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What have they done...

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Thread replies: 476
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What have they done...
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>>386364248
Interdasing
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>>386364248
Remember when this was supposed to be HS killer?
>>
I thought it was a given that HS was shit with its balance. And that it was shit in general.
>>
increased the tempo of the game.

now you can't sit on your thumb for 4 turns waiting for your autistic wombo combos.
>>
>>386364461
It still is.
>>
>>386364248

auctioneer beardo, 3 secrets. you'd only need 1 emperor tick for an OTK
>>
>>386364248
EXODIA OBLITERATE
>>
>>386364686
>increased the tempo of the game
>by introducing fucking 9 mana cost cards

They're doing power creep for control decks, making it impossible to play control unless you spend big bucks on their overpriced packs every new release.
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>>386364248
Isn't this card too slow? I quit a while back but from what I remember shaman could usually kill you before this becomes an issue with doomhamer rockbiter combos
>>
4 turns to kill someone if they're dumb enough to leave any of them alive, oh boy!
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>>386364248
Made a card that nobody will ever use because it costs more than 6 mana?
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>>386366536
aaaaaaaaaa

>>386366338
Doomhammer went out of favor after rockbiter nerf. Aggro decks are still strong, but Blizzard releases more and more very strong anti-aggro cards, and less and less strong aggro cards.
>>
>>386364461
Was it released already? I enjoyed the beta.
>>
>>386366674
all the grand tournament hero power stuff is gone so is this the only one in standard?
>>
>>386367449
Yes. But to do everything in one turn you'd need emperor ticks so one hit combo is limited to wild anyway.
But in a control vs control matchup, this card heals you for 15 and basically gives hell to the other player for the reminder of the game, letting you make a guy for 2 mana every turn that your opponent just has to hard remove immediately.
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>>386364906
>wild
>>386367774
fencing coach exists too
>>
>>386367449
>all the grand tournament hero power stuff is gone so is this the only one in standard?
>Yes
>but there is this one grand tournament card..!

Here's a pity (You) for you.
>>
>>386367212
Open beta at the moment. Upcoming patch to add in new cards.
>>
>>386366536
If its a 2 mana 2/2 Horseman, you can bounce them to your hand. Then when you have 2 in your hand, your opponent needs to not be able to clear one and you can just play the 2 from hand and hero power one more time.

Not remotely feasible but its one way to increase the odds of winning via exodia
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>>386367212
It's Open Beta now and it's shit.
They reworked every card in the game because they have no idea what they want to make.
>>
>>386364248
The 4 horsemen is a meme. You will probably win the game before you even get 4 horsemen out.
>>
>>386369097
Didn't paladin also get that new card that resummons the minion after it dies?
>>
>>386369147
This. Every meta gets stale incredibly fast then whatever was dominant that meta gets nerfed to smithereens next patch. Nice balancing CDPR. Game was 10x more fun in closed beta.
>>
Yea the insta win is neat, but don't forget you are now pressing the button for 2/2's, that's incredible attrition.
>>
>>386369786
And you heal for a total of 20, 10 of them the moment you play the card.
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>>386370036
More than likely you use the 5/3 to kill minions, so not a full 15 of healing.
>>
>>386370290
It is healing, even if you also get the option to bang your face into enemy minions.
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>>386370414
If you hit minions they simultaneously deal damage to you though.

The full 20 of healing is a theoretical that will probably almost never be seen. Most often, with all charges of the weapon plus the 5 armor, you'll be healing only around 12 or so in total.
>>
>>386370659
I'm not sure what you're arguing about. Truesilver Champion is universally seen as a card that heals you for 4. This weapon will heal you for 15 in the same way. If you choose to damage yourself that does not erase the fact that healing was done.
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>>386370898
Fuck off, healing is a measure of your net health gain, not of a mitigation tool.
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>>386369571
I start to think that CDPR are actually hacks.
>>
>>386364461
Shadowverse was doing quite well until the last expansion killed it.
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>>386365045
Go be poor somewhere else aggro shitter
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>>386371764
The net does not belong there. Healing is health gain, without net.

>>386371952
You're not painting a very good picture of HS with posts like those.
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>>386372080
Gross health gain is irrelevant for the total value of the weapon though.
>>
>>386372218
I'm not evaluating the weapon in the first place, I'm evaluating the 9 mana card that heals.
>>
>>386372080
I'm just enjoying that we're getting good control options and ways to close the game after the hard tilt towards aggro we had for a bit. I haven't hit fatigue since Un'goro released and I look forward to the possibility again.
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>>386372537
I'm not very much enjoying this. I don't want to pay Blizzard because that would be just encouraging their filthy jewish tactics even more.
>>
If you played past the first couple of weeks of MSG you're a lost fucking cause.
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>>386372674
>I don't want to spend money on card packs, that would just be encouraging them to continue to sell a product.
Then use Gold to buy packs you moook. If you don't enjoy playing the game enough to grind for packs or to pay for packs, why are you playing the game?
>>
I don't get legitimately angry over games apart from with this shit.

It makes me furious. I kept trying to get into it because people go on like it's fun, but it just makes my fucking blood boil over RNG bullshit.
>>
>>386364248
That's pretty cool, but is it good?
>>
>>386364248
The weapon is strong but the insta win will literally never happen. This actually won't be played because it's ridiculously expensive.
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>>386372875
I enjoy playing, but the amount of gold I earn is not enough to build good control decks. I just don't like the direction the game is going, from only needing few common leegendaries for good decks as it was before, to needing multiple unique ones for each deck as it is now.
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>>386372912
You need to learn to control yourself. RNG is fun.
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>>386372912
A late game hard control card with no rng attached to it is rng bullshit?
>>386372984
9 mana for 5 armor, a 5/3 weapon with lifesteal, and a hero power upgrade that creates "Kill me before there are four of me" 2/2's will never be played? I hope you're wrong, but I guess it'll depend on how good Paladins control options turn out to be in the new meta.
>>
>>386373228
It's absolutely not
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>>386372912
>Actually trying to play HS yourself
>Not just watching your favourite HS e-celeb
>>
>>386372912
>RNG bullshit
There is literally no RNG involved in this card, are you retarded?
>>
>>386373321
Way too slow.
Games are over by turn 7. I can't imagine any game that drags on to turn 9 and THEN decided by some shitty effect that takes another four turns
>>
>>386373323
Build a deck only using cards that have "random" or "discover" written on them, and play it on ladder. This is the ultimate way to play Hearthstone. Casino Mage. Then, maybe, maybe, you will realize the greatness of RNG and will learn to enjoy it.

>>386373683
I believe he's talking about HS in general.
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>>386373805
>Games are over by turn 7
Aggro vs Aggro and Aggro vs Control, maybe. Control vs Control can last very long.
>>
>>386373805
Depends on the meta, they are adding alot of control stuff but games could still end by turn 2-3
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>>386371923
Every time they release a new expansion they reveal like 1 or 2 totally retarded cards that define the meta.
Shadowverse was never really that good balance wise.
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>>386373098
I mean, haven't they always needed 4 or more legendaries to be good? Like, I know at first Freeze mage was the go to control deck and that only used Alextrasza, Sylvanas, and maybe ragnaros for some lists? When reno lists were in standard you ran Brann, Reno, sometimes Elise, Sylvanas, and then Kazakus when it came out. Control priest is only really going to need Raza, Deathknight anduin, and Lyra + Kazakus just make it stronger. Will probably run new elise as well, maybe something else I'm missing? What control decks were tier 1 that I'm missing that didn't abuse the hell out of legendaries?
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>>386373608
drooling noobs
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>>386369097
It says if you have "all four".
So I would assume each of the horsemen have unique names, where if you bounced one to your hand, you could roll or are guaranteed to get the same horsemen. Latter assuming the horsemen come out on a certain order depending on what is already on the field or something.
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>>386373998
>Alextrasza, Sylvanas, and maybe ragnaros
>super strong legendaries good in almost every deck

>Brann, Reno, Elise
>free card from adventure that fit in plenty of decks

The point I'm making that previous legos were good in many decks, current ones mostly exist in few deck archetypes, and if you invest your gold into those legendaries, you can't play other decks.
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>>386374210
>It says if you have "all four".
>So I would assume each of the horsemen have unique names
Why make that assumption? All four can be the same card. It's not like you could have five.
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>>386373805
There are some good anti-aggro cards in the meta right now. With stronger control finishers we might have more incentive for people to try and go late, which will lead to people teching better against aggro, as well as maybe some of the new cards printed will help control decks push back aggro. Honestly, what the meta needs is some nice strong mid range options so control has something to prey on without just being able to beat its counter, as well as something to prey on aggro so aggro isn't the only option to play.
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>>386373321
Insta kill effect is irrelevant, anybody who goes 4 turns without being able to kill a 2/2 has already lost.
Healing only matters that much against aggro decks which will have already killed you by turn 9.
5/3 weapon could be gotten from a tirion for 1 less mana and he comes with a great body and has synergy with nzoth which is an actual win condition.
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>>386364461
What's there to kill? HS has more twitchfaggots than players. Dead game.
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>>386374340
I just looked into it after making that post.

