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TEN TEN, HERE WE GO AGAIN

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Thread replies: 175
Thread images: 19

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TEN TEN, HERE WE GO AGAIN
>>
>>386361286
this game is total shit. only reason anyone loves it is because it gives them a reason to praise the sega cd
>>
The JP opening is better but I prefer the US soundtrack to just about everything else.
>>
>>386361286
NINE NINE, DON'T FALL BEHIND
>>
>>386361592
EIGHT EIGHT SAY, DON'T BE LATE
>>
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>>386361431
>2D sonic
>shit
Not a mania fan are you
>>
>>386361696
I am. I like all the 2D sonics except for CD
>>
>>386361662
SEVEN SEVEN, DESTINATION HEAVEEENNNN
>>
>>386361850
Is it the time travel mechanic that you dislike?
>>
>>386361885
SIX FIVE, STAY ALIVE
>>
>>386361286
>>386361592
>>386361885
>>386361905
https://www.youtube.com/watch?v=UoE8xsBFyYg
>>
>>386361506
>I prefer the US soundtrack to just about everything else.
ew
>>
>>386361431

I love it because of the time travel mechanics and the level design, not to mention the soundtrack is Godly.
>>
>>386361897
no, it's the long stretches of nothing, and the endless running in circles both literally and figuratively
>>
>>386361431
Nobody even likes the Sega CD version, though. People only like the Taxman re-release, so your point is null.
>>
>>386362084
i agree nigger
>>
This game is the ultimate pleb filter
>>
>>386362042
I am almost 31, I'm allowed to make my own decisions.
>>
How will DEATH EGG ZONE be represented in Mania?
>>
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>>386362084
>it's the long stretches of nothing
The typical complaint about this game's level design is that it's cluttered and hard to run in, so I don't really know what you're referring to here. You sound more like a blind hater who hasn't actually played the game.
>>
>>386362497
By not being in Mania, the final zone will be a underwater base
>>
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>>386362581
do you own a sega CD then?
>>
>>386362627
Impossible!

They cant take DEATH EGG ZONE away.
>>
>>386362652
As >>386362257 correctly pointed out, no one plays this on the sega CD.
>>
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>>386362627
>>
>>386362767
literally what is the difference? I have the 2000 PC release and the phone version
>>
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>tfw used to play this on the PC and didn't even know what a sega CD was
>>
>>386362846
The "long stretches of nothing" (I assume you mean the load times?) don't exist.
>>
>>386362045

>Time travel mechanics

What fucking mechanics? The game barely makes use of them in anyway other than scavenger hunting in levels not designed for useless trinket hunting. The game never deploys time traveling in any useful or creative manner that would require you to jump between time lines and changing the outcome of the other.

CD is a fucking let down. They had this idea and they did a shit job executing it.
>>
>>386362997
>useless trinket hunting
Literally one thing per level. I guess the other Sonic games have "trinket hunting" in the form of goal posts as well?
>>
>>386362962
no the level design, with long stretches of absolutely nothing - no enemies or anything - with nothing but endless springs all over the place like this map http://info.sonicretro.org/images/d/d3/SCD_map_R71A.png
>>
>>386362846
The Sega CD version's intro is in like 10 pixel resolution at 2 fps, the load times are longer, and the collision is not as good as in the taxman remake. The remake also has widescreen resolutions and both soundtracks.
>>
>>386363310
so, literally no difference then huh
>>
>>386361905
FOUR THREE, THAT'S YOU AND ME
>>
AHHHHHHHHHHH
>>
>>386363438
TWO ONE, WE'RE GONNA HAVE FUN
>>
>>386363352
if "straight upgrade" means "literally no difference" to you, then yes
>>
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ON A SUNDAY
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what the fuck were they thinking?
>>
>>386363246
That map was so good they decided to put it in Sonic Mania. Go figure.
>>
>>386362497
Either not there at all or an entirely new zone.
>>
>>386363652
well shit
>>
>>386363628
>"Fun is Infinite with Sega Enterprises!"
>>
>>386362997
>The game never deploys time traveling in any useful or creative manner that would require you to jump between time lines and changing the outcome of the other
The Good Future version of every level is the easiest by far (fewer obstacles, traps, enemies, etc.) while the Bad Future is the hardest, Present and Past are medium difficulty. There's obviously utility in going to the Good Future to get through the level easier, especially in the final zone which is a pain in the ass even in the Present, although I can see how a retarded person would completely miss that obvious mechanic entirely.
>>
>>386363652
We don't know how much they changed SS in Mania, though. It's a popular zone mostly because of the aesthetics, music and its boss fight, but I doubt Taxman is a huge fan of its LD.
>>
>>386363761
>t. satan
>>
>>386363168

That is a stupid example and you fucking know it. You could have used star post or S3&K's Special Rings, but you knew you would be wrong about both of them. Neither of those two are hidden to the point that require backtracking the entire stage until you find the one location it spawns in.

