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When will this meme die

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Thread replies: 230
Thread images: 33

When will this meme die
>>
Soon, hopefully.
>>
>>386242730
There is nothing wrong with open world games. What is wrong, is that every developer feels the need to make one because one series was successful.
>>
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>wanting more scripted corridor simulators
>>
>>386243108
>>386243108
>There is nothing wrong with open world games.
Except you know, empty worlds. Probably the best open world ever made was in Witcher 2, not to fucking massive but everything is just right
>>
Besides mentioning anything from or that EA/Ubisoft does, explain the problem with open world games as opposed to linear ones where everyone will have the same play through.
>>
>>386242730
The meme that open world games are bad? Probably never.
>>
>>386243178
Just because I don't want apples doesn't mean I want grapes
>>
>>386243248
Let me say it 3 more times so that dense mother fuckers who can't read don't shitpost

>Besides mentioning anything from or that EA/Ubisoft does

>Besides mentioning anything from or that EA/Ubisoft does

>Besides mentioning anything from or that EA/Ubisoft does
>>
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>conveniently leaving out BOTW which was the most generic copypasted open world game since witcher 3 or new vegas
>cry about open world fatigue
>literally proclaim BOTW is the best game of all time and goty etc etc
>>
>>386243248
The problem is the fact that there are to many open worlds the same environment.Not mention the games are filled with barebones gameplay, too many fetch quest, worlds that fill like a chore to playthrough( I'm looking at you GTA 5)and the fact that there's not enough content to fill these huge games.
>>
>>386243178
>wanting more radio towers climbing simulators
>>
>>386243742
>wanting more forest simulators
Fix
>>
I hope it never dies. Open worlds are great.
>>
>>386243576
That's a problem with gameplay then. Repetition and boredom exists in all genre's if the gameplay is shitty.
>>
>>386244196
I don't understand,the Open World aspect is part of the gameplay.And all open world have you do is explore a huge open barren world just to advance the story or a particular quest.
>>
>>386243108
>There is nothing wrong with open world games.
What is wrong is that freeroam through emtpy, repetitive landscapes replaces atmosphere, story and replayability, and devs get along with it under the flag of "open world freedom"
>>
>>386244818
>linear games have replayability and atmosphere
>>
>>386243204
because it was not an open world game you retard
>>
>>386244967
What do you not understand just because a game isn't open world doesn't make it linear.look at games like
Dark Souls
Mario
Witcher 2
Monster hunter
All the games mention above have good gameplay combine with replayability and atmosphere
>>
When it stops making money off normies.
>>
>>386245483
I would consider some of those to be open world games.
>>
Yes? Challenge, remember when that was a thing? Completing a linear game with different levels of proficiency can add replayability, if the gameplay mechanics are deep enough.
>>
>>386243204

Witcher 2 was not open world, nor was it as packed with content as you claim.
>>
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The best type of game is based around set pieces; hand crafted, well designed, self contained challenges where the player is given complete freedom within its boundaries, i.e. strategy games, some 3D platformers, old school shooters etc. Now these setpieces can be linked to each other by a list in a menu, a graphical overworld or a seamless openworld.
>>
>>386242730
open world is fine
they just should stop believing in the
>bigger = better
lie and just make a smaller area more detailed instead of stretching everything out.
See Morrowind. It isn't that big, yet tons of dungeons, shrines, towns, villages and other points of interest around. It rewards exploration.
>>
>>386246628
Only Dark Souls and Mario
>>
>>386242730
every open world game should just use dying light's parkour system

shame about everything else in that game but the parkour carried it so much
>>
>>386243204
Fuck off retard.
>>
Why was GTA 5 so bland and boring
>>
>>386243576
While I agree with you, this was also a problem some felt was applicable to Nioh, where the game was too linear and repetitive. Linear games can be extremely strong games but the key to making them strong means good design. Dying Light's open world (at least the first part) was great because the parkour flowed so well.
>>
Some of the best games ever made had open worlds.
>>
>>386249859

Making traversal rewarding in and of itself would benefit all open world games greatly.
>>
Never, it's too late, there's too many 'muh corridors are worse' fucking retards who don't understand that open world games are designed to have shitty filler side missions so they can say 'if you do all the sidequests it takes 7 years to finish'
>>
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>/v/ complains about normies because their constant need to have things happen at every moment ruined video games
>/v/ now complains that things don't happen constantly at every moment
>>
>>386250475
Name 5 (five).
>>
>>386243178
I'd rather get more games with either overworlds leading to dungeons/levels which will make up the majority of your playtime like DQ or LoZ, semi-open worlds made up of a lot of different levels that intersect with each other ala metroid/fragile dreams, or a series of open ended levels you can tackle in different ways like doom.
>>
>>386242730
>When will this meme die
... so long as technology improves, it won't.
>>
they should make a closed world game where they condense all the effort put into an open world into making an extremely small but detailed environment, like an apartment block or something, filled with TECHNOLOGY and branching story paths and that stuff
>>
Grand Theft Auto is the best example of an open world game
>>
>>386250813
Fallout, Fallout 2, Jagged Alliance 2, Ultima 7 and GTA: San Andreas.
>>
>>386250813
San Andreas, New Vegas, Fallout 2, Jagged Alliance 2, Witcher 2

