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Why Fallout is not Fallout

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Thread replies: 382
Thread images: 50

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So what do you think about this analysis?

https://www.youtube.com/watch?v=amtsN-NRqwM
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About a million other people have made this point on Youtube already.
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Don't care, I'm waiting for hbomberguy's analysis later this year.
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Why is it I see so many video essays posted here but barely any actual essays?
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>>386326813

My one complaint about his video was his harping on the Ambient soundtrack of 1/2 not being in 3/4.
1 and 2 has a better ambient soundtrack but the modern Fallout games still have this.
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>>386327243
Pretty much this. Other than that, there really isn't much left to say that hasn't been said already, in regards to 2D vs 3D Fallouts.
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>>386327148
Writing things down doesn't make your opinions smarter, as exemplified by your image.
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I don't like early Fallout purely because of the constant ambushes on the world map featuring enemies more powerful than your entire party.
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>>386327243


https://www.youtube.com/watch?v=EaRiY7WkMhw

https://www.youtube.com/watch?v=tuYwAB9p8Lk

It's not that comparable imo
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>>386327243
Maybe Fallout 3, but Fallout 4's soundtrack doesn't even feel like it belongs to a post-apocalyptic game.
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>>386327148
video and text are just mediums, they don't increase the value of your opinions if anything it decreases the amount of people you reach
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>>386327671
>>386327825

it's there, albeit weak, but it's still in them.
The ambient music that plays in Vaults in 3 was decent. Dunno the name.
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>>386327958

https://www.youtube.com/watch?v=qLozm8LNxsg
The Dungeons tracks feel like actually fitting Fallout music
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>>386327671
Desert Wind is such a god damn spooky soundtrack. It evokes some crazy feelings of horror waiting outside in the scorched wasteland. I love it so much.
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I love that more people are being vocal about Beth's Fallout drifting away from the original Interplay games. Maybe now more people would parrot this viewpoint and force Bethesda to make a good Fallout 5 that carefully takes the lore into account.
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>>386328437
Fallout 4 was just too bad for even Bethesda fans to ignore. But I don't think Bethesda learned anything.
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>>386328437
It's Bethesda, you'll wind up with Fallout: East Coast where you help the Brotherhood of Steel stop the Enclave and their super mutant army.
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Why do normies like to dissect Fallout so much?
Like, we get it. 3 onwards were really different, thanks for pointing that out dickhead. I also like how everyone ignores Fallout Tactics which was also a big departure from the norm yet a great game.
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>>386328158
>dat anus clenching ptsd from the second one thanks to New Vegas's deathclaws appearing at the worst times
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>>386328518
Todd acknowledged the voiced protag being bad, so there might be wishful thinking that they'll reevaluate their approach. They managed to hype up F4 because F3 was alright and FNV looked as if it was trying to improve at other areas, and people thought that 4 would've been F3 but with added NV ideas like factions and characters that talk to you using your name. Now that 4 turned out to be such a dissapointment that everyone seems to be making 50 hour long videos on why the divorce between Interplay's roots and Bethesda's new take, I imagine that Beth would be more cautious so that people won't stop buying one of their cashcow series.
>>386328550
I doubt that'll happen, they seem to acknowledge the East to be a relic of the past
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>>386329002
>I doubt that'll happen, they seem to acknowledge the East to be a relic of the past
What? Both of their games have been set there.
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>>386329079
I can never remember where East and West is supposed to be
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>>386329002
Fallout 4 made a bunch of money, and will likely keep making it because of the shitty creation kit. In their eyes, it was a success. Why would they care making a good game that falls in line with established lore when not giving a shit still gets them their money back plus profit?
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>>386329162
Don't worry, you've got East and the other East.
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>>386327657
Is there anyway to deal with this shit? I'm struggling to enjoy Fallout 2. It wasn't as big of an issue in Fallout 1 because it was so short and there were fewer places to go to.
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>>386327148
I don't think I've ever read anything more euphoric in my life, that was almost as painful as Totalbiscuit's 'I have a an IQ of XXX...' thing. I think that RPGs in general are pretty shit but at least Japan made King's Field.

>>386329341
This is why I don't like CRPGs. Get bigger numbers of save-scum your way around them. Enjoy your 'gameplay'. But it's worth it because it gets you access to that quality writing which would be considered unpublishably bad in print to the point where nobody would waste paper sending you a rejection letter.
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>>386328603
so they can pretend to be smart
it is easier to sit on your ass and criticize than actually going out and creating/improving stuff

which is pretty much why we have 4chan
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>>386326813
wow great video. other channels/vids this investigative and long and interesting?
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>>386329231
That's because the backlash within the fanbase is a work in progress. As more and more people make 5 eon long video essays about how Beth's new Fallout sucks, more people would be skeptical about the game when F5's trailer gets revealed. Then when F5 shits more on the lore, more people would complain and demand a return to form to at least 3 and NV era.
I'm also hoping that as more and more people complain about Beth's Fallout, "vidya journalists" would start to bandwagon on this stance as well, thus making criticism more open on the series.
Of course, there are no indicators that Bethesda won't make Fallout more shooterlike. I just hope they don't because the setting is really great and a bootleg Fallout IP won't be the same.
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>>386330415
Doubt it. Bethesda's method seems to be, as an example.
Fallout 3 comes out. People who've never played a Bethesda game think its the greatest thing since sliced bread.
Skyrim comes out. People who've played F3 enjoy it but start to see the same flaws from before.
Fallout 4 comes out when every single problem is now impossible to ignore.
Thing is, there's always new people finding it. So within three games, you stop caring about Bethesda.
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>>386330583

I want to believe they're not 100% retarded and listen to what fans didn't like.
Fallout as a franchise is my favorite in all of vidya and I hope well for it going forward.

That or Obsidian or someone else makes a spiritual successor to Fallout in CRPG form like how Fallout began
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>>386330415
Also, just to add, Bethesda's main problem isn't even the engine, although that also needs to be led behind the shed and put a shotgun between the eyes. No, their main problem is their design philosphy. They have a theme park mentality to design, in that two cities close by aren't meant to be related in any way shape or form, they're only purpose is to show a particular gimmick. This one has a nuclear bomb in it, this one is a basseball stadium, this one has a crazy man who puts explosives everywhere for no reason, ten feet away you have a family who're cannibals. Why are they living so close by? Who cares, they're gimmicks.
Plus, they refuse to ever say "You're not the center of the universe". That's why you can be a master of everything, do anything, every npc knows your name. In Bethesda's head, their perfect game is one where their in-game universe literally has the MC as the perfect being who everyone loves, close to a literal god, because they think all a player wants is to have games tell them who great we are at everything. They're fucking retarded at a core level.
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>>386330816
Best case scenario would be Obisidian allowing themselves to be absorbed into Zenimax, have them as the main Fallout dev with the ocassional new project while Bethesda devs just do Elder Scrolls and whatever that rumoured new IP is.
As much as I hate Bethesda, their publishing to companies they own is on point, like id, Arkane, Machinegames. It's only when the publishing side is dealing with external devs that their asshole side comes about. Examples, they original Prey team, Fallout New Vegas with its bunch of bugs at launch despite bug testing being on Bethesda's side, not Obsidian.
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>>386330873
I'll never understand why the cities are all out of whack and feel like they each belong in a different game.
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>>386328603
he actually talks about Fallout Tactics in the video, but your head is too far up your own ass to learn or watch anything new so pls keep saying stupid shit
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>>386330583
It's true that people who're new to Beth games would still buy the games, but I cannot see a Fallout 5 reveal without comments about how F4 and Creation paid mods were terrible. In the long run, more people would point to new friends that Beth's older games are better, and then Beth would have to compete with its older games if they want to net F6-7-8 profits. That means returning to its roots and seeing what made the older games more popular.
>>386330873
I'm also pretty sure that they have a mentality of "mods will fix it", making them lazy in polishing and content. The Alternate start mods alone deviate the need for them to make a non-central protagonist. The theme park execution is true, and there hasn't been any backlash regarding it in any essay videos.
The way I see it, if Bethesda continues down this road of fixing things that aren't broken, they won't be selling a lot of new games they themselves developed in the long run.
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>>386326875
>hbomber
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>>386326813
Stop shilling your shitty channel you filthy Kike.
>sage goes in options
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>>386331160
Like I said, its their design philosophy. They design these towns in isolation as having particular gimmicks to them instead of something like New Vegas that thinks, we have these two locations close by, what's their connection, how are they related.
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>>386331456
It goes in all fields, you stupid fuck.
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>>386331494
Yeah, I know, but I don't understand how they could come up with such a philosophy. Fallout 2 has a lot of towns, and they all stick out as much as any Bethesda gimmick town, but they feel grounded and are all connected economically and politically.
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>>386331129
>Fallout New Vegas with its bunch of bugs at launch despite bug testing being on Bethesda's side, not Obsidian
Yeah, bugs aren't fault of the developer.
Obsidrones can be stupid as fuck.
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fake and gay
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>>386331556