Not only that, the stupid scavenger hunt is rendered pointless because you can accomplish the same thing by just collecting all the time zones. So now there another reason to not even bother with time travel. Time travel in CD is garbage. Plain and simple.
>>
>>386363831
taxman?
>>
>>386363819

You can achieve a good future on all final acts by just getting the time stones which means there little to no reason even bothering with time traveling. The scale of difficulty changes is hardly significant enough that you need to slap it on as a feature to point out. You would have beaten the stage a hell of a lot faster if you plowed through instead of going out of your way to create an easy mode route. You would know this if you weren't so shit at video games, especially a Sonic game of all titles.
>>
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Is there a Sonic game that generates more animosity and divisiveness than Sonic CD?
>>
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>>386364462
sonic xtreme
>>
>>386364462
Sonic Adventure
>>
>>386362627
>>386362694
>>386362825
>Death Egg IS the underwater base
>>
>>386362997
>levels not designed for useless trinket hunting
The levels are literally designed for this.
>>
>>386364462

Colors
>>
>>386363621
is this a Jimmy Eat World reference
>>
>>386361286
Is it bad that this is my favorite 2d sonic game?
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was this a good zone /v/?
>>
>>386364552
Sure but it's still not discussed as much and I'd argue there's far less animosity there than CD.

>>386364607
Perhaps. Though nowadays it seems more skewed towards "it was always shit" and you don't have nearly as many people defending it to the death like you might with CD.
>>
>>386363871
>That is a stupid example and you fucking know it
How? Do I actually have to remind you that name calling isn't an argument? Are you five?

>You could have used star post or S3&K's Special Rings, but you knew you would be wrong about both of them
Actually, I wouldn't. Both of those things are hidden (at least in Sonic 2's case with the star posts) and if you disagree then you can upload a runthrough of you getting all of the Chaos Emeralds in Emerald Hill. Should take like five minutes cause it's so easy and they aren't hidden, right?

>Neither of those two are hidden to the point that require backtracking the entire stage
Literally half of S3&K's giant rings are completely obstructed behind breakable walls. Dumbest shit I've ever read.

>Not only that, the stupid scavenger hunt is rendered pointless because you can accomplish the same thing by just collecting all the time zones. So now there another reason to not even bother with time travel
And MGS3 has a boss that can be assassinated early, I guess that makes the actual boss "pointless" huh?

I can just supercede the need to play any video game at all by looking up the ending on Youtube. I guess I'm never going to play a game again now that I know that.

Get real. You have no argument at all.
>>
>>386364607

This.
>>
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would you?
>>
>>386364912
>Lange
ew no
>>
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>>386364970
It didn't even mention Lange, just suggested Utopia as an example for the sort of style for the hub.
>>
>>386364735

My least favorite zone and I hated how this was the 3K rep in Generations

Who the fuck thinks "Oh man! Sky Sanctuary Zone!" when they think of 3K?
>>
>>386364331
>You can achieve a good future on all final acts by just getting the time stones which means there little to no reason even bothering with time traveling
Which is harder. Again, you could upload a video of yourself doing all of the special stages in five minutes if it's that easy.

Spoiler: you won't.

>You would have beaten the stage a hell of a lot faster if you plowed through instead of going out of your way to create an easy mode route
This just isn't true. Like I said, you can skip entire minutes of Metallic Madness by time traveling at the very beginning. It takes like 30 seconds if you don't suck. Ironic that you think this strategy is the low-skill route since apparently you haven't done it.

>You would know this if you weren't so shit at video games
Lmao
>>
>>386364912
Drop it to $40 and I'd buy it.
>>
>>386363352
>Better visibility
>Consistent 60fps
>Load times abolished
>Better collision

Yeah that sure is nothing, bro.
>>
>>386365302
It's the damn climax of the story.
>>
>>386365302
me
>>
>>386365490
you have clearly never played the sega cd version
>>
There's no incentive to get the time stones or good future cuz you can just look up the good ending on youtube :^)
>>
>>386364912
Maybe not for $60 bucks. $45, sure. I'd also amend the "tech demo" portion of Utopia because that's not a strong selling point considering it was purely meant to be a proof of concept and Lange is going to come out with a new demo soon with actual content.