My assumption is correct, they work like shaman totems. So bouncing isn't going to help you since you still have to RNG roll the correct pieces.
https://twitter.com/ywoo_dev/status/894259640644517888
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>>386364461
I liked Gwent in TW3 when it was just dicking around exploiting AI, but it's both very different a and simply not as fun as an F2P online card game
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>>386374447
The point is getting value from having your opponent spend resources killing your free 2/2s, and getting value like that is extremely important in a control matchup.
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>>386369147
they completely change the game every couple of months
I haven't played it since open beta because even without a controller plugged in a get xbox button prompts on some screens and my mouse doesnt work on those screens
(including in matches)
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>>386364248
Dont even need to fulfill the condition to insta-win, that card is already really good

5 armor immediately, a 5/3 weapon that heals you for 5 every time you swing, AND a stronger hero power?
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>>386364248
That card is completely broken in Wild mode
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>>386374582
Other control decks will spends their mana on a stronger win condition. Like nzoth which paladins already have acess to.
Lord jaraxxus can summon minions 3 times stronger every turn and still isn't used.
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>>386374447
The point is you have to dedicate some kind of resource to killing the 2/2's, the card is going to be good against other attrition decks. And Paladin isn't exactly the worst class to be combating aggro decks with, he does have access to a lot of healing effects and stalling options, like Tirion and burn bristle. Pyromancer equality is kind of an inefficient way to deal with boards, but it is an option paladin has. I feel like paladins biggest problem right now may be his card draw, but lay on hands might be good enough to help him get to late game if he actually has an option to keep him going.
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>>386374970
No one cares about balance in wild
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>>386375012
The problem with Jaraxxus is how easy it becomes for you to die after you play it. This card literally heals you instead. Nzoth is nice but after your opponent clears is (and he will, he is playing a control deck), what are you gonna do?
>>
This expansion is actually looking to be fun, which means Shadowverse, Gwent, et al. are all doomed. Out of business within 12 months even CDPR. Then Blizz will go back to shitting out garbage and nothing will fill the void.
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>>386375219
I dunno, smash them in the face with your ashbringer and cairne bloodhoof then fill your board up to finish them because they just used up their board clear?
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>>386364248
TIME IS MONEY FRIEND
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>tfw golden auctionmaster beardo
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>>386375440
He killed your bloodhoof with a 5/3 lifesteal and still had 6 mana available after clearing...
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Shame WoTC is super incompetent with anything game related.
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>>386373608
this

why would i want to suffer through hours of RNG bullshit when i can just watch some meme streamer suffer for my amusement? weSmart
>>
>>386375983
DROOLING
NOOBS
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>>386375787
If you think the meta is going to be paladin vs paladin control mirrors you are delusional. The card is just too slow. But what would I know, I've only gotten legend dozens of times.
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>>386376276
Hey, all pros were mistaken about what kinds of decks will dominate Ungoro.
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>>386374013
I mean, come' the fuck on

ten top decks in a row
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>>386364248
>>386366674
So whose gonna get nerf'd first once people start bitching about this combo?
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>>386377809
>9 mana to cast
>next turn
>hero power, 8 mana left
>summon beardo, 5 mana left
>cast a spell (lets assume you have a hand full of 1 mana spells), 4 mana left
>hero power, 2 mana left
>not enough mana to cast a spell and use hero power for a third time

Wowwww so broken
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>>386377809
If anyone gets nerfed it'll be that sick turn 3 Beardo 3/4 tempo play :^)
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>>386364248
So the 5/3 weapon is going to be Corrupted Ashbringer, right?
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>>386378337
Yeah, the combo relies on Burgly Bullybot, which is a very niche card that I think will cause a lot more hang-ups than people are anticipating.
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>>386377809

Doesn't matter, as >>386374517 confirmed, even with the combo they'd have to roll four times AND get each unique horseman.

I too dumb to remember how to calculate that probability, but isn't that 1 in 256 (multiply 1 /4 by itself four times)?
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>>386378710
He said it works like shaman power. That means that you can't summon a horseman that's already on board. If you use it 4 times in a row with none of them getting cleared you win.
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>>386373608

And this is what is wrong with gaming today
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>>386374340

Cos it's related to the 4 horsemen you dumb shit
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>>386375818
It's kinda funny watching WotC go full Blockbluster to the Netflix of Hearthstone.

They have complete dominance of the physical space, but that space is shrinking due to the digital space that is dominated by Blizzard.

It really also doesn't help that WotC is going full panic mode as well with radical changes to try and stay dominant, but also cutting costs so hard as well to stay profitable.
>>
I live the assumptions in this thread. I remember people talking up quest warlock too. There is a massive amount of cards coming and yall wanna carry on like retards over 1 card. This is why blizz is tricklefeeding card info to you
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>>386378710
If it worked the way you think it does, the chance would be calculated as 1 * 3/4 * 2/4 * 1/4 = 3/32, or about 10%.
>>
>rotating out expansions in a purely digital card game

name a more fucking retarded and jewish move
you can't
>>
>>386380558
It's less about jewery and more about blizzard being too incompetent to balance their cards
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>>386380558
>making people open card packs from 30 different sets a few years down the line to get meta optimal decks
>>
I really enjoyed the game at the beginning of the year when I started, but after some time it became just frustrating without spending money and when the dino-expansion dropped a while back, they locked the quest cards, the whole fucking point of the whole expansion, behind the pay wall. That was the last time I played.
Blizzard being greedy will kill the game sooner or later
>>
>make it to turn 9
>need to design deck to ensure you can 1 turn win

Wow just play freeze mage retards. It does the same thing with 100% success if you are not against control warrior.

It's nice getting a 2/2 but the card is slow as fuck. It's a win more card that requires you to already have a board.

Only morons that think this will see play is rank 25 shits.
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>>386373805
>Way too slow.

A lifesteal Ashbringer with 5 armor isn't slow you git.
>>
>>386380906

Get yourself prince malchezar. Good starter card that is ez to get and you should be able to play round that. I made a 2nd account just to experiment with limited cards. It's a steep grind but not impossible to have fun with. I usually get to about rank 12 in a season with that account.

My biggest problem with hearthstone is the hamd holding for new account. Fuck just let me play I don't need to get to lvl 20 to work out it's a fucking card game
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>>386381638
>9 mana deal 5 damage and heal 10
>hope he has no board
>hope I some how have a board to allow me to play this

I rather play lay on hands and draw 3 fucking cards for 1 less mana
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>>386381638

Not being able to use it till 9 mana is you git
>>
>>386369571
>10x more fun in closed beta
>meta was figured out just as fast
>nerfed just as hard
kek

No card game is immune to FotM cycles.
>>
>>386382071
Just coin it out you retard.
>>
>>386382170

I'm not gonna bother with Gwent. Those polacks couldn't make a sword wielding magic man fun to play. I think they'll be shit out of luck with a card game
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>>386381638

>basically a fucking 9 mana true silver with double healing

>you can now use truehearts new hero ability next turn because 9 fucking mana
>>
>>386382462
Card games are garbage anon. They are all f2p grinding simulators.
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>>386382357

Yeah I'll do that, game will still be done by this stage. It'll be a good card to play to annoy the guy you've already lost to and get 3 more rounds. Hopefully there will be a reverse Nozdormu that makes each round go for 7 mins to combo with this card
>>
>>386380558
Rotation actually has it's uses. It makes it easier to get in and prevents power creep.
>>
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>>386364248
>>
>>386380558
Rotation limits the amount of cards to make it easier for people to get it.

The alternative is to constantly increase power level as a way to make it so essentially newer cards are the cards that you should be using.

The latter is Yugioh.
>>
>>386383443

What is holy nova, flame strike, meteor, volcano, corrupted seer, dark iron skulker, conscecration etc etc
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>>386383518
What are you talking about? It's way easier to get a good deck for wild as an F2P player because half your cards don't go obsolete every 12 months. I had a ton of viable decks before rotation and now I have to start from zero if I want to compete in standard (which I'm not bothering with because frankly, fuck that).
>>
>>386384612
But imagine being a new player. Getting into Wild is much harder because you want Emperor Thaurissan from BRM, Loatheb from Naxx, Shredder from GvG, etc.
>>
>>386384612

Who plays standard anyway? Wild is more interesting
>>
>>386384612
It's really simple.

Say you are a new player getting into the game,

Do you go into a format with a card pool of 1000+ and this number will just keep getting larger as time goes on
Or do you go into a format with a card pool of like 200 and this number will stay consistent as time goes on.

Do you really want to open packs from 8+ sets to look for key cards within those sets or just be limited to 2-4 sets.
>>
>>386383443
Only works with Beardo in standard and you would need a 1 mana spell in hand. Not to mention to activate redemption for sure you would need to only have a horseman on the board and if you only have a 2/2 on board at turn 10 you're basically dead. Even then it's unlikely the opponent is going to let have even one horseman on the board.
>>
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>>386384540
>getaway kodo the first, desperate stand the second, play the first, Garrison comander hero power hero power
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>>386364248
>>
>>386364248
>2017
>shitstone

the only CCG that is "worth it" is cunnyverse and even that is pushing it
>>
>>386384752

And Naxx isn't available any more if you haven't bought. Cards are now craftable, which is huge dust cost for new players
>>
Will Justicar work on the Deathknight hero powers?
>>
>>386384924
>>386384752
Okay, it's easier for a new player until the next rotation, then they'll be pissed off when they realise they can't use half their collection anymore. Playing in wild is more f2p friendly in the long term.
>>
>>386385359
Original hero power only
>>
>>386385502
It's practically the same thing in the long term, you still need to get new cards as the meta changes and evolves when new cards entire the card pool.

The only difference is that there are way more cards to worry about and to collect.

The only example I could see, is if you wanted to play the exact same deck forever, then yes. Wild is better in that sense. But just like Standard, that deck's power level is going to change over time forcing the player to get new cards.
>>
>>386385736
>you still need to get new cards as the meta changes and evolves when new cards entire the card pool
I'd be surprised if aggro shaman is not still a competitive deck in wild with almost no added cards since the rotation. Freeze mage also.
>>
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>>386365045
>aggro decks are way too powerful
>"wtf this game is an aggro shit mess!!!"
>company starts pushing good control cards
>"wtf this game is really fucking p2w now!!!"
I mean what argument do you want? Do you really expect to play high end control in any card game out there without having to either put an extensive amount of time or money into it?
>>
>>386386202
Who decided that control cards need to be expensive?
>>
>>386369571
I'd honestly suggest the pokemon TCG. Sets drop every few months, and rotations happen annually, so the meta evolves often but a lot of the time top decks shuffle around with minor alterations through additional cards from new sets. The rotation keeps shit interesting, but it mostly recycles concepts to combine them in different ways. If you don't like the frequency in changes, you use a different format. It's surprisingly good, grown to be a personal favourite and I've played a lot of TCGs. It's particularly nice that it has player trading so you can get solid decks without spending a penny if you're smart enough.
>>
>>386373608
This. Just watch Kripp use this card in some new control deck that will make each game last 30 minutes
>>
>>386364461
I think the best we can hope for now in a "Hearthstone killer" is the same thing we can reasonably hope for in a "WoW killer"

Meaning a game that doesn't really put a dent in the original game's playerbase, it just survives past the first six months.
>>
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>>386386358
Literally everybody? Is this your first TCG/CCG?
>>
ITS A GODDAMN MEME. ITS LIKE EXODIA MAGE FROM LAST XPAC, ITLL DIE
>>
>>386386750
>e-everyone does it so it must be right!
Literally the most pleb way of thinking.
>>
>>386387002
That's how card games are, you retard. The strongest late game cards are almost always the most expensive, and it's always been like that since MtG was created in 1993.