>not their engine
>owners of said engine bug tested it

Not seeing your point
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>>386331361
All they have to do is release "remaster" versions like Skyrim, include obigatory creation kit, erase previous versions. Done. They can go back to being lazy.
>>386331556
It was part of their agreement, retard. They only had a year to develop it so Bethesda took some of the load off with the bug testing, since its their engine, they should have a better understanding on how to fix whatever problems arise. And the biggest complain at launch, which cost them a bonus? Bugs.
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>>386331524
Read the faq, fag

http://www.4chan.org/faq#sage
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I LOVE NEW VEGAS
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>new games hold your hand too much waaaaah!
>older games didn't hold your hand! It's great because it made it more intense or atmospheric or *insert some bs buzzword like emergent storytelling*
>new games cater to casual audiences too much waaaah!
>why won't the developers LISTEN!
Here, I summed up every deep prolonged videogame """""""""criticism"""""""" on youtube ever
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>>386331658
>And the biggest complain at launch, which cost them a bonus?
Metacritic cost them the bonus
Obsidian games has been always a bug fest retard, since Black Isle times.
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>>386331706
This video doesn't even really talk about hand holding and difficulty. It's more about how Bethesda Fallout games miss the themes and tone of the earlier games, and have less opportunity for roleplaying.
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>>386331546
Because Fallout 2 had competent people in charge who knew what the strengths in Fallout were. It's like the Monkey Island games. The ones made by original devs know its strengths and weaknesses. The ones made by people who grew up playing them, or were suddenly put in charge of making a new one, don't see the subtleties, so their imitation falls flat.
>>386331361
And yeah, I'm sure they've turned extra lazy because of the mod community. Which is why I'm hoping their attempt at nickle and dime their own saviors will cost them dearly.
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>>386331556
Beth was contractually supposed to handle QA themselves.
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>>386331669
Kill yourself, larping newfag
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>>386331658
>erase previous versions
If that means what I think it means there would be no way that Bethesda would not lose a lot of fans and respect.
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>>386331361
>how F4 and Creation paid mods were terrible
Don't know, F4 is shit and still sells like gold.
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>>386326813
gonna watch this video or at least listen while i do stuff
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HAHAHA, BEST GAME EVER
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>>386331829
>newfag
Says the summerfag
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>>386331802
Sauce?
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>>386331724
And the bug testing was on Bethesda's part. I get that they might've always had some trouble with bugs but in this case, it wasn't their part to fix it, it was Bethesda.
And I mean, they got 84 with a bonus meant at 85. We're talking fixing a couple of game breaking bugs and they would've gotten their earned bonus.
>>386331871
You can only buy, at least on steam, the newer version with all the dlc. It's not unthinkable that in a couple of years they'll erase previous versions of the games for the sake of these newer ones that might break a shitton of mods, in favor of their creation kit.
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>>386331929
>summerfag
Summerfag trying to fit in detected, should of never have come here
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>>386331374
>letting sensationalized politics affect your views on a person's content

no matter then an sjw
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>>386331658
For me, New Vegas' story was not interesting and had no character development, the sides quests, are mostly boring, too short, and lack a lot of simple directions to even know how to finish them off; the bugs and glitches make the game for me impossible to play more than 20 minutes at a time without it crashing, even with a good console or computer; the graphics are too low quality even with my computer with the highest settings, and the landscape IS THE WORST PART, IT'S FUCKING BOOOOORRRIIINNNGG!! They should at least make it more "living"; the main attraction to the game is, of course, New Vegas, but because I had a high level Luck character I kept getting kicked out from the Three Main Casinos, and the smaller casinos are too small and depressing to enjoy. Even on the easiest difficulty the game was still challenging (I don't suck at the game and challenging in the annoying way), and had to get Books or Cass with me. And to returned to the landscape, unlime Fallout 3's Washington D.C., I couldn't tell the difference between the Mojave Desert and every other fucking desert in the world. If I wanted to play a Fallout game that was more centered in the original lore and desert-like landscape, I'd play the first two damn games. So in all, I would give this game a 6/10, it's still a fun game, but with it's boring quests, storyline, characters, landscape and heavy amounts of crashes I can't play more than 3 hours at a time and then can only come back to it every 5 days, if anything Fallout 3 was a more interesting, fun, memorable and changing experience, New Vegas just won't have that same feel even if it's " more lore friendly and works like the older games." So if New Vegas interests you, then get it, if you want to play a more lore friendly Fallout game play the first two games, and if you want to play a more fun, beautiful, rememberable and fun-looking landscape to roam around then get Fallout 3 and 4.
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>>386331674
nigga wut
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>>386331998
Well even with bugs far better than Fallout 4, so there is that. But I doubt Beth will produce another Obsidian's Fallout.
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>>386327148
what a pretentious faggot
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>>386331875
A better word for F4 would be disappointment. Shit sold like gold, but apparently more people realised that it is actually shit, thus the making of 31054103948 hour long essay videos persuading people to see the game more on a negative view.
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Fallout 4 was shit, but it was considered a success for Bethesda
Normies don't care about rpg elements or the writing, they just want a reddit-tier post-apocalyptic world to explore
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>>386332107
sexout
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>>386332056
alot of people don't like hbomber after his mess that was the das2 video
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>>386327148
If you honestly agree with this garbage you're retarded. I bet you feel cool reading this, like icecalm is the scaruffi of video games.
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>>386329341

I don't remember Fallout 2 having this problem. If you are facing high levels mobs, you are at the wrong area. The game is pretty linear if you follow the story and directions given to you. Don't go to army base from the get-go.
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>>386327243
>the modern Fallout games still have this

Modern Fallout games soundtrack is too generic and lacks that personality of Mark Morgan's music.
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>>386329341
literally just run out of the zone and not try to fight?
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>>386332059
Valid points but for me F3, despite its terrible writing, was a decent first attempt at a Fallout game. Misguided in a lot of ways but nothing that couldn't be improved.
F4 though, that's just insulting. There's bad writing and then there's this. Nothing feels memorable even, just a bunch of random crap thrown in to make it look big and expansive but its as deep as a puddle of water.
My guess is the bulding aspect was just a test for their next game. It serves no real purpose, looks like shit but they want to ease players into whatever they'll have in their next game.
>>386332340
This. Bethesda sees F4 as a success. Why wouldn't they? They made a shitton of money from it. For all they care, they need to make future games more like F4.
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>>386332542
>2017
>responding to pasta
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>>386326813
>the comments on that video
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>>386331129
>>386331802
Anyone got a sauce on these? I wouldn't be surprised if this was true but I'd like conformation.
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>>386332059
Is this irony? Please, please tell me this is irony.
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>>386329341
>Getting triggered over true random encounters that are unleveled, so you never know what you'll face next
Just run away like its a Pokemon game you casual.
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>>386332765
>>386332542
It's copypasta.
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>>386331674
>baby behamoth
>Value 1999
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>>386332493
The soundtrack could have been better. I don't like The Dark Knight shit in 3.
https://www.youtube.com/watch?v=fkVNW_8aNH4
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>>386326813
>crafting is the funnest thing about fallout 4
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>>386332818
>>386332713
Meh, still raised decent points.
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>>386332542
That was a pasta anon.

Although I agree with what you said about 3, it felt like a misguided attempt to make a proper fallout game. Although I love new vegas 3 was my first fallout, so I do have a soft spot for it.
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>>386327148
Sadly weeaboos get mad when someone show them the truth.
Jrpgs have always been, are and will always be nothing but Skinner boxes. Pretty slot machines where art and music are the only things that get love, while gameplay is nothing but adictive instead of fun mechanics, and the stories are pure masturbation for teens and manchildren.
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>Complains about Fallout 3 ruining the soundtrack during combat
>plays the fucking radio to prove his point

jesus fucking crhist. This is worse than a matthe mattosis video
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>>386333198
yeah the battle music was actually pretty good. I unironicaly have 3 of the f4 battle themes on my ipod
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>>386333198
Fallout 3's battle music isn't much better, and it's all randomized so there are no enclave, Raider, or Super Mutant themes. It doesn't even sound like a wasteland, just generic hollywood sounding garbage of the time.

When playing new vegas the music instantly says THIS IS A WASTELAND NOT A CHRISTOPER NOLAN MOVIE
https://www.youtube.com/watch?v=x9_eYoUkFrM
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>>386333198
He addresses the non radio shit too faggot.
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>>386333354

I never liked the Battle Music in Fo3/NV/4 so I always had it off.
I just liked the Ambient overworld stuff
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>>386333069
There's two words I feel describe Bethesda devs. Lazy and misguided. Lazy for never going the extra mile and stuff like this image >>386330583
And misguided because even when they have good ideas they focus on the wrong thing and whatever good there was gets trampled under a pile of shit.
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>>386333195
>Sadly weeaboos get mad when someone show them the truth.
Dude, I fucking hate JRPG and I can still easily tell you that this is an absolute piece of garbage analysis. And I did not even notice the fact that it was written by Icycalm, one of the most obnoxious faggots of this boards history.
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>>386333638
The ambient music fit well in older fallouts, but I also like the orchestral score from bethesda title. Each games has a different atmosphere, I like em all tbqh(except bos of course)
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>>386332406
>a lot of people
more like MatthewMatosis dickriders
Nothing wrong with making a "defense" video of Dark Souls 2. Just that he made very poor points with some good ones
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>minecraft was most fun part of the game
He's right, and that's the sad part
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>>386332406
I actually hated that guy until he posted the DaS2 vid.
That and seeing his Fo3 criticism I decided he wasn't all bad. Just a political and social retard.

