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VR, HTC Vive/Oculus Rift/etc

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Questions for /v/

If you own a VR device
>how many games have you bought for it, what's the most expensive game you've bought (not free voucher games or demos)
>what's your biggest complaint about games for VR
>how much gameplay per dollar do you expect from a VR game? (example: 1 hour/1 dollar)

If you don't have one
>what are the biggest factors against it
What would be most likely to get you to buy one
>cheaper cost
>better games
>higher quality (resolution/frames/perhaps graphic card capability)

Honestly I'm only interested in hearing if people actually buy VR games and what they expect out of them. I've never bought a VR game but I have a Vive.
>>
Cheaper cost.

That's it, really.

I DO really want one, but plunking down the better part of a thousand bucks for what ultimately ammounts to a gimmick is just insane.

I'd happily pay 300 for one, but that's my upper limit. When they come down to around there, we're good, until then, it's stupid.
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>>386303091
>I'd happily pay 300 for one, but that's my upper limit.
You're not gonna ever get one at that cost.

In case people haven't noticed, the only thing that's been getting cheaper over the years at a decent pace are videocards. And those are about to get fucked by the recent bitcoin explosion.

I've been checking the price of TVs and Monitors for years now and they haven't been getting that much cheaper at all. You still need to fork over an arm and a leg to get anything above 1080p monitor, and if you want a decent 1080p with more than 60 hz, then you're paying even more.

I don't think VR is physically capable of coming down in price like that for at least 5-10 years. 10 might be a stretch, but it's in there. It may drop a bit, but only by reducing margins. Production costs are too high and only Oculus can sell at a loss.
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>>386303091
I believe Asus' mixed reality headset is set to come out at a $300 price point.
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>>386302876
My most played games are Audioshield, Onward, Euro Truck Sim 2, Dirt Rally and PCars.

What these games all have in common is that they're games which don't end. You just keep playing. 2 hour "experiences" are a waste of money in my opinion, no matter how cleverly traditional gameplay elements are implemented or how well the hardware is utilised. Give me something I can keep coming back to and I'll buy your game.
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>>386302876
In order for me to get a VR device, I'd have to shell out around $400 for a new graphics card, and around $600 for the VR product. Then, I'd have to move my office from the upstairs office to the living room, and then clear out a place specifically made for VR and VR games.

I'm unwilling to even get the fucking graphics card, why the shit would I do all the rest of that for what's only going to be a temporary meme?
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>>386303467
Oh we‘ll see about that anon
I would bet that VR would eventually come down to 300, probably within the next ten years.
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>>386304081
The oculus might, but something like the Vive would have to be sold at a loss because the chips that the lighthouses speak to cost like 1$ a piece or something
>>
Get a vive. Get Cosmic Trip, Climbey, and Raw Data. Have a blast.
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>>386302876
Don't have VR but every video I've seen uses the hand controllers for movement by aiming and teleporting to that location. That or there isn't any movement at all. Are all VR games like this? Why not just use the thumb sticks for movement?
>>
I like game worlds where you use your hands as you would in the real world and game worlds that are actual worlds , not a fan of regular games that just happen to be in VR.
Arizona Sunshine , Batman VR , stuff like that.
>>
Waiting for second Gen hardware
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>>386306151
Some games do, but it makes a lot of people dizzy/motion sick.
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>>386306217
Some VR games let you use a regular controller and Farpoint has introduced a gun controller with thumbsticks that other games can use like Arizona Sunshine on the PSVR
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>>386306151
It's because you are moving in game but your body knows you aren't moving and the conflict makes you feel motion sick.
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>>386306151
Some VR games let you use a regular controller and Farpoint has introduced a gun controller with thumbsticks that other games can use like Arizona Sunshine
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>>386306674
I assume you only know about PSVR.
Oculus and Vive both have controllers with thumb stick/trackpads.
Most games use them
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I don't know what games to get. ARK made me motion sick. I mostly got it for the porn, which is good.
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>>386306151
It definitely looks like a shit way to get around but once you've tried it you realize that it's actually a pretty good way to go about it. That was my experience at least. It's not jarring like it looks.
>>
Is Vive's ridiculous price warranted? Is it that much better than the Oculus?
>>
>>386302876
>how many games have you bought for it, what's the most expensive game you've bought (not free voucher games or demos)

probably like 10-15, i dont care to check. arizona sunshine probably. ~$30 on sale. now that raw data has a multiplayer mode im probably gonna get that.

>what's your biggest complaint about games for VR

games that dont include smooth locomotion.

>how much gameplay per dollar do you expect from a VR game? (example: 1 hour/1 dollar)

this is not a valuable metric for me. id rather a game be short and sweet and respect my time than a game that just drones on. VR offers a a completely new method of interacting with games that nothing else can offer.
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>>386307286
Vive has better tracking and has room for glasses

Oculus has better controllers (for now), is generally considered more comfortable for long sessions, is cheaper, and can get almost as good tracking with the correct sensor set up.