Also, the level maker thing most likely would never happen because normalfags are too retarded to design a Sonic stage. I'd love one, but the most you can expect is a fanmade thing. I doubt Sega'll ever pick one up.
>>
>>386365517
It's part of the climax.

So are Lava Reef, Hidden Palace, and Death Egg.
>>
>>386364462
SA2
It's either "it's shit," "it's shit but I like it," or "OH MY GOD IT WAS INCREDIBLE." No middle ground.
>>
>>386365732
I actually think SA2 is okay. I don't hate it, don't love it. all in all I'll replay sonic/shadow levels then move on.
>>
>>386365545
I have a copy of Sonic Gems Collection.

I hated CD there but loved the remake on Steam.
>>
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>>386363246
What are you talking about? There are multiple enemies on that map & then there are also the different kinds of spikes (the ball ones that move & come out of those grey things in between holes and the platformed ones with spikes on the sides). The closest thing that has nothing are the tubes but that makes sense since they're tubes you go super fast in that you're in your ball form the whole time so you'd be killing enemies regardless. Also wouldn't springs count as a hazard then making the place even less empty & something to avoid?
>>
>>386364970
What's the problem?
>>
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>>386361286
>>386361431

Converted hater of Sonic CD here

I previously had only played this game on Gems collection doing a Time Stone only run at the time like playing through a 'normal sonic game', finding the level layouts confusing, the Past and Future mechanic redundant, I had not played it since and only held Sonic CD on a high note for it's animated opening and endings. Only since the Taxman's version did I bother to revisit the game with the goal to actually bother with the Past and Future mechanics this time around, only then did I see how enjoyable and satisfying CD can be to achieve Good Futures in all the zones and be rewarded with different zone layouts, and tunes. I've come to the conclusion that anyone who hates CD has simply not bothered to play with the time mechanics properly.
tldr nice blog faggot, also fuck you JP/EU soundtrack will always shit on US
>>
>>386365517

The fuck are you in about? There's no climax in Sky Sanctuary. It's a transition between two actual events that had some significant impact to the story, Hidden Palace and Death Egg.

Nothing happens in Sky Sanctuary other than going from point a to point b
>>
>>386365545
Think you got that backwards, given everything they said is accurate.
>>
>>386365595
>it was purely meant to be a proof of concept and Lange is going to come out with a new demo soon with actual content
That doesn't mean the proof of concept as it is lacks merit. I still have fun mucking about in it, and I think using it as a hub filled with hidden goodies to hunt for would be a smart application of it.

>the level maker thing most likely would never happen
It sort of already did. The pic on the bottom right is from it.
http://info.sonicretro.org/Sonic_the_Hedgehog_Level_Creator
>>
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>>386361286
This is the worst zone of any 2D Sonic game
>>
>>386366098
I had a harder time with Metallic Madness
>>
>>386365947
I was the exact same. I love the game now, but my only wish for it is that the good ending actually was worth going for. If it was I'm sure more people would like it.
>>
>>386365947
/thread
>>
I love Sonic CD, but can we agree that the Future is redundant? You only ever need to head into the Past.
>>
>>386366175
Future Signs are basically obstacles when you're trying to get to the Past, or when you're in the Past trying to find the Generators.
>>
>>386366175
Future is basically easy or hard mode for an act depending on if it's a good or bad future.
>>
>>386366163
Yeah I agree, also the final boss will always be a bit disappointing, it's basically like catching Robotnik with his pants down on the toilet, it's a nothing boss.
>>
>>386366098

There will be one contrarians that will tell you to git gud, how much of a pleb filter it is and how it's their favorite zone in the franchise
>>
>>386366175
Yes. There's really no reason to go to it.
>>386366247
While that's true there's no point in going to the good future if you achieve it.
>>386366297
Also as a side note to that I think it should have only been relegated to the generators only. The time stones are too easy to get.
>>
>yfw the verse from You Can Do Anything references future Sonic games