>>386333069
>3 was my first fallout, so I do have a soft spot for it.
Same. I can see how the game is subpar and misses the mark on so many things, but it was the game that introduced me to what has become my favorite franchise ever. Without 3 I probably never would have played some of my all time favorite games. (1, 2, NV)
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>>386333416
https://www.youtube.com/watch?v=LZukEnHX8zY
So fukken gud
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>>386327148

An autistic cRPG fan lashes out at the weebs. I will always prefer an wRPG over a jRPG but this nigga has issues.
BUT:
>"japanese vocabulary is dertermined by throwing tiny pieces of sushi at a dart board with several sylabbles attached to it"

TOP-KEK
>>
>>386330816
Bethesda does listen to fans. They take all the shittiest criticism into consideration and develop fixes that are as liable to break the game as fix the alleged problem.

That's where Oblivion's level scaling came from. That's where the magic compass came from. That's where the total lack of an actual character creation system in Skyrim came from.

Bethesda hasn't heard a retarded complaint they weren't happy to attempt fixing and then fuck it up.
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>>386331724
Bethesda games have always been equally bug infested. The difference is that Bethesda is a media darling so it's overlooked when it comes to review time. Meanwhile, Obsidian doesn't have anywhere near the same level of pull so reviewers shit on them regularly for the same problems you'll find in virtually every CRPG ever made.
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>>386333995
>not distracting but still dynamic and fits just fine

This is perfect combat music
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>>386334815
>That's where Oblivion's level scaling came from.
Not really, no. Oblivion's level scaling was not a reaction on some kind of specific complaint. It was a logical extension of the level scaling system that was already implemented in Morrowind, just re-tailored to the specific design needs of that game.

If you want to see Bethesda acknowledging userbase complaints, Fallout 4's level scaling is actually a clear case of that, as they really toned the whole thing down considerably (and actually for ONCE improved something about their games) precisely because of it being one of the most wide-spread criticisms towards their games.

Bethesda actually is somewhat sensible when it comes to taking on board criticisms from fans. Skyrim had CONSIDERABLY improved on it's writing and world-building, fixed a lot of the more glarring level scaling problems, improved voicacting.
Fallout 4 actually fixed MOST of Fallout 3's most criticized issues: uncanny dialogue screens, awful settlement design, awful level scaling, awful gunplay.

The real problem is not with Bethesda not acknowledging most common complaints about their games.
The real problem is Bethesda aiming and idiots in their CORE designs.
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>>386326813
It's really bad. Like, I don't disagree with him but it's very much surface level.
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>>386336781
It's surface level because retarded normies wouldn't understand and he'd get shitloads of thumbs downs otherwise.
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>>386337596
Basically what triggered me is when he described OG Fallout combat purely by praising it, when it is in fact a quickly hacked together mess, and also talking about FO1 and 2 atmosphere as if they had a similar one. Fallout 2 was many things, but it wasn't some kind of gritty, mature and dark survival experience.
>>
>>386336696
No it was in response to Morrowind becoming piss easy by level 20 (Earlier if you meta gamed).
Removing all challenge from a game turns it into a walking sim.
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>>386330415

I bet f4 reception and constant unfavorable comparisons to new vegas made Todd so salty he won't let Obsidian anywhere near fallout anymore.
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>>386328518
Bethesda is very keen on learning, learning what they can get away with, and what they can afford to pull.
making good value propositions, not so much, fishing for chumps, 100%.
>>
>>386337984
>No it was in response to Morrowind becoming piss easy by level 20 (Earlier if you meta gamed).
What fucking orifice did you pull this bullshit out, you idiot? Do you actually even realize that you are typing something?
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>>386331546
Because it's easier that way. You don't have to "waste" time thinking about creating a believable world.
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>>386337596
this hurts me
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>>386331546
>but they feel grounded
No they don't, wtf are you talking about?
>are all connected economically and politically
That's the game's saving grace, really. It's something it actually does extremely well. It's something New Vegas does too, and even puts it in the center of the conflict.
>>
>>386330415
>there are no indicators that Bethesda won't make Fallout more shooterlike
I would have 0 problems if Fallout was pure shooter with good dialog options, good story and lore that makes sense.
>>
>>386338173
Are you saying there were things that could kill you once you hit level 20 in Morrowind?
Maybe if you fell asleep or purposely made a bad char.
Granted the DLCs improved this a bit but the base game was a cakewalk level 20+.
>>
>>386326813

Todd, is that you?
>>
>>386327935
Except the average video essay is certainly worse than the average essay essay. I'd say I've probably spent equal time with both, I just don't find those real analysis gems on Youtube. I find the video format encourages people to dumb things down and take a more conversational and improvisational approach, which obviously leads to less meditated and insightful writing. Like, I don't think even the very worst Icy article, barring his retarded off-topic drivel, is as childish and asinine as https://www.youtube.com/watch?v=mpCv12q6fFI
Take Bioshock Infinite for example-- on the video side we have Adam Kovic the complete philistine, Satchell Drakes who bumbles a lot, and then a good try by Mathewmatosis. Yet all of them combined didn't come close to understanding the game as did Tim Rogers in his review. I think it is fair to say video essays (yes I find this term eye-rolling too) are generally worse. Not to say there aren't terrible written stuff out there, obviously. Just look around on Glitchwave, lol.
>>
>>386336696
>Oblivion's level scaling was not a reaction on some kind of specific complaint.
It explicitly was. They covered this during development, exactly as this guy >>386337984 said. It's not as though it was some big secret.

Just like how they very early in Skyrim previews that they abandoned the traditional character creation system because they heard players complaining about chronic restarts.

Bethesda is generally completely open about the changes they make. It's just that they are nearly universally retarded. Either fixing problems that aren't really problems, or fixing them in the dumbest way possible and likely breaking a few more things along the way.
>>
>>386337596
>That Pete Hines twitter exchange.

For someone who's suppose to be vp of pr he always comes across as a dumb asshole on twitter.

Didn't he also call someone a idiot after E3 about that rumoured sci-fi game, whatever it was called and got a lot of backlash for it?
>>
>>386332056
>politics
More like i watched his Das 2 video and realized how flawed it is.
A person's opinions don't matter to me as much as how well they explain their opinion which was bad in that video.
Maybe his other videos are better explained and backed up enough.
>>
>>386339104
>realized how flawed it is
i mean i realized how flawed his video is
>>
>>386328437
Unlikely son for all its heavy handed, poorly concieved ideas fallout 4 was a massive success for Bethesda. There's no real incentive for them to change their model if they can release a game that can draw massive audiences.

I imagine F5 will be a further devolution in rpg mechanics, rpg-lite enough to draw older series fans but not overbearing enough to scare away mainstream audiences.
>>
>>386338660
>Are you saying there were things that could kill you once you hit level 20 in Morrowind?
Morrowind was never criticized for being too easy. And yeah, depending on your leveling choices, you could actually end up being severally underpowered around level 20, with Morrowinds rather clumsy leveling optimization system.

Also: Oblivions level scaling system was specifically designed to REMOVE challenge, not to re-introduce it you fucking mongoloid. It's SPECIFICALLY DESIGNED to make sure that under ANY circumstances you can't run into an enemy that you can't win against.

>>386338945
>It's not as though it was some big secret.
It's not a secret. It's a lie. And directly contradicted by the very fact that explicitly, the level scaling does the exact OPPOSITE OF THAT.

>Just like how they very early in Skyrim previews that they abandoned the traditional character creation system because they heard players complaining about chronic restarts.
Sources, you mongolids. Either give them, or make a claim that actually makes a fucking sense.
>>
>>386328550
Enclave Supe army! Whoa so cool! Lets not stop there! Lets put some super mutant dragons that raiders ride while firing at the Pc with their ghetto blaster sound waves. F5 will be fucking epic!
>>
>>386338087

If he's a fucking child.
If he's a smart business man he will see this and adapt.
>>
>>386332056

I agree, Fallout 3 was garbage, but the dude can't focus and was mostly rambling for 2 hours.

He can't make an informative and interesting video. His video is like your average /v/tard post in video form.
>>
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Fallout 2 is the best one, because you also have gameplay choices with your story choices in your RPG.

NV babies won't get it, because they are scared of actual gameplay choices.
They want their braindead Bethesda game, where your companion NPC one shot everything for you, but with storyfag choices to feel like RPG fans.
>>
>>386327148
>complains that you just mash x in jrpg combat
How is that any different from just mashing the left mouse button in the average wrpg? This guy is comparing the most mainstream aimed-at-normies series of jrpgs to the most complex of wrpgs.
>>
>>386339761
>Morrowind was never criticized for being too easy
Are you an idiot? Literally the only people who thought Morrowind was hard were the people who gave up in five minutes because they couldn't kill a crab using a weapon they were entirely unskilled in.

For everybody who actually played the game, it's extremely obvious how quickly the difficulty drops off. Between level 15 and 20, you become nearly untouchable. Even in the level 5 to 10 range you're fine for pretty much any quest content you might be directed to. Only heavy free-form exploration might land you in over your head.

>It's SPECIFICALLY DESIGNED to make sure that under ANY circumstances you can't run into an enemy that you can't win against.
No, that's how it functionally works. That isn't the stated intention. Which again, goes back to my original point: Bethesda is fucking terrible at fixing perceived problems and very likely will succeed in breaking something else when they try to do it.

