[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

ITT: Gimmicks you wished became a thing

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 144
Thread images: 12

File: 2017-08-05.png (394KB, 644x518px) Image search: [Google]
2017-08-05.png
394KB, 644x518px
ITT: Gimmicks you wished became a thing
>>
>>386298321
They should have just implemented it and set it to disabled by default.
Why are devs so scared to implement features for niche audiences and simply set them to off by default in the options? Normalfags never look at the options anyways.
>>
>>386298321
how would this work with the 357 Magnum
>>
>>386298321
Cool idea, wouldn't work after a month because the connectors would deteriorate if you had to pull that shit out after every magazine.
>>
>>386298321
That'd be fucking cool, why didn't they implement that? Like a cheat, maybe. Damn.
>>
>>386298321
That sounds neat in theory, but it would be a major hindrance to gameplay and cause unnecessary wear on the controller and rumble pak. Also, what about the poor kids that couldn't afford a rumble pak in the first place?
>>
>>386298478
Probably someone was worried about the companies being held responsible if it damaged their controller.
>>
>>386298549
It also doesn't make sense with the P90
>>
>>386298549
You'd need to reload 6 times.
>>
If you think about it, the rumble pak was Rare's downfall. they had to ship one with DK64 otherwise the game would crash and they went bankrupt over it
>>
>>386298612
Hardware failure was the biggest issue. After a while, the clip that keeps it connected would become lose and these things would fall out when they went off.
>>
>>386298321
Those mouse wheel looking shoulder buttons Nintendo patented but didn't use for Switch or WiiU, I think they'd work better if they were notched though.
>>
>>386298685
Or the shotguns.
>>
>>386298718
Expansion pak. Different accessory
>>
>>386298321
That sounds neat for the first 20 times but I think I'd get annoyed by it afterwards.
>>
>>386298321
It it were a toggle option, I'd be for it solely as novelty. But it would slow down gameplay a ton and wreck controller/rumble pack ports.
>>
>>386298478
I wouldn't be surprised if Nintendo told them to back down. That's what happened with the Banjo Kazooie Stop 'n' Swop. Nintendo didn't like the idea of hardware being removed or inserted while the N64 was running because they thought it could potentially damage something.
>>
>>386298732
I see

