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Name literally ONE (I) iconic scene, mission or boss fight from

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Name literally ONE (I) iconic scene, mission or boss fight from MGSV

You can't . There is none.
>>
>>386315934
WHOOOOOO
>>
>Caring about scenes instead of gameplay
I'm glad the MGS fanbase got ass blasted.
>>
>>386315934

Truth.
>>
Oil pump was my favorite. The first part with the village and child soldiers, and than the main part with the complex itself, and the finale with the mechs. It was pretty great. Skull face's base was good too.
>>
Saving Kaz
>>
>>386315934
The first mission in Afghanistan. Had the right amount of hype behind it but still subdued. Potential for the game was there.

Iconic scene = I won't discard your ashes to the heartless sea

Boss fights were all garbage.
>>
>>386315934
The entire prologue in the hospital.
>>
>>386315934
the start of the game, like the entire hospital level. saving kaz, saying goodbye to quiet. slapping liquids shit. the quarantine scene still makes me cry. WE LIVE AND DIE BY YOUR ORDERS BOSS.
>>
>>386315934
The scene where Ocelot is showering and all the soldiers are watching and hooting.
>>
>>386316238
There were some great missions. And it was because you had an area. Honestly there should have been more places like that and no open world bullshit. I understand the small outposts as practice for new players, but having missions take place in the same area time, and time again got annoying.

But still a solid game, sunk a lot of hours into the singleplayer.

And yes I'm still mad about the story
>>
>>386315934
Sahelanthropous and TMOF of course.

Say what you want about MGSV but I haven't played another action game where the actions feels so fuckin tense when shit goes wrong.
>>
>>386315934
The hospital escape.
>>
Kaz, it's me, I'm here to get you out...
>>
>>386316019
The gameplay was also pretty boring, it's not very hard to find threads where people pick apart the wide range of faults it has
Have you played any MGS games?
>>
Huey's trial.
>>
>>386315934
POTENTIAL: THE GAME.
A bit less filler, none of the awful "Pay money please goym" more actual content and story that was planned and it would have been THE game to play, It would achieve the same Status as Vampire: The Masquerade: "Someone mentions it, someone replays it". But as it was, it ended up being a shallow fuck up. Ground Zeroes showed us what could have been, a real fucking dynamic world, with guards having actual shift changes, and moving around the map, and by god how different it is in both difficulty and feel between day and night play.
but alas, it should not be, so we ended up with this mere "pretty alright" game.

>>386316371
I think it was: "I won't scatter your sorrow to the heartless sea"
>>
>>386315934
We'll make diamonds of their ashes
>>
>>386316371
you can barely even call the majority of them boss fights :(
hideo why
>>
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>>386315934
>iconic scene
We are Diamond Dogs
Huey trail

>mission
Hellbound
Where the bee sleeps
Phantom limbs

>boss fight
Quiet
The man on fire
>>
>>386315934
that mission in africa, with the 3 satelites, that you can do chopper only, i still remember it
>>
>>386317687
the mission i remember the most is the one where you need to rush like a madman taking out vehicles on a timer

fuck that mission
>>
>>386315934
>"We live and die by your orders boss!"
>Peace Walker Theme intensifies
>>
>>386316929
uh mgs4 or like any other mgs stupid idiot
>>
>>386317598
>quiet
>iconic
Nah nigga. I like quiet, and the quiet fight but as far as battling a sniper goes, The End is WAY more iconic than the Quiet fight.
>Kojima the absolute madman originally wanted the end fight to last up to two weeks real time and had to be talked out of it.

Also:
great thing about MGSV:
>woooHOOOOOOOOOO each time you time advance
>soundtrack in general
>almost any cutscene on mother base

Shitty things:
>unfinished as fuck
>literally pay real money to protect your ingame goods
>MGO kek
>Big Boss is Just some fucking guy. wtf man, the dude was supposed to be legendary, but I guess Kojima REALLY wanted to explain why you killed BB in both MG and MG2
>>
>>386317967
nah
>>
the one where you steal the rocket launcher in the cave prison and get attacked by skulls on the exit
>>
>>386318282
have u played them lol
>>
>>386318206
I think big boss is just some fuckin guy is because it's suposed to be "oh wow super deep ebin meta story u r big boss anyone can b big boss wowww"
>>
>>386318206
>Big Boss is Just some fucking guy. wtf man, the dude was supposed to be legendary
He still is. Venom's existence doesn't discount Big Boss's achievements during MGS3 or PW.
>Kojima REALLY wanted to explain why you killed BB in both MG and MG2
You don't actually think that's why Venom was written, right?
>>
>>386318683
I mean yeah, that was the theme of the game. saying it in a silly retarded way doesn't make it less valid of a theme.