>And directly contradicted by the very fact that explicitly, the level scaling does the exact OPPOSITE OF THAT.
Level scaling very clearly has you encounter more difficult enemies as you level so that you aren't fighting level 1 rats at level 100. In what possible sense is this system doing the opposite of providing greater relative challenge at higher levels?

>Sources, you mongolids
I'm not going to dig up decade old interviews because you were too young to actually follow any of the development interviews.
>>
>>386340385
>actual gameplay choices.
What the fuck do you even mean?
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>>386340385
Why do Fallout threads get the worst baits?
>>
>>386339761
As to late game it absolutely was derided as too easy.
Early game catches flak for being shit and there is a sweet spot around 15-20.

There is a reason they added scaling to Bloodmmoon.It was a rudimentary attempt to fix a problem.
Dd you even play the game or are you just parroting points you heard from someone else?
>>
>>386340789
No, it really wasn't. I realize that you people are children, and you literally do nothing but parrot shit that this board has been saying for the last year that you have been around, but no. It was a PC open-world RPG. Every single one of those was broken as fuck. Also, Morrowind was NEVER hard to begin with, because the enemies were still scaled, and there was no actual direct control in the combat that would matter, meaning that outside of wandering into a death zone where you were not supposed to be, the combat was never difficult.

This whole "Morrowind was too easy and level scaling was implemented to change that" bullshit is just another delusional rambling of people who sure-as-fuck weren't around when Oblivion was in development.

>There is a reason they added scaling to Bloodmmoon.It was a rudimentary attempt to fix a problem.
I don't know what to tell you here. If you did not know that Morrowind had level scaling from THE VERY START, then really: there is nothing to talk about. You clearly haven't even played the damn game, much fucking less know what the fuck was the discourse around it (mainly back at Something Awful, which was the hub of TES and Morr community at the time).

>Dd you even play the game or are you just parroting points you heard from someone else?
YOU DID NOT KNOW THAT MORROWIND HAD LEVEL SCALING.
SO YOU DON'T GET TO ASK THIS QUESTION.
>>
>>386330583
Fallout 3 and 4 has some great concept art. Too bad their engine, suits and 3d artists suck ass.
>>
>playing CRPGs to "roleplay"
>when tabletop roleplaying already exists
Lmao, CRPGs are just as rigid as JRPGs. Remember Mass Effect 3 having color coded endings?
>>
>>386338453
I'm okay with this as well, but make it a sideline franchise instead of the main games. They could make up stories about an NCR trooper who went on a Raider killing spree, Enclave remnant going out in a blaze of glory, and other things, but to release it as a mainline game would be undesireable in my opinion.
The mainline game could then insert these characters as old and busted mercenaries who regretted everything they've done or as tales of valor told to men around the campfire
>>
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>>386340637

In the beginning of Fallout 2, you will have trouble even with random encounters. You will have to plan your SPECIALS - even one point less in something can fuck you up for a very long time, and Charisma is important for the first and only time in Fallout history. You have to plan your perks, plan your turn based combat and actions.

In New Vegas you can slaughter Caesar and his Legion Fort in 1 minute, you can kill Mr House in even less. The game is that easy.
In Fallout 2 you can have trouble with a small town if you're playing a psycho, in New Vegas you can kill every major player in the story with zero effort.

You can max out all our skills and every time you will be perfect God, so there is not point of even rolepaying really.

I think the story and factions in New Vegas are better than F2, but the game is like a half RPG.

I'm not really much of a fan of F1, the game is too fantastic for me with all the ghouls, Super mutants, and nuclear paladins.
It's like playing medieval fantasy game with all it's elements, but with post-apocalyptic paint on it.
Fallout 2 is the best one.
>>
>>386339101
Pete is unbelievably incompetent. He has his job handed to him since Todd is likable despite the SWEET LITTLE LIES, Bethesda publishing has been on point with DOOM, wolfenstein, Arkane games, and yet, he manages to be completely horrendous by badmouthing his customers, insulting both the people who care about the games and even the games themselves.
When you say something like "I don't care about the characters or writing in this game" you're basically insulting the people who play and care about it and your coworkers, who've actually spent time making the damn thing.
>>
>>386341437

Oh, Shitposting with lies.
Goodbye
>>
>>386340727

>if you don't have popular option, u troll

Nice RedditLitterMemia reaction pic. Can't wait for their next capeshit review #4698.
>>
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>>386341642

Agree, fuck that disagreeing troll.
Time to play New Vegas with my Boone, he one shots everything and watch the cinematic kill cam, it's epic. I don't even have to play the game.
>>
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>>386341723
Now you're just embarrassing yourself at this point. Have a sweet little (You) for trying this hard but seriously consider stop posting here and go back wherever you came from.
>>
>>386341642
>Skill choices don't matter! The game is easy!
>Hundreds of people complain about being unable to beat the Temple of Trials
>LOL just pick good skills! The game is easy!
>>
>>386340995
The Daedra were scaled around the shrines and that was it iirc.
Saying things in a vociferous manner does not make them true.
The only way to make Morrowind a challenge past level 20 was to gimp yourself.

That was the problem scaling was supposed to fix.Making your game boring 20 hours in when you can reasonably expect players to play for hundreds of hours is bad design.
>>
>>386340490
Most complex wrpgs are far superior to the best that jrpgs have to offer
>>
So I just started playing Fallout 1 a few days ago. Was surprised that it's not really a survival game, besides that you have to kill your enemies before they kill you, but a straight up turn based rpg. I don't know why I was expecting that you had to carefully manage your resources and eat/drink to survive. I guess I heard so many New Vegas fans say how it was the true successor of Fallout 1/2 that I expected it to have more elements from NV. Also fuck the AP system. It's the most unfun shit ever. turn based combat isn't that good when your enemies get 10 times the moves you do. Who though it was a good idea to make you only be able to shoot once per turn, and use AP to go through your inventory. I hope Fallout 2 fixes this.
>>
>>386342312

You can get more AP by raising your Agility
>>
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>tfw like every fallout game, except the one we don't talk about, and see retarded neets complaining about the others
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>>386342495
>he doesn't like that one we don't talk about
>>
>>386342175
>The Daedra were scaled around the shrines and that was it iirc.
No. About 80% of all encounters were scaled. Again, something you'd know if you had played the game. And this is sad. If you'd EVER open a fucking TES3 editor, you'd find that absolute majority of all enemy entities in both maps and dungeons were these black shadowy things called enemy_scaled(type). They were divided into multiple categories, with scaling celling and scalling roofs, and some of it worked really poorly (like for an example the famous case of Winged Twilight, and enemy that most players encountered maybe twice in the game, because the level interval on which they begin to spawn and at which they get replaced by higher-level mobs was incredibly narrow).

But 80% - if not more, of all enemy spawns were levelscale spawns. If you visit Red Mountain on level 3, you'll get to fight Scamps. If you visit it on level 30, you'll get to fight Titan Ogrims.

If you visit any Sixth house chamber on low level, you'll fight Ash Slaves. If you visit it on high level, you'll find Ash Zombies and Vampires.
And so on and so for and so on.

The only thing that did not actually scale were human enemies, but they were an absolute minority of enemies in the game, mostly tied to particular quests. Everything else - all generic dungeon and over-world mobs had been scaled to fuck.

And again: if you don't know this, then you are in no way qualified for this discussion. AT ALL. Either you had not played the game, or you had not paid enough attention or understood even most BASIC FUCKING ELEMENTS IN THE FUCKING GAME to be utterly unable to actually judge anything.
>>
>>386341437
How would you improve the current (i.e. first-person 3D) Fallout series then? I'm interested to hear it.
>>
>>386342958
remake fallout 1
>>
>>386342413
I have 9 agility and only 9 ap points. I am playing on hard, so idk if that makes your actions cost more AP or guns use up more to shoot. EVERY single gunfight is
>Shoot 1 of the 5-10 enemies gangbanging you(4/9 AP remaining)
>Reload because you have nothing else to do(2/9 AP remaining)
>End turn since you can't do anything else
>wait 20 minutes for all the enemies to take turns fucking your asshole
>shoot 1 of the 5-10 enemies gangbanging you(4/9 AP remaining)
>heal(2/9 AP remaining)
>Equip another stim-oh wait you fucking can't cause that takes 4 AP points
>End turn
>hope to god you don't die so in the next two turns so you can equip another stimpack and use it
>repeat until you win
>>
>>386343045
You do realize you can open up the inventory once and heal all you want, right?

you gain an ap every even level so lv9 means nothing, you need to push it to lv10. Don't worry, you can do that later in the game, as well as well as take perks that decrease how many points certain actions take. Increase energy weapons skills, you will get a gun at end game that only takes 4ap to fire
>>
>>386334492
I will admit that asian people always seem to follow a certain format for story telling. It's oddly predictable and every story seems to include the same half dozen narrative styles over an over again. They do this shit for century and get mad if someone deviates from the norm. I don't understand it, shit is weird.
>>
>>386326813
I think that there are already lots of videos about this and I don't want to watch another sperg with a boring voice repeat the same points I've heard a million times.
At least MatthewMatosis has a nice voice
>>
>>386343214
>You do realize you can open up the inventory once and heal all you want, right?
Nope, thanks for the tip, wish the game told you. How far into the game to be able to push agility to 10? I'm at Necropolis so far and getting into gunfights is suffering. I can't tell you how long it took me to do that mission where you have to save the donkey fucker's farm from the raiders.
>>
>>386343045

1: you can turn the movement speed for the enemies in combat in the menu for options

2: you can heal in between combat

3: you can pick off enemies by using ranged equipment
>>
>>386327148
I feel like I'm trying to save my game in Barkley Shut Up and Jam Gaiden.
>>
>>386326875
hbomber will probably suck fallout 4s dick because it does some things a bit better than fallout 3
and then claim fallout 1 and 2 is too old to be games anymore or some shit
>>
>>386342958

Make the AI less braindead, let them use stimpaks to heal, use cover, change tactics. The combat will still be easy, but it's something.

