[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

>Id Tech 5

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 57
Thread images: 9

>Id Tech 5
>>
Vulkan?
>>
File: 6cfd0ff655e48a288072420c3cc74b28.jpg (289KB, 1210x677px) Image search: [Google]
6cfd0ff655e48a288072420c3cc74b28.jpg
289KB, 1210x677px
>>386286287
Idk but it IdTech 5 means no buy.
>>
At least Wolfenstein 2 is on id Tech 6
>>
>>386286701
Why
>>
>>386286986
Shitty performance, megatextures
>>
File: TEW2_Kidman_730x411.jpg (114KB, 730x411px) Image search: [Google]
TEW2_Kidman_730x411.jpg
114KB, 730x411px
>Kidman looks like Jill Valentine crossed with Ada Wong

Me likey.
>>
>>386287217
You know the engine has been used in more games than just RAGE, right?
>>
>>386287572
And they all have shit performance, the first game being no exception
>>
>>386287217
>Shitty performance, megatextures
Works on my machine, though I never tried Dishonored 2 on release
>>
It's confirmed to be ID Tech 6
>>
>>386287739
It's time to upgrade.
>>
>>386285778
>blaming engine for bad optimization
Ain't got nothing to do with it you underage clueless idiot. Wolfenstein used id5 and it ran on a toaster flawlessly
>>
>>386287979
>Implying
That fucking game had the same shitty performance no matter what I did to it. It ran on ultra as well as it ran on lowest.
>>
>>386287979
wolfenstein runs like shit for most people
>>
>>386287572
>>386287747
I sure love me some megatextures
>>
>>386287468

So is her character, really
>>
>>386288078
>>386288221
That is straight up bullshit lie, I played both Wolfenstein and evil within, and the latter one ran significantly worse on the same system
>>
>>386288465
Wolf ran like shit for me too.

Evil Within actually runs way better for me but I did play it after the patches.
>>
>>386288465
Funny, it was the exact opposite for me. I never finished Wolfenstein because it ran so bad but TEW worked fine.
>>
>>386288465
All IdTech 5 games have the same flaws, it's not the devs
>>
>>386287979
Wolfenstein TNO runs like shit and looks even worse. Good game but every game using idtech 5 has turned out pretty poorly in terms of performance and visuals. Maybe it could be used well but it hasn't happened once yet while idtech 6 was used well in Doom right out of the gate.
>>
>>386287914
i7 7700k GTX 1070 buddy ;). Doesn't matter if I get 60 fps if the frame times are all fucked.
>>
>>386287979
nu-wolfenstein has shit performance you fucking dolt. not to mention that it's locked at 60 and has poor optimization considering it looks like an early PS3 game. one of the worst PC port outside of GTA IV
>>
>>386287572

RAGE remains broken and all other idTech 5 games have horrific texturing issues that no amount of brute force can solve unless you have a ramdisk terabytes in size (i.e cutting edge server grade hardware).
>>
File: 1499728709157.png (12KB, 296x298px) Image search: [Google]
1499728709157.png
12KB, 296x298px
>>386288586
>>386288589
>Lying on the internet to prove your point
All you have to do is to go on YouTube and search for benchmarks, it's a well known fact that Wolfenstein is a well optimized game and evil within is not
>>
>>386288312
Didn't that happen if shit graphics card?
>>
File: 1501601988307.jpg (75KB, 604x453px) Image search: [Google]
1501601988307.jpg
75KB, 604x453px
>>386288931
>There's a conspiracy against you about benchmarks from 3 random anons

You forgot one thing anon. EW was played by us post-patches.
>>
>>386289052
No it happens because of Megatextures. I have a 1070.
>>
>>386289240
>implying a patch can double your fps
I highly doubt it ever happened to any game, played Wolfenstein at 60fps, the evil with at 30-40, it's as simple as that
>>
Megatexturinbg was intended to be a performance-saving feature to get tip-top quality from hardware no way capable of handling loading all the textures into memory at once. The sad side effect of this is - even with CUDA acceleration - the cpu side of things simply cannot feed a gpu fast enough to get the proper effect as system memory is jsut too slow.

>>386289679

>implying a patch can double your fps

Its rare but it happens. Mafia III had a patch (the 2nd one iirc) that did basically double fps for zero IQ loss and Dying Light had some severe performance increases in its early patches due to changes to the Nvidia-specific options.
>>
>>386287979
Wolfenstein TNO had pretty poor performance actually, especially if you had every single cranked to max, many settings went beyond the "ultra" setting. I had to upgrade to 16gb of ram(and disable pagefile) and get a GTX 1070 to completely fix the stuttering.
>>
>all these years later
>people still don't understand that the use of "megatextures" doesn't mean the textures are supposed to be super detailed
Megatextures refer to the technique of baking all decals and other details placed by artists into one giant texture file for each map. The idea is that it makes it easier for the artists to make each area look more unique by using texture "stamps" and can help eliminate texture tiling at the expense of having a massive file size. Unfortunately they never managed to fix the pop-in problems and performance issues, I hope they never make another game with idtech 5, not a single game using it ran well.