Breath of the Wild has a well designed open world as well, but I didn't like the game
>>
>90s
>every franchise needs cart racer
>2000s
>every franchise needs an mmorpg
>2010s
>every franchise needs an open world game

What will be next?
>>
>>386251880
VR game
>>
>>386251090
Isnt that what the new Deus Ex contains
>>
>>386251880
Battle Royale
>>
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>>386251880
nu-xcom clones.
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>>386242730
https://www.youtube.com/watch?v=lITBGjNEp08

its the easiest way to make money without trying
>>
>>386251880
More like
>5th gen
Platformers
>6th gen
WW2 games and mmos
>7th gen
FPS
>8th gen
Open world games
>9th gen
????
>>
>>386251948
Yes, the original as well.
>>
>>386251880
there was also a time every franchise became a walking interactive movie
>>
>>386250813
Bully, Dead Rising, Stalker, Burnout Paradise, Assassin's Creed 2.
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>>386252320
>9th gen
microtransaction driven smartphone-like bullshit
>>
>>386242730
hopefully never, fuck you contrarian shitters and your nostalgia goggles
>>
>>386252796
Most of my favorite open world games *are* old, like Daggerfall, Sacred or the later Ultimas.
>>
>>386242730
Open world games are the zombie games of this decade so it will take a while. But I'm tired of every game series becoming the same formulaic open world shit, where you climb towers and explore 100 million copies of the same content.
Any game series going open world is a massive red flag now, the only people who still think open world formula is new or good is likely a Nintenkid because they experienced one for the first time while everyone else has already grown tired of it.
>>
You're all exaggerating the fuck out of this fad.
>>
>>386253656
>you're all exaggerating the fuck out of this fad
>said fad has gone on for years now
>said fad has become the exact same formula every game
>said fad is so popular that series which have never been open world before are starting to adopt it
>yet despite the repetition the games always sell and permeate the fad
>exaggeration
Yeah, sure.
>>
>>386253808
Yes, you are exaggerating, mostly regarding this:
>said fad is so popular that series which have never been open world before are starting to adopt it
This is nowhere near as prevalent as your whining makes it out to be.
>>
>>386251709
>witcher 2

Since when is a hub world game an open world game? Is deus ex an open world game now too?
>>
>>386243178
>if you don't like this one shitty extreme, you obviously like this other shitty extreme

You're why American politics are fucked.
>>
>>386254552
>Metal Gear series
>Zelda series
>Dynasty Warriors
>Witcher series
>new Metro will be open world
>Ghost Recon
>Mass Effect
>all these series and more becoming open world out of nowhere
>hurr it's not a prevalent change
Yeah, no, fuck off. Idiots like you are the problem too.
>>
>>386242730
I don't hate open world games, but I'd love some more hub world games. It's the best compromise, no linier checkpoint bullshit but the hubs can get lots of specific details and not just randomly generated shit and a thousand miles of empty space.
>>
>>386255234
I'll grant you DW and GR, but I disagree that the newer, more open worlds in Witcher, Mass Effect and Zelda have come "out of nowhere". They're just natural progressions of those games' respective older world designs.

Can't comment on the new Metro as I've been reading conflicting things about the openness of that game's world.
>>
>>386256229
What progression was there in Zelda when all of the past recent 3D games were linear or non-linear but still not open world in the slightest? And don't use the tired "Zelda 1" logic, Zelda 1 is nothing like BoTW and the games have not been akin to Zelda 1 in decades.
>>
>>386242730
>/v/ bitches for years about games being too corridor simulators and not enough freedom
>free to do whatever in sandbox games but they hate them now

Liberals need to leave. Hating on freedom and shit.
>>
>>386242730
Open World is absolutely fine if it's somewhat controlled by the developer.
Like, you can't access some areas until you progress in the story/get necessary tools etc.
>>
Open worlds aren't a bad idea but to make an actually good open world, with current graphics standards, it would take a massive budget and amount of work that no game, not even Final Fantasy or Assassin's creed or any triple A franchise could create.
That's why scripted corridors and static camera are better options.
>>
>>386256498
>>386256510
The problem with open world games now is the content policy, where it's heavily quantity over quality and relies on copy pasted content all over the map that's not rewarding or unique.
>>
>>386256624
This is a problem too.
I might be in minority but i'd rather travel through landscapes of more empty space but find some unique and quality content than go through set of the same dungeons/caves for hours.
>>
>>386256498
>Liberals need to leave. Hating on freedom and shit.
I had a chuckle.
>>
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>playing morrowind as an overexcited teenager
>man, I sure wish there were more games like this one!