Remove 100% criticals from stealth, it's too powerful. It will just double your critical chance from now on.

Make the SPECIAL important again and for perks to require more than 6 points in any Special (some strong perks need to require 7,8,9 or 10, not just 6 at max).

At max level you can't max out every skill and be perfect - 70% at most with skill books.
This way you can roleplay as different characters.
I will also discourage people for picking the easy option of jack of all trades for SPECIAL and skills.
>>
>>386342873
I just play games not make em.
After level 20 Morrowind was boring because there was no challenge.
That is the fundamental point I was making.

I don't care why it sucks I care that it sucks.

If it gives you a sense of becoming so powerful that it feelz right more power too you.It isn't for me and a great many others it would seem as they have fixed it.
>>
>>386338874
>https://www.youtube.com/watch?v=mpCv12q6fFI
That's a way better essay than the one in the OP.
>>
>>386343487
Then maybe the game isn't for you. Games back then didn't hold your hand

Unlike in f3, you don't have to kill anyone. If you suck at fighting, avoid fighting, it's that simple, almost every single situation has a non violent option

But if you saved the farm I hope you didn't sell the gun. It's the best small gun in the game, best gu in the game next to the eap gun I was talking about, or the alien blaster you find in a random encounter. Gun foghts should be easy to you with the 5,56 pistol especially in necropolis. BTW The game DOES NOT expect you to fight the mutants
>>
>>386326813
>New Vegas wild west theme is forced
>Fallout 2's pop culture references are not
Other than that i mostly agree with him, except i believe New Vegas is the best fallout game.
>>
>>386341437
>In the beginning of Fallout 2, you will have trouble even with random encounters.
You won't, unless you're retarded.
>even one point less in something can fuck you up for a very long time
Lie.
>Charisma is important for the first and only time in Fallout history
Slightly more important than in Vegas.
>You can max out all our skills and every time you will be perfect God
Only with DLCs and without JSawyer.esp, still a massive flaw though.

>In New Vegas you can slaughter Caesar and his Legion Fort in 1 minute
There are a lot of builds that will have trouble with that. You're in a small room with a bunch of dudes who can potentially one-shot you and you don't have your big guns or drugs. Unless you just go all out fighting, in which case it's not one minute, but I do think they should've armed the people around more heavily.

You can get retardedly monstrous combat wise in FO2 as well. I stormed the Oil Rig and killed every single APA wearing motherfucker with my Gauss Rifle.
>>
>>386343045
Shoot, move, end turn. Kite them.
>>
>>386342097
Well it is supposed to be a trial after all...
>>
>>386326813
WHERES THAT CONTAINMENT BOARD HIROSHIMOOT!!!??
>>
>>386342495
BoS was top tier anon
>>
>>386326813

It wasn't since 3
>>
>>386326813
this guy is sucking fo1 &2's dick so bad it's not even funny. i know 1 and 2 are better but holy hell guy.
>>
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>>386326813
I agree with absolutely everything except his complaint regarding the whole wild west theme of New Vegas. It's been over 2 centuries since the nukes have dropped, and nostalgia for the old world & being unable to move on from the past are central themes. This is reflected in both the narrative and the design of the game itself, which is essentially an attempt at replicating the style of the first two games within Fallout 3's framework.
>>
>>386343045
Also if its early in the game and you're getting rekt, run away and come back when you're not a scrub.

Just like every single rpg from the 90s

Protip: Early game, the 10mm submachinegun is your friend.
>>
>>386344797
This.
The originals had a better atmosphere, tone, music,combat and art style than the new ones, but Vegas blows them both out of the water in terms of player agency.
>>
>>386345078
>Fallout 2
>better tone
Mostly not really. Though I admit FNV is like FO2, but heavily rethought in terms of pop-cult reference shit.
>>
>>386344117
>After level 20 Morrowind was boring because there was no challenge.
Yes, a system intentionally designed to make sure there won't be any challenge AT ANY LEVEL is not a fix to the problem of the game lacking challenge in late game. Which once again clearly proves that your theory that it was introduced to solve the lack of late game challenge is retarded beyond any belief.

The fact that you did not even fucking notice CORE PROGRESSION OF THE SYSTEM actually makes me wonder if the whole "it was too easy after level 20 claim is actually valid too. Because you can't - and I mean this literally - YOU CAN'T miss the level scaling in vanilla Morrowind. What you also can't miss is the major problem of the leveling system which actually potentially neuters any efficiency of leveling, meaning that you can actually end up undeporwered and facing challenges you aren't prepared for in Morrowind, while the same is not actually possible in Oblivion.

In other words: you are lying. You have no clue what you are talking about. You don't understand basic systems in the game. And hence everything you say is an asspull of immense proportions.
>>
have you guys played Fallout 1.5 Resurrection yet? it's a damn fine mod
>>
>>386345206
basic gesalt?
>>
>>386328437
I would hope so, all I know is that I'm personally going to be boycotting the all Bethesda titles until they prove they can be responsible with their IPs
>>
>>386345137
I agree, i should had clarified i referred mostly to fallout 1.
>>
>>386328437
They can't. They just aren't capable of writing on that level. I'm not talking about going all Shakespearean either, I just don't think they know how to set out to make a game with a consistent theme, or to try and write a non-trivial conflict, or how to respect player agency.

Forget it, Anon. It's Bethesdatown.
>>
>>386345429
Honestly I think I like FNV tone the most as well, but I can definitely see why someone would prefer 1. It's very good.
>>
>>386328437
on the one hand, maybe
on the other hand, they can always take the money and run, selling fallout to Transactio LLC who only buy things to sit on them.
>>
>>386345169
If you only play it once there is no way to notice the scaling as you will have nothing to compare it to.
Once was enough.

You seem to think it is important that players understand the systems behind the scenes.
If so you could not be more wrong all that matters is the result of the implementation of said systems.

I will ask you this one thing.
Is becoming so powerful nothing offers a challenge a viable goal for a char?
In an open ended game with no true end state I feel that is a huge mistake.

Different strokes for different folks.
>>
>>386329449
King's Field is the only slow going game I actually enjoyed.
>>
Why are robots so fucking weak in F3 and NV? They should be some of the deadliest enemies in fallout and running into a Sentry bot should mean death, but they just ended up being annoyances.
>>
>>386346294
Sentry bots were weird in 2. Could do some decent damage with rockets, resisted sensor shots pretty well, but had only 125 HP and one Bozar burst would blast them to pieces. And they looked like bulky humanoid robots.
>>
>>386346294
>robots
>threat
>in a game that has grenades designed to insta kill them
>>
>>386346183
>If you only play it once there is no way to notice the scaling as you will have nothing to compare it to.
Dude, periodically running into strong and stronger enemies in areas you already cleared out and saw what kind of spawns they used to give actually gives away the level scalining even if you are playing it once.
You have to be literally retarded, or COMPLETELY CLUELESS AND UNATTENTATIVE to the systems to miss it.

>You seem to think it is important that players understand the systems behind the scenes.
First of all: usually it is. Knowing the game's rules is usually pretty important to playing it, especially in RPG's. It's literally just "knowing the rules."
Second of all:
I actually say that it's important to understand the systems behind the scenes if you want to TALK ABOUT THE SYSTEMS BEHIND THE SCENES. You may have been 7 years old and completely clueless and only playing it once and not knowing what the fuck you are doing and fine: if that is your experience with the game, that is your experience of the game.

Just don't pretend like you have even the FAINTEST clue what you are talking about.

>Is becoming so powerful nothing offers a challenge a viable goal for a char?
Yes. In fact it's the most common goal in an RPG.

>In an open ended game with no true end state I feel that is a huge mistake.
I don't give a fuck what you think. That is not the subject of this discussion, and it's not relevant to anything or anyone.
>>
>>386326875
Why bother? You've probably already read/watched whoever he'll be ripping off.
>>
>>386346492
>after higher levels robots with electric shielding could start to appear, making pulse weapons 25%/50%/75% less effective
there, I just stopped them from beings useless moving targets
>>
>>386346725
except that's not how it works in any of the games

the solution to make them more dangerous is to armor them, even the basic handies and robobrains, and make emp ammo or grenades extremely rare, like tactics did. small guns run was impossible because the most damahing weapon, the sniper rifle, did almost no dmg to them, except for criticals, game should force you to search for specialized equipment/ammo, or force you to move on to using big guns/energy weapons
>>
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>small guns run was impossible because the most damaging weapon, the sniper rifle, did almost no dmg to them

I really wish nu-fallouts would give a fuck you to small guns sneak faggots like that.
>>
>>386327148
He gets some basic facts right but then proceeds to do the exact wrong thing with them. There's no mention of Dragon Slayer or its followups, nevermind the influence they've had at home and abroad. The only paragraph I consider completely fair is the last one.
>>
>>386328437
>Bethesda
They're incompetent. Hand the franchise over to Obsidian.
>>
Anyone else just waiting for the fanmade Fallouts? Cascadia, Miami and The Frontier look promising. There also a project to bring FNV to FO4's engine.
>>
>>386347201
>the most damaging weapon, the sniper rifle
???
.223 pistol exists.
>>
>>386346552
There s a difference between knowing the rules and the systems used to enforce them.