If you don't like it, that simply means card games aren't for you. And that's fine, but don't act all surprised when games like this seem overly expensive to newer players. I'm not defending it by the way, I'm just telling you this is how trading card games are.
>>
>>386378479
>>386378479
sadly not. No fucking idea why.
>>
>>386387490
>That's how card games are
Can you give a good reason why other than "that's just the way it is"?
>>
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>>386384981
See, that sounds fun.
I was just going to make a deck with panda bounce in it.
Problem is we don't know if the horsemen will be uniquely named or just a generic 2/2 horseman.
>>
>>386387490
>M-muh other cardgames rape me in the ass by laking me pay more for the best cards so every card game have to do it because I said so!
>>
>>386388159

In order to balance risk and reward. The best strategy in any game minimizes risk for the highest reward, because they will not only be good, but also the most consistent. As such, for a card with a very powerful effect, such that you want to put it in your deck, the risk involved is that you draw it early and it will essentially be a "dead card" in your hand until you can play it. This means, potentially, that your opponent will have at least one extra card of advantage over you, which they can use to beat you before you even get a chance to play the powerful card.
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>>386388159
>>386388421
Why the fuck wouldn't the most popular card games mimic business strategies that have been used for the past 2 decade when they clearly work? What profit is there to gain if everything was handed to you for $0.00 and zero effort put into the game?

I'm not defending it, I dropped Shadowverse solely because of how expensive the game was getting after the last few expansions. But I'm not fucking dumb enough to be baffled when card games actually end up being expensive investments. That's how card games have always been, and again if you don't like it, don't play them. It's retarded to think that these popular card games with a high playerbase should suddenly change a pay model that has been a golden goose in itself for so long.
>>
>>386388857

Nevermind, I thought you were talking about casting cost. lul
>>
>>386388380
They are unique, just like Shaman Totems and it will work like that too.

In case you forgot how it works, It will summon always a totem that's not on the board, so you will always get one type of each FIRST
>>
>>386388863
>Why the fuck wouldn't the most popular card games mimic business strategies that have been used for the past 2 decade when they clearly work?
That doesn't mean that there isn't a better way of doing it. I'm still waiting for a reason why good control cards need to be more expensive than good aggro cards. Try thinking for yourself instead of blindly following consensus.
>>
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Since people are bringing up other ccgs, does anyone here give a shit about TES: Legends?

I started playing it last week and it seems pretty good. Although it looks like there's still the pay or grind model. Speaking of, is there any game based off of ccg/tcg but you start off with a full collection to make decks from?
>>
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>>386390096
Because that's how the business model is, and selling big flashy control cards at a heightened price is the best business model to rope newer players into spending money on the game. I'm not defending the business model, but that's what you have to accept when venturing into this genre. Either you accept it and move on, or you don't bother with it. Life sucks, but those are your 2 choices. Otherwise go make your own card game with your ideal model, because I don't think you'll ever get the reason you want to hear why control cards are expensive. Company wants to make money, company makes control/late game flashy cards more expensive, consumers are more willing to pay for said cards.

Also expensive aggro cards exist. It's just that usually the control cards get printed more often because flashy cards sell more than viable cards at a casual level.
>>
>>386390742
Making flashy late game cards legendary minions makes sense, but why can't there be more cheap late-game alternatives that are as good? I just don't see why it's okay that broken aggro decks are cheap but good control decks are ridiculously expensive.
>>
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>playing Blizzard Universe: The Card Game in 2017
>>
>>386373954
better then hearthstones XD RANDOM RNG garbage.
>>
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Thats a nice win condition you have there. Ready to add a 1/24 chance for your foundational legendary to get sniped?
>>
>>386391862
I wonder how long people will try to make this a thing before realizing it's shit.
>>
>>386391862
Literally a River Crocolisk with no beast synergy
>>
>>386364248
>Control player takes 10+ hours at the drawing board putting together the perfect OTK deck
>Poured hundreds of dollars into the game in order to have fun and experiment with the new cards
>100000x hours later finally time to have some fun and test out your new decks
>First match pirate warrior
>Second match pirate warrior
>3rd, 4th+ aggro decks
>Die before turn 1


Neat game. This is why I learned early on never to spend money on this. There is no fun allowed. Experimenting with new decks is pointless. Either you net deck or you lose to aggro every other match.
>>
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>>386392015

if you play Hearthstone to use safe decks, you're doing it wrong

Do you want the glory or the story? Because you won't remember your 20th face hunter victory, but you will remember the time that Yogg cast Sacrificial Pact on your opponent Jaraxxus
>>
>>386391862
Oh no, a 4% chance of being very slightly inconvenienced. Truly a meta-defining card you've got there.
>>
>>386392446

I play Renounce Darkness in standard. That is my counterargument
>>
>>386391804

>I have no self control or dignity and can't play anything that doesn't make my pee pee hard :( : the post
>>
>>386392401
I mean, I am down to play some gnomeferatu bounce just for the chance at the random concede, but it's never going to be top-tier like people hope it will be.

It's been 20 years of MTG and some people still think mill can work.
>>
>>386392696

>2017
>not wanting to fuck a gnome

SV sucks because of its strict turn 8 meta and tutors for everything
>>
>>386392401
I literally remember like no victories
>>
>>386392558
They don't balance cards around tier-5 decks
>>
>>386364248
>People are freaking out over the win con ignoring the weapon, healing and straight upgrade to vanilla hero power.
I was more annoyed by the Druid reveals, nothing but taunt and poison.
>>
>>386392910

i tend to remember funny defeats more than victories
>>
>>386373805
>games are over by turn 7
I think out of the last week of games I've played there's been a handful that didn't go to turn 10+. Meta is extremely slow at the moment unless you face pirate warrior, and that's not terribly common.
>>
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>>386371923
How did they kill it? I was thinking of trying this game...
>>
>>386392797

there's also the psychological aspect.

you queue against a warlock. do you mulligan your antonidas, or keep it safe from a possible gnomeferatu?

effectively, any warlock could have a psycological advantage of the opponent having a much higher chance of having dead cards in their hand, which is a huge plus while playing zoo
>>
>>386371923
Did the balance patch not unkill it?
>>
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>>386364248
So brehs is this pack worth doing the 50 pack pre order?
>>
>>386393635
It's never worth it. Unless you are buying 100 plus packs you aren't getting shit.
>>
>>386393350
The game became a huge ass mess with neutral cards.
There's no reason to play class specific cards when most neutrals are just better in comparison.
Dragoncraft abuses this to the point it only uses a couple of class legendaries, ramp cards and everything else is just neutrals that either heal for too much or AoE real hard.
>>
>>386393335
>Face Pirate Warrior with Jury Rigged Handbuffadin
>Consecrate his first wave
>Do it again on his second
>Hello, Challenger!
>Hit him with 10 damage Leeroy
>I CHOOSE DEATH
Pirate Warrior ain't shit.
>>
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>>386392696
>pretending that Blizzard Universe: The Card Game can compare on any character art whatsoever, male, female, or otherwise
>>
>>386393946

I'll give you that one.
>>
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>>386393946
>Le Spiky Drugon Dargoon armor
>Comparable to Grom's glorious physique
Weebverse fags just keep getting worse and worse.
>>
>>386364248
made a strong hero power not because of destroy the enemy hero but because 2/2s when will your practically have a game go on long enough where youre in the lead for long enough to get 4 2/2s on the board that dont die
>>
>>386394101
>Comparable to Grom's glorious physique
You mean just an angry green face?
>>
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Will the death knights make Reno Jackson the most powerful card in wild
>>
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>>386394167
That angry green face has more character than half your game combined.
>>
>>386388159
Big cool effect expensive creatures have always been a higher rarity.

The opposite would be fucking retarded and people would be pissed
>>
>>386391862
It's a bad card, but man I'd fuck Gnomeferatu
>>
>>386364248
I looked at the hero power and was gonna dismiss the card as complete shit

But then i realized it's not shit.
The hero power is almost irrelevant.
But the 5/3 lifesteal weapon is gamechanging and makes it quite playable.
>>
>>386394259
Same.
>>
>>386365045


>he doesn't have time to get 1/pack a day
>he hasn't saved up 2300 gold for new expansion


lol
>>
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>>386394259
>>386394320

the hearthstone artists, at least, remember where the good stuff should be
>>
>>386394101
Woah shit there's people who actually think that blizzardshit has better art than shadowverse? I get liking the game more because there's differences in the gameplay but to say it has better art is straight up brain damage retarded
>>
>>386392910
I only remember the time i lost from 20+ life with iceblock and a taunter against a single yogg who removed my minions, buffed himself to 20+ attack, cast flare and gave himself charge. I wish i was making this up.
>>
>>386391862

>people actually think this card is good
thanks for thinning my deck and helping me win
>>
>>386393350
Don't bother. The game has gotten power creeped really hard and too many cards printed. Basically you just play shit on curve and then end games with overpowered legendaries. There's little to no skill checks and decision making involved anymore. Devs also went out of their way to nerf any thinking decks like ptp forest much like how Blizzard killed miracle rogue.

