocessing effects, I recommend not playing at higher than 1,5x of the standard resolution and just using 8x ssaa which doesn't break anything
>>
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>>386373617
What are you talking about? Nintendo is the only one actually using "tech" that isn't just shitty graphics updates.
>>
>being this butt blasted over a game you've never played
>>
>>386373810
Yet, somehow, the Gamecube version of a lot of games was the best version.
>>
>>386373990
>thread is about graphics
>brings up something other than graphics

Btw, every AAA game has been using physics for the past three decades. Where has Nintendo been?
>>
>>386373272
Can someone explain to me why Playstation fans believe this game looks good? I never understood it. And it runs at literal 14 FPS on PS2 as well.
>>
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>>386374097
Gamecube versions were better a few times. PS2 versions were better most of the time.
>>
>>386374115
>every AAA game
>the only game they bring up is Half Life 2
>every single time
>and everyone in the world is asking for Half Life 3 which clearly shows people want more of the mechanics
>>
Jap games are ugly
America games are SJW
Polish games are the future.
>>
>>386374227
POLISHED
>>
>>386374218
I bring up half life to push the point in further that Nintendo is way behind the times. What half life did, every game after it did it casually cause physics is something a modern game should have as a minimum as long as your hardware isnt dated back to 1990.
>>
>>386371752
Why are you using two completely different images?
>>
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>>386374190
Random shit games no one cares about and developers who didn't give a shit about the GameCube don't matter. The PS2 is ridiculousy weak compared to the GameCube. Just look at Resident Evil 4, Star Fox, Wave Race, Metroid Prime 2 (fucking 60 FPS) etc.

Most PS2 games that didn't look like shit had abysmal FPS.
>>
>>386374115
For freaking real, where has Nintendo been that their FIRST foray into a physics engine is 10 years ahead of everyone elses? About damn time someone did it right, am I right bud?
>>
>>386374370
>fills up his post with mostly gamecube exclusive games and uses that as an argument

fucking kek
>>
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>>386374307
I don't think it's fair to say "behind the times" when no other game since Half Life 2 ever did this (properly) again and developers are way too shit.

It's basically recolutionary again. And BotW did way more than Half Life 2 anyway and has way more vegation.
>>
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>>386374370
>The PS2 is ridiculousy weak compared to the GameCube
Your cherrypicking isn't effective my toddler friend.

>Most PS2 games that didn't look like shit had abysmal FPS.
Pot calling kettle black? Twilight Princess had a terrible framerate on Gamecube. Wii version ran smoother though.
>>
>>386374375
>FIRST foray into a physics engine is 10 years ahead of everyone elses
Nintendo's physics is something XBox/PS can do without breaking a sweat cause they use actual CPUs, and not mobile or HP tier cpus.
>>
Why is everyone so desperate to shit all over BOTW lately?
>>
>>386374413
I take it you haven't played Half Life 2, considering Ravenholm was considered its peak which again was because of the interactivity and the things you could do with the gravity gun. Why do you think people loved Half Life 2? Because of the amazing (shitty) gun play?
>>
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>>386374370
>tfw when it turns to sun set and she starts back to town but you're a wolf and have to transform away so she doesn't see you, and by then she has left.
>>
>>386374559
>I don't think it's fair to say "behind the times" when no other game since Half Life 2 ever did this (properly) again and developers are way too shit.
Okay, I am speaking to a legit Nintendo gamer who hasn't played a single game outside his consoles.

>nintendo gamers get treated to baby's first physics play since their cpu now barely has reached enough power to manage physics without killing most of their 30 fps
>IT'S THE BEST PHYSICS EVER
>>
>>386374680
You're an idiot if you think we want HL3 just cause of some pretty physics play.
>>
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>>386374596
>Twilight Princess had a terrible framerate on Gamecube
No, it didn't. It was pretty much rock solid 30 FPS whereas PS2 games you posted here such as SotC literally dip down to 14 FPS during boss fights.

You are a clown and you should stop getting so mad at video games on systems you don't own. Grow up.
>>
>>386374713
>still no other examples
>>
>>386374824
sotc dipped for reasons that had to do with its cpu, not its graphics processor. Thats why the game was so empty so they could accomodate for the large amount of models being used for the bosses.
>>
>>386374840
>what are the portal games
>>
>>386374596
>game made for a newer console doesn't run well on an older one
wow ya think
>>
>4 months later
>/v/ is still buttblastes about Zelda
>>
>>386374942
You mean the game that came bundled with half life 2?
>>
>>386374840
>needing to be told more examples due to never playing non nintendo games
>>
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>>386374713
Dude, you can't interact with fucking anything in all the other big AAA open world (RPGs) such as Witcher 3, Skyrim (except for picking up all those pointless items which is... actually completely pointless itself and just inflating loading times now that I'm thinking about it) or even Horizon.

Of course it's amazing what BotW does and people talk about it.
>>
>>386374602
The only reason you can emulate the Wii U is because the source code was stolen. Same would happen with Xbox/PS if there's was. The Wii U has a GPU dual-sided die that it uses so it doesn't have to use a large CPU like a typical tower simulator. When you need a $1000 PC to do the work of a $100 console you know you're doing it wrong.
>>
>>386374971
>game made for a newer console (switch) still runs the same as it does on the older one (wii u)

explain that
>>
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>>386374923
I'm not sure how this matters. It looks like shit and runs like shit because the console is a weak piece of shit and the developer a clueless hack studio that favors epic cinematic open world over playability.
>>
>>386374824
>No, it didn't. It was pretty much rock solid 30 FPS
It's like 10 FPS when you visit that fountain you posted earlier. SOTC's framerate isn't great, but it's a game with lighting, post processing, alpha blended fur and polygon counts well in advance of what you find on Gamecube. A few shitty textures (admittedly texturing is PS2's weakest point) doesn't change that.
>>
>>386375018
it came bundled with episode 2 in 2007, and portal 2 came out in 2011
>>
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>>386375073
Metal Gear Solid 3. 2004. PS2. Allows you to interact with everything no different from Botw.
>>
All of you are fucking stupid and any professional video game doctor would agree that you need serious help
>>
I'm pretty fond of it. Especially the water and the way the sun reflects off the ground. The game is just so damn comfy to run around in.
>>
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>>386373272
>>386373136
>>386373017
What does being retarded feel like?
>>
>>386375118
And yet, its CPU is still as weak as a TI calculator.
>>
>>386375187
And yet, gamecube couldn't handle even a quarter of sotc.
>>
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>>386375278
Yeah, there is absolutely no differente between MGS3 and BotW's physics engine and interactivity at all. Absolutely none.

Do you actually play video games?
>>
>>386375351
>Someone using your screenshots

Is this what if feels like to have a gf?
>>
>>386375278
>tiny
>linear
>elements can't interact with other elements
>>
>>386375278
Not the guy you're arguing with, but it's hardly the same. Both games are great for completely different reasons.
>>
>>386375351
>simple textures
>bad LoD
>basic lighting
>low polys
>wont even show the ground cause afraid of being called out for more shittiness

Angling the camera at the sky doesnt make your game look better.
>>
>>386375496
>Do you actually play video games?
Seeing as how you're a Nintodddler who doesn't touch anything other than manchild games and clearly hasn't play any metal gear, I'd say you should ask yourself.
>>
>>386375473
Why would the more powerful system not being able to handle a game that's running on a weaker system?
>>
>>386375496
Holy shit, I am talking to a 12 year old!
>>
>>386375351
Man Zora's Domain is pretty. Do you have any shots when it's raining and water's bouncing off everything?
>>
>>386375187
>that favors epic cinematic open world

Hey ACfag, taking a break from Metroid to shit out your seven-year schtick in a Zelda thread?
>>
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>>386375620
Are you really retarded? He is clearly trying to show the huge mountains in the background.