To be fair you are the only one going on about the systems behind the scenes I am talking about the end result of them.
It is not incumbent for the audience to know what the artist was going for only for what was presented.

If becoming OP was the end goal of the design then congrats they succeeded.
My point is that was a bad decision. They have subsequently fixed that so I win.
>>
>>386347271
>Obsidian
>After Tyranny
>>
>>386347339
>tactics
>223 pistol
>>
>>386347271
Literally who?
>>
>>386347648
You didn't specify it was Tictacs and I never played that. Did it have no Gauss rifles or pistols?
>>
>>386347620
>My point is that was a bad decision.
OK, I don't know how exactly you missed that part of the last thread, but I'm going to spell it out for you one last time:

NOBODY.
GIVES.
A FUCK.
ABOUT.
YOUR.
OPINION.

The discussion was about the logic of changing the systems between Morrowind and Oblivion. During which it became increasingly obvious that you did not even KNOW what the system was.

Also, no, go fuck yourself for making excuse about how it's impossible to notice in a game about revisting old location that the game keeps spawning harder and harder enemies.

If you have EYES, you notice that the same location has HARDER ENEMIES than when you visited it on lower level. Fuck me how fucking retarded you have to be to think this is some kind of hard, hidden behind-the-scenes mechanics.
>>
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>>386346294
https://www.youtube.com/watch?v=i0rFPWAaqlM
>>
>>386347271
>>386347645
>Obsidian
>after kickstarter
Showing their true nature.
>>
>>386347729
I meant to reply>>386347201 to>>386346895
>>
>600 hours in New Vegas, all hardcore
>Always focus guns, lock pick, charisma
>Always the same SPECIAL
>Only use firearms
>Always skip all dialogue

Anybody else?
>>
>>386348324
>charisma
>Always skip all dialogue
What's the point?
>>
>>386347201
Robobrains should be nice and squishy at least for headshots

>>386347729
I did. And yes, sniper rifle is the most damaging small gun at the time you encounter robots. Gauss guns are given to you only for the last few missions, and their ammo is very expensive and rare. If you don't have critical hit characters or demolition/big gun/energy weapon specialists, you will suffer. Tactics did it right the only good weapon against them was a pancor jackhammer with pulse slugs and those were extremely rare
>>
>>386347916
I never said anything about revisiting a location so calm your tits sweetie.

I wasn't in the last thread either sperg.
Bethesda cared about my Opinion so I have that going for me.
>>
>>386348556
>I never said anything about revisiting a location so calm your tits sweetie.
But you DID say that it was impossible to notice the motherfucking level scaling you moron.
>>
>>386348462
Sweet sweet XP, I collect it as much as possible. Dialogue is a great source of it.
>>
>>386348462
>>386348693
It also allows me to skip sections of missions at times.
>>
I'd probably finish Fallout 1 if I had a super barebones make sure you do this so you don't fuck up your save guides.
>>
>>386348817
fallout isn't that hard, just do it, faggot. any build, even a literal retard, could complete the game, only f2 screwed the pooch on unbeatable builds
>>
>>386348532
Makes more sense in Tactics since you have multiple characters in a party.
>>
>>386348656
Okey doke angry autist I shall amend my statement to "It is highly unlikely that you would notice the level scaling on a single playthrough."

Do you feel better now?
You must be a joy at parties.
>>
>>386348921
>unbeatable builds

elaborate
>>
>>386347620
Complaints about the level scaling in Oblivion were pretty damn common when the game came out. Lots of people noticed it, even people who weren't prodding the system in various ways. Oscuro's Overhaul was popular for a reason.
>>
>>386349063
Fuck you, bitch
>>
>>386348817
Save a lot on different slots.
>>
>>386349063
>Okey doke angry autist I shall amend my statement to "It is highly unlikely that you would notice the level scaling on a single playthrough."
And for the last time, I'm telling you that you would have to be SEVERALLY MENTALLY RETARDED not to mention level scaling on single playthrough. For reasons already explained: it's not hard to notice that the game keeps throwing strong and strong enemies at you as your level increases.
Which part of this do you not understand?!
>>
>>386349069
speech only build

good luck with the final boss
>>
I'm sick of these fucking spergs and their autistic analysis of videogames cropping up in the last few years
>>
>>386343947

Nice shitpost troll.

Bethesda 3D is perfect.
>>
>>386349257
>Implying my smooth talking bants master won't be able to talk his way out of whatever may come

You've never met my avatar.
>>
>>386349342
fuck you
>>
>>386349342
Tat video in the OP is actually good though and judging from the amount of likes even Bethesda kiddies agree.
>>
>>386349409
then play thru f2, beat the final boss by talking him down, record it and come back here, tough guy
>>
>>386349342

> not enjoying a nice cup of black iced coffee and learning more about your favorite games
>>
>>386349536
fuck you
>>
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>>386349409
But then you haven't met Frank Horrigan either.
>>
>>386345078

player agency.
>skills and SPECIAL don't matter at all

NV baby with his story fagggy choices. Meanwhile the Legion and Yes man are horribly underdeveloped (and they could have been the best choices if more work was put into them), so you may as well only pick the NCR and House.
>>
>>386349516
>yfw you see the thread tomorrow with webm
>>
>>386349098
Yes the Scaling (Level and loot) was poorly done in Oblivion.
That being said it was a step in the right direction

>>386349102
As ever a bastion of wit.

>>386349250
Except after level 20 there are no strong enemies left unless you count the DLCs.
Also a step in the right direction.
>>
>>386349431
>>386349659
go away leatherman
>>
>>386350068
fuck you
>>
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>>386349257
Sgt. Granite and his loonies + turrets + companions though.
>>386349681
Pic.
>>
>>386350034
please do
>>
>>386349516
Why beat him when you can have the Enclave guards and the redirected turrets take care of it while sitting back and cracking a bear open
>>
Why didn't New Vegas point out the NCR biggest flaw?

The nuclear war happened in the first place, because everyone wanted to be a special snowflake, a rich individual using too much resources for himself.

The NCR is going that way again, they are using too much resources for their individuality.

But everyone is sucking their dick in game and whining about the Legion constantly.

If the Legion was written better, it would have been the better choice in the long run.

New Vegas had some story flaws in their black and white morality.
>>
>>386347645
>>386348042
>Bethesda's attempts at Fallout were awful
>Obsidian's attempt was good
honestly neither of you are making a convincing argument here
>>
>>386350406
NCR repeating the Old America mistakes is pointed out in the game, though.
>>
>>386350321
>mfw waiting to prove you wrong
>>
>>386350406
because house is the only choice that matters, ncr are the "good guys" the game expects you to side with. but if you have a 3 digit iq, they don't look that much better than the legion, do they? makes me think
>>
>>386350529
fuck you bitch
>>
>>386350728
fuck you too nigger
>>
>>386350908
suck my dick, nigger
>>
>>386350068
I have to demur. If you can see the machinery turning and point out the flaws in the fact that it is turning at all, then it's a bad idea. It's riding a bike with training wheels, and the training wheels never come off.

>>386350531
Don't let a studio name fool you. Look to the constellation of personnel that can be put on a given project if it were given. I've heard rumors in all directions regarding Obsidian's current state. It's known they hemorrhaged talent after New Vegas' launch and for some time after. It's rumored that a lot of those people stayed in touch as the years went by and when fortunes improved they went back. I don't know if it's true but I'd like to believe it.
>>
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>>386350728
>>386350908
>>386351118
>>
>>386350557

But House is the same. He wants to use all the resources left for stupid NCR faggots.

If the Legion was an actual civilization instead of evil mongol horde, a strict dictator could stop the common pleb for using too much for the common good.

>>386350531

The game is not even thinking about that. Just listen to Caesar, he is talking about "muh corruption" and that's about it. (which we didn't even see that much in game outside of cronyism for Oliver).
Nothing about the lack of resources and how at this point no one can live like 2050 America.
>>
>>386351327
fuck you
>>
>>386331674
Either you have monster like genes in your sperm or she is a child that got oregnated
>>
>>386351349
he specifically says he wants to build an economy, then an industry, then to put man in space, to look for and colonize other planets for safety and resources, without anyone to challenge or bother him left alive
>>
>>386351437
fuck you leatherman
>>
>>386351349
>The game is not even thinking about that
Mr.House even says "If you want to see what Democracy causes, just look out the window"
>>
>>386351585
Pregnated
>>
>>386351593
suck my dick, nigger
>>
>>386351249
why are you linking to my post

>>386351349
the game definitely implies that and there;s more talk about corruption like the talk about brahmin barons influencing troop deployment and the general imperialistic, expansionist zeitgeist of NCR

it's all but spelled out for you and you have to be fucking dumb to miss it
>>
>>386351704
fuck you
>>
>>386351767
fuck you
>>
>>386351349
>which we didn't even see that much in game outside of cronyism for Oliver
Actually, it's because of Oliver that you have roads filled with raiders and escaped convicts that cause havoc.
>>
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>>386351696
I'll show you who's the boss of this gym
>>
>>386351983
you wanna bend over, nigger?
>>
>>386351615
It wasn't democracy it was aliens.
House confirmed for retard.
Bet he thinks cats are extinct as well.
>>
>>386351586
>>386351615

But Democracy was not the problem. Lack of resources was.
Highly advanced dictatorship will have the same problem.