>>386298718
It wasn't the rumble pak, but the expansion pak.
>>
>>386298718
That was the expansion pak.
>>
>>386298849
Nintendo is a bunch of cucks, reminder local multiplayer on Goldeneye was implemented at basically the last minute by Steve Ellis with no word given from higher-ups
>>
>>386298758
I think they decided against that because of space issues and once again, worries about hardware failure.
>>
>>386298321
It would have amounted to you barely removing the thing until it lost contact and reinserting it. Shitty mechanic if you think about it.
>>
>>386298732
>clip
>>
You guys are seriously dumb if you think this is a good idea.
>>
>>386298321
You guys know this was just a scheme to force you to wear out your hardware faster right?
>>
>>386298849
>To use Stop 'n' Swop items, one would have needed to own both Banjo-Kazooie and Banjo-Toole. One had to collect the eggs in Kazooie then switch the game off and insert Tooie. Originally, the player would have had ten seconds to swap game cartridges, but due to revisions in the Nintendo 64 hardware, the time was reduced to only one second, and therefore, became impossible.
>Reduced to only one second
>Impossible
>>
>>386299226
Obviously, but it's interesting to think about how the controller landscape would be today had this been a thing in the 90s
>>
it would have made for a ton of broken controllers that stopped being able to hold and/or detecting any expansion packs after a few hours of play.
>>
>>386299394
Impossible without some poor kid breaking the contacts on his $80 dollar N64 cart
>>
>>386299421
Even motion controls are gimmicky and often times a burden. Can you imagine physically having to take out a piece of your controller and putting it back in EVERY SINGLE TIME you reload a gun? That'd be annoying as hell. In addition to a major concern for hardware failure as has already been pointed out.
>>
>>386298478
Probably worry over damaging the controller or rumble pack from doing it so many times, Nintendo may have stopped them. Stop n Swop met a similar fate but that was also hindered by hardware revisions of the N64 only allowing like 1-2 seconds to swap carts rather than than the 10 or so on the older N64 models.
>>
>>386298704
Same way as every other weapon, you'd take out the rumble pack and put it back in. You fucking retard.
>>
File: smug mommy.jpg (92KB, 1000x1000px) Image search: [Google]
smug mommy.jpg
92KB, 1000x1000px
>>386299490
>nintendo ends up profitting after people keep buying replacements.
>>
>>386299715
That's irrelevant. It was impossible because there wasn't enough time to actually do it. Has nothing to do with damaging hardware.
>>
>>386299394
>turning the system off, unplugging one game, plugging in a different game, and hitting power back on in one second
its possible but would likely damage the system. keep in mind we're talking about children, and many of them didnt treat their hardware even half as nice as you or I did
I can already imagine doing this in cooperation with my sister to ensure precision, and it would probably still break something.
>>
>>386299765
No I mean if you only have 1 sec to do it, kids would be ripping and ramming the carts and someone would snap the contact bit off in the cart slot eventually
>>
>>386299721
Motion controls are great for shooting games.
>>
>>386299884
Oh I see what you're saying.
>>
Remember what happened to the analog stick after playing those Mario Party games? That's pretty much would have happened to the rumble dive/ memory port had they gone through with this idea.
>>
Kojima wanted all the voice actors in MGS 3 to learn Russian.
>>
>>386299924
Why is it that any time I see motion-controlled shooters being demonstrated that the gun is wiggling all over the place and the player clearly is having a harder time in keeping their cursors steady? I don't see how motion controls help with stability or precision.
>>
>>386300025
>Shigeru Miyamoto wanted the game [Goldeneye] to end with you shaking hands with all your enemies at the hospital.
>Late in the development, Miyamoto sent Rare a fax, requesting they reduce the game’s violence or, failing that, have the game end with you shaking the hands of all the game’s enemies in the hospital, showing you hadn’t actually killed them.
>the team actually took Miyamoto’s advice. They didn’t have Bond shaking hands in a very overstuffed emergency room, but they did add a credit sequence where all the characters, including generic ones like “Russian Soldier” and “Scientist” were introduced as if they were actors in a movie. It was a nice cinematic touch, but it also sent the subtle message that GoldenEye the game was just as artificial as GoldenEye the movie. All the characters you shot were just “actors” and nobody really died. This was enough to mollify Miyamoto and the game shipped with no real cuts to its violence.
>>
>>386298978
And it shows with it's godawful 15fps framerate.
>>
>>386299802
It would have been possible if the N64 had more RAM.
But it had like one ram, that's why it was impossible.
>>
>>386300150
Miyamoto is such a huge fucking faggot, holy shit.
>>
File: betrayal.jpg (59KB, 520x520px) Image search: [Google]
betrayal.jpg
59KB, 520x520px
>>386300150
Talk about the pot calling the kettle black, Miyamoto.
>>
>>386300475
>It would have been possible if the N64 had more RAM.
>But it had like one ram
Dumbest comment of the thread award
>>
>>386300150
Based Miyamoto
>>
>>386300150
Eh, this isn't really that big of a deal. Actually, ending the game with you shaking the hands of your enemies would have been pretty amusing. The way the handled it as "actors" is a clever way of getting around that. I don't think it's a problem that Miyamoto shied away from graphic violence in games released on the platform.
>>
>>386300795
lol the article that's from also says how miyamoto has a hard on for turtle murder
>>
>>386300807
Okay two ram
>>
>>386300150
It's a good thing Rareware was smarter than Miyamoto.
>>
What if we wiggled the controller to perform a common ingame action? It would make the game more interactive and get gamers to exercise.
>>
>>386300795
Notice how though Yoshi might fall, you never see his corpse or anything like that. I don't think death exists as a real concept in Mario.
>>
>>386300150
so its like bloopers and he wanted a shooting game that doesnt take itself seriously.
wtf i love miyamoto now.
>>
>>386300456
t. underage
>>
>>386300895
I can do four ewe, but that's it.
>>
>>386300952
>death is not a real concept
>>
I lost my shit when the wiimote rings in No More Heroes
>>
File: 1497653827836.jpg (33KB, 336x382px) Image search: [Google]
1497653827836.jpg
33KB, 336x382px
>>386301268
Dry Bones are simply what we believe to be are Koopa Skeletons, but there hasn't been any definitive proof since they never appeared in SMB1 and every game following is supposedly a more and more dramatic retelling of the same story in the form of a Play.
Boos aren't real ghosts but possess supernatural abilities.
>>
>>386301268
Of course there are ghost characters, but you don't really see death transpire in Mario games (enemies don't "become" boos when you stomp on them).
>>
>>386300895
It had 64 bits of ram you luddite. That's why they called it the Nintendo 64n
>>
>>386300952
Rosalina's mother is canonically dead.
>>
>>386299765
>>386299715
not to mention this is assuming that the game works on the first try, and you don't need to fiddle and blow on it to get it to turn on
>>
>>386298321