Are you a nigger? You have absolutely no sense of nature or aesthetics, that's usually a nigger trait. Not even memeing.

Most niggers are Playstation fans anyway.
>>
>>386375556
>tiny
>yet MGS can handle large infrastructures and buildings while Botw struggles when in simple towns

ANYWAY

>elements can't interact with other elements

MGS3 is all about elements interacting with other elements so yeah, you're a retard
>>
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>>386375646
Because it isn't the more powerful system.

I know where this "Gamecube is more powerful" meme came from. It was wishful thinking that Nintendo fans were desperately clinging to when the PS2 kicked the console's ass.
>>
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What's with the hate boner for BOTW? It surpassed /v/s Bloodborne hateboner by a mile
>>
>>386375646
Gamecube wasnt more powerful. Dreamcast was. Nintendo wasnt throwing their cards into the hardware market after the N64. They were trying to keep their costs down which is why they didnt follow after Sony.

If you want proof, ever GDC keynote and interview during the Gamecube/PS2/ Dreamcast era by Nitnendo proves this.
>>
>>386371752
i just realized that reveal pic is prototype hateno
>>
>>386375858
gc looks the best in the pic. colors are way more vibrant
>>
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>>386375718
>shit, I have no argument and I was called out for being a retard and comparing MGS3 which dosen't even let you cut fucking grass with fucking BotW which lets you build a fucking kart out of arbitrary objects you can find in the open world and the tools at your disposal

Is being a Playstation fan mental illness?

And you're talking to a huge MGS fan here, btw.
>>
BotW proves that you don't need graphics when the godtier art direction is on point
that said, the game itself is pretty mediocre. absolutely nothing to do after you finish the game, the temples are so trash that it's not fun to even find them and do them
it's a shame, it could've been the greatest game of all time if they actually put effort on everything else
>>
>>386375872
There's nothing else to shit all over right now. Wait until Sonic Mania comes out and /v/ will rape itself retarded shitting all over it.
>>
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>>386371040
What the hell are you going on about? That's about as visually pleasing as it gets. The only way this could be MORE pleasing is if it was VR.

You're gonna need more concrete than that if you wanna fight this uphill battle of yours.
>>
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>>386375810
>distant mountains is proof of good graphics

Then Ocarina of Time is as good as Botw. Which still doesnt help your argument.
>>
>>386376009
Can't be more wrong. Gamecube only supported 24 bit color depth maximum, while PS2 and Xbox both supported 32 bit color depth.

This meant that Gamecube games could either have good colors, or good alpha blending but not both at the same time.
>>
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>>386376009
Colors are a design choice. We've had 16 m true colors since 1995. Come on Nintendo fag, keep trying.
>>
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>>386375858
>>386375946
GameCube was more powerful and even Sony fags over there at NeoGAF (and people who actually know shit about computer graphics) acknowledge that.

Posting screenshots of third party games that favored PS2 since it sold more is not proving anything. Are you an idiot?
>>
>everything in the foreground looks like shit
>everything in the background is a smeared blur
Open-world console games will literally never look good aside from interiors where less is rendered and the weak hardware can actually let the artstyle come out instead of blurring it to hell.
>>
>>386376249
>>
>>386376115
>horse face
>fat
>Only reason Nintendo virgins pay attention to her is for her cowtits
Nintendo virgins even have shit taste when it comes to women.
>>
>>386376126
>>distant mountains is proof of good graphics
When they look as good as they look in Zora's Realm or Death Mountain, yes. It's called aesthetics.

>>386376351
Damn, that's slick. That model looks good even for today's standards.
>>
>>386376115
concrete evidence*
>>
>>386371040
>That disgusting LOD on distant objects
How can anyone think this looks good?
>>
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>>386375736
But water always makes the game look worse? That's why I hated the almost constant rain in the game. Usually the game looks incredibly beautiful but when it's rainy, suddenly everything is green and brown.
>>
>>386373810
this picture is bullshit, the ps2 was the weaker out of the 3 consoles.
>>
>>386376562
Because apparently having a good artstyle makes it look good even if the actual game butchers said style due to hardware limitations.
>>
i literally can't think of a single game with as elaborate physics as botw, and i didn't even like it that much
>>
>>386376562
It's called fog and it really exists. Go outside from time to time.

And if you believe games would look better without fog, turn it off in Dolphin (Twilight Princess, for example) and see how shit and unnatural it looks.
>>
>>386376249
>gamecube was more powerful

Being a programmer of earlier systems, you're wrong.
>>
>>386376179
all the buildings are drab fucking grey on all but the gc

>>386376218
yeah I'm saying the design choice was better on gc for that game. I'm not arguing that its more powerful
>>
>>386373272
While we're talking about SoTC, what was with the 6th gen's overuse of that motion blur effect? They used it EVERYWHERE whenever some kind of action was going on, or when a creature was roaring.
>>
>>386376209

Open world with multiple interacting systems that dynamically change gameplay. You can see a storm off in the distance make its way to you and when it starts raining you can't climb as well. If there's lightning metal objects will attract it and when it hits something flammable it will catch fire which can spread depending on which direction the wind is blowing. Most open world games are just big and outside of maybe a time system (shops close at night or whatever) don't really bother to make the world actually feel dynamic and alive.
>>
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If Botw can make screenshots and show that landscape means everything, then Skyward Sword can do it too!
>>
>>386376687
Kek. You're a retard, and that's about it.
>>
>>386376687
Ikr my dad used to work for Sony
>>
>>386376249
NeoGAF is clueless about everything and devs don't post there anymore (and haven't for some time). It's easy to post nice looking emulated shots from Gamecube since emulation of that console is particularly mature, but it doesn't say much about the console itself.

Also the Rogue Squadron games aren't particularly technically impressive. They crunch a fair number of polygons but have extremely simplistic dynamic lighting (only one global light source) and have very basic animation. Copy pasting the same models over and over isn't that impressive - particularly when level of detail culling is so extreme (check out how the foliage in your image completely disappears past the second AT-ST.

>Posting screenshots of third party games that favored PS2 since it sold more is not proving anything
Third party games are literally the only way the consoles can be directly compared.
>>
>>386376810
>Open world with multiple interacting systems that dynamically change gameplay
>what is Bard's Tale
>What is Icedale
>what is any crpg
>what is dorf fort
>what is minecraft
>what is even ocarina of time
>>
>>386375473
>a quarter of boring the game?
ZZZZZZZzzzzzz
>>
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>>386376586
>>
>>386376815
god I hated this game, it's all coming back to me
>>
>>386376965
Yeah cause climbing things and walking around with is a lot more fun. Oh wait, SotC had the same gameplay!
>>
>>386376612
So it's bullshit only because it conflicts with your preconceived notions about the PS2?