So, unless the glasses thing is a dealbreaker for you, I'd say no.
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>>386307286
They where about the same but Oculus just had a price drop.
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>>386307286
It just depends on how much you're wiling to spend. Either way, you'll get a decent value out of your money.
>>
>how many games have you bought for it, what's the most expensive game you've bought
4. Tabletop Simulator, Superhot, Lone Echo, and Virtual Desktop. Most is $40 for Lone Echo
>what's your biggest complaint about games for VR
I wish SteamVR was as good as Oculus
>how much gameplay per dollar do you expect from a VR game?
Dumb way to judge games IMO
>>
>>386307286
>>386307607
>>386307773

witht he vive you can have anywhere from a 3x3 play space for standing scale to a space as big as you can extend your cable.

the rift has a max play space of 8.2 x 8.2 feet from what i understand.

i prefer the vive since i have a play space that's bigger than that. more space to physically jump and walk around is always better
>>
>>386308067
I would lump play space under the "better tracking" umbrella, but that is a good specific example.
>>
>>386308049
How is Oculus better than SteamVR?
I have the Vive and it's reaction is perfect and the playspace is actually large out of the box
>>
If you own a VR device
>how many games have you bought for it, what's the most expensive game you've bought (not free voucher games or demos)
68 going by a quick glance at Steam, I don't know $30-40. The pricing thing is ongoing and while I don't care for them being where they are as far as price vs content, I totally get why it is like it is right now.

>what's your biggest complaint about games for VR
Devs are focusing too much on multiplayer. Once again, I totally get it. It's fucking amazing interacting with other people in VR, but right now the player base can't really support more than a few games.

>how much gameplay per dollar do you expect from a VR game? (example: 1 hour/1 dollar)
No hard rule, we're too early in the game to make a call there. If it's neat and not too expensive, I'll grab it. If I had a good time, that's good enough for me.
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>>386302876
>how many games have you bought?
11
>biggest complaint
not being wireless and not having true AAA games yet.
I bought the Vive launch day and haven't regretted it. Have had a lot of fun with it. Looking very forward to Fallout 4 in Oct. I recently bought a driving setup for Project Cars VR and it is amazing. It is a blast, and feels like I am at an amusement park everytime.
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>>386302876
>what are the biggest factors against it
I wear glasses and don't have enough room to use it properly
>What would be most likely to get you to buy one
>cheaper cost
The shitty res is already on razer thin margins like most hardware, they can't drop it lower without serious compromises on already terrible pixel density
>better games
Naturally. But the movement is already limited to teleporting unless they add a spew bucket to the system requirements
>higher quality (resolution/frames/perhaps graphic card capability)
Resolution could go up plenty, but that adds cost, which is already prohibitive. Add in keeping the minimum 90fps and you're asking for more bleeding edge GPU horsepower.
They certainly came out swinging but from the combination of problems above, the devices aren't leaving shelves in sufficient quantity to warrant the cost of high level game development for them.
This leaves waiting on whatever valve is doing for it.
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>>386308451
I like the interface way more.
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>>386302876
I already have a S7 and I can get a gear VR headset for 30€ is it any good?
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>>386309493
>>386309749
I feel like im going to spew and im not even using the headset
market is dead is asia, they all suffer from this much, much worse
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>>386310029
I would save up for an oculus at that point but the gear headset is fine if you really want or need to go maximum jew. It's definitely several steps behind vive and oculus but I tried it and it delivers a good performance for its price.
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>>386310029
Gear VR and Cardboard dilute the VR experience too much in my opinion
>>
>>386310074
you can get over motion sickness if you take it slow, contrary to popular belief. smooth locomotion is so much better than teleportation
>>
>>386310301
>>386310356
Can I at least use it to try various games in VR? The only option I found was using 3'rd party software
>>
>>386310029
the thing about gearvr is that it doesnt track you in space. you can only pivot on a single point. no leaning, no ducking, no jumping, no sidestepping. also no tracked controllers. its an inherently different experience and one that is not representative of what real VR is.
>>
>>386311218
Should be enough for playing horror games (yes, walking sims) with a controller, I imagine Soma or Amnesia would be enjoyable.
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I like VR but motion control is stupid and it's a shame they got all wrapped up together somehow. I don't want to have to move around a lot to play video games.
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>>386302876
>What would be most likely to get you to buy one

Fucking. Wireless. That is the only thing keeping me from buying VR. I don't want a bunch of cables dangling from the back of my head.
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>>386313532
I need more like this.
>>
>>386309493
>>386309749
>speedlines

Do they really need those? I would think one of the advantages of binocular vision is better depth perception which would lead to better perception of forward movement.
>>
>>386310029
Solely for porn, yes. For games, eeeeehhhhh. Riftcat allows you to stream games but they are hit or miss with the lack of controllers and the inherently worse tracking of the GearVR.