Play it if you want a casual game with no thinking involved, not a competitive or deep card game.
>>
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>tfw Magic can't make a good digital client so garbage knockoffs like Hearthstone and Shadowverse are popular
>>
>>386394706

MTG with a Hearthstone quality digital client would kill the paper card game. So it will never have that
>>
>>386394706
theyre pretty different games hs and sv are quick card games where agrro is the default state because theyre ment to be fast and over with quickly for mobile players
>>
>>386394706
They're literally not allowed to make the MTG client we all want. Hasbro has dictates that say you can't hurt the physical sales.
>>
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>>386394213
Just an angry generic green face.
It does a good job at illustrating angry feelings but Blizzard's "eyes are nothing but glowing spheres" and cartoon-ish styles can't be compared to SV's actual drawings
>>
>>386394796
MTG isn't made for online clients. The fact that you have interrupts and things you can play on the enemy turn will never make a video game version as smooth as Hearthstone.
>>
>>386364906
that's why you run burgly bully, so you can do that in standard.
>>
>>386393529
If you do that you are literally retarded unless you have a 1 card win condition.

Theres a greater chance that IF they are playing this shitty 2 drop it will mill a shitty card and get me closer to an important card. Thats besides the point that in constructed you dont want any shitty cards in your deck.
>>
>>386394950
>The fact that you have interrupts and things you can play on the enemy turn will never make a video game version as smooth as Hearthstone
Eternal manages fine
>>
>>386394706
Even if it had a godlike client, it wouldnt matter.

The game is restricted by real-world rules and limitations.

Hearthstone's popularity rises from mechanics that are cumbersome in a traditional cardgame, or outright not feasible.
>>
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>>386394950
They had it with fucking duels. If they just started releasing whole sets on duels and maintaining the standard&modern rotations on that it'd fucking destroy in the DCG market.
Instead they just sort of kept adding new sets to it with no rotation, turning it into psuedo-modern.
>>
>>
>>386396082
I mean, you could just get lethal with hellfire anyway
>>
>>386396224

this is when you just keep passing till he concedes
>>
>>386396358
Then he ice blocks and you lose because mage.
>>
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>>386394929
>SV's actual DeviantArt drawings
Ftfy
>>
>>386396483

Ice Block wouldn't save him in this situation anon
>>
I'm hoping that this new expansion has more decision making rather than just playing through a deck.

There are no fun quests, except for paladins, hunter and maybe warlock (getting fucked by discards is pretty gay though).

I wish they'd make burgle rouge a thing, I like to adapt by using other classes cards.
>>
>>386394929
literally everything in shadowverse is generic weebshit and gook digital art memes
>>
>>386396709
Can you kill yourself on your own turn even if Ice block is up?
>>
>>386396082
>Jaraxxus is on the field.
>You currently aren't playing as him
?
>>
>>386396850

Ice Block won't proc if its the mage's turn. so Eye for an Eye is lethal damage no matter what

its a draw at absolute worst case

>>386396863

Jaraxxus only replaces your hero if he's played from the hand. If he's summoned there by other means, probably Bane of Doom from the Yogg Saron, then he's just a 3/15
>>
Reminder that the faggot that makes the sv vs hearthstone portraits uses low res hearthstone images to make his stupid point

Also Druid is the current and new god of the endgame value
>>
>>386371923
Shadowverse has 10 million players, it's the most it has ever had. Also, they already said they are going to patch the legendaries
>>386393350
Neutral cards being in every deck now, really boring, but hopefully patch will fix it. You should still try it out and play the decks you like. The classes are way more thought out and well-defined than the HS-classes and there are so many decks that are way more fun than any HS-deck.
>>
>>386397051

is it bad that whenever i see new spells, the first thing i think of is how lethal it would be to have yogg cast it?
>>
>>386397051
>draw 5 cards
>endgame
>>
>>386390170
Duelist Network if that's still around. But it's not automated and you have to trust your opponent to either know the rules, or prepare to deal with the same 2-3 decks forever.

Oh, also it's Yugioh so RIP your expectations.
>>
>>386397129
>Shadowverse has 10 million players,
I call bullshit.
>>
>>386397130
>Yogg casts Treachery on himself
>continues to cast spells for your opponent
>>
>>386397258

its a ftp phone game from japan. player numbers don't mean much
>>
>>386391804
i can't stand the fact that shadowverse doesn't show what the card does without clicking the card, gotta make room for that beautiful animu art i guess

even an abridged version of the card would be fine, they don't have to go full hearthstone
>>
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Best card of the expansion coming through. Warrior mill here we go
>>
>>386397208
>implying druid ever plays to fatigue

Only class that draws less than druid (disregarding auctioneer) is priest and they just fill their hand with the opponents cards

Plus druid endgame starts a good two turns earlier than anyone else
>>
>>386397410
What if they have that priest one that steals your deck into thier deck
>>
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>Tfw your favorite card is one of the best Epics of the expansion
Aww yeah.
>>
>>386393227
I generally remember the glitches.
>>
>>386397129
10 million registered accounts, not players. It's the same bullshit spin that Blizzard uses for Overwatch. Note here there is even more incentive for rerolling, which means more dummy accounts.
Also see >>386394657 for fundamental problems with the game.
>>
>>386397410
>implying only adding one hands worth of cards to your deck is true grinder strategy
>>
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>>386397710
>Fill deck with shit cards
>Priest plays it
>They now have half of their filled with shit
HA. I WIN.
>>
>>386397359
shit opinion. i love the fact that its hidden, since i know what cards do 99% of the time. so its a waste of space to have it always available. having card info always visible is only good for new players and a total waste for everyone else.
>>
>>386397359
Well in return the cards have way more text which is also much clearer on what it does and can be more advanced compared to HS-cards
>>
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>>386394706
>want to play yugioh
>have 2 big fan proyect and official games
>want to play magic
>only have shitty forge
JUST
>>
>>386396036
It's also missing the entire comfy and well thought out aesthetic of heartstone. The menu optic and navigation in Magic just sucks.
>>
>>386392696
Shadowverse is more fun and cheaper, we've been over this a million times.
If anything you hearthstone-fags are in fucking denial about how shitty your game is because you don't want to leave your communities that connects you with the mainstream-normies or get an anxiety-attack when you realise how much money you have actually spent on a game that you hate.
>>
>>386397945
there was some program that lets you play MTG, and that had abridged versions of cards shown to you in your hand. like just a few words, like "ETB destroy creature" and so on. it might have been xmage or something. and MTG cards can be even more complicated than shadowverse cards

so it's not impossible to abridge cards desu
>>
>>386398147
shadowverse is still garbage, it's just a fucking hearthstone clone
>>
>>386398262
Ignore him. He's a shill trying to revive in interest the game after Spawn fucked ladder with 80% win rate and 40% playrate. Note that HS never got this bad in shaman era.
>>
>>386394706
Honestly I enjoyed the shit out of duels.

I like that there is no sideboard, only 1 game, not sure if I think uncommons should be limited to 3, but I like that rares and mythics are limited to 1 for the most part

There is no question that duels would have been my main TCG if they had even tried to implement a real ranking system or a way to add people or chat, but the game is officially cut off from support
>>
>>386398147
Shadowverse is literally just a shoddy waifu knock off. And from what others have said, it's barely fun at all right now. The only reason it's 'cheaper' is because they've thrown out so many card packs trying to patch holes in their leaking base.
>>386398154
You thinking of Cockatrice? Cockatrice is pretty fun when you get into crazy shit like 8 Man EDH.
>>
>>386398516
I know you're shitposting about SV VS HS but you are right. SV Devs got desperate this meta. Before they would always give all free card packs at once. However bow they force you to login to get one pack a day. This is to inflate player numbers.
>>
I'm glad I quit this game.
>>
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>>386397051
>its ok to steal if you homage it!
>>
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>mfw no one plays Faeria
>>
This is why Tavern Brawl is the only worthwhile game mode in Hearthstone.
>>
>>386397247
There's programs like that for MTG as well. I should have specified that I was looking for an independent game as opposed to a fan made program for playing an existing game.
>>
>>386399526

i like tavern brawl, but its also made me reluctant to disenchant cards for more dust
>>
>>386398709
>Before they would always give all free card packs at once. However bow they force you to login to get one pack a day. This is to inflate player numbers.
Wait so instead of getting like the regular 20 free packs, they're stretching it out over the course of several days?

Am I reading that right? I haven't touched that garbage since Tempest.
>>
>>386393350
Power creep too strong. I still play it since it is easy to get packs and make decks regardless of f2p.
>>
>>386397287

Yogg has saved me from so many losses. Be losing hard can't get minions on board other player plays yogg throws a few spells at their hero casts doom clears board for me. I have only seen yogg help maybe twice
>>
>>386399112
"do a bunch these basic good things" is not a unique mechanic
>>
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Corpse Explosion when?
>>
>>386397413
I guess my issue is that it seems kind of slow if you get RNGed out of getting that early ramp
>>
It's a trash Hero card

It's been confirmed that the Horsemen are numbered 1 2 3 4 and not random

I.E. To summon number 3, 1 and 2 need to be alive on the board

And to summon number 4, 1 2 and 3 need to be alive on the board.