big boss became a concept. it was less about the man and more about what he stood for.
>>
>>386317180
MGSV would've never been good on the simple grounds that it was open world and had a big budget voice actor for Big Boss. The open world, even if the game was finished, still would've been sparse, and BB would've still had barely any talking scenes because his VA isn't some fucker with lung cancer that does it for peanuts and a blowjob.
The game was shit and didn't deserve to exist
>>
>>386316019
The gameplay got stale after an hour of play, and was too simple. It's easy to get a headshot now, bullettime makes it too easy and it has to be manually turned off, and CQC has been downgraded to run up and click R2, or hold R2 to do other shit.
Also, the sparse open world just made it a bore to actually get to missions, where both ways to get to one mission, horse/car or helicopter take way too fucking long for 'muh realism'
>>
I don't remember this game at all. Is this the one where you fight the Boss AI?
>>
reminder that MGSV has some of the greatest stealth gameplay of all time

it fails in a lot of areas but the actual gameplay is near perfect, you have so many options
>>
>>386318759
I didn't mean it as "this tarnishes the reputation of BB" I meant it as, "It shouldn't be possible for a regular soldier to live up to this" but then again, BB was basically just a stealth action James Bond, they never said he was an unbeatable supernatural monster (like some of the people he took out) but just a rather really really decent soldier, trained by some of the best, and put trough a whole lot of shit.
But still, for one of his guys to be able to just take his place and be basically just as good as him... seems a bit of a stretch.
>You don't actually think that's why Venom was written, right?
I mean.. not only, but seeing how MGSV goes to lengths to explain a bunch of shit that didn't need explaining, the Idea that it's a retroactive "this is why BB is in MG2 after you killed him in MG1" is not that far off.
>>
>>386315934
the only iconic thing about mgsv is the gameplay

all the other games have out-dated controls that make gameplay slower than it should be
>>
>>386315934
The stuff with fake paz
>>
>>386315934
The scene where I shot kojima's waifu insert in the face
>>
>>386319254
Venom isn't quite a regular soldier, but fair enough.
>MGSV goes to lengths to explain
It doesn't, though. My impression was that it was just a convenient place to kill Venom off that kept the ending he had in mind intact while also keeping Venom's general character self-contained. MG1 even ends with dialogue from Big Boss that reveals to the player that he survives.
>>
>>386316594
*Bust through door*
"Boss..?"
*Peace Walker theme playing*
WOOOOOOHHHAAAAAAAAAAAAAAAH
>>
>>386318774
biggie didn't even get the boss' will right :P
idk, overall the story just didn't feel as compelling as mgs4 or like any other entry
>>
>>386318517
yea
>>
>>386319225
I don't think options make for good gameplay, necessarily.

I like MGSV overall, but I wouldn't really put its gameplay above MGS2 or whatever.
>>
>>386315934
Dude, fuck you. Seriously fuck you with your MSGV trolling threads.
>>
I wish MGSV had a better ranking system

it was based mostly on time, right? so tearing shit up with a rocket launcher or just running through with a D-walker ended up being the most fruitful strategy
>>
The whole game feels half-baked from a story perspective. It's a shame since it has so much potential.
>>
>>386321043
Although thanks to Venom, Quiet went full baked, if you know what I mean
>>
>>386315934
Shining Lights, even in Death
The Kaz speech in the helicopter
Skull Face's death and the ending to Chapter 1
Chapter 2's mirror ending

Also Sahelanthropus, Eli and Quiet were more memorable than anything since MGS3. At least they were plot related characters.
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>>386315934
The despair I felt playing this butchered piece of shit. It was the ultimate boss fight! It was almost like I felt a phantom pain Thank you so much Kojima so good MMMM.
>>
>>386319225
CQC is literally just hit one button or hold for interrogation or murder if you're a drooling retard, and it's way too easy to get headshots now. Also, the bullettime doesn't help anything.
The gameplay is too easy, even on the """"""Extreme""""""" missions
>>
>>386322003
cringe
>>
>>386321619
None of what you listed was really memorable in a good way.
Kaz's speech is a meme with little meaning to the actual game, Skullface's death is only remembered as failure to meet expectations, and the mirror ending is remembered as bullshit.
>Sahelanthropus
Worst Metal Gear in the series, and has no reason to exist.
>Eli
I honestly keep forgetting he exists
>Quiet
If you honestly liked Quiet, you are a retard
>more memorable than anything since MGS3
>inb4 Old Snake
>inb4 Shadow Moses return
>inb4 Rex vs Ray
>inb4 Liquid Ocelot
>inb4 Microwave hall
>inb4 Liquid Ocelot vs Solid Snake
>inb4 'This is good... isn't it?'
Peace Walker wasn't too memorable, but MGS4 is pretty memorable If you actually played it
>>
Hospital prologue, saving kaz, kaz getting revenge on skull face with a shotgun, quarantine platform massacre, zero's tapes
>>
NOT SILENT HILL misty place was cool.
>>
>>386315934
A Quiet Exit
But for all the wrong reasons
>>
>>386317598

Uhh... bugs you might wanna go easy on the carrots.
>>
>>386315934
Sneaking through OKB Zero in Skull Face was fantastic, the level design was solid as fuck, and the entire game should've been as good as it.
>>
>>386315934

Killing your own troops, which is only has any meaning if you ever got into base building.

