When will game developers realize that a small, compact world jam-packed with details is far more interesting than an enormous open world with interesting things scattered around miles apart from one another?
>>386291815
when the former starts to outsell the latter
>>386291815
>nostalgia_googles.gif
>>386291815
>empty space meme
>2011
>LINEAR!!!!!
>2017
>BORING OPEN WORLD!!!!!!
Fuck off and find a happy medium.
>>386293694
>Fuck off and find a happy medium.
>find a happy medium
That's what I want developers to do.
>>386291815
Witcher 3 has both.
>>386291815
I'm always brought back to Dead Rising 1 and 2 vs 3 and 4 when this argument is brought up.
>>386293694
Why must it be one or the other? Megaman games are non-linear yet not open.world.
The levels are carefully crafted yet the player can beat the game going through them in any order they want.
If you don't like that example because the levels themselves are linear, you have things like Super Mario World. Non-linear levels, not completely linear overworld, not open world.
>>386295714
In all honesty I didn't even know there was a Dead Rising 4.
>>386291815
You say that but I know you don't actually believe it to be true.
Even if there's a lot of detail, most people will only glance over it, leaving you with nothing but a level that can be explored entirely in 20 minutes
Even if there's 2000 candy wrappers strewn around which each triggers an hour long well-written quest, people grow sick of seeing the same sights over and over.
>>386297602
large open world games are literally what you said but with a 10 minute walk between each though.
i just want a game where you sit in a comfy mansion, but as time progress, spooky shit starts happening. Like Luigi's Mansion + P.T.