Sounds like a fantastic way to destroy your controller and the rumble pack.
>>
>>386299394
Wouldn't it be possible with emulation then?
>>
>>386298321
So retarded
>>
>>386298321

That would be fucking annoying.
>>
>>386301746
it would if they left it in, but they took it out
>>
>>386298763
Would be a mix of kickass and frustration with a pump action shotgun
>>
>>386301640
Okay, death exists as concept in the Mario universe, but the games never feature death actually occuring.
>>
>>386301746
I believe Stop n Swop works on the 360 versions.
>>
>>386301449
Go home Shigeru, you're drunk. The only game that is presented as a play is SMB3.
>>
File: 270px-Baby_Rosalina-MK8.png (66KB, 270x296px) Image search: [Google]
270px-Baby_Rosalina-MK8.png
66KB, 270x296px
>>386301640
Rosalina's story was also completely retconned by Daddy Miyamoto because it was too much for a game line as eternally simplistic as Mainline Mario.
>>
>>386302076
>Rosalina's story was also completely retconned by Daddy Miyamoto
When did this happen? You're not really saying Mario Kart canon trumps mainline canon, are you?
>>
>>386302076
Is there a source for this?
>>
>>386302056
The subsequent games were just bigger budget, more immersive plays.
>>
>>386301631
>>386301054
Nu uh, it had three rams tops.
>>
>>386302517
can i post this on r/4cdn?
>>
>>386301826
Stop 'n' Swop actually perfectly works and is still in Banjo-Kazooie, except it has no other game to Stop 'n' Swop with.
>>
>>386301746
I doubt emulators emulate the RAM keeping memory after being shut off. Not that Stop 'n' Swop works anyway.
>>
>>386298549
Speedloaders are a thing.
>>
>>386299394
Why the fuck didn't they just make S&S save to the memory cards then? Most early games saved using the memory cards, so it wasn't exactly a new thing.
>>
>>386301746
It would be possible to hack it if there was an N64 emulator that ran Banjo Tooie
>>
>>386302785
No. And from now on you need my permissiom to quote my posts.
>>
>>386298321
That's a fucking dumb idea.
>>
I like it. Reloading your game controller like a clip...

good idea...
>>
>>386298321
>keep pulling it out and putting it back in
>fucking breaks
wow genius idea
>>
File: comic448.png (338KB, 650x1133px) Image search: [Google]
comic448.png
338KB, 650x1133px
>>386300952
>>
>>386298549
It would be cool to load a revolver by pulling the right stick back and forth
>>
>>386304170