You can't just brewmaster 2 of them, getaway kodo a 3rd one and on the next turn hero power and play the 3 you have in hand to win
>>
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>>386401854
>equip an ashbringer with lifesteal
>gain 5 armor
>turn your 1/1's into 2/2's with a side effect win condition
>trash
>>
>>386401854
Where was it confirmed
>>
>>386401854
Nope. It's random like Shaman Totems, not sequential. Confirmed on reddit.
>>
>>386401854
>summon a 2/2 every turn for 2 mana that an opponent has to control

I'd say that's still pretty good.
>>
>>386402125

do they have names? are they the original 4 horsemen, or the new ones?
>>
>>386402689
Nazgrim, Whitemane, Mograine and Trollbane. The new ones.
>>
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>>386397627
Won't work since they'll only have one copy of Dead Man's Hand
>>
>>386402689
The new ones, Whitemane, Nazgrim, Thordras, Mograine.
The originals were all in the Naxxramas Military Quarter, with only Rivendare being acquirable.
This notably disqualifies Whitemane and Mograine from being their own Legendaries, however.
>>
>>386383443
Garrison Commander is wild and there are already broken decks in wild it's why wild is so much fun and standard isn't.
>>
>>386402986

kinda a shame. I always felt Scarlet Monastary+Stratholme would have been a great hearthstone adventure

which i get the feeling this xpac was at one point
>>
So how much gold have you guys saved up for TLK?

I have enough for 23 packs already.
>>
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>>386392401
>playing safe decks is wrong
Thinking the same thing. Ranking up with Evolve Shaman. Yeah once in a blue moon you eat a Doomsayer boardwipe or your 5 turns into a Big-Time Racketeer, but you play a stupid game like Hearthstone to have fun, not to autistically powergame to get an e-rank that gets lowered each month.
>>
>>386403318
Nah, this is just the Lich King expansion for the game, which has been a long time coming. Now I could be wrong and Whitemane MIGHT show up later on as her old self, though Mograine is almost certainly out.
>>386403574
Lol 105 gold.
>>
>>386403618

Where is your fucking discipline. You don't want to give money to jewzard right?
>>
>>386403618

I just hope they don't narm the Lich King up like they did KT, Nefarian, etc
>>
>>386403749
I pick the game up in spurts, and barely ever do Arena.
>>
>>386400847
>hearthstone apologists
>>
>>386403574
sorry you need at least 230 packs goy if you want to play every deck
>>
>>386404194

I don't want to play every deck. I have fun making up my own dumb stuff that can get me to 15 or so.

I tried netdecks like Jaina's OTK quest but fuck it's boring
>>
>>386404116
no I'm just not wildly retarded
>>
>>386403574
5k
>>
I thought this thread was supposed to be about the atrocity of Blizzard making Uther a fucking Horseman, but instead it's a bunch of underage talking about the most casual CCG to exist.
>>
>>386404569
Well he's not a Horseman. He summons them. He's just a DK.
>>
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>>386404569
>a bunch of underage talking about the most casual CCG to exist.
That's not Shadowverse.
>>
>>386393350
Power creep in a game that was already heavy on the OTKO. Boring neutral cards OP as fuck. Zero decision making. The last part is the worst part by far. There is literally no point at which you don't know what you're going to do next, and based on the luck of the draw you pretty much know the winner of the game by turn 2. Shadowverse wasn't always like that, but it sure as hell is now.
>>
>>386405467
Lucky they gutted it after a month. Meta's pretty bearable now. Now if only they can hit headless man of balance as well...
>>
>>386393730
You're guaranteed several legendaries with 50 packs.
>>
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>>386364248

Yeah, I'm moving on. I'm tired of these expansions.
>>
>>386373098
Thats total bullshit. Look at the top tier decks. Most of them have 3 legendaries at most. Pirate warrior, which is a super competitive deck, runs like patches and thats it. Maybe skycaptain Skarg or whatever. You're full of shit.
>>
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>>386405890
>Meta's pretty bearable now.
Blood and Shadow are both boasting 54% winrates with everyone else sub 48%. We've just gone back to TotG meta, except Blood replaced Dragon.

SV will never be a good game until the stupid
>Games end on turn 8 for train commuters
design philosophy gets thrown into the trash.
>>
>>386394304
>heal for 20, 5 of which can't be Alex'd away (in either direction), 15 damage of removal over 3 turns
>permanently shit out 2/2s that the opponent has to deal with or they instalose
Yup. Bretty gud mang.
>>
>>386395438
The best MTG computer game actually added some vidya-only cards with random effects that you couldn't easily track IRL. But the downside was that it didn't really feel like Magic anymore.
>>
>>386405986
What the fuck is this garbage
>>
>>386397258
It means 10 million people downloaded the app. Like any "total players" count for any game.
>>
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>>386406353

Hearthstone with a better second player advantage mechanic, you start with 3 mana, no druid ramp, better class foundation, raw stats actually matter, and taunt is a targetable hero power that cost 1. I like it more than HS at this point.
>>
>>386406587

Also has Co-op PVE and PVP with a much more respectable currency grind than HS.
>>
>>386397258
It is bullshit. The exact wording is
>10 million downloads

You can guess what that really means.
>>
>>386364461
The only time a Blizzard game was truly "killed" was SC2 to LoL

But that was also because SC2 was almost completely anti-casual

Heroes of the Storm was never alive to begin with, same with Diablo III
>>
>>386402986
No, it means that that version of them won't be their own Legendaries. There are already several cards out there that are the same "character" from different timelines or points in time or whatever. Deathwing, Bolvar, etc.
>>
>>386406835
>best selling PC game ever
Also HotS is still gaining players / viewers, not losing them. Sure D3 is down to hardcore players now (after how many years) and HotS will never ever be LoL / DotA2, but.
>>
>>386406587
Just play Faeria you dingus
>>
>>386407317
I believe HotS is alive on the same vein as SC2

But then again, it has gained a ton of promotion from Blizzard's other games. Still gaining, but not by much.

DOTA 2 is actually starting to stagnate (game gets shittier every patch) and so is LoL, but not as much as DOTA 2

PUBG is the one that's actually gaining a lot of attention atm.
>>
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>>386407565

I love Faeria, but the content and development has been SLOW.
>>
>>386375012
>Lord jaraxxus can summon minions 3 times stronger every turn and still isn't used.

Only because Warlock is in the shitter at the moment because of aggro decks being so strong and the lack of healing right now.
>>
>>386407580
PUBG will last for awhile but not nearly as long as DOTA or CS:GO. The game is already has its edges imploding with the 'Streamers first non-streamers fourth' message its sending out.
DOTA has naturally stagnated, and League has been falling down stairs for awhile now.
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>>386364248

Remember when people were power leveling paladins before WotLK hit because they thought you had to have them corrupted just to become death knights?

Fun times...
>>
>>386407753
>and League has been falling down stairs for awhile now.
How so? I think League has hit its peak, but there's no sign of it losing steam considering viewership numbers increase literally every year.
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>>
I've quit HS when naxx released but these new cards I see in this threads kinda make me want to go back
if only I didn't have to grind to get these cards
>>
>>386407953
Design wise and balance wise it's been through too much shit. People give Blizzard shit for poor balancing but Riot has fucked their game sideays every other season, though people watching the game rather than playing barely notice, if they ever do.
On top of that the community has constantly been getting lower and lower, making it harder for people to stick to the game.
>>
>>386408354
>Design wise and balance wise it's been through too much shit.
Yeah, but it's come a long way. I think the game is significantly better than it was back in say, S3 for example. I don't know about you, but I don't miss the days where a team can snowball a game within 10 minutes.

>On top of that the community has constantly been getting lower and lower
You mean shittier? Yeah, but that happens with all games that get big. I honestly can't think of a single game with LoL's playerbase that doesn't have a dogshit community.
>>
>>386408354
the balancing this season is arguably a bit better thanks to the 10 bans
now instead of having 2/3 bullshit champions that get through the bans but change every month, we have 2/3 champions that we CAN ban but need to keep banned for 3 months

They're still, as always, utterly clueless of what to do with the jungle, though
>>
>>386408530
>I honestly can't think of a single game with LoL's playerbase that doesn't have a dogshit community
Honest question, what other games even have a playerbase that large? CoD?
The only thing I can think of is maybe WoW, but even then I'm not sure.
>>
>>386404569
thats the theme of the expansion though, just like everyone had quests last time, everyone goes evil this time. Evil Uther has no more bearing than Lightlord Rag
As an aside, I think it could be neat if they did pair the elements with more complex concepts where lightlord rag could have been a thing had he not been corrupted by old gods
>>
The alternate heroes obviously aren't going to get their own abilities, but I wonder if they will at least get their own undead portraits. e.g Will Liadrin become undead Uther or will she have her own
>>
>>386364248
who plays this fucking game anymore
>>
>>386364686
>t. rank 25
>>
>>386408986
Confirmed for no. Liadrin will become Uther.
>>
>>386406065
People are naturally falling back to what's meta last month (Midshadow) or utilizing Blood's absolutely broken midgame cards (Tsundere, BKB, Scarlet, Emeralda). I have hope that control lists will emerge soon.

But yeah, they need to stop imposing limits to game length with retarded shit like Aegis.
>>
>>386408708
CSGO and DotA2 are the closest I can think of. FFXIVI'd say counts too, though I don't think they publish it anymore.
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>>386409282
>Aegis
>Limiting game length

It's DShift. As long as they deck exists nothing is going to last past turn 9.

And like I said, the issue is the game design. Since games need to end short and fast, quality and overpowered cards need to be printed to push games towards that state. That is precisely why Blood got so many stupid cards this expansion, why the neutral engine is so absurdly strong, and why legendaries can be so damn oppressive.

Every single flaw in SV stems from that design philosophy and until that changes, I will never recommend this game to anyone who wants a serious CCG.
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>>386394706

I think MTG is too edgy for blizznormies
>>
>>386409673
>Tfw I had a RW Gisela EDH deck when this came out
I felt personally insulted by the atrocity that was SoI lore.
Two demigod children throwing tantrums that destroyed an entire plane, only to have 'Oooops so sorry Emrakul's just 2 stronk 4 u ;)' happen.
They literally killed Innistrad for a shitty Bloodborne reference.
Fuck that block. Fuck Eldrazi. And fuck Sorin and Nahiri in particular.
>>
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>equip a 5/3
>can't summon my first horseman
>opponent has no weapon destruction, will deal 15 damage to him
>summon first horsey, it attacks 3 times as I work up to the 4th for another 6 damage
>second horsey gets two strikes in for 4
>25 damage
>thank god
>my opponent ignored board for 4 turns in a row so I can cross that final 5 HP gap in this epic control match

what the fuck is this design
>>
>>386410562

I tried to not get too butthurt about it. I just like the Innistrad aesthetic. I like the spooky skellingtons/werewolf/vampire art.