Excalibar - It's not that far
>Black Knight
What do y'make - Give and take
Goin' home - Time zone
>Generations
- Check out Egg
He's never alone
>Eggman and the Monster of the week (Chaos, Gaia etc)
Leather 'n' Lace - Getting in place
What do y'get - Say -
Fast jet
>Sonic Riders
Doom room
>Black Doom
Cosmic zoom
>Adventure 2
- Heads up, Jake
It's Sonic Boom
>Sonic Boom, duh

So who the fuck is Jake?
>>
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>>386366175
If the levels were longer I would say Good Futures aren't since they have no enemies and tons of good items to get which is a good reward for getting the Good Future in that zone to begin with, but going to the Past, finding the Generator and then using a Future sign post twice afterwards is a bit of a waste of time since by the time you do this the level is over.
>>
>>386366440
Good Future is also easy mode.
>>
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>>386366713
>So who the fuck is Jake?
>>
>>386364912
>utopia meme
Kill yourself. Get the SRB2 team.
>>
>>386366756
Conceptually yeah because there are no enemies, but you have to go through the trouble of finding the generators to get it. Or having all the time stones, but the earliest you can do that is Quartz Quadrant Act 2. In some cases it's not even worth going back to the future like in both Tidal Tempest acts since the generators in both are towards the end. And it doesn't help that the only things future affects as far as boss fights go are visuals.
>>
>>386365951
To be fair there's a few mini bosses making it sort of a gauntlet zone.
>>
Okay Knuckles' Chaotix is the only 2D Sonic game I haven't played. Why is it considered bad?
>>
>>386367105
No one said to get a whole new team on board for the fucking hub world it was just an example, why are people getting so mad about Utopia?
>>
>>386367321
cuz it's bad lol
>>
>>386367113
Yeah. I agree they're largely redundant.
>>
>>386367321
Seems to be a large Lange hateboner around here. Probably Cybershills.
>>
>>386367358
What's wrong with it? The demo they released seems perfectly suitable as inspiration for a Sonic hub world.
>>
>>386367594
more like a sonic chub world
>>
I've never played Sonic CD (Just finished playing 1-3&K), is the general consensus to play the Taxman version over the original?
>>
>>386367287
>Exploration, but you get nothing out of it like Sonic CD
>Huge ass levels which get tiring to explore because there's 5 acts a zone
>Tether mechanic dumbs down the gameplay, so there's barely any hazards or enemies
>You can't properly choose your partner, it's RNG
>There's two joke partners that suck
>Beating the game normally is pointless since the bad ending outright mocks you
>Beating the game with all the Chaos Rings gives you a 'good ending' but it's also shit

It's either you get all the Chaos Rings (which is relatively easy) or you don't but the levels themselves fucking suck. It's just a pointless game you play for the characters, music or special stages
>>
>>386365947

I first played it on Gems too. It was a weird game to me then, but later on I read up about getting Good Futures, and the JP soundtrack, so I emulated the JP version years later. All of a sudden everything made sense. The level design was the way it was because it was designed around rewarding consistent speed, and the exploration plays into that because you're looking for ways to set off time travel. The world is almost designed like a skate park in this regard, and the machines in the past are well hidden but in a fun way. Seeing the world change as the game progresses based on getting Good Futures was rewarding as hell, and I suddenly found my favorite game in the series.
>>
>>386367287

Because it's obviously not finished

There are long ass stretches in levels where nothing happens
>>
>>386367556
Did Cybershell not like Utopia or something?
>>
>>386367873
Hes never made a video about it
>>
>>386367287

It's gorgeous but the design of the game is all over the place. You could tell they had some great ideas but the level design is a complete mess. Still worth checking out but despite everything going for it its ends up pretty average.
>>
>>386367651
Yes. Adds in the genesis spindash, widescreen, and the option to use both soundtracks in case you have no taste and somehow prefer the US one.
>>
>>386367651
Yes. Go to the past and get explore for the Generator in each Act. Otherwise you're essentially playing the game wrong and will walk away unfulfilled.

Consider Special Stages and Time Stones secondary to this, and optional.
>>
>>386363246
>stardust speedway
>bad
ultimate pleb
>>
>>386367873
No idea. Just trying to connect the dots between there being a lot of dickriding for him and a lot of hate for Lange in these threads.
>>
>>386366098

Its my favorite in the game, get gud
>>
>>386367957

Adding to what this guy said, getting a Good Future in each level is another way of getting the Good Ending. You can do that AND get the Time Stones via special stages if you want, but doing one or the other grants a Good Ending.
>>
>>386367556

Lange's got a fucking ego so I'm not surprised people hate in Utopia just by association
>>
>>386367651
it's the only 2D sonic that isn't shit

Lost World is the only 3D sonic that isn't shit.