Though you kid napped and brainwashed these guys and game expects you to feel sad. Is this a metaphor for what Kojima has done with Metal Gear? That he kidnapped us and brainwashed us with video games and now he is sad because he has to kill us off?
>>
>>386322446
>If you honestly liked Quiet
Good thing Venom didn't like her, well not personally, he probably likes her for her position, being quiet
>>
>>386322730
>extract 7 tanks and armored vehicles
>start out in alert so every tank is aimbotting you with perfect accuracy
>>
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>>386315934
Ground zeroes
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i like mgsv ask me anything
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>>386324792
Did you have fun
>>
This is arguably the funnest game I've ever played. Not really "iconic" like MGS3 was, but it was and is fun as fuck.
>>
>>386324792
I like it too I thought it could have been better though
>>
>>386322446
>MGS3
>>inb4 Old Snake
>>inb4 Shadow Moses return
>>inb4 Rex vs Ray
>>inb4 Liquid Ocelot
>>inb4 Microwave hall
>>inb4 Liquid Ocelot vs Solid Snake
>>inb4 'This is good... isn't it?'

wrong mgs you fucking donut
>>
>>386324820
quite a bit, yes. some things felt under developed or pointless but gameplay wise it was great.

>>386324853
i think the gameplay was pretty much top notch. theres plenty else in the game that could have used some more fleshing out, yes. like it makes me sad that there isnt more to do on MB
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Well, /v/?
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>>386325301
>not having the mod to make the sneaking suit less bulky and extend the shoulder pads

on my level you are not
>>
>>386322730
I really enjoyed MGSV but this was one of its biggest flaws for me. It completely took away from the emotion of the cutscene after because of how frustrating it was. Not being able to leave the mission without warning was pretty fucking stupid.
>>
>>386324901
The guy he was replying to claimed that Sahelanthropus, Eli and Quiet were more memorable than anything SINCE MGS3, that means from MGS4 onwards, you drooling fucking moron. I notice your writing style (all small letters, no punctuation) in a few other posts here which showcase the same amount of stupidity (like >>386318517)
You're either underage or baiting, if former, leave this place, and if latter, consider killing yourself for being so pathetic.
>>
>>386325301
"Do it... kill her."
>>
>>386315934
That one mission where you have to fulton a truck and four skulls pop out and rape your ass.

Tbqh MGSV is my favourite metal gear, I never got into the previous ones with endless cutscene interruptions and linear level design.
>>
>>386315934
First mission in Afghanistan,
when you first meet the skulls and they start shambling towards you
spoopy
>>
>>386324792
How does it feel to be a massive faggot?
>>
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>When you realize MGS4 had more iconic moments than MGSV
Phantom Pain absolutely sucked, didn't it?
>>
>>386315934
>replaying Honey Bee mission
>haul ass to bridge before the prisoner is transported
>decide to pop smoke and go loud for a quick extraction, stunning the enemies and using their own vehicle to escape
>find out there was a cutscene I never triggered when contacting the prisoner
>cutscene ends with me surrounded by alert enemies with the smoke cleared far from cover and the vehicle
Why the fuck does the worthless mute get his own cutscene?
>>
>Want to replay MGSV
>Remember all the time spent in helicopters and horseriding
>>
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Kaz is fat
>>
>>386315934
Prologue was amazing
>>
>>386325784

im sorry i misread him
>>
>>386325970
>That one mission where you have to fulton a truck and four skulls pop out and rape your ass.

>run to the nearby air base
>get on roof
>skulls cant resolve how to get up there and quiet and i just pick them off as they shamble around

10/10 would masterbat agin
>>
>>386325784
cry harder you fucking c'uck boy
>>
>>386317748
>Backup, Back Down
Great mission, especially if you're not shit and do it perfectly.
"You were like a man possessed!"
>>
>>386315994
fpbp
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>>386319065
HOnestly this, the gameplay is fun for the first few hours but then it just got stagnant, I'd rather MGSV have mission map as big as GZ so they can focus more on TECHNOLOGY
>>
>>386324684
>extract
Was that an optional objective or something? I S Ranked by blowing the fuck out of everything.
>>
>>386329349
>it ain't gonna suck itself
>>
>>386315934
Ocelot in the shower.
>>
>>386329350
I just wish it had bases as big as camp omega
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>>386316828
>Ocelot
>not Shota Mantis
Get some taste.
>>
Ground Zeroes was honestly a way better game.