Point is, megatextures are about making different areas look more different from each other, not about making textures that hold up well to intense close up scrutiny.
>>
>>386287217
So basically like the first game? Didn't exactly stop me from enjoying it though.
>>
>>386287217
Virtual Texturing is the future and only uninformed retards shit on it.
>>
>>386288931
When I go on Google and put in my hardware and the game's name in all I get are pages of people complaining how it runs like shit.
>>
>>386289906
>if you had every single cranked to max
There you go, I played on medium with no stuttering and constant 60fps so it was a good port to me
>>
File: 0NL.jpg (152KB, 546x645px) Image search: [Google]
0NL.jpg
152KB, 546x645px
>>386290283
Maybe you should use a PC that actually meets the requirements
>>
>>386289893
Megatextures exist because Carmack got autismed at repeating texture patterns and thought "guys, what if instead of tiling one small texture we made one giant ass texture that covers EVERYTHING?!" but then he realized that one such texture would either be low res as fuck, or bigger than any GPU could handle. So he settled for the middle ground, which means we got both problems at once.
>>
>>386290563
>Should be getting an average of 60 with to occasional dip to 59
Is it my fucking CPU? I know the 8320 isn't anything magical but I expect more than constant drops to 20-ish frames on low.
>>
>>386289906
>guys why don't they make games like the original Crysis anymore so cutting edge you couldn't run it maxed on most hardware back then games are dead amirite
>OH MY GOD WHY CAN'T THIS GAME RUN WITH ALL SETTINGS MAXED ON MY MIDRANGE COMPUTER THIS IS AN OUTRAGE
>>
>>386290816
Played with FX 6300 and it never dropped below 50, it must be your problem
>>
>>386287468
Oh shit I hadn't seen her yet. Neat!
>>
>>386290998
I figured. Every 6 or so months since release I try to make it work but nothing I do fixes it.
>>
>>386289983
Actually due to how textures are streamed in based on viewport, developers can dictate how much detail they want up to an entirely retarded level. The real problem is that since they can't tile textures anymore you run into file size constraints really fast. That's why all the id tech games are so large. They could totally ship a 2 TB version of RAGE and it would have sharp textures at any distance with the same performance. Just nobody wants a 2 TB game.
>>
>>386290816

Stop using 1333mhz DDR3.
>>
>>386287217
The New Order had good performance. Megatextures are the future in terms of performance. Textures themselves are fairly standard, it's only about how they're loaded to VRAM - it's a clever way of optimization for something that hasn't changed its process much since mipmaps were invented.
>>
File: speccy 7-11.png (36KB, 808x556px) Image search: [Google]
speccy 7-11.png
36KB, 808x556px
I beat Wolfenstein: TNO and TOB recently. TNO actually ran well maxed out on my rig with no issues, but TOB ran like absolute ass unless I turned things down. I had both installed on my SSD, so I never got the horrendous pop-in that some people got.
>>
are the matches confirmed yet? best game mechanic ever desu
>>
File: Specs.png (44KB, 1217x732px) Image search: [Google]
Specs.png
44KB, 1217x732px
>>386288915
>Remember hearing how hyped my dad was as he followed RAGE's development
>pick it up on summer sale
>boot it up
>Well I've heard it was shit on release, but I saw some gunplay and it doesn't look too bad
>Graphics set at high, but not ultra
>Looks pretty alright, no problems so far
>take one foot outside of vault, framerate drops to single digits until the game hard crashes

Buyer's remorse that transcends generations
>>
>>386292996
Is it really that broken? I played it a couple of years back and I literally just put everything on max and never dropped below 60 fps or crashed. Also had no texture pop in unless I did a really fast 180.
>>
>>386293195
I don't know how the fuck it happened, but my poor PC did not like that first level

I haven't touched it since that crash happened because it's probably not even worth finagling.
>>
>>386293195
>>386293315

https://pcgamingwiki.com/wiki/RAGE

I played it recently (i.e in the last 2 weeks) and it runs fine but i'm rocking a R7 1700 and a 290x - hardware far beyond what was available when the game was built.
>>
>>386288312
megatextures designed for the 360. wolf 2 looks fucking sweet
>>
>>386292157
on AMD GPUs it runs like dog shit and has many retarded issues involving culling and loading textures, I'm on Nvidia now though but even so
>>
>>386290816
Do you have it OCd? If not get a cooler and overclock that bish.
>>
>people hating based MegaTextures
Sapes get out.
Thread posts: 57
Thread images: 9


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.