It just with flaws of the NCR is tell, but don't show. We don't see overtaxation making people starve or corrupt arrogant barons fucking with people.
With the Legion is show the tell the flaws.
>>
>>386350406
>Why didn't New Vegas point out the NCR biggest flaw?
Most people don't really KNOW what lead to the Great War, so most people won't be pointing out the analogies like this explicitly. It is still clearly implied. Are you literally unable to understand that the game does not have to have characters flat out explicitly explaining everything for you?

>New Vegas had some story flaws in their black and white morality.
The FUCK? The game goes OUT OF IT'S WAY TO POINT NCR AS DEEPLY FLAWED AND AMBIGUOUS FACTION! Jesus what the fuck?
Just because Ceasar is intentionally "darker shade of grey" does not mean that NCR is white you moron.
>>
>>386352157
fuck you
>>
>>386352218
except the courier has the advanced technologies of the sierra madre and big mt, not to mention the entire region, along with all the power from the hoover dam and that's just the starting point. house is the only faction that will get shit done, ncr will squander it, and legion will destroy it
>>
>>386351879

Or maybe, because the NCR is busy with the insane Legion.
If there was no Legion to fight, they will fight raiders instead. The Legion is even leaking info to the Fiends about NCR patrols to fuck with the NCR even more

So even the flaw of the NCR is flaw of the Legion.
>>
>>386352218
>But Democracy was not the problem. Lack of resources was.
The problem was Old America's pseudo-democracy where the wealthy elite were well aware the war was coming and literally didn't care much. The plan was for them to hide on the Oil Rig and wait it out and they designed the Vaults to be ridiculous and dumb social experiments. They never cared for US citizens.
>It just with flaws of the NCR is tell, but don't show.
We see NCR fucking with people all around, hell Cassandra Moore is completely ruthless and personifies the dark side of NCR pretty well.
>>
>>386352513
fuck you, the legion is perfect
>>
>>386352525

>The problem was Old America's pseudo-democracy where the wealthy elite were well aware the war was coming and literally didn't care much. The plan was for them to hide on the Oil Rig and wait it out and they designed the Vaults to be ridiculous and dumb social experiments. They never cared for US citizens.

China was not a democracy and they were also assholes and responsible for the war. Blaming democracy is stupid, the problem was overspending of resources and then being unable to stop and going back to more primitive lyfestyle without butler robots.

>hell Cassandra Moore is completely ruthless and personifies the dark side of NCR pretty well.

Getting rid of stupid, useless raiders like the Great Khans and The Brotherhood is still nothing compared to the shit of the Legion.
I mean not just the brutality, the Legion are evil snakes and will fuck with their own allies every chance they get.
>>
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>>386353194
>china was responsible for the war
excuse me?
>>
>>386352513
>Or maybe, because the NCR is busy with the insane Legion.
the Legion has no problems sending patrols to protect their caravans and you're telling me that the NCR which is as numerous as the Legion can't send their own patrols as well?
>>
>>386351704
My mistake. That reply was meant for
>>386350529
>>
>>386353273
no, fuck you, legion is perfect. suck my dick nigger ncr faggot
>>
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>>386353568
>>
>>386353194

>the problem was overspending of resources and then being unable to stop and going back to more primitive lyfestyle without butler robots.

Can you blame them. Imagine having to go back to life without electricity to save the southern part of the planet right now. Better to just die instead of going primitive.
>>
>>386353689
fuck you and that green nigger
>>
>>386353689

>guys, the Legion sucks, believe me. I din't leave in their land, but I'm a fucking expert somehow. Let me tell you about them.

Stupid, ugly, mutie scum.
>>
>>386353883
fuck you
>>
>The legion is written goo...

But what's their tax policy? What do they eat?
>>
>>386354047
An old ugly mutie with an oversized brain and almost 200 years of experience in human nature.
>>
>>386354272
fuck you
>>
>>386353970
>>386354179
>>386354489

Fucking underage kid, go spam somewhere else.
>>
>>386355601
suck the shit out of my asshole, ncr nigger
>>
>>386355601
I think it is a Codexfag bored with shilling grimwaaaah.
Just ignore it.
>>
>>386332406
a lot of people are also of below average intelligence.
Of course, correlation does not equal causation, but the potential is there.
>>
>>386355732
fuck you
>>
>>386340003
> His video is like your average /v/tard post in video form
You flatter yourself.
>>
>>386332493
Fallout 3 soundtrack was pretty good I thought.
Fallout 4 had a shit soundtrack though.
>>
>>386332056
Hbomberguy needs 30 seconds to say something that could have been one sentence.
It is like he never heard the phrase
>brevity is the soul of wit
but instead wants to waste my time.

In addition his DS2 review was utter trash, my personal highlight was when he accused another reviewer of CHEESING the black knights by positioning himself for a backstab.
>>
>>386345206
I'm currently at Corath and it definitely is on par with Fallout 1 and 2 so far, kudos to them.
>>
>>386355912
Cool.
>>
>>386354047
you dont need to have specific knowledge about a group with such a common stucture to accurately predict how they will behave.
>>
>>386331524
it hasn't gone in all fields for some time, anon.
>>
>>386355912
fuck you
>>
>>386355912
>"brevity is the soul of wit"
>famous quote attributed to shakespeare
>who incidentally is thought of as excessively verbose and embellishing nowadays
Seriously, have you read or even watched shakespeare?
this was more of a jab towards his contemporaries who wrote endless tirades of drivel than a maxim to be frugal with words in extremis.

this is like referring to citizen kane as a thrilling movie or to lovecraft for his monsterdesign.
>>
>>386347201
What is a gauss rifle?
>>
>>386326813
Fuck off with this shit. Of course it's not the same, it's a different dev and the first one is almost 20 fucking years old.

Fallout 3, NV, and 4 are fine. Fallout 2 is my second favorite game of all time. You can't expect to enjoy every game equally. If you enjoy a game, go play it, but don't go bitching about every other game that isn't that game.

If bethesda had released an isometric game, you'd probably have all the oblivion fanboys bitching an complaining.

Fuck, gamers are a bunch of whiners.
>>
>>386356696
F2 is just F1 - meme edition.
>>
>>386356605
gauss rifle in tactics didn't have the armor piercing effect it was literally an upgrade to the sniper rifle, using very rare and expensive ammo

Gauss rifle in future games is considered an energy weapon
>>
>>386330583
that concept would've worked if they didn't force them to be holed up at the museum, pick another fucking place and then let them move to the sanctuary, there was no stairs on the way to it anyways
god dammit that picture makes me mad, "we wanted her to be in a wheelchair but stairs man, maybe make her float with a robot, nah, let's just make her walk LOL"
>>
>>386357000

It's more disturbing that they can't just animate people helping her down those stairs in the museum.
Hell, they can't do ladders.

Their engine is THAT bad.
>>
>>386356597
Shut up Hbomberguy and stop wasting everyones time.
Also: you are not superior or a mad skiller because you play DS without a shield.
>>
I liked 3 when I played it first, enjoyed it a lot. I adore NV, easily my second favourite game ever just behind Morrowind.
>>
Is fallout fixt the best way to play fallout 1?
>>
>>386357358
fuck you
>>
I am so very glad Bethesda got the rights to Fallout and saved the franchise from obscurity.
>>
>it's the daily NMA circlejerk thread
>>
>>386357249
I think it is more spending time on an animation that is used once.
Time is a resource you need to manage.
>>
>>386327148
CRPG's suck

There I said it. They are even more of a chore to play than any JRPG I have ever tried. At least the Japs know how to put an epic story together to make you want to keep playing to see it all. I can't say the same for CRPG's. This is why modern WRPG's do not look anything like the CRPG's of old. Somewhere along the line the Japs forgot how to make people care for JRPG's though.
>>
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>>386357787
>>
>>386327148
>Hydlide
>not Dragon Slayer and Xanadu
he doesn't know shit
>>
>>386358054
I've always thought that CRPGs are nothing but dice rolling simulators.
>fight goes badly due to bad rolls
>reload until you get good rolls
>>
>>386355863
I'm not saying it's really bad or something, but Inon Zur's music pales in comparison with Mark Morgan's works.

>>386357787
>a fate worse than death is better than vanishing into obscurity

People seem to forget that Bethesda wasn't the only studio which pursued rights for Fallout franchise.
This could've been a Fallout 3 we've waited - https://www.youtube.com/watch?v=xzYmQyHl2bc
>>
I'm pretty happened it turned out as it did.
I thought fallout 3 was a good game and I thought NV was even better. I think the bethesda style of open-world worked great for both games.
I just think we saw how to improve the fallout 3 formula from NV and instead of learning from that they made everything worse with fallout 4.
>>
>>386358220
They somehow have even shittier gameplay mechanics than JRPG's. In fact some JRPG games can be pretty fun to play with whatever combat mechanic they have going on. Pokemon seems to have lots of fans that enjoy playing against each other and that is pretty much a JRPG. With other JRPG games it is also fun to see how you can exploit the combat.