The map design of Camp Omega was just superb, it was just big enough to be full of neat micro challenges and interesting paths but also just small enough not to allow you to just walk around obstacles like you could in TPP.
Additionally the side missions did a great job at taking you through all areas in different conditions so that you slowly learn and memorize the entire map as you play.

Instead of creating an entire empty and boring open world they just should have made a bunch of well designed maps like Camp Omega and made different missions set inside them.
>>
>>386315934
I know this is bait, but the scene when you're dealing with all the infected crew and they all salute you and sing the Peace Walker theme.
>>
>>386327661
My friend got on the roof and the second he fired at them they all disappeared and teleported onto the roof within seconds. It was kind of bullshit but at the same time fucking awesome and a great GAMING MOMENT, I love the skulls.
>>
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LITERALLY MADE to be alone
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>>386327661
Yeah fuck that mission, i still havent beaten it actually
>>
>>386329753
This.
>>
>>386325970
>>386327661
>>386329835
I just stepped on the gas to be honest. It worked.
>>
>>386329924
You what nigger?
Its super ezy
>>
>>386330051
since when? last time i did it it worked for about a day and then every time i booted the game like half the files were missing, and the missing files were fucking different everytime, i reinstalled that game like 4 times before i said fuck it
>>
>>386329924
I had to get on the tanks that come with the truck and shoot at them backwards while driving like crazy. Pretty fun to do that way
>>
>A sandbox action game with a franchise history rooted in slow and methodical stealth
>Have to speedrun missions to get S-Rank
>>
>>386330161
shit wrong thread lmao

idk i spent like 20 minutes on that mission and died, then came back like 3 months later and didnt have the drive to play it at all anymore
>>
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No water, no sun. Don't you dry up on me
>>
The Skulls were probably the least interesting boss squad out of the entire franchise which I thought wasn't possible after having experienced the Beauty & Beast Unit.
They didn't even attempt at giving them a personality or letting them play a part in the plot, they were just faceless goons.

It's a shame because I do like their design and found fighting them fun.
>>
>>386319141
Thats Peace Walker. This and Ground Zeros come afterwards
>>
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>>386324792
tell me about it
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>>386315934
What took you so long?
>>
>>386329594
They promised there would be tons of bases just as big and bigger. There was not a single one. The oil place and OKB0 came maybe halfway in size but not in content. Alright, maybe thats okay, they said you'll have to go back to camp omeg - oh wait, that was a lie. Fuckers.
>>
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>>386330346
I didn't mind to be honest, Kojima trying to force some kind of personality on every boss unit completely wore out its welcome by the time of MGS4. The Skulls at least fit thematically, you called them faceless goons but that's exactly what Venom Snake and Skull Face are. None of the major players in TPP have an identity of their own. You never even find out Quiet's real name or anything relating to her history.
>>
>>386331224
I had so many better expectations and scenarios playing out in my head after watching these trailers, then it turns out the trailers are pretty much everything.
>>
>>386331279
You only let yourself down
>>
>>386331271
Yeah but wether that's laziness or playing with the theme could really be up for debate. It didn't feel like it was trying to fit the theme, as much as I want it to
>>
>>386315934
>Name literally ONE (I) iconic scene

the entire game is one iconic scene:
>crawling through the desert while watching vehicles fly away on weather baloons
>>
The part where Venom rejected Quiet
>>
>>386315934
The Demo which was superior in every way
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https://www.youtube.com/watch?v=bo_Gxpprd7Y

Why was Kaz' speech so unspectacular? When we heard it in the trailers I was ready to go nuclear, but in the game it just sounds like someone needs to lock him in a padded cell.
>>
>>386315934
MGSV is good in a overall package, you don't have certain moments who standing out, but the whole game has constantly great gameplay mechanics and despite it has a Problem similar to Far Cry 2 (respawn Outposts) you never getting bored.
>>
>>386332187
That was one of the first signals that the game was going to burn into the ground later on.
Really felt out of place, that dialogue, with that music too.
>>
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>>386315934
>what is the GZ intro?
>what is the MB attack sequence?
>what is the shining lights, even in death cutscene?
>what is the bathroom scene at the end?

I agree about the missions though. The hospital escape and rescuing Kaz were neat, but those are the only ones i can think of that were memorable.
>>
>>386326602
Ever since MGS2 it's taken about ten years for people to come to terms with each subsequent instalment being a good game. People are going back and re-evulating MGS4 as actually a solidly-made and quite prescient game. Same with Portable Ops and Peace Walker. I'm sure in a few years people will be like "oh yeah MGSV is actually pretty good".