>mfw monkeypaw'd hard
>>
>>386256498
See>>386255092
>>
Open world games are great, the problem is only a few developers like Bethesda know how to make them work.
>>
>>386256938
Superiortobothism is a mental disorder.
>>
>>386256897
I was the same way with Final Fantasy 12,i wish for every FF game to be open world,than FF 15 happen.
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>>386256624
Absolutely. I still remember Gothic games because the game world itself was actually engaging and memorable, not to mention you had to actually learn the world because there was no GPS system to blindly follow. Even now I could remember the first game's map by memory.
>>
>>386257010
>like Bethesda
Fuck off Reddit, Bethesda is why open world games are so shitty
>>
>>386249970
Consoles, specifically old gen, online and some autist demanded hand crafted underwater areas 99.9% of players never saw.
>>
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>>386257010
>the problem is only a few developers like Bethesda know how to make them work.
>>
I wish the "Let's pretend all open world games are shit" fad would die.
>>
>>386255234
>Dynasty warriors
>open world

¿???? ¿¿??? ¿
>>
>>386257347
Name one good modern open world game, they've all become the same copy paste formulaic shit, to where the worlds are so big they ironically restrict development.
>>386257450
The new game is going to be open world or
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>>386256897
>playing asscreed II as a dumb kid
>man, I sure wish there were more games with this same formula!

...tens of the same copypasted ubisharted games later
>monkeypaw'd even harder
>>
>>386257010
If Fallout 4 is anything to go off, Bethesda doesn't know any more.
>>
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>>386257185
>>386257327
>>
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>>386257518
Fallout 4's problems were not really tied to open world, though. It's more about poorly though tout systems like the whole settlement building and obvious steps backwards in the RPG department.
>>
>>386257494
Oh shit, they're changing Dynasty warriors finally since dw2 on the ps2

Can't see it being good, literally nothing wrong with Dw formula.
>>
Open worlds need better pacing and a little mystery. Give the player a reason to have to explore and want to too, but don't reveal or allow everything (becoming the leader of every group in Skyrim for example). They need replay-abilty that isn't go-here-get-this or go-here-kill-this. Also, let the player exist in the world and affect it in some permanent way.
>>
>>386257494
>Name one good modern open world game
Okay, but tell me what you mean by "modern" first. This decade, this last year, what?
>>
>>386256498
Because sandbox games have next to no actual "freedom" and just pad out game time with driving over vast spaces of nothing. They're just as fucking linear as say, FFXIII, just instead of a long empty hallway, it's a long empty room.
>>
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>>386257797
>Oh shit, they're changing Dynasty warriors finally since dw2 on the ps2

It's a massive laundry list of changes actually. Which could be good or we could get another DW6.
>>
>>386257891
Since the current formula and blend of open world began. Because you cannot deny modern open world games are nothing like what open world games used to be.
>>
Probably fucking never. And honestly it shouldn't. There is nothing inherently wrong with Open World games. The idea of open worlds is honestly better than everything being more linear..

The issue however is devs don't put in the time required to make open worlds not feel empty
>>
Why would you NOT want your game to be as open as possible? Open world does not inherently mean that there is a lack of narrative focus or that the world is poorly designed, that's just a meme.

Even Skyrim, as much hate as it gets here, has a handcrafted world, with over a hundred handcrafted dungeons, but apparently all those 100+ dungeons are bad because the longer ones feature circular design (because everyone knows that true RPGs make you backtrack through the whole, empty dungeon to leave)
>>
>>386252320
>9th gen
traditional gaming is dead, mobile is the only option
>>
>>386257894
Its player freedom. You can do what you want at anytime. Not locked into following a story down a hallway. Multiplayer games make sandbox games better. What with social interaction, trading and pvp. Minecraft and Terraria are examples of sandbox games. Each have progression and "story" but its up to you to progress in anything. You can build and RP all you want. EVE Online is the perfect example of a sandbox. Giving players the utmost freedom and to a lesser extent ARK.

And sandbox games aren't for the unmotivated. If you can't even force yourself to make your own goals instead of having them predefined in game for you I suggest taking cyanide.
>>
>>386258145
Not even that anon, but that's a pretty fucking vague description.


Regardless to answer your question. TW3
>>
>>386252320
>9th gen
Either 100% mobile games or unpolished buggy battle royale games will flood the market
>>
>>386243304
how about you make your own goddamn fruit and stop complaining about other people's fruit, you fucking fruit?
>>
>>386258145
Well, Witcher 3 and BotW are good.