>>386376773
>all the buildings are drab fucking grey on all but the gc
That's caused by dithering from the low color depth.
>>
Listen, just admit that your favorite games are utter shit and move on with your lives, /v/ won't stop until you agree with them all Nintendo games are complete garbage.
>>
>>386376810
Farcry 3
>>
BotW would be a super beautiful game if the draw distance wasn't such utter dogshit.
>>
>>386376880

There's literally nothing on the PS2 that looks as good as Rogue Squadron, RE4 or Metroid Prime.
>>
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>>386371752
>"this is what the zelda ACTUALLY looks like in-game"
How did he get away with this?
>>
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>>386376976
Not much of a zoophile, but I swear, the butts on the horses in this game are fucking juicy
>>
>>386376880
Developers and programmers such as wsippel posted there, though, and everyone with a brain knows the GameCube is a lot stronger. I don't know why you would question this in the first place since you could just shitpost about how weak the Switch is if you want to graphicsfag around.

And if you want to compare third party games instead of just looking at hardware, look at Resident Evil 4 which was a third party game with the developer actually trying to get everything out of the GameCube.

A PS2 would probably just melt when trying to handle Star Wars, Starfox Adventure, Wind Waker and Twilight Princess, Mario Sunshine, Metroid Prime 2 etc. the exact same way with the exact same framerate the GameCube did.
>>
>>386377192
by having millions of fans with cognitive dissonance who are able to repress the fact that aonuma lied if it means being able to play a new console zelda game.
>>
>>386373136
>>386373272
You're right, those ps2 graphics ARE better but are limited in resolution by the technology. Unfortunately you are arguing with children and toddlers who do not understand such things and have never owned and do not play ps2 games because they are "too old"
>>
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>>386377192
By knowing it actually looks like this and is a ridiculously gigantic and diverse open world game with interactivity and actual dungeons (unlike all other open world games which have linear caves instead of dungeons and puzzles).
>>
>>386376976
>cropping the video
>not showing off draw distance
>in the shot with a little distance they keep camera low to the ground or let the sun glare hide it
>never move very fast because framerate
>clips too short to show pop in
>>
>>386377312
That has nothing to do with cognitive dissonance.
>>
>>386377515
>By knowing it actually looks like this
I have a question. Can you show a single picture of that in its actual resolution? I'm sure you don't think ants are the people viewing your pics
>>
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>>386377137
Metroid Prime doesn't even look that good dude.

Burnout 3, Black, God of War 2, Tekken 5, Ghosthunter, Silent Hill 3, Gran Turismo 4, Jak 3, Zone of the Enders 2nd Runner all look better and are more technically advanced than the games you listed. Remember, RE4 had to be letterboxed so the Gamecube could handle it.

And before you bring it up, it's worth mentioning RE4 was a Gamecube exclusive through 95% of its development cycle.
>>
>>386377615
>cognitive dissonance
>the state of having inconsistent thoughts, beliefs, or attitudes, especially as relating to behavioral decisions and attitude change.

Yes it is.
>>
>>386377515
>actual dungeons

the 4 "dungeons" it has? the only dungeon it has that feels like a dungeon is the castle.
>>
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>>386377043
wake me up when you encounter an enemy in sotc
>>
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>>386374824
Thank you to that anon that recommended xcx to me. There were obviously some issues, but I absolutely loved exploring the world and quests.
>>
>>386377624
no HD remake
>>
>>386377570
Or maybe not everyone is obsessed with "draw distance" (which is actually great except for the grass meshes and you can see some obects literally from another end of the world) and the webm is as short as it is because you can't upload webms that are bigger than 3 MB here?
>>
>>386377759
Wake me up when you encounter an enemy as big as the colossus that are dynamic and can move around the environment as fast as they want.
>>
>>386377289
>everyone with a brain knows the GameCube is a lot stronger
Are you seriously trying to make an argument by appealing to 'intuition'?

>look at Resident Evil 4 which was a third party game with the developer actually trying to get everything out of the GameCube.
Yes, which is why multiplatform games need to be compared to PS2 are the ones which were always intended to be multiplatform, not developed solely for one platform and then crudely ported to another. It's worth noting that the original RE4 release for PC looked even worse than the PS2 version - and not even Nintendo fans are stupid enough to argue the Gamecube was more powerful than 2005 PC.

> Star Wars, Starfox Adventure, Wind Waker and Twilight Princess, Mario Sunshine, Metroid Prime 2
Starfox Adventure, Wind Waker and Mario Sunshine in particular are nothing special technically. It's a joke you even listed those.
>>
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>>386377624
Cool, cherrypicked comparisons. Don't forget to mention that SotC has literally nothing to do in the world, usually looks like this and runs at 14 FPS while Prime runs at constant 60 FPS and is a dungeon crawler.
>>
>>386377884

>when zelda kids get so desperate they have to put draw distance in quotes to imply its not a thing
>>
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>>386371040
BotW looks good.
Game itself is ok.
As a Zelda - 4/10, worst in the series.
>>
>>386378085
>. Don't forget to mention that SotC has literally nothing to do in the world

so thats where botw got the idea...
>>
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>>386377893
>marketing bullshit
>>
>>386378085
Prime has no draw distance, has some of the worst alpha blending I have ever seen in a 6th gen game, and some pretty bland texturing too.

Obviously the ground texture in SOTC is gonna look like shit. The game goes all out in rendering its superbly detailed bosses.
>>
>>386378184

I love how that image has had its saturation and probably contrast altered to make the game look better lol
>>
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>>386378184
How come none of you guys can never provided a single screenshot from your collages at the current resolution? It's almost like you're trying to hide something
>>
>green grass and blue sky
>some hills and some small mountains

10/10 best art style ever how does nintendo do it

generic as fuck senpai
>>
>>386377192
He didn't. Because he didn't say that. The only people that genuinely thought the reveal was gameplay are people hellbent on consolewar faggotry and shitposting.
>>
>>386378184
Do you consider Zelda the second worst?
>>
>>386378512
>He didn't
https://youtu.be/vga0QYSOuIc?t=1m37s
>>
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>>386378346
Which one do you want?
I posted all these screens individually before official release when game was leaked on Wii U.

>>386378581
Majora Mask.
>>
>>386378641

I bought a Wii U specifically for BOTW and dont own any Sony consoles and the game looks like shit, kid. Stop the shilling.
>>
>>386378641
This.
>>
>>386378641
>This is how we know people that shit post about BOTW are assblasted s0nyggers
More likely they are people who have played many games on many consoles and never stuck to one their whole autistic life. We all enjoyed many nintendo games like Mario Party and Mario 64, but they're behind the times now.
>>
>>386378803
There we go. Now we see all the ugliness. And why the fuck is it so bright? Did someone turn the sat up way too high?
>>
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>>386377979
>Starfox Adventure, Wind Waker and Mario Sunshine in particular are nothing special technically. It's a joke you even listed those.
Saying this just shows you know nothing about video games and just pretend to know shit. The water in Sunshine alone is extremely "special" since barely any game of its generation had this. I hope you mean the definition of the word special. The same goes for all the shit Wind Waker and Twilight Princess do, be it Link's feet or even threads or the fishing line that physically correctly adapts to the ground, flags, Link's clothes or grass that reacts to collision and even wind, how even smaller animals such as squirrels come in different form and color and actually have an AI and react to what you do, individual polygonal stars instead of just a wallpaper, a weather system, extremely clever pre-baked lighting and other tricks, how literally every single NPC in Wind Waker (and also BotW which is more impressive for obvious reasons) is unique, clothes that get wet and water bouncing off of you, water that's actually using reflections, shaders and even sub-surface scattering in smaller areas. And so much more.