Sucks it was never properly finished.
>>
Paz ;_;
>>
>>386333824
What about MGS3?
>>
>>386333963
That's like the opposite. Everyone sucked its dick as the greatest thing ever made and now ten years later everyone's finally admitting it wasn't actually that great and MGS2 is better in a lot of ways.
>>
>>386315934
>game is a game instead of a movie
>waaaah its shit

kojidrones everyone.
>>
>>386327002
you can remove the heli rides if you play PC version with infinite heaven
D-Walker is faster than the horse
>in b4 "it controls like shit"
you need to equip its secondary pistol and ride it while aiming all the time, it becomes really easy that way
>>
Lets let the boss decide
We live and die on your order boss!

We'll make diamonds from their ashes, take them into battle with us.

A shining light, to our brothers in arms... even in death


Pure Kino
>>
>>386334320
Is that the overhaul mod that was released for it? I played MGS5 years ago and never finished it but I wouldn't mind going back and trying again. Is it worth it with the mod?
>>
>>386315934
>prologue
>kid psycho mantis fight
>child soldier extraction mission
>massacring your soldiers in quarantine
>climax of skull face
>>
>>386334529
I'd say so, you can customize most things, spice up the boring open world a bit more, skip lots of annoying things and so on.

If you're going to replay it I'd recommend you turning all the help off (reflex, markers, indicators), it really improves the game (unless you're shit at stealth)
>>
>>386334658
Yeah I already had that stuff turned off immediately the first time. I was doing a complete pacifist run too but I felt like I wasn't having as much fun as I should've been in the beginning since all I had was the tranq pistol while the game piles tons of different unique lethal weapons on you that I couldn't use
>>
>>386333824

The game is/was finished unless you count the story's rewrite as being a product of budget/time constraints.

The body double shit was just an after thought; There was no way pulling a cop out (after cop out) with some random guy being brainwashed with a walkman as a parallel to some multi-year billion dollar experiment with biological cloning was ACTUALLY the original premise.

The game originally stuck to the Moby Dick motif not present in the final version with a dindunofin' Huey watching Big Boss's actual descent into delusion and madness, as he tries to kill Diamond Dogs from the inside out, instead of downplaying the war on America plot and relegating the mad revenge BS to the now not-so-traitorous, manic depressed lunatic in the background with inconsistent voice direction.

The game's original plot and premise would have been great if Kojima hadn't shat on it for whatever reason. I'd buy a fucking book explaining in full detail just what the hell happened with this game's development cycle and how it all went down in production amidst the drama with Konami.
>>
>>386315934
The most iconic thing about it was the STANDING trailer
>>
>>386326602
What the fuck did you think with that fan service abomination that can barely be called a game.
>>
>>386334792
Explain the original plot a bit more clearly pls
I am a brainlet
>>
>>386315934
Shining Lights, even in death
Paz scenes
Skullface
truth tapes
Ground Zeroes
>>
>>386331224
PRIDE
>>
>Infected soldier saluting you as you shoot them to save them from the pain
>"It's been an honor, boss..."

Real shit, that hit me. I had to put the game down for a little bit.
I know they didn't play much into it, but the very little characterisation of the Mother Base staff did make a difference. If there were more scenes with them, more things you could do with them, combat training to make your combat unit stronger...
Imagine this scene with more emotional baggage...
>>
>>386334739
>I was doing a complete pacifist run too but I felt like I wasn't having as much fun as I should've been in the beginning since all I had was the tranq pistol while the game piles tons of different unique lethal weapons on you that I couldn't use
I've seen this argument being used a lot of times ("game forces non-lethal gameplay"). Why do you think so? worse ranking? less soldiers in MB?

1st thing: stop caring about ranking. You can get S-ranking lethally if you know what you're doing (and not necessarily by going fast)
2nd: I'll tell you the truth: I hated fultoning stuff. I abandoned the game in mission 23 or so, bored to tears. Then after some months I started playing again from the beginning and told myself to stop caring about fultoning and ranking. Maybe fultoning the most adequate guy in a mission but otherwise trying to complete missions in fun ways, even if it meant killing a good soldier. Learnt how to properly play the game, what could trigger an alert or what not. To this point I can play guns blazing without suppressed weapons and finalize a mission without combat alerts.
I think the MB building aspect was a mistake. Yeah, you get worse stuff if you only rely on volunteers but in exchange you get a much more fun experience and balanced gameplay (worse weapons = more fun, believe me).
MGS V is a game that traps you into unrewarding chores, you just have to be yourself and say no to fulton what you don't want, playing the side-ops you don't want and so on
>>
>>386326602

movies generally have more iconic moments than video games so it's not too surprising
>>
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SUCH A LUST FOR REVENGE

WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>386329359
It was a mission task you obviously never attempted
>>
>>386325301
Kept her. Her humming gave me tranquility.