This seems like a pretty silly back-and-forth, by the way. I mean, sure, you can say that tendentially, open world games have a problem with filler material and cookie-cutter design, but it's pretty much unjustifiable to claim that literally *every single modern open world game* is bad.
>>
>>386258687
I'll give you Witcher 3 because it's a decent yet heavily overrated game but as a Zelda fan I wouldn't consider BotW good.
>>
>>386258776
Seriously? In your opinion, BotW is not a well-designed game?
>>
>>386242730
people also complained about too many WW2 games when the vast majority of war games were and still are about modern day warfare.

and because of that we had no proper WW2 games in the past 15 years or so...
>>
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>>386242730
Open World is the future of gaming.

Eventually we'll have a 3D Dwarf Fortress.

Eventually we'll have a procedurally generated open world game in which you can play as a solo hero in an RPG environment, a single person in a fort, like the militia commander or cook or mayor, or a fort planner, or a deity controlling multiple forts in a Civilization-style strategy sim.

That is where we're heading.
You will be able to play first person RPG like Skyrim.
You will be able to zoom out and play it like an ARPG with an open world.
You will be able to play it like an RTS by controlling multiple units.
You will be able to play it like a city builder by controlling no units but focusing on infrastructure and buildings.
You will be able to play it like a grand strategy game.

You will be able to generate normal worlds, alternative earths, desert worlds, ice worlds, tropical worlds, avatar-style worlds, insane demon dimensions, heavenly realms, nightmarish cthulhu realms. And you'll be able to play ALL of them in one game by opening portals to new worlds.

We will probably see these become persistant virtual realities that people gather in. A virtual Stormwind or New Tristram or Starship Enterprise with portals to 100 different realities that you can step through at will and play what you want to play.

The Narrative Game, the corridor game, is the result of limits on technology. Those limits are shrinking every day, and the truly scripted game becomes more rare every day. Eventually they will be extinct because computers will be able to generate whatever narrative you want.

You will be able to ask to play a Hero's Journey, a Horror game, a Romance game, a Sci-Fi Action game, a Murder Mystery game, a Puzzle game, etc, and the program will generate a brand new one that you can tweak and control, just for you.
>>
>>386259265
But what about my scripted corridors? ;_;
>>
>>386258889
I think such fast weapon degradation alone impacts just how enjoyable BotW is.
>>
open world games where you can do everything you want in a multiplayer environment are the future, just look how well GTA 5 is doing because of it.

/v/ obviously hates it because it's popular and because almost everyone here is a contrarian faggot but it only helps to show the concept is the right way to go.
>>
>>386258889
>100 tiny copy pasted aesthetic shrines, 98 of which are terrible and piss easy
>900 Korok places, as if that counts as "quality well-designed" content
>outposts are all near identical
>all the dungeons have the same aesthetic
>all the dungeons are also terrible
>all the bosses are just Ganon
>a good chunk of the world is too empty
>weapon durability system is an excuse to have a million of the same four or so weapon types scattered about
>OST and story are fine but not there most of the time
Yes, it's not a well-designed game and does not deserve a single 10/10.
>>
>>386242730
I just realized I had more fun with Mad Max than with BotW
>>
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>>386259265
this sounds like a Todd power fantasy
>>
>>386258565
if I'm a fruit you're a fucking fruitbowl, faggot

which means I want to be inside of you, anon. okay? there. I said it.
>>
Open world games aren't the problem. The problem is developers being too fucking lazy to actually fill their open worlds with actual content. If there was actual shit to do after the main story, this wouldn't be an issue
>>
>>386259750
The problem is they've made their worlds so huge it hinders development. No one would be able to fill such a gigantic space with meaningful content throughout.
>>
>>386243178
KYS if you dont think there is a middle ground between open plain and linear corridor
>>
>>386259750
because we have yet to devise the correct formula and at the moment we have three

bethesda
rockstar
ubisoft
>>
>>386259815
I kind of agree. I don't think making your open world big necessarily keeps you from making more content, but no reasonable person would want to do it all. Devs nowadays overextended themselves with that shit and lose sight of the project
>>
>>386243178
Most of the lazily done "open world" games are on par with corridor shooters though.
>>
>>386243284
name one (1) Uno, Ein, Ich, En, good game that benefited from having an open world
>>
never idiots give too much importance to price per hours player
>>
>>386243248
It destroys the narrative structure
Having to walk for 4 min in between every game play loop is not good design
The content will be spread thin due to above mentioned design choice.
Impossible to have good level design when there are open plains everywhere
>>
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>>386259407
The code will just generate them for you.
As many as you want.
Whatever story you want.
Whatever graphics you want.

You want to play a Tron/Transistor style Sci-Fi neon dream? Done.
You want to play a Princess Bride style adventure? Done.
You want to play an action-comedy? Done.
You want it to look like Doom? Done.
You want it to look like Borderlands? Done.
You want it to look like Windwaker? Done.
You want it to look like Dark Souls? Done.
You want Windwaker enemies? Done.
You want Dark Souls style enemies? Done.

All options you can toggle.

>>386259573
Todd is unironically a visionary that's just been hamstrung by modern technology and money.