I have s7 and gearvr.
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>>386313990
>he doesn't move fast enough for speedlines irl
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>>386302876

- A little over 100 VR games on steam right now. Most expensive was $25

- Biggest problem right now are games that don't focus enough on having a strong art style. A game like Compound looks so much better than a game like The Solus Project

- Gameplay per dollar is a bad metric imo. I've played about 130 hours in Elite: Dangerous exclusively in VR, and I still think that a game like Sairento is MUCH more fun, but I've put less hours into.
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I'm just waiting till the second itteration of vr headsets come out. I really cannot stand the screen door and the new screens samsung developed has solved those issues. I just hope the updated vive will use them in the next model.
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>>386316743
here's another comparison image of the old screens vs the new one if anyone was interested
>>
>>386302876

- 55 including free games, most expensive was probably Arizona Sunshine at $40

- A lot of them are very shallow and samey. You won't want for shooting gallery games.

- It varies wildly since a lot of games are meant to be replayable but some games like Superhot VR and Rock & Morty only have a few hours of content in them (though Superhot is very much worth it).
>>
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>>386316743
I'm hoping they also have this tech built into them:
https://www.roadtovr.com/samsungs-new-headphones-trick-your-inner-ear-to-move-you-in-vr/
>>
>>386310029

Video content is really all phone VR is worth right now. In a couple years there will probably be a headset that can offer something like a Vive/Rift experience using your phone to do the heavy lifting.
>>
>>386313532
nice
>>
I don't own one.
I want one but the main 2 things holding me back are:
1. Drivers. The way the current system works is doomed for failure. You have to download either facebook or valve's bullshit software, neither of which have any real cross-compatibility with eachother. Developers have to make the game individually for both platforms to make it perfect on both, which is a complete waste of time.
It needs to be a video card or system-level update for VR drivers, and all hardware need to be on the same platform. Otherwise nobody will develop for it.

2. Price. Personally I have no problem dumping $600 in a vr helmet. It's stupid, but I'll do it because I spend a lot on gaming. 90% of gamers won't. Saying "make headsets cheaper" is stupid because we'll lose out on quality. The key is to make a wide range of $200-$600+ headsets of varying quality levels that can run on lower requirements.
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>>386302876
PSVR

7 games

My biggest complaint about VR games is that there just aren't a lot of fully fleshed out games. Tons of shovelware that is selling at a premium price just because there aren't enough big fish in the pond. Resident Evil 7 was amazing in VR so I can only hope that there will be more games like that in the future.

Honestly, I'd be happy to get even 30 minutes out of a dollar with the way the VR market is right now.
>>
>>386303467
>You're not gonna ever get one at that cost.

That's what I got the Rift for on Prime Day. It'll probably happen again on Black Friday.
>>
>>386317924
You're an idiot and you don't know what you're talking about. SteamVR lets you play/develop games with both rift and vive.
t. (non-games)developer that works with both
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>>386304505
No they aren't. Vive is the same price since launch because HTC. Valve has been working on lowering the cost but the sensors are hardly the most expensive part. The majority is the displays.
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>>386309495
I hate it. They're way behind on simple things like desktop mirroring. Little to no customization. It was only till recently you could even add 3rd party apps. They'll get there but I honestly see no reason to prefer Oculus Home over SteamVR now.
>>
>>386302876
I haven't really bought many games for it as Robo Recall and a bunch of other stuff was free with the touch controllers. I did brought CoG Center of Gravity on steam as it was cheap and it IS pretty fun.

My biggest complaint is probably the comfort, the oculus still feels a bit heavy, on top of that the lenses get condensed pretty quickly, wished they treated it with something but ah well. The cable attached to the headset is pretty dissappointing too sometimes as it hinders me from freely spinning in my chair.

Just like any game i'd say 1 Hour per dollar, arcade games work generally pretty good.
>>
>>386314113
Porn works well enough with cardboard , I was thinking that gear might be a bit better in regards to gaming
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>>386309493
now implement firearms and capture the flag
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>>386317924
>You have to download either facebook or valve's bullshit software, neither of which have any real cross-compatibility with eachother. Developers have to make the game individually for both platforms to make it perfect on both, which is a complete waste of time.
If you have an Oculus you don't need Facebook (but you do need oculus software) and can run any game that works on Vive.
>The key is to make a wide range of $200-$600+ headsets of varying quality levels that can run on lower requirements.
If the image quality is low then you can;t see anything and if the framerate is low then the illusion of being there is gone and you could feel sick.
>>
No games and fuck off with that motion control shit.

Give me a bunch of actually interesting games that arent walking simulators or racing simulations and maybe I'll get one
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