plus helicopter tiddies
I put her in the SniperWolf outfit though.
>>
>>386335126
Too bad I only got this idea when I was finished with the game. Not the anon you're quoting, but it's EXACTLY what happened to me. Except I went through the whole thing fultoning everything. It was horrible, but I couldn't stop.
>>
>>386335126
Nah I'm not saying the game forced it on me, it was my own choice to do so non-lethally. I just felt like the game early on didn't really make it as fun or as viable doing it lethally. You make a lot of other good points, though. I fultoned nearly everything I could find but I should cut that shit out.
>>
>>386315934
Sally was the best Metal Gear fight since Rex.
>>
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>>386315934
The game was more than fine. It was a great game. It had a couple of flaws, but that hardly detracted from it to the point /v/ think it does.
You guys just like to build your own hivemind narrative and once you settle on it you have a hard time breaking off of it.
>>
>>386335440
>using hud
>>
Missin 51 was pretty good
>>
>>386335126
>be me
>first play through
>fulton literally everyone
>"fuck yeah, Diamond Dogs will be fucking HUGE"
>parasite starts acting up
>have to filter the Kikongo speakers to quarantine
>spend fucking 46774478748383 years trying to quarantine them all

Man that shit SUCKED
>>
>>386334912

I can't be arsed to find and link it but the interview with this information can be searched on Google or wherever.

According to the novelist of the game's book adaptation, Phantom Pain's story was rewritten at one point and morphed into the plot featured in the final game.

To preface this keep in mind that originally Ground Zeroes and Phantom Pain was 1 game--the GZ episode was sequestered and made into a paid demo ahead of the full game's release--and Kingdom of the Flies, though stated to have been written out of the story, still has references in the game's files pointing to about seven missions as prerequisites to triggering the Shining Lights mission; It wasn't a single episode as labelled on the CE disk and it's likely that it took place before the final truth mission, not after.

The novelist stated that originally there was no body double; The real Big Boss was actually the protagonist following Peace Walker. The story was told from Huey's perspective, placing him on a pedestal making it seem like his actions through the course of the game were justified in the face of what Diamond Dogs was doing. There was no Cipher bullshit; Diamond Dogs waged war on America's government by waging war with Zero.

We've cut seen cut concepts of a blade wielding character with "Null" concepts from Po-Ops, likely to be Chico, and we've seen cut renders of an unused alternative take on the hospital scenario with nightmarish imagery and gore, which might explain why the hospital has two identical missions in the game, if they originally planned to open with Big Boss hallucinating gore and mutilated figures and bodies, with the "Truth" mission showing the hospital segment as it really was.

Hardly anything definitive has been stated, Kojima's been tight-lipped I'm sure but I doubt anyone has actually asked him and if someone in the Japanese community had gotten answers, if those answers will find their way to other communities outside of Japan.
>>
If you consider the novelist's claim, it's actually in keeping with the Moby Dick theme Phantom Pain was stated to take inspiration from but then didn't seem to have in the end.

Huey was the odd one out of all the other characters in Diamond Dogs. He stuck out compared to these other lifeless caricatures of characters people thought they knew, including Ocelot. If he was meant to be the central figure originally and the game placed a slant on his views versus this group of terrorists he tries to take out from the inside, it could lend more credence to that statement.

In the same art book that featured the cut renders and Chico concept, there were also drawings of a nurse and crippled Kaz in hospital gown and wheel chair. There's no context beyond that.
>>
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That scene where Kaz threw an emaciated child out of a flying helicopter because he was "stinking up the place with that nigger smell."
>>
>>386336119
>Kaz 'The One Man Klan" Miller
>>
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>>386324792
I liked it too
>>
>>386315934
Diamonds form their ashes. Kaz speeches.
Skullface facility( one of the only linear missions in the game turned out to be best, really makes you think huh?)
>>
>>386336119

Simple model swap is all it takes.

I also want to say that at the same time it's funny because the story we got went in the total opposite direction. People are playing a fake, but at the same time it's from Diamond Dogs' pov, and Huey is actually just a piece of shit as the game puts it, retarded Hal cop out or no.
>>
But Huey did literally nothing wrong
>>
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>>386315934
THEY PLAYED US LIKE A DAMN FIDDLE
>>
>>386317004
The gameplay was fantastic, most of the "flaws" are from people who never experimented and think Trans are OP because that's the only way they ever played for whatever reason.
>>
>>386335707
>they originally planned to open with Big Boss hallucinating gore and mutilated figures and bodies, with the "Truth" mission showing the hospital segment as it really was.
what would be the point of that reveal? the hospital itself was of almost no importance to the plot. would the point just be to show the boss is schizophrenic or something?
>>
>>386317180
why do you type like a pretentious faggot
>>
https://youtu.be/NFnAyie9vFk
>>
>>386326602
that's because 4 is basically a movie
>>
>>386336565
We will probably never know.
>>
>>386336565

Well it's supposed to be Big Boss's fabled coma he was under when the "patriots" were stated to have started the cloning project so he was bound for some type of Medical facility or hospital since Huey 9/11'd Motherbase.