You'll find many, many game designers have ideas for this kind of game. The resources are just unobtainable now.

A procedural generation script to make just a normal biome in 3D is buggy as fuck. Trying to make one that will make 20 biomes is impossible right now.

And then trying to generate quests and events? Well look at how Bethesda handles that in Skyrim and FO4. They're trying, but it's currently very hard.

And enemies? That's an order of magnitude harder to generate.

Player abilities? Talents? Gear? Impossible right now to procedurally generate.

And to do this and then allow you to play multiple game genres within this engine? Pure fantasy atm, but some are trying. Some RTS style game right now, including one city builder Banished ripoff on Steam, let you insert into townsfolk and do their jobs.

But all of these devs have their minds pointed in the same direction: A virtual reality fully under the players control that creates engaging gameplay and moments for the user.

Infinite replayability.
>>
>>386242730
When you people stop complaining about "linearity" as if it's a negative thing. Was the Odyssey a shit work because it had a beginning and an end? Is every film ever made a piece of trash because it starts, plays, then finishes? The "non-linear" meme failed, just give it up. Even in a medium like vidya linearity is the best way of telling a story.
>>
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>>386242730
What are some FPS games that have an overworld with proper levels strewn throughout it à la dungeon
>>
>>386242730
Openworld isn't the problem. It's the insanely tedious busy-work quests, that are just mindboggling in their stupidly simple and repetitive design.
>>
>>386259950
And I fucking hate what all three of those companies put out these days.

>Bethesda
Their open worlds actually have a lot of shit in them, but central game mechanics get almost no development whatsoever and the game as a whole is often riddled with bugs and glitches

>Rockstar
Central game mechanics are pretty good for the most part, but there hasn't been a worthwhile open world from them since San Andreas. GTA4 and 5 have fucking nothing to do after you beat the game and what is there fucking sucks. Who the fuck wants to golf or play tennis in GTA? This isn't Wii Sports.

>Ubisoft
Far Cry has been sterile and boring since Far Cry 2. Climb up the tower to reveal the map and unlock weapons. Do some boring ass mission and level up. Drive some wacky random vehicle. Watch Dogs was never good so I don't even count that
>>
RPGs without open worlds are shit.
>>
>>386257705
The problem is that the devs decided to do the modders job (create cool but underdeveloped gameplay systems) since the modders were doing their job.
>>
>>386260253
>A procedural generation script to make just a normal biome in 3D is buggy as fuck. Trying to make one that will make 20 biomes is impossible right now.
Say what you will about Minecraft but it succeeds at this. And it's ten times better with mods.

>And enemies? That's an order of magnitude harder to generate.
Check out Spore, it may have turned out disappointing (partly because it was directed by one of those visionaries you mentioned), but it made some interesting strides with procedural animation and character generation.

>Player abilities? Talents? Gear? Impossible right now to procedurally generate.
I don't think that's impossible although no one has done it in a 3D space.

I think the kind of game you're mentioning is closer than you think. The real thing holding it back isn't technology, it's the financial risks involved. Such a game would be a massive investment, and when you think about it, it doesn't really make sense to create it in the first place. What's the fiscal incentive? Why make one single perfect infinitely replayable game when you can make dozens or hundreds of less replayable games and make more money?
>>
>>386260215
So you are literally saying you need to be teleported from one point in the narrative to the next?
>>
>>386260461
Fallouts after 2
>>
>>386260409
Except the Odyssey and films exsist just to tell a story. Video games DONT.
>>
>>386243178

I want game with interconnected areas. It's one of the many reasons ffxii was so much better than ffxv.
>>
>>386260627
>GTA4 and 5 have fucking nothing to do after you beat the game and what is there fucking sucks. Who the fuck wants to golf or play tennis in GTA?
What was there to do in San Andreas that wasn't available in 5?
>>
>>386261183
let's have interconnected dungeons then
>>
>>386260627
I think Bethesda is a good example of how hard it is to make an open world game. I mean what's more believable? That they are incompetent, or that it is just actually very difficult to create a semi large open world populated with a bunch of stuff while simultaneously giving other game aspects the amount of time required to make them decent.
>>
>>386248819
It's not suppose to be fucking packed where you end up wandering for 3hours and then never touch the game because it feels exhausting
>>
>>386261128
tried new vegas, mouse controls feel a bit too poor to really enjoy it as an fps title imo
>>
>>386261297
Low rider missions, girlfriends, cop missions, firetruck missions, ambulance missions
>>
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>>386242730
Pic related is the best open world game of all time.
>>
>>386260042
Metroid Prime
>>
>>386260960
>Say what you will about Minecraft but it succeeds at this. And it's ten times better with mods.
True.
Replayability is the key to MC's success and its multiple biomes and procedural generation are the main reason it's got so much replayability.

You can build sprawling kingdoms.
You can make a little homestead and go out hunting every night.
You can make underground labyrinths while looking for ore and gems and then fill it with traps.