But yeah that lore was trash. Just try to forget about it.
>>
>>386410768
So those 2/2s? Yeah you can't fucking ignore those.
Also Exodia with Beardo for OTKO on 10.
>>
>>386411031

That's my point nigga.

If I'm Uther and I play this card and by some miracle my opponent didn't fall asleep and isn't topdecking and can't kill my 2/2s, I deal 25 damage before I get to that 4th summon. Who cares unless I'm in that one a gorillion STORIES TO TELL moment where I'm fighting the last fatigue warrior or a healing druid/priest?

And on the other hand, "kill a 2/2 so you don't die, you have four entire turns to kill a single 2/2 with 9-10 mana" is daunting to any opponent?

>muh super ebin rare multi hero power turn combo

more STORIES TO TELL shit. a card isn't good if it's only good in your 1% insanely greedy play scenario
>>
>>386364461
Too bad the developers are actively sucking out all the fun from the game
>>
>>386411303
>four entire turns
if horseman paladin becomes cancer. i want you to post everyday for a month that you were wrong

if it doesnt, we both can be just happy about it
>>
>>386411303
It also means you have a 2/2/2 taunt per turn infinitely, on top of whatever else you throw out with it for the remaining 8 mana. What's more is Paladin is the deck with the biggest buffs, allowing you to turn those 2/2s into crazy stuff along the way.
What you did wrong was calculate the damage coming solely from DK Uther, rather than what could be in the deck itself.
>>
>>386392910
>When you throw a meme into your Rafaam deck
>When you're able to block the 24/24 Cthun from coming down
>>
>>386412761
Simply devilish.
>>
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>>386383443

>MFW just found out I can D/E all my old Wild cards all the way back to Naxx
>20000+ dust

IM READY FOR THIS MEME DECK FAMPAI
>>
>>386412761
>>386412903
well played
>>
>>386396036
>whole sets

They cut out the more advanced cards because they couldn't be assed to program them, even the face card of Eldritch Moon was cut from duels
>>
>>386394950
It works fine in magic duels. Wizards of the coast is just incomptent or afraid of the paper version dying.
>>
>game has been out for years
>Rogue STILL has no good taunt or heal cards for the class
>Rogue STILL has not gotten meaningful replacements for them rotating Oil Rogue out AND nerfing it for no reason
>Rogue finally got a new playstyle with Quest, which was then nerfed while they just let Mage continue to do whatever the fuck it wants
>they keep adding more shit take cards from other class when Priest has a far superior mechanic that makes way more sense since Rogues should be stealing from their deck rather than the class
>conceal is still Wild only and all the stealth cards aside from Shaco are trash

Rogue is my favorite class and I am so sick of Blizzard not letting them be anything, but Miracle Rogue. I hate having the most polarizing matchups in the game and having absolutely no answer to aggro.

This new lifesteal card is fucking trash. In a post pirates world everyone runs an ooze or other means of weapon destruction, thus making playing Rogue feel even shittier in general. I'm still mad she never even got meaningful Pirate support once it was strong. People just use Warrior instead since he is superior in everyway.

It fucking sucks for me since my favorite classes are Rogue, Warlock, and Hunter. At least Rogue has always remained playable, which is more than I can say for Warlock and Hunter to whom may as well have not existed for a long time now.
>>
>>386414274
This is like complaining that druid doesn't get removal. All classes have their weaknesses. Warlock was great back before reno got rotated out
>>
>>386411947
How about you fuck off instead
>>
>>386394332
that really won't get you far buddy...
>>
>>386392910
I like to save the really retarded victories sometimes.
>>
>>386415842
how about you take four turns to cool down instead shieldbearer
>>
>>386414274

Yeah the quest rogue nerf was brutal. Wasn't even an OP deck, I never understood the nerf or even the hate for it
>>
>>386401840

I was so disappointed and pissed when Blizz made player corpses untargetable by Corpse Explosion.
>>
>>386417440

How about exorcism being only for undead npcs
>>
>>386364248
>faggotstone

who gives a shit LMAO
>>
>>386395010
You'd have to be retarded to feed a Paladin more than one coin off of Bully when this card is in the meta.Even then, you need 8 mana for the hero power, 3 for Beardo and 3 for secrets. w/ a free coin you get 11 total mana, you need 14. Unless we're getting into fringe shit that's never going to happen (Beardo AND a Horseman surviving from the previous turn, MCtech exactly Radiant Elemental + Beardo previous turn etc)

All of these Beardo combos also rely on somehow having 3 secrets + Beardo in hand on turn 10 without having already lost the game, as Paladin. There's no OTK, but there is a STRONG reason to kill off the horseman. The horseman will rarely win the game from their effect directly, instead you'll be winning off the 2/2 (Taunt + Spelltaunt) you get for free every turn.
>>
>>386409640
>Aggro beats Combo which beat Control which beat Aggro
It's an rps thing, I believe no deck in any card game should win everything, they gotta have weaknesses. It sounds like you're a super control player who wants those long games, and I can see why SV is terrible for that, only positive decks right now are aggro/"midrange" ones who go first.
>>
>>386409640
>>386419372
>Aggro beats Combo which beat Control which beat Aggro
But thats literally the opposite of every TCG.

Aggro runs over control which can interact against combo to prevent them from going off who can go off faster than aggro can kill them.
>>
>>386419372
>It sounds like you're a super control player who wants those long games

The opposite. I'm a midrange player.

You don't understand the problem with Shadowverse. Exceptionally short games = cards must be powerful and options must be limited = singular focus on curve = mindless play.

It's not going to change any time soon. Even after Spawn/Blood got nerfed, we just went back to TotG meta with Shadow and Blood dropping their powerful quality cards on curve every turn. Shadowverse appeals to the lowest common denominator on the CCG genre and that is a fact you will have to deal with.
>>
>>386419863
When I think about the casual amount of MTG I've played, that makes a lot of sense, considering SV's combos all take place in a turn or two without any real counterplay. I've never played HS though, so I'm unsure if it's a casual digital thing or not.
>>
>>386420405
Hearthstone Combos come in a few flavors. Most go off in one turn, in Wild (A dead format no one cares about) there's some setup with a card called Emperor Thaurissan (Discounts all cards in your hand at the end of your turn by 1, every time your turn ends when it's alive). But other than that the rest of the game is playing a weaker control (since you get some dead draws thanks to your combo cards) until you eventually either OTK, or set up some meme combo.

Quest Mage Combo:
1) You have to generate cards through other cards to complete the quest you play on turn 1. This gets you a spell: "5 Mana, Take another turn"
2a) There's a few variations, but the simplest to pull off is: 2x Arcane Giant ~0 mana 8/8 (They effectively cost 0 when you play them, -1 cost per spell cast this game) -> Take another turn -> Alexstraza (sets targets life to 15) This one is beat by Taunt
2b) The "infinite" damage combo, but it needs a lot more cards in hand to pull off. Sorc Apprentice (spells cost 1 less) x2, Molten Reflection (4 mana spell, copy target minion) x2, Take another turn. Archmage Antonidas (play a spell, get a fireball (4 mana deal 6). You play any spell, you get a fireball, it costs 0 thanks to your 4x Sorc Apprentice, playing it gets another fireball. Repeat until opponent is dead...

Then there's sillier combos....
1) Play Spiritsinger Umbra + Dreadsteed. Umbra makes played minions trigger their deathrallter. Dreadsteed has Deathrattle: Summon a Dreadsteed. This makes your board 1x Umbra, 6x Dread steed
2) Play Mayor Noggenfogger (all targetted effects, including attacks, targetted spells, anything targetted, get randomized to another legal target)

What does this do? It creates a board with 6x 1/1s that respawn the moment they die, where any time your opponent attacks a target is selected at random from the mayor, 6 respawning ponies, and your face.

There are other combos. Priest has OTK involving swapping healing to damage...
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>>386364461
It still is
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>>386421285
More recently there's been some counterplay for combo. Dirty Rat is a 2 mana 2/6 taunt that plays a random minion from your opponents hand. While this effect is meant to be a drawback for it's stats at 2 mana, it is usually used to the players advantage. You can use it as basically 2 mana, get an extra target for the board clear you're about to play. But more importantly, you can use it if you suspect the opponent has combo pieces in their hand. In the case of the Mage combo dependant on Antonidas, if you Dirty Rat out Antonidas and have a way to deal with him, that deck just lost its win condition.

Future expansions are including more ways of dealing with it. There's a Warlock card coming that makes you discard a card every time it takes damage. And another spell that gives one of your minions to your opponent. You can use these together to decimate a combo players hand if the meta ever gets combo heavy.... but it's Hearthstone. The meta will be Aggro+Midrange forever, with the sparsely scattered control players.
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>Can't be assed to make a DK class because thinking up an extra archetype in your 3 year old game is hard
>Just throw all the half baked ideas from the bottom of Ben Brode's draw at the other classes and just make them all DK lite for an expo
I am not happy with this development.
>>
>>386420405
The issue with digital CCG's is the lack of interaction.