To be honest and upfront, that's MY theory based on the fact that people have to play that identical mission TWO times for some inexplicable reason but then they bothered to show people this render of Snake looking up at this Silent Hill like figure from his bed (disfigured blonde woman), with some organic or human organ in the place of his IV.

The Novelist also stated in that interview that along with there being no body double, there of course was no Ishmael. Huey was Ishmael originally.

>In the same art book that featured the cut renders and Chico concept, there were also drawings of a nurse and crippled Kaz in hospital gown and wheel chair. There's no context beyond that.
>>
>>386336938
The cloning project happened before Peace Walker though.
>>
>>386335126
but the thing is after a point fultoning soldiers is a waste, so
>>
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Here's one
>>
>>386336992

Oh fuck that's right. Well in any case what's the point of the hospital opening in the final game?

Huey still has XOF 9/11 mother base.
>>
>>386337320
I remember the doctor or someone else talking about how Venom might suffer hallucinations but apart from the Paz scenes i don't think they ever went anywhere with that. So i'm thinking the hospital with the gore might factor into that. I'm sure Kojima would put some symbolic context into it somehow
>>
>>386337453
he also says mental and physical impairments can't be helped but venom seems more than physically able. mental it's hard to say since he basically never speaks.
>>
>>386338136
>I can't understand subtext
>>
>>386338136
He means his fucking missing arm you idiot
>>
>>386338608

He's missing his hand yes. Never stopped him from reloading a shotgun on horseback
>>
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>Name literally ONE (I) iconic scene, mission or boss fight from MGSV

Hospital mission
Phantom Limbs mission
Low Morale cutscene
Running into Quiet
Hellbound mission
Voices mission and Volgin fight
Codetalker mission
Second outbreak mission
Sally fight
Truth mission

MGSV has tons of great moments, they're just spread extremely thin between all the filler.
>>
I hope everyone can appreciate how awesome and downright stupid that entire sequence was.
>>
>>386338608
wrong. https://www.youtube.com/watch?v=2Bf4-GzlfpE&t=2m45s he mentions it in the context of the shit lodged in his brain. he brings up the arm afterward.
>>
I hope everyone can appreciate how awesome and downright stupid this series was.
>>
>>386338786
huh great gameplay is filler now? weird!
>>
>>386339986
It is when you don't like it
>>
>>386315934
There's plenty of iconic scenes as this thread has demonstrated. The real problem is that the game doesn't provide a satisfactory conclusion to the series and leaves behind a lot of dangling plot threads.
>>
>>386340627

Let's be real, the game offers little in the open world and the few interior spaces they'd built all suck. They're bland to look at, they're not interesting to explore, and they're all shit spaces to play in. The few artists they had "designing" those levels and maps need improvement. It's a freaking crime they didn't ship with a mission editor, minimum.
>>
>>386315934
I'm 100%convinced the surge in mgs threads are from konami shills
>>
>>386341703

it won't stop hurting
>>
>>386341598
I agree though, even though i didn't mind the open world maps, i think they should have added some Camp Omega sized maps where the map is smaller but more focused, designed for special and unique missions.
>>
>>386341703
>shills on /v/
stop this meme
>>
>>386341703
They wouldn't shill it for no reason. It means something good is coming.
>>
>>386315934
Chapter 3.
>>
>>386326626
>Why the fuck does the worthless mute get his own cutscene?