You can play alone.
You can play with friends.
You can play with strangers.

>Check out Spore, it may have turned out disappointing (partly because it was directed by one of those visionaries you mentioned), but it made some interesting strides with procedural animation and character generation.
It certainly did. But it's also a far cry from what players would demand in a more serious game. The options were limited. The style was cartoonish. A lot of procedural creatures were just silly.
It's a tricky problem.

>I don't think that's impossible although no one has done it in a 3D space.
Randomized gear isn't hard, but the skills system and talents are virtually impossible.
Just the abilities, their effects, their mechanics, and then your modifiers. How do you keep a game from creating 20 different "press button, cast spell, do x damage" generic nukes? How do you teach it to create mobility abilities like blink, dodge roll, leap, etc?
How do you program it to present players with intelligent modifications? Real devs, right now, struggle to intentionally design good abilities and perks.

>Why make one single perfect infinitely replayable game when you can make dozens or hundreds of less replayable games and make more money?
Why make Dwarf Fortress or MC? Whoever makes the first one will be a billionaire like Notch is now.
And there will be room for improvement. For new versions with more features.

When the game can patch itself, the singularity will already be killing the economy everywhere else.
>>
>>386260042
Well literally every Elder Scrolls game..
>>
>STALKER
>New Vegas
>Witcher 3
>San Andreas
>BotW
>Dragon's Dogma
>Xenoblade X
Open world games are fucking great. Enjoy your linear corridors, faggots.
>>
>>386261569
And all of these are better than every optional thing that 5 had to offer?
>>
>>386262074
Unironically yes. San Andreas also has a jetpack.

Does GTA5 have a jetpack?

Then better luck next time.
>>
>>386261519

That sounds like a personal problem.
>>
>>386259476
Are you trying to say that MMOs are the future of gaming?
>>
>>386262170
That just comes down to opinion though. Some people might enjoy the tow truck shit more. Or the car theft shit.

And a jetpack doesn't make one game better than the other. Using that logic GTA 5 has jets and other planes so it's better than SA
>>
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>>386259265
>>386260253
It almost sounds like you're describing Star Citizen in a way.
>>
>>386242730
When something better comes along.
>>
>>386261637
A ton of fun, probably why no one talks about it here
>>
>>386261637
How the fuck do people love this game yet everyone thought Dead Island was dull. They are basically the same shit
>>
>>386244967
I've replayed Resident Evil and Silent Hill more times than I can count and they're linear and atmospheric.
>>
>>386249694
How? In DS and 3D Mario games like 64 you can't go anywhere you want from the start, technically the worlds are interconnected or connected via a central hub of some kind but all the areas branching off from it aren't available from the beginning like say a true open-world game like Skyrim or New Vegas where you can literally go anywhere you want from the beginning in no specific order.
>>
>>386242730
Open world games can be great, the only problem is devs like to just keep making them bigger and bigger, but never find anything to really fill it with.
Every single open world game would benefit from being smaller
>>
>>386263779
This is dumb.
They're too small to begin with.
It's absurd that enemy camps can be set up within shooting distance of a city, or that you can ride across a province in the span of an hour.

A true open world game would require hours to travel from one settlement to another, and you would not find predators and prey species living within sneezing distance of one another.

Go on a real hike sometime. You will find no mountain lions, no wolves, probably not even see a deer or fox. You will be able to walk for 10 hours and not even scratch the wilderness ahead of you.

A true open world game would be even bigger than modern games, not shrunk down.

You don't have the patience to walk for 4 hours to reach a settlement?
Easy. Use a quick travel system, a portal system, etc.
>>
>>386242730
It never will. Until normies start growing more of an appreciation for good game design we will be getting nothing but really shit linear handhold games like the campaigns of many FPS games or the only other alternative will be open world games times infinity.

Games like the Souls series for example is a rarity in the industry today. Games like Demon's Souls where you actually play levels and it actually feels like you go to different levels is essentially unheard of now. Only happens for the indies.

The problem is too many people want realistic elements in their games. Not necessarily saying realistic games here. There is a difference. Open world games like we know them to me shows a realistic element that people seem to want. For lack of a better way of putting it, games that are too gamey just don't appeal to the masses who want these realistic elements. This is also why we have seen tons of genres over the years die. This is why many games are a homogenization of genres. A jack of all trades but master of none. Open world games do this to an extreme. They often have elements of many genres blended together into one. Yet often none of these things will ever be very good.
>>
>>386264397
Fuck no this is why daggerfall was a shitty game
>>
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>>386242730
unfortunately never see >>386243178
>>
>>386264397
i don't think Xerxes' March would make a good video game
>>
>>386264731
>>386264921
It's not for everyone.
I know it's not for me. I'd hate that much empty space.

UNLESS the game lets you change the landscape.
If I could cut down trees and break rocks and build a hut in the woods, then a cabin, then a fort, I'd love a giant empty open world.