Of course combo can murder control, they have literally no way to interact with the other player. A lack of interaction is why games like SV and HS turn into midrange/aggro/combo.
>>
>>386421767
>Combo decks are all tier 3/4
>Control decks are tier 1/2
Yeah man, combo is totally the problem with Hearthstone.
>>
>>386421639
Post boob physics
>>
>>386364461
How do you kill...that which has no life?
>>
>>386421758
They can't balance the game as is, I think the best they've ever had was 4 classes in the meta at any given time. DK would just make that shit worse.
>>
>>386391862
The amount of shitters thinking the ability is relevant says something really negative about hearthstone's playerbase.
>>
>>386421758
>Breath of Sindragosa gets nerfed to shit in WoW just as Hearthstone releases it as an awful card
poetry
>>
>>386393529
No. Planing on your opponent making dribbling retard plays is not a valid strategy.
>>
>>386422265
To be fair as someone who has played way too much MTG you have a lot of retards there who think having a card milled has hurt them in some way.
Mill is and always will be massive casual bait. Hell alternate win cons generally are, just look at the thread and Uther.
>>
>>386366674
The best you could do is
3 + 2 + 1 + 2
Hope nothing dies and then
2 + 1 + 2

In wild, you could use reductions to make the hero power down to 1 and Emperor for a turn 10 potential kill that require 3 spells and a legendary.
>>
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The biggest thing for me when it comes to card games is, when I lose, what lesson can I learn from it?
What thing could I have done differently, and won the game?
Hearthstone sucks at that, as often the lesson is have better luck. I needed to draw a specific card or have a random effect work differently.
>>
>>386422232
There are 5 classes in the Tier 1 deck list's 5 decks right now, this season. 7 classes including Tier 2, All 9 going down to T4. The only dead class right now is Warlock, and arguable Hunter. The rest are seeing play.
>>
>>386422649

ever since toast got to legendary with a very cheap deck there's been lots of copycat face hunter decks
>>
>>386422613
More often than not there are alternate plays you could have made that would have increased your chances at winning. It's all about judging the best potential play, not the first play you see.
>>
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BUY THE 50 PACK PREORDER OR NO????
>>
>>386422613
If that's what you're taking away from your losses so often you lack the ability to properly look back and identify your mistakes. It's not that you're just a full out shitter who just cries RNG at everything, but being able to identify mistakes cleanly is a hard skill to pick up without having a full replay. Being able to mentally playback an entire game and recalculate every decision branch is incredibly hard to do without playing A LOT.
>>
>>386422613
>how to get better at arena
>just get offered better heroes and cards, then get better at drawing them
>>
>>386422728
The deck's still listed as Tier 3 using the arbitrary list I found via Google. It also lists Toast's variant of Midrange Hunter on the decks page.
>>
>>386422613
The biggest issue with HS more so than any other card game is nothing feels like it was in my control.
If I lost its because I failed at curvestone and had shitty RNG. Likewise I barely feel good from winning since almost all decisions were outside my control and my opponent lost the dice roll.
>But your decisions!
90% of the decisions in HS are in the mulligan phase and learning how greedy you can get.
>>
>>386422924

no shit. guess i need to keep up with the times.

i've been playing the same quest warrior removal heavy variant since day 1 of ungoro
>>
>>386422803
>Not having gold for 50+ packs
>>
>>386364248
Jesus nooo. Was about to get back into the game as well. Why is this happening?
>>
>>386422479
I've played a lot of mtg too and while mill is massive new player bait the idea that non dedicated mill is irrelevant is generally learned pretty quickly along with other fundamental card game concepts.
By contrast the hearthstone playerbase needs actual articles dedicated to explaining why mill doesn't matter unless you go to fatigue yet they still ignore the reasoning and counter with "but it can mill aoe / jade idol!", they are that vehemently dedicated to being shitters.
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>>386423021
Taunt warrior got demoted to T3 recently too. Meta is currently a bunch of token heavy decks, and control mage. T1 is seriously 4 Aggro Decks and Control Mage.
>>
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>>386391862
>People believe this card is OP

Oh boy, hope they never play MTG and run into pic related
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>>386413965
but that would only popularize paper game

for example a lots of people started playing paper D&D after Baldur's Gate

I don't get that stupid mentality
What they were thinking
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>>386422613
I don't really have your problem, but SV is pretty bad at it.

>Lose game
>What could I have done differently and win?

>Win the coinflip and go first
>Hope my opponent doesn't draw his curve
>...

It's disheartening after awhile.
>>
>>386423210
Mill in a game with 60 card decks, 4x copies has a lesser impact than Mill in a game with 30 card decks, 2x copies. I agree it's not as game breaking as people are making it out to be, but when some decks rely HEAVILY on a single Legendary to win the game, milling it ups your odds of winning significantly. Though the chances of actually milling the 1 card they're dependant on are kind of irrelevant, and the only real reliable use of mill is in fatigue decks... which Warlock will never win the fatigue game.
>>
>>386423210
Blizzard is shit at card game design
>We make bad cards to teach players to get better
>But always the same shit cards over and over again
God forbid they print a Tome Scour or something
>>
>>386422803
>50 pack preorder

enjoy your one or two legendaries and 90% common dupes
>>
>>386423748

2 minimum. new sets give 1 on the 10th pack, then 40 pack mercy

though chances are you won't get the one you want

ultimately, every time i think i want to order 50 bucks worth of packs, i log on and buy one pack with gold. since that pack invariably disappoints, it goes away
>>
>>386399112
All of the ultimatums are extra shit.

Only semi-playable is the go wide +5/+5 trample.
>>
>people still play fuycking hearthstone
>>
>>386423970
Shut up kitchen table.
>>
>>386423607
And not milling it, which happens the majority of the time, ups your odds of losing slightly by increasing the chance they draw it. Unless they're tutoring the legendary or running top deck shenanigans, mill doesn't harm them.
>>
>>386424192
kitchen table is the only place you'd be able to cast them

play modern
>>
>>386423419

that card is complete shit tho
>>
>>386424926
Exactly, ya dip.
>>
>>386364461
i member
>>
>>386364461
They're aren't comparable because Gwent is unlike any card game ever created, Hearthstone is comparible to ESL and Shadowverse because theyre just direct clones
>>
>>386425071
>Gwent is unlike any card game ever created

They just ripped of Condotteire and called it a day.
>>
>>386424612
But you've also developed a turn 2, 2/3, which is an acceptable stat line. Combo decks consist of 3 card types, at their core: Answers, Draw, Combo Pieces.

Mill an Answer: One less bit of control they have at their disposal. Higher chance of getting combo pieces (which for aggro/zoo is usually a good thing. Combos usually require 10 mana, zoo aims to end it before 10 anyway. Less answers being drawn = more likely for that to happen)

Mill Draw: The card was cycled for free. This is the worst outcome of the mill. Less draw means they're more likely to draw an answer or a combo piece, and by milling a draw you've kind of let the card get its desired effect.

Mill a Combo Piece: Potentially game winning if the combo can't recover without it.

If it were 2 Mana: Mill a card, it would be shit. But right now Zoolock is running crabs in its 2 slot. If combo ever takes over the meta I'd say Gnomeferatu does more than the crabs.
>>
This expansion is kind of eye opening
Blizzard pretty much gave up on hunter, warlock and rogue while shaman, paladin and druid keep getting good tools.

Guess Ungoro was just a fluke, the designers have no idea what they're doing
>>
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>They still have this fucking garbage excuse for a card game installed on their computer

Not even memeing, why do you have still it installed
>>
>>386391862
my dick
>>
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>>386425145
got my reasons
>>
>>386423607
>Mill in a game with 60 card decks, 4x copies has a lesser impact than Mill in a game with 30 card decks, 2x copies.
This is true and while I like the hearthstone deck size and number restrictions from a design standpoint for making counting what you've seen / drawn both more relevant and accessible, hoping to mill your opponents key card is not a viable strategy and will never make up for playing an understated minion in constructed.
>>
>>386425205

I'm gonna need a name
>>
>>386425125
>a turn 2, 2/3, which is an acceptable stat line
Except its not. At all. Its a vanilla 2/3. If you want a vanilla 2/3 with potential upside run fucking Golakka Crawler

Your argument is also retarded, what if it mills a card they DIDNT want and they draw the perfect answer?
>>
https://clips.twitch tv/SavoryDifferentGuanacoTBTacoRight

Pretty much warlock development in a nutshell right here
>>
>>386425145
It's hands down the best digital CCG. Not saying it's great but rather that the whole general is garbage and HS is the least garbage.
>>
>>386425125
>But you've also developed a turn 2, 2/3, which is an acceptable stat line.
If you want a 2/3, play literally any other card that, unlike this one, has an upside.

For every single one of your examples, the expected value of the mill is a big fat zero. You are just as likely to help them as you are to hurt them. Dozens of articles have been written as to why. At the start of the game you can essentially split your deck in to two piles -- cards I will draw this game and cards I will never draw because games never last this long. Milling just swaps a random card from pile A with a random card from pile B. The only exceptions are, again:
- you know their top card is good for some reason or
- they are running tutor effects making their deck essentially a second hand (in turn, making mill essentially "discard a random card from their hand")
>>
>>386425413
Then you've clearly not broadened your horizons beyond HS because it is bar none the most garbage because they solve their problems with RNG

If your standard is HS your standard is beyond low
>>
>>386425413
HS is the most popular one, far from the best.
I would argue Eternal or Hex are the best but both still heavily flawed
>>
>>386423886
Wasn't the old mercy like 26 packs or something
>>
>>386425480
You didn't name a better digital CCG.
>>
>>386425629
Hex, Eternal, Shadowverse, ES:L, Gwent

There's 5
>>
>>386425560
Eternal would be great with a smaller deck size. 75 cards with at least 1/3 of it being mana cards makes the game horribly inconsistent.
>>
>>386425654
>Shadowverse
>Gwent
Certainly not.
>>
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>Hearthstone added a "win the game" mechanic
>people think this is fucking revolutionary or new

Jesus christ
>>
>>386425654
>Eternal
maybe

>the rest
lmao desu
>>
>>386425654

>shadowverse

no that game is on par with hearthstone with how shallow it is and how retardedly it's designed
>>
>>386425725

Nobody thinks that
People are excited at alternative win conditions because they make them think about deckbuilding in a new way
Jesus christ must faggots like you always shit on people's fun
>>
>>386425687
Eternal has a host of issues. As you said consistency, constructed turning into piles of legendaries, combined with set 2 being 99% dogshit and a pile of good legendaries also slay, them fucking draft mode beyond belief.
>>
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Cute, babbies first win mechanic made it to HS finally
>>
>>386423536
alright but baldurs gate is a relatively on rails experience (compared to the TTG), whereas online MTG is the same fucking shit as MTG, just probably cheaper, and easier to play, especially with friends.
>>
>>386425893

What win condition ? Those cards are completely different
>>
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>>386425654
>Shadowverse
Just because it has little RNG does not mean it's better. In fact I'd argue it's even worse and will stay that way until the devs wake up and stop pandering to retards:

>>386420251
>>386405467
>>386420251
>>386406065
>>386409640
>>
>>386425845
I will as long as hearthstone is inherently garbage and is a poor representation of how card games should be designed

Call me a elitist or whatever, Hearthstone is a shit game where its problems are solved with a mere flip of a corn, that's not good game design, that's just a fucking cop out
>>
Fuck I don't even think the card is good, it's just not as bad as everyone is making it out to be.