You're either a very delusional fanboy or just very, very young and have no clue what you're talking about. But as someone who lived through this time, trust me, everyone talked about this shit here on /v/ and it was special.
>>
>>386377515
The second shot in that pic looks like terragen. Even cherry picked screenshots and loops look like garbage if you look further than ten feet.
>>
>>386379016
How does it feel to be completely retarded?
>>
>>386372891
if that's the case please don't use an early cemu screenshot of the game
It invalidates your opinions pretty quickly
>>
>>386371978


ah. Now I know what was sorely lacking in BotW

It was MAGIC.
>>
>>386379101
Serious question: are you blind, or just delusional?
>>
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>>386379016
>The second shot
It's not even a real shot. It's a frame from pre-recorded ending cutscene.

>>386378803
Game looks like this on my TV.
>>
>>386379214
No, but clearly those two projected ideas apply to yourself.
>>
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>>386379016
>>386379214
Not the guy you quoted but almost everyone who isn't a jaded troll knows BotW looks good. This has nothing to do with majority appeal, it's just something most people, including me and the guy you quoted, see. If you don't see it. That's your loss. No idea how you help you.

I think it looks great. Great use of colors, art design and interacitivty.
>>
>>386378982
Oh come off it. Nintendo games get technically praised for the absolute most trivial shit - literally the kind of "Fish AI" stuff that people laughed at in COD Ghosts.

Just look at the fucking picture you linked. Do you think it is technically impressive for a 6th generation console game to only render a SINGLE light source on the main character? That is a fucking joke. That doesn't deserve praise. That's the FUCKING MINIMUM YOU WOULD EXPECT FROM A 6TH GEN GAME.

>be it Link's feet or even threads or the fishing line that physically correctly adapts to the ground, flags, Link's clothes or grass that reacts to collision
The first Jak and Daxter that came out 2 years before Wind Waker did all of this.

>clever pre-baked lighting and other tricks
Pre-baked lighting? Get fucked. That's a joke. "Tricks" isn't supposed to be an impressive feature. That's a sign of weakness. It means the console had to fake certain effects because it couldn't handle them in real time.
>>
>>386379291
>Calls someone retarded
>Complains about projecting
Typical Nintendo faggot, can dish it but can't take it. Sorry your games are trash.
>>
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>>386377747
Why put dungeons in quotation marks when most games out there have """"""dungeons"""""" that are a generic cave?

Zelda deserves a lot more respect for what it does.
>>
>>386371752
STOP CHERRYPICKING!
>>
>>386378803
>>386378950

The saturation in the game is usually fine. Its typically a contrast issue. For anybody who isnt blind the game appears to have a layer of grey over top of it, its really distracting. Webms inbound. First, with his own image.
>>
>>386378982
>extremely clever pre-baked lighting
ITT retards think Wind Waker was the first game to have baked lighting
>>
>>386379398
Projection has nothing to do with being retarded, but I suppose you wouldn't understand that since you're retarded. You can stay assblasted that the only "games" you get are glorified movies only retards like yourself would consume.
>>
>>386379368
>everyone who criticizes the game is a troll

Nintendo faggots
>>
>>386379595
>>
>>386379614
>Projection has nothing to do with being retarded
Not my point at all. Do you lack basic reading comprehension skills, or do you just enjoy sounding stupid?
>>
>>386379727
>>
>>386379595
>>386379727
INB4 idiots claim the muddy gray sheen is a cool stylistic choice
>>
>>386379789
Clearly you lack the basic skills to even write a coherent point, considering you literally went
>calls someone retarded
>complains about projection
Implying that I was "protecting" that you were a retard. Why do you keep digging this hole deeper?
>>
>>386377729
You devalue a balief or opinion when conducting cognitive dissonance, you don't repress it. And I think Nintendo fans don't do either. Everyone knows that the game doesn't look as good as the first trailer but this can have many reasons and doesn't necessarily mean Aonuma lied in any way. Maybe the world is even way bigger now and has more diverse locaions than it was supposed to have. Same with Witcher 3.

And I actually don't think the game looks much worse than the trailer, especially on Cemu it looks great. Compressed 720p Switch screenshots don't do it justice.
>>
>>386379990
>Everyone knows that the game doesn't look as good as the first trailer
This thread is solely about the game looking like shit and botw fags defending that it doesnt so yeah.
>>
>>386380086
It doesn't look like shit.
>>
>>386379956

Last time I was accused of altering the images beforehand, then making the webm. Even though those images were from said thread, uploaded by other people.
>>
>>386371040
>>
>>386380159
Then stfu with your "well everyone thinks the game doesnt look good"
>>
>>386379595
Yes, I notice this when playing the game as well. It's either a stylistic choice or an oversight.
>>
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>>386379379
>literally not one argument but forced buddy talk and banter and cherrypicking one or two games that also did (a few, only a few, never all of those) things Zelda did to prove how it totally isn't special

At least I don't have to waste time with you this way.
>>
>>386379986
What the hell? Are you drunk?
>>
>>386380225
Who are you quoting?
>>
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>>386380086
>>386380225
It looks amazing and no one said everyone knows it doesn't look good. You are mentally ill and have no idea what you're talking about.
>>
>>386380404
Is that the best you can come up with?
>>
>>386379956
>>386380312
>It's either a stylistic choice
>>
>>386380325
>literally not one argument
It's easy to not see an argument when you plug your fingers into your earholes
>>
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>Its a visual fidelity and presentation is the same exact thing thread
>Its a Sony vs. Nintendo shit talk thread
>Its blatant shitposting from all sides thread
>>
>>386380514
It doesn't make performance better, so I don't see why it would be there besides those two reasons.
>>
>>386380325
>cherrypicking one or two games that also did (a few, only a few, never all of those) things Zelda did
Jak 2 is 10x more technically impressive than Wind Waker. It does all of those things you credit and a lot more too.
>>
>>386380572
>posting an egoraptor shit tier image makes me feel superior
>>
>>386380506
Against your incoherent, delusional rambling, yeah. You might be having a stroke, seek help.
>>
>>386380662
Once again, nice projection. You should take a break from shitposting and check into a mental hospital.
>>
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>>386380658

I mean, I know I am if that's what you're going to focus on.
>>
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>>386380514
Like clockwork.
>>
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>>386380552
Saying processing different light sources is the bare minimum when your Sony friends (or probably you) even brought up shit like SotC in this thread or Final Fantasy 12 which has fucking blob shadows (yes, blob shadows) just shows you are retarded and no one should take you seriously.