But for any other game, I'd dislike big empty wildernesses with nothing to do but walk.

Which is why I mentioned fast travel. Just fade to black for the boring part. If you hike, it's what you do a lot anyhow. I know I always let my mind wander and walk on autopilot when I'm on a long, empty trail.
>>
>>386262515
Except San Andreas not only has jets, it has better flying mechanics
>>
>>386263779
This. The larger the world is made, the less time can be spent hand-crafting each section of it and making sure they all fit together cohesively.

Being open rather than linear isn't the problem, otherwise hub-levels and semi-open levels wouldn't keep being brought up as preferable options when open worlds are discussed.
>>
>>386264882
>Sorry linear games,I was wrong about you.
>>
>>386264882
>diablo
jokes on you, diablo doesn't have level design anyway!
>>
>>386260042
BOTW
Any elder scrolls game
Fallout NV
Stalker
>>
>>386260042
I'll name an uncommon one
Middle-Earth Shadow of Mordor
>>
>>386243178
I'd rather have a linear but polished game than the video game equivalent of a bunch of toys randomly thrown onto a mat.
>>
Pic related did open world so well.
>>
>>386266305
>Implying we have to have one or the other
>>
>>386251880
early access $30
>>
The overwhelming majority of games don't have open worlds. Why don't you play those instead?
>>
>>386266652
Yeah, I loved seeing the other factions randomly fight each other in the world and getting to watch.

Too bad games don't care about having NPCs do things beyond helping the player and standing in place with dialogue.
>>
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>>386242730
They should just go back to limited Open World. Full blown Open World has never worked properly and even The Witcher 3 is lackluster due 90% of boring shit inbetween or massive amounts of other generic stuff being added all over the world to make it seem less empty.

This is why I prefer smaller games like Gothic 2, the world was big enough for you to explore and riddled with dangerous enemies, every area in this game had something worth looking into that isn't necessarily tied to the Mainquest. and said world felt big enough despite it not being that big.
>>
Do people really want to be teleported from one point in the narrative to the next? Does no one really like the "downtime" you get to experience while travelling between plot points?
>>
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>>386242730
Never, fuck off. Quit playing games if you don't like. Or cry.. don't care. I just play games. Peace
>>
>>386266652
Man I loved Mercenaries back then, great times.
It was fun hunting those terrorists and getting them alive to get full payout. I still remember how I managed to catch the most wanted one alive after a tough battle.
This BTFO the sequel tbqh.
>>
>>386266945

Apparently not.

Not anymore anyway.
>>
>>386260215
I can think of several open world games that don't suffer from any of those issues.
>>
>>386267101
The high-ranked card missions perfectly complimented the base open world.
>>
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>>386243178
I rather have hand-crafted maps instead of procedural generated ones.
>>
>>386267560
What's your point? There are open worlds that are handcrafted and there are non-open worlds that are procedurally generated. Procedural generation isn't inherently and exclusively tied to open worlds.
>>
>>386266945
i only object to fetch quests taking back and forth between the same two places with nothing happening on the roads and fields between them
>>
>>386242730
It is good done right, good for certain types of games. Bad otherwise.
>>
>>386267978
Like virtually any element of game design.
>>
>>386245483
Dark souls and monhun are pretty much open world
>>
>>386245483
>Dark Souls

Completely open world.
>>
witcher 3 and mad max were great though with their open world
>>
>>386257705
Oh come on, how didn't I think of that?

God damn this game makes you build settlements like crazy.

Now if you had a quantum computer with a petabyte SSD, you could make extremely good looking towns, hell, even a city!
>>
>>386262981
>They are basically the same shit

Dead Island makes people blind and dizzy, it has shitty control, and it's gameplay is even more shittier.

Dying Light on the other hand has extremely unnecessary graphics, that are never needed in a literally literal video game.
>>
>>386242730
When people stop buying them and enjoying them.