>clip

why are nintendo threads full of mongoloids
>>
>>386304432
Revolver clips are a thing.
>>
i wish light guns were more popular in general. i wish i could have bought a big shotgun or one of those arcade guns with recoil or a moving slide, and use it in a number of different games. all i really got was time crisis and house of the dead ports, and now light guns and rail shooters are out of fashion
>>
>>386304395
i kek'd
>>
>>386298718
Dumbass
>>
>>386303543
The console revision came after B&K had already been released..
>>
>>386303543
Rare probably thought the RAM thing was a lot cooler and didn't want kids to buy a card if they didn't have one.
>>
File: 200px-Vmu.jpg (8KB, 200x280px) Image search: [Google]
200px-Vmu.jpg
8KB, 200x280px
These were cool as fuck.
>>
File: 1413619540511.gif (3MB, 390x293px) Image search: [Google]
1413619540511.gif
3MB, 390x293px
>>386298849
Do you enjoy telling lies on the internet? The reason Stop n' Swap couldn't be implemented is that by the time Tooie was about to release, new N64 models only kept RAM in memory after shutdown for about a second, as opposed to the much longer duration of the previous models, making it effectively impossible to perform the Stop n' Swap quickly enough.
>>
>>386304885
I remember using light-guns as a kid and playing 1v1 on arcades my stepfather would "fix"
>he would repair them,and to help test them we'd of course play the games
>after a while he was given a few cabinets so now I'd come home after school and play arcade games
>to over-ride or trick the coin-op mechanism for home use each cabinet had a coin with a piece of string threaded through the coin so all you had to do was grab the string to pull the coin back out
Too bad most of those cabinets went missing though.
>>
>nintendo didn't want anyone to break the pak or controller
yeah and hanes doesn't want you to lose socks
>>
>>386305875
>hanes
I take it you've never had sex
>>
>>386305696
They were. I played the fuck out of the Skies of Arcadia mini games on mine. I just wish they didn't use button batteries.
>>
>>386298321
people bitch about Dlc for games but back in the 90's early 00's we had Expansions for our hardware and we fucking gobbled it up.
>>
>>386300952
There's that one Yoshi game where it tracks all your deaths and tells you you're the that number +1 yoshi at the end.
>>
>>386298478
Nintendo were paranoid as hell about connecting things to the controller or the controllers themselves while the N64 is running. Every N64 game that can use the rumble pak or memory cart has some nag text about never insert or removing either until prompted. I've never heeded those warnings for 20 years now and nothing has ever happened.
>>
>>386298321

Anyone else hate the style of writing that most modern "journalists" have adopted?
>>
>>386306859
kek, really?
>>
>>386306992
what style? the girl talk they adopted?
>>
>>386307071
>>
>>386306992
>>386307082
I think he's referring to that kind of conversational "Okay, so,..." kind of thing. It's really annoying, and a lot of people get praised for it because it 'adds personality.' It's a crutch for people who can't write well.
>>
>>386307269
yeah, is the girl talk they adopted, "like, yeah, so..." that kind of writing that makes it appear they are talking while they write
>>
>>386307207
RIP the 74 Yoshis that came before.
>>
>>386306992
Yes. I fucking hate it. I saw some supposedly professional "journalist" start with
>Umm okay so
Goddamn, I was fucking tumblr triggered.
>>
>>386302201
>>386302174
Not sure what that guy is talking about but I do remember the whole storybook thing was snuck in to galaxy 1 by some jr dev because miyamoto wanted absolutely zero story, so he might have gotten butt hurt about that later
>>
>>386307616
I read that the storybook was presented to miyamoto and he was pleasantly surprised by it since the dev wrote it late at night by himself. That could be bullshit, though.
>>
>>386307770
>>386307616
I just looked this up and happened upon a wire article regarding this. One of the lines is that Miyamoto feels that Mario games shouldn't be story heavy and should be gameplay focused. But the author added in this
>So why does the designer of Donkey Kong — the 1981 game widely credited with introducing storylines to videogames in the first place — shy away from adding a deeper story to his most famous character’s games?
What the fuck is this? Since when is Donkey Kong considered as introducing story to video games?
>>
>>386299394
Could have just had to be the game would give you a password that you'd receive for collecting everything.