CRPG games on the other hand have such awful combat. Not a single one is engaging enough. The only reason I was even able to get through Fallout is because it thankfully was interesting enough outside of its combat to warrant finishing it.
>>
>>386357787
Just think the rights holder sold a billion dollar franchise for 20 mil.
They were just as bad at business deals as they were at making games.
>>
Does 4 have good mods yet?
>>
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https://www.fonline-reloaded.net/
>>
>>386358838
>they made everything worse with fallout 4

Fallout 4 undeniably has the best gameplay in the series.
>>
>>386359102
Define good; highly depends on what you want.
>>
>>386359147

Best shooting controls Yeah, but the whole decision making aspect is gone.
>>
>>386359147
Falling 4 had decent shooting thanks to the bungie staff now working at bethesda but every other aspect was complete dogshit
>>
>>386326813
>that Detroit comparison
Sneak attack critical on my sides

Also
>Van Buren fan remake at end
Is this real? Where can I play it?
>>
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>>386359147
How does being a Borderlands clone with trendy sandbox elements makes it the best in the series?

>>386360025
Van Buren remake is real, but you can't play it. This project is dead.
http://www.moddb.com/games/f3-van-buren
>>
>>386359137
>leave spawn
>Bursted by nolifer with XLO and combat armor
>leave spawn again to go to hub
>gangbanged by guys with Shotguns
>make it to the arena
>miss a bunch of times, die six gorillion times in a row due to getting crit bursted

I followed the wiki guide, how do I get good? Also where can I steal a gun and ammo?
>>
>>386356795

F1 is just silly with all the super mutants (orcs), ghouls (zombies) and brotherhood (paladins).
The games is medieval fantasy with post-apocalyptic paint on it.
>>
>>386349681

There need to be NCR and Legion pic of this.
>>
>>386361313
>Pvt. Virgin
>Legate Chaddius
>>
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These videos and /v/ posts don't really amount to much.
What matters is what the mainstream critics say, and they've all been silent when it comes to the narrative aspects of Fallout.
To AAA developers, these people represent the video gaming audience far more than any niche congregation could ever do.
>>
>>386359102
No because FO4's biggest issues can't be fixed by mods. Unless you think you can mod story and RPG elements back into the game.
>>
>>386326813
This guy has a video saying that diablo 3 is better than 2, wtf
>>
>>386361693
What matters most is what reddit says
>>
>>386327243
0 shame as he spouts his lies like they were truths.

Did you even play the old games you retard ?
>>
>>386329341
Don't go to high level areas.
Invest into the outdoors skill.
Raise you iq over 60 to come up with this yourself.
>>
>>386330583
>Beeing such a defeatist faggot when the only new people finding the series are children with low purchasing power.
>>
>>386363828
fuck you
>>
>>386329341
tag outdoorsman and get some points into it
just avoid all encounters by save scumming and running the fuck away until you get a sniper rifle
honestly just do every quest in New Reno before anything else it makes the game so much easier
>>
>>386364327
not all encounters are bad. bootleggers have end game weapons, but fight as well as a peasant in any other town. I got a pancor jackhammer before I got to modoc that way, and gave sulik a super sledge
>>
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>tfw if Troika had bid just a little bit more we could have gotten multiple Van Buren-quality Fallout sequels under series creator Tim Cain, but instead the series spends over a decade and a half in a state of perpetual prison rape
>>
Fuck me
>>
>>386366039
no, fuck you
>>
>>386365825
>we could have gotten multiple rehashes of Fallout 1 under sacred cow Tim Cain
Fixed that for you
>>
>>386366538
fuck you
>>
>>386357787
It's a good thing that Sony got the rights to Mad Max, isn't it?
I'm really happy that they rebooted it with a strong black female protagonist as Mad Maxine, and turned it into a zombie apocalypse instead of a nuclear apocalypse.
>>
>>386365825
It's really annoying how Bethesda does one shitty Fallout game every 8 years and keeps the franchise in their vault like that. The series might as well be fucking dead if they're trotting it out like a beaten prison bitch once a decade.
It's like how DC Comics got the rights to Captain Marvel, and ruined him as a franchise.
>>
>>386367401
fuck you
>>
I don't understand why people complain about a change in the tone of a series. The tone of a series is a derivative of the culture at the time, Fallout 1 and 2 might've taken a grittier, darker and edgier approach, but only because that's what was popular and was looked after at the time.
Society and culture evolve, and the tone of the media with it, there is nothing wrong with this.
>>
Fallout NV gunplay with FO2 roleplaying GOAT fallout. Make it happen, and let's just forget 4 ever did.
>>
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Where can I pirate fallout 1 and 2
Have mercy on a console boy
>>
>>386369808

There was some dude remaking fallout 1 in 3 engine but it never went anywhere.
>>
>>386342278
Not true at all. The only real difference is that WRPGs give you an illusion of choices. Many times this amounts to you get one evil choice and one good choice for everything.

Like I said in my previous post. At lest the Japanese knew how to put together an epic story with a ton of flashiness unlike anything that came before them. Say what you want but this actually got people interested in their games. So clearly JRPGs did something right. FFVII was a tremendous success and if it wasn't for its flashy epicness and massive scope it would have failed to get even half as popular as it did.

WRPGs these days tend to love throwing SJW nonsense at the player to. In fact it is hard to even call many of them RPG games. Mass Effect 2 for example had such stripped RPG leveling elements that the only thing about it that was left as an RPG was it gave you some choices. But again like I said before, often it is just paragon or renegade option. The later games getting even more obvious about you only having 2 choices at most.
>>
>>386369956
don't they're isometric point and click "games"
>>
>>386369956
tpb
>>
>>386369956
>>386370772
This is pretty true about them being point and click games but they are worth a playthrough. Just not as great as some neckbeards claim them to be. The awful combat is a major turn off so you are going to have to get past that.
>>
>>386327148
Wow, this guy really has his head up his own ass. This essay didn't need this many paragraphs; he could have shortened it considerably had he not decided to act like some pompous New York Times reviewer.
>>
>>386369808
https://www.youtube.com/watch?v=Duomv1hHMGQ

Shh,no tears. Only dreams now.
>>
>>386364482
bootleggers drop jackhammers?
I always just let Yakuza and Mobsters kill eachother and looted the corpses for Sniper Rifles and Wakizashis, killing the weakened survivors for xp
>>
>>386371265
nah. bootleggers are where it's at, and they appear earlier. get gud faggot
>>
File: 1445103777470.jpg (110KB, 800x612px) Image search: [Google]
1445103777470.jpg
110KB, 800x612px
Did Bethesda go out of their way to ruin Fallout
>>
>>386369956
pcgames-download
>>
>>386371963
They went out of their way to sell fallout to the masses. Gaming isn't about gamers anymore, it's about selling to the lowest common denominator.
>>
>>386326813
This video was heavily autistic.
I thought fallout 4 was a shit game but this was unwatchably autistic.
A lot of stupid points and rambling not enough good points.
>>
File: 1501637161223.jpg (50KB, 395x422px) Image search: [Google]
1501637161223.jpg
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>>386371096
this brings a tear to my eye. this better go somewhere
>>
>>386332056
>no matter then an sjw
What?
>>
File: 1490495116397.jpg (25KB, 400x400px) Image search: [Google]
1490495116397.jpg
25KB, 400x400px
>>386333995
I should do a play-through of just the bgm (not the radio) of New Vegas cause this is rad.
>>
>>386328437
Very genuinely, I'd be okay with them continuing the gameplay style of 3/NV and maybe the power armor stuff from 4 if they just hired decent writers. I understand we're probably never getting Avellone, Sawyer and the Obsidian team to work on another Fallout, but just get a decent team, please.
>>
File: 1499867497125.gif (2MB, 280x211px) Image search: [Google]
1499867497125.gif
2MB, 280x211px
>>386373858
>bethesda
>ever learning from their mistakes and changing for the better
>>
>>386374674
For the first time ever they got really horrible user reviews on certain sites like metacrtitic. Maybe that woke them up a little bit.
>>
File: 1466139119831.png (931KB, 1068x1080px) Image search: [Google]
1466139119831.png
931KB, 1068x1080px
>>386374827
Remember how bad was the backlash from paid mods? Wasn't it enough to change Todd's mind on paid mods?
>>
>>386375352
Paying content creators isn't inherently bad and will probably lead to some professional quality mods.
A piracy site for paid mods will surely be available for pc versions.
As a pc user paid mods are only a good thing.
>>
File: cvbwg7nco73z.jpg (185KB, 1138x740px) Image search: [Google]
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185KB, 1138x740px
>>386375528
There was a lot of discussions on this matter, but I really doubt it'll be good for players and modding scene in general. I believe there should be a different way to support mod creators without turning mods into a DLCs.
>>
>>386376075
>I believe there should be a different way to support mod creators without turning mods into a DLCs.
Well maybe if the mod creator doesn't feel like selling their content directly they'll open a patreon page for their content if they're interested in making money off of it.
>>
>>386352351
FUCK YOU!
>>
>>386376342
Yeah, something like that. I think that would be the best replacement for the paid mods
>>
>>386376075

I just...can't even.
>>
>>386369956
>>386372074
this, or you can search for the gog version in piratebay if you have a torrent client
Thread posts: 382
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