Some people don't like scripted.
>>
>>386262981
Man I loved Dead Island, had a blast playing it. Seems everyone else hated it though
>>
>>386269387
I liked it, too.
>>
>>386269387
I liked playing it with friends. It's complete garbage solo tho
>>
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>>386268861
>literally literal
>>
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>>386271630
I will give the + version of this picture similar to a + Item in older RPGs
>>
>>386266931
Fucking this, if nothing else, let me join a faction and recruit some redshirts so I can go and make war on their enemies and don't limit me to one or the other. Fucking Red Dead got so close to it with their random happenings and it seems like the next closest thing to it would be FO4's "Preston has a settlement that needs protecting simulator".
>>
>>386262981
they are not. i find dying light way more fun and replayable.
>>
>>386264882
shoulda just been a bunch of GZ sized areas with different settings set throughout the story, hitman level design style of open levels you're locked into would be perfect for MGS if it wanted to move from corridor style
>>
>>386272049
Brevity is the soul of wit
>>
>>386272257
What's the difference?
>>
>>386251090
This. It's a real shame that we've had this whole generation of massive open world games but seemingly no limited open world games with more stuff in a smaller area.
Hitman excels at this, but I'd love to see an RPG do the same thing.
>>
>>386256897
Elder scrolls is still unique in this way though.
It's the ubisoft-style action adventure games that is ruining everything.
>>
I remember when everyone complained about linearity and generic campaigns. Publishers then too that soullessness and applied it to open world. Now we beg for that polished tight linearity experience back
>>
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>>386242730
Open world isn't the problem. It's the bloated length and copy pasted content spread out over a massive mostly empty world that's the problem.
>>
>>386260019
This. Just replace "Corridor" with "Empty space" and you have the problem with a lot of open world games. Still linear as fuck, but now instead of a hallway it's an open field that if you go outside the path the developers intended, there's fucking nothing.
>>
>>386257151
>>386266937
I think one big thing that helped gothic is the main character's movement speed. Since he was slower, it took time to get to places that were nearby, even if they were visible. This made every journey out and back to the city/camps feel more like an adventure. Movement and purpose. This speed also meant you couldn't just run away from enemies. You had to pick your fights carefully. Exploring took time, even smaller more dense areas took effort to clear out and pick clean of items. I wont even go into how verticality in gothic and other games like dark souls is missing in most modern open worlds today.
>>
>>386252412
>AC2
>one of the best
Come on man
>>
>>386275316
>wanting a limited timed system

Fucking why?
>>
>>386242730
>open world game
>missions are all linear and heavily scripted so they play out the same exact way every single time
>you fail the mission if you go "out of bounds"
What the fuck is the point, then? Most """""open-world""""" games today are like this. It's become a meaningless marketing gimmick.
>>
>>386243407
>new vegas
>generic
fuck off faggot
>>
>>386261806
>Whoever makes the first one will be a billionaire like Notch is now.

No. Whoever markets the first half decent one.
>>
>>386243178
You know a good example of an open world game? Fucking dragons dogma. There was actual shit to do, the world felt like it wasn't just endless fields.
>>
>>386243304
>Food analogy
>>
>>386275614
It adds urgency, compromise and replay value. I'm not a fan of games that encourage 100%ing and ending up as the all powerful master of all, I'd rather play a specific role and have to make massive compromises where I just pick what I think feels most right and know that I'm not seeing everything on my first way through.

The time limit would not be the prime thing though, if I'd get a game that had that limited world but with more densely packed stuff then that'd be fine too.
>>
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A game is not bad because it is open world or linear. A bad game will always be a bad game.
>>
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>it's an open world game with human bullet sponge enemies
what's worse is seeing shit like that get defended on /v/
>>
>>386269387
It's because people tried playing by themselves on max difficulty and got butt blasted. Anyone I've ever heard of playing it coop had the time of their lives, myself included. It's the only consistent factor in all posts about the game.
>>
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>>386258565
kek
>>
>>386261637
Free "bigger then the following" dlc by the end of the summer boys.
>>
>>386251880
Early Access Survival Game
>>
>>386243248
When people design for open world they think quantity > quality because redditors and game reviewers want long lists of things to keep them busy. They don't care if they are repetitive or trivial, as long as they're there. They also insist on forcing players to experience so many "set pieces" or the few well crafted areas of the game, killing off choices making an impact anywhere along the way.
>>
I just want an open-world game that has
>combat depth like Dragon's Dogma
>role-playing/factions like New Vegas
>good story with great characters like Witcher 3
>atmospheric like BOTW
>level-design like Gothic

Is it that hard to ask for?
>>
>>386242730
They've been around for more than 30 years, it won't just stop.
>>
Imagine if Miyazaki decided to make an open world game with good level design. Oh wait, he fucking did, it's called Dark Souls.
Devs being shit is the reason why open worlds aren't good. Or maybe is the companies pressuring them to make it as big as possible just so they can say "look how big it is" in events like E3, resulting in abortions like whatever game ubisoft has released since Far Cry 3. An normies still buy them en masse. This will only end the moment companies start losing money.
>>
>>386261806
You are spot on the money

To add to this, I believe the next big thing w eshould be developing towards is quest generation.
I'm not talkingt that radiant shit fromn Brethesda, but actual generational and world shaping events and quest gen generated for each playthrough. It would be hard, but if you could create a foundation to buil;d on...man it would be game changing
>>
>>386277441
Yes?
>>
as soon as people stop paying for this dogshit, developers will get the hint and stop making it.
>>
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>>386277441
>>good story with great characters like Witcher 3
>>atmospheric like BOTW
It's pretty hard when you're asking for things that are nonexistent. Also as much as I love Dogma, I wouldn't really call the combat "deep". It just has a lot of emphasis on variety so you can play the animu character you want. Not that I'm complaining.
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