That was foreshadowing the vocals chord parasites, the guy knew the truth and removed his own.
>>
>>386341970
cope
>>
A Metal Gear game that has all the toys it could give you but nothing original about its setting or story. Not a movie game. Just a game.
>>
>>386341876
>metal gear survive
>>
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>>386343068
I forgot about that.
>>
>>386342003
One really stupid thing about this plot is that this guy, Quiet or anyone else who knew could be just written it down.
>>
>>386342269
What are you talking about? Every MGS has been riffing off the one before it and it's always been about taking the same themes and further contextualizing and re-contextualizing them. MGSV is no different and looks at it from an angle arguably as unique as any other game in the series.
>>
>>386316238
agree with this , the oil pump is the ony good mission in this game.
>>
>>386315934
>you've been in a coma... for quite some time
>literally every mission
>volgin 2,0
>>
>>386315934
All of the PAZ scenes, the ending to truth
>>
The first mission in Africa was memorable as fuck especially if you did it at night time with the floodlights shining everywhere. When I think of mgsv that is what instantly comes to mind
>>
>>386343698
During that mission, when the game released, I was like finally it's turning into MGS (I was also expecting a boss fight). A few missions after that, I realized it's mission 14 and I've already seen all of Africa, and I'm pretty sure there isn't a third map, and I got deeply concerned.
>>
prologue/truth, saving kaz, hellbound, and shining light
>>
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So, do people actually not like this game or what
>>
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>>386330195
>MGS
>Slow and methodical stealth
Are you fucking high? There's a reason the series calls itself Tactical Espionage ACTion.
>>
>>386320106
Couldn't get S with a buddy
>>
Scene: Miller's speech about his arm, Eli getting whooped, finding Code Talker for the first time, diamonds from ashes
Mission: Blowing up the tanker at the oil refinery, rescuing Kaz, C2W, the Quiet encounter, etc.
Boss Fight: Sahelanthropus, Eli surrounded by those kids, The Burning Man
>>
>>386344709
I completed every fucking mission task and did not even have that much play time.
Did you just spend 100 hours "manipulating" the shit AI for fun?
>>
>>386325301
I just realized how cheap an attempt to cash in on MGS3s ending that entire scene was
>>
>>386345847
gotta build that FOB bro. Id be playing more MGO if the netcode wasn't so shit
>>
>>386315934
>iconic
back2reddit
>>
I remember a lot of the stupid shit.
>Woman who breathes through her skin
>VOCAL CORD PARASITES
>That long car ride with the WAAAHHHOOOO thrown in.
>>386337260
Fuck, why couldn't we have gotten this?
>>
>>386335126
>worse weapons = more fun, believe me
Don't have to tell me. Did a full playthrough with Infinte Heaven with only using what I found an the initially developed/story related stuff - no CQC, not tranqs . And boy it was a ride, kneecapping motherfucks to fulton them if nessecary only to gain good karma for it for rescuing criticals. Great times.
>>
>>386345670
Is c2w memorable for how shit it was and undeserving of a hard mode?
>>
>>386316238
The oil leak mission is basically the climax to the game, up until that point the game is accelerating having started slowly. If you play for the first time it seems like shit's about to ramp up. Then it just returns to "destroy/kill/fulton this thing, and perhaps they'll be "too injured" so you have to lug them to the chopper." Add in a few cutscenes that were already shown in the trailer, and sprinkle with tiny pellets of content from the meta game like new weapons and upgrading buddies to do the same things in slightly different ways.
>>
>>386346206
>Fuck, why couldn't we have gotten this?
Because clearly Kojima wanted Quiet as a character more than Punished Chico. Reminder that women and Kojima ruin everything.

>someone has been murdering Mother Base soldiers at nighttime and hacking them up
>you have to sneak around Mother Base and find the intruder or else you'll lose soldiers every night
>set up guard patrols and actually be able to order your soldiers around mid gameplay
>find the intruder and chase him to the top of a platform
>boss fight vs "Red Cloaked Slasher"
>after the fight you find out its Chico with heavy PTSD and you take him in
>Kaz, Chico and Ocelot constantly at odds with each other thinking they're traitors and working for Cipher
>Venom sees hallucinations of Paz
>you eventually tell Chico that Paz is "alive"
>he has a mental breakdown and Venom has to kill him
>find out Paz is actually still dead right after
>>
>>386315994

SUCH A LUST FOR MEMES!
>>
I am you.
You are me
>>
>>386322287

I cringe at the though of people liking mgsv's boring gameplay too.
>>
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>>386349879
>he cringes at people enjoying things he doesn't
confirmed aspie
>>
>>386349879
kys cuckold
>>
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The saddest part of Mission 51 is that we could have had a tropical island map to sneak around on. Why the fuck couldn't the skeleton crew left at Konami finish this but still give us Metal Gear Survive?
>>
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>>386349564
Nah
>>
>>386318206
I don't think it would take 2 weeks to deal with a sniper.
>>
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Venom is the coolest snake.
>>
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>>386315934
Any1 else got *mint* mgs games?
My dad fucking died and gave me all his shit, which included his game collection. Any games people want me to look for from 70's-90's?
>tfw he also gave me his coin collection
>>
WE LIVE AND DIE BY YOUR ORDERS BOSS!
>>
>>386355120
>My dad fucking died
I dont know why that sounds so funny
>>
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>>386315934
>"See that outpost with 10 NPCs?"
>"You can NO TRACES that. ---"
>>
I like how everyone was hyped for MGO but it was so shit that no one ever talked about it
>>
>>386319225
>reminder that MGSV has some of the greatest stealth gameplay of all time
MGSV is a clear-cut example of how some people think controls = entirety of gameplay
>>
Finally uninstalled this the other day after years, almost literal years, of loving it. I am just done with that shit. I can't play it anymore. The fucking stupid online shit ruined it, as it always does.
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