Yes the password would have instantly spread thru the internet and gaming magazines, but it still would have been a meaningful continuity.
>>
>>386308059
Beats me. Donkey Kong has as much story as Space Invaders.
>>
>>386305875
that must be why they developed that fucking quantum sock technology that makes you lose them in the dryer
>>
>>386308059
I don't think it's the first, but he's probably referring to the fact that Donkey Kong had some pretext to the actual playing that included actual defined characters, and a goal and ending.

Since most games that that time were either abstract shapes or they had a setting that they plopped you in the middle of and not much else.
>>
>>386300150
Games ending with Credits sequences with each character getting an appearance is a sweet way to end a game though. Nintendo did it a lot over the years, Super Mario Bros 2, StarFox, etc.

Ending it with a hospital scene would have been insanely dumb though.
>>
>>386308059
Well I mean, compared to Pac-Man and Pong, "some gorilla took your woman" is a lot of story.

Of course, like most gaming "journalists," he's pretending PC gaming doesn't exist, since the DK arcade game came out the same year as Ultima
>>
>>386300952
New Super Mario Bros has you kill Bowser by dropping him in lava as usual, then his fucking skin and muscle melts off and he's a pile of bones. Pretty damn horrific and if that's not death I don't know what is.
>>
>>386308760
They would never just kill off Bowser and have him stay dead. I'm sure there's some bullshit reason he's still "alive"
>>
>>386308760
He gets better tho
>>
>>386308760
That's also in Mario Party, not a mainline game.
>>
>>386309060
Literally magic.
>>
>>386308519
Even back in the 89s games were getting BLACKED
>>
File: 1498674586491.jpg (27KB, 640x638px) Image search: [Google]
1498674586491.jpg
27KB, 640x638px
>>386299221
>>
>>386298718
rumble pack came with starfox
expansion pack came with dk
>>
>>386305696

I wonder if in another timeline where Sega wasn't killed off by Sony in the console market, such a thing reintroduced with modern tech would be popular.
>>
>>386310217
what was the expansion pack for? The N64 had a little door built in for it. It was designed that way? Why not just sell them with the chips in the machine or whatever? Why make it a tiny cartridge?
>>
>>386309060
Bowser's a black mage or something like that. The manual mentions black magic i think
>>
>>386298978

>Nintendo produces the hardware
>It's designed to be put in and left there for essentially weeks or longer, not rapid use
>Some dev comes in and wants you popping the thing out and slapping it back in once every 20 or so seconds
>By children
>Nintendo says no due to it not being made to those standards, not wanting to replace controllers, and generally being a responsible company by not allowing a 3rd party game to break the functionality and usefulness of their own hardware
>Some dude on 4chan gets salty about it 20+ years later
>>
>>386298592
You mean like spinning the control stick in mario party?
>>
>>386310798
Added more RAM. Needed it for Perfect Dark and Dong Cunt 64. Some other games got improvements but you can Google that up.
>>
>>386300056

You're watching the wrong stuff.

Super Hot on PSVR is insanely good. It came out a few weeks ago and the tracking is incredibly accurate, there's a few glitches here and there, but all in all it's an amazing game.
>>
>>386300456

As if 10 year olds gave a shit about frame rates. Those games looked lifelike to us.
>>
>>386310798
It was too expensive to provide 8 MB of RAM off the bat in 1996 (at least at the $199 RRP profit dividend Nintendo was aiming for). The real reason the Expansion Pak existed was to facilitate the 64DD but when that never happened in any meaningful way it was just used to enhance or make playable certain cartridge games.
>>
>>386305806
>Do you enjoy telling lies on the internet?
Yes.
>>
>>386310798
>>386310217
>>386298718
>>386298770
I'm pretty sure Majora mask need expansion paks too
>>
File: 1498532073980.jpg (25KB, 411x419px) Image search: [Google]
1498532073980.jpg
25KB, 411x419px
>>386300150
That would've worked if they did this after the credits as a easter egg or something.
>>
>>386312194

It's just an extra 8 mb of ram, that's all it is. The games couldn't keep up so they bundled it with some big titles to push it.
Thread posts: 144
Thread images: 12


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.