>>386380653
And if you really belive Jak and Daxter does everything Wind Waker and Twilight Princess do, you are fucked in the head to the moon and back.
>>
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>>
>>386380750
>no u
Brilliant. Here's one last (you), kiddo.
>>
>>386371040
Skyrim did it better
>BUT YOU CAN CLIMB THAT MOUNTAIN IN BOTW
And what's at the top of the mountain? Oh gee more rocks to hit for some gems and materials
>>
>>386380514

Its not a Good stylistic choice but how the fuck could they overlook it? It seems so obvious and so unnecessary.
>>
>>386380947
>that feel when SS looks better than Botw
>>
>>386380972
Nobody will miss you when you're gone.
>>
Why does BOTW cause so much butthurt on /v/?
>>
>>386380947
>>
>>386380947
wtf am i looking at
>>
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>>386381067
>>
>>386381067
Man SS looks fucking gorgeous. I may hate the high saturation colors, but at least they had good textures. With open world, you have to sacrifice a lot of graphic fidelity.
>>
>>386380929
>Saying processing different light sources is the bare minimum when your Sony friends (or probably you) even brought up shit like SotC
wew lad. SotC had a lot of clever lighting tricks that were pretty uncommon for its time; faux-HDR, real time stencil shadows, etc. Watch some dev videos on it, it's actually really interesting.
>>
>>386379990

Why cant nintendo into contrast?
>>
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>>386381173
>>
>>386380929
Again, you are stupid as fuck. All Wind Waker is doing when you look at the sun or shoot a fire arrow is to change the vertex color tones. Even your picture says so.

It's not dynamic. It's not HDR. Just more fakery. Because the console can't handle complex lighting due to its weakness.

I distinctly recall SSX 3 had a HDR style lighting effect on the PS2 version (a real dynamic effect) when you left a dark cave and looked at the bright sun that was removed from the Gamecube version.
>>
>>386381292
>>
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>>386380947
>>386381067
>>386381173
>>386381292
I remember thinking SS looked like garbage compared to TP before it even came out, thanks for reminding me I was 100% spot-on.
>>
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>>386381405
>>
>>386374115
>every AAA game has been using physics for the past three decades
are you fucking real?
>>
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>>386381568
>>
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>>386381771
>>
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>>
>>386375073
this

stop making things pretty and start to make things fun
>>
>>386375351
what's the point having a huge scale world with uncapped draw distance when everything looks like shit at least 10 ft away. everything in close proximity looks good sure, but the whole game is outdoor
>>
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>>386381903
>>
>>386381903
even skyward sword looks refreshingly pleasing on the eye after playing botw for so long
>>
>>386375278
MGS3 was fucking grat and had a lot of interactivity, but comne on, it isn't comparable
>>
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>>386381318
The premise never was that the games are doing revolutionary things, the premise was that they're doing things other games barely do because they simply don't have Nintendo's love for detail, because they are lazy as fuck or because the PS2 just lacked the extra processing power that was needed.

Fishing line adapting to floor and even the water surface, falling leaves floating on the water, water reflections and bump mapping, individual light sources, grass with collision detection (something even today most bigger games lack, take Horizon, Dark Souls, Tales of etc.) that even reacts to wind and lets you cut it, Link's clothes, flags, the grass and even the clouds all pushed in one and the same direction by the wind, animals like dragonflies, birds, many different fish species, ducks, frogs, squirrels etc. everywhere, clothes that get wet and water bumping off the character model. Countless other things. When you really want me to believe this isn't special while you post FFXII which has blob shadows, uses a fucking texture layer for water and basically has no lighting, you can't expect me to take you seriously.

You are a literal retard.
>>
>>386382119
You know when you sleep too long and you wake up with gunk in your eyes and it makes everything all blurry and it's hard to see?
>>
>>386382038
At this point I have to believe it's always the same guy posting about muh draw distance. That autism is something else.

You can clearly see that the mountain in the background is detailed, it isn't muddy at all. You can even see the fucking grass on top of the mountain.
>>
This thread is so dumb. Are you people actually now saying that finding ways through adversity to make presentation good is "fakery"? Fuck off. Legit fuck off.
>>
>>386382143
Yeah this. It's kind funny in the grand scheme of things.
>>
I don't understand any of this

I'm unapologetically a sonybro who has gottena PS4. I see no point or reason to talk shit about BotW, in fact I'm very happy for nintenbros to enjoy such a good game. What the fuck would I gain by, hour after hour making threads shitting on BotW to convince nobody?
>>
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>>386371040
BOTW IS A GREAT GAME AND NO AMOUNT OF SHITPOSTING WILL CHANGE THAT YOU FUCKING SONY KEKS!

I say this as someone who owns both the switch and Ps4!

Get THE FUCK OVER IT!

Zelda fans love them game and we love its DLC and look forward to its sequel!

Like its been fucking 5 monts since thsi game came out and you still are in full asspain mode.

Pathetic
>>
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>>
>>386381540
yeah it was a big step backwards all for muh watercolors bless aonuma xD
>>
>>386382437
They're even retrospectively shitting on Nintendo in this thread and want to make people believe the PS2 was stronger than the GameCube.

4chan is officially more cancerous than NeoGAF, apart from the whole Hillary shilling.
>>
>>386382289
>it's always the same guy posting about muh draw distance
Nah, not just one dude. Stuff in the distance really does look like shit.
>>
>>386382163
Twilight Princess and Wind Waker also have lightning that illuminates the whole world similar to how BotW does it. In Witcher 3 you just have a white MS Paint line in the background.
>>
>>386382675
asinine
some people argued that summerfagism doesn't exist, but I'm starting to think otherwise
>>
>>386380404
Autist
>>
>>386382842
Compressed screenshot but you see how the woods still throw shadows and everthing has details. I don't get this meme.

The grass is the only thing that suffers from a limited LOD.
>>
>>386383267
You can even see the pink leaves of the Deku Tree from there and he is basically one entire Skyrim world map away from where the player is in the screenshot.
>>
>>386382975
Lots of games have lightning, what are you saying?
>>
>>386375858
The fuck happened to the XBox version's lighting?
>>
>>386383375
Thats a glitch. Not the deku tree
>>
>>386383375
Elephant is still highly detailed and mountains still have bump mapping.
>>
>>386383619
Can even see the red lava of Death Mountain if you look closer.
>>
>>386371040
My only problem with BOTW's graphics is that relies a little too much on bloom. Bloom was never a good visual effect, and I wish games would permanently phase it out.
>>
>>386373139
looks like a poorly made tech demo that was included for free in some shitty computer magazine from the early 2000s
>>
>>386383385
In most games it doesn't illuminate the landscape, though, especially not sixth generation games.
>>
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>>386384056
Nah, it looks amazing.

Here, have a screenshot of a current JRPG on PC. World is entirely static, can't interact with anything, can't jump or swim, no weather.
>>
>>386384246
being able to interact with anything doesnt make a game inherently good. look at tetris
>>
>>386384246
Maybe something like MHW would have been a more appropriate comparison, but that would have made you look like a retard.
>>
Here's how I see BoTW. Is it a visually pleasing game? Yes. Is it a good Zelda game? It's alright. Does it have pop in, lag issues, and generally feel unpolished? Absolutely.
>>
>>386371040
I'm playing through this game right now on Cemu and I'm having a lot of fun.
>>
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>>386383267
Then don't compress them.
Expand them instead.
>>
Thanks to cemu it looks beautiful
>>
>>386378862
>why do they only bring up Sony consoles?
>More likely they are people who have played many games on many consoles and never stuck to one their whole autistic life.
Try again.
>>
>>386378812
My comment was specifically about the fact that the shitposters only compare it to Sony consoles, never Microsoft, Nintendo, or the Dreamcast. Do you want to address that?
>>
>>386371040
What it intentional that you said this while you posted a screenshot that's beautiful?
>>
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>>386384594
Since I'm not retarded, unlike you, I can also adapt my expectations a bit, though. I know that the Wii U is old and the Switch essentially a handheld. I don't expect revolutionary graphics from it. For what it is, the graphics are amazing, especially in motion.

And Monster Hunter will have small areas compared to Zelda.
>>
>>386382163
>>386382975
Attention to detail is not the same thing as being technically intensive. All Wind Waker's lightning lighting does is raise the brightness of all of the vertex colors on screen - extremely primitive.

>falling leaves floating on the water
Just simple particle effects. The catch is the console can only handle a few of them simultaneously.

>water reflections
Yeah, which reflect nothing but the landscape.

>bump mapping
There is no bump mapping in Wind Waker or Twilight Princess.

>individual light sources
I'd hope that a 6th gen game has light sources.

>grass with collision detection
Primitive detection compared to MGS3

>Link's clothes, flags, the grass and even the clouds all pushed in one and the same direction by the wind,
Canned animations which are fixed to a small number of predetermined wind directions.

>animals like dragonflies, birds, many different fish species, ducks, frogs, squirrels etc. everywhere
This just in. Twilight Princess was the first game with critters.

>clothes that get wet
The clothes do not get "wet", they just have a water dripping particles coming off them when you leave water. There are many 5th gen games which did this.

>water bumping off the character model
Wave Race 64
>>
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Link is doing it in the air!
>>
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How powerful does your computer need to be to emulate BOTW?
>>
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>>386387527
Yes.
There's nothing here, besides spoiler text.
>>
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>i will keep posting still images
>that will show then
>>
Jesus christ, it's been months and the Nintendo drones are still fucking sperging out over this shitty game. What the fuck is wrong with these people?
>>
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>>386374115
>every AAA game has been using physics
>>
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>>386387989
Is that the amiibo bow or final bow?
>>
>>386387998
>rocks on sand pop-in not even three meters away from link
>fucking embarrassing LOD and rock textures
you sure showed me anon
>>
>>386388508
Why are you taking it personally?
>>
>>386388152
If they had that bow, why didn't they used it to fight Ganon in the first place?
>>
>>386388649
you're the one that tried to pass off your webm as "visually pleasing"
>>
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>>386388508
youre right anon
you just runnied the game with things i could not see
i will never be able to enjoy the game again
>>
>>386388661
The goddess' of hylia probably always have it, but they didn't have a reason to give it to link or zelda yet.
>>
>>386388789
Never said it wasn't a fun game anon, just that it isn't a pretty game.
>>
>>386373720
>implying you will ever find a BotW screenshot that looks as blurry and crap as the one posted in the comment you're replying to

absolutely delusional
>>
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>>386371040
Yeah well, people say a lot of things about this game that isn't true.
>>
why can't zelda fags admit botw looks like shit,srsly it's not even the system's fault,look at xenoblade x,its fucking amazing,botw in the other hand does look like shit
>>
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>>386388894
and i proved you wrong
>>
>>386388129
>using bioshit as an example of "AAA" games
http://imgur.com/ix5TMux
>>
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>>386381540
No you weren't.
>>
>>386389029
can you point to where you did i dont remember this

was that post supposed to do it?
>>
>>386374713
>posts a webm showing the game most similar to botw - HZD - that has no fucking physics or interactable environments at all
>gets responded to with FUCKIN NINTENDO GAMERS EVERY GAME EVER DOES THIS STUFF

you were literally already disproven. move on, youre done here
>>
>>386371752
Is there any location in game that even resembles where the reveal trailer is?
>>
>>386374317
because that area in the reveal isnt in the game
>>
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>>386371752
This is actually missing another layer of lies.
>>
>>386376036
But Mania is multiplat
>>
>>386389440
I really wish that Zelda game had been made instead.
>>
>>386388831
>be Goddess Hylia
>have the ultimate weapon to destroy Ganon once and for all
>don't give it to your reincarnation and your chosen hero because you want to see them almost die and suffer for 100 years
makes perfect sense
>>
>>386389013
You sound so Rebbit it's painful. Not to mention you are objectively wrong
>>
>>386375278
And that's a great fucking game
>>
>>386389440
never ever
>>
>>386389013
>why can't people have the same wrong, retarded opinions that I do?
Because they are wrong and retarded.
>>
>>386371040
It is visually pleasant
>>
I mainly play on Sony consoles but I don't get the hate for BOTW, it looks great for a handheld game and run and looks much better then for example Soul Sacrifice or Freedom Wars on PS Vita.
After what N3DS offered, Switch with Zelda is a massive step up in terms of graphics, I think the shitposters are salty Wii U owners that spent 300$ on a console deader then Dreamcast and Vita combined.
>>
>>386389440
I'm so fucking glad they dropped the gritty realism meme and made a fucking masterpiece instead.
Realismfags BLOWN THE FUCK OUT once more, I wish they would just fuck off from Zelda into whatever AAA fotm moviegame they came from.
>>
>>386389440
You'd think Nintendo would stop creating Zelda-themed tech demos at some point. Clearly it confuses too many spergs.
>>
>>386376958
icedale? if you meant icewind dale that game has minimal evironmental interaction. It's pretty static and just a basic dungeon crawler.
>>
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Considering the hardware it runs on, it looks incredible. Nintendo always pushes their hardware to it´s limits, even if it´s kinda shit.
>>
>>386390232
yummy
>>
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>>386374971

>PS2
>newer than Gamecube
>>
>>386380325

I love that image because people post it but it doesn't happen anywhere else in the entire fucking map despite it raining in lots of places this COULD happen but conveniently never does.
>>
>>386378316
>acknowledging that the game invests literally all of its resources into one single aspect, at the expense of literally everything else in the game looking like absolute horseshit
>still arguing that it looks BotW which does everything consistently well

sonybros need to die already, this is some next-level mental gymnastics
>>
>>386375141
>game made for a handheld console (switch) runs more stable then on the older home console one (wii u)
fixed that for you honey ;)
>>
botw is one of the best looking games ive played this gen thanks mostly in part to its stellar art direction. looks straight up ghibli at times. i don't even own a switch or wii u, last nintendo console i owned was a cube so you can fuck off with your nintendofag comments
>>
I think its funny how people are shitposting this game, and I never even finished it.

But watching all these webms and shit makes me want to go pick it back up again lmao. Congrats shit posters
>>
>>386389685
God works in mysterious ways.
>>
>>386388152
It's the BoL.
I use it for luring shenanigans.
Doesn't deal as much damage as my 7 arrow bow anyway.
>>
>>386390662
>looks straight up ghibli at times

If you want Ghibli go play Ni No Kuni since they actually helped make that game and never compare anything Nintendo does to Ghibli again as it's pretty insulting to Ghibli to lump them in w/ Nintendo.
>>
>>386390964
you're a fucking idiot mate
>>
>>386381261
>post he was responding to said "tricks are a sign of weakness"
>your rebuttal to him is saying SotC had a lot of neat tricks

Sonyygers eating each other's arguments. Can you all pick a position and stick to it? Handling one moronic comment at a time is more than enough, let alone when you idiots start arguing from opposite ends.
>>
>>386391220
You're a fucking homoerectus maximus
>>
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>>386390964
>not ghibli esque
>>
>>386387258
>doesn't respond to the fact that all of these apparently "unimpressive" things that you dismiss are things that most top tier PS2 games couldn't be bothered to do

hahah
>>
>>386379379
Not that guy. But Breath of the Wild's reflections are legitimately impressive. Even Digital Foundry praised it.
>>
>>386384341

Sorry, are you arguing that Tetris isn't a good game?

Sonybros hit a new low today.
>>
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>>386390964
https://twitter.com/Studioghiblifr/status/837946394174435329/photo/1
>>
>>386390964
Lmao if anything Miyazaki is getting to be a crotchety old man compared to Miyamota's line of thinking;

Miyazaki is very condescending and only believes his way to be correct whereas Miyamoto has gotten to the point where he believes the next generation will out do him.

Miyamoto will always have my respect for literally trying to make a game based around his imagination and how the real world actually feels. They have very similar mindsets so comparing them feels pretty normal IMO, I think you are just an autist.
>>
>>386390945
>lmao. Congrats shit posters
was agreeing till this part,you became a total faggot,congrats shit poster
>>
>>386391424

Well thank you for proving my point that it doesn't look like Ghibli. You're the asshole you lubes himself up before he's about to get raped and it's appreciated.
>>
>>386391714
Why do BOTW threads always bring out the biggest retards on this board?
>>
>>386391669
>Miyamoto has gotten to the point where he believes the next generation will out do him.
if that's true I've regained a lotof respect for miyamoto.
I love the man, but it isn't untrue to say that he has been loosing ability and not making as many good games as he went on. He gracefully accepting the passage of new generations with such grace is quite admirable
>>
>>386384629
>BoTW
>unpolished
It absolutely has technical issues, but it's anything but "unpolished"
>>
>>386391643
I don't speak snail gobbling, can someone translate?
>>
>>386391694
Sorry man I just think its funny how hard these people are trying to make the game sound bad. I mean I didn't think the game was inspirational, amazing, or fucking anything like that but the negativity surrounding it makes it seem even better, if that makes sense? Its like they go through all the trouble to completely miss some of the cool things you notice if you aren't braindead.
>>
>>386379595
It's a WiiU thing. The wiiu hardware doesnt output the full color scale.
>>
>>386391643

Drawing Zelda fan art in the Ghibli style does not make BotW look like it Ghibli work.

>>386391669

Miyamoto gave us Wii Music, so Miyamato should just craw into a hole and huddle there with his precious Pikmin till he fucking dies.

Miyamoto lost my respect because he's a meddling asshole who can't help but cram his fucking hands into the works of others at Nintendo and then proceed to promptly fuck everything up.
>>
>>386391787

Well speaking as someone who bought BotW and a Wii U.. We're all pretty retarded.
>>
>>386391464
A game having a bunch of low-tech gimmicks doesn't prove anything about the console's power. Only that the developers paid a lot of attention to detail.

Final Fantasy XII pushes more polygons, more particle effects, does more alpha blending, and arguably has better texturing than Twilight Princess. It's a more technically advanced game because it actually PUSHES hardware with intensive features, even if it doesn't have cheap vertex lighting brightness adjustments during lightning storms.
>>
>>386391714
It doesn't just look like Ghibli, more importantly it FEELS like it. There's a certain feeling that playing botw evokes that is kind of difficult to put in to words. The atmosphere is just sublime and incomparable to other games of its ilk.
>>386391924
Ghibli did a piece of fan art for botw you fucking mong
>>
>>386392007
>Wii Music,

yeah it was so fucking shitty when Mario Paint let you do insane Midi creations with a mouse on a SNES, on top of having a million thousand different cool things to do. Fuck miyamoto for thinking of anything remotely similar to that at all man, why would anyone want anything like mario paint ever again
>>
>>386392187
>Ghibli did a piece of fan art for botw
No fucking shit.
>>
>>386373810
I find this really fascinating. Was the underlying software on the Gamecube so good that it allowed it to consistently look better than the ps2? I grew up in the era when they'd have console demo kiosks in department stores and you could sometimes get the same demo games on PS2 and Gamecube playing at the same time. Gamecube always won.
>>
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>>
>>386392186
>uses a game that looks worse as proof that the console was stronger

hahah
>>
>>386392279
>Was the underlying software on the Gamecube so good that it allowed it to consistently look better than the ps2?
GameCube was just a lot easier to develop for. It was really easy for developers to fuck themselves on PS2 if they didn't know what they were doing, but it had a lot more power under the hood than GameCube.

As for your image, Resident Evil 4 spent 95% of its development time as a GameCube exclusive, before it was quickly rushes to PS2. The original PC version of RE4 also looks worse than the GameCube version for that reason. RE4's engine was completely architected for GameCube's hardware.
>>
>>386392274
hmm i wonder if that could be to do with all the comparisons that were made between botw and ghibli, that you can readily find on literally hundreds of sites on the internet? i wonder
>>
>>386392548
Even fucking the Wii's version was worse than the gamecubes because it was a port of the fucking PS2 version

Can't even blame nintendo for this, fuck capcom.
>>
>>386392187

Oh it's a totally subjective thing than cool story though really made me FEEL you grasping for those straws.
>>
why does this game make me feel like I need to wipe my eyes?
>>
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>>386392403
>>
>>386392689

http://nintendoeverything.com/aonuma-says-zelda-wii-us-visuals-were-inspired-by-japanese-animation/

http://www.latimes.com/entertainment/herocomplex/la-et-hc-legend-of-zelda-20160610-snap-story.html
>>
>>386392773
Stop playing it in TV mode
>>
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>>386392807
>>
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Make sure to report all Whoreizon Zero Dawn posters.
>>
>>386392689
>>386392836

>"Aonuma cites the films of Studio Ghibli as inspiration"

>"As you can see for yourself, in Breath of the Wild, we've chosen a graphical style that is very close to Japanese anime."

Yeah totally subjective faggot
>>
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>>386392972
>>
>>386392403
>>386392807
>>386392937
Do you enjoy being a faggot?
>>
>>386393219
Just mass report and move on.
Don't reply to it.
>>
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>>386393219
whats the problem
>>
>>386379956
It literally is. Look at all the promo art.

Anyway, if you don't like it, just save a different color profile on your TV, a feature my shitty $180 Vizio has.
>>
>>386393160
I hate the generic sci-fi looking shit, in recent years all those games set in future have those shitty blue led lights all over the place.
Hope Cyberpunk 2077 will have some creative art direction or it will be disaster.
>>
>>386393331
let me ask whats the problem whit it
>>
>>386393160
good looking game but the artstyle was all over the place and it was fucking boring as hell. exploring the environments was shit cause there was nothing to do. combat was dreadful as well. dropped it after about 15 hours and this is coming from a sonybro
>>
>>386393160
>those gigatextures
>those megaframes
>those pixel rates
>thost bloom dehumidifiers
>That level of dark light contrast

How did sony do it, bros?
>>
>>386392548
>GameCube was just a lot easier to develop for.
jesus fucking christ, you made me realize why the wii-u and failed and why the switch is going to fail as well

the consoles don't have games because Nintendo, being so utterly retarded, made it really hard to develop games for those plataforms. Even if it means an incredible shittide of shovelware easier developing also means more games and a bigger market

how can they be so fucking dumb
>>
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>>
>>386381173
Feels like this has been edited to be saturated and passed through a blur or something.
>>
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I must be blind to not like BotW graphic. Like, the fuck guys?
Look, i love The legend of zelda, and i love this game, but if there is ONE category this game suck at, it's the TECHNICAL part of the game.
The lighting of this games is extremely fucked up, the texture are so bad and so low resolution even with Cemu graphic pack it suck, the LOD are unexistant so it means that far away distance are ugly as fuck, the vegetation is absolutely ugly, but the worst thing, the wooooooorst thing is the Aliasing. The anti aliasing is unexistant. There is jaggy's EVERYWHERE. Even when you're close. It's terrible, it's absolutely terrible.
BUT HEY! We can cut grass and tree now. We said "Graphic don't matters that much", but we never said "Graphic are useless".

Oh oh, last thing: the fog. why is there a fog over everything, a grey ugly fog that looks like silent hill's ? this makes no sense and makes the games uglier than it should be.
>>
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>>
>>386376115
I prefer the one on the right.
>>
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>>386393535

By having graphics and story in mind first before gameplay.

It's why tons of people had more fun playing BotW than they had with Horizon.

The Sony formula gets stale fast.
>>
>>386393802
Emulator?
>>
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>>386393859
no
>>
>>386393652
Pretty disappointing game to be honest, loved the first one on my Vita but the second one had bad missions and most of them felt like generic cookie cutter shit that doesn't belong on a home console.
Other then that there were so many improvements, the biggest one was the scale and detail of the world compared to when it was on Vita, shame about the frame rate and pop in tho.
Also this wrong thread you are posting in.
>>
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>>386393807
>>
>>386393807
Sony really disappointed me this gen, funny how Sega died years ago, yet all those fun games on PS4 are made by Sega while all 1st party sony titles are generic open world shit, even some 3rd party games from small jap studios have better thought put into them.
Hope after GR2 Team Siren will make another good horror game again now on PS4.
>>
>>386378512
This
>>
>>386392807
>bullshot
>>
>>386394164
>small jap studios
is this a new meme
>>
>>386394264
nice meme
>>
>>386394286
No? Compared to R* or other popular companies there are quite a lot small japanese studios creating games for the past 20 years, some dead or some still alive and getting bigger like D3 studio for example.
>>
>>386371752
that isn't the grass I was promised
>>
>>386392987

oddly in the actual quote (not what the article writer wrote without any quote to cite from) he doesn't mention Ghibli at all.

“Everyone has been imitating this (snaps fingers) (laughs). I was told by many people that it was ‘beautiful.’ I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations.”

>inspiration from Japanese animations

Aonuma was pretty broad with that statement I'd say but I can see the author of the other article taking some liberties with that and putting in Ghibli from his own bias.
>>
>>386394558
what the fuck are you even talking about
>>
>>386373810

>PS2 GPU
>66 million polygons per sec
>Gamecube GPU
>90 million polygons per sec

Funny how this information was omitted.
>>
>>386394673
Well what did you mean by saying that small jap studios are a new meme?
>>
>>386394678
Except those numbers you posted are completely nonsense
>>
it's really nice, it runs at 15fps on my machine but it looks aesthetic. that said. it could have looked SO much fucking better if nintendo wasn't so jewish and their followers didn't meme the "graphics or gameplay" bullshit which is FOR FUCKING INDIES not for studios with all the money in the world. fuck nintendo. i hope a switch emulator will come soon.
>>
>>386394772
yea you make it seem like there are 5 people working on those games
>>
>>386395019
no
>>
>>386394665
there are interviews out there where aonuma talks about his love for ghibli and miyazaki. sure, saying japanese animations is a broader term but if you can't see the similarities you must be blind. what anime does it look more like than ghibli?
>>
>>386395081
then how small is a small studio to you guy
>>
>>
>>386395238
small
>>
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>>386395352
>>
>Graphics make a game good
Are you one of them faggots I keep hearing about?
>>
>>386372520
Different regions with different weather and temperatures have different grass, and yes, even skies.
>>
I think BOTW looks fantastic when it sticks to a cartoony style-- it's the ground and sometimes wall textures that try to look more realistic that ruin it. If those had little color or just kept the cartoony, hand-drawn aesthetic it'd be fantastic.
>>
This thread is everything I hate about modern gaming
>>
>>386396686
What do you hate about modern gaming?
>>
>>386396769
OP, the people arguing with OP, the people agreeing with OP, and you.
>>
>>386396872
How is that related to modern gaming?
>>
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>>386393807
Holy shit, all those "games" are rule of third cancer.

I literally have to throw up when playing this kind of games. Can't even stomach SotC. I have no idea how clueless and retarded developers have to be to do this.

Games aren't movies, Jesus Christ. I want to see what's happening around me.

Sony is pure cancer.
>>
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fire physics.webm
3MB, 758x422px
>>386392807
>>386392403
>unironically implying Horizon is worth looking at

Go out.
>>
>>386389685
>the ultimate weapon to destroy Ganon once and for all
I thought the Master Sword is the only thing that has actually defeated Ganon in any of the timelines (WW), but even in that timeline Ganon isn't truly dead, and could come back if someone managed to pull the master sword out of his fuckin underwater stone ass head
>>
>>386397280
Fire isn't an important mechanic in Horizon so this doesn't matter.
>>
>>386373810
Is this image true ?

While Xbox had the best graphics out of all consoles, I had the feeling that between PS2 and NGC, most of the time the NGC games were more beautiful and / or had a better framerate.
>>
>>386394838

They're not. Literally written down in their technical specifications. What he posted omits a lot. But it's bait so...
>>
>>386375858
You do realise that your image is not exactly convincing ? I mean, of all 3 versions, the PS2 is easily the ugliest, looking like a pixelated mess. It's not even comparable to the one building missing from the NGC version. And what did those fucking developpers do to the colors in the Xbox version ?
>>
>>386397579

That's because it's true. PS2 was a nightmare to develop for. Emotion Engine sucked. Power PC was better
>>
>>386375073
I've been playing for hundreds of hours and didn't know Lubinas could jump out like that.
>>
File: review_05.jpg (82KB, 640x360px) Image search: [Google]
review_05.jpg
82KB, 640x360px
>>386378316
Come on let's be realist a bit here.

What you say about the draw distance and the textures is true, yes, but given the level design of the game it was hardly a flaw. And in the same time, MP had a very decent lighting and very detailled models and environments. While still running at a solid 60fps.
>>
>>386398381
Interesting. I didn't know that, I always assumed that the PS2 was just underpowered. Didn't Sony made the same mistake with the PS3 ?
>>
>>
File: 1482237633509.jpg (233KB, 1190x670px) Image search: [Google]
1482237633509.jpg
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>>386381067
>>386381173
these look weird because it is supposed to be some kind of painting (im not an art-fag tho so i dont know)

just how BotW is impressionistic: its visuals, music, and general concept all are.

check this video for more info: https://www.youtube.com/watch?v=CkHtziJgFJI
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