CD because the level design actually allows you to run freely, where the limited view in the other games force you to hold right to win. CD can be slower to play because of that but it's worth it.

Lost World because it's the only 3D sonic that both isn't on rails, and has tight controls to make platforming possible. so it actually takes some skill to play. The tubular levels are quite wide, it's not exactly CD level of freedom but it's enough that you have variety and choice in how you approach a level.
>>
>>386368247
utopia's gay. more like fruitopia hahah idiot
>>
>>386368295
>the only 3D sonic that both isn't on rails, and has tight controls to make platforming possible. so it actually takes some skill to play

This is literally the opposite of Lost World
>>
>>386366098
>>386366428
>>386368187

Kek
>>
>>386368247
He does have an ego, but it's autistic as fuck to hate a game just because of how the person who made it is. The creator and the content are different things.
>>
>>386368541
t. Phil Fish
>>
>>386368295

Lost World is linear as fuck, exploration is pointless, and the speed controls were made to make the game easier to play so little skill is required. The platforming isn't even demanding to the point that you need any skill at all.
>>
>>386366098
>>386366428


How exactly is that zone bad?
>>
>>386368541
>Sonic fans being autistic as fuck
Say it isn't so anon.
>>
>>386368705
the pads bounce up and they bad :(
>>
>>386368695
compared to what? holding down boost to win in generations?
>>
>>386368295

Lost World's level design actively works against the new mechanics though. Mods make this incredibly obvious. There's a mod that recreates a level from 3D Blast and it alone uses Lost World's mechanics far more effectively than the base game.

https://www.youtube.com/watch?v=e0wrJYjaJm8

I'm definitely not the biggest fan of Lost World in general, but the level design definitely had to do with it and certainly isn't a plus for the game.
>>
>>386361286
I just can't enjoy this game. Exploring the levels just isn't fun to me and the reward isn't much. The most fun I've had was trying to come up with fun ways to time travel, but it wasn't enough. There are a lot of decisions that are just odd.
>>
>>386368830
>Lost World's level design actively works against the new mechanics though.

how? and if you say something like "because you run into obstacles by holding forward" you should stop typing and kys.
>>
>>386368963
>Run into obstacles by holding forward
>Lost World

kek, Lost World is too easy to do that shit
>>
mmmMMWWAAAH, TELEPORTATION YEAH
>>
>>386368817
Sonic Adventure.
>>
>>386368705
The level is 95% bounce pads launching you a 100ft into the air. There's not much running involved or 'jumping' for that matter. Hard to make sense of what's happening especially if its your first time.
>>
>>386368295
>cd
>lost world
>isn't shit
It's a crime to have such a terrible taste, anon
>>
>>386365595
>Lange is going to come out with a new demo soon with actual content.
Source? been lookig for updates, I've put as much time into the utopia demo than all modern sonics combined sans adventure 1&2
>>
>>386368541

Hi Lange

Utopia isn't the first nor will it be the last tech demo. There's nothing special about Utopia outside of it's presentation. Physics in 3D has been done before by multiple autist. Hell, one was released just a few months before. If it weren't the nostalgia pullstrings, no one would give a fuck. Just look at GHP. It had actual level layouts designed for the player to get around it with the momentum mechanics. Nobody paid attention to it or even talks about it because it used modern Sonic and recycled assets for it's levels.
>>
>>386369264
Not Lange.

GHP is also great, but it's too cramped.
>>
>>386369164

And? Its nice to have variety
>>
>>386369223
He was in these threads with his trip on a while back talking about hopefully having stuff in time for SAGE
>>
>>386363628
it's only spooby in the US version. It's a bit more comical in the OG
>>
>>386369134
has the worst control of any 3D platformer ever made. they literally made the homing attack and on rails sections solely to combat the horrible controls.
>>
>>386369264
>Physics in 3D has been done before by multiple autist
Wow, a whole multiple people, I guess everyone should stop making 3D fangames now.
>>
>>386363628
clearly sonic cd is a spawn of satan and that's why it's the worst 2d title
>>
>>386368963