>>386425337
>Your argument is also retarded, what if it mills a card they DIDNT want and they draw the perfect answer?
As equally retarded as yours, it would seem. What if it mills the perfect answer and they draw a card they didn't want?

The argument isn't about specific cards, it's about weighing the outcome. The only bad outcome for Gnomeferatu vs Combo is if you mill a draw card. If you mill an answer the chances of them drawing any given answer goes down. It has nothing to do with milling a specific answer.

And Gnomeferatu does more for the Combo match up than the crab... that was the entire point.

>>386425454
This is Hearthstone, not Magic. Vs. Combo it's not unreasonable to see a game last through the majority, if not all, of the deck. Because combo decks are built to draw out the game as long as possible. And while there is the bad outcome of milling a draw card, milling any draw that would have gained more than 1 card is still something. I mean it's still replacing (3) Draw 2 with (0) Draw 1, but it's something.
>>
>>386426051
coin*

Whatever
>>
>>386426051

>flip of a corn
>>
>>386425993
point is the Hearthstone card's situation is collect 4 minions and win the game

it's the most basic "win" mechanic ever, see famous examples like Exodia
>>
>>386397826
and they still have a deck of half there good cards and just wait to mill you out?
>>
>>386426096
The bad outcome is playing a shitty 2 mana 2/3 in control.
More realistically to you milling a core card is you milling some random bullshit.
>>
>>386426001
Also forgot to add Shadowverse has a serious problem with the coinflip right now. People go ballistic over Hearthstone's coin, but Shadowverse has something like 56-44 going first vs second across the board.
>>
>>386426292
>The bad outcome is playing a shitty 2 mana 2/3 in control.
Zoo is running crabs right now. It would only see play in Zoo/Aggro in a meta where Combo is oppressive. That's it. Might want to read the chain of posts a bit more thoroughly next time if you think anyone is advocating for Gnomeferatu to be played in Control.
>>
>>386426384
Gwent's is worse because you lose card advantage going first most of time and you get 0 compensation unlike Hearthstone
>>
>>386364461
Hearthstone is the Hearthstone killer. I don't think there's a game that has gotten worse with as much consistency as Hearthstone.
>>
>>386426532
This, you don't have to worry about the game dying via another game. It'll kill its self with its extremely incompetent dev team.
>>
>>386424958
It's shit because there are way better mill/card destruction cards in Magic and it also cost 5
>>
>>386426532
>>386426594
That argument would hold more weight if you weren't posting it during the most diverse meta the game has seen.
>>
>>386426712
Diverse /=/ Good

Doesn't exactly work like that. You can have a lot of fun and a lot of variety but when the top decks make the game UNFUN then your diversity argument means dick all.
>>
>>386426770
Explain how topdecking has "gotten worse"
>>
Hearthstone stopped being fun after the Explorers League expansion
Fucking shame
>>
>>386426889
Died after old gods for me desu, Old gods was amazing, every class was viable and not everyone was pigeon holed into a stupid ass gimmick.
>>
>>386426882
top decks

As in the top decklists of the game

Your reading comprehension alright?
>>
>>386426882
he said top decks, not topdeck
>>
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>playing literal baby games like hearthstone
>>
>>386427025
>>386427084
That's what I get for being awake for 24 hours... and eh, I still see plenty of deck variety (not just token druid/shaman, murloc paladin, pirate warrior) in low end legend. and by "I see" I mean Savjz sees. Don't play this cancer myself, but find it enjoyable to watch from time to time.
>>
>>386394332
>23 packs
>1 most likely shit legendary
>>
>>386426001
>old data
literally one of the worst metas I've seen in a ccg, glad it's gone for now, too bad it's go-first-aggro-verse currently
>>
>>386427201
>This nigger goes out of the way to argue that a game is good when he doesn't even play it himself

Jesus fuck you're fucking dumb
>>
>>386427286
:] I would play, but it's not worth the monetary investment. And the game is shit to play if you don't have access to all the cards. But this is true of all card games.
>>
>>386426384
It used to be the otherway around when all the swingy cards were 4 drops.

Then they just retarded win by turn 6/7 cards so now the guy who goes first wins because they can play their retarded wincon first.
>>
>>386364461
Ya'll can shit on gwent for its inactivity but it is inherently the best game for F2P.

I've got a full collection minus a number of shitty golds and I haven't spent a fucking dime
>>
>>386426214

It's completely different mechanically from exodia
It's also not exemplified by that pic, neither that one nor the actual hearthstone one
>>
>>386426712

I wouldn't call this midrange hell we're stuck in a diverse meta
>>
>>386427201

the meme decks people in legend that don't care about their rank play to entertain their jaded audience aren't exactly representative of the meta
>>
>>386427465
Nope. Gwent probably has the best card art and animation out of the bunch but Shadowverse is still king when it comes to F2P.
>>
>>386407803
I played a serious lot during tbc and pre wotlk and I never saw anyone doing this
>>
Gwent has no mobile version so it's not comparable as any card game killer

Hearthstone has major success because it is mobile
>>
>>386427906
Just play Control Mage and shit on them then.
>>
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>summon horseman
>bounce back to Hand
>do it three times
>summon all of them at once
>hero power
>win
>>
>>386422773
>>386422817
That's not true though.
60% win rate is considered a good win percentage.
Meaning you cannot win 30-40% of the games you played, and regardless of the decisions you made you would have lost
>>
>>386428134

how are you bouncing them in paladin
>>
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>Paladin
>bounce effects
>>
>>386428165
Young brewmaster and ancient brewmaster
>>
>>386428232
Good luck drawing them in sequence
>>
>>386428267
You just need enough card draw and sustainability, all of which can be done as a paladin.
>>
>>386428134
More like
>bounce horsey
>get the same fucking horseman 3 times in a row
>cry and uninstall
>>
>>386428232

so what are you gonna do when you find out they have different names and are summoned sequentially
>>
>>386428232
Congratulations, you spent 3 turns spending 2 extra mana to play a panda. I'd say you're dead, but you do have that 5 attack lifesteal weapon to control out those turns, though at that point I'd hope the opponent has something that can out-threaten a 5/3 sword and a panda.
>>
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>>386428134
>he has no idea they're unique units
>>
>>386425125
If the meta develops away from patches, crab becomes worse, Gnomeferatu doesn't become better because as has been said in the chain of posts above it won't disrupt your opponents combo any more often than it gets your opponent closer to their combo and you are always overpaying for gnomes sateline by constructed standards.
This is fundamentally different than overpaying for a stateline because of the (high in this meta) chance that you get an overstated minion that also removes one of your opponents cards on the broad.
If you don't understand the difference then you are fundamentally a shitter.
>>
>>386393635

Is this how this horrible game survives? Retarded niggers literally THROWING money at it?
>>
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>>386428667
Breh, Blizzard has brainwashed people into thinking they fucking deserve their god damn money. It's like a cult of shills.
>>
>>386428134
You still have to get lucky on the rolls though.

So its basically, turn 9, evil uther
turn 10, get the first horse and bounce it
turn 11, hope you get a different horse and bounce it
turn 12, hope you get a different horse from the first 2 and bounce it
turn 13, play all 3 in your hand and hero power.

This requires 4 combo pieces by turn 9 and winning a essentially an 18% chance roll where you get a unique horsemen 3 turns in a row
>>
>>386428330
Well, fuck me sideways then
>>
>>386428628
But 2/3 isn't a horrible statline. It's the ideal statline to be played against a 1 drop, and trades evenly with most 2 drops.
>>
>>386387490
It's ironic because most powerfull cards cost 0-4 mana in MTG. Please fuck off defending jewish practices somewhere else, there's no reason for control being expensive other than pure calculations pre-metaing, and then being so fucking butthurt when someone makes a cheap combo/control deck like the Iron Dwarf Warrior that they made sure Warsong Commander will never make a comeback.
>>
>>386391674
Contol in it's essence is anti-fun. It's about shutting down opponent while you prepare your grand finale. If you wanna bully people, you can, for a price. People are willing to pump that money into HS, so why not?
>>
>>386364248
So is there any way to make an 1TK with this other than Thaurissan Beardo and three one cost spells?
>>
>>386428804
pretty sure horsemen are like totem hero power of shaman

as in you get a different one to the ones already on your board everytime
>>
>>386428815
It's not good enough by itself.
River croc doesn't see play in constructed because it isn't good enough.
Gnome on average doesn't' doesn't have any more impact than croc therefore it isn't good enough to see constructed play.
This is not dependant on what your opponent is playing, gnome still averages out to = river croc = not good enough.
What part of your shitter brain doesn't understand this?
>>
>>386413167
>dusting wild cards to craft wild cards
here's your reply
>>
>>386429207
I'm clearly well aware of that.

You can't take advantage of that during your 2nd and 3rd roll since no one is going to leave a 2/2 alive.
The first one is guaranteed to be unique, 2nd and 3rd have a 3/4 and 1/2 chance of being unique, 4th one is guaranteed.
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