Linear planetoids basically guarantee that any and all parkour is effectively canned, losing any potential for exploration that the mechanics could provide. If the devs were going to make a slower Sonic game, then they should have doubled-down on the exploration elements that the modern games tend to lack rather than continue making linear levels. Galaxy-style levels don't bring out the best in Sonic NOR the new parkour and generally slower gameplay. They just make the game a chore to play because Sonic Team wanted planetoids so badly that they didn't mind making the game less fun to have them. Sonic Team did the worst possible thing and molded Sonic the Hedgehog to fit whatever game the team actually wanted to make instead of just make a new IP.
>>
>>386368247
Id have an ego too if I'd managed to have made a more fun, authentic 3D sonic in my first attempt at a fucking tech demo than Iizuka has his entire career.
>>
>>386369687

No one is saying people should stop you dumb piece of shit. Utopia is garnering praise for it's aesthetics instead of what it actually brings to the table.
>>
>>386369472
the people who complain about WW are underage whiners that played sonic cd for the first time on their phone
WW is very good for it's change of pace
>>
>>386369264
GHP feels clunky as fuck compared to utopia. It's blind shitters like you that keep sonic afloat in mediocrity.
>>
>>386369760
what exploration elements? it's not a fucking survival game. it's a fast paced platformer. it's mario (galaxy) but fast. exactly what sonic should be.
>>
>>386369920

Lange's had an ego even before Utopia. Don't fucking kid yourself either. He's had years of other people's work to build on to get Utopia to the way he wanted.
>>
>>386370214
>Sonic should be Mario but fast

Hi Iizuka. Wisps were never good either, by the way
>>
>>386364462
SA2 maybe. SA1 doesn't rile too many people up anymore, and there aren't too many people that care enough to defend the game very hard either. People have come to accept it for what it is, a very flawed but decently fun game. SA2's high points are what SA1 should have been, but SA2's low points are worse than SA1's low points.
>>
>>386370135
Have you actually played it? Because it's not just GHP with classic aesthetics.
>>
>>386369476
Awesome, looking forward to it.
At the rate Sega is handling Sonic it has a legitimate shot at becoming official and that would be worth it for adventurefag tears alone.
>>
>>386370135
I have more fun running around Utopia than GHP. Again, GHP is much more cramped. Slope interaction seems less polished in GHP as well.

You're right that Utopia's aesthetics are also better, but that's besides the point.
>>
>>386370307
back to sthg

>>386370141
is wacky workbench the library of sonic?
>>
>>386370374

>SA2's high points are what SA1 should have been

Oh boy. I sure want to play Speed Highway over and over again.
>>
>>386365947
>It only takes a few play throughs to get good!
CDfags everyone.
>>
>>386369472
I don't like it for the same reasons you do like it. I'm glad you could enjoy it but I couldn't.
>>
>>386369191
sonic 06 could have been almost as good as LW if not for the rushing. the basic gameplay is similar, go fast with plarforming skill. shortcuts are more difficult to pull off. plus the mach speed sections kinda let you have that "boost" goin fast feeling without the entire game revolving around it.
>>
>>386370648
>is wacky workbench the library of sonic?
not exactly
but i used to like how tricky it was
>>
>>386370924
I mean it's the same for Sonic 1 and 2

Only Sonic 3&K is good the first playthrough
>>
>>386370924
It only took him multiple playthroughs because he played it wrong the first time
>>
>>386370998
06 had plenty of good ideas, but they're bogged down with forcing a million gameplay mechanics in like the Adventure games

Shadow and Silver didn't need to be in the game, Treasure Hunting was somehow worse than SA2, Blaze was shoehorned, Amy was nerfed, Tails and Knuckles were nerfed. It's fucking pathetic

Now they shill boost because they can slap a gimmick people like and the games will be successful
>>
>>386371295
>shadow and silver didn't need to be in the game
nothing NEEDS to be in a game, but the basic idea behind their gameplay styles and stories are fantastic. physics tech demo and vehicle/gadget guy
>>
>>386371295
>>Shadow and Silver didn't need to be in the game,
I hate when people say shit like this. How the fuck do you even determine what "needs" to be in a game anyway. It's essentially a non argument
>>
>>386371478
Shadow went to shit the less he was playing like SA2, where he was a fucking Sonic clone

Silver was inherently fucked because he's essentially a brand new gameplay style contradictory to the series

>>386371542
Nobody plays Sonic games for vehicles or super psychic powers. They play it for a hop and bop platformer you can go fast in

If they were good, then nobody would be complaining. But instead of making sure Sonic worked, they had a million gameplay styles that took less time away from making anything good
>>
>>386371780
they were just doing what